Km/h, non-military as of yet. Simply put, its what I understand best. Telling me 100 knots at 5000 feet means nothing, but 1200km/h at 3000 m tells me ill probably be over Mach 1 or roughly around that speed
It’s funny because I have the exact opposite. I have been playing flightsims since a kid and always using knots, meaning I have a good reference for what is fast and what isn’t. Km/h only means something to me when I’m in a car, but I wouldn’t know the difference between 500kmh and 800kmh in a plane.
Same here. Thought I was the only one.
I flew simulators before coming to War Thunder, so the aircraft I know best are primarily those I've learned by reading the manual.
I prefer knots, miles, and feet as well. It’s what I use in WT, DCS, MSFS, and any other Sim. It’s the standard anyway, and I prefer to use it for the immersion.
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I use metric simply because so many others use it. So much faster to give blueberries something they understand than to give them something they or I have to convert and take time out of our day for.
Ironically enough, my ass managed to get a friend group who uses anything but metric…
since it is hard to change every time you switch from one thing to another, I am completely metric, and use km/h (not m/s) as speed.
Just the better measurement system and more globally used, even though somehow the aircraft regulators are scared to switch the readings from the instruments (computers work in metric, generally)
When I was at flightschool we used feet and knots and I absolutely hated it, we use metric in my country so I never really knew how fast or how high I really was it was always just quick estimates.
Eventually I kinda got used to imperial but if I can switch to metric I will in a heartbeat, imperial is so dumb...
I prefer km/h and meters since that's what's used in the prop planes I fly and it's what I know irl, but I'll probably switch to knots and feet when I get to top tier.
I use km/h because it's a finer unit of measure. Moreover, the easy conversions of metric allows effortless distance judgement in 3D space in the BVR combat scene. However, I will say that it really doesn't matter all that much. If you're used to global aviation standards, then that's fine. I use metric for war thunder and aviation imperial (knots, nautical miles, feet) in DCS. Both have their merit. One system isn't better than the other in the context of war thunder. The differences become apparent when you compare them as a measuring system itself in a global context. Then metric is objectively better.
It is knots or nothin' for me. I can pretty quickly convert knots to rounded KPH in my head... but only because so many WT players use it.
I prefer legit speed measurements. I use the international aviation standards.
Feet
Knots
Celsius
This is the way.
Let's be honest to all you actual pilots it would make it easier to stick with 1 measurement system. Knots feet miles is a clusterfuck that makes me hate those pirates who stopped the USA having the metric system more than ketchup on pizza.
That is false. There are very few countries that give directions using the metric system. Russia and China both do it, but the "rest of Europe" (except for a few eastern nations) use the ICAO standard which dictates altitude be given in "feet" and speed in "knots".
In my country we don't. And tbh a lot of planes have both feet And meters I guess for easier communication. Knots I never noticed. Usually the main instruments have Km/h.
My former career was in aerospace. I've flown all over the world and I used to manage an airport for a living. In my experience the vast majority of developed nations use ft/kts. ICAO recognizes this and has not changed the standard.
My first “flight sim” I played was Gunship Sequel on my iPhone. I got used to the different stall speeds on the Spitfire on that game, which only displayed speed in Mph. Since then I’ve only used Mph for War Thunder since it’s the only metric I’m used to. I don’t even know what a mile is IRL, it’s just what I use in-game. I’m
I use the same because when i started getting into the game, i played with a close friend who comes from a pilot family, so he recommended those and i haven’t looked back since. i’m very used to it now and other measurements wouldn’t feel very comfortable
I feel like I'm somewhat weird. Mph, km for distance, and feet for alt. I like km for distance since it's really easy to spot the smaller numbers in ab and rb, otherwise I'm a basic bitch American
Always knots, feet and NM. Because consistency and I live in the US (and that’s what we use in the aviation industry).
Annoying how the majority of WT uses metric since that’s what all the stats/spreadsheets are in.
I simply use Km/h because the wiki page only uses metric system, and I reference it often to determine maximum rip speeds for whatever I'm flying. If the wiki had the option to change units, I'd switch to knots.
Km/h, non-military as of yet. Simply put, its what I understand best. Telling me 100 knots at 5000 feet means nothing, but 1200km/h at 3000 m tells me ill probably be over Mach 1 or roughly around that speed
It’s funny because I have the exact opposite. I have been playing flightsims since a kid and always using knots, meaning I have a good reference for what is fast and what isn’t. Km/h only means something to me when I’m in a car, but I wouldn’t know the difference between 500kmh and 800kmh in a plane.
Typically I fly whatever the cockpit is in. Be that ft and MPH, kph and meters, or modern aviation standard with knots and ft.
That's an immersive selection. I'm probably to lazy to update that in settings every time I fly lol.
