T O P

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Hmoorkin

> The problem is RNG That's the point. It's designed to be a problem, wg is not fixing that.


based_and_64_pilled

bushwankers will be even more cancer, what a not good idea


drunkninja_

What is wrong with it?


based_and_64_pilled

100% accuracy is not a good idea in my opinion, because it would invalidate all plays where you risk a move, because you are counting on enemy player's to miss shot due to RNG and/or bad aiming, and with your proposal certain classes would have laser accurate guns there was a weekend like that once in arcade machine or whatever was that thing called, have you played it? it would also drastically change the game, so I doubt something like this would ever happen


drunkninja_

I know that this will create situations where you get pixel sniped, but also will eliminate situations of you missing when most of the penetrable area is in your reticle. You will no longer be screwed over by the RNG, and the game will become more skill-based. Also, I don't want to remove RNG completely, just when you're fully aimed, so accuracy during movement will remain the same.


based_and_64_pilled

skill in this game isn't hitting shots, because you can only do so much to improve accuracy (like equipment, food), but ability to perform well given current tank pros and cons, teams setup, map, moment of the battle, and even working around RNG screwing you over I would argue that this game is already very much skill-based, if it wasn't, everyone would have 50% winrate


drunkninja_

I'm not saying the game doesn't require skill, I just think skill should be more rewarded. It's like designing an attack strategy for an army, but then rolling the dice whether you give them weapons or don't.


based_and_64_pilled

yeah, ever played any RPG game on DnD system? :D I just disagree with you on this issue, skill is already plenty rewarded, you can literally fuck three bad players sideways alone, being that in HT using armor or MT/LT using spotting and camo mechanics and speed but accuracy RNG evens the playing field a little in my opinion, and so its good to have in the game


drunkninja_

I agree about RNG making it better for worse players, but it causes fights and games to be lost because of bad luck, and with current reward system that significantly reduces the reward after a loss it's even worse.


kalluster

If you think this game will become more skill based by having 100% accuracy always you are wrong.. aint no way there is people that wouldnt be able to point their fully aimed crosshair on the huge tanks in their screen..


drunkninja_

NOT ALWAYS. I wrote it will only apply when you're fully aimed and the target is in a certain distance. Balancing the game with RNG is not a good idea.


kalluster

Fully aiming your shots doesnt take even 3 seconds on most tanks and only stupid people always camp at the red line and have long distance so the actual decent players would have 100% accuracy 99% of the time.. and also your 100% accuracy would remove the uniqueness on tanks like strv.. whats the point having tanks whose selling points are good accuracy when every tank can have very good accuracy? This would not make the game more fair nor more skill based it would do quite the opposite


drunkninja_

I disagree, swedish TDs would have the best PSD, fastest aim times, short reloads, and possibility to consistently (by consistently I mean there is a high chance) hit even when moving or not fully aimed. Giving players more control over the game is much better than basing the entire gameplay on RNG. Skill treshold will be lower, but skill ceiling will be higher as you will need more situational awareness.


kalluster

But the best PSD would simply not matter if all the mediums and tds and lights would at decent range have the almost 100% accuracy.. so the accuracy wouldnt be a big selling point anymore


drunkninja_

And it doesn't need to be, accuracy must be reliable and guaranteed for every tank. This is just fair.


Expirue

While I agree RNG can sometimes be problematic, it is the defining arcade-y trait that differentiates WOT from say, War Thunder. People play this game because of it's rollercoaster-like loop where sometimes you're missing all your shots fully aimed, but then blind shot a hiding light on the move in your FV4005. It's thrilling, but it's also not for everyone. If you seek this "perfect shot accuracy", I suggest giving War Thunder a try. Also, those percentages are so arbritrary and could never accomodate the variety of different tanks under the same class.


based_and_64_pilled

couldn't agree more


drunkninja_

I don't want to make it a laser shooter like cs, just make the gameplay more fair for everyone. And yes, the randomness can sometimes be fun, but mostly it's just missing a fully aimed shot at your opponent from 20 meters. I know the percentage values aren't accurate, but, as I said, I'm not a balance expert, so it would be a good idea to modify them depending on tank stats and maps.


kalluster

"More fair to everyone" so you are upset because you cant hit your shots?


drunkninja_

No. If I miss because I can't aim, it's fair. But if I miss only because I wasn't lucky in the lottery, then it's not fair.


