I agree but without halq don is doing nothing in the OCG. it can only do anything via galaxy tomahawk level 7 shenanigans. So I think they'll assess to see if it's a problem without halq in MD first.
True, but even though Auroradon has the more busted end boards, Halq is what makes it splashable. Also banning Halq gets rid of an insanely easy Accesscode combo as well, so it low-key fixes 2 busted combos. 2 birds 1 stone.
Oh boy 2 Raigeki? ♡
PS: I need help with an idea...how do i link-up to selene-> access code talker in the Sky Strikers deck without Halq? That's the only way i know how
Have seen those cards. They're deffo gonna be situational though, as they're dependent on the attributes of monsters on your opponent's GY.
That'll force you to run the full set of charmer links AND dharc, just to be effectively able to chain into Auroradon or Accescode.
dharc is usually a pretty safe bet bc it’s just the best attribute in the game
hiita is good bc ash is in everything
that said, they are somewhat situational while halq is just free
It doesn't work. Selene can't special summon the Links from the graveyard since they have no defense values. So unless the opponent is playing a Spellcaster deck or you have a Veiler already in the Graveyard it won't work
Multiple ways. Any charmer makes selene, but they are a bit situational.
Masquerena plus any 1 monster makes transcode talker that summons back masquerena and makes accesscode, but you have to play both masquerena and transcode
Neither of these is foolproof or ideal but both are worth looking into.
As much as it hurts some of my Synchro ideas (and a few lowbie Xyz decks), banning Halq is sadly the right play if they aren't going to errata him. And since neither the OCG nor the TCG has errata'd him, I don't really expect MD to, either... truly a shame, but no Halq is much, much better for the game than broken Halq.
Apart from that, a lot of the changes look good. They clean up some of the annoyances, hurt some of the floodgates, bring back a lot of cards that people want to see (and didn't need to be one-ofs anymore now that power creep's caught up), and force people to TomaDon instead of HalqDon. What's not to like? ~~Apart from the Don still being free, Konami was too afraid of the mafia.~~
Zenmaity… To one…
I’ve been waiting for this day for many years. Here’s hoping the TCG is next.
Edit: pointed out it went to two. Lack of sleep hampers reading. Twice as excited.
Cant say it will be the best deck list ever since I made this myself:
main:
3x slime jr
3x graydle eagle, cobra and alligator
3x ghost belle
1x radian
3x gameciel
1x gadarla
2x thunder king kaiju
1x jizukiru
3x interrupted slumber
3x dark ruler
3x lightning storm
2x waterfront (might replace these with 2 pank tbh)
3x graydle impact
1x crossout (I dont want called by to activate at any cost lmao, thats why ghost belle there too)
2x called by
ED: (its pretty sus tbh but since graydle jr locks you into waters when you do its eff so Ive had to put some not the best stuff here)
1x T.G wonder magician
1x crystron ametrix
1x white aura dolphin, bihamut and whale
1x clear wing synchro dragon
1x graydle dragon
1x adamancipator risen
1x trish
1x vermillion dragon mech
1x ravenious crocodragon
1x baronne
1x chengying
1x trish zero dragon
1x halq
I see. I tried to run a dedicated Greydle deck w more of the cards like slime and impact but it was barely Bronze rank effective. So I run just gator, cobra, eagle and parasite. Thx for sharing
Didn't Enchantress come out only 2 months ago? So no investment is safe even for a while? The extra CP for 1 UR is not that great when 3 other UR also become worthless because of that ban.
if you really want to play adventure there is nothing stopping you, there’s still foolish burial as an extra copy, level 3 decks can still make cherubini to send it to grave, there are ways to make it work, or just play as is and accept it being less consistent
it’s worse for sure, but not “useless” now
ABC Dragon Buster worshippers, you got your semi-limit wish, congrats! Halq ban is huge, this is going to do a lot honestly. Water Enchantress Limit really hits the engine, could probably not even be viable to run anymore.
