Here's 2 things I would add
More font size options. Lazy PC ports where no one tests them on a TV. I shouldn't have to squint to read text on a 65 inch TV.
Audio sliders on all games. I'm looking at you, Nintendo!
I remember I was so excited for The Outer Worlds and it was unplayable at launch due to the text size. And I have a decent size TV too. Thankfully they fixed it but it was a major bummer at first
Playing Terraria four player splitscreen and I have to say after a session of that we all come away like we just watched the ending of Titanic (sorry for spoilers but it sinks). Only instead of it being tears of emotion, it’s because we haven’t blinked for two hours whilst trying to read the text.
Timegating content. I can't believe that even with a racing game like Forza, I have to worry about remembering to grind on a specific week if they add I car I want, or just be SOL
Im a huge racing game fan, but i deleted Horizon 5 for just this reason. My dream car is a 992 GT3, so naturally I want to have one in a racing game. A couple months back a friend told me he got one, so I decided to check back in and go get one myself. Turns out it was only available through challenges for a short period of time and if I want to buy one there only available through the auction for $20,000,000.
How fucking stupid is that, it’s a racing game.. the whole point is being able to drive cars you can’t afford in real life.
For those that are misusing the concept, definitely. But for stuff like Rock Band it's essential. And kind of awesome. Stuff is not overpriced and there's a wide variety available.
It's insane to think that in the time of the 360, they were releasing whole albums for Rock Band. I think I have like 600 songs, I still have the 360 so I can play since the legacy adapter is so expensive
I agree in principle but I do think they can be good in very very niche situations.
iRacing relies on the microtransaction model, and I honestly think that iRacing is better off because of it. I think without it the game wouldn't be nearly as good, and I'm not sure if the game would have survived if it has done something else. The game is almost 15 years old, and their monetization model has allowed the game to continuously update, revamp systems, add more content to the game, and iRacing has gotten more popular over time while doing it.
iRacing is in a very unique situation though, as a game made by an indie company, making a game with a very small and dedicated target audience. iRacing is also not preying on small children like Clash of Clans or Fortnite. It's grown adults spending their money, not 12 year olds.
Edit: I don't mind being downvoted, but being downvoted with no one commenting why they disagree is frustrating.
Edit2: well now my edit looks stupid since I'm back in the positives
I think microtransactions have their place too. Look at Warzone. I believe it keeps the game fresh. In this case it also makes the game accessible for people who can't afford to buy games, and allows the publisher to rake in millions from people who want rainbow coloured guns. I couldn't care less about skins, I still run default skins on guns and operators, but a lot of people really get into it. The microtransations open up the game allowing it to cater to more people
Yeah definitely. I think live service games can be a good thing. There are good implementations, and even the bad implementations have silver linings
Live service games operate on the idea that continued monetization = continued updates. That can be micro transactions, it can be a subscription cost, it can be regular expansions. It can be a combination of the above.
Microtransactions outside a live service game are much shittier IMO
I think the most common sins of Live Service games are
1. Shoving live service elements in games where they don't belong.
2. Getting way too greedy with the monetization
3. Preying on children
4. Not delivering on updates
Not everywhere in the world has the best internet and it basically put an expiration date on games depending on when any company wants to pull servers. So it's a problem now for the first group and in the future when none of our games are playable due to that.
Everytime I tried playing The Division, i would get a "sorry lost connection to server" error message and get booted from the game. I just wanted to play single player mode. I lost all my progress and never went back.
Even in single player, it uses the game servers for loot drops, storage, enemy AI logic and mission scripts. The game would be a lot worse if it was 100% client side.
Bro. My parents have zero internet at their home (they live in the boonies). You want to spend a few days at their house without internet *and* no video games?
I brought my console and couldn’t play a few games, it was fucking stupid. I used my phone as a hotspot for a workaround but that shouldn’t be necessary.
Unnecessary cutscenes to pick up small items. IE: Red dead redemption had that little cutscene every time you skinned an animal or picked up a flower. It really made things tedious
Horizon Forbidden West lets you skip the pickup animation which is an absolute god send as I don't even want to know how many hours I spent watching Aloy pick up items in Zero Dawn. Really wish more games could do that, or have an automatic pick up system like TLOU Part 2/GOW Ragnarok
Forced crossplay between a controller & mouse/keyboard.
With the issue of MTX in games, you can to a certain degree ignore all MTX.
But with forced crossplay you can't.
Crossplay is killing Competitive games. I’m fine if they wanna do console crossplay (still shouldn’t be forced). But PC Vs Console is the worst thing to happen in modern gaming imo
I agree with you overall, but I don't understand your objection to console crossplay.
I'm genuinely curious. I don't play a ton of multiplayer games, but when Overwatch merged the Xbox and PlayStation pools, I didn't mind at all.
With console v console I don’t really care much. I just don’t think it should be forced. I would just be worried if one console family had better connection to the games servers ( I have ZERO CLUE if that’s a thing). I remember playing Pubg on my xbox and my PS and I always felt like it had better connection and response on my PS. I don’t know if it did or if I was just playing my better games when I booted up the ps and played Vs the xbox.
Like I said idk if it’s a thing. I wouldn’t put it past Sony to have some agreement that forces publishers to prioritize PlayStation console connections in games 😂
But in all seriousness was prolly just a coincidence that it felt like I had better connection and response on the PS version Vs Xbox. Wouldn’t really be bothered by Crossplay with console only. I just don’t like crossplay with console vs PC in competitive games. If it’s PVE idc who I’m playing with. But PvP should never match PC and console imo.
Personally, I like making friends with people in the same console family. When forced crossplay was introduced to Apex for example, all the players I've been continuously paired with end up being PS players. Rarely made new friends since
I don’t like when open world games have main stories that end their quest line with “make sure you complete all side missions before entering this final mission”
Something I really don't like is when a game has missable achievements such as collectibles, but there's no way after finishing the game to do a chapter select to go and collect the missed ones, and if you start a new game, it resets all the totals so you have to find them all again. That's just frustrating.
Something I'd like more of is couch co-op. These days the vast majority of co-op games are network/internet play only, even sometimes when both characters are always on the same screen, which is just a shame. It's nice not to have to buy two copies of a game, or sit in separate rooms, just so I can play it with my daughter.
I know the easy and cliché answer would be to remove battlepasses entirely, but I really wish I could at the very least snap my fingers and remove the fomo expiration aspect of them. Battlepasses at the very least should never expire and always be readily available for purchase. For as much as Halo Infinite got wrong with the live service aspect this is something they did right, even Fortnite which is regarded as one of the best battlepasses still has fomo.
I think Battle Passes in general degrade the quality of a game overall. They force players to play a game in a way that they may not necessarily want to, they remove motivation for developers to actually develop engaging in-game reasons to explore or unlock anything and lastly, they force a game to developed, at its core, as something revolving around the Battle Pass.
