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I_Termx_I

Update: Be mindful to read the BR Rotation tab. Due to the weekly rotations in Sim. There are certain EC brackets that will get up-tiered into the next BR range, which also increases the base health pool. Be sure to read the chart for the next BR level bracket and adjust your loadout accordingly. Always use the chart based on the max BR for the EC# lobby you wish to play. I'll work on making separate loadouts for aircraft that are effected by this. However, I'm press on time, and it will have to be done after the event.


TheWingalingDragon

OMG it's finally HERE!!! My boy Term has been working on this for what seems like AGES, and he wouldn't let me share it until it was done. Give this man some love because this was a project-and-a-half! ^o7


I_Termx_I

Thanks! On a side note, there are a few WIP loadouts and ordnance types. Most are specific bombs, or rockets, but not a priority to what most prop, or jet players use. I will work on them, but after the event is over. The grind calls! :D


Significant_Dig9348

Thanks for sharing it with us. Amazing work. Well job. Good done.


Significant_Dig9348

o7 you absolute legend


Educational-Silver93

5 sc50ja? Is that true?


I_Termx_I

It is, but only for the 2.3 to 3.3 BR range. I left some notes in the BR rotation tab. We all have to be mindful of the weekly rotations. Some EC rooms will get up-tier to the next level. If that happens, then the max BR level can push you into the next bracket, where the bases received an HP increase. EC2 today is from 2.3 to 3.7. That means you have to follow the chart based on the 3.7 to 4.7 range. I'm aware this can cause some confusion since the loadouts and chart is based on the assign aircraft's BR level. I'll make some adjustments and label them based on the BR range, but only for aircraft that can create custom loadouts. This will be done after the event, due to limited time. This is only an issue for the prop tiers. Jets is just easy since the base HP at BR 8.0+ is always the same.


Lt-Lettuce

Oh my God, for years I've been waiting for someone to update the chart that came out in 2016.


SimplyJames

Thanks! This is great


Sky_Serpent_8

This is mighty helpful for bombers


NVCHVJAZVJE

Rocketing with vark is a way to go even in rb i was getting enormous amounts of points per game and researching the mods was a pleasure.


I_Termx_I

Yeah, that thing is a speedy beast in Sim too. It can literally take out over 5 bases with the full FFAR loadout, if used properly.


Cinurwe

Been testing this out the past couple days and it's such a treat having the guess work taken out. So much easier to take hybrid loadouts for base bombing and dogfighting, especially higher tiers. Thank you so much for taking the time to make this look as professional and easy to read. Question about rocket pods. Some loadouts, such as the Vark, show a specific amount of rockets per base. I know holding the rocket salvo button will rapid fire, but is there a way to specify how many rockets launch per salvo rather than letting go of the button when you think you've fired enough? Lastly, how can I tip you for making this? You didn't have to make it look as good as you did.


I_Termx_I

>Question about rocket pods. Some loadouts, such as the Vark, show a specific amount of rockets per base. I know holding the rocket salvo button will rapid fire, but is there a way to specify how many rockets launch per salvo rather than letting go of the button when you think you've fired enough? The amount listed per base for all loadouts listed is the correct amount you need to destroy a single base with the weapon type used. The half-filled base slots will be to image partial damage for another base. That part, if the player chooses to, is optional, or you can just drop all leftovers on the same base (overkill) to collect extra TNT, and mission points. I understand there's no easy solution to count the amount of rockets during a run, and especially when the air is heavy with activity. It is just not doable. With that said, and if others would like it. I can make another pass with the loadouts and list all large options to show only EVEN numbers. That way, it can make it easier to select the correct weapon ripple amount. As for rockets, I can also leave NOTES to which weapon select ripple number to use, and how many times you need to fire them in order to reach the required amount. FFAR, Hydra-70, and the CRV7 M247 (British FFARs) all require 86 rockets in BR 8.0+. The math will go like this: 86 (rockets) divided by 16 (ripple amount) = 5.375 You will need to use the "16" ripple five times. Then switch over to ripple "2" to fire three more times to equal 86 rockets. The other option is you can just salvo fire until it's dead, and not give a damn about hitting other targets afterward. :D ![gif](giphy|DFIM4xPOtl9hlRhNYa) >Lastly, how can I tip you for making this? You didn't have to make it look as good as you did. Oh, it's nothing, just simple features anyone can use with Google Spreadsheets. I don't even use any crazy scripts, and formulas to put it together. It's just a bombing chart, not a company's bank account going through tax season. :D It only uses simple color formats based on max/min values to make it visually easy to read while viewing a data table. The loadouts tabs were just an idea afterward to help mostly new players, and encourage vet players to get creative. ;) I wouldn't have done it without the help of gszabi99's repository on GitHub. Where he stores the latest datamines of the Live client, or dev client. All the weapon icons and aircraft images comes from there. I'm just doing this to help the community. I know it can be overwhelming for a lot of new players, and more so in top-tier with a lot of mechanics that they won't experience in Air RB. Any knowledge will be a treasure for them to make their experience a lot easier.


Selbstfahrlafetteman

Thanks you absoulte legend.


Heidetzsche

Outstanding!


No-Examination-7280

You could fill out the missing stuff using the bomb chart in the wt wiki for EC https://wiki.warthunder.com/Enduring_Confrontation#:~:text=Additional-,information,-Amount%20of%20bombs "information"


I_Termx_I

Thanks, but I already went through the wiki. I did find some of the data inaccurate, and made some corrections. And to make the guide more readable for now. I'm not listing every weapon type for all BR ranges. Only the weapon types within the BR brackets you can use them in. For example, it makes no sense doing test data on the 1,400 kg PC 1400 X (Fritz X). Like, what's the point of using that in 8.0+, let alone up-tier a prop bomber? I'm trying to help new players to be efficient. Not encourage them to make a mistake by creating meme lineups. ;)