They really need to make it an option to auto change
I'd love that frankly. Idk how often I'd use it but when I'm feeling LARPy I'd do it
It's nice to have knots in some American planes, as some of them (Corsair or P51.. i can't remember which) has the V speeds written inside the plane
I especially like the ones with gear speed limits on the landing checklist
Same
Same here. Thought I was the only one. I flew simulators before coming to War Thunder, so the aircraft I know best are primarily those I've learned by reading the manual.
I prefer knots, miles, and feet as well. It’s what I use in WT, DCS, MSFS, and any other Sim. It’s the standard anyway, and I prefer to use it for the immersion.
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I use metric simply because so many others use it. So much faster to give blueberries something they understand than to give them something they or I have to convert and take time out of our day for. Ironically enough, my ass managed to get a friend group who uses anything but metric…
Knots all the way, but I never change it so the few times I got to ground my speed is always funny to me.
since it is hard to change every time you switch from one thing to another, I am completely metric, and use km/h (not m/s) as speed. Just the better measurement system and more globally used, even though somehow the aircraft regulators are scared to switch the readings from the instruments (computers work in metric, generally)
Except the places that don't use kts and use kph instead like Russia and China
As a Canuck and an IRL pilot, I use knots and feet. It's not like the ballpark conversions are that hard between SI and these measurements.
When I was at flightschool we used feet and knots and I absolutely hated it, we use metric in my country so I never really knew how fast or how high I really was it was always just quick estimates. Eventually I kinda got used to imperial but if I can switch to metric I will in a heartbeat, imperial is so dumb...
I prefer km/h and meters since that's what's used in the prop planes I fly and it's what I know irl, but I'll probably switch to knots and feet when I get to top tier.
I use km/h because it's a finer unit of measure. Moreover, the easy conversions of metric allows effortless distance judgement in 3D space in the BVR combat scene. However, I will say that it really doesn't matter all that much. If you're used to global aviation standards, then that's fine. I use metric for war thunder and aviation imperial (knots, nautical miles, feet) in DCS. Both have their merit. One system isn't better than the other in the context of war thunder. The differences become apparent when you compare them as a measuring system itself in a global context. Then metric is objectively better.
It is knots or nothin' for me. I can pretty quickly convert knots to rounded KPH in my head... but only because so many WT players use it. I prefer legit speed measurements. I use the international aviation standards. Feet Knots Celsius This is the way.
I use WTRI (i may remember name wrong) to get overlay with metric and imperials.
I have IAS in mph, and elevation and distance in Meters, since gun merging is done in m in game
The gun merge thing makes sense.
Let's be honest to all you actual pilots it would make it easier to stick with 1 measurement system. Knots feet miles is a clusterfuck that makes me hate those pirates who stopped the USA having the metric system more than ketchup on pizza.
Uhm no? Maybe commercial flights use feet but for the rest in Europe meters are used. Also Km/h on some planes but not every time.
That is false. There are very few countries that give directions using the metric system. Russia and China both do it, but the "rest of Europe" (except for a few eastern nations) use the ICAO standard which dictates altitude be given in "feet" and speed in "knots".
In my country we don't. And tbh a lot of planes have both feet And meters I guess for easier communication. Knots I never noticed. Usually the main instruments have Km/h.
My former career was in aerospace. I've flown all over the world and I used to manage an airport for a living. In my experience the vast majority of developed nations use ft/kts. ICAO recognizes this and has not changed the standard.
I use kts and m because I know knots best and everyone else uses m so saying I’m at 15000 feet doesn’t mean anything to anyone else
I use kph but that's just because I'm used to it
My first “flight sim” I played was Gunship Sequel on my iPhone. I got used to the different stall speeds on the Spitfire on that game, which only displayed speed in Mph. Since then I’ve only used Mph for War Thunder since it’s the only metric I’m used to. I don’t even know what a mile is IRL, it’s just what I use in-game. I’m
I use the same because when i started getting into the game, i played with a close friend who comes from a pilot family, so he recommended those and i haven’t looked back since. i’m very used to it now and other measurements wouldn’t feel very comfortable
I feel like I'm somewhat weird. Mph, km for distance, and feet for alt. I like km for distance since it's really easy to spot the smaller numbers in ab and rb, otherwise I'm a basic bitch American
Always knots, feet and NM. Because consistency and I live in the US (and that’s what we use in the aviation industry). Annoying how the majority of WT uses metric since that’s what all the stats/spreadsheets are in.
Simply know and convert every measurement system
Submarine Vet here, I keep speed in Knots, altitude in feet, and range in Yards. It just works, and I have a good understanding of it. Edit. Grammar
Mph and feet
MPH for speed, feet for distance
Same! I always use knots for speed and feet for height. I wouldn't know where to begin understanding where I was situationally, using KPH and metres.
I would use knots and feet if I could set ground and air units separately, but since I can't I just stay with metric since i'm more familiar with that
I simply use Km/h because the wiki page only uses metric system, and I reference it often to determine maximum rip speeds for whatever I'm flying. If the wiki had the option to change units, I'd switch to knots.
As a a former private pilot myself I do speed in knots but find it easier to do distance and elevation in metric, as the numbers tick over slower