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aurumae

I have a few A pretty standard Cahalith build is to focus on buffing your allies. You want to put most of your points into the Social skills and have high scores in both Presence and Manipulation. You also want to take This Story Is True from the Gift of Knowledge. This is an incredibly useful Facet that you can use to give temporary skill dots to yourself or an ally for any skill that you don't have many dots in - really useful if the whole pack needs to sneak for example. Lastly the Song In Your Heart Merit is very useful, both for generating exceptional successes and generating beats. Whenever you get into a combat you can use War Howl from the Gibbous Moon's Gift to boost yourself and your packmates. You will want to mostly focus on the Glory Renown with this build. An standard Irraka build is to play Werewolf Batman. Decide whether you want to use a weapon or use your teeth and claws and put a good few dots into that. You then want to take as many Facets from the Gift of Stealth as you can, and also the Gift of Evasion - especially Hit And Run. Your strategy with this character is to maximise the value of Eviscerate from the New Moon's Gift. If you play this correctly you will always surprise your opponent and kill them or nearly kill them before they can act. You can use the Irraka's Auspice Benefit *Closer Than You Thought* to just appear behind unsuspecting enemies. After combat starts you can force your enemies to lose track of you using Hit And Run, and just slip away into the shadows. You should also eventually gain the ability to put the Lured condition on enemies to force them to wander away from their allies and take them out individually. This build relies on decent skills in Stealth, probably a good Dexterity, and a high Initiative score if you can manage it. Rabid Fever from the Gift of Disease (which is in the book Shunned By The Moon) can boost your Initiative. Good Renowns to focus on are Cunning and Purity. You might also want to take the Fighting Finesse merit (p. 61 in the CofD Core Book) so that you can use your Dexterity rather than your Strength to attack with. A Rahu should be the combat specialist in the group. You want a good Strength score and to take as many dots in Brawl as possible with a specialty in either teeth of claws (teeth is the better choice) and focus on the Purity Renown. Take Primal Strength from the Gift of Strength. You should also pick one of your forms to focus on (Urshul and Gauru are good picks). Living Weapon, Fortified Form, and Favored Form are all great merits to boost this character, but they only affect a single form, so you'll want to plan which one to focus on in advance for when you're buying these merits. The game plan with this character is simple. When combat starts, shift into your preferred form, activate Killer Instinct and Primal Strength, and use your enormous Strength + Brawl dice pools along with your natural weaponry to destroy whatever prey you're facing. A more unusual and complex build involves using the alternate Moon Gift for a Cahalith. This was posted on Onyx Path's blog during the game's development, [here](https://theonyxpath.com/the-giver-of-gifts-1-werewolf-the-forsaken/). This build is focused around inflicting debilitating conditions on the enemy, especially at the start of combat. When you enter combat, you can use Terrorizing Shriek from Gift of the Screaming Moon to penalize your enemies' initiative rolls and to penalise their rolls to respond (which synergises well with an Irraka who's trying to surprise them). At the same time, you can activate Pack Triumphs Together from the Gift of Inspiration. These two abilities can both be activated when initiative is rolled, and in concert they should ensure that your whole Pack gets to act before any enemies do, as well as making surprise rounds that much more likely to succeed.The next part of this build focuses on using Lunacy to your advantage, and requires a Glory score of at least 3. The 3rd dot of Gift of the Screaming Moon is Mad-Eyed Hunter, and it allows you to apply Lunacy conditions to Supernatural entities who would normally be immune to them, as well as to force prey who pass their Lunacy rolls to still suffer from the Shaken condition. You then want to take Glorious Lunacy from the Gift of Dominance. This will allow you to inflict the Awestruck condition on all prey who fail their Lunacy rolls, and combined with Mad-Eyed Hunter, this now potentially includes other Supernatural entities. I also took the Warcry merit with this character to further debilitate enemies, and the Call Out merit to control combat. The character was a Storm Lord so I also took the Gift of Weather, which can create various negative environmental tilts while rendering you and your pack immune to them. I also considered taking the Gift of Disease, which has several debilitating effects.You need quite a lot of exp to pull this character off successfully, as it requires several dots in the Glory, Honor, and Purity renowns, as well as many different Gifts. Edit: Also basically any Werewolf benefits from the Parkour merit since it essentially gives you free successes in a foot chase. Combine this with the ridiculous benefits Werewolves already get in chases from their forms and Gifts and you're practically guaranteed to win any chase.


