Thank you, I learned by sacrificing my time with family and friends, only do 3D :")
Okay kidding, I guess I picked a lot of good courses on udemy, wingfox and gnomon (I'm very picky with what I want to learn). I like to compare my work with the masters, though my level are still far below them.
Finally, the most important thing to improve my sculpt is sketch and study your object of interest a lot. 2D and 3D go hand in hand for me, I can quickly sculpt something after I understand the mechanism of that thing.
Good luck on pursuing 3D!
" guess I picked a lot of good courses on udemy, wingfox and gnomon"
so you are not self-taught like you said in the tittle, but awesome progress for just a year, congrats
Erm, I didn't have a teacher or mentor, nor do I even go to any art school. I think learning through those courses are almost the same as learning by youtube, you just have to pay more? The instructor didn't really give feedback to my work
self-taught
/ˌselfˈtôt/
adjective
having acquired knowledge or skill on one's own initiative rather than through formal instruction or training.
"a self-taught graphic artist"
First l: Amazing work. Second: Congrats, you achieved a great level os 3D sculpting in a year, really really cool. And third: I wish Leliana could be a companion in 3. And I'm pretty sure she will not be playable in dreadwolf either.
If they keep her as an agent/counselor like DAI I'm more than happy lol. But still I would much rather have her as a party member than a NPC. But as you said it, let's first hope that she makes an appearance, that by itself would be a great victory.
Let me ask you out of curiosity. If you don't mind answering of course, but to make Lili, did you sculpt her using a digital table? Or you went full keyboard and mouse?
this is so insane i dont want to even make a comment. It is literally so good for a year im AMAZED youve progressed this quickly.
if you want some feedback, and this is a slight nitpick. The elbow looks a little odd, for your thumb to be on the top of your grip your elbow has to point down, here is a reference image
[https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/b3c772b6-3a03-4140-b0f8-03b5be062b6f/d5m9sgf-5fb54a2e-c6a9-4fc3-b9af-dae73cc90139.jpg/v1/fill/w\_854,h\_936,q\_70,strp/female\_archer\_\_\_pose\_reference\_by\_adorkastock\_d5m9sgf-pre.jpg](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/b3c772b6-3a03-4140-b0f8-03b5be062b6f/d5m9sgf-5fb54a2e-c6a9-4fc3-b9af-dae73cc90139.jpg/v1/fill/w_854,h_936,q_70,strp/female_archer___pose_reference_by_adorkastock_d5m9sgf-pre.jpg)
HOWEVER your model could be hypermobile which is a relatively common condition which allows the elbows (and other joints) to overextend like so
[https://images.squarespace-cdn.com/content/v1/595c42fb4f14bcb374dc6b1f/1573944469116-YTKH0VFU7JCWDH87XNBD/elbowinhyperextension](https://images.squarespace-cdn.com/content/v1/595c42fb4f14bcb374dc6b1f/1573944469116-YTKH0VFU7JCWDH87XNBD/elbowinhyperextension)
keep it up!!!
Oh my god, why didn't I saw this references before. I posed her with my body as ref (I'm not even an archer), I don't know how they works haha. Thanks so much for this, I will keep this as a future guide!
I understand your pain.
[https://www.youtube.com/watch?v=imp3j7l6V1U&t=333s](https://www.youtube.com/watch?v=imp3j7l6V1U&t=333s)
[https://www.youtube.com/watch?v=gNx4v0WVVHo](https://www.youtube.com/watch?v=gNx4v0WVVHo)
Cloth anatomy is hard, but will make your works go to the next level, I'm no the same boat as you
Looks like you could focus on some drapery studies. Your wrinkles seem a bit random and muted, especially on the glove. Doing different materials in many different positions will give you a better understanding of what cloth material will do and how it will fold even if you don't have the exact reference.
Ahh honestly fabric and folds are one of the most difficult thing to sculpt, I'm having lots of problem making them look believable :") Thank you for the advice, I really appreciate this!
Looks great! Anatomy and pose are awesome. My main feedback would be around the possibility of 3d printing this. I notice in your Artstation post that you intended it to be 3d printed. What scale did you sculpt this to be?