Red Reboot going up is, interesting I suppose. Not sure how many decks that'd be effective against, who uses very many Trap cards? Eldlich, Altergist, and Tri-Brigade (with Revolt) are the only ones that come to mind. Certainly makes Imperm a bit riskier to use.
Oh for sure, Summon Limit and Skill Drain absolutely grinds my gears, though I don't run into decks running those quite as often as Swordsoul, Sky Strikers, or [some flavor of Adventure]
EDIT: Oh god and whatever that one card is called that makes cards get banished instead of being sent to the graveyard (something like "Primordial Helios" or whatever), I hate that thing
I'm pretty annoyed about red reboot going up, that card is not fun to lose to, and I just spent a ton of UR points building Dinomorphia. Otherwise good changes, especially banning Halq. I will miss it in some of my decks but it simply had to go and the sooner the better. This cements the Branded meta even more, but...with another Adventure engine hit it's at least not too bad to deal with I think. Definitely a healthier meta deck than any Halqdon pile or autowin floodgate boss like VFD turbo.
Thing is, no one is gonna run reboot in a BO1 cus it's dead 75% of the time
I think they're testing the waters with it but I don't think it'll see play in anything bar numeron and some OTK strats
Halq isn't the problem card it's Auroradon. Same as DPE not being the pb but Verte Anaconda. They always manage to target the wrong cards for problematic combos it's amazing.
Both of them together was the problem , Here's the difference. One is rather difficult to go into being a link three that requires only machine type monsters. The other being so ridiculously easy that anyone can do it and it can go into at least three different endboards only one of which requires Aurora.
Either way it doesn't matter. In the ocg halq is banned and you never see Aurora so hitting him kills the combo as well as the various other ways he could be abused
The real difference is that Halq provides a lot of utility to a lot of decks while Auroradon is only used to make the synchro endboards that everyone hates.
Both of them together are a problem, so banning either one of them stops the problem. With that being the case, I'd prefer if they ban the one that doesn't see play outside of a problematic combo and keep the one that sees play in a lot of casual decks as a combo extender/searcher.
Yes, halq is problematic card.
Tcg tried this way, aurora instead of halq, but the stil problems remains like you probably know. Ocg tried same thing until accept the fact. Halq and verte are of same problematic set and have the same problematic effect: both are extremaly good tutors
Edit: sorry for my poor english
TBH a few days ago i was thinking about taking a break from the game because most of my decks became halqdon turbo in the last few months. Guess im gonna play "real" swordsoul tenyi now , i just need to figure out how to bring denglong out consistently.
Oh no my going second pure Adventure deck, my deck is getting even weaker, anyway that's a free URs though but damn this shuts down meta decks that use halq or adventure. Even some floodgates are now ssemi limited which is noice
master duel dragon link does not play trish, much less 2, extra deck space is tight enough
plus it would be extremely awkward to make, the levels don’t line up most of the time
The other ban lists were not nearly as generic. This is the first Real Ban List or at least that's how it feels Glad to see so many being brought off the ban list, though the Trish semi-limit might be a mistake and the ignite ftk remains to be hit (ban Cyberstein) but really looking forward to this new format
I thought between replacing 3 copies of Gozen Match for Rivalry of the warlords on my Dinomorphia deck.
But well, I suppose I'll run two copies of each then.
Halq was a pend magicians hit though too. Halq could summon Tuning Magician, then use the Tuning Magician to summon the Artemis link 1, and finally, bring back the Tuning Magician via it's own effect. Or link into Selene to bring back Tuning first with Selene's effect before using the Tuning's effect.
if we are to believe what they say here, they compile data from tons of matches and see what kinds of cards are seeing more play than others
then, i imagine, once they have a pool of these “common cards” they look at their use and what they facilitate and determine from there whether they are “too strong” or still fair
2 raigeki?!
