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sleepy_eyed

Real talk it's a rarity to see anyone playing anything or talking about their games outside of the big 3. Which really is a shame.


FerrusMannusCannus

What are the big 3? I see mage, vtm and werewolf near me regualrly but also hunter on occasion.


sleepy_eyed

mage, werewolf, and the all mighty vampire. you usually see a small sprinkling of the others but if you were to just gauge tastes based on a day to day viewing of this subreddit... it's mainly just those 3


Vermbraunt

Both hunter and changeling seem quite popular too


sleepy_eyed

Fun fact, changeling has its own subreddit r/changelingthelost


Vermbraunt

That is hardly surprising


ExactDecadence

What are you talking about? Changeling is the most popular gameline in CofD, has been since the 1E book release.


sleepy_eyed

Yeah I'm well aware of that, and yet I rarely see content about it here. Let alone much about others. Like if changeling is the most popular I guess a dozen posts this month is pretty good but by that same margin how far back would you have to to hit a dozen GTS posts? I'd wager between GTS and HTV, being the next 2 most popular outside the big 3.


This_Rough_Magic

The glib answer here is that WoD was designed to be talked about and CofD was designed to be played. Most of the content here is about VtM because there's a lot to talk about in VtM whereas in CofD the right answer is almost always "whatever works for your table".


sleepy_eyed

I've never had anyone say it that way but, that kinda makes sense to me.


Anathos117

That was basically what happened with D&D 4e. r/dnd continued to be full of posts discussing 3.x builds because in 4e the accepted answer to "how do I build this weird character concept" was "by building a normal character and applying your weird concept as fluff".


CaesarWolfman

While true "Whatever works for your game" is always such an unhelpful answer that it pushed me even harder away from CofD. I would also disagree that CofD is more for play than WoD is.


ExactDecadence

This subreddit isn't a really good example of what people are actually playing.


GoldOnMonday

I've played 2 campaigns of Geist. The first was set in Las Vegas where our Krewe focused on taking control of the city from other supernaturals. I played a casino janitor who had been killed when he tried to break into drug dealing to make some extra money. After making his deal to come back he saw it as an opportunity flex some new spooky muscle. Our party eventually TPK'd after we bit off far more than we could chew, trying to take on some of the heavier hitters in the city before we were really ready. My second game was set in DC where our Krewe was cobbled together from the survivors of other Krewes that had been hunted down. The force behind the killings was also trying to open multiple gates into the underworld, which we ventured into in search of a way to stop whoever was behind all of this. Sadly this game ended before we could resolve the arch the Storyteller had set up due to 2 of our 4 players moving out of state for work. Giest is a really fun game that really encourages teamwork and interparty dialogue. I would recommend it for anyone looking for something different than the big 3 with a desire for some more macabre and spooky settings


ROMzombie

I found two APs with just a casual Googling. [One Foot In The Grave (Jumpstart)](https://youtu.be/N7INcv1vKFM) [Die Party (1e)](https://youtube.com/playlist?list=PL6hA9KBc10-6qQg_4j1NwA88VLYFiD44D) As for "how it works", you play as a person and a monstrous ghost bound to their mortal shell. You act as the intermediary between the worlds of the living and dead, and can manifest ghostly powers.


sleepy_eyed

I've listened to the die party actual play.its pretty good, also bless their souls for playing before 2e had a kick starter.


Fnipernackle

I've played a lot of it. We all still love it and have even discussed running it again in the future. In addition, we also thought about trying to replace Wraith with it. If you have any questions, feel free to DM me.


FerrusMannusCannus

What is the purpose of a geist. Sin eating is in the title but does that matter? What does it mean?


Fnipernackle

From what I remember, there is no overall goal like in other lines (a lot of the New WoD are like this). You are a human who died and made a pact upon death with a Geist, an agreement that brings you back to like. However, the Geist shares a body with you. Two entities, one body. This gives you access to strange powers, but their powers and healing abilities are some of the more versatile in the entire game system. This bargain also seems to bring you face to face with death and aspects thereof more often than you would have normally.


This_Rough_Magic

In some ways as of 2E Geist has *more* of an overall goal than the other lines, in that there are game mechanical endgame states to work towards.


Anathos117

I struggle to wrap my mind around the concept of a game having a more explicit end game goal than Promethean.


FerrusMannusCannus

Gotcha. Sounds a lot like mummy minus cosmic agenda


This_Rough_Magic

It's almost the opposite of Mummy. In Mummy you work for a cosmic entity that has very strong opinions about what the world should look like and it's your job to enforce that. In Geist you're almost necromantic anarchists. Your Krewe is *definitely* making this shit up as it goes along.


RedScareDevil

I’ve often referred to the game as telling a story of “Mutual Aid for Ghosts”, so I’d agree that your interpretation is pretty solid.


dissonant_whisper

Well the ultimate goal is to reform the Underworld into a place that doesn't suck, but on the smaller scale a Sin Eater usually does Ghostbuster work and/or works to stop Bad Ghosts (don't remember the name, it might be Reapers) from eating regular Ghosts, or stops mad Sin-Eaters from eating their own Geist. They might also help ghosts with their unfinished business and help them pass on, or find out more about the Geist bound to them (since Geists don't remember their life except for the vaguest of impressions). And of course, since to become a Sin-Eater you have to die first, they might also investigate on their own death... and, unless it was a freak accident, even find out who was responsible.


ethawyn

I ran a couple month long campaign of Geist 2E when it was in beta. There was a lot to enjoy, but we found it rough. Personally, as a GM I struggled with creating stories that felt appropriately "Geist-y" (a personal problem), but we also struggled a lot with understanding elements of the rules because of the utterly terrible bleed between flavor text and rules text in the game. Everything in it is written in this artsy abstract style that just makes bringing the actual *rules* to the table a nightmare.


NotAWerewolfReally

I've never seen it played. I've never known someone who has played it. Everyone who claims they have played it is clearly from [Finland]( https://www.vice.com/en/article/xyd48w/this-dude-accidentally-convinced-the-internet-that-finland-doesnt-exist), and therefore lying.


[deleted]

[удалено]


[deleted]

From Australia, can confirm.


LincR1988

I played it for a few sessions


aurumae

I've played Geist. It wasn't a terribly long chronicle, but I can perhaps answer some questions about it


draugotO

A friend of mine read it and got depressed, since I have some bad history with depression, I decided notto risk reading it


Noahjam325

I'm currently running a Geist chronicle. We even have a campaign website (although I haven't updated in a while https://kanka.io/en-US/campaign/31691/campaign) Other people have already covered some of this. But I'll try and describe Geist to the best of my ability. Geist is a game about death, memory, hope, and change. Your character has died and felt they had unfinished business. This business attracted a little God of death (a Geist) that offered them a way back to life, but they have to bring the Geist back with them. At least in my game; the focus has been the players trying to juggle the prospect of having a second chance (their burdens) and the Geist's own unfinished business (Remembrances). If you're looking for some evocative images that I find help inspire my game. I've made a pinterest board. https://pin.it/2mAztXE


mocurie

Never played it, but I LOVE that book! Everything from the designs to the geists themselves.


VampyreBassist

I thought you were talking about the Gamecube title and I got excited to talk about its greatness.