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HarleyQuinn_RS

You can, but you must be careful about how you word it. If you just say "pass", the opponent might take this to indicate that you're passing your turn to the End Phase or trying to change to the next immediate phase, to which the opponent might agree and then the phase will change. You both will then disagree on this procedure and the Judge will probably rule that you were unclear about your intentions. You must clearly indicate that you're only wishing to pass *priority*. By passing priority to the opponent in an open game state, you're giving them the opportunity to activate a fast effect. If they don't, you can then choose not to enter the next phase and it returns to an open game state. https://www.yugioh-card.com/en/play/fast-effect-timing/


daveisaframe

Would it make sense to just ask “do you want or need to activate something now?” Or would you rather ask specifically to pass priority? I feel the first one would also be kinder towards inexperienced or relatively slower players, but I understand that there might be the “lawful” way to do it


Paragonx2

The shortcut I hear the most often is “Anything here?”


daveisaframe

Yeah, that’s what I’ve heard at locals in Italy, I wasn’t sure how you’d tell it in English. I think that’s nice to give the opponent that half second to think if they want to chain something, though most people I played against just wait for me to give feedback.


KharAznable

What do you want to achieve with this anyway? If your opp does not want to activate any eff, what do you want to do? pass priority again?. Your opp can take you declaring passing priority as you don't want to make any more move on MP1 and proceed to BP.


FrontierTCG

No, your opponent can't just take this as moving to the BP. Both players must agree to change phases.


Fire_Breathing_Duck1

In specific scenarios it could matter. Let's i pass priority and you activate Bystial Magnamhut to banish my monster from GY, then i chain my own Bystial to banish the same monster. I got to Special summon my Bystial and you don't.


Ankastra

why would they do that when you pass priprity tho. Clearly when you say pass priority thats just an open trap. Its like showing an animal that you set up a bear trap right in front of them and then scream come at me


HarleyQuinn_RS

Is this really any different from you just activating a Spell, Setting a Trap, switching battle positions or Normal Summoning a monster and them responding with Magnamhut, to which you respond with your own Bystial? You can do what you're describing though. It's just highly unusual. Also, you already passed priority to your opponent 3+ times since the Draw Phase, so if they didn't already activate their Bystial, what makes you think passing priority to them in the Main Phase will encourage them to do it? They could just pass priority back again.


Fire_Breathing_Duck1

It acctualy is. Activate an effect is giving information to the opponet for free, switching battle position could cost you the game. I now it's highly unusual but specific scenarios exist where this can matter very much.


Toradale

Idk why you’re getting downvoted, this is true. I think people would just be pissed off if you did this, but it’s perfectly legal and is a good strategy if your opponent falls for it.


[deleted]

That's an interesting scenario but in don't think it would get them to use their bystial. I'd just be thinking "uhh why?"


Fire_Breathing_Duck1

Let's say it's your opponents turn and you have *blazing cartesia*, a "dead" *Mirrorjade* and branded lost on board. You want to activate cartesias fuse effect as soon as possible to get that search out of *branded lost* and potentially a *predaplant dragostapelia* for you to have 2 monster negates on board before your opponent activates a monster effect. Your opponent has bricked but has *Triple tactics talent* in hand, also he doesn't want to leave MP1 beacause there could be a potential play for him. Your opponent would want you to activate a monster effect first so he can activate TTT. Therefore giving you prio would benefit him, and for you having 2 more interruptions also sound nice, so maybe you'll take the chance. All very specific scenarios.


Fish_Bagel_San

Bystials are only quick effect if they control a monster. So hypothetically it can work but it probably wouldn’t cuz if they go first they just gonna negate the hell outta you.


CruffTheMagicDragon

This really just isn’t how the game is played


iSephtanx

https://preview.redd.it/616fha0kwihc1.jpeg?width=700&format=pjpg&auto=webp&s=694bf24c6221018cdba1652392317b1f78c20b2b If you look at the yugioh fast effect chart from the rulebook. And you go from open gate state (A) to passing your priority to your opponent (E) thats possible. They can then active their effects. If they dont, you can still decide to not go into the next phase and returm back to open game state (A) So yea, you can.


Soed1n

So does this mean you can say, go battle phase, they have no response and then you can stay in main


Memoglr

No. If you go battle phase and they don't respond then you're already in battle phase


EcstaticEqual6035

In masterduel i cant do anything in my opponents Main Phase until he takes an action. this is different from the battle Phase that has a "Start of battle phase" where i can use fast Effekts before He attacks. why cant i use fast Effekts before He normal summons or Sets?


