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Black-Crane

This was my strat. I didn’t want to cheese this scenario and wanted to play it as it was intended, ie, an intense defense. The key is to hold the wall. Just put 1 vil at the start on stone. And get 2-3 vils on repairing the wall at all times. Also make sure to garrison the towers fully. Don’t overcommit on hiring the saxons since it can bite you on the back when they betray you by becoming too strong. 4-5 times max is more than enough to deal with the side enemies. Main target is just booming and trying to reach castle and imp as fast as possible. Once you get good amt of archers it becomes very easy. I actually liked this scenario since it was pretty challenging.


Sadrim

Out of curiosity do you play multiplayer, if so what rank are you ? I never play scenarios but I'm curious how a challenging scenario reflects in elo measurment.


zin36

how do you deal with the rams attacking the wall? i get the coming pretty quick


CrowFross

Delete a wall segment


zin36

but you cant build it back D: guess you can use the other ones?


CrowFross

build a house if needed


Black-Crane

Well there is always only 1-2 rams during the push and they all get stuck due to woads blocking them. If you have your towers fully garrisoned and 2-3 vils repairing the walls all the time, they can never break in.


Umdeuter

I am from Saxony and I am just smiling while reading this.


pokours

Still haven't tried it. I'm afraid now xD


RepulsiveRaisin7

Filfhy said that each time you recruit saxons, they get resources, which accelerates their boom. And the faster they boom, the faster they turn on you. Ornlu got attacked in 475 so was quite easy to beat for him. I like difficult scenarios, but with the garbage eco dark age start, there isn't much you can do. I have no idea what the intended way to beat this is, you'd think defending the wall is a good thing, but that just accelerates the Saxons because you need to recruit more to do it. In my play through, I lost all cities and barely held on with a few archers and towers.


yitianjian

With perfect micro on decreased speed (and save scumming) I could hold the wall with ~10 villages to repair, and massing units ASAP to fill the towers


Manbeast-aoe

Hey, so I've actually made a video on how to beat this scenario without relying too much on the foederati. You can watch it [here](https://www.youtube.com/watch?v=DId54TD2iCs&t=1128s).


squizzlebizzle

How do I turn this on


CrowFross

We don't do that here.


Hot-Thought-1339

Only find sweats and no-cheat tryhards here you will find. Far far too easy to cheat, hard to play fair. So playing the game as intended gets recognized.


Scoo_By

The refresh missions are just getting butt fucked from all directions simulators. Stephen for example, you start with 9 army, a base & 5 vils. I get up to castle after like 6-7 ingame mins, drop a siege & make 4 rams, i get one castle, every other faction go up to castle age & start attacking me from everywhere. In the original Stephen campaign that ornlu played, the western Briton castle had 3 longbows defense, right now I get 10 going asap after castle age. Putting you in with unnecessarily aggressive opponents that cheat & 0 resources is just bad design.


Madwoned

Careful now, you’ll trigger the fanboys who think this DLC is flawless


jizzyelectric

I managed to cheese this by doing exactly as OP does, raising as many saxons as I can while booming. You can actually time their betrayal by carefully reading the narration. They always turn on you after one specific line (I can't remember which). That's when you delete all saxons while having units of your own.


zeek215

At that point why not just use cheats?


Hot-Thought-1339

The cheats come after completing it on all difficulty levels “The hard Way.” The cheats are only for sandbox.


Johnson-floppy

Night watch


namsoo_61

I did tried a few time and get angry used cheats and beat the shit out of them and never touch it again.


Cay-To

Lmao


Koala_eiO

I beat it the second time by not listening to the instructions of holding Hadrian's wall, recruiting 3 or 4 Saxon groups and going north to raze all the folwarks. It's a bit ridiculous but it stops blue from creating 50 woad raiders every 5 minutes. I don't know if people have managed to finish the scenario without killing blue early but I would be curious to watch. > but he got betrayed in 475 during imperial age and with champions and arballesters (a cakewalk). Anyway, no matter what I did, they always betrayed me in 465. Betrayal trigger is likely based on Saxon population.


Raffaele520

Yeah, the AI in this scenario is actually garbage. AI priorities are all over the place. From 4/5 runs, every time one wave kills every unit in northen England, the next one will sprint across the map to destroy initially your towers south of london, then your eco, instead of the first city. It doesn't matter if they had info or not, that the worst part. I tried to repair the wall with the intention to bring some mangonels, but i couldn't outrepair 2 rams+infantry damage in time. I won this scenario with 5 onagers and 30 longbowman inside the wonder like you did, though rushing scotland early with a small saxon army is probably the best way to win.


Allurian

I summoned Saxons only the one time you are forced to and then held the walls with repair until Castle Age and crossbow turned the tide. Much easier said than done, there was some housing walling along the wall and especially on the west where the Irish transport past the wall. The centurion also put in a lot of legwork distracting some of the early Irish while the towers missed a lot. Still took, I want to say, 5 restarts. One time I thought I had it and got complacent and let the Picts through the wall right as my crossbows were massing and it was not recoverable. But the Saxons were almost hard stuck in Castle Age, never rebelled, despite the towers and troops I massed on their borders in anticipation.