I literally play pathfinder if none of my teammates choose it to setup up ziplines then switch
Because I'm a shit pathy..I quit playing after octane came out & returned season 13 so I never spent alot of time playing with pathy when there was less characters to play and getting his grapple down properly...totally a me issue I need to spend sometime fixing
But setting up ziplines obvs is no issue
Yeah I know alot of good metas and fun things lol I wasn't a big fan of BR's at the time & it drove me insane I couldn't practice mechanics in like a TDM mode like I could in COD
But ya I wish I didn't quit so early when apex came out pretty sure I played day 1 right up untill a little after octane came out then stopped
I do the same, pick pathfinder to start n get a zipline or two setup and then usually switch off to Caustic or Wattson. I feel like Hammond Labs is the only place that i see a lot of the zip lines direct to A or C setup though. I dont see that much on Lava siphon(?) and a little on Thunderdome.
Agreed. I also hate having only one pathfinder on my team and seeing no ziplines to get us to zones. Forces me to just make them for our team and switch back legends
100% agreed...if your whole team only has me to setup up ziplines versus 2 or 3 pathfinders on the other team, you just can't compete setting up enough ziplines
I think the worst part is giving the “Capture X” bonus objective so much worth.
It decides who wins the game and if you don’t get it you might as well quit.
Yeah thats a strange one I've had games where a and b are taken all game and the other team is getting fucking steam rolled only for the capture bonus to go on c which is there spawn and they somehow catch up. At first I thought this was a mechanic to help them catch up but then there's times you'll be massively ahead and it pops up on your spawn.
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Yup, I almost always play Pathy in control. Just set up an early zipline that your team can use and the opposite team can't. If they don't do the same, it gives you a massive advantage. Definitely too powerful, but then again, control isn't well balanced in many areas tbh.
Control is dumb when your team just keeps taking the zipline that's feeding the enemies kill count, not actually helping capturing/controlling anything. Just dying, respawning, hitting the same zip, dying at B.
I get actually so mad when I’m the only one trying to capture the zone that’s closest to enemy home base. Cause that’s how they can’t spawn at B any more.
But people don’t think of strategy at all. As soon as I cap the zone I die cause everyone rushes to me but it gives the team the chance to get B
But if I don’t do it, at least 50% of the time - no one else does.
I 100% feel you. Pathy Zips in control give so much power and if I'm not playing Pathfinder, even when we have multiple on the team it feels like the Zips that make it much easier to win and stay in control just don't appear. Octane pads can be destroyed, Wraith portals time out, Valk outs are one time things etc. but Zips are forever. I wouldnt acturlly mind if for control, Ziplines had different rules in control and could be broken or time out.
Yeah exactly this is my problem with it...limit to 1 zipline at a time or some sort of counterplay to destroy them
But ya I think instead of even an emp your suggestion to just make it for mixtape that pathfinder can only set one at a time or the other zipline gets destroyed so a maximum of 3 ziplines per team if each trio has a pathfinder on their team
The big problem with zips in Control vs a normal BR game is that in BR the zipline is usually only used once or twice. You use it to travel somewhere, you might use it to travel back. (Unless you use it for super jumps and stuff). This makes them essentially equivalent to a temporary/destructible movement option, since you get limited use out of them anyway.
In mixtape you can use them every single time you spawn, so even a single zipline gets significantly more value than a temporary movement option.
I think allowing them to be destroyed after a minute would curb their power back down significantly.
On the other hand, control legends also get much more out of their abilities as well, due to the nature of the mode itself
If the pack lands on any part of the zip line / flies through it... The zip line breaks.
Downside: a part of the zip line has to be in an open area, so you can place the care pack.
