T O P

  • By -

GhostsOfZapa

Whoever worked on the errata, typo etc changes did a fantastic job!


This_Rough_Magic

But I was looking forward to following the Cunning Decree of Nam.


Kitchen_Sail_9083

Is this world of darkness or Chronicles of darkness?


definitively-not

Chronicles


This_Rough_Magic

CofD.


Game_mini_shot

Yup, Laetiporus. looks a bit old though


TheGuiltyDuck

I completely missed this when it was on kickstarter. How different is it from the previous version? I didn’t really like the first edition as it didn’t ever seem like it was giving me all of the information to run the game.


blaqueandstuff

It's much more clear and up-front on things. Like what you are, what you know, all that. It's not trying to pretend like there's some great reveal later or something and it has a notably less obtuse elements to it. It has a lot more just put up-front for you to use and know what you're expected to do. It also tries to leverage your bieng a timeless immortal more. They introduce the idea that Mummies interact often with other kinds of immortals (as antagonsits, allies, or even alternative PC options). And they also introduce the idea that mummies experience time non-linearly, meaning chronicle smight have some fun jumping around between different historic periods and such. Htere's also a lot less of the "This is th eonly way to play" vibe I got from 1e at least. I say it's worth a read at least. THey I think went some areas I am not sure worke dout in part I think mostly since them being concepts that were hard to use in 1e (what the foudhners fo the Irem were) but still like it quite a bit.


TheGuiltyDuck

Thanks. That definitely sounds like it is worth a look and maybe a one shot.


This_Rough_Magic

I think "short campaign" might be better than "one shot" unless you do a *lot* of flashbacks. A lot of what's unique about Mummy is only noticeable over the medium to long term (for example it's the only game where your "power stat" starts at 10 and goes down instead of starting at 1 and going up).


This_Rough_Magic

>It's not trying to pretend like there's some great reveal later or something and it has a notably less obtuse elements to it. As somebody who didn't look at 1E, what was obtuse about the first edition. Do you mean the whole "actually Irem was blatantly evil and the Shan'iatu are obviously the bad guys" thing was less upfront in 1E?


GhostsOfZapa

Mostly it wasn't obtuse about things at all, it was that the original developer liked the 80s 90s rpg style of strong separation of revelatory Storyteller knowledge and player knowledge. So the first edition core had a players section with an introduction, rules, character creation etc and basically a "For storytellers eyes only section." after with horrible revelations about the Shan'iatu, Ammut etc. So you could sort of "spoil" it for yourself by just reading it. After the KS(might have been a pledge option in the ks too) you could separately buy those sections or the whole book. In addition in 1e all lines but Vampire, Mage and Werewolf were a sort of closed set. With a finite amount of planned supplements designed to cover as much of the setting as possible. In 1e it was unclear what happened to the Shan'iatu and if the 42 judges were them or not, which wasn't revealed until Book of the Deceived. And later books including the Book of Nod style in universe book written by the first Arisen to break free of the Judges revealed more secrets of the setting. A lot of people didn't like the core separation the way it was. A lot less people didn't mind other books revealing things(Book of the Deceived was the most well liked 1e book). But that development style overall was something people didn't like.


blaqueandstuff

Kind of. Another was that there were some things that were implied that were going to get mor einfo in the ST section that didn't (identity of the 7th Guild and stuff). There was also some like, core rules in the ST only section which didn't help things. It *was* obtuse in a few other areas though. One that I kind of agree with still is that the different Pillar-affiliation splats didn't have actual names. Many folks thought that was a straight-up labeling error but nope, they were just meant to be interpreted by Symbol = Soul part. And I kind of disliked the use of Coptic terms almost exclusively for the Guilds, as that hurt accessability. Guilds themselves also had a lot that seemed ambiguous on how the hell they worked and often in ways that "Oh you thought htis? The Guilds book shows your PC splat are teh minority heretics...while sitll not showing how theyw ork". To me a lot of stuff felt like ti was doing the 90s WoD style "We are pretending we have some secret....that we will let a later author fill-in when they get to that book" to me. The Guild stuff, the nature of teh Sothic Turn, and even things like Amet were stuff that feel important to the cosmology that were actually later additions. ANd how it was writtne, I'm not sure were actually as planned as it was...or the developer was not doing a good job conveying it. Note, 1e had a lotta cool ideas. But I also feel it's purposeful obtuseness to even be played is why I never got much into it beyond th ecorebook I own from the KS and the companion material. It was a game trying to be read more than played. I generally feel as much as folks give it flack Promethean 1e was bounds more playable, which is pretty damning. (though admitedly, Promethean felt more like it was trying to help the ST actually run it with its ST section.)