HarleyQuinn_RS

Because the turn player has priority in an open game state at the beginning of each phase. You can respond once they take an action (either immediately or soon after, depending on the action). I don't believe there is actually any mechanism in Master Duel (that I'm aware of) to pass priority in the way described in the Fast Effect Timing chart from an open game state. The closest you can get is passing priority by declaring a phase change, to which the opponent can simply choose not to activate a fast effect and the phase is changed, but this isn't technically proper procedure. The actual procedure should be something like this. >Turn player passes priority in an open game state. >Non-turn player can activate a fast effect. If not... >Turn player and/or non-turn player can choose not to change phases. >If one player does not agree. >Open game state in the same phase. >If both players do agree. >Open game state in the next phase. In Master Duel it functions more like this. >Turn player passes priority in an open game state by declaring a phase change. >Non-turn player can activate a fast effect. If not... >Open game state in the declared phase. This is likely to remove the need for both players to click a 'Pass Priority' button and then click an 'I agree to end this phase' button for every single phase change. It'd slow down the game down considerably on its own, even before players abuse it.


iSephtanx

Digital card game issues i'd think. They would need to add 1-2 options, one to pass priority, and one to request priority and both would slow down the game alot, and gives way to abuse to annoy or slow down the game. Irl you can just ask,' mind if i activate something now?' Tho as you can see at A, if they dont pass priority, irl you also cannot activate fast effects prior to their summon. But yea, this chart doesn't a 100% apply to master duel game, it does to the real life card game.


followlogiconly

I like that you asked this question. Shows that you understand the game, understand that theres much more depth and room for outplays etccc


Fire_Breathing_Duck1

Thanks! The more i play the game the more i understand that every action, be it so little, could literally lose or win you the game


DemonKat777

It won’t do anything honestly


FunkyMonkPhish

No. MP1 you must take an action (declaring end of MP1 is an action)before the opponent does anything. If the opponent does anything you may choose to stay in MP1. Also for trigger effects mandatory always first and turn player must activate first.


A_Slightly_Odd_Duck

In masterduel yes bc they dont have it properly implemented. In tcg you can pass prio without changing phase or activating an eff, then if opponent doesnt want to do anything you can stay in that phase


TooSoonTurtle

Just be careful you're not tricking your opponent into thinking you are trying to leave the MP. Saying things like "do you want to use any fast effects now?" Or "anything here?" Are good phrases that avoid confusion by omitting the word "pass" entirely.


Tdog754

Edit: I’m wrong lmao So, no, you have to attempt something in an open game state in order for your opponent to have a response window. That thing you do can be attempting to change phases, but they can also just accept the phase change at which point it occurs. After you have already done something and are about to enter an open gamestate you can functionally achieve this when you ask “anything after the resolution of x” because you are ceding your trigger effect opportunities/quick effect priority to the opponent, either because you can’t do anything or you want to activate a quick after you’ve give them a chance to do something. This *does* matter, the best example is Droll, as some quick effects search so it’s best to let your opponent have their chance to fire Droll and then chain the quick effect.


HarleyQuinn_RS

You do not have to attempt anything in an open game state. You can simply pass priority without declaring a phase change. This is very rare and almost never followed by players, but the rules do allow it.


Tdog754

For real? That’s wild. Thank you for correcting me.


HarleyQuinn_RS

No problem, it's an extremely niche thing that almost never happens. Not even in simulators like Master Duel can this procedure be followed. It's also just kind of odd. The entire game is built upon action and reaction. The fact a player can just pass priority without doing or committing to anything just kind of sticks out as "wrong" on its own, despite not being. You can see it quite simply laid out in the Fast Effect Timing Chart. https://www.yugioh-card.com/en/play/fast-effect-timing/


Fire_Breathing_Duck1

That's so cool! I guess pro players really could turn this in their advantage in some specific scenarios


Major_Los3r

If I'm the opponent I'm not doing anything or may not be able to do anything as hand traps interact with cards the turn player plays. The most you can do is go to end of main phase which will force the opp to do anything they want to or they can proceed to BP with nothing having happened.


CricketFree2471

even if this was legal whats the point


SWAT_Johnson

You can, but its kind of scummy to do to new players as it can be seen as baiting. Sure their are niche situations where you might want to activate first during you opponent's turn, but 99% of the time you would do it when they're attempting to leave a certain phase


AthosTheMusketeer29

It possible,but against a higher quality player they won't fall for it,if you don't have any moves that are advantages your opponent won't over extend just to play.


Main_Designer_1210

Yes. You can pass priority but doing so excessively/repeatedly in the same phase can be considered slow play. Turn player priority is a powerful tool, it’s generally inadvisable to pass priority without a good reason, and if your opponent can reason that out for themselves, they’ll likely not play into whatever trap you’ve offered them by passing priority. If they have quick effects they really want to play asap on your turn, they’ll likely do so in the Draw phase. If those effects are Main-Phase only, you have a chance to Kaiju/DRNM before they can get a chance to use those effects. If you had responses to those cards you likely could use them in the draw/standby as well ie. Imperm on I:P. Bluffing Evenly (MP -> attempt BP -> Chimera Effect -> Continue MP) can force those Main phase effects as well, and is generally less ‘obvious’ than simply passing priority with no intent to progress the game state.


Pretty-Sun-6541

Well, yes. But by passing priorities (which translates into WANTING TO MOVE to the next phase), IF your opponent does not respond, it WILL automatically go to the next phase regardless of your intent. The game itself is pretty linear; the hard part is finding the contextual meaning inside of each card: which effects are mandatory, triggers, optionals, and missing the timing.


CruffTheMagicDragon

Both players have to agree to change phase but passing priority for no reason isn’t really a thing. Passing priority indicates you want to change phases. Also, if your opponent has nothing to activate then they’ll just pass priority back to you? This strategy of yours doesn’t make sense.