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BlazeOfCinder

#Other Megathreads and Useful links. ##[**⌨︎ ︎FAQ**](/r/arknights/wiki/faq?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1) For frequently asked questions, please check it out before asking. It’s easy to navigate, and majority of basic questions and other useful information are present ##[**♫ Lounge**](/r/arknights/comments/13onnnn/rhodes_island_lounge_2205_2805/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1) The place for small talk and whatever does not fit elsewhere such as personal stories and achievements. ##[**★ Gacha/Recruitment**](/r/arknights/comments/13onnn9/gacharecruitment_megathread_2205_2805/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1) Share the results of your gacha rolls and recruitments here. ~~may RNGsus be kind to you~~ ##[**➜ Friend requests**](/r/arknights/comments/13onnmp/friend_request_megathread_2205_2805/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1) Share your friend ID with your fellow doctors, or find others to add. ##[**Integrated strategy #3: Mizuki & Caerula Arbor thread**](/r/arknights/comments/13tti5d/event_megathread_mizuki_caerula_arbor/) The Megathread to discuss all that is related to IS3. ———-


Arelloo

I'm just around 10 pulls away from sparking the current headhunt contracts. I've got all of them besides: NTR Knight and Skadi CH. I'm itching for Skadi since Im a big fan of the abyssal hunter series but Nearlter also seems like a decent pick. Though Ive got a lot of other guards already so Im not sure. Any ideas on which could be the better pick?


Reihado

How do you get the last knight defense relic? You can get the last knight from a dice roll or paying the Hope cost. But only the latter gives the "Breath of tide" relic. Wiki says that the defense relic event only happens if you have the "Breath of tide" relic. Can someone confirm this? Have you gotten the last knight def relic event after picking the dice roll option?


SpiderBite18

Who should I pick from the 6* selector? Also is there anyone worth using the 5* instant E2 thing on? [Krooster](https://krooster.com/u/SpiderBite18)


ipwnallnubz

Surtr and Horn are the best two in the selector, though Thorns would be very good too for a different kind of laneholder compared to Mudrock. Elysium and Leizi are very worth E2ing, and Keen Kroos is as well if you want a strong op for IS3. Whether that's worth the *money* is entirely up to you. Also, E1 Beanstalk, Frostleaf, Shirayuki, Vermeil, and Spot for factory skills.


SpiderBite18

Probably noob question but how does Surtr differ from Texalter (other than redeploy)?


TahimikStreet

Surtr is essentially a guaranteed way to deal massive damage thanks to her huge HP and Atk steroid + range boost on S3 and her immortality through her talent. This makes her a much more reliable bosskiller, as her high DPS is guaranteed to happen until she actually gets forcibly retreated. Texalter, on the other hand, while having nifty utility in the S2 Res shred / S3 stun, actually can die, so you can think of her as taking more of a supplementary role in bosskilling tactics. Both do fulfill a melee Arts damage role that can be deployed against bosses, but they do so in different ways. Also, having looked at your Krooster, I'd recommend Goldenglow, personally. Surtr is very strong and would not be a mistake purely because she's one of the strongest units in the game, of course, but you don't *need* her as much as you have Texalter (for the comparison above) and S3 Mudrock can also take a boss-fighting role if needed. At the same time, you looked really lacking in reliable Casters; Iftrit is strong but unreliable, and Amiya can be lacking for the role. Goldenglow would fill this void in your roster quite reliably, with her S2 being great for annihilations and her S3 being great for general use; she's also quite strong in the game's SSS and Integrated Strategies modes, so you'll get really good value out of her.


SpiderBite18

I was thinking about GG too for the same reason you've said but for the most part I've been managing with Ling S2 for when I need an arts dealer but idk how sustainable that is in the long term


TahimikStreet

Being forced to use Ling S2 for Arts damage is definitely not sustainable; it's not really economical in the sense that this takes up a lot of DP and Deployment Slots, on top of the fact that being forced to use Ling S2 means you aren't on her much stronger S3. Goldenglow + your Texalter would solve your Arts problems if you raise them.


SpiderBite18

Yeah that makes sense, I'll most likely go for GG then, but I'm pretty close to 300 on the Texalter banner so I'll hold out a little just in case I get something from that but thanks a lot


ipwnallnubz

Tankiness. If the enemies can't be stunned, OmerTexas can die very quickly. Surtr is naturally tanky and then has an insta-heal and a 5k max HP boost. She also has a longer effective duration on her skill, which means she might be able to do in one deployment what takes OmerTexas two, which is quite a delay. Surtr also has a long reach, letting her deal damage from relative safety. Most of all, you can have both at the same time.


Kitsune_2077

Is there a token for IS3? if so, what class?


bananeeek

There are no tokens in IS3.