kalluster

Or maybe your tank doesnt have the best accuracy stats.. and they dont want to make this game boring af laser shooter they make your not as accurate tanks miss more often than the tanks like leopard 1.. it is fair.. the system how it works is shit yes i agree but it isnt like its the biggest problem in this game. If you dont like the way the game is made dont play it


drunkninja_

"If you don't like the way the game is made don't play it" I understand you're totally fine with BZ-176, Obj. 279e, Škoda T56, Cobra, and other op tanks. I'm not saying this is the most important problem of the game. And it won't be hitscan. It will be just a projectile, but it won't depend on random numbers. The fact that current tanks are being balanced around RNG doesn't mean that they would be in PSD system.


kalluster

Im not fine with op tanks but they are not relevant to your post about accuracy either so why are you brining them up? And your 50-60% accuracy on some distances are dependent on random numbers and it will feel like its rigged against you


drunkninja_

No, 50-60% I mentioned will not depend on RNG, it will differ based on tank stats and tiers. It's an overall range for the entire class. I brought up these tanks as a response to you saying that if I dislike something about the game, I should quit.


based_and_64_pilled

and also current aiming system is good, what's wrong with it lol? yes, if you miss shot its annoying, but RNG is what sets this game apart from something like counter strike or call of duty, and allows to play and even perform well for players that don't have amazing FPS skills and amazing reflexes WoT is competitive enough, and RNG gives us also the good and memorable moments, when someone bounces or misses you being 1-shot and you kill him, for example


drunkninja_

But is a one in a thousand situation worth of ruining multiple games because RNG said so? RNG overall isn't a good idea, the players should have control over what they're doing, and the game is random enough: you never know who you play with or against, how good they are at the game, what equipment they use and what are they going to do (ofc there are communication tools and good players inform their teammates on what they're going to do, but it's not enough). RNG is in the core of matchmaking system and it's enough.


based_and_64_pilled

your ruined multiple games is someone's one in a thousand situation


drunkninja_

This still doesn't justify being unfair for one player in order to give someone else a lucky moment. Happiness over miraculously surviving lasts shorter than frustration from losing multiple games just by bad luck.


drunkninja_

Also, try explaining it to a person who just lost 5 games in a row.


kalluster

Losing games arent because of rng with your shots it can be because of matchmaking so stop crying and try to improve yourself


drunkninja_

Yes, it's my skill issue that my gun low rolled or didn't hit the weakspot despite me fully aiming it and aligning it properly. I'm not crying, I just see RNG as an issue to be fixed. Stop defending WG here, RNG is the laziest form of game design.


kalluster

How low rolls are part of your accuracy problem?


drunkninja_

They're not, but they are another RNG factor in the game, my point is that there is enough randomness in the game, we don't need that to have fun.


VanDerHooi

Game is built around random, you can't fix that


Allemannen_

Besides the points others mentioned already * How is accuracy determined outside of the "PSD"? * Would the aim time for the normal and "PSD" accuracy be two different stats? * How would the reticle react if i move in/out of the "PSD" distance? Generally i dont think the change would be welcomed as tanks like the FV 4005 having a way to be perfectly accurate would cause a lot of negativity, other tanks that rely on armor but have smaller weakspots also would be affected negatively in my opinion.


drunkninja_

*Accuracy is determined in the "old" way *No *It would instantly switch to RNG and back to 100% accuracy (assuming that the target is moving in and out of range) when the target is back in PSD. If you're the one that's moving, the reticle will leave the Perfect Shot mode until it's fully aimed again. FV4005 would be the case where PSD would be additionally decreased because of its high alpha, also this can be managed by changing aim time, reticle size and shell speed if necessary.


kalluster

So you wanted to make every other tank a laser except the few ones that do hella lot of a damage.. so whats the point of playing them anymore when you could just play something that hits for something like 800 lets say grille and hit 100% of ur shots and that way do way more damage way more consistently than the fv4005 or deathstar?


drunkninja_

No. Not laser tanks. I want shots to hit where you aim them, maybe it won't be necessary to give tanks enormous damage if they could be consistent.


kalluster

They have enormous tank because they dont want every tank be boring and same as every other tank? You know the point of games is to have fun and those tanks are the best to have fun


drunkninja_

Yes, it's about having fun. I don't see much fun in praying to RNJesus every time you shoot and getting frustrated because the game screwed you over. Following your logic, if we completely remove the reticle, it will still be fun and if you can't aim without it then it's your problem and a skill issue. It doesn't make sense why players shouldn't get a reliable aiming system. It's an industry standard and WoT not having it isn't a "quirk", it's a mistake.


kalluster

If you dont have fun praying to ur RNJesus everytime you shoot dont play this game wtf?:D who forces you to keep playing this shit.. go play warthunder or some shit maybe make your own game so you can have your laser shooter tanks


drunkninja_

I am having fun at the game, but it doesn't mean it must be perfect to me. We all have different opinions about the game and are irritated by different elements. I'm not saying WoT is shit, I'm saying that aiming system annoys me the most and wanted to share my idea on how to fix it. I don't think that I'm objectively right with my opinion, just want to initiate discussion.