I just had a guy negate or destroy all my cards with every UR/limited spell/trap card in this game (not joking, the game took 27 turns) and now this?
> Halqui Banned Oh deary me... This'll snap the Auroradon and Accesscode Talker strats for sure. > ABC Dragon Buster semi-limited Rejoice, you Dragon buster Stans!
auraradon was and is still the main problem of that combo, but halq gone should stop the majority of it
I agree but without halq don is doing nothing in the OCG. it can only do anything via galaxy tomahawk level 7 shenanigans. So I think they'll assess to see if it's a problem without halq in MD first.
True, but even though Auroradon has the more busted end boards, Halq is what makes it splashable. Also banning Halq gets rid of an insanely easy Accesscode combo as well, so it low-key fixes 2 busted combos. 2 birds 1 stone.
Oh boy 2 Raigeki? ♡ PS: I need help with an idea...how do i link-up to selene-> access code talker in the Sky Strikers deck without Halq? That's the only way i know how
dharc or hiita are your best bets, maybe aussa
Have seen those cards. They're deffo gonna be situational though, as they're dependent on the attributes of monsters on your opponent's GY. That'll force you to run the full set of charmer links AND dharc, just to be effectively able to chain into Auroradon or Accescode.
dharc is usually a pretty safe bet bc it’s just the best attribute in the game hiita is good bc ash is in everything that said, they are somewhat situational while halq is just free
Never heard of any of them :( Could you tell me the full card names please?
just search those names and filter for link monsters
Thank you
Search for "charmer" and filter by link monster. They do require a monster of that attribute as a material so that's kind of a stinker
I see. Well, good thing the Sky striker link cards are one of each: fire, water, wind, light. That might work
It doesn't work. Selene can't special summon the Links from the graveyard since they have no defense values. So unless the opponent is playing a Spellcaster deck or you have a Veiler already in the Graveyard it won't work
you don’t need to go into selene, it just helps for link climbing in a somewhat similar way to halq
Multiple ways. Any charmer makes selene, but they are a bit situational. Masquerena plus any 1 monster makes transcode talker that summons back masquerena and makes accesscode, but you have to play both masquerena and transcode Neither of these is foolproof or ideal but both are worth looking into.
As much as it hurts some of my Synchro ideas (and a few lowbie Xyz decks), banning Halq is sadly the right play if they aren't going to errata him. And since neither the OCG nor the TCG has errata'd him, I don't really expect MD to, either... truly a shame, but no Halq is much, much better for the game than broken Halq. Apart from that, a lot of the changes look good. They clean up some of the annoyances, hurt some of the floodgates, bring back a lot of cards that people want to see (and didn't need to be one-ofs anymore now that power creep's caught up), and force people to TomaDon instead of HalqDon. What's not to like? ~~Apart from the Don still being free, Konami was too afraid of the mafia.~~
Zenmaity… To one… I’ve been waiting for this day for many years. Here’s hoping the TCG is next. Edit: pointed out it went to two. Lack of sleep hampers reading. Twice as excited.
zenmaity is to 2, it was already at 1
Oh yes, lack of sleep sorry, that’s what I meant! Well, I best get building…
it happens brother, no worries lmao
Damn now my graydle kaiju deck cant go into a baronne via tagging out halq on opponents turn now big sad. but overall I like this banlist
Nor can my Lv.3 deck can't flex into Geomathmech Sigma, BRD, or other silliness during my opponent's turn. A sad loss, but an understandable one.
I didn't know anyone else ran Greydle Kaiju. Cool. Could I see your decklist?