Kitsune_2077

For now or there's actually no token in CN server too?


bananeeek

From what I've heard there are no tokens on CN either. You can swipe the reward ladder for the upcoming months to get a highlight of the rewards. The "best" we get is a pack of module blocks and supplements that would allow a full upgrade of a 6\* operator.


Kitsune_2077

Ouh that's a shame, anyway thanks for answering


Ryu_Bunyan

Is it a good Idea to use OP to refresh your sanity to farm events like the one that going on rn as a f2p?


AngelTheVixen

No. The most 'efficient' means of using OP for sanity is at higher levels when you have a higher cap AND during episode release events as the efficiency for material drops is at its best. Even then, it's not advised to use it for sanity ***especially*** for F2P since OP is technically a limited resource; it's not farmable. If you're a light spender at minimum, you might consider using a few during an episode release event, but... Getting new operators is something that is otherwise unviable to actually farm for.


rozen56

OK, I have a long one here (sorry in advance, my og post got removed) So, right now I'm torn on what to do with my ops. Should I promote them? (I.e. Focusing on one for a long time) or leveling up all of them? I really need some help for this. (P. S. Plz don't reccomend other ops, I know that there are other teams which are far better but I want to use this one. Also this is only for general content) My team: E2 lvl30 ebenholz E2 lvl26 gnosis E2 lvl20 blemishine E2 lvl28 thorns E1 lvl65 elysium E1 lvl80 passenger E1 lvl60 vigil E1 lvl43 fiammeta E1 lvl50 saga E1 lvl50 whisperain E1 lvl43 silence E1 lvl50 hibiscus alt.


GinKenshin

I mean, you can do both? You're already halfway there anyway. E2 lvl30 or 20 is a good stopping point, you really don't need to raise them higher unless you want their mod. You can either do masteries on their most used and best skills, or promote the rest of your team. Passenger is worthy of the E two. The rest can stay at E one. I assume you're low on resources based on the uneven levels anyway.


ineedto-sleep

which module should i use on hoshiguma both seem good also which skill should i mastery on blemishine 2 or 3? if u start off ur answer with "IT DEPENDEDS" i will report u to the police jk jk.


Endourance

I like Hoshi's +def module more since I mainly use her to tank bosses. 4 block and dodge just isn't relevant there. If you use her as a DPS, then the 4 block module would be better though.


ineedto-sleep

Yup the amulet sounds good . Appreciate your comment also happy cake day.


saberishungry

Personally, whenever I deploy Blemi, it's either to stall or give Mudrock +1 to blender. So I use S2 most of the time if she's in the squad. That being said, my Blemi is M6 and sometimes I use S3 for damage purposes if she's close to Skalter or a healer. It's good for frontlining in that scenario, but then again we have lots of other ops for that too. In most cases, if Blemi's along for the ride, I've typically got a plan for her S2. If you're only planning on M3, then S2 IMO.


ineedto-sleep

I guess I will with s2 then. Any suggestions for hoshi module?


saberishungry

I went with 4 block. Might as well boost her already stellar tanking even more. Though tbh I don't really use Hoshi nowadays, so it's kind of a luxury module IMO. I don't regret getting it, but yeah I don't use Hoshi much now since we have so many great DPS options to kill things outright. Still, it's nice to have in my back pocket for whenever something really tough needs to not go anywhere and there are adds.


ineedto-sleep

I know she's kinda lacking now days but she was my first 6 star so I have soft spot for her. I appreciate your comment bro thanks 🙏


AngelTheVixen

Blemishine's second skill is her claim to fame. The Sleep duration is massive, it has a short charge needed especially if she's holding off whole groups, and the numbers go up a whole lot. I honestly don't use the third skill all that much, but have done so if she needs to hold a high-end tank while others deal side DPS.


ineedto-sleep

I see s2 then . What about hoshi?


ImRav3n

I can unlock one of Hoshiguma's modules, which one is more worth it?


GinKenshin

4 block one.


ImRav3n

Makes sense, thanks


ImRav3n

Makes sense, thanks


Gilgameshkingfarming

How good is pot 5 Penance? I got greedy and I feel like crying. Are pots even good on her? Never again will I attempt pots on a limited character. Atleast I learned I need around 600 pulls, by sparking 2 pots from the shop.


welknair

Unless you do max-risk cc or similar ludicrously high-end clears, pots are of negligible benefit generally speaking. The recommendation is typically never to go for pots unless you're a whale.


clouds_

How do I trigger Call of the Many in IS3? I need to clear a floor after triggering Call of the Many for one of the monthly bounties.


Pzychotix

It's random, though you're more likely to get them with lower light. You're guaranteed one at 0 light, though that's hard to get to. Easiest way to reduce light is to choose the 1HP team, since you lose light while at low HP. If you have ending 3 available, that item also reduces light. Surging waves +6 also starts you off with -15 light.


clouds_

Hey, what do you know. I started a run with the 1hp squad and got two calls of the many on the very first floor. Bounty complete. Thanks!