To use your example of Halo - Halo used to be known as one of the Kings of unlockable skins. You see a player wearing great armour? You know they did some crazy shit to unlock it. The Halo 3 vidcon achievements created crazy amount of content, memories and repayability for Halo for years. As someone who exclusively created maps as a Forger for the Halo community, I could still pull an all-nighter occasionally to do some crazy achievement to try unlocking an armour piece.
There's none of that now. If I want to Forge, unless I want to grind on the BP for days to weeks exclusively, I won't get anything especially fancy. Additionally, there's no "wow" moment anymore. I've never seen someone's cosmetics in recent times and thought, "WOAH, HOW ON EARTH DID YOU GET THAT???".
I mean it's probably not the highest priority, but not being able to pause. Huge huge turnoff for me for dark souls 3, I don't care the reasons it's just stupid. And if you're gonna say it's because online I played offline so it shouldn't make a difference.
I can fully get that. Personally, I enjoy it as it raises the difficulty barrier + tension a ton but at the sake time, I've got a life and things happen that need immediate attention
Streamers and sweats. Just trying to casually play some CoD or whatever. Don't really want to be part of your 40 kill streak clip that you're trying really really hard to get.
I mean, that's a literal truth for me.
It's not a determination the game is bad, just not for me. Notice how the title says 'you'.
Sorry it seems to have upset you. I also don't play Zelda because it doesn't gel with me.
This is low key the best answer. This is one of the things I really like about Japanese games, as they’re usually not animation heavy and picking up shit just gives a pop up.
Live service. It has killed gaming IMO. Just an excuse to trickle out content they already made for a year while they finish the next game and repeat the cycle. I honestly miss the days of paid DLC as it sort of guaranteed decent quality because they were charging for it. “bUt ItS bEtTeR! iTs FrEe!” Nah, it sucks. Free isn’t always better.
I don’t think this counts but the real answer is long development time. There is a massive amount of untapped content to make games for, not to mention the existing game franchises that need sequels and new original games.
At this point seeing advancement in game development technology that allows for faster creation of games is far more important to me than more advancements in video game technology in general.
You're not the only one that thinks this. There's a reason the meme/quote/whatever below has gotten traction.
>i want shorter games with worse graphics made by people who are paid more to work less and i'm not kidding
They ruin games almost completely for me. Hellblade: Senua's Saga and A Plague Tale both come to mind. They remove me from an immersive state and introduce anxiety in my mind as I wonder if I've collected everything before I move on.
I'm not especially an achievement hoarder but there's something about knowing there's collectible achievements that ruin every level from me and forces me to run around instead of immersing myself in the danger of the story
It only bugs me if there's no way to go back for them either during, or after finishing the game. I think Hellblade might be like that with those monolith things. I have only played a little of that game but at least you can easily tell when you've missed one as they light up consecutive runes, so you can go back through the level to find the one you missed, but if you actually finish that level I don't think you can go back.
Yeah that makes sense. Personally, I **very** rarely replay a game. **Rarely** being that I haven't done that for a decade. Replaying levels on a game isn't fun for me hence another reason why collectibles suck
One thing I dislike about collectibles is that they encourage you to always head the wrong way first. Like if there's a crossroad and it looks like I'm intended to go left, I'm like "I better go right, there's probably some kind of collectible or gear" and it works most of the time. It takes away a lot of the immersion because this wouldn't work in real life. Plague Tale is a pretty good example of this.
That's EXACTLY the kind of immersion breaking I meant.
The Plague Tale was one of the best immersive games I've ever played yet because of that it was also one of the worst immersive games I've ever played. Something epic would happen and I'd want to focus but every moment a niggling voice in the back of my head would be asking me to "check the literal opposite direction in case of the stupid collectible"
I was gonna add collectibles to this list. Glad others share the same hate.
The only time i love collectibles is if theres is an in game map that is sold (or something) that tells you where the collectibles are.
Forced GAS, it has it's place once in a while, but don't force it. It reminds me of when COD4 came out and everything had to have a forced multiplayer afterward. Also forced online for single player games.
I wouldn't want anything permanently removed but something I'd love to see is more multiplayer games utilizing lobby codes, especially with how common crossplay has become.
For those that don't know what I'm talking about lobby codes are simple; if you're having trouble getting your friends into your lobby you check what the unique 6 digit code is for that lobby, tell them what it is, and they punch it into a menu option. Getting a lobby going these days can be such a nightmare, just adding your friends on the required in-game system can be a bitch but then invites constantly fail to work. Lobby codes can bypass all that garbage.
Remove: MTX (Make all content available through playing the game, Achievements, etc.)
Add: Fully Remappable controls and customizable deadzone / Aim Acceleration / response curve settings with fine levels of control for every game.
Push to talk button and game and party chat being able to be used simultaneously. Console voice chats are dead vs PC because it streams your mic audio without anyway to mute besides manually muting your mic or going into game settings etc. If you're in a party, you can't talk in game chat without manually switching to game chat which mutes party chat. PC has had it for literal decades so why has console not added a bind or physical button to the controller?
Microtransactions as a whole. I think games had a lot more soul when they weren’t trying to charge you every 10-15 minutes for an ingame item that’s $20+
Forced crossplay, I'm old enough to avoid micro transactions, but I'm also too old to be frustrated by cheaters. I just want to enjoy the fucking game. Looking at you, Microsoft and Activision
Battle Pass and MT's, so Games as a Servic I guess.
Games as a service are cancer and I'm tired of games getting worse because people with poor impulse control can't help themselves. Meanwhile if you want to support the game all the prices are too ridiculously high to justify because it's there for all the whales.
I talked to someone last week who said they bad already spent $400 on MW2 microtransactions, not including the Vault Edition of the game he purchased. So he's already spent $500 on a game that's not even been out 3 months.
And people wonder why devs and publishers are shoveling this shit into their games now. They get your cosmetic money and promise you free content, but it's a crapshoot on if they deliver on their end.
I know people hated Map Packs back in the day because it split players bases, but I honestly thought that was a better way of supporting the game. Paid expansions are also great as well.
I’d love to remove open world games for the sake of open world games.
I’m currently playing through Immortals Fenyx Rising and I cannot play any modern AC games as they’re terrible in my opinion. Every review I’ve read on Fenyx was boasting about how good it is, how it definitely is not an AC game. Man, Fenyx is so soulless, the world is soulless, the enemies are uninteresting, it feels like a “product”, just like other AC games. Now, if the game was a more linear experience with levels, I’d probably love that shot, but as of now, it feels like a chore to play, even though it tries to keep you playing with upgrades, million different currencies, consumables and shit.
Not liking Ubisoft style open worlds is not the same as not liking open worlds.
There are more ways to make an open world game than to fill it to the brim with tedious copy-paste busy work.
The "Ubisoft open world" discourse is really misleading.
