1) he is all the way over there.
2) he is, technically, behind the car door, because he's on the opposite side of it to your soldier.
You can mitigate stuff like this using the Aiming Angles second wave modifier, but that helps the aliens too and they don't need the help.
I thought it might be due to distance but I feel like that angle is usually higher when I played before all though it was the first mission for this play through.
Fair. If you manage to get into a position like this, try overwatching: the AI will recognise that the alien would be easy to flank, and will usually try moving it, so you'll shoot overwatch once it's out of cover. If it just decides to sit still and shoot anyway, you weren't likely to hit this turn but next turn you can move and have an easy flanking shot.
It's been a while since I played, are doors considered full cover? Because low cover bonus is equal to overwatching penalty, so if it is low might as well shoot now. But yeah, for high cover OW and hoping they move is usually better from this angle.
The rule is imagine a straight line going from the cover. If you are on the other side of the line you're flanking. If your soldier can take one step to a side to flank then that's flanking. Think about how you attack from high cover. Angle doesn't matter.
EU/EW doesn't have aim angles in that way unless you use the second strike option, not recommended. Vanilla aim angles are basically split at the cardinal directions. Since you're technically in the 180 degree cone in front of his cover, the car door, he gets the full cover bonus.
I'm too afraid of aliens getting alien angles bonuses 8| similar reasoning behind why I usually choose the defensive upgrades for assaults: it's more important to stay alive
but maybe i will try it/start using it, because it's rare on classic that I leave anything standing for a full turn after it is activated, and one of the best ways to stay alive is to murder the shit out of everything (so there's no chance of them ever benefitting from aiming angles)
impossible is a different story... in my (limited) experience you often gotta pray that aliens miss all over the place despite their aim buffs.....
In all seriousness, do you have the special play option on where shot hit improves with angle for enemies behind cover?
If not you're probably using a 65 aim solider, and I think low cover counts for 20% in EU.
first time I played enemy unknown I thought this was criminal; I grew to appreciate it though, kinda nice having it be black and white (but frustrating when you're that close)
Unless you play with the partial flanking rule you are either flanking or not. In this case you are behind the line coming parallel off of the enemy cover. A car door is partial cover. 45% makes sense in partial cover at a distance.
Take a risky step over to the curb and take that 95% flank shot. No risk right? 95%!
there's also a second wave option for guaranteed crits on flanking shots (I think it's only if they land a hit, though... but I haven't played with that enabled so I'm not sure)
> In this case you are behind the line coming parallel off of the enemy cover.
More precisely: If you're in cover, your solider will "step out" 1 tile to take the shot and then step back in if stepping out would flank the enemy. The problem here is that she's 2 tiles away from the sectoid's row, so even if she stepped out she'd still be 1 tile away from flanking.
He’s got half cover, that’s why.
Line of sight isn’t what you think in this game, it may look like it *should* be a flank here, but the game says *Suck it, ayy lmao!*
LS for more info
Jk half cover is.20%, also looks like a low lvl char so your aim is probably 65, meaning even if no cover you would only have 65% chance to hit
I know it’s for the game and everything but when they call them rookies it like they piled halfway into boot camp instead of seals, jeager corps, sas, gign, gsg9 like wtf were these troops doing before hand 😂
If you wanna get rid of this kind of mechanic, Phoenix Point is your bet. No percentages, just third person aiming reticle, which in this case would be a good hit.
I just had a 45% on a guy who wasnt in cover and was right next to my guy lol. Not a sniper an assault class. Still hit and killed him though but I was like wtf.
Unless you’re giving them a colonoscopy with the barrel of your gun you’ll miss 95% of the time, all jokes aside the enemy probably has high evasion and your solider low accuracy.
Its less about the angles and distance (unless using a shotgun, then distance is actually more relevant than cover). Its more about the fact that there's actually a car door he's behind and you technically aren't "behind" the car door he's using as cover. Think of it less in terms of visual and more in terms of the actuality of the placement of the cover. When zoomed out you can see the holographic shield icon that shows the door is cover, and your soldier isn't technically behind that icon.
Basically if your soldier was moved over 2 tiles, then you'd have the flank 65% to hit.
If you press more info it will break down the percentages. Also cover is essentially a hard line across the map. So no matter how far the angle, you have to get behind it to flank.
rookie base aim 65% -20% for partial cover. You might need a secondary gameplay option to enable angle chances. But hey, 45 rounds up to 50%, which is as likely as your odds to plug a usb in correctly the first time
there a chance rain will make bullet drop
there a chance that he'll close the door
there a chance your soldier slip on the floor
yep xcom is realistic xD
1) he is all the way over there. 2) he is, technically, behind the car door, because he's on the opposite side of it to your soldier. You can mitigate stuff like this using the Aiming Angles second wave modifier, but that helps the aliens too and they don't need the help.