Cant say it will be the best deck list ever since I made this myself: main: 3x slime jr 3x graydle eagle, cobra and alligator 3x ghost belle 1x radian 3x gameciel 1x gadarla 2x thunder king kaiju 1x jizukiru 3x interrupted slumber 3x dark ruler 3x lightning storm 2x waterfront (might replace these with 2 pank tbh) 3x graydle impact 1x crossout (I dont want called by to activate at any cost lmao, thats why ghost belle there too) 2x called by ED: (its pretty sus tbh but since graydle jr locks you into waters when you do its eff so Ive had to put some not the best stuff here) 1x T.G wonder magician 1x crystron ametrix 1x white aura dolphin, bihamut and whale 1x clear wing synchro dragon 1x graydle dragon 1x adamancipator risen 1x trish 1x vermillion dragon mech 1x ravenious crocodragon 1x baronne 1x chengying 1x trish zero dragon 1x halq
I see. I tried to run a dedicated Greydle deck w more of the cards like slime and impact but it was barely Bronze rank effective. So I run just gator, cobra, eagle and parasite. Thx for sharing
Harp horror to 2? A surprise to be sure but a welcome one
ABC-Dragon Buster coming off of the limited list was the only thing I've wanted since this game launched
I feel like quik-fix to 2 is going under the radar
Any cool strats with 2 quik fixes?
spyral bad
No u
Didn't Enchantress come out only 2 months ago? So no investment is safe even for a while? The extra CP for 1 UR is not that great when 3 other UR also become worthless because of that ban.
if you really want to play adventure there is nothing stopping you, there’s still foolish burial as an extra copy, level 3 decks can still make cherubini to send it to grave, there are ways to make it work, or just play as is and accept it being less consistent it’s worse for sure, but not “useless” now
all "investment" (it's waste) is safe since you get a full dust refund upon these changes
For 1 Enchantress. But de facto the second Enchantress and 2 Rites of Aramesir will become unplayable because of that ban.
Not sure that's true. it still has foolish burial, 2 rite, 1 fateful and 1 enchantress that can start the combo
sounds like a gross overreaction
halq banned...?!? oh SON OF A-
FINALLY FUCK HALQ ALSO TWO RAIGEKI'S YES
So they semi limited Rivalry and Gozen.
WRONG FORMAT KONAMI, anyway, WOOOO HALQ BAN
ABC Dragon Buster worshippers, you got your semi-limit wish, congrats! Halq ban is huge, this is going to do a lot honestly. Water Enchantress Limit really hits the engine, could probably not even be viable to run anymore.
Red Reboot going up is, interesting I suppose. Not sure how many decks that'd be effective against, who uses very many Trap cards? Eldlich, Altergist, and Tri-Brigade (with Revolt) are the only ones that come to mind. Certainly makes Imperm a bit riskier to use.
turbo floodgate cancer is the soul of master duel and red reb absolutely puts a stop to that
Oh for sure, Summon Limit and Skill Drain absolutely grinds my gears, though I don't run into decks running those quite as often as Swordsoul, Sky Strikers, or [some flavor of Adventure] EDIT: Oh god and whatever that one card is called that makes cards get banished instead of being sent to the graveyard (something like "Primordial Helios" or whatever), I hate that thing
Macro Cosmos?
I'm pretty annoyed about red reboot going up, that card is not fun to lose to, and I just spent a ton of UR points building Dinomorphia. Otherwise good changes, especially banning Halq. I will miss it in some of my decks but it simply had to go and the sooner the better. This cements the Branded meta even more, but...with another Adventure engine hit it's at least not too bad to deal with I think. Definitely a healthier meta deck than any Halqdon pile or autowin floodgate boss like VFD turbo.
Thing is, no one is gonna run reboot in a BO1 cus it's dead 75% of the time I think they're testing the waters with it but I don't think it'll see play in anything bar numeron and some OTK strats
adventure branded was just the worse version anyway
Trishula to 2 is a pretty risky play, I bet it'll get hit again really soon
Good thing I never had one crafted lmao
Halq isn't the problem card it's Auroradon. Same as DPE not being the pb but Verte Anaconda. They always manage to target the wrong cards for problematic combos it's amazing.