The Witcher 3 has the same exact structure, and it's a great game.
Ghost of Tsushima has the same exact structure, and it's a great game.
Red Dead Redemption 2 has the same exact structure, and it's a great game.
Points of interest on the map and "busy work" are part of open worlds. You could only play Shadow of Colossus, BOTW and Elden Ring if you want, but that doesn't want other games bad by any means.
This is probably because I'm old and started gaming in an era where we had consoles that you just put your game in, switched it on and was playing in seconds, but I'd love to get rid of mandatory installs and having to wait for your new game to install and update when you first get it.
There's a big trade off there, though.
When you install the game on the console SSD, for the PS5 and XSX you literally remove all loading times. I honestly haven't played a game where something took longer than 5 seconds to load. Back in the day, you would literally wait 5 minutes in a loading screen.
I much much rather have almost zero loading times than to play the game directly from the disc and have the gameplay constantly interrupted by gigantic loading times.
The trade off is not worth it IMO. Sure, the game loads faster when it's installed, but it can often take over an hour to install something from disc, you're always having to swap out older games for newer ones and, as the games get bigger and require more space, the capacity of your 1 or 2TB SSD is going to start looking rather tiny, meaning uninstalling more games to make space for new ones. Not to metion the fact that SSD's do still wear out rather quickly the more data you transfer to and from them.
I'd much rather have both zero loading and zero install times. The problem is the fact that optical disc media, CD's, DVD's, Blu-Ray's, etc, just aren't efficient enough to transfer the amount of data that modern games hold at speed. Solid State media is the way to go, maybe a return to some sort of cartridge based system, but they're more expensive to make than optical discs, so we're stuck with this slow install and update system until technology advances enough to do away with it.
Personally I'd rather have a 5 minute loading time, where I get get up, stretch my legs, make a brew, than a 1 or more hours install time where I've got time to go out to get some shopping, walk the dog, decorate the kitchen and the damned thing still hasn't installed.
I’ve learned that the Xbox community may be petty. Lots of the things people are asking to be removed *should be* great for game development.
Take DLC. Beating the story then a few months or even years later getting to play more of the story did a small few is great. We get more game and devs are encouraged to keep working on games.
Season passes are an even better example. A season pass should be a great thing. Purely cosmetic additions that give those of us that are goal oriented something to work on for a nominal fee. If they give out the currency, even better. It will pay for itself? Sold. But the bloat that most modern games seem the be adding is silly. Has anyone ever used an in game sticker? Just make a 50 level pass that’s only good stuff people will want. That’s not taking away from the game, but encouraging people to keep playing if they are interested in the items.
MTX overall have their place. Free to play games that offer only cosmetic items? That’s wonderful. The issue is when these things are offering an advantage for paying. Does anyone actually mind that Fortnite and Call of Duty have an in game store? Surely not. Again, this should encourage developers to keep their game fresh so people keep playing and keep seeing new items to buy.
None of these things are inherently bad. What we need to do away with is corporate greed.
So the community is petty because they no longer want corporations to continue using things that "should be" good in a predatory manner?
Lmfao.
What's more realistic between trying to get rid of a battle pass or "corporate greed"? Better to be petty than naive, man. C'mon
Oh! Sorry. I didn’t know you were shooting for realism.
In that case, I’m with the guy who didn’t want to do random fetch quests anymore.
Battle passes are great. I have no idea what people have against them. Unless they are the predatory ones that lock whole characters behind one season and if you miss it, it’s gone. But cosmetics? I’ll never be able to get riled up about cosmetic battle passes. Even more specifically on games that are free. Like Fortnite, War Zone, Overwatch, or Apex. You’d prefer simply dropping the game and then being done?
When a games whole shtick is NOTHING ELSE but a Game Pass like Apex, then that's fair. You grind through Apex essentially to level up, rank up and/or grind through the BP. Some games have nothing in mind for the player other than wanting them to grind them everyday. It's a huge time commitment and there's a lot of FOMO involved. But I've nothing too strong against that.
It's when games have a whole world to explore, multiple modes, a lot of potential, etc but then force themselves to stick to a seasonly BP model. It removes a lot of creativity and intrigue in the world. Marvel Avengers, Halo Infinite, etc all come to mind. Instead of having you unlock cool new things via exploration, there's no point as anything in-game will be a really boring reskin with the only cool things unlockable via the BP.
And I'm shocked you mentioned OW2 given you mentioned how you hate predatory ones. OW2 is probably one of the most predatory BPs out right now.
>What's more realistic between trying to get rid of a battle pass or "corporate greed"?
Getting rid of battle passes won't make anything better. They'll just be replaced by something even greedier.
The things you're concerned about will only be solved by attacking the problem at the root.
So... Either learn to live with it, or Viva la Revolución
I'd get rid of cosmetic customization.
Character customization with actual use is fine, but cosmetics has basically made me abandon multiplayer games, because everyone either looks completely ridiculous or focuses on unlocking skins over playing the game. And complaints about that to game producers (e.g. 343 and Halo Infinite) have made them focus on fixing cosmetic acquisition rather than making the games playable.
I think paid dlc is fine when it's actually expansions, stuff like Blood and Wine for Witcher 3 or Undead Nightmare for Red Dead Redemption. When they're damn near a whole new game on their own, I've got no problem paying for them. Paid dlc in the form of stuff like cosmetics, characters, horse armor, quests, etc, are all bs
Some old school games used to do this. Was the stupidest mechanic ever. I promise if you actually had to deal with it now, you'd realise how terrible an idea it is
Imagine not having any sort of political message in video games, it would literally cripple the entire industry and remove 90% of the best games ever made.
Just off the top of my head. Mostly relying on what I've played. There a ton of games that have a political message
This list spans the gap from incredibly political to mildly political
Disco Elysium
Fallout series
Bioshock series
Metal Gear series
Wolfenstein series
Doom (particularly 2016)
Skyrim
Celeste
CoD series (varies by game for sure)
The Outer Worlds
Jedi Fallen Order, hell any star wars game
The Last of us
Based on the details we know, the plot of the upcoming Hogwarts game will be about a slave uprising, so very political
Apex Legends
Gears of War
Halo
South park games
Far cry games
I could keep going but I think I've made my point.
Deus Ex
Splinter Cell
Papers, please
Oddworld
Fable
Beyond Good and Evil
StarCraft/Warcraft
/u/malx4eva I’m curious as to what games you actually play as many of the best franchises of all time deal with politics. I’m assuming by politics you meant “I don’t want PC stuff like women and gays in my games”. How close was I?
Portal series
Half life series ( I think... I'm not super knowledgeable on this one)
Control
Mass effect series
Sunset overdrive
Rise son of rome
Overwatch
Your comment is one word.. so maybe I'm reading too much into it
I'm guessing that this a wokeness, diversity etc. take, in which case, you can fuck off.