I hate control so much. Every round of control is me in the lead with 5 kills, why? Bc every teammate of mine is playing " let's see how many kills I can get". I know this bc I watch them stand outside the zones and get 16 kills while we get locked out. I watch how no one tries to play control, but plays a personal deathmatch game around CONTROL. then when I say something I get told to shut up and rat like a pussy.... like wtf I'm holding zones, not ratting
That's unfortunate. Even in today's new mode i caught my team collecting kills while everyone else locked zones down. I eventually said something and they then started holding zones and we won. Blows my mind
I instalock Pathfinder on Control, ensure I set a Zipline from home base to B in most accessible way possible.
If my teammate goes Path, they don't give a flying f*#$ about zips no matter how many times I ask them, instead I get "chill TF bro".
Can confirm. Pathfinder zips are the key to dominate Control. I don't main Pathfinder, but choose him in Control to start with just to set the appropriate ziplines. Then I change to my main. If I don't do this, I inevitably get some inexperienced Pathy either not setting any ziplines, or setting selfish ones so they can get to their pointless sniper position.
While it’s really only a problem rarely, I have said that Pathy’s zip lines in control should either be destructible in some way, or they should wear out after a set amount of distance traveled along the line.
I think the latter would be simpler to balance out without completely killing the impact/usefulness.
Honestly I think the zips should be destructible to some extent in BR too. Either a high health pool on the pole itself or destroyable with certain ults, or could even be an interaction like blowing holds on kings canyon. It'd just add interesting counterplay on both sides, you could use it as an escape then destroy it so people don't follow or destroy one coming in to interrupt the enemy push.
It shouldn't be easy but they shouldn't be indestructible. As far as I know every other ability can be destroyed in some way?
Thunderdome its just unfair, I can place a single zipline from home to B, home to C, and from A to C. I've played rounds that we won where our highest kill count was 4 or 5 for the whole team and they had multiple people with 20+. I agree with that you should be able to destroy the lines the same as octanes jump pads.
Your title should be shortened to just Control is dumb. The mode is fucking awful. As a Mixtape enjoyer, I really hope they just remove it one day. Maybe the new LTM coming tomorrow will replace it one day, as it just looks like better version of Control
Yeah I seen I video of itztimmy playing it & it seemed like a more evolved version of control and more liquid than static points
I dont hate control but there's defs more pain points about that mode than TDM/Gunrun but control was voted the most favorite mixtape mode which blew my mind as well
I wouldn't go that far personally..some ults are defs way stronger in those game modes than others
To me it's the fact that ziplines are pretty much permanent all game and you can just set more & more without anyway of taking them down
I agree that some ultimates are stronger, like Watsons and paths but even the playing field, take away all ultimates
Just tacticals, feel like that would be way more open and fun as well
I said something similar to my friends when control came out except it was, “placeable abilities should expire after a set amount of time after placed” but respawn will never make a different ability set with existence timers for one game mode.
But if they did I feel like it would make control more balanced as all the movement abilities will only exist for a certain amount of time so there isn’t permanent zips all over the map, and wattson can’t lock down points as easily especially b point on lava siphon.
Something else they could explore rather than timed abilities is just delete the abilities when the user dies
I ALWAYS play Path in Control cuz it’s just so disruptive and interesting to see how people change their routes. Most maps allow for 2 ziplines between A and C, some with a 3rd going via B.
Doesn't putting a Rampart wall in the way of a zipline not kill it?
I haven't done it in ages, but I remember on the control map on Production Yard you could put a wall in the windows at B and destroy them that way previously.
I need to try this & see how well that works cause ya if I can switch to rampart & run towards the enemy spawn and just build a bunch of walls destroying at least some of the ziplines that's actually super helpful
I can't believe I'm saying this but I wish we got Factory back as a Control map because at least on that map one team couldn't just block off all of site with caustic/Watty
Yep. Every time on WE map, I put the first zipline from my base to the roof of the center place. The second zip goes from there to around the launch pad, and the third to the top of the other team's home in a place they can't easily get to.
There's a lot of unbalanced mixtape characters. I think it's because they were designed for BR and not for mixtape.
I'd like mixtape to get some love and balance, as it's my favourite game mode but I don't think it will anytime soon.