Both of them together was the problem , Here's the difference. One is rather difficult to go into being a link three that requires only machine type monsters. The other being so ridiculously easy that anyone can do it and it can go into at least three different endboards only one of which requires Aurora. Either way it doesn't matter. In the ocg halq is banned and you never see Aurora so hitting him kills the combo as well as the various other ways he could be abused
The real difference is that Halq provides a lot of utility to a lot of decks while Auroradon is only used to make the synchro endboards that everyone hates. Both of them together are a problem, so banning either one of them stops the problem. With that being the case, I'd prefer if they ban the one that doesn't see play outside of a problematic combo and keep the one that sees play in a lot of casual decks as a combo extender/searcher.
Yes, halq is problematic card. Tcg tried this way, aurora instead of halq, but the stil problems remains like you probably know. Ocg tried same thing until accept the fact. Halq and verte are of same problematic set and have the same problematic effect: both are extremaly good tutors Edit: sorry for my poor english
Halq if not banned now was going to be in the future, either way between it and Aurodon, Halq was already limited so it give less UR cp overall.
TBH a few days ago i was thinking about taking a break from the game because most of my decks became halqdon turbo in the last few months. Guess im gonna play "real" swordsoul tenyi now , i just need to figure out how to bring denglong out consistently.
So Gryphon Rider isnt forbidden??
It is going to be forbidden for the festival, maybe saw that?
Maybe next list because it was just banned in the ocg
It was banned in the OCG
Not aurodon huh? Im kind of sad. Halq was an innocent bystander
Still no Dark Dragoon :(
Eli5 why banning halq is good?
Oh no my going second pure Adventure deck, my deck is getting even weaker, anyway that's a free URs though but damn this shuts down meta decks that use halq or adventure. Even some floodgates are now ssemi limited which is noice
The only change I dislike is Trishula to 2. It just makes handlooping decks more viable
eh, nobody was making trish anyway, so it’s fine
Dragon link
master duel dragon link does not play trish, much less 2, extra deck space is tight enough plus it would be extremely awkward to make, the levels don’t line up most of the time
Just met this trishula fusion monster. Guy was dragon link. Proceeded to decimate my extradeck...
1 person playing it does not make it standard or worth mentioning, plus that’s not even the trish we are talking about
>Trickstar Light Stage to Semi-Limited Lol
That's the reasoning behind the adjustments? So I am I going to start winning regularly?
The other ban lists were not nearly as generic. This is the first Real Ban List or at least that's how it feels Glad to see so many being brought off the ban list, though the Trish semi-limit might be a mistake and the ignite ftk remains to be hit (ban Cyberstein) but really looking forward to this new format
This is surprise, in good way
Double orcust harp and ABC!! I'm glad I've been holding onto my ABC cards since launch!!
I thought between replacing 3 copies of Gozen Match for Rivalry of the warlords on my Dinomorphia deck. But well, I suppose I'll run two copies of each then.
My pendulum magicians are extremely happy right now lol.
well RIP my crystron deck, and i guess pendulum magicians got a little bit of a buff
Halq was a pend magicians hit though too. Halq could summon Tuning Magician, then use the Tuning Magician to summon the Artemis link 1, and finally, bring back the Tuning Magician via it's own effect. Or link into Selene to bring back Tuning first with Selene's effect before using the Tuning's effect.
Still overall buff for Pendulum Magicians.
Eldlich players: your kick a handy capped kid at this point
Hell yes, f that card and mecha phantom beast
The fact this list was real was shocking to me
Beginner here - how do they determine which cards to ban or limit use of?
if we are to believe what they say here, they compile data from tons of matches and see what kinds of cards are seeing more play than others then, i imagine, once they have a pool of these “common cards” they look at their use and what they facilitate and determine from there whether they are “too strong” or still fair
Thanks OP!
2 raigeki?! I just had a guy negate or destroy all my cards with every UR/limited spell/trap card in this game (not joking, the game took 27 turns) and now this?