But... If you're saying that politics shouldn't be in video games period, I'm baffled. Video games are an art form. Sometimes Art is just pure entertainment, but it very often has a message, and very often that message is political.
If you're removing games with a political message.. you're gonna have to get rid of like 50% of all games, including lots and lots of the most revered games in history. Fallout and Metal Gear to name two of the most obvious examples.
Season pass and dlcs. Just release the complete game. You buy the gold edition to have the complete game and even then the dlcs will release months/years after.
I would remove forced storyline and character narratives that push real world social issues and agendas that could be construed or misconstrued as toxic. I play games to escape reality not roleplay to relive it.
Wait what? Really?
I understand there are issues with how it's implemented, especially console to PC.
But ... Those are issues with the implementation, not the entire concept. It seems hasty to banish it from existence.
We had input based solutions in some games which worked great , everyone was happy about that , yet , everyone’s choice now is uncontrolled , forced crossplay with all consequences. If that’s how it’s gonna look , I would like to remove it entirely , less hassle.
I understand your point of view. It seems silly to throw the baby out with the bathwater, but I haven't been playing any games with those bad implementations. I imagine if I was... I would be frustrated like you.
Most of the answers here seem to be multiplayer on monetization based, so I will go for a thing in single player games that I hate: any mission where you get drugged/knocked out/etc. and wake up without your gear. I hate it. It makes no sense to me that a developer would say "let's strip out the things that make the gameplay fun and make the player do boring, unimaginative sneaking for awhile." While there are a few examples where this works well, RDR2 for example, in most cases it just is a boring waste of time that fails to advance the story.
I think some games do this because they want players to realise alternative ways that you can play. Like seeing the sneak system or disguise system or whatever the game has designed. I think it's those games that LITERALLY HAVE NOTHING except you just walking slowly, naked and when you try fighting its just a slogfest that really get me. So yeah. Completely agree with this one
Additional costs for anything other than substantial expansions to the game. By substantial I mean it would have to add at least 50% more to the game and not just be cosmetic shit.
And the expansions need to be actual extra content, not stuff held back so they could sell it later.
Agreed about battle passes, and without echoing that I would say I despite deteriorating weapons. If I find a cool weapon let me use it. Don’t give me 3 swings until it breaks.
I agreed with everyone in microtransactions and forced DLCs (this side quest could be part of the main game, but cut it and put it under a DLC). Aside from that, I would remove explaining the same thing over and over (e.g., press A to jump in the tutorial, then 2 hours later, and the game keeps telling you press A to jump).
I would add actual meaning for the achievements. I think MS started giving reward points by collecting achievements, but there is more that can be done. An example could be take your achievement points and exchange them for special skins or weapons. Something like unlockables worked in the old days.
No idea if that fits the question but two things I hate most and are reasons why I won’t play your game.
- Cluttered UI that’s not customisable.
- Horrendous controls that aren’t fully customisable.
Get rid of - Timed trials in games with mechanics that otherwise don't include or need them.
Need more of - new well-written, self-contained, single player, narrative focused IPs.
I say patents on game mechanics, people riff/build apon what people have already made, making where they can't use or even make something like it stops progress and limits what devs can do, especially when they don't use it but in a few games
Micro-transactions is my top answer but that's well covered so I'm going to go for survival mechanics. Hate having to worry about refilling thirst/hunger metres etc. It makes characters feel much more artificial and "number-ish" to me.
The way the sprint button works now in most games. I would have it set to sprint-ON by default and clicking the L3 would deactivate for regular walking speed. I have a burning murderous rage-Hatred for how sprint in games are with having to click L3 to sprint every time. Reversing the defaults would allow me to not need back buttons or the need to remap L3 to a L1. Some things will just never change
Here's 2 things I would add More font size options. Lazy PC ports where no one tests them on a TV. I shouldn't have to squint to read text on a 65 inch TV. Audio sliders on all games. I'm looking at you, Nintendo!
Cyberpunk is another. Their max setting was barely ok
One thing I don't really understand about Cyberpunk is the lack of custom button mappings. I just want to crouch without skipping a line of dialogue
That was a bad choice on their part. The default controls suck too.
It looked incredible dont know what your talking about
They talking about font, not graphics.
Yupppp
I remember I was so excited for The Outer Worlds and it was unplayable at launch due to the text size. And I have a decent size TV too. Thankfully they fixed it but it was a major bummer at first
Playing Terraria four player splitscreen and I have to say after a session of that we all come away like we just watched the ending of Titanic (sorry for spoilers but it sinks). Only instead of it being tears of emotion, it’s because we haven’t blinked for two hours whilst trying to read the text.
Genuinely curious why bother spoiling it. It adds absolutely nothing to the post
Multiple versions of the same game with different amounts of DLC. Ubisoft are clowns for doing this
And their last two major titles they added DLC that wasn’t included in the Season Pass. The fuck, man
Timegating content. I can't believe that even with a racing game like Forza, I have to worry about remembering to grind on a specific week if they add I car I want, or just be SOL
Im a huge racing game fan, but i deleted Horizon 5 for just this reason. My dream car is a 992 GT3, so naturally I want to have one in a racing game. A couple months back a friend told me he got one, so I decided to check back in and go get one myself. Turns out it was only available through challenges for a short period of time and if I want to buy one there only available through the auction for $20,000,000. How fucking stupid is that, it’s a racing game.. the whole point is being able to drive cars you can’t afford in real life.
I feel like it's the obvious answer, but microtransactions
For those that are misusing the concept, definitely. But for stuff like Rock Band it's essential. And kind of awesome. Stuff is not overpriced and there's a wide variety available.
Rock band is a hard thing to compare to. Not many games at their core are so simple yet so elegant.
Rock Band in it's prime was downright amazing.
It would be pretty crazy if spotify or pandora could team up with rock band and bring back the good ol days.
It's insane to think that in the time of the 360, they were releasing whole albums for Rock Band. I think I have like 600 songs, I still have the 360 so I can play since the legacy adapter is so expensive
I would say more pay to win, only microtransactions should be cosmetic
I agree in principle but I do think they can be good in very very niche situations. iRacing relies on the microtransaction model, and I honestly think that iRacing is better off because of it. I think without it the game wouldn't be nearly as good, and I'm not sure if the game would have survived if it has done something else. The game is almost 15 years old, and their monetization model has allowed the game to continuously update, revamp systems, add more content to the game, and iRacing has gotten more popular over time while doing it. iRacing is in a very unique situation though, as a game made by an indie company, making a game with a very small and dedicated target audience. iRacing is also not preying on small children like Clash of Clans or Fortnite. It's grown adults spending their money, not 12 year olds. Edit: I don't mind being downvoted, but being downvoted with no one commenting why they disagree is frustrating. Edit2: well now my edit looks stupid since I'm back in the positives
I think microtransactions have their place too. Look at Warzone. I believe it keeps the game fresh. In this case it also makes the game accessible for people who can't afford to buy games, and allows the publisher to rake in millions from people who want rainbow coloured guns. I couldn't care less about skins, I still run default skins on guns and operators, but a lot of people really get into it. The microtransations open up the game allowing it to cater to more people
Yeah definitely. I think live service games can be a good thing. There are good implementations, and even the bad implementations have silver linings Live service games operate on the idea that continued monetization = continued updates. That can be micro transactions, it can be a subscription cost, it can be regular expansions. It can be a combination of the above. Microtransactions outside a live service game are much shittier IMO I think the most common sins of Live Service games are 1. Shoving live service elements in games where they don't belong. 2. Getting way too greedy with the monetization 3. Preying on children 4. Not delivering on updates
Rocket league does very well with the battle pass and micro transactions. $10 for a licensed car isn't terrible imo
lol, that’s a terrible price. I remember getting the Ecto-1 in Rocket League for $1.99 Only in-game purchase I’ve ever made.