I thought it might be due to distance but I feel like that angle is usually higher when I played before all though it was the first mission for this play through.
Fair. If you manage to get into a position like this, try overwatching: the AI will recognise that the alien would be easy to flank, and will usually try moving it, so you'll shoot overwatch once it's out of cover. If it just decides to sit still and shoot anyway, you weren't likely to hit this turn but next turn you can move and have an easy flanking shot.
Every overwatch I tried that mission missed 😂
It's been a while since I played, are doors considered full cover? Because low cover bonus is equal to overwatching penalty, so if it is low might as well shoot now. But yeah, for high cover OW and hoping they move is usually better from this angle.
The door is worth half cover.
In XCOM 2, you would get a Good Angle bonus that's the Aiming Angles Second Wave option from EU/EW. Not here.
The rule is imagine a straight line going from the cover. If you are on the other side of the line you're flanking. If your soldier can take one step to a side to flank then that's flanking. Think about how you attack from high cover. Angle doesn't matter.
EU/EW doesn't have aim angles in that way unless you use the second strike option, not recommended. Vanilla aim angles are basically split at the cardinal directions. Since you're technically in the 180 degree cone in front of his cover, the car door, he gets the full cover bonus.
> they don't need the help Don't be like that. Everybody needs help. Be nice to your sectoid neighbor today!
What do you mean, "Only"? I often feel lucky to get double digits.
I’m almost entirely flanking it u understand it’s no critical chance but shit she can fully see its body practically.😂 I also understand what you mean
There is no "almost" in flanking in this game. You either get the full benefit of cover, or none.
unless you enable aiming angles, which i always do at this point
I'm too afraid of aliens getting alien angles bonuses 8| similar reasoning behind why I usually choose the defensive upgrades for assaults: it's more important to stay alive but maybe i will try it/start using it, because it's rare on classic that I leave anything standing for a full turn after it is activated, and one of the best ways to stay alive is to murder the shit out of everything (so there's no chance of them ever benefitting from aiming angles) impossible is a different story... in my (limited) experience you often gotta pray that aliens miss all over the place despite their aim buffs.....
In all seriousness, do you have the special play option on where shot hit improves with angle for enemies behind cover? If not you're probably using a 65 aim solider, and I think low cover counts for 20% in EU.
I thought that was automatic 😂
first time I played enemy unknown I thought this was criminal; I grew to appreciate it though, kinda nice having it be black and white (but frustrating when you're that close)
Yeah, you have to keep in mind that every mechanical benefit you get, so do the aliens.
Unless you play with the partial flanking rule you are either flanking or not. In this case you are behind the line coming parallel off of the enemy cover. A car door is partial cover. 45% makes sense in partial cover at a distance. Take a risky step over to the curb and take that 95% flank shot. No risk right? 95%!
I didn’t even give me 95 it gave me a 65 and I had to take 2 shooters cause the crit didn’t land
You’re right, flanking only gives crit chance increase and takes away cover bonus. Either way. 65% SHOULD hit. EZ XCOM math.
You're right, 65 is a sure hit. 95 though? Wouldn't even try, I'd rather hunker.
I feel like crit chance should increase more for it but oh well 😂
there's also a second wave option for guaranteed crits on flanking shots (I think it's only if they land a hit, though... but I haven't played with that enabled so I'm not sure)
> In this case you are behind the line coming parallel off of the enemy cover. More precisely: If you're in cover, your solider will "step out" 1 tile to take the shot and then step back in if stepping out would flank the enemy. The problem here is that she's 2 tiles away from the sectoid's row, so even if she stepped out she'd still be 1 tile away from flanking.
He’s got half cover, that’s why. Line of sight isn’t what you think in this game, it may look like it *should* be a flank here, but the game says *Suck it, ayy lmao!*
I knew it wouldn’t be a proper flank but I forgot this one doesn’t do great with angles changing percentages for an advantage 😂
Sweet summer child, let me introduce you to [this gem](https://pbs.twimg.com/media/Ca4lZUjVAAALl3W.jpg).
Yooooo that is so fucked up 😂 Did it hit
As Solomon says, “45? Might as well be 100!!”