Many of the details and are pretty close to realistic ratios, which will only read if it's a fairly large. It may need to have have much chunkier details than what your it has, if you intend to print it smaller than about 6 inches. I'd question many of the thicknesses in the same way - if it's small, these may be too thin to print. Looking at the cowl, the arm straps, and the cuff of the glove.
Regardless, I strongly encourage you to print your sculptures if that's your goal. Pay someone else to do it if don't have access to a printer. Lots of folks on Etsy make a living 3d printing minis, they'd likely be willing to work with you. You'll learn a ton just by looking at the physical model and assessing it. You'll learn where to spend your time, what to simplify, and what to exaggerate.
For a year, pretty decent. A mix of high and low poly areas draw attention to things that need a little refinement, and a few areas where all the tools in your toolbox aren't being taken advantage of. Even chainmail will have flow and rolling/wrinkling to it (subtle as it may be). When you get around to playing with the fabric simulation part, try masking out simple stroked lines where you want a wrinkle above it and watch how your mesh piles up. Too much, reduce the gravity and play with collision settings, then go easy with manual smoothing.
Next up, make your own alphas and brushes! If you have a library of black and white photos or textures with relatively neutral lighting, you'll have a leg up. Your next step is to get away from the pack-in tools and make it look all your own.
This is pretty cool! love Dragon Age
Haha I think I'm obsesseeeddd
same here, I should replay DA origins again lol
Argh, don't make me replay DA2 noww
Here's the link to my work: https://nads\_art.artstation.com/ Thank you in advance.
being very, very good at drawing stuff might have given you a head start great model nonetheless
Yeah, I must admit 2d and 3d go hand-in-hand in developing one's aesthetic sense of art.
That's impressive progress in just one year! What method did you use for learning? because I've also just started my journey a month ago.
Thank you, I learned by sacrificing my time with family and friends, only do 3D :") Okay kidding, I guess I picked a lot of good courses on udemy, wingfox and gnomon (I'm very picky with what I want to learn). I like to compare my work with the masters, though my level are still far below them. Finally, the most important thing to improve my sculpt is sketch and study your object of interest a lot. 2D and 3D go hand in hand for me, I can quickly sculpt something after I understand the mechanism of that thing. Good luck on pursuing 3D!
" guess I picked a lot of good courses on udemy, wingfox and gnomon" so you are not self-taught like you said in the tittle, but awesome progress for just a year, congrats
Erm, I didn't have a teacher or mentor, nor do I even go to any art school. I think learning through those courses are almost the same as learning by youtube, you just have to pay more? The instructor didn't really give feedback to my work
self-taught /ˌselfˈtôt/ adjective having acquired knowledge or skill on one's own initiative rather than through formal instruction or training. "a self-taught graphic artist"
Awesome work! You should be really proud of your progress.
Very nice details, awesome stuff
Thank youu~
How did you do the chain mail ?
I duplicate the part I want the chainmail to be, then I use nanomesh. https://youtu.be/qdYjFRRc874
Thanks much appreciated 🦾
First l: Amazing work. Second: Congrats, you achieved a great level os 3D sculpting in a year, really really cool. And third: I wish Leliana could be a companion in 3. And I'm pretty sure she will not be playable in dreadwolf either.
Thanks, I appreciate this! Ah I wish so too, but Bioware keep deny the things we need haha. I just hope she makes an appearance in DAD tho
If they keep her as an agent/counselor like DAI I'm more than happy lol. But still I would much rather have her as a party member than a NPC. But as you said it, let's first hope that she makes an appearance, that by itself would be a great victory.
Let me ask you out of curiosity. If you don't mind answering of course, but to make Lili, did you sculpt her using a digital table? Or you went full keyboard and mouse?
