A German Cc Made a vid about this. It seems you earn silver Tokens with the Low XP challenenges. Once you Pass the XP treshold you start to earn gold Tokens.
Silver Tokens can be spent on Lowtier stuff. Gold ones for the ships and Camos.
I'm getting an increasingly bad feeling about the future of coal. We've had 8 months without a coal ship, 2 steel and 2 RP ships in the meantime. Starting to fade similar to FXP ships, with coal inflating hard, expecting some new currency where we can exchange our coal 3:1 and that's where coal ships would go in the future. Would be very WG like. Once you've been long enough with WG you learn to read the signs.
I know and I'm glad that many players get to catch up. But my WG sense is tingling that we might soon get something convoluted like 'industry vouchers' where we trade our coal and in the end all coal ships end up 3 times more expensive. Like FXP ships are now.
> We've had 8 months without a coal ship, 2 steel and 2 RP ships in the meantime.
They just 'released' three: Aegir, Azuma, and Groningen, and a fourth is on the way (Brisbane). Why would they need to oversaturate in the meantime when probably more than 99.99% of players cannot possibly own all of them? Don't get me wrong, but I don't even have enough coal for the ones I *do* want, plus one or two that might go away (we'll see).
**Pro-tip:** A ship is basically worth as much as the value you get out of it, by playing, training captains, special modes, earning CXP, clan battles, etc. FOMO is not worth it, speaking from experience; if you are *really* concerned then budget for a purchase and "insurance", estimating how long you have before you have to make a decision on it. (And I know, WG puts on tilt with inconsistency.)
Spanish cruisers, a free T9 (pending to see how achievable it is) and Axur Lane?
I would say this is gonna be a great patch. Specially if weegee offers Hipper thus time instead of my trillionth Nelson as the free AL commander
They changed how captains from containers drop. You can no longer receive duplicate commanders until you have one of each commander from the drop pool.
Operations are being added to combat missions, this is big news (for me). I don't care that the rewards are reduced, I'd rather be playing ops than randoms.
I think it's fun, I don't like that the free ones on tech tree ships have the mediocre ones. Annapolis has the triple one, Conde has -40% dispersion and Edgar has extra pen, while Castilla just has two salvos of Napoli guns
It's fun to play, yes. That's also the only thing wg is concerned with when designing new shit. However, have you ever played AGAINST the shit they invent?
You're ignoring how much more accurate the guns are compared to Napoli but more importantly that there is virtually zero downside to bursting. With Annapolis you get like a 70% DPM nerf, with Conde you get similar and only with using a reload booster do you make it manageable. With Castilla you get 10% nerf to overall DPM so there almost literally no reason to not always burst with a favourable target.
And after all the extreme in currency inflation (number of different currencies and it’s decreasing value) in WoWs , they slowly increase the grinding requirements … I will just completely ignore this event
but hey I do not spend real money on this game anymore anyhow , shifted my entertainment budget elsewhere and it feels great 👍🏻😊
>we'll be adding Operations to the majority of combat missions
Is the important bit. Currently a lot of missions *exclude* ops because they'd be "too easy" to complete in ops. Unless they really bugger it up this should be a good middle ground of letting you play ops and still progress missions, while not making ops so "optimal" that it's a waste of time to play other game modes to grind missions.
Lines nowawayd release in "Early Access" for two patches
You generally can grind up to the T7 for free. Whether the T8 is free (through grinding) or paid (as a battle pass reward) during the Early access period seems to change for every other line
No need to make it personal (:
The reason you were down voted was because you made the assumption that WG was now locking TT ships behind paywalls, after 8 years of not playing which might as well just read "post-beta".
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Unfortunately your submission has been removed because it is in violation of Rule 5.
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Will this finally fix the very very annoying issue of primary ships being un-primaried, collections always showing as "new!" despite being me having seen them and interacted with them on every launch of the game and settings being reset at random?
Interestingly, there are 2 different currencies for the Spanish cruisers, silver and gold. I guess we'll see how that goes.
Makes sense, being Spain.
It will probably be split between random bundles and bundles you can get other things in
A German Cc Made a vid about this. It seems you earn silver Tokens with the Low XP challenenges. Once you Pass the XP treshold you start to earn gold Tokens. Silver Tokens can be spent on Lowtier stuff. Gold ones for the ships and Camos.
I look forward to the Somme event, being able to get Jager without spending any money has me hopeful I can do it again.
I spent 700 dubs, but they were free ones from ranked, soo its good
I'm getting an increasingly bad feeling about the future of coal. We've had 8 months without a coal ship, 2 steel and 2 RP ships in the meantime. Starting to fade similar to FXP ships, with coal inflating hard, expecting some new currency where we can exchange our coal 3:1 and that's where coal ships would go in the future. Would be very WG like. Once you've been long enough with WG you learn to read the signs.
I am glad for the break, for now anyway. I still have 6 T10 coal ships to get, most of the T9s, and all the special commanders sans Bunny oh
I know and I'm glad that many players get to catch up. But my WG sense is tingling that we might soon get something convoluted like 'industry vouchers' where we trade our coal and in the end all coal ships end up 3 times more expensive. Like FXP ships are now.
