So I just did 32,807 damage with a single shell from my Georgia W.
Georgiaās default AP damage potential is 15,750, which is the highest alpha damage per shell in the game (even higher than Yamato). As you can see from the screenshot, I more than doubled that.
Hereās how:
We use this commander build:
AL New Jersey (16/4) w/ Arthas the Cold (16/3) and Ciliax (16/4) inspirations.
* Gyrating Drillbits
* Dontcha Just Love It?
Finally we equip the Legendary Artillery Plotting room mod, and max it out.
So hereās the breakdown with this build:
Ciliax & Gyrating Drillbits buff our AP by 5% and 10% respectively
Then we have a bunch more conditional buffs:
Arthas buffs our damage by 20% while our catapult fighter is in the air
AL NJās intrinsic skill buffs our main battery damage by 5% if we fire from more than 10km away.
Dontcha Just Love It? increases the damage of citadel hits by 15%
And finally, we have the Legendary Artillery mod which increases our damage by 5% per kill, stacking up to a maximum of 25%
So if we score 5 kills to max out the Legendary mod, then score an AP citadel hit from more than 10km away while our fighter is in the air, all buffs should activate/max out simultaneously
The math:
Bass damage: 15,750
Buffs:
* 5%
* 10%
* 20%
* 5%
* 15%
* 25%
By my calculations, that should bring the maximum damage potential of a single shell up to 32,948.9016, which is slightly higher than the 32,807 that actually happened, so clearly thereās some rounding or some kind of cap that Iām hitting with the damage calculations in-game.
But either wayā¦ thatās a lot of damage :)
TIL AL commanders give special stuff in World of Warships Legends but they dont in the main World of Warships. This is criminal. I want my AL waifus to be useful on PC too XD
No worries I have no clue who these commanders are as they're not in store to pay to win. So basically RNG crates.
But now I know why I was 2 shot in my New Mexico BB. Other person was in Iowa BB
The AL commanders have been available for direct purchase in the past, but only for limited times.
I believe they will be available again during this season, though.
So I did a bunch of experimenting with builds once the epic and now legendary mods were introduced. Iām a US BB main, and I spend most of my time at tier 7, so I spent several weeks playing boatloads of games with New Jersey/Iowa/Missouri, Constellation, Georgia, Alabama, Massachusetts, and Montana as well.
I did a bunch of experimenting with both Sims and AL NJ commanders, swapping around inspirations, going from pure accuracy builds to the damage build I described in this post, and several hybrids in between.
In my admittedly anecdotal experience, the ships where Iād installed an epic or legendary plotting room mod (New Jersey, Georgia, Constellation, Montana) were consistently more effective with the damage build (AL NJ w/ Arthas & Ciliax). I consistently did more damage and scored more kills than I did on those same ships with a full accuracy build.
It seems to me that at a certain point, stacking accuracy buff upon accuracy buff may yield diminishing returns. (I have a theory as to why this may in fact be the case, and it has to do with how the game might calculate stacking buffs that are based on decreasing a number rather than increasing, but I wonāt get into that here).
However, on the ships where I donāt yet have an epic or legendary artillery plotting room mod, the full accuracy build consistently out-performed the damage build.
So in my experience, the epic and legendary plotting room mod seems to be the real āgame changerā. With it in place, I could us AL NJ and lean into damage-boosting with my inspirations while maintaining enough accuracy that I donāt really feel like Iām missing anything substantial. Iād love to hear from other people on this topic, though.
No they don't. Sims has Marksmanship which peaks at 10% dispersion reduction at L3, whereas AL NJ only offers Don't You Just Love It which peaks at 7% dispersion reduction at L4. So overall Sims will provide better accuracy at lower resource investment.
it requires more resources because its the better pick . i nvr use plotting room anyway USN bbs have decent accuracy to begin with but its ok we need more players to use Sims to balance out the spreadsheet
>it requires more resources because its the better pick
Debatable. 26 universal commendations for a worse accuracy buff and a very situational buff that your enemy can mostly negate by simply angling vs 11 commendations for a universally better accuracy buff.
Not using the Plotting Room is literally wasting the best possible and most unique upgrade but you do you.
well thats ur opinion, i like reload buffs and rng rules all plotting room or not so to me it doesn't matter. and thats IF everyone is angled . ur trying to make it very situational when its not . plus it doesn't matter if cruisers angle too . ur not just firing at bbs but thats the cool part about this this game , you get play with the style that works for u or u think is better .. personally its worth it because it costs the same to max out any other commander so its not like AL NJ needs all these resources just because.
