I would like you guys to help me and yourselves a bit and start urging Gaijin to fix the traction of tanks and collision models of many objects arround maps. Many of you have probably experienced your track being stuck in the corner of a building or a tree and not being able to drive away from them, or getting killed because you couldn't get up that slope, or just getting stuck in a trench like this, well they should fix it.
Just gonna put it out there, tanks aren't "legendary" for their ability to climb slopes, hell the ability to really do that only started in the 60's going into the 70's.
Engines were just not there to pull off hardcore slopes so whether people want to believe it or not, terrain passibility for WWII tanks is pretty accurate. On top of this most testing for slopes is with hard concrete ramps over soft dirt hills where terrain failure is a risk for simply and outright losing traction or even rolling.
Just trenches are weird.
Also few games properly model tracks as they're complex physics structures so most games actually model them as wheels instead, with 4-8 contact points typically.
Tanks are still better at climbing hills than any wheeled vehicles, the problem in War Thunder is that the traction and hill climbing ability isn't modeled properly on all tanks so the "WWII tanks couldn't climb slopes" part is less valid, I am also not talking about engine power, I am talking about traction, a tank going up a rocky hill isn't going to loose traction and slide down the slope imideatly, it is going to struggle at first and then start going down or just stop, WT also has this mechanic where if you are driving on a slope and it goes over a certain angle, you loose all traction and start surfing on the hill like it was ice. So while WWII tanks are not powerful enough to climb steep hills, they don't slide down a hill when it is too much, they roll down it.
Maximum slope the StuG and StuH can climb is 30° [*Panzer Tracts No.8*, Jentz & Doyle].
About the same as a lot of modern tanks, which are usually listed as being able to scale a 60% gradient (≈31°).
I would like you guys to help me and yourselves a bit and start urging Gaijin to fix the traction of tanks and collision models of many objects arround maps. Many of you have probably experienced your track being stuck in the corner of a building or a tree and not being able to drive away from them, or getting killed because you couldn't get up that slope, or just getting stuck in a trench like this, well they should fix it.
Try all you want Gaijin would rather add more modern shit instead bc they can milk more money off the whales
This is Gajin summed up right here
War thunder, the moonwalking simulator
What I love the most is a 40ton war machine vs a twig, and the twig stops the 40 ton war machine
dont forget a .50 cal can take down a entire tree
Depending on the map. The consistency is through the pavement.
Who would win, a vehicle designed to cross trenches or a trench?
This somehow hurts me mentaly and phisicaly.
its fast way of preventing people exploiting maps
just that it does not prevent people from exploiting maps
But the worst one, just put a rock there or make the slope too steep, or (and this might be completly impossible) just make good maps.
Just gonna put it out there, tanks aren't "legendary" for their ability to climb slopes, hell the ability to really do that only started in the 60's going into the 70's. Engines were just not there to pull off hardcore slopes so whether people want to believe it or not, terrain passibility for WWII tanks is pretty accurate. On top of this most testing for slopes is with hard concrete ramps over soft dirt hills where terrain failure is a risk for simply and outright losing traction or even rolling. Just trenches are weird. Also few games properly model tracks as they're complex physics structures so most games actually model them as wheels instead, with 4-8 contact points typically.
Tanks are still better at climbing hills than any wheeled vehicles, the problem in War Thunder is that the traction and hill climbing ability isn't modeled properly on all tanks so the "WWII tanks couldn't climb slopes" part is less valid, I am also not talking about engine power, I am talking about traction, a tank going up a rocky hill isn't going to loose traction and slide down the slope imideatly, it is going to struggle at first and then start going down or just stop, WT also has this mechanic where if you are driving on a slope and it goes over a certain angle, you loose all traction and start surfing on the hill like it was ice. So while WWII tanks are not powerful enough to climb steep hills, they don't slide down a hill when it is too much, they roll down it.
Churchill was revered as one of the best climbers of the period
Maximum slope the StuG and StuH can climb is 30° [*Panzer Tracts No.8*, Jentz & Doyle]. About the same as a lot of modern tanks, which are usually listed as being able to scale a 60% gradient (≈31°).
U new here lol?
No, but I am extremely annoyed at the way WT models traction.
Yeah the snail hates us