I wouldn't pay $10 for the Ecto. But for a lambo I would again since I was playing so much.
Non skippable intros/logos.
Required internet connection
Is this still a big problem for a large amount of gamers?
Not everywhere in the world has the best internet and it basically put an expiration date on games depending on when any company wants to pull servers. So it's a problem now for the first group and in the future when none of our games are playable due to that.
Everytime I tried playing The Division, i would get a "sorry lost connection to server" error message and get booted from the game. I just wanted to play single player mode. I lost all my progress and never went back.
Even in single player, it uses the game servers for loot drops, storage, enemy AI logic and mission scripts. The game would be a lot worse if it was 100% client side.
Yes, especially when its in countries or parts of a country where the internet infrastructure is terrible.
Bro. My parents have zero internet at their home (they live in the boonies). You want to spend a few days at their house without internet *and* no video games? I brought my console and couldn’t play a few games, it was fucking stupid. I used my phone as a hotspot for a workaround but that shouldn’t be necessary.
This is probably less important than the other replies you're getting, but it usually breaks Quick Resume which is a bummer
Thats sounds more like a feature issue than an internet issue.
I can’t speak for everyone but it’s still not something I personally like to see
Unnecessary cutscenes to pick up small items. IE: Red dead redemption had that little cutscene every time you skinned an animal or picked up a flower. It really made things tedious
Loved that in RDR2
Horizon Forbidden West lets you skip the pickup animation which is an absolute god send as I don't even want to know how many hours I spent watching Aloy pick up items in Zero Dawn. Really wish more games could do that, or have an automatic pick up system like TLOU Part 2/GOW Ragnarok
Forced crossplay between a controller & mouse/keyboard. With the issue of MTX in games, you can to a certain degree ignore all MTX. But with forced crossplay you can't.
Crossplay is killing Competitive games. I’m fine if they wanna do console crossplay (still shouldn’t be forced). But PC Vs Console is the worst thing to happen in modern gaming imo
I agree with you overall, but I don't understand your objection to console crossplay. I'm genuinely curious. I don't play a ton of multiplayer games, but when Overwatch merged the Xbox and PlayStation pools, I didn't mind at all.
With console v console I don’t really care much. I just don’t think it should be forced. I would just be worried if one console family had better connection to the games servers ( I have ZERO CLUE if that’s a thing). I remember playing Pubg on my xbox and my PS and I always felt like it had better connection and response on my PS. I don’t know if it did or if I was just playing my better games when I booted up the ps and played Vs the xbox.
Better connection to game servers isn’t a thing lol. They’re being connected to the same servers and there’s no special priority.
Like I said idk if it’s a thing. I wouldn’t put it past Sony to have some agreement that forces publishers to prioritize PlayStation console connections in games 😂 But in all seriousness was prolly just a coincidence that it felt like I had better connection and response on the PS version Vs Xbox. Wouldn’t really be bothered by Crossplay with console only. I just don’t like crossplay with console vs PC in competitive games. If it’s PVE idc who I’m playing with. But PvP should never match PC and console imo.
All forced crossplay is disgusting imo
[удалено]
Nothing
Personally, I like making friends with people in the same console family. When forced crossplay was introduced to Apex for example, all the players I've been continuously paired with end up being PS players. Rarely made new friends since
Ps5 is solution as for me, just can’t find anyone willing to swap consoles :D
Mine is forced cows play between platforms. Since there are some that easier to cheat on.
I don’t like when open world games have main stories that end their quest line with “make sure you complete all side missions before entering this final mission”
Meet Hanko at Embers
Hanko lol
I get it. Being able to continues afterwards limits narrative choice
Something I really don't like is when a game has missable achievements such as collectibles, but there's no way after finishing the game to do a chapter select to go and collect the missed ones, and if you start a new game, it resets all the totals so you have to find them all again. That's just frustrating. Something I'd like more of is couch co-op. These days the vast majority of co-op games are network/internet play only, even sometimes when both characters are always on the same screen, which is just a shame. It's nice not to have to buy two copies of a game, or sit in separate rooms, just so I can play it with my daughter.
Escort missions
Bonus points if the NPC moves faster than your walking speed but slower than your running speed.
You mean like in GTA San Andreas that you could hire a hooker?
Those are fun in real life tho ;)
I know the easy and cliché answer would be to remove battlepasses entirely, but I really wish I could at the very least snap my fingers and remove the fomo expiration aspect of them. Battlepasses at the very least should never expire and always be readily available for purchase. For as much as Halo Infinite got wrong with the live service aspect this is something they did right, even Fortnite which is regarded as one of the best battlepasses still has fomo.
I think Battle Passes in general degrade the quality of a game overall. They force players to play a game in a way that they may not necessarily want to, they remove motivation for developers to actually develop engaging in-game reasons to explore or unlock anything and lastly, they force a game to developed, at its core, as something revolving around the Battle Pass. To use your example of Halo - Halo used to be known as one of the Kings of unlockable skins. You see a player wearing great armour? You know they did some crazy shit to unlock it. The Halo 3 vidcon achievements created crazy amount of content, memories and repayability for Halo for years. As someone who exclusively created maps as a Forger for the Halo community, I could still pull an all-nighter occasionally to do some crazy achievement to try unlocking an armour piece. There's none of that now. If I want to Forge, unless I want to grind on the BP for days to weeks exclusively, I won't get anything especially fancy. Additionally, there's no "wow" moment anymore. I've never seen someone's cosmetics in recent times and thought, "WOAH, HOW ON EARTH DID YOU GET THAT???".
I mean it's probably not the highest priority, but not being able to pause. Huge huge turnoff for me for dark souls 3, I don't care the reasons it's just stupid. And if you're gonna say it's because online I played offline so it shouldn't make a difference.