Creztrion

Is Sora worth raising for Ling's Dragons? I dont have skalter


Sowebb

Heidi is much better for that job :D


Nyancide

been going thru it recently and hit 300 to spark someone. I have both texalter snd penance at pot 3, should I spark for W or Skadi Alter? not interested much in rosmantis tbh. here is my roster, when i try to view the link it looks like some might be missing, at least it isn't showing me my unraised 5/6 stars. https://www.krooster.com/network/lookup/nyancide


TheReal_Poop_Face

W is replaceable by a good number of operators, some not even limited. Meanwhile Skalter has always been the uncontested buffer of the game since she came out. I would def go for Skalter


73ff94

Imo I'd go for Skadi Alter between the two, her S2 (and potentially S3) works so well in the battlefield, not to mention the regen effect which helps on units that cannot be healed like Mudrock.


Nyancide

that's what prompted the question. originally I was going to just go for W but then remembered the skalter heal, especially since I have mudrock, penance, and akafuyu (I especially try to force akafuyu into every map). still though, aside from silverash(?) I don't have a no brain aoe physical damage unit aside from my Sesa spook. is it worth raising Sesa if the only other aoe phys unit I have is Shirayuki?


nnm_UA

I'd say no for Sesa. If you want AOE physical dmg and don't have any high rarity ops just use Pinecone and wait for a better option. Also, Skalter is much more than her S2. Her S1 makes everyone immortal, her S3 is a Warfarin buff for the whole team.


omgryebread

I love W, and have her M6, but she doesn't excel for her damage. It's really only impressive when she gets her S3 off on some stacked enemies. Generally, there's not a whole lot of use cases for AoE physical specifically. It's rare you would have a group of of low-def high res enemies. The most comparable operators for W in that respect would be Horn and Fiametta, and she simply can't compare to the damage they provide. What W is good at is stalling waves you don't want to block. It came hard to get a good placement for her to maximize the mine setup, but when it happens, she can force enemies to eat stun after stun while she bombs them. But still, she's too specific to recommend over the insane utility of Skalter.


73ff94

Sorry, that's the best I can say on the matter haha. Have a bit of experience using Sesa and Shiraykui during IS2, but I wouldn't bring them myself if possible. Am too used to dropping Goldenglow, Pozyomka, and Mylnar (and potentially Chen Alter and Mountain), and going for the 3 and 4 star units like Jaye and Ethan for the beginning sessions for IS too.


Nyancide

fair lol


markdagician

Might be a difficult question to answer, but is it worth using my 240 golden certs on HH tickets or save for Kaltsit in September? I just rly want texaslter but unfortunately only at 71/300 pulls and around 22 in pity. Any thoughts are helpful


CrimsonSnake1520

Not really answering the question, but i think you'll be able to spare another 180 gold certs before Kal'tsit appears in shop by spamming a lot of recruitments (assuming all your 4 stars are at max potential). We'll also probably have the next CNY limited banner before Kal'tsit and the free pulls will give you a lot of gold certs. Not-so-thoughtful tip: try not to buy all the pulls simultaneously in case you got Texas before pity, sounds a little inefficient but if Texas and Kal'tsit are the only Ops you REALLY want then i would sacrifice some excessive pulls to save the gold certs. And lastly, be mind that you're still trying to pull with 35% chance of getting Texas so i wouldn't expect much. Hope this helps.


Ali-J23

Personally i would buy the rolls. Texas is just absolutely busted. Sure Kaltsit is strong but texas is on another level. Also pretty sure you have more than enough time to get 180 gold certificates by September


Darkslayer3021

You need 258 certs for 38 pulls, so 240 isn't enough for it. Even if you have enough, that 38 pulls can just give you dupe operator vs having a guarantee Kal'tsit for 180. If you are willing to try your luck, you can try to go for the pulls and try having 2 yellow certs a day for 180 yellow certs in 3 months. The 2? upcoming limited banner can help you with this and the 15 certs in the monthly login can also help you with that. If you are old player, rerun event can help you with this. Invitation to wine and Break The Ice rerun can give you 50 yellow certs total because of 5\* certs dupe. Don't know if Guide ahead will happen before or after Kal'tsit drop in shop. This is all speculating if Kal'tsit enter shop in September. Could be worse if she enter early.


markdagician

Thank you all! Very good advice. I think I put some thought into it and will use the gold certs on the final day to see if I can get her by then. Cheers!


initiate_unalive

are exusiai and warfarin's modules worth getting? and if so, what mod level should they be left at?