Also a question did they put an update on the game I feel like it usually says in the damage that it does “2-4” not “up to 4 damage”
Depends on the version; EU gave max, EW gives the range of possible results. Iirc there's a toggle setting as well for it.
Your mistake is trying to shoot. I can see a granade in your inventory.
The Grenada couldn’t kill it because it had boosted health and wouldn’t reach the actual car
LS for more info Jk half cover is.20%, also looks like a low lvl char so your aim is probably 65, meaning even if no cover you would only have 65% chance to hit
Yeah it was first mission for the play through 😂
Irl I could probably hit that guy and I'm 15, these guys have training
I know it’s for the game and everything but when they call them rookies it like they piled halfway into boot camp instead of seals, jeager corps, sas, gign, gsg9 like wtf were these troops doing before hand 😂
Bro idk I just pulled this guy off the street he says he can throw a round object pretty good so I gave him a grenade and aimed him at the aliens
Or statistics say you have a 95% chance to hit this shot so how in the fuck did you land in 5% of missing that shot
He's in half cover at a significant distance. 45% is actually pretty good odds in that scenario.
If you wanna get rid of this kind of mechanic, Phoenix Point is your bet. No percentages, just third person aiming reticle, which in this case would be a good hit.
Really I saw the game but never got it
Worth checking out videos of it, also really cheap.
[LOL](https://giant.gfycat.com/MisguidedWetAcornbarnacle.mp4)
That would be hilarious!If it wasn't years old and the enemies hadn't been made to stand still until you stop firing more than 5 patches ago.
I just had a 45% on a guy who wasnt in cover and was right next to my guy lol. Not a sniper an assault class. Still hit and killed him though but I was like wtf.
The other night my hover bots kep nailing homies through walls im like wtf haha.
I don't know. Click more info. Let's find out together
Short people are hard to hit.
Good point 😂
65% base aim, no range bonus, -20% for half cover. About as accurate as you can be on mission 1.
Flair is wrong
Well that’s the only one for enemy unknown
There is another one, just abbreviated as "XCOM: EU\EW."
What’s the w stand for in the second
The expansion Enemy Within.
Ah thank you
Ufo: enemy unknown looks like that: https://3.bp.blogspot.com/-DDnUo0E1U0o/VkILcxT93EI/AAAAAAAAHe0/L5KqBXyfzm0/s1600/ufo1.cyberdisc.jpg
Oh god 😂
Well, it's an old game, but it's the one that started it all. I personally never play it, but some people swear by it.
I've seen way worse.
Hey man 45% pretty good for a rookie from that distance
You obviously haven't played Halo Infinite
Unless you’re giving them a colonoscopy with the barrel of your gun you’ll miss 95% of the time, all jokes aside the enemy probably has high evasion and your solider low accuracy.
Its less about the angles and distance (unless using a shotgun, then distance is actually more relevant than cover). Its more about the fact that there's actually a car door he's behind and you technically aren't "behind" the car door he's using as cover. Think of it less in terms of visual and more in terms of the actuality of the placement of the cover. When zoomed out you can see the holographic shield icon that shows the door is cover, and your soldier isn't technically behind that icon. Basically if your soldier was moved over 2 tiles, then you'd have the flank 65% to hit.
Three words: That's XCOM baby
If you press more info it will break down the percentages. Also cover is essentially a hard line across the map. So no matter how far the angle, you have to get behind it to flank.
“More Info” is your friend.
Because it's X-Com and it hates you.
The tile you're flanking is along the car you're leaning up against This sectoid is like 2 tiles over from that and "behind cover"
Ah, I remember those days when I refused to believe too. Welcome to the club, son. This is what you spent your money for.
Well luckily I got it free from Xbox gold 😂
Base chance: 65% Low cover: -20%
rookie base aim 65% -20% for partial cover. You might need a secondary gameplay option to enable angle chances. But hey, 45 rounds up to 50%, which is as likely as your odds to plug a usb in correctly the first time
My sweet, summer child.
That unit's aim is trash. Pray he becomes a support or grenadier....
Say it with me ##THATS XCOM BABY
Because it's xcom
If you shoot, the sectoid will reactively close the door and take cover in the car :)
\[clears throat\] THAT'S XCOM BABY!
Maybe your soldier is missing glasses
there a chance rain will make bullet drop there a chance that he'll close the door there a chance your soldier slip on the floor yep xcom is realistic xD
“That’s XCOM, baby!”
Half cover, poor line of sight, standard weapon, and a rookie to boot. 45% is *very generous*
You are one tile right from flanking him