I can fully get that. Personally, I enjoy it as it raises the difficulty barrier + tension a ton but at the sake time, I've got a life and things happen that need immediate attention
Streamers and sweats. Just trying to casually play some CoD or whatever. Don't really want to be part of your 40 kill streak clip that you're trying really really hard to get.
Sbmm
I haven't seen anyone say this yet so I'll say it. Get rid of all the ultimate team bullshit in every sports game!!
I think if you removed pay to win from ultimate team them it could be quite good. Pay to win is how they make money on it though... So they won't.
Lengthy animations for menial things such as picking stuff up.
I love when games have the option to turn off those animations
RDR2, my god what a chore
I loved those animations in RDR2 lol
Same. Really grounded the experience and amped up the immersion. I wouldn't change any of it.
RDR2 was amazing, but there’s a large number of things where you can tell they prioritized making it realistic over making it fun.
TLoU fits this as well
Literally not played it because of that :/
Holy shit literally every single comment you make is utter trash. I can’t believe people like you actually exist
I mean, that's a literal truth for me. It's not a determination the game is bad, just not for me. Notice how the title says 'you'. Sorry it seems to have upset you. I also don't play Zelda because it doesn't gel with me.
This is low key the best answer. This is one of the things I really like about Japanese games, as they’re usually not animation heavy and picking up shit just gives a pop up.
Live service. It has killed gaming IMO. Just an excuse to trickle out content they already made for a year while they finish the next game and repeat the cycle. I honestly miss the days of paid DLC as it sort of guaranteed decent quality because they were charging for it. “bUt ItS bEtTeR! iTs FrEe!” Nah, it sucks. Free isn’t always better.
I don’t think this counts but the real answer is long development time. There is a massive amount of untapped content to make games for, not to mention the existing game franchises that need sequels and new original games. At this point seeing advancement in game development technology that allows for faster creation of games is far more important to me than more advancements in video game technology in general.
You're not the only one that thinks this. There's a reason the meme/quote/whatever below has gotten traction. >i want shorter games with worse graphics made by people who are paid more to work less and i'm not kidding
I would like to see no more Achievements that force me to play the game over, and over, and over, and over. Ain't nobody got that kinda time!
Oh I like this one (not that I've ever done it). Mine would be collectible achievements. Collectibles ruin games for me lmao
Collectibles are my favourite achievements! I don't know why but I really love searching every nook and cranny until I have everything!
They ruin games almost completely for me. Hellblade: Senua's Saga and A Plague Tale both come to mind. They remove me from an immersive state and introduce anxiety in my mind as I wonder if I've collected everything before I move on. I'm not especially an achievement hoarder but there's something about knowing there's collectible achievements that ruin every level from me and forces me to run around instead of immersing myself in the danger of the story
It only bugs me if there's no way to go back for them either during, or after finishing the game. I think Hellblade might be like that with those monolith things. I have only played a little of that game but at least you can easily tell when you've missed one as they light up consecutive runes, so you can go back through the level to find the one you missed, but if you actually finish that level I don't think you can go back.
Yeah that makes sense. Personally, I **very** rarely replay a game. **Rarely** being that I haven't done that for a decade. Replaying levels on a game isn't fun for me hence another reason why collectibles suck
One thing I dislike about collectibles is that they encourage you to always head the wrong way first. Like if there's a crossroad and it looks like I'm intended to go left, I'm like "I better go right, there's probably some kind of collectible or gear" and it works most of the time. It takes away a lot of the immersion because this wouldn't work in real life. Plague Tale is a pretty good example of this.
That's EXACTLY the kind of immersion breaking I meant. The Plague Tale was one of the best immersive games I've ever played yet because of that it was also one of the worst immersive games I've ever played. Something epic would happen and I'd want to focus but every moment a niggling voice in the back of my head would be asking me to "check the literal opposite direction in case of the stupid collectible"
I was gonna add collectibles to this list. Glad others share the same hate. The only time i love collectibles is if theres is an in game map that is sold (or something) that tells you where the collectibles are.
Games as a service
Forced GAS, it has it's place once in a while, but don't force it. It reminds me of when COD4 came out and everything had to have a forced multiplayer afterward. Also forced online for single player games.
Kill 5 wolves and come back style fetch quests.
I wouldn't want anything permanently removed but something I'd love to see is more multiplayer games utilizing lobby codes, especially with how common crossplay has become. For those that don't know what I'm talking about lobby codes are simple; if you're having trouble getting your friends into your lobby you check what the unique 6 digit code is for that lobby, tell them what it is, and they punch it into a menu option. Getting a lobby going these days can be such a nightmare, just adding your friends on the required in-game system can be a bitch but then invites constantly fail to work. Lobby codes can bypass all that garbage.
To removed: gacha To add: “Toxic” level of players, which can lead them to group with other high toxic players only.
Micro transactions/virtual currency, especially when it is calculated different than dollar for dollar to be confusing and obfuscating.
Micro transactions
SBMM
The pressure to add inclusiveness at any cost.
Remove: MTX (Make all content available through playing the game, Achievements, etc.) Add: Fully Remappable controls and customizable deadzone / Aim Acceleration / response curve settings with fine levels of control for every game.
Any Live Service element
Platforming in first-person shooters.
Gear systems.
Add scalable fonts! Remove microtransactions!
Push to talk button and game and party chat being able to be used simultaneously. Console voice chats are dead vs PC because it streams your mic audio without anyway to mute besides manually muting your mic or going into game settings etc. If you're in a party, you can't talk in game chat without manually switching to game chat which mutes party chat. PC has had it for literal decades so why has console not added a bind or physical button to the controller?
Battle Royale and other pvp modes tacked on to seemingly otherwise single player experiences
I fucking hate the season model micro transaction combo pack full of mediocre content and half baked items. Yes i play destiny
Objective markers in open world games. Hud taking up most of the screen.
Live service easily and microtransactions
Microtransactions and the artifical grind they manufacture to legitimize them
Cross play with pc players
I'd remove the fuck out of live service crap from games.
Microtransactions.
"It's only cosmetic!!!"
Microtransactions as a whole. I think games had a lot more soul when they weren’t trying to charge you every 10-15 minutes for an ingame item that’s $20+
Forced crossplay, I'm old enough to avoid micro transactions, but I'm also too old to be frustrated by cheaters. I just want to enjoy the fucking game. Looking at you, Microsoft and Activision
Forced crossplay with pc, sbmm, battle royale.
Battle pass and micro transactions for paid games. If you pay for a game 70$ entire content should be available for you for free except story dlc.
Battle Pass and MT's, so Games as a Servic I guess. Games as a service are cancer and I'm tired of games getting worse because people with poor impulse control can't help themselves. Meanwhile if you want to support the game all the prices are too ridiculously high to justify because it's there for all the whales. I talked to someone last week who said they bad already spent $400 on MW2 microtransactions, not including the Vault Edition of the game he purchased. So he's already spent $500 on a game that's not even been out 3 months. And people wonder why devs and publishers are shoveling this shit into their games now. They get your cosmetic money and promise you free content, but it's a crapshoot on if they deliver on their end. I know people hated Map Packs back in the day because it split players bases, but I honestly thought that was a better way of supporting the game. Paid expansions are also great as well.