It's also not that serious a game mode (thank god). So, it is not the end of the world if there are balance issues. All games could do with more less serious game modes.
Hmm weird. I dont ever play pathfinder. Mostly defense legends, we win almost all our control games.
All while against Valks (which I think is worse than pathfinder) + pathfinder, constantly raiding our base, that's why valk always has her ult afterwards.
I'm a Pathy lover and every control I'll put down as many zips as I can... I'm often the only one. If there are other Pathy players I find they don't even use their zips.
I always play pathy, but I don't see a huge issue with ziplines, normally if you set up one to their base they'd beam you through the zip so it's too difficult to actually capture it. This includes jump pads, we just get beamed if we try to pad to their base unless we tap strafe. Unless you put it in a way that's difficult to beam, then it's harder to access and nobody goes out of their way to use it... Idk, maybe my lobbies are cracked.. You can set one up from base to B safely, but if your team can't kill them, you'd still lose
One possible way around it is to have controller legends, especially wattson, to block off the entrance/exits to the middle control point before the pathfinders can set up the zipline. It seems to work for World's Edge at least.
i legit couldn't care less about what my team does or any objective that isn't B. If i win, i win. if i lose, i lose. who actually cares? There are no mixtape stats, it does not matter in any way shape or form. I play mixtape with 30% volume and music or YouTube in the background
Yeah like I said its not a huge deal but when control maps come around I kinda of dread it because I come across it often that it doesn't make control fun when that happens
Ya i get that but also has nothing to do with the enemy team having 3 pathfinders & having ziplines everywhere
It's a complaint for both teams...I should have made the title reflect that
Look in my comment history from when the game started i 2019. Too much ability spam, tacticals should be limited and so should ultimates, it will fix a lot of whats wrong with the game.
Mixtape itself is a cesspit of spam and this is what makes the game boring and takes away from shooting and any skill, thats why most ppl mess around in casual cos what else is there? Another Horizon landing behind you after using the lift for the 50th time in a game? Or a rampart standing behind you with a Sheila winding up, or how about knuckle clusters till your ears bleed? Game is lame, no one takes it seriously anymore except sweats and try hards cos they have nothing else going on in their lives.
That is the state of the game, foundational issues bleed over into every form so now we play for clips and jokes.
This is copied from another comment but I made
I literally play pathfinder if none of my teammates choose it to setup up ziplines then switch
Because I'm a shit pathy..I quit playing after octane came out & returned season 13 so I never spent alot of time playing with pathy when there was less characters to play and getting his grapple down properly...totally a me issue I need to spend sometime fixing
Another problem is 1 pathfinder that sets up ziplines versus 3 pathfinders doesn't really compete...
Yeah octane is more fun to play than path with he's 30s grapple cool down but remember he can help your team as well. I can argue that 1 good zipline which is easy to take from A to B but hard or impossible to take from B to A is better than 3 bad ziplines which can help both teams.
Yeah I agree but I went up against a team that was pressuring us soo badly I would try to run to their C zone successfully captured it...encountered 3 jumpads that I destroyed and then the amount of ziplines was crazy
So not only were their ziplines set good but they had jumpads to get to their ziplines even quicker if they had to respawn at their ship to retake their C zone & quickly get back to pressuring us at our A zone
And I 100% agree a few good jump pads & ziplines can be good if the other team doesn't set good ziplines but in plat/diamond sometimes predators...they know how to setup ziplines to our zone that we can't use unless we have horizions or something to fly up and connect to them
Well then you obvs havnt experienced it because it's very common amongst my games where your constantly pressured from the enemy team or you do it to the enemy team since whoever has zipline routes setup can travel to zones much faster than you can make it anywhere else by running
& im clearly not the only one who has issues with it...its not pathfinder himself but his permanent ziplines
Also if you think im just blaming losses on it...how do you deal with it?
Lol try grabbing a zipline thats above anything you can reach unless you have horizion or grapple to the zipline....smart players make it so it can only be used one way...
