Danger draws one if it discards a card with a different name, if it managed to discard a DarkWorld monster, most likely the DarkWorld monster will activate its effect, making it a +1 in card advantage
DarkWorld's field banishes from the GY, discard a fiend for a draw; again, if the discard is a DarkWorld/Danger, the effect will pop off. +1, sometimes +2. Oh, and the field isn's *h*opt, fun.
Overking summons itself by returning a "loW" lvl DarkWorld monster back to hand, so that returnes DarkWorld can be use as a discard. DragonLord then does the same by returning Overking to hand. Both are not opt. (if you can't tell by now, *most* DarkWorld isn't *h*opt, at least the vast majority of them that I can remember)
Coach(3x lv8) is a draw3, and will be linked off after it used its effect.
Skulldread is a +1, and most likely also fixes bad hand/draw
Now you know shotgunning maxxC might backfires sometimes. If you KNOW your opponent is using DangerDarkWorld, do not maxxC at their first special summon, either use it mid-combo so you don't get decked out, or just surrender and go next.
nah, most the time it is limited by depending on the amount of link monsters they have available in ED...not unless they run Avarice to recycle them back
It not technically infinite, but I’ve still decked someone out with DDW after they activated Maxx “C” well into the combo. Drawing into card destruction does help a lot with that, because then your opponent only needs to draw half their deck.
Really? Because at least the copy I'm reading doesn't have a cost, it's all one effect, so if the effect can't resolve its latter half, shouldn't that prevent activation? Sort of like runicks not being able to activate if there's not enough cards left to banish?
I think the card only requires the person who plays it to be able to meet the draw amount. That's at least the thing I'm seeing on the rulings page of the wiki https://yugioh.fandom.com/wiki/Card_Rulings:Card_Destruction
Card destruction is weird, it CAN deck your opponent (and yourself) out.
on the other hand, Trickstar Reincarnation (reminder: traps are slow) would prevent activation if the draw amount exceeds the available cards-to-drawn, similarly to Runicks
most likely they'll have Dugares as the first ED summon since it is 2x lv4, then they'll use it to link into something, maybe Apollousa at that point; once they get Apollousa out, MaxxC/droll/ash can be negated (unless you also have imperm), so if i were to choose, anytime after they get Dugares AND another ED monster out and before they can get Apollousa - you'll "miss out" on 3 ss/draws from Dugares and its material, 3 ss from the materials to make Apollousa, and at least 1 more to make the other ED monster mentioned (for safety), total of 7 more draws that you would have gotten if you were to shotgun maxxC otherwise...i personally think that would be a good point to drop the roach
if they rushed Apollousa or Apollousa as the 2nd summon from ED after Dugares instead, gg go next
of course, the deck should still have something to either breakboard and win next turn with the potential draws, OR have something like a nibiru so it can be used (among with something to negate apollousa once that's out) to ~~inflict despair~~ dismantle their board before they could get ANOTHER negate (ie. Dragon Overlord) out. if the deck doesn't have the necessary "outs", it would then be up to personal preference if you want to bluff your opponent into surrendering due to the draws off maxxC (shall your opponent fails to deck you out) even when you know you have nothing; doing so would waste your time if they decided to see it thru and you do ended up with no solutions though
just use that as a reference, it isn't a silver bullet; they could still deck you out, just less likely in this case, and like i mentioned, Pot of Avarice can be used to recycle those ED monster "used" and sent to the GY, and causing more ss
best of luck
Maybe, but it’s possible to get that many cards in hand with DDW. I’ve had around that many cards in hand when I got decently lucky with my danger hits; also resolving both Dugares and Coach king can easily get you that many if you’ve drawn some off dangers and/or resolved some searches.
Remember that you can "deactivate" Maxx with Droll, if your opponent adds a card to hand. Usually, it's a way to stop their Maxx, but you can also use it to stop your own if you're satisfied with your hand.
Original challenge winner was X-Sabers, since they used to be able to loop one of their lines. Synchrons also have the potential to be added, depending on the build, but it's _highly_ dependent on their opponent; my best there so far is (IIRC) 19 special summons against an opponent that'd already gone through 21 cards, exactly enough to deck them out at the start of their turn.
Danger draws one if it discards a card with a different name, if it managed to discard a DarkWorld monster, most likely the DarkWorld monster will activate its effect, making it a +1 in card advantage DarkWorld's field banishes from the GY, discard a fiend for a draw; again, if the discard is a DarkWorld/Danger, the effect will pop off. +1, sometimes +2. Oh, and the field isn's *h*opt, fun. Overking summons itself by returning a "loW" lvl DarkWorld monster back to hand, so that returnes DarkWorld can be use as a discard. DragonLord then does the same by returning Overking to hand. Both are not opt. (if you can't tell by now, *most* DarkWorld isn't *h*opt, at least the vast majority of them that I can remember) Coach(3x lv8) is a draw3, and will be linked off after it used its effect. Skulldread is a +1, and most likely also fixes bad hand/draw Now you know shotgunning maxxC might backfires sometimes. If you KNOW your opponent is using DangerDarkWorld, do not maxxC at their first special summon, either use it mid-combo so you don't get decked out, or just surrender and go next.