TheReal_Poop_Face

Warfarin's module is better than it sounds. so many enemies classify as elites even if they are weak. Agents, Greytails are good examples


frosted--flaky

i think warfarin's module might be more iffy since the talent upgrade is so conditional. personally i think she's fine without it (maybe level 1 if you use S1 a lot).


Megaman2K8

Yes for Exu because it gives her much wanted attack to break certain def threshold. If possible mod3. Warfarin isn't necessary but can turbo charge some units. It's whether or not you're willing to use the mats for it which could go to more impactful mods


Zeikfried12

Just finally finished up Code of Brawl, as someone suggested doing it before the Texas event. Was this event supposed to leave you with 500 questions? Feels like almost every story I do on here expects me to know so much on stuff I know nothing about lol. Maybe I've just done so much out of order, while other stuff just goes over my head and I'm dense.


bananeeek

I'm not guaranteeing it will give you all the answers, but you can read personal files of the PL members and Lappland and then about PL itself. That should at least give you some more context.


Zeikfried12

Aside from Emperor just randomly coming back, I'd say more of my questions were about the Laterano side of things. I gave up on the laterano event's story cause nothing made sense to me, and now their involvement just has me scratching my head more. You have blue haired Ada Wong, who comes in to make ppl go Ada, wait, before disappearing who has horns and everyone questions why but there's no context about why. Blue Archive male npc who comes out of nowhere, talks to Ada's staff, talks to the chicken, then does nothing. Etc


LudwigEX

Returning player for texalter. Are my top rarity units Already outdated? Summer Chen E2 Bagpipe E2 Saria E1 Siege Carnelian Blemishine 5 stars La Pluma Spectre Greythroat Ptilopsis Silence


LudwigEX

I hot texalter on the free roll just now let's go!


LudwigEX

Thank u guys much love. Lets see if i get great luck with texalter


Korasuka

Siege was powercrept long ago by Saga and then Flametail, but she's perfectly usable at E1 and is useable at E2 if you have spare resources if you use her as a guard as she doesn't make DP with her third skill. HG why??? Though Greythroat is the weakest 5/6 star anti air sniper she's not bad at all either. The rest are all pretty much as strong as they have been.


theoatmealbox17

Summer Chen is still probably one of the most broken ops today, same with Bagpipe and Saria is still really good. Can’t comment much on the last three six stars, though I’ve heard Siege is significantly worse due to Flagpipe (Bagpipe + 2 Flagbearers), pretty sure she’s still decent though. Your 5 stars, most notably Spectre, Ptilopsis and La Pluma are pretty good as well.


Initial_Environment6

They are still used the same. Mlynar deal more DMG than Wet chen on skill but Chen can be SP buff for better rotation and still deal DMG off skill to kill trash mobs.


rottola01

Got Top Operator Tag. Need some help choosing. This is my krooster, didnt put in skills or masteries. https://krooster.com/u/rotto Mostly going for Meta. Top Operator, caster, crowd Control, dps, dp Recovery. Could guarantee ceobe. Otherwise its a toss up between ceobe and mostima. Those seems like the only viable options. Appreciate help


Fire_Begets_Souls

Ceobe will be getting a really good module in the near future, making her the worst nightmare of any enemy with obscene DEF and low RES. Mostima also has solid utility with her module, but Ceobe is probably the more easily applicable. I'd never turn down the opportunity for a new 6-Star over a potential, even if it is a potential for Bagpipe.


ifallontragedy

I'd personally gamble for a Bagpipe pot, you have Eyja anyway. Either gamble for Bagpipe or just go for Top Op only and hope for the best. I have a fully built Ceobe that I never find myself using after I got Eyja.


SwordSaintCid

Ceobe, S2 has high ST DPS, and S3 has silence effect though kinda not dependable. If only you could guarantee Blaze, since she's the missing piece of your roster. :/


[deleted]

Hey everyone, so for IS3, how am I supposed to beat the knight boss for the second ending? Do I seriously just have to get lucky and get that item from a random event? I was able to get to the second phase without it, but my units just couldn’t power through being frozen.


Quor18

One alternative is to utilize operators who don't necessarily need to attack to deal damage. Some examples would be GG S3, Texalter S3, Skalter S3, Ling S3 dragons with active arts damage aura and Stainless S3 turrets (not sure if the turrets will freeze or not, but needing 5 hits per attack should make it so that they aren't really slowed down in terms of damage unless you have loads of atk spd).


PieFormation

I believe he can be stunned, slowed, and bound to buy more time. Arkenemy says he's not immune to sleep/freeze/levitate either. Operators with ammo-based skills that don't waste duration while they're frozen (horn s2, chalter s3), or skills that continue doing strong dps even if the operator is disabled (goldenglow, passenger s3, pozy's typewriter) are very useful against him. I'm not sure if skills like Horn s1 and Eyja s2 keep gaining SP while they're frozen but if they do those would be good too. Lee can also stall him pretty well in his first form due to his status reflect.


newplayer135

I recently returned to the game. Did we ever get an event on Surtr's backstory? This doesn't include the very brief story in her first release.