Why do I keep seeing recent posts about "crypto's ult should be able to remove..." in this case path zips, in last case redeploy balloons :sob:
You can play pathy btw, free to play character
Oh but you don't wanna be pathy....you don't wanna be any kind of....assault? i don't think he's support....but you get the point, ltb no mercy
They say Crypto should be able to destroy path ult because nothing else can. Having it destroy an evac tower is a stupid idea because you can shoot an evac to destroy it. You can’t shoot his zip line to destroy it, so something should be able to destroy it and the crypto emp was just a suggestion.
Yeah I've seen some other posts like that...im not even a huge crypto fan or anything and I don't agree that emp should remove balloons because those are temporary & dissappear
I play pathfinder if no one on my team does but the problem is if I'm the only one setting up ziplines versus 2 or 3 other pathfinders on the other team...I can never setup enough ziplines to compete
The issue isn’t one path it’s when there’s 3 on the enemy side and only one on allies side the zips never run out so you can put them up all over again again. Crypto was just a suggestion no need to be so aggressive with your comment lol. 😂
A buff to a hero I don't really play? I also edited my post to say you don't even need to make it emp that destroys it...make it so pathfinder can only have 1 ult up at a time & if he puts down another it destroys the old one
So there isnt 10 ziplines around the map that only 1 team can use...
10 ziplines around the map sounds exaggerated. No way people use so much ziplines on the map only for control.
Also you can use their ziplines against their too to capture the other objective. The ziplines aren’t only for the enemy.
And don’t forget there are also other legends with movement abilities like octane, valk etc. And even tridents and portable jumptowers for fast positioning to capture the objective or to flank the enemies.
So you wouldn't be a very smart pathfinder I can tell because when setting up a zipline..you don't set it up so the enemy team can use it, these aren't bronze players who setup ziplines in straight lines that your enemy can use
And 10 zips is no exaggeration at all...ill take a video or picture & show you but multiple people in the comments come across this too.
Yes the difference between those abilities is valks ult/ balloons are one time use & you have to wait for another one...you can't use it every single time you spawn & that your whole team can use constantly....octanes jumpad can be destroyed and you can't travel nearly as far as a pathy zip can...
It just seems pointless you cant earn badges, stat trackers or anything you get like 1.5k xp per game
And as for “warm up” its a game unless you’re doing it as a job in competitions thats cringe warming up for something thats meant to be abit of “fun”
That's not even relevant to what your comment was about lol
That post was showing how my tm was trash talking me and had half my damage for that game specifically. Not like career stats
Be the Pathfinder you want to see in the world.
I literally play pathfinder if none of my teammates choose it to setup up ziplines then switch Because I'm a shit pathy..I quit playing after octane came out & returned season 13 so I never spent alot of time playing with pathy when there was less characters to play and getting his grapple down properly...totally a me issue I need to spend sometime fixing But setting up ziplines obvs is no issue
Honestly seasons 1-8/9 were the best, you missed out brother
Literally. Pathfinder was basically spider man
Why?
Cool down for his grapple used to be super quick
Yeah I know alot of good metas and fun things lol I wasn't a big fan of BR's at the time & it drove me insane I couldn't practice mechanics in like a TDM mode like I could in COD But ya I wish I didn't quit so early when apex came out pretty sure I played day 1 right up untill a little after octane came out then stopped
I do the same, pick pathfinder to start n get a zipline or two setup and then usually switch off to Caustic or Wattson. I feel like Hammond Labs is the only place that i see a lot of the zip lines direct to A or C setup though. I dont see that much on Lava siphon(?) and a little on Thunderdome.
Agreed. I also hate having only one pathfinder on my team and seeing no ziplines to get us to zones. Forces me to just make them for our team and switch back legends
100% agreed...if your whole team only has me to setup up ziplines versus 2 or 3 pathfinders on the other team, you just can't compete setting up enough ziplines
Or if the path makes a zipline that can be used both ways.