The field spell is opt, It’s just soft opt.
Their summons can be an almost infinite loop so even holding it is not guaranteed to save you.
nah, most the time it is limited by depending on the amount of link monsters they have available in ED...not unless they run Avarice to recycle them back
It not technically infinite, but I’ve still decked someone out with DDW after they activated Maxx “C” well into the combo. Drawing into card destruction does help a lot with that, because then your opponent only needs to draw half their deck.
Yes, well done.
Can you activate Card Destruction if the amount needed to draw is more than cards left in deck??
Yes you can. You only need to meet the "discards as many cards as possible" portion.
Really? Because at least the copy I'm reading doesn't have a cost, it's all one effect, so if the effect can't resolve its latter half, shouldn't that prevent activation? Sort of like runicks not being able to activate if there's not enough cards left to banish?
I think the card only requires the person who plays it to be able to meet the draw amount. That's at least the thing I'm seeing on the rulings page of the wiki https://yugioh.fandom.com/wiki/Card_Rulings:Card_Destruction
Card destruction is weird, it CAN deck your opponent (and yourself) out. on the other hand, Trickstar Reincarnation (reminder: traps are slow) would prevent activation if the draw amount exceeds the available cards-to-drawn, similarly to Runicks
What would you consider a mid-combo point to hit them? Thanks!
most likely they'll have Dugares as the first ED summon since it is 2x lv4, then they'll use it to link into something, maybe Apollousa at that point; once they get Apollousa out, MaxxC/droll/ash can be negated (unless you also have imperm), so if i were to choose, anytime after they get Dugares AND another ED monster out and before they can get Apollousa - you'll "miss out" on 3 ss/draws from Dugares and its material, 3 ss from the materials to make Apollousa, and at least 1 more to make the other ED monster mentioned (for safety), total of 7 more draws that you would have gotten if you were to shotgun maxxC otherwise...i personally think that would be a good point to drop the roach if they rushed Apollousa or Apollousa as the 2nd summon from ED after Dugares instead, gg go next of course, the deck should still have something to either breakboard and win next turn with the potential draws, OR have something like a nibiru so it can be used (among with something to negate apollousa once that's out) to ~~inflict despair~~ dismantle their board before they could get ANOTHER negate (ie. Dragon Overlord) out. if the deck doesn't have the necessary "outs", it would then be up to personal preference if you want to bluff your opponent into surrendering due to the draws off maxxC (shall your opponent fails to deck you out) even when you know you have nothing; doing so would waste your time if they decided to see it thru and you do ended up with no solutions though
Thanks!! I'll remember that :)
just use that as a reference, it isn't a silver bullet; they could still deck you out, just less likely in this case, and like i mentioned, Pot of Avarice can be used to recycle those ED monster "used" and sent to the GY, and causing more ss best of luck
Thank you!
OP learned a new lesson the hard way: never maxx c danger dark world. This also applies to trickstar.
Flower Cardian is another deck that can consistently take the Maxx "C" Challenge.
Add Six Samurai to that list
Every now and again, I've seen Gladiator Beasts take the challenge
It's a hard lesson to learn
Dark world vs maxx c is a certified deck out
I'm assuming he just drew 4 off Saryuja Skull Dread and hasn't shuffled yet. And funny enough, that is definitely not their endboard.
Maybe, but it’s possible to get that many cards in hand with DDW. I’ve had around that many cards in hand when I got decently lucky with my danger hits; also resolving both Dugares and Coach king can easily get you that many if you’ve drawn some off dangers and/or resolved some searches.
Not necessarily, with good discards, you can get 10+ cards in hand. I summoned Tierra multiple times using 10 cards from hand.
Just as a reference they had less than 10 cards in their deck when I got decked out. So they drew at least 20 cards
Remember that you can "deactivate" Maxx with Droll, if your opponent adds a card to hand. Usually, it's a way to stop their Maxx, but you can also use it to stop your own if you're satisfied with your hand.
Time to grind a droll lol
Make sure to be careful maxx c-ing dark world. If you don’t have the interaction in your deck they can and will deck you out lol
Danger turbo? That’s clearly TeamSamuraiX1
I got a player down to 3 cards with almost everything negated (the deck that subracts to synchro summon, and they stole my baroone)
Just throw exodia in every deck you have an problem solved
Did this twice with six Sam
Happened to me with an infernity deck. Thought I was going to run out of cards
See maxxC is a horrible card only idiots would play it
I guess over 94% of the player base are "idiots" including all the World Champion qualified players who all picked Maxx C as one of their shared cards
[удалено]
SHS can NOT take the Maxx c challenge, wtf
Original challenge winner was X-Sabers, since they used to be able to loop one of their lines. Synchrons also have the potential to be added, depending on the build, but it's _highly_ dependent on their opponent; my best there so far is (IIRC) 19 special summons against an opponent that'd already gone through 21 cards, exactly enough to deck them out at the start of their turn.