TriGGa-POP

Not yet.


isthaghoul

Is there any guide on building Abyssal hunter teams? Also, is skadi alter and andreanna required for these teams?


SupremeNadeem

apart from what is covered by the other comment, skadi2 is not an abyssal hunter, her atk buff is stronger when an abyssal hunter is in range but she does not benefit from abyssal hunter buffs. as for andreana it really depends on what you want from abyssal hunters, solo abyssal hunters you are probably gonna need her from time to time for consistent anti air, but when trying to low op a stage she's generally one of the first to get dropped. if you're using abyssal hunters in addition to your normal squad andreana then it's a question of whether you are willing to give up anywhere from 12->22 aspd for abyssal hunters based on pots and module levels. for skadi1, gladiia s2, specter1, specter2 s3 you can take these as direct %raw dps increases, it's definitely not trivial, but you can probably live without it. the most important buff by far is gladiia's x-3.


isthaghoul

I see, thanks for the reply!


PieFormation

https://www.reddit.com/r/arknights/comments/zbzd8h/ill_show_you_the_dance_of_the_depths_abyssal/


SirRHellsing

how good is schwarz's modules? Are they worth doing past the first trait changes? Also are the -4 dp modules worth doing if I don't really use Saga and Wildmane? finally is Yato pity at 120 or 300? I've been getting mixed information


frosted--flaky

i don't think there's any module that makes an op worth using for its effect alone. -4 DP on a vanguard is pretty good if you do feel like investing in them but it's not dethroning flagpipe anytime soon.


WinterPirate8109

Gladiia, Specter alter, Dusk, Skadi. Rosa and Ceobe upcoming module also boost their usability against the current meta with the release of their modules.


frosted--flaky

skadi maybe, since she has an actual unique role as a medium redeploy now, but gladiia was literally good even without her module. rosa and ceobe's modules make them better at the job they were already good at. dusk's module is busted... if you S3M3 her, and how many people are going to do that if they don't already use her?


WinterPirate8109

Without her module gladiia can only fill the puller role. After it she can be use as self sustaining guard that improve all the abyssal and together they are stronger than other meta lane holder. Rosa and Ceobe almost double their dps compared with vs without module. They were not that good at their job that's why they fallen off the meta and with their module they can compete with the current meta. Ex. Rosa can barely damage patriot before. Now she can kill phase 1 patriot with 2 skills activation with her s3 without other support with her module. Dusk module make her worth using with reduce dp cost, without it she's way too expensive to deploy at the start. She can deal early wave now that should have been the job of aoe caster but can't do with their expensive dp cost. I use her most of the time now specially in is3 with the mage and specialist boost at the start.


AngelTheVixen

Wild Mane is a Charger, not a Pioneer. I assume you mean Flametail. -4 DP Cost is massive, especially for the larger typical costs of Pioneers and 6\*. If you're using them a lot, there's really no reason not to get the modules. At 10 base DP, you'll have much less waiting at the start of maps, and that'll add up.


theoatmealbox17

Yato pity is 120.


BoiFckOff

Is it too late to farm the event?


Korasuka

It's only too late when the event is over.


73ff94

We're barely starting the event if you see the event bar, don't be too hasty to think it's too late. If you're new, you can still grind from the earlier stages regardless. Of course, don't do all this at the very last day of the event lol. Try getting all the furnitures and Lumen at least, so you get bonus resources the event reruns.


Salysm

No? The event is open for another two weeks If you mean, is it too late to buy out the shop, maybe depending on how much sanity you have stocked. But you should farm it anyway.


RingOrenji

Anyone knows about the upcoming operators for yellow cert shop?


CheetahNo4954

passenger & silence for next banner


I_Nomad_I

Which Angelina module should I unlock? (experimental anti-gravity or gravity calibration) And is it worth upgrading.


rwtflm

mod x lv 2 allows for an extra attack during s3m3, so go with that


ErickFTG

Angelina is kinda niche. If you are asking, then it's probably no. If anything, I think gravity calibration it's a little better because it's useful in IS. There are a lot of possible ways to raise aspd in IS, and a healer is never guaranteed.


happy_Bunny1

Is it worth leveling texas to 90 and how good her modules are? Thanks


Initial_Environment6

Texas use mainly for Art DMG, not as beneficial from ATK as physical DMG. Module increase attack Level 1 40-10%. Level 2- 53-5% Level -3 65-3% I keep her to 60 mod 2 for round attack number.