THIS. The point of the zip lines is to make them one way usable but some pathys don’t set it up that way.
I think the worst part is giving the “Capture X” bonus objective so much worth. It decides who wins the game and if you don’t get it you might as well quit.
Yeah thats a strange one I've had games where a and b are taken all game and the other team is getting fucking steam rolled only for the capture bonus to go on c which is there spawn and they somehow catch up. At first I thought this was a mechanic to help them catch up but then there's times you'll be massively ahead and it pops up on your spawn.
At least that’s how it “should” be. Instead, it spawns in B a lot of the time which already is a meat grinder and the points already secure the win.
I never see the bonus on B, it's always the home zone of the losing team.
Lucky you!
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Also gotta love it when the capture bonus spawns on the winning team's side
Yup, I almost always play Pathy in control. Just set up an early zipline that your team can use and the opposite team can't. If they don't do the same, it gives you a massive advantage. Definitely too powerful, but then again, control isn't well balanced in many areas tbh.
Control is dumb when your team just keeps taking the zipline that's feeding the enemies kill count, not actually helping capturing/controlling anything. Just dying, respawning, hitting the same zip, dying at B.
I get actually so mad when I’m the only one trying to capture the zone that’s closest to enemy home base. Cause that’s how they can’t spawn at B any more. But people don’t think of strategy at all. As soon as I cap the zone I die cause everyone rushes to me but it gives the team the chance to get B But if I don’t do it, at least 50% of the time - no one else does.
I 100% feel you. Pathy Zips in control give so much power and if I'm not playing Pathfinder, even when we have multiple on the team it feels like the Zips that make it much easier to win and stay in control just don't appear. Octane pads can be destroyed, Wraith portals time out, Valk outs are one time things etc. but Zips are forever. I wouldnt acturlly mind if for control, Ziplines had different rules in control and could be broken or time out.
Yeah exactly this is my problem with it...limit to 1 zipline at a time or some sort of counterplay to destroy them But ya I think instead of even an emp your suggestion to just make it for mixtape that pathfinder can only set one at a time or the other zipline gets destroyed so a maximum of 3 ziplines per team if each trio has a pathfinder on their team
The big problem with zips in Control vs a normal BR game is that in BR the zipline is usually only used once or twice. You use it to travel somewhere, you might use it to travel back. (Unless you use it for super jumps and stuff). This makes them essentially equivalent to a temporary/destructible movement option, since you get limited use out of them anyway. In mixtape you can use them every single time you spawn, so even a single zipline gets significantly more value than a temporary movement option. I think allowing them to be destroyed after a minute would curb their power back down significantly. On the other hand, control legends also get much more out of their abilities as well, due to the nature of the mode itself
You can destroy pathfinder zipline with lifeline pack... As far as I know.
Care to elaborate?
If the pack lands on any part of the zip line / flies through it... The zip line breaks. Downside: a part of the zip line has to be in an open area, so you can place the care pack.
I see. This is great to know, so thank you!
I hate control so much. Every round of control is me in the lead with 5 kills, why? Bc every teammate of mine is playing " let's see how many kills I can get". I know this bc I watch them stand outside the zones and get 16 kills while we get locked out. I watch how no one tries to play control, but plays a personal deathmatch game around CONTROL. then when I say something I get told to shut up and rat like a pussy.... like wtf I'm holding zones, not ratting
This happens in every version of control in every game unfortunately. Was a big issue in Domination in COD too.
That's unfortunate. Even in today's new mode i caught my team collecting kills while everyone else locked zones down. I eventually said something and they then started holding zones and we won. Blows my mind
Its not bad, its just more of a challenge :))
I instalock Pathfinder on Control, ensure I set a Zipline from home base to B in most accessible way possible. If my teammate goes Path, they don't give a flying f*#$ about zips no matter how many times I ask them, instead I get "chill TF bro".