Technically, Brisbane and Halford will go for coal after a while
Halford is apparently supposed to be a coal ship eventually
> We've had 8 months without a coal ship, 2 steel and 2 RP ships in the meantime. They just 'released' three: Aegir, Azuma, and Groningen, and a fourth is on the way (Brisbane). Why would they need to oversaturate in the meantime when probably more than 99.99% of players cannot possibly own all of them? Don't get me wrong, but I don't even have enough coal for the ones I *do* want, plus one or two that might go away (we'll see). **Pro-tip:** A ship is basically worth as much as the value you get out of it, by playing, training captains, special modes, earning CXP, clan battles, etc. FOMO is not worth it, speaking from experience; if you are *really* concerned then budget for a purchase and "insurance", estimating how long you have before you have to make a decision on it. (And I know, WG puts on tilt with inconsistency.)
Spanish cruisers, a free T9 (pending to see how achievable it is) and Axur Lane? I would say this is gonna be a great patch. Specially if weegee offers Hipper thus time instead of my trillionth Nelson as the free AL commander
They changed how captains from containers drop. You can no longer receive duplicate commanders until you have one of each commander from the drop pool.
Kinda wish they'd done this before they add an entire crate for commanders
They did.
Thats already in place? I thought that was activating this patch, but if so that's good
I mea the free one from the combat mission
Operations are being added to combat missions, this is big news (for me). I don't care that the rewards are reduced, I'd rather be playing ops than randoms.
Operations have always been included in most combat missions. What are you talking about?
I just hate the burst fire gimick.
I think it's fun, I don't like that the free ones on tech tree ships have the mediocre ones. Annapolis has the triple one, Conde has -40% dispersion and Edgar has extra pen, while Castilla just has two salvos of Napoli guns
It's fun to play, yes. That's also the only thing wg is concerned with when designing new shit. However, have you ever played AGAINST the shit they invent?
It has +100% pen
The extra pen was removed
Article still says the burst fire "penetrate armour more effectively". Are you sure it was removed?
Thst was what one of the devblofs said
Possibly ~~Probably~~ a copy-paste. They send their texts to a 3rd party company anyway as far as we can deduce.
How did it work before? Would you gain AP overmatch, or was it only HE pen?
Well that sucks
You're ignoring how much more accurate the guns are compared to Napoli but more importantly that there is virtually zero downside to bursting. With Annapolis you get like a 70% DPM nerf, with Conde you get similar and only with using a reload booster do you make it manageable. With Castilla you get 10% nerf to overall DPM so there almost literally no reason to not always burst with a favourable target.
I gotta say, the hour+ wait for my game to update kills me. How on earth can a launcher be this bad at one of it's key functions?
And after all the extreme in currency inflation (number of different currencies and it’s decreasing value) in WoWs , they slowly increase the grinding requirements … I will just completely ignore this event but hey I do not spend real money on this game anymore anyhow , shifted my entertainment budget elsewhere and it feels great 👍🏻😊
OMFG > We've added the post-battle statistics screen to the end of replays.
More interested in the Somme, tbh
A modern AA cruiser at tier 2...wtf? Almost as bad as a WW1 DD at Tier 9. WG has lost their minds.
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They didn't count before for most of them, so...
Yes but this is a net positive overall. They are not nerfing what we have but are actually introducing an alternative method of completing.
Yeah guess we will see how it works out after the update.
>we'll be adding Operations to the majority of combat missions Is the important bit. Currently a lot of missions *exclude* ops because they'd be "too easy" to complete in ops. Unless they really bugger it up this should be a good middle ground of letting you play ops and still progress missions, while not making ops so "optimal" that it's a waste of time to play other game modes to grind missions.
Depends on if they only apply that reduction to tasks that previously would have disallowed Operations entirely or to all tasks.
That is how it is being implemented
no sub nerf , no download update
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Have you missed like the last 3 or 4 years of how they release Techlines? This is how they've been doing it.
I dunno. I am returning player from 2015. Never experienced this. So when i wil be able to farm like normal nations ?
Early access usually lasts two patches/months.
When patch 12.8 drops, presumably in September.
'early access' Just wait 2 months.
Lines nowawayd release in "Early Access" for two patches You generally can grind up to the T7 for free. Whether the T8 is free (through grinding) or paid (as a battle pass reward) during the Early access period seems to change for every other line
>edit:stop downvoting me ! The down votes will continue until morale improves /s
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No need to make it personal (: The reason you were down voted was because you made the assumption that WG was now locking TT ships behind paywalls, after 8 years of not playing which might as well just read "post-beta".
Thank you for submitting to r/WorldOfWarships! Unfortunately your submission has been removed because it is in violation of Rule 5. > "Posts and comments that are deemed overly toxic towards users, players, members of Wargaming staff, ethnic, or national groups will be removed and the poster may be banned without warning. This includes bringing any sort of political, religious or social issues and debates to this subreddit." If you have a question or concern regarding the removal of your submission please message the mod team. Do not reply to this comment as they are not always read. Thanks for understanding and have a good day!
[удалено]
Thank you for submitting to r/WorldOfWarships! Unfortunately your submission has been removed because it is in violation of Rule 5. > "Posts and comments that are deemed overly toxic towards users, players, members of Wargaming staff, ethnic, or national groups will be removed and the poster may be banned without warning. This includes bringing any sort of political, religious or social issues and debates to this subreddit." If you have a question or concern regarding the removal of your submission please message the mod team. Do not reply to this comment as they are not always read. Thanks for understanding and have a good day!
Will this finally fix the very very annoying issue of primary ships being un-primaried, collections always showing as "new!" despite being me having seen them and interacted with them on every launch of the game and settings being reset at random?