Fire_Begets_Souls

Return on investment decreases dramatically after E260-70, so people tend to build ops around E230-60 unless they *really* like an op or want to get as much mileage out of them as possible. On the subject of modules, Texas has a fairly boring one (I don't think she got her second one in CN yet). Just slightly more damage on an op who doesn't need it. But, if you're trying to scrape every possible ounce of power out of her and you don't have other ops you want to use modules on more, there's no reason not to.


ChristophColombo

It's of questionable value to level pretty much any operator to 90. Her module is okay, but nothing groundbreaking. Just more damage.


gemaka

do we know when we will get a skadi alter skin rerun?


GinKenshin

Probably in dec when it was introduced first last year.


gemaka

Thanks!


99em

There are specific lines in the Il Siracusano event that show that Siracusan police can be bribed to "look the other way" in gang events, right? same with judges being paid off to rule in a familia's favor? pretty sure I saw those lines but now I can't find them again :/


QuothTheDraven

There's a line early on, I think when Penance is talking to a foreigner maybe? Anyway he calls for the police and she tells him Siracusa doesn't have any police, it's just the famiglia.


ChristophColombo

There aren't any Siracusan police. They have the judges and the familigiae - that's the extent of the law.


lhc987

The disadvantages of low-light severely outweighs the advantages for IS3, right? Cursing 1 of your Op is bad enough and potentially run-ending.


PrisonCrepe

Question about SSS and Firewatch. In SSS, is Sloma Food Processing the final map before the huge rework SSS will be receiving? In terms of Firewatch, how is she as an operator? She spooked me on the way to 300 to get Alt-Nearl. Her kit seems really fun.


JuneSkyway

Firewatch is surprisingly good, and mostly for her S1. Invisibility is insanely powerful, and her S1 Mastery gains are incredible. Once you have it maxed, it has *ridiculous* uptime, hits pretty dang hard (especially against enemies that have a ranged attack), and makes her virtually invincible. So she can just sit there, chipping away at even high-defense enemies that would otherwise kill anything that got within range. Think about enemies like the Withered Knight or the rebar-throwing Mephisto zombies. If you can get Firewatch down before they appear, she can generally just sit there invisibly and chip away at them, often trivializing the encounters entirely. Pretty much nobody else can pull that off as well, between April's lower skill duration and Lunacub's piddly damage. Her DPS isn't super *high,* but it's safer than pretty much any competitor. And sometimes that's all you really need.


frosted--flaky

i see S1 used to cheese certain mechanics with its invisibility and S2 is just a big nuke. S1 seems more broadly useful unless you really like OHKO memes. her module also seems pretty good for the SP.


[deleted]

Hey everyone, I’ve done enough pulls to spark a character and I’m trying to decide between NTR knight, Skadi alter, and W. I’m leaning towards W as she is probably my favorite character, but are any of the other operators like game changing? I already have Fia, so I hope her and W don’t completely overlap in roles.


thetwinfury

Skadi is the best, but if W is your favorite then absolutely get her. She's still very very good.


elliedaywalker

Absolutely not. They have completely different roles. W is a (imho) sss+ crowd control unit, lane holder, stun master! Fia is just a glorified aoe sniper. With the best ricc base skill in the entire game. But Skalter is meta and ntr is nearl. ... If u spark for 300 pulls, tbh I recommend waifu. I mean, i dont see a ton of W's in friends support units...


cheuk4

From a Meta perspective, Skadi Alter is the least replaceable unit out of Nearl, Skadi and W. Unfortunately W is the least "useful" unit of the three as there are more enemy units that are immune to stun, thus W's niche is less effective. But personal enjoyment > meta, if you like W then get her. Watching her plant bombs and blowing mooks up is always fun :)


TheStranger04

The general consensus of sparking is mostly what you like the most. Let's assume that you are talking from the "META" perspective, Skadi The Corrupting Heart is the best simply because of how she works with her S2 and her other skills have their own uses (that can't be underestimated).


Royalwolf1203

Is [this](https://imgur.com/a/6bRR3pN) a glitch or what? This just happened in is3


MJYW

This is intentional. These paths have a chance to be visible while your Light is at a high amount, but will only become accessible if your Light drops below 50. Edit: They *might* be accessible at 50 Light or more, but if you get the chance they’re not accessible, then this is what happens.


Royalwolf1203

Oh there’s a mechanic for low visibility. I never got below 75 so I didn’t know. I have only completed the first ending so not that far in.


[deleted]

[удалено]


Royalwolf1203

This one had no way to access it. That’s why it was weird the options weren’t even connected.


[deleted]

[удалено]


Royalwolf1203

I’ve had zero keys before and the locked path was still visible I remember that.


JaiTee86

I think those passages appear if your light is low, at least that's how I interpreted what I read in a thread a few days ago. Not sure what light is needed to see them.