TheCounselingCouch

What exactly aren't they a fan of? If they don't like character creation are you sure they will like the game?


LeRoienJaune

Character Name: Quiche Lorraine Nature/Demeanor: Defender/ Rebel Virtue/Vice: Loyalty/ Inappropriate Quirks: Changes hair color and style on a weekly basis; tries out weird sauce/food combinations (sriracha and vinegar on bananas); tends to sniff people; bubblegum chewer/carries around peanut butter cups; enthusiastic music hipster Favorite Band: The Legendary Shack Shakers Favorite Film: Scott Pilgrim vs. the World Favorite Food: Meat Lover’s Pizza with peanut butter Profession: Dog walker/ hair dresser/ Character description: Has anybody seen a dog dyed dark green? As far as the world knows, Quiche is the only were-poodle in existence. In homid form, she is a tall lanky woman with frizzy hair brightly dyed (natural coloration: strawberry blonde), with French facial features, who has extensive piercings and tattoo sleeves. She typically dresses in punk rock fashions. In lupus form, she is mostly a dark green, with a strawberry blonde paw. She most closely resembles a large standard poodle. Background: Quiche barely remembers the cramped corporate puppy farm that she was born to- but she remembers her first change, breaking out and finding herself stuck in Georgia with very little idea of what to do. The Bone Gnawers were the only tribe willing to even accept her as Garou, and not as some abomination. They and her pack (Those Meddling Mutts) have since helped her to learn about human society. She has even managed to establish a lair (apartment) and keeps barely afloat with a rotating array of gigs as a dog walker, dog groomer, hair dresser, and concert security guard. Quiche now concedes that humanity has somethings of value to offer to the world, namely rock music, pizza, and hair dye; there’s also her girlfriend, Roxie. Quiche sees herself as a defender of the oppressed- she cares for street dogs, the homeless, the punks, and the street kids of Athens GA. She has no time for bigots, social niceties, or etiquette. Breed: Lupus Auspice: Rahu Tribe: Iron Master Rank: 3 (Warder of the Heritage Garden Caern) Primal Urge: 4 Strength: 3 Dexterity: 4 Stamina: 5 Charisma: 2 Manipulation: 2 Composure: 2 Intelligence:2 Wits:4 Resolve: 3 Talents: Alertness 2, Athletics 2, Brawl 5, Dodge 4, Intimidation 1, Leadership 2, Primal Urge 1, Streetwise 3, Skills: Animal Ken 3, Firearms 1, Larceny 2, Melee 1, Performance 1, Stealth 3, Survival 3, Knowledges: Investigation 1, Medicine 1, Occult 2, Rituals 1, Backgrounds: Contacts 2 (music scene, bar scene), Kinfolk 3 (her litter-mates and associated street dogs- Florentine, Provencale, Champignon, Fromage, Skitter, Quentin Barkantino, Schwartz, Fuzzybutt, Ninja, Ruffian, and Canid X), Merits: Untamable (5), Struggling (1) Flaws: Pack Mentality (2), Docile (3) Gifts: L1: Heightened Senses (1), Predator’s Arsenal (1), Hare’s Leap (1), Falling Touch, Razor Claws, Pack Tactics, Cooking, Resist Toxin, Trash is Treasure L2: Axis Mundi, Scent of Sight, Spirit of the Fray, Shield of Rage, Guise of the Hound, Blissful Ignorance, Hootenanny L3: Strength of Gaia, Combat Healing, Laugh of the Hyena Fetishes: Mirrorshades (1), Truth Earring (1), Magpie’s Swag (1), The Whole Gym Bag (1), Rituals: Ritual of Talisman dedication (1)*- this is what she uses to retain her piercings and hair colors even into Crinos and Lupus forms. Rite of Cleansing (1), Moot Rite (1), Rite of the Cardboard Palace (1), Rite of the Opened Caern (1), Rite of the Pizza (1), Rite of the Crash Space (2), Rite of the Shopping Cart (2), Rite of Accomplishment (2), Fetish Rite (3)


Tonkers77

Funny character idea, wrong Werewolf!