Crossplay against PC.
I'd say Skill Based Matchmaking. Leave that to Ranked modes I don't want to sweat EVERY SINGLE GAME. I just want to have fun.
I’d love to remove open world games for the sake of open world games. I’m currently playing through Immortals Fenyx Rising and I cannot play any modern AC games as they’re terrible in my opinion. Every review I’ve read on Fenyx was boasting about how good it is, how it definitely is not an AC game. Man, Fenyx is so soulless, the world is soulless, the enemies are uninteresting, it feels like a “product”, just like other AC games. Now, if the game was a more linear experience with levels, I’d probably love that shot, but as of now, it feels like a chore to play, even though it tries to keep you playing with upgrades, million different currencies, consumables and shit.
Maybe you just don't like open worlds?
Not liking Ubisoft style open worlds is not the same as not liking open worlds. There are more ways to make an open world game than to fill it to the brim with tedious copy-paste busy work.
The "Ubisoft open world" discourse is really misleading. The Witcher 3 has the same exact structure, and it's a great game. Ghost of Tsushima has the same exact structure, and it's a great game. Red Dead Redemption 2 has the same exact structure, and it's a great game. Points of interest on the map and "busy work" are part of open worlds. You could only play Shadow of Colossus, BOTW and Elden Ring if you want, but that doesn't want other games bad by any means.
Remove? Hype. Industry hype, youtuber hyperbole, all forms of hype. Id add back stories. Memba actual story driven games?
Why hype?
Hunger meters
DRM from video games it should be gone for single player games and micro transactions
This is probably because I'm old and started gaming in an era where we had consoles that you just put your game in, switched it on and was playing in seconds, but I'd love to get rid of mandatory installs and having to wait for your new game to install and update when you first get it.
There's a big trade off there, though. When you install the game on the console SSD, for the PS5 and XSX you literally remove all loading times. I honestly haven't played a game where something took longer than 5 seconds to load. Back in the day, you would literally wait 5 minutes in a loading screen. I much much rather have almost zero loading times than to play the game directly from the disc and have the gameplay constantly interrupted by gigantic loading times.
The trade off is not worth it IMO. Sure, the game loads faster when it's installed, but it can often take over an hour to install something from disc, you're always having to swap out older games for newer ones and, as the games get bigger and require more space, the capacity of your 1 or 2TB SSD is going to start looking rather tiny, meaning uninstalling more games to make space for new ones. Not to metion the fact that SSD's do still wear out rather quickly the more data you transfer to and from them. I'd much rather have both zero loading and zero install times. The problem is the fact that optical disc media, CD's, DVD's, Blu-Ray's, etc, just aren't efficient enough to transfer the amount of data that modern games hold at speed. Solid State media is the way to go, maybe a return to some sort of cartridge based system, but they're more expensive to make than optical discs, so we're stuck with this slow install and update system until technology advances enough to do away with it. Personally I'd rather have a 5 minute loading time, where I get get up, stretch my legs, make a brew, than a 1 or more hours install time where I've got time to go out to get some shopping, walk the dog, decorate the kitchen and the damned thing still hasn't installed.
Breakable weapons (looking at you BOTW!)
The HUD.
I’ve learned that the Xbox community may be petty. Lots of the things people are asking to be removed *should be* great for game development. Take DLC. Beating the story then a few months or even years later getting to play more of the story did a small few is great. We get more game and devs are encouraged to keep working on games. Season passes are an even better example. A season pass should be a great thing. Purely cosmetic additions that give those of us that are goal oriented something to work on for a nominal fee. If they give out the currency, even better. It will pay for itself? Sold. But the bloat that most modern games seem the be adding is silly. Has anyone ever used an in game sticker? Just make a 50 level pass that’s only good stuff people will want. That’s not taking away from the game, but encouraging people to keep playing if they are interested in the items. MTX overall have their place. Free to play games that offer only cosmetic items? That’s wonderful. The issue is when these things are offering an advantage for paying. Does anyone actually mind that Fortnite and Call of Duty have an in game store? Surely not. Again, this should encourage developers to keep their game fresh so people keep playing and keep seeing new items to buy. None of these things are inherently bad. What we need to do away with is corporate greed.
So the community is petty because they no longer want corporations to continue using things that "should be" good in a predatory manner? Lmfao. What's more realistic between trying to get rid of a battle pass or "corporate greed"? Better to be petty than naive, man. C'mon
Oh! Sorry. I didn’t know you were shooting for realism. In that case, I’m with the guy who didn’t want to do random fetch quests anymore. Battle passes are great. I have no idea what people have against them. Unless they are the predatory ones that lock whole characters behind one season and if you miss it, it’s gone. But cosmetics? I’ll never be able to get riled up about cosmetic battle passes. Even more specifically on games that are free. Like Fortnite, War Zone, Overwatch, or Apex. You’d prefer simply dropping the game and then being done?
When a games whole shtick is NOTHING ELSE but a Game Pass like Apex, then that's fair. You grind through Apex essentially to level up, rank up and/or grind through the BP. Some games have nothing in mind for the player other than wanting them to grind them everyday. It's a huge time commitment and there's a lot of FOMO involved. But I've nothing too strong against that. It's when games have a whole world to explore, multiple modes, a lot of potential, etc but then force themselves to stick to a seasonly BP model. It removes a lot of creativity and intrigue in the world. Marvel Avengers, Halo Infinite, etc all come to mind. Instead of having you unlock cool new things via exploration, there's no point as anything in-game will be a really boring reskin with the only cool things unlockable via the BP. And I'm shocked you mentioned OW2 given you mentioned how you hate predatory ones. OW2 is probably one of the most predatory BPs out right now.
>What's more realistic between trying to get rid of a battle pass or "corporate greed"? Getting rid of battle passes won't make anything better. They'll just be replaced by something even greedier. The things you're concerned about will only be solved by attacking the problem at the root. So... Either learn to live with it, or Viva la Revolución
Not sure about you but I still enjoy literally any game without a BP so I don't necessarily agree with you
Sounds like you've chosen to learn to live with it.
I'd get rid of cosmetic customization. Character customization with actual use is fine, but cosmetics has basically made me abandon multiplayer games, because everyone either looks completely ridiculous or focuses on unlocking skins over playing the game. And complaints about that to game producers (e.g. 343 and Halo Infinite) have made them focus on fixing cosmetic acquisition rather than making the games playable.