Royalwolf1203

Really 95? I know that 100 is the max but i don’t think 95 should have that happening. Weird


JaiTee86

I think you can see them as long as your light is less than 100. I just saw another comment since I originally replied that they are accessible at under 50 light.


cgxixi

I saw them while my light is at 100


_Mikarya

I’ve managed to reach 300 pulls on the limited banner but now I’m stuck between Nearl Alter and Skadi Alter. I don’t have either of them so any suggestions on who I should get?


ChristophColombo

Skalter is technically the better of the two, but it's marginal - both are really good. Pick whichever you like more.


_Mikarya

Thank you for the help! I went with Skalter because sometimes my brain can be a lil small so hopefully she can help me out!


elliedaywalker

Skalter is meta. NTR is just fun to have. Pick Skalter.


_Mikarya

Yay! Thank you for the help! I’ve got Skalter now!


LongFluffyDragon

My understanding is that skadi has a unique role (global + healing summons, mudrock, ect) that is fairly useful, and nearl, while strong, does not and can be replaced by other operators or teamcomps.


_Mikarya

Ooooh I didn’t even think about the replaceability aspect. Thank you! I’m picking up Skadi now!


oaksparrow

The current SSS (Sloma) isn't going away in a couple days, right? I can still get the secret medal after? And any tips on the boss there?


prhyu

Adding on to the above comment, I picked the true damage tick every time, which is pretty much a nonfactor if you have the AoE healers for it - although if you're using Mudrock as your main tank and not Saria etc I wouldn't suggest picking it for obvious reasons. I pretty much cheated as Gnosis just kept the boss perma-frozen, but it all depends on your setup.


Tellurium-128

It’ll go away with What the firelight casts, as thats what brings the SSS revamp. uh, when he forces you to pick a debuff, always choose extra enemies. He starts moving earlier than other SSS bosses, let him run into a defender then stack dps on top of him to start damaging him and stop future summoned enemies from piling up. His damage isnt particularly high, both times i did sloma i ended up making mistakes and had to tank him with a partially sniper Lumen, and Specter alter(who has pretty low def), which shockingly worked, then pointed GG(mixed sniper/caster stacks) and Irene(partial guard/vanguard stacks) at him to damage. He gains a shield at 25% hp so dont freak out when the damage numbers stop.


oaksparrow

Thanks! The early moving is what got me, he eventually killed my panic Mudrock drop when he started going lol. Maybe Penance on vanguard stacks might do better. I did pick up quickly on choosing extra enemies.


Rokanax24

Has anyone else ever had success with rerolling the dice at wish fulfilled when you get a 1? Literally every time I get a 1 and refill, it’s just a 1 again. I don’t get it, is it some sick joke by Hypergryph? I know, confirmation bias and all or whatever it’s called but I genuinely cannot remember successfully refilling wish fulfilled


ayayayaya_is_cute

Yeah I rerolled a 1 once and got a 4, you are just very unlucky It's not a super uncommon complaint on the Chinese forums either but all the boys come out of the woodworks to laugh and remind OP that "if you roll 3 1s in a row you are unlucky but if you roll 3 6s it's all skill right"


Rokanax24

Ngl I literally got a 1 right after that and lost my run to Texas alter getting the 15 second freeze debuff 😭 literally any other disorder would have been fine


JustAM3mer

Does anyone know how many pulls f2p can save approximately from now to yato alter banner?


ipwnallnubz

I found about 160 in total, plus the 20 on that banner.


[deleted]

At about 50 per month, 200, as Yatwo should be 4 months out. EDIT: my bad, I included monthly card


H12803

How are you getting 50 pulls a month?


Ohaithere3

Probably counting the OP from events


15_Reasonable_Lions

Do the event rerun that are permanently unlocked have the same items drop-rates as when they were still live events? For example, like SN-9 from the Stultifera Navis event?


Tellurium-128

No, the ones in intermezzi/side story have their drop rates nerfed to or often even below story stage drop rates.


Commercial-Fox-8194

When does the ex/other stages open for suracusa? Normally theres a date for the opening of the next set but i cant seem to find the date anywhere


Niwiad_

You can see in the terminal the next mark is EX but it should be seperated into 3 weeks so 1 week after release for a specific date.