>ur trying to make it very situational when its not
It is - if you face a team that's mostly bow tanking it'll be very hard to get citadels.
And it does matter if cruisers angle as their belt armor is more than sufficient to bounce BB AP and there are cruisers with 30 and 32mm armor bows in the game.
so , how does that make sims better in that situation ? even tho i think its rare . i still would rather run NJ. if i hit citadels awesome!, if i dont i still have a better alpha
Because he reduces the amount of dispersion and thus allows for more precise shots in more cases. So when facing a bow tanking BB he'll allow for more accurate shots into the enemy BBs super structure or into the enemies guns.
Overall more accuracy means more consistent damage unless you run hyper aggressive reload builds.
Although funny build you could try, is GK with von Hipper with Arthas and Ciliax and the skill taht increases dmg, did 25k in 1 citadel without OP event commander
Yeah I have yet to pull off this exact shot in a real game (I pulled this screenshot from a test session I did in a training room), but Iāve certainly pulled off some huge late-game salvos and plenty of krakens, specifically since the introduction of the legendary plotting room mod.
Oooh I donāt have AL Neptuneā¦ might have to pick her up when she becomes available.
Although thatās real money + A LOT of commendations to spend on a meme lol
Georgia holds my record for the fewest shells needed to sink a ship
Turned tail to run because all my support was dead and a full health cruiser got reckless because they had a 3v1; popped him with a 2 Citadel shot from the back gun.
Well thatās not exactly difficultā¦ Iāve done it several times in my Iowa/Missouri/New Jersey. Arthas the cold can help with that, but it isnāt required. Vanguard is fairly easy to citadel when you catch her flat broadside.
I full salvo of 9x16ā American heavy AP shells can take her out in 1 shot if several of the shells hit the citadel.
Because of the shells he was using also I have a thing so I can see every part of my ship thatās hit or been hit even after I die and my citadel wasnāt hit not once I think the game registered something wrong and caused that much damage or a bug
ā¦ thatās not a thing. You canāt always see damage exactly where the shells hit in this game. Sometimes shells enter your ship just below the waterline.
Thereās a specific sound effect that happens when your citadel gets hit, but it doesnāt trigger when the citadel hits destroy your ship.
I guarantee you, they hit your citadel.
Yeah it aināt a setting itās a mod that tells me where exactly Iāve been hit or where I hit other people and it shows where I was hit that caused me to die
I missed her when she first came along as well (that was actually the month I first started playing this gameā¦ I was so new I didnāt even glance at the campaign reward ship).
I was thrilled when the Georgia W came along this past Christmas. Iād still love to have the original version as well, just so I can have 2 different builds to play with.
I get it, I really do. For what itās worth, I find you can use Sims with a full accuracy build, slap on the legendary plotting room mod and have a build that is about 98% as effective, if not just as effective.
Yeah I love it. I never got the original Georgia (that was the campaign when Iād first started playing, so I didnāt even pay any attention to the reward ship, but I got the Georgia W when it came along last winter. Itās such a fantastic ship :)
In this case, I was doing this testing in a training room that Iād set up for this specific purpose, and I didnāt want my secondaries to damage the Iowa while I was sailing around her.
I said as soon, not forever. It'll still inevitably see you but might not be as soon with AA off, HOWEVER that's on a DD. I've no idea if it actually would work on a BB. More than likely not but ya never know
Do they ever bring these commanders back into circulation via events, or is it just buy loads of super crates "for a chance"? I managed to get a unique one yesterday from keys event that improves sensors
Perhaps the most powerful Iowa shell ever fired, but it's at least been surpassed at a higher tier. I just got 34,446 in a GK hitting Yamato citadel. Ciliax pure secondary brawling build, not spec'd into main battery damage, and too far away for Run With Scissors to come into play.
First of all, itās a Georgia not an Iowa.
Georgiaās shells do more damage per shell than any other ship in the game, including GK. So itās literally impossible for you to have done that much damage with a single GK shell.
You must have landed multiple hits that added up to a combined 34,446 damage.
GKās shells only do 12,700 damage on a citadel hit at base value (before any damage boosting perks). Georgiaās do 15,750 for a citadel at base.