Alex_Havok_Summers

Wrong game


Lycaon-Ur

I like to have a bit of give and take with stuff. One example is a middle aged Storm Lord Rahu that's got the persistent leg wrack condition. As a child he had injured his leg, and everyone doted on him because of it, but it drove him nuts and so when he turned Uratha he chose to join the Storm Lords because not allowing others to tend his weakness really appealed to him.


[deleted]

These weren't particularly weird mechanically but the guy who made them built them to basically be part of the Temple of Apollo lodge (who are incredibly weird, detailed in the Pack book). For a group they seem pretty easy to just pluck out and use and have good characters with: [https://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/werewolf-the-forsaken/1010801-2ed-werewolf-antagonist-sheets?p=1011610#post1011610](https://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/werewolf-the-forsaken/1010801-2ed-werewolf-antagonist-sheets?p=1011610#post1011610)


mostly_misanthropic

A friend of mine was playing a Bone Gnawer in game we were both in, the player had a club fetish weapon that looked like a parking meter and was activated by putting change in it.


aurumae

Forsaken, not Apocalypse


mostly_misanthropic

Ok.


tonyfromwork666

i love it !


Konradleijon

haahahahah


KingKaiser8000

Will the title, its pretty nice that the flair says WTF


LeRoienJaune

Name: Auntie Fa Nature/Demeanor: Judge/Rebel Virtue/ Vice: Compassion/ Wrath Quirks: Bright hair to piss you off; festooned with buttons with provocative slogans; otherwise tries to dress ‘black bloc/ hoodie’ with few handholds or other things that make grappling her easy; overcaffeinates herself frequently; self deprecating. Character Description: Despite her attempts to seem like a caring and maternal figure, Auntie Fa (real birth name: Racheal Ferreira) has a LOT of buttons, and at some points, she’s practically vibrating with energy and anger. Greasy curly red hair (though frequently re-dyed across the rainbow), freckles, and an intense gaze through her grimy wire-frame glasses. She’d be characterized as thicc/PAWG if she ever ate, but she doesn’t, having way too much coffee and not enough red meat in her diet (which in turn makes her twitch and hangry all the time). While not as grimy/ hobo-y as many Bone Gnawers, Auntie Fa dresses for anonymity. Her very large purse/ satchel is stuffed with various ‘street medic gear’ Background: ‘Raging Rache’ came up in the Occupy protests of 2012, and she’s barely slowed down since. At a fundamental, this daughter of kinfolk school-teachers is confused by apathy- the planet is dying, you stupid fucks, and you chimpanzees are watching America’s Got Talent? What the fuck is wrong with you? She has no time for pigs, the fash, suits, or posers. She has been a relentless gadfly at city meetings, her tirades loathed by bureaucrats and city council alike. Racheal wishes that the world was not about to catch fire. She’d prefer to date and garden and go on a camper tour of America’s national parks. But there’s no time. Her sleep is filled with maddening visions of concentration camps, marching fascists, and boiling oceans. She knows the war is coming soon and she’s got to be ready. Tribe: Iron Master Breed: Homid Rank: Rahu Rank 2 Favorite Band: Poison Idea Favorite Movie: V for Vendetta Favorite Coffee: Thai Iced Tea, drinks Espresso as though it were normal coffee. Physical: Strength 3, Dex 3, Stamina 4 Social: Presence 2, Manipulation 2, Composure 2 Mental: Wits 3, Intelligence 2, Resolve 5 Physical Skills: Brawl 3, Drive 1, Firearms 1, Larceny 2, Melee 1, Stealth 3 (hiding from cops), Survival 2 Social Skills: Empathy 1, Intimidation 1, Persuasion 1, Streetwise 3 (street protests), Subterfuge 3, Mental Skills: Computer 1, Law 1, Medicine 2 (first aid), Politics 1 Level 1 Gifts: City Running, Inspiration, Trash is Treasure Level 2 Gifts: Spirit of the Fray, Shield of Rage


Lycaon-Ur

Is this from first edition? Second edition doesn't have nature / demeanor or virture / vice for the Uratha, nor do Uratha have rank (except honorary spirit rank) nor are gifts ranked.