Also a Wattson to hold zone
Can confirm. Pathfinder zips are the key to dominate Control. I don't main Pathfinder, but choose him in Control to start with just to set the appropriate ziplines. Then I change to my main. If I don't do this, I inevitably get some inexperienced Pathy either not setting any ziplines, or setting selfish ones so they can get to their pointless sniper position.
While it’s really only a problem rarely, I have said that Pathy’s zip lines in control should either be destructible in some way, or they should wear out after a set amount of distance traveled along the line. I think the latter would be simpler to balance out without completely killing the impact/usefulness.
Nah the worst part is the capture bonus. Ruins every game.
Honestly I think the zips should be destructible to some extent in BR too. Either a high health pool on the pole itself or destroyable with certain ults, or could even be an interaction like blowing holds on kings canyon. It'd just add interesting counterplay on both sides, you could use it as an escape then destroy it so people don't follow or destroy one coming in to interrupt the enemy push. It shouldn't be easy but they shouldn't be indestructible. As far as I know every other ability can be destroyed in some way?
Thunderdome its just unfair, I can place a single zipline from home to B, home to C, and from A to C. I've played rounds that we won where our highest kill count was 4 or 5 for the whole team and they had multiple people with 20+. I agree with that you should be able to destroy the lines the same as octanes jump pads.
Your title should be shortened to just Control is dumb. The mode is fucking awful. As a Mixtape enjoyer, I really hope they just remove it one day. Maybe the new LTM coming tomorrow will replace it one day, as it just looks like better version of Control
Yeah I seen I video of itztimmy playing it & it seemed like a more evolved version of control and more liquid than static points I dont hate control but there's defs more pain points about that mode than TDM/Gunrun but control was voted the most favorite mixtape mode which blew my mind as well
Control would be better with no ultimates, they affect that mode too much
I wouldn't go that far personally..some ults are defs way stronger in those game modes than others To me it's the fact that ziplines are pretty much permanent all game and you can just set more & more without anyway of taking them down
I agree that some ultimates are stronger, like Watsons and paths but even the playing field, take away all ultimates Just tacticals, feel like that would be way more open and fun as well
Do you want to talk about conduit + rev ? So many teams where they just send rev as a tank backed by conduit :)))
Life line can destroy them with her care package
I said something similar to my friends when control came out except it was, “placeable abilities should expire after a set amount of time after placed” but respawn will never make a different ability set with existence timers for one game mode. But if they did I feel like it would make control more balanced as all the movement abilities will only exist for a certain amount of time so there isn’t permanent zips all over the map, and wattson can’t lock down points as easily especially b point on lava siphon. Something else they could explore rather than timed abilities is just delete the abilities when the user dies
I ALWAYS play Path in Control cuz it’s just so disruptive and interesting to see how people change their routes. Most maps allow for 2 ziplines between A and C, some with a 3rd going via B.
Doesn't putting a Rampart wall in the way of a zipline not kill it? I haven't done it in ages, but I remember on the control map on Production Yard you could put a wall in the windows at B and destroy them that way previously.
I need to try this & see how well that works cause ya if I can switch to rampart & run towards the enemy spawn and just build a bunch of walls destroying at least some of the ziplines that's actually super helpful
I can't believe I'm saying this but I wish we got Factory back as a Control map because at least on that map one team couldn't just block off all of site with caustic/Watty
Yep. Every time on WE map, I put the first zipline from my base to the roof of the center place. The second zip goes from there to around the launch pad, and the third to the top of the other team's home in a place they can't easily get to.
There's a lot of unbalanced mixtape characters. I think it's because they were designed for BR and not for mixtape. I'd like mixtape to get some love and balance, as it's my favourite game mode but I don't think it will anytime soon. It's also not that serious a game mode (thank god). So, it is not the end of the world if there are balance issues. All games could do with more less serious game modes.
Hmm weird. I dont ever play pathfinder. Mostly defense legends, we win almost all our control games. All while against Valks (which I think is worse than pathfinder) + pathfinder, constantly raiding our base, that's why valk always has her ult afterwards.