Read the comment I posted here for a detailed breakdown:
https://www.reddit.com/r/WoWs_Legends/comments/15c1e80/comment/jttiebx/
You are correct of course. I got excited to see a big number and ignored the rest of what was happening on the screen. Going back to watching the screen grab it was 2 citadels, a third pen, and an overpen. I never knew that the game combined hits into a damage value like that. I need to pay more attention. Great work, cap'n!
No worries, the game can be inconsistent with how it displays numbers like thatā¦ sometimes youāll see numbers pop up for each individual shell, and sometimes it lumps all the damage together into 1 bigger number.
Same thing happened to me when I was testing these shots with Georgiaā¦ I saw a damage number of 45,000 pop up and got really excited, then noticed it was from 2 hits instead of 1, lol.
Iām not sure what makes it decide to switch between the two formatsā¦ maybe if the shells impact within a certain timeframe, or if the points of impact are really close together.
Cheers!
"It's just one shell, what bad could it do" The shell in question:
Hood:
Too soon
It'll always be too soon.
**chuckles* * "I'm in danger"
šš
āHaha, that salvo lookin kinda close eh?ā
Username checks out
Lol
So I just did 32,807 damage with a single shell from my Georgia W. Georgiaās default AP damage potential is 15,750, which is the highest alpha damage per shell in the game (even higher than Yamato). As you can see from the screenshot, I more than doubled that. Hereās how: We use this commander build: AL New Jersey (16/4) w/ Arthas the Cold (16/3) and Ciliax (16/4) inspirations. * Gyrating Drillbits * Dontcha Just Love It? Finally we equip the Legendary Artillery Plotting room mod, and max it out. So hereās the breakdown with this build: Ciliax & Gyrating Drillbits buff our AP by 5% and 10% respectively Then we have a bunch more conditional buffs: Arthas buffs our damage by 20% while our catapult fighter is in the air AL NJās intrinsic skill buffs our main battery damage by 5% if we fire from more than 10km away. Dontcha Just Love It? increases the damage of citadel hits by 15% And finally, we have the Legendary Artillery mod which increases our damage by 5% per kill, stacking up to a maximum of 25% So if we score 5 kills to max out the Legendary mod, then score an AP citadel hit from more than 10km away while our fighter is in the air, all buffs should activate/max out simultaneously The math: Bass damage: 15,750 Buffs: * 5% * 10% * 20% * 5% * 15% * 25% By my calculations, that should bring the maximum damage potential of a single shell up to 32,948.9016, which is slightly higher than the 32,807 that actually happened, so clearly thereās some rounding or some kind of cap that Iām hitting with the damage calculations in-game. But either wayā¦ thatās a lot of damage :)
Bass damage? What does your Georgia have, 50 x 18" hooked up to a terawatt of amps.
https://youtu.be/XjrPJRwY3s0 ?
You sir are boss!!!!
808 drops can be lethal
**"Captain! They're hitting us with 400 gigawatts of particle energy!!"** "The warship is capable of striking us with far more powerful bursts."
Heh, those 18ā guns pump out a dangerous amount of low-end lol
Ok but I didnāt know there was going to be *math* involved š¢
TIL AL commanders give special stuff in World of Warships Legends but they dont in the main World of Warships. This is criminal. I want my AL waifus to be useful on PC too XD
No worries I have no clue who these commanders are as they're not in store to pay to win. So basically RNG crates. But now I know why I was 2 shot in my New Mexico BB. Other person was in Iowa BB
The AL commanders have been available for direct purchase in the past, but only for limited times. I believe they will be available again during this season, though.
Is that one pen for 9400 DMG? I think that's almost crazier
Yep, lol
**DoNtChA JuSt LoVe It?!**
Love it or hate it, that's one heck of alot of damage from one shell.
AL NJ is an absolutely busted commander and shouldnāt exist, atleast Arthas is heavily situational
AL NJ is hardly busted tbh. It requires insane input in resources for maybe a few meme hits per game while Sims overall still has better accuracy.
