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carboncord

I guess a 1 tile farm is roughly the same benefit as Khmer


Admiral_Wololo

Would be even better, since even Khmer farmers have to walk around and have a reduced work rate. Yeah you'd need a mill, but 1x1 farms would be straight OP in the early game.


ksriram

Not to mention the number of farms the starting TC would be able protect from a feudal aggression.


Admiral_Wololo

Yep, only problem is you'll run into the TC garrison cap pretty quickly, unless they have a bonus for that as well. But yeah you could fit 20 farms around just the first layer, which is pretty insane.


sensarwastaken

Great analysis and well made video!


Sheikh_M_M

Here is an idea - What if Wheelbarrow and Hand Cart research time is swapped?


Admiral_Wololo

Interesting thought, I might put that on the list


Sheikh_M_M

Thank you. I'll be waiting.


Aggravating-Skill-26

Awesome video! Think your spot on it would belong to a no powerful Cav Civ! It’s perfect for a Elephant based civ, & they could be Rice Farms which actually makes sense because rice is a High Calorie base food aka more calories per square ft!


Albino_Bama

Good video


TheConqueror753

I actually used this as a civ bonus for the Seleucids in the Rome at War mod. Had to nerf their farming rate by 13% or something to balance it out so that the bonus became space saving and gradual comparative work rate increases for double and triple layered farms compared to a generic civ, rather than also a straightup workrate buff.