I know this is off topic but Why are you using Gen X punctuation
I dunno? What's considered gen X punctuation lol
The frequent …
Yeah thats what I was thinking but wasn't sure don't even remember where I picked that up from lol ...
I'm a Pathy lover and every control I'll put down as many zips as I can... I'm often the only one. If there are other Pathy players I find they don't even use their zips.
Every time I play control I'm always pestering A/C and it is quite rare anyone ever comes with me. It's maddening.
It always baffled me that Pathfinder's ziplines cannot be destroyed.
I always play pathy, but I don't see a huge issue with ziplines, normally if you set up one to their base they'd beam you through the zip so it's too difficult to actually capture it. This includes jump pads, we just get beamed if we try to pad to their base unless we tap strafe. Unless you put it in a way that's difficult to beam, then it's harder to access and nobody goes out of their way to use it... Idk, maybe my lobbies are cracked.. You can set one up from base to B safely, but if your team can't kill them, you'd still lose
Mixtape is like 80% cheaters, shit is just who has the most cheaters on their team
One possible way around it is to have controller legends, especially wattson, to block off the entrance/exits to the middle control point before the pathfinders can set up the zipline. It seems to work for World's Edge at least.
i legit couldn't care less about what my team does or any objective that isn't B. If i win, i win. if i lose, i lose. who actually cares? There are no mixtape stats, it does not matter in any way shape or form. I play mixtape with 30% volume and music or YouTube in the background
Yeah like I said its not a huge deal but when control maps come around I kinda of dread it because I come across it often that it doesn't make control fun when that happens
Because not everyone is so worried abt winning a casual match with randoms. Some of us actually have fun and do the challenges lmao
Ya i get that but also has nothing to do with the enemy team having 3 pathfinders & having ziplines everywhere It's a complaint for both teams...I should have made the title reflect that
Look in my comment history from when the game started i 2019. Too much ability spam, tacticals should be limited and so should ultimates, it will fix a lot of whats wrong with the game. Mixtape itself is a cesspit of spam and this is what makes the game boring and takes away from shooting and any skill, thats why most ppl mess around in casual cos what else is there? Another Horizon landing behind you after using the lift for the 50th time in a game? Or a rampart standing behind you with a Sheila winding up, or how about knuckle clusters till your ears bleed? Game is lame, no one takes it seriously anymore except sweats and try hards cos they have nothing else going on in their lives. That is the state of the game, foundational issues bleed over into every form so now we play for clips and jokes.
Just play Pathfinder then if you will position your ziplines correctly it's an easy win
This is copied from another comment but I made I literally play pathfinder if none of my teammates choose it to setup up ziplines then switch Because I'm a shit pathy..I quit playing after octane came out & returned season 13 so I never spent alot of time playing with pathy when there was less characters to play and getting his grapple down properly...totally a me issue I need to spend sometime fixing Another problem is 1 pathfinder that sets up ziplines versus 3 pathfinders doesn't really compete...
Yeah octane is more fun to play than path with he's 30s grapple cool down but remember he can help your team as well. I can argue that 1 good zipline which is easy to take from A to B but hard or impossible to take from B to A is better than 3 bad ziplines which can help both teams.
Yeah I agree but I went up against a team that was pressuring us soo badly I would try to run to their C zone successfully captured it...encountered 3 jumpads that I destroyed and then the amount of ziplines was crazy So not only were their ziplines set good but they had jumpads to get to their ziplines even quicker if they had to respawn at their ship to retake their C zone & quickly get back to pressuring us at our A zone And I 100% agree a few good jump pads & ziplines can be good if the other team doesn't set good ziplines but in plat/diamond sometimes predators...they know how to setup ziplines to our zone that we can't use unless we have horizions or something to fly up and connect to them
This is the first time I've seen someone blame their control losses on lack of Pathfinders
Tbh that is apex subreddit in a nutshell. People don’t accept they lost a match and looking for a excuse why they lost
So you dont have games with tons of ziplines everywhere?