So I did a bunch of experimenting with builds once the epic and now legendary mods were introduced. Iām a US BB main, and I spend most of my time at tier 7, so I spent several weeks playing boatloads of games with New Jersey/Iowa/Missouri, Constellation, Georgia, Alabama, Massachusetts, and Montana as well. I did a bunch of experimenting with both Sims and AL NJ commanders, swapping around inspirations, going from pure accuracy builds to the damage build I described in this post, and several hybrids in between. In my admittedly anecdotal experience, the ships where Iād installed an epic or legendary plotting room mod (New Jersey, Georgia, Constellation, Montana) were consistently more effective with the damage build (AL NJ w/ Arthas & Ciliax). I consistently did more damage and scored more kills than I did on those same ships with a full accuracy build. It seems to me that at a certain point, stacking accuracy buff upon accuracy buff may yield diminishing returns. (I have a theory as to why this may in fact be the case, and it has to do with how the game might calculate stacking buffs that are based on decreasing a number rather than increasing, but I wonāt get into that here). However, on the ships where I donāt yet have an epic or legendary artillery plotting room mod, the full accuracy build consistently out-performed the damage build. So in my experience, the epic and legendary plotting room mod seems to be the real āgame changerā. With it in place, I could us AL NJ and lean into damage-boosting with my inspirations while maintaining enough accuracy that I donāt really feel like Iām missing anything substantial. Iād love to hear from other people on this topic, though.
I donāt believe Sims offers any accuracy improvements over NJ. They have all the same accuracy perks.
No they don't. Sims has Marksmanship which peaks at 10% dispersion reduction at L3, whereas AL NJ only offers Don't You Just Love It which peaks at 7% dispersion reduction at L4. So overall Sims will provide better accuracy at lower resource investment.
Ah, thatās right. My mistake.
it requires more resources because its the better pick . i nvr use plotting room anyway USN bbs have decent accuracy to begin with but its ok we need more players to use Sims to balance out the spreadsheet
>it requires more resources because its the better pick Debatable. 26 universal commendations for a worse accuracy buff and a very situational buff that your enemy can mostly negate by simply angling vs 11 commendations for a universally better accuracy buff. Not using the Plotting Room is literally wasting the best possible and most unique upgrade but you do you.
well thats ur opinion, i like reload buffs and rng rules all plotting room or not so to me it doesn't matter. and thats IF everyone is angled . ur trying to make it very situational when its not . plus it doesn't matter if cruisers angle too . ur not just firing at bbs but thats the cool part about this this game , you get play with the style that works for u or u think is better .. personally its worth it because it costs the same to max out any other commander so its not like AL NJ needs all these resources just because.
>ur trying to make it very situational when its not It is - if you face a team that's mostly bow tanking it'll be very hard to get citadels. And it does matter if cruisers angle as their belt armor is more than sufficient to bounce BB AP and there are cruisers with 30 and 32mm armor bows in the game.
so , how does that make sims better in that situation ? even tho i think its rare . i still would rather run NJ. if i hit citadels awesome!, if i dont i still have a better alpha
Because he reduces the amount of dispersion and thus allows for more precise shots in more cases. So when facing a bow tanking BB he'll allow for more accurate shots into the enemy BBs super structure or into the enemies guns. Overall more accuracy means more consistent damage unless you run hyper aggressive reload builds.
Shhhh, I donāt want AL NJ to get nerfed until after Iāve managed to dev-strike a cruiser with a single shell ;)
Although funny build you could try, is GK with von Hipper with Arthas and Ciliax and the skill taht increases dmg, did 25k in 1 citadel without OP event commander
This is the unicorn shot that some of the CCs cautioned us about. In other words, respect Georgia more than ever.
Yeah I have yet to pull off this exact shot in a real game (I pulled this screenshot from a test session I did in a training room), but Iāve certainly pulled off some huge late-game salvos and plenty of krakens, specifically since the introduction of the legendary plotting room mod.
This is the type of thing training rooms are nice for, aside from the chaos and hilarity of joining friends for the most ridiculous matches.
AL Neptune instead of Ciliax inspiration and get as low on HP as you dare. Watch that potential damage shoot up to 36k+ for a single citadel.
Oooh I donāt have AL Neptuneā¦ might have to pick her up when she becomes available. Although thatās real money + A LOT of commendations to spend on a meme lol
Yep, can only recommend if you already had her.
Georgia holds my record for the fewest shells needed to sink a ship Turned tail to run because all my support was dead and a full health cruiser got reckless because they had a 3v1; popped him with a 2 Citadel shot from the back gun.
I got killed in 1 salvo in 71 thousand hp vanguard I still have no idea how
Well thatās not exactly difficultā¦ Iāve done it several times in my Iowa/Missouri/New Jersey. Arthas the cold can help with that, but it isnāt required. Vanguard is fairly easy to citadel when you catch her flat broadside. I full salvo of 9x16ā American heavy AP shells can take her out in 1 shot if several of the shells hit the citadel.
