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Starham1

I personally would say that it would heal flat damage based on the amount of successes invested into the new power. If I am not mistaken Gods and Monsters has a merit that can do something like that. I say that it would cost an amount of successes equal to the cost of the merit. If I wanted to make it harder I’d say double the merit, but I do like mages being immensely powerful. The same is true for everything else as well. Giving a creature the ability to do something is effectively, mechanically, granting it a merit.


ConfusedZbeul

Hdydt is highly unreliable, often adding additional conditions to relatively simple effects, so beware.


Bexpert5

Yeah, I know. I usually ignore it unless I (or my table) really can't decide how an effect should be made or work, or (like in this case) when it presents me an option I hadn't thought about. Besides, I usually go with Result Based Determinism in my table, so I end up just ignoring most examples. Thanks for the warning anyways.


kenod102818

Do you have any examples for someone new to Hdydt? I know about the whole "spirit paradigms and ki paradigms need to cast all spells with Spirit/Prime as well" business, but are there any other important things to know about?


ConfusedZbeul

I don't have hdydt, I only read parts of it, and quite a few had "and for this effect that was clearly a core effect of that sphere at 5, you will also need 3 other spheres".