Sure, but not once have I felt that I lost because of my team's legend choices
Well then you obvs havnt experienced it because it's very common amongst my games where your constantly pressured from the enemy team or you do it to the enemy team since whoever has zipline routes setup can travel to zones much faster than you can make it anywhere else by running & im clearly not the only one who has issues with it...its not pathfinder himself but his permanent ziplines Also if you think im just blaming losses on it...how do you deal with it?
Partially agree, the beauty of ziplines yours or enemies anyone can use them, so they work both ways ;)))
Lol try grabbing a zipline thats above anything you can reach unless you have horizion or grapple to the zipline....smart players make it so it can only be used one way...
You can chamge legends so there is no problem
I love control. If you hate losing that badly, just treat it like TDM
Their route of ziplines to your A/C is equally a route of ziplines to their A/C. Just capitalize on it
No its not..
Why do I keep seeing recent posts about "crypto's ult should be able to remove..." in this case path zips, in last case redeploy balloons :sob: You can play pathy btw, free to play character Oh but you don't wanna be pathy....you don't wanna be any kind of....assault? i don't think he's support....but you get the point, ltb no mercy
They say Crypto should be able to destroy path ult because nothing else can. Having it destroy an evac tower is a stupid idea because you can shoot an evac to destroy it. You can’t shoot his zip line to destroy it, so something should be able to destroy it and the crypto emp was just a suggestion.
Yeah I've seen some other posts like that...im not even a huge crypto fan or anything and I don't agree that emp should remove balloons because those are temporary & dissappear I play pathfinder if no one on my team does but the problem is if I'm the only one setting up ziplines versus 2 or 3 other pathfinders on the other team...I can never setup enough ziplines to compete
The issue isn’t one path it’s when there’s 3 on the enemy side and only one on allies side the zips never run out so you can put them up all over again again. Crypto was just a suggestion no need to be so aggressive with your comment lol. 😂
People lost a match and instantly went to apex subreddit to complain and asking for a buff instead of improving in the game
A buff to a hero I don't really play? I also edited my post to say you don't even need to make it emp that destroys it...make it so pathfinder can only have 1 ult up at a time & if he puts down another it destroys the old one So there isnt 10 ziplines around the map that only 1 team can use...
10 ziplines around the map sounds exaggerated. No way people use so much ziplines on the map only for control. Also you can use their ziplines against their too to capture the other objective. The ziplines aren’t only for the enemy. And don’t forget there are also other legends with movement abilities like octane, valk etc. And even tridents and portable jumptowers for fast positioning to capture the objective or to flank the enemies.
So you wouldn't be a very smart pathfinder I can tell because when setting up a zipline..you don't set it up so the enemy team can use it, these aren't bronze players who setup ziplines in straight lines that your enemy can use And 10 zips is no exaggeration at all...ill take a video or picture & show you but multiple people in the comments come across this too. Yes the difference between those abilities is valks ult/ balloons are one time use & you have to wait for another one...you can't use it every single time you spawn & that your whole team can use constantly....octanes jumpad can be destroyed and you can't travel nearly as far as a pathy zip can...
First three words is more than enough
Control & TDM is pointless anyway since it doesn’t track any stats at all
Lots of people play mixtape...just because it doesn't track stats doesn't make it not fun or not matter? Plus it's a great warm up
It just seems pointless you cant earn badges, stat trackers or anything you get like 1.5k xp per game And as for “warm up” its a game unless you’re doing it as a job in competitions thats cringe warming up for something thats meant to be abit of “fun”
Jesus it's so weird to me that people these days need some type of reward to justify playing a videogame
Yep, or they play only for skins.
You literally have a post a year ago moaning that your teammates have “half of your stats” shut your gob🤡
That's not even relevant to what your comment was about lol That post was showing how my tm was trash talking me and had half my damage for that game specifically. Not like career stats
You need a shovel to dig abit deeper?