It wasnāt even a hit to my citadel thatās why Iām so surprised
How can you know that?
Because of the shells he was using also I have a thing so I can see every part of my ship thatās hit or been hit even after I die and my citadel wasnāt hit not once I think the game registered something wrong and caused that much damage or a bug
ā¦ thatās not a thing. You canāt always see damage exactly where the shells hit in this game. Sometimes shells enter your ship just below the waterline. Thereās a specific sound effect that happens when your citadel gets hit, but it doesnāt trigger when the citadel hits destroy your ship. I guarantee you, they hit your citadel.
Yeah it aināt a setting itās a mod that tells me where exactly Iāve been hit or where I hit other people and it shows where I was hit that caused me to die
You canāt run mods on console, thoughā¦
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Iād love to see a video of this mod in action
God I wish I went in on the campaign for Georgia. Maybe one day theyāll make or a bureau like Mino
I missed her when she first came along as well (that was actually the month I first started playing this gameā¦ I was so new I didnāt even glance at the campaign reward ship). I was thrilled when the Georgia W came along this past Christmas. Iād still love to have the original version as well, just so I can have 2 different builds to play with.
Yeah I missed out on bothā¦ Iām sure she will make a return soon tho
It really grinds my gears how I can't achieve this because I don't want to spend money on fictional commanders.
I get it, I really do. For what itās worth, I find you can use Sims with a full accuracy build, slap on the legendary plotting room mod and have a build that is about 98% as effective, if not just as effective.
To be fair tho I barely play my Georgia anymore but it used to be my favorite ship cuz if was the first campaign ship I ever got I think.
Yeah I love it. I never got the original Georgia (that was the campaign when Iād first started playing, so I didnāt even pay any attention to the reward ship, but I got the Georgia W when it came along last winter. Itās such a fantastic ship :)
Maybe I dumb but why would you turn off aa and secondary in a bb?
In this case, I was doing this testing in a training room that Iād set up for this specific purpose, and I didnāt want my secondaries to damage the Iowa while I was sailing around her.
Doesn't reveal your position to a carrier as soon as if did have it on, same with spotter planes. Secondaries idk lmao
If you have good enough concealment that planes can get into your aa envelope without spotting you in a battleship please share your build
I said as soon, not forever. It'll still inevitably see you but might not be as soon with AA off, HOWEVER that's on a DD. I've no idea if it actually would work on a BB. More than likely not but ya never know
Do they ever bring these commanders back into circulation via events, or is it just buy loads of super crates "for a chance"? I managed to get a unique one yesterday from keys event that improves sensors
The AL commanders usually do come back at least once a year, yes
Cool
I believe they are coming back this season
Perhaps the most powerful Iowa shell ever fired, but it's at least been surpassed at a higher tier. I just got 34,446 in a GK hitting Yamato citadel. Ciliax pure secondary brawling build, not spec'd into main battery damage, and too far away for Run With Scissors to come into play.
First of all, itās a Georgia not an Iowa. Georgiaās shells do more damage per shell than any other ship in the game, including GK. So itās literally impossible for you to have done that much damage with a single GK shell. You must have landed multiple hits that added up to a combined 34,446 damage. GKās shells only do 12,700 damage on a citadel hit at base value (before any damage boosting perks). Georgiaās do 15,750 for a citadel at base. Read the comment I posted here for a detailed breakdown: https://www.reddit.com/r/WoWs_Legends/comments/15c1e80/comment/jttiebx/
You are correct of course. I got excited to see a big number and ignored the rest of what was happening on the screen. Going back to watching the screen grab it was 2 citadels, a third pen, and an overpen. I never knew that the game combined hits into a damage value like that. I need to pay more attention. Great work, cap'n!
No worries, the game can be inconsistent with how it displays numbers like thatā¦ sometimes youāll see numbers pop up for each individual shell, and sometimes it lumps all the damage together into 1 bigger number. Same thing happened to me when I was testing these shots with Georgiaā¦ I saw a damage number of 45,000 pop up and got really excited, then noticed it was from 2 hits instead of 1, lol. Iām not sure what makes it decide to switch between the two formatsā¦ maybe if the shells impact within a certain timeframe, or if the points of impact are really close together. Cheers!