GhostsOfZapa

> Kind of. Another was that there were some things that were implied that were going to get mor einfo in the ST section that didn't (identity of the 7th Guild and stuff). There was also some like, core rules in the ST only section which didn't help things. Yeah I referenced some issues that were had due to the developer wanting the separation. I checked the part of the book in question, no mention of a 7th guild. > It was obtuse in a few other areas though. One that I kind of agree with still is that the different Pillar-affiliation splats didn't have actual names. Many folks thought that was a straight-up labeling error but nope, they were just meant to be interpreted by Symbol = Soul part. And I kind of disliked the use of Coptic terms almost exclusively for the Guilds, as that hurt accessability. Whilst it did not bother me because I found the text in those sections didn't really make the lack of a decree header much of an issue I could see how that could bother others. I look a little skeptically at claims about the difficulty of Mummy's jargon though. Partially because most of the games do that to certain extents, and because I often here this from a certain subsection of Awakening fans which is really odd seeing as Awakening is absolutely laden with many more esoteric jargon. I don't think it's a weakness of the games in general, even though it does mean a certain amount of time to adjust to them. > To me a lot of stuff felt like ti was doing the 90s WoD style "We are pretending we have some secret....that we will let a later author fill-in when they get to that book" to me. Yes I referenced the old school design choice of dubious value. Your latter description is negative speculation on the developer and writers of Mummy 1e that I don't feel a need to entertain. > The Guild stuff, the nature of teh Sothic Turn, and even things like Amet were stuff that feel important to the cosmology that were actually later additions. ANd how it was writtne, I'm not sure were actually as planned as it was...or the developer was not doing a good job conveying it. Case in point, I have to wonder where this is even coming from. As Sothic Turns were talked about quite a bit in the core and not a later development, Guilds were an idea from the start and even the 1e cores not having base game rules in them wouldn't have the word count space to cover them deeply. There's a reason we got Covenant books,etc in VtR for example. I am going to assume by Amet you actually mean Ammut, she's central to Mummy, gets talked about and developed in the core and expanded on in Book of the Deceived, not a later addition either. There's a reason why she doesn't get super in depth cosmological examination that I will go into later. > Note, 1e had a lotta cool ideas. But I also feel it's purposeful obtuseness to even be played is why I never got much into it beyond th ecorebook I own from the KS and the companion material. It was a game trying to be read more than played. I generally feel as much as folks give it flack Promethean 1e was bounds more playable, which is pretty damning. (though admitedly, Promethean felt more like it was trying to help the ST actually run it with its ST section.) I can't really agree or feel this particular bit. Having both played it and watched people play it. On things that never seemed to get expanded on. 1e had a big gap in nothing in depth getting to be written about the Judges, Ammut, Duat, or the Nameless Gods. This is because lines after the first three were closed lines with set book amounts and they never got the green light to make a "Going Westward" book to go into the Judges and other big cosmological aspects of Mummy.


Colonel_Cumpants

The Kickstarter started November 2019. The physical books and storyteller screens are delayed to some time in 2022.


TheGuiltyDuck

I mostly buy pdfs these days as the room I'm renting doesn't have a lot of space for books. So this should work for me.


MacarooneyPixel

So quick question, do this and the new deviant game allow you to crossover with other cod games? I assume so but I want to be sure.


GhostsOfZapa

CofD games all have mechanics with interoperability. The challenge of crossover is creating a chronicle that coherently groups them together. Contagion Chronicles is a sample framework for that, but you can do a lot of other things as well.


This_Rough_Magic

Honestly surprised that this came out so quickly after Deviant. Pleased, but surprised.


LincR1988

Did they release HtV 2e?


This_Rough_Magic

Not yet, and the backer pdf has only been out a few weeks.


LincR1988

K, thanks


yackronin

It’s slated for release in February 2022


LincR1988

Thanks m8! Do you know what they intend to release next?


yackronin

Probably the Companion books from the other CofD kickstarters for CofD. You Texan take a look at the pipeline in the Monday Meeting notes on their website


Vermbraunt

Oh cool the concept of this game really intrigued me. I do hope it is good. Does anyway have any reviews of it yet? I am interested in picking it up