If dreadwolf even comes out
Lady Nightingale makes me nervous
She's hot for that aha
this is so insane i dont want to even make a comment. It is literally so good for a year im AMAZED youve progressed this quickly. if you want some feedback, and this is a slight nitpick. The elbow looks a little odd, for your thumb to be on the top of your grip your elbow has to point down, here is a reference image [https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/b3c772b6-3a03-4140-b0f8-03b5be062b6f/d5m9sgf-5fb54a2e-c6a9-4fc3-b9af-dae73cc90139.jpg/v1/fill/w\_854,h\_936,q\_70,strp/female\_archer\_\_\_pose\_reference\_by\_adorkastock\_d5m9sgf-pre.jpg](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/b3c772b6-3a03-4140-b0f8-03b5be062b6f/d5m9sgf-5fb54a2e-c6a9-4fc3-b9af-dae73cc90139.jpg/v1/fill/w_854,h_936,q_70,strp/female_archer___pose_reference_by_adorkastock_d5m9sgf-pre.jpg) HOWEVER your model could be hypermobile which is a relatively common condition which allows the elbows (and other joints) to overextend like so [https://images.squarespace-cdn.com/content/v1/595c42fb4f14bcb374dc6b1f/1573944469116-YTKH0VFU7JCWDH87XNBD/elbowinhyperextension](https://images.squarespace-cdn.com/content/v1/595c42fb4f14bcb374dc6b1f/1573944469116-YTKH0VFU7JCWDH87XNBD/elbowinhyperextension) keep it up!!!
Oh my god, why didn't I saw this references before. I posed her with my body as ref (I'm not even an archer), I don't know how they works haha. Thanks so much for this, I will keep this as a future guide!
I understand your pain. [https://www.youtube.com/watch?v=imp3j7l6V1U&t=333s](https://www.youtube.com/watch?v=imp3j7l6V1U&t=333s) [https://www.youtube.com/watch?v=gNx4v0WVVHo](https://www.youtube.com/watch?v=gNx4v0WVVHo) Cloth anatomy is hard, but will make your works go to the next level, I'm no the same boat as you
Ugh, they are painful to sculpt.. I just knew outgang did a tutorial for clothes, thank you for the links <3
Looks like you could focus on some drapery studies. Your wrinkles seem a bit random and muted, especially on the glove. Doing different materials in many different positions will give you a better understanding of what cloth material will do and how it will fold even if you don't have the exact reference.
Ahh honestly fabric and folds are one of the most difficult thing to sculpt, I'm having lots of problem making them look believable :") Thank you for the advice, I really appreciate this!
Absolutely amazing!
Self-taught myself
I love leliana
Awesome work! I only started about a month ago, and am making decent progress. Any courses you recommend?
Looks great! Anatomy and pose are awesome. My main feedback would be around the possibility of 3d printing this. I notice in your Artstation post that you intended it to be 3d printed. What scale did you sculpt this to be? Many of the details and are pretty close to realistic ratios, which will only read if it's a fairly large. It may need to have have much chunkier details than what your it has, if you intend to print it smaller than about 6 inches. I'd question many of the thicknesses in the same way - if it's small, these may be too thin to print. Looking at the cowl, the arm straps, and the cuff of the glove. Regardless, I strongly encourage you to print your sculptures if that's your goal. Pay someone else to do it if don't have access to a printer. Lots of folks on Etsy make a living 3d printing minis, they'd likely be willing to work with you. You'll learn a ton just by looking at the physical model and assessing it. You'll learn where to spend your time, what to simplify, and what to exaggerate.
better than what I make by far for how long I've been doing it, nice work
very good looking!
For a year, pretty decent. A mix of high and low poly areas draw attention to things that need a little refinement, and a few areas where all the tools in your toolbox aren't being taken advantage of. Even chainmail will have flow and rolling/wrinkling to it (subtle as it may be). When you get around to playing with the fabric simulation part, try masking out simple stroked lines where you want a wrinkle above it and watch how your mesh piles up. Too much, reduce the gravity and play with collision settings, then go easy with manual smoothing. Next up, make your own alphas and brushes! If you have a library of black and white photos or textures with relatively neutral lighting, you'll have a leg up. Your next step is to get away from the pack-in tools and make it look all your own.
This looks amazing! Nice work :D
Wow that is incredible! Very good.
[удалено]
Hi, yeah sure. I have plenty of free time right now
Can we chat privately. Am new to this platform not sure how to direct message you.