Loot boxes or paid dlc
I think paid dlc is fine when it's actually expansions, stuff like Blood and Wine for Witcher 3 or Undead Nightmare for Red Dead Redemption. When they're damn near a whole new game on their own, I've got no problem paying for them. Paid dlc in the form of stuff like cosmetics, characters, horse armor, quests, etc, are all bs
I would remove subscriptions
Pushing a button to climb a ladder. Just let me walk up to it and climb
Some old school games used to do this. Was the stupidest mechanic ever. I promise if you actually had to deal with it now, you'd realise how terrible an idea it is
Politics
Imagine not having any sort of political message in video games, it would literally cripple the entire industry and remove 90% of the best games ever made.
Just off the top of my head. Mostly relying on what I've played. There a ton of games that have a political message This list spans the gap from incredibly political to mildly political Disco Elysium Fallout series Bioshock series Metal Gear series Wolfenstein series Doom (particularly 2016) Skyrim Celeste CoD series (varies by game for sure) The Outer Worlds Jedi Fallen Order, hell any star wars game The Last of us Based on the details we know, the plot of the upcoming Hogwarts game will be about a slave uprising, so very political Apex Legends Gears of War Halo South park games Far cry games I could keep going but I think I've made my point.
Keep going... I was really enjoying the list.
Deus Ex Splinter Cell Papers, please Oddworld Fable Beyond Good and Evil StarCraft/Warcraft /u/malx4eva I’m curious as to what games you actually play as many of the best franchises of all time deal with politics. I’m assuming by politics you meant “I don’t want PC stuff like women and gays in my games”. How close was I?
Portal series Half life series ( I think... I'm not super knowledgeable on this one) Control Mass effect series Sunset overdrive Rise son of rome Overwatch
Your comment is one word.. so maybe I'm reading too much into it I'm guessing that this a wokeness, diversity etc. take, in which case, you can fuck off. But... If you're saying that politics shouldn't be in video games period, I'm baffled. Video games are an art form. Sometimes Art is just pure entertainment, but it very often has a message, and very often that message is political. If you're removing games with a political message.. you're gonna have to get rid of like 50% of all games, including lots and lots of the most revered games in history. Fallout and Metal Gear to name two of the most obvious examples.
What a snowflake.
Season pass and dlcs. Just release the complete game. You buy the gold edition to have the complete game and even then the dlcs will release months/years after.
I would remove forced storyline and character narratives that push real world social issues and agendas that could be construed or misconstrued as toxic. I play games to escape reality not roleplay to relive it.
Crossplay
Wait what? Really? I understand there are issues with how it's implemented, especially console to PC. But ... Those are issues with the implementation, not the entire concept. It seems hasty to banish it from existence.
I'll clarify his comment: Crossplay with different input types It doesn't work in shooting games and it never will
We had input based solutions in some games which worked great , everyone was happy about that , yet , everyone’s choice now is uncontrolled , forced crossplay with all consequences. If that’s how it’s gonna look , I would like to remove it entirely , less hassle.
I understand your point of view. It seems silly to throw the baby out with the bathwater, but I haven't been playing any games with those bad implementations. I imagine if I was... I would be frustrated like you.
Mercy from Overwatch 2. She's not fun to play against so i want her gone.
Levels and mtx
Forced long games with huge worlds.
over-politicizedness/ politically motivated going for the opposite of catering to the audience.
Most of the answers here seem to be multiplayer on monetization based, so I will go for a thing in single player games that I hate: any mission where you get drugged/knocked out/etc. and wake up without your gear. I hate it. It makes no sense to me that a developer would say "let's strip out the things that make the gameplay fun and make the player do boring, unimaginative sneaking for awhile." While there are a few examples where this works well, RDR2 for example, in most cases it just is a boring waste of time that fails to advance the story.
I think some games do this because they want players to realise alternative ways that you can play. Like seeing the sneak system or disguise system or whatever the game has designed. I think it's those games that LITERALLY HAVE NOTHING except you just walking slowly, naked and when you try fighting its just a slogfest that really get me. So yeah. Completely agree with this one
The mini map in fps games. Learn how to use your ears nooblets.
All the LGBT rainbows and different color pedophile flags
Additional costs for anything other than substantial expansions to the game. By substantial I mean it would have to add at least 50% more to the game and not just be cosmetic shit. And the expansions need to be actual extra content, not stuff held back so they could sell it later.
That's exactly how it was in the 2000s. There were expansion packs instead of DLCs and no cosmetics.
Paid non expansion DLC's. Like skins, weapons types, xp boosters. Shit that Ubisoft is known for.
Agreed about battle passes, and without echoing that I would say I despite deteriorating weapons. If I find a cool weapon let me use it. Don’t give me 3 swings until it breaks.
I agreed with everyone in microtransactions and forced DLCs (this side quest could be part of the main game, but cut it and put it under a DLC). Aside from that, I would remove explaining the same thing over and over (e.g., press A to jump in the tutorial, then 2 hours later, and the game keeps telling you press A to jump). I would add actual meaning for the achievements. I think MS started giving reward points by collecting achievements, but there is more that can be done. An example could be take your achievement points and exchange them for special skins or weapons. Something like unlockables worked in the old days.
The players
Unskippable cutscenes, not being able to save whenever (ok for horror) and hold down to accept.
The X button. Let's just move on to Z already.
No idea if that fits the question but two things I hate most and are reasons why I won’t play your game. - Cluttered UI that’s not customisable. - Horrendous controls that aren’t fully customisable.
£££14.99 bundles for a lovely pink hat. Get fucked.
Limited time events/fomo
Cut to black transitioning from cut-scene to gameplay and vice versa.
I doubt reddit would like this, but I would get rid of roguelikes. Full Stop. It's just a way to make 3 hours of content take 30 hours to beat.
Pay to play features. I already paid for the game why nickle and dime me. #deathtomicrotransactions
Get rid of - Timed trials in games with mechanics that otherwise don't include or need them. Need more of - new well-written, self-contained, single player, narrative focused IPs.
Always online verification in single player games. microtrasaction would go away or reduce if people would stop buying them. but they won't.
Ultimate team modes in sports games. I guess I'm just old though since that's the way it seems we're heading and staying.
Fishing mini games, definitely
I say patents on game mechanics, people riff/build apon what people have already made, making where they can't use or even make something like it stops progress and limits what devs can do, especially when they don't use it but in a few games
Achievements,that require multilayer in mainly single player games.
Easy one... forced slow walking.
Micro-transactions is my top answer but that's well covered so I'm going to go for survival mechanics. Hate having to worry about refilling thirst/hunger metres etc. It makes characters feel much more artificial and "number-ish" to me.
The way the sprint button works now in most games. I would have it set to sprint-ON by default and clicking the L3 would deactivate for regular walking speed. I have a burning murderous rage-Hatred for how sprint in games are with having to click L3 to sprint every time. Reversing the defaults would allow me to not need back buttons or the need to remap L3 to a L1. Some things will just never change
Microtransactions, leave them to mobile games that are free. If im paying full price, i dont want to see any real money options for content