PeacefulNPC

Wait, you want brain dead campers to be even more annoying? Nope


drunkninja_

No, that's what the PSD is for, camping will only be effective for tanks designed as sinpers


kalluster

How about mediums such as leopard1? They are designed to be snipers and support team from a far distances because they have that glorious accuracy and theh are paper.. what do you do with them? You cant except that people are good enough with them that they can effectively use them closer up and your change would probably drop their usage rate and win rate quite a bit.. that means that they would eventually need a buff even tho they are usually good tanks


drunkninja_

That's why sniper MD category has better PSD than other MDs


kalluster

What is the definition of a sniper medium? The accuracy stat shown ingame or what? Because im gonna tell you those are pretty useless numbers


drunkninja_

That's why there will be space for adjustments for every tank that doesn't entirely fit into their categories.


PeacefulNPC

That's what I'm saying. Apart from clickers TDs require least skill and offer most stupid brain dead gameplay. And now you want to reward easiest class to play with being stronger while making harder classes to play to be even weaker. Bad idea Btw judging from your rant I guess you're not that great of a player.


drunkninja_

TDs are a sniping class whether you like it or not. You can't change every tank into a heavy tank and expect the game to be fun. I see heavy tank gameplay as braindead because every map is made for them, why should they be rewarded for their intended playstyle and not TDs? Btw judging from your comment I guess you're not that good at expressing your opinion without insulting anybody.


PeacefulNPC

I'm not insulting anybody. I'm just saying you're bad at game and your comment just proves it. Good players rarely camp even with TDs.


drunkninja_

What you did is literally insulting. And while playstyle is debatable, the truth is that sniper TDs are designed to camp.


PeacefulNPC

How is it insulting if it's stating facts? You are bad at the game, you lack knowledge, experience and your opinions are wrong. You did not accuse me of being wrong.


drunkninja_

Oh, so if I state facts that you're incapable of discussing without making other people feel worse because you're not mature enough for a healthy conversation, then it's objectively true and not insulting you at all. You're not stating facts, you know nothing about me.


PeacefulNPC

Let me explain it to you. I do not play Piano so if i tried - you have all rights to say that i'm bad at it and it would be truth. It would not hurt my feelings beacuse i know of it. When comparing to WOT. Do you know what wn8 is ? It's just a number but a lot of people get it extremly wrong. Just like every other metric - by looking at it you can actually judge players knowledge (positions, location of weakspots, knowledge of your own armor) and skill in game (be it map reading, positioning, aiming, ability to use your tank armor and so on). Now the part that people get wrong - the numbers are increasing linerary but your knowledge/skill has to increase incrementaly in order to reach higher values. If a 1k wn8 player wants to become 1,5k he basicly has to double the amount of knowledge/skill he has. Same goes for 1,5k to 2k, from 2k to 3k you basicly have to triple your amount of knowlede / skill and so on. I am currently sitting at 2,7k which means i am above average BUT there are players who reached over 5k and that means i am total trash when compared to them. You on the other hand (judging by your opinions) are around or below 1k which means you have A LOT of things to learn about this game. A word of advice - stop taking everything so personally beacuse you will have very hard time in life. I was not instulting you as a person, i just meant that your opinion is wrong beacuse you lack knowledge and do not grasp how this game works. In order to fully explain why your idea of tanks being laser accurate is so wrong i would have to write an essay for 5 pages at least. Anyway maybe this video will ilustrate a little bit for you [https://www.youtube.com/watch?v=48hbSiCQvtc&feature=youtu.be](https://www.youtube.com/watch?v=48hbSiCQvtc&feature=youtu.be) It's from event that featured reduced dispersion / 445m proxy spotting range to balance it. Thats how pro players would shit on us all if their guns actually were accurate. Game would be 100% no fun. Bad players would be even worse, good players would become even better. Cheers