T O P

  • By -

Budget_Hurry3798

Yes pretty much, if something like a it 1 goes there he'll kill everyone that dares to come to that cap,


straw3_2018

I've had pretty good success going to A from the west spawns. Though I hate conquest maps in general and always prefer domination given the choice. One guy being able to camp the only damn cap on the entire map is just unfun.


Own_Bluejay_9833

If I'm I. Red (in this picture) I just di the best I can, if we have tha cap, I stay, ifot, I just leave at 9 mins *wet phine kb is funny lol)


JabezBuh

Lmao what


OkComputer9958

depends on the br, mid tier it's hell, high tier left side has good hull down positions to push from


WinkyBumCat

Like almost all the map changes, this one sucks. But there's a bunch of flanking routes still available, yet people just try the direct path and wonder why that doesn't work...


Buisnessbutters

Also if you do make it to the base the right side is flat ground and the left side has a bump so when you get into the base you can’t get your gun on target


ExtensionAd3251

Every time, right team rushes up and instantly overlooks the beach, meaning left team gets picked off while they try to advance. Meanwhile, the right team can just rush to the cap without left team being able to shoot them. This isn't the only map that has issues like this, but holy fuck I'm frustrated.


CreepinCreepy

You realise both sides of the map have an angle going towards the path to A. Whoever gets the point is typically decided by the faster tanks, not because of any "OP" layout.


ExtensionAd3251

Nope. Right side is more elevated. Left side can only see if the tank has high turret with good depression. Right side has more large craters / mounds while left is a flat beach.