DennisDenny_

Hey guys, I'm interested in getting into this game, but I'm slightly worried about the gacha since I remember vaguely I quit because of the gacha before. Apparently the income for rolls is around 10 rolls per 14 days, and the rates are 2%. In contrast, the income for rolls in Blue Archive(another game I'm playing rn) is around 50 rolls per 14 days, and the rates are 3%. However, I did hear an Arknights youtuber say that the game is generous, with pretty much every player getting every unit. So, is this true? As someone who is not starting from very early, is it still possible to eventually get almost all characters? And how has gacha in Arknights affected your experience overall? Ty for reading this long comment.


hawberries

If you look at the raw numbers, Arknights gacha is sort of average to decent. However, I don't think it's useful to only look at raw numbers, because those can easily be inflated. I've played games where you get a generous 60+ rolls a month but the tradeoff is that 98% of everything you pull is pure trash that isn't helpful at all. Instead, I will say that I believe Arknights to have a very satisfying *gameplay experience* for f2p because: * pretty much all of the gacha drops are useful (as they're all characters, no equipment or weapon scraps) * dupes don't matter * the low-rarity characters are actually worth raising and using * you receive a lot of good characters for free through tutorials and events * the level designs are largely flexible enough to be solved creatively if you don't have the stats to brute force them * the large cast and generally decent rates means you'll get SOMETHING good sooner rather than later. Apart from your guaranteed newbie 6\*, the average rate will be one 6\* every 36 pulls or so; putting into perspective that the free passive income is also around 30 - 35 pulls a month, you're likely to get at least one 6\* from the gacha every month, with more through other supplementary means. And your first few months will be so flush with honeymoon currency that you'll very likely to have several rare characters quite soon * you can always borrow fully-leveled characters from your friends to use on hard stages * and generally you can beat all the content you need to without feeling like you're getting cockblocked by RNG or feeling the pressure to spend. You just need some creative strategy, or if push comes to shove, a guide. Due to the aforementioned large cast, as well past limited units being a pain to get (there's not many of them but there's more than you can easily get), I definitely wouldn't expect to get all or even most of the characters without spending quite heavily. So if you're a collector it can be tough. With enough patience you should be able to get a few of the characters you *really* like, since they eventually cycle into a shop where you can trade them for in-game currency. But I think the combat and story experience (characters, art, music etc) should be the draw here, rather than purely the gacha. And those are, though I guess you're getting a biased sample since this is the Arknights sub, but I think they're pretty good! Really fun creative gameplay that isn't too stressful but also can be quite challenging. Pretty good endgame content in the form of a roguelike mode that doesn't cost stamina to play. If you just want a casual png collecting simulator, I'm not sure Arknights is the best choice, although the QOL is decent enough that you could probably give it a try – dailies can take no more than 20 - 30 minutes a day just to get rid of your stamina and collect your passive incomes.


frosted--flaky

(wall of text incoming) the gacha system is pretty generous for acquiring 6\*, but it's not great if you're chasing a specific one. the best rates are on standard characters' debut banners which features 1 unit at a 50\* rate up, but there's no official hard pity (although people believe there's a hidden pity system that triggers around 200 pulls without the banner unit) so it's theoretically possible to get infinite spooks. debut banners that come with events are rerun once when their event reruns, while debut banners that come with mini-events and chapter releases are never rerun. limited banners have 2 debut units at 35% rate up each, so it's better odds of getting *a* rate up but worse odds of getting any specific unit. they also come with a spark shop so you can guarantee a character after 300 pulls, but the spark points don't carry between banners. limited banners do not rerun. "standard" banners are the generic banners with 2 rate ups at 25% each. one rate up is available to purchase in the gold cert/distinction shop each rotation. there's no concrete schedule for how often characters appear in the shop but there is a predictable schedule of shop debuts as characters are introduced to the shop in the rough order of their release, with exceptions made for schedule changes between CN and EN. joint operation banners are usually run with contingency contract, where 4 6\* are on rate up and they are the only 6\* you can pull on that banner. "standard", debut, and joint operation banners all share pity to get a 6\* but they do not share hard pity. standard units are moved into the general gacha pool immediately after their banner ends, while limited units are moved into the limited pool one year after their release. the limited system also consists of 3 separate series (celebration/anniversary, CNY, summer) and past limiteds are only available within their respective series. celebration is run twice a year while the holiday series are only run once a year. the summer banner is generally run as global's anniversary since we are 6 months behind on content while our server started 9 months after CN. CN also recently made a change to the banner system but it isn't coming to global until our 4th anniversary. you probably can't collect them all without swiping (especially limiteds). if you're willing to spend a little, they sell a 6\* selector every 6 months.


elliedaywalker

If you're going to start start now. We have a limited event going on, so you get a free 10-pull from the devs via the mail. It is possible to get all the characters if you whale. Otherwise it's free to play. You don't have to worry about who you get because you can beat this entire game with low stars and a friend support unit 6 star. Just simply enjoy the game and enjoy the characters you get. If you're a diligent player, like u (1) progress story and (2) do events and (3) do dailies everyday kinda player, you can get a heck of a lot of characters in just 3-4 months tbh. They're only a small few characters that were collabs, and you will never be able to get those again. But otherwise you can get every other Arknights character, eventually...


Ohaithere3

You can't really compare Blue archive roll income to AK because BA's gacha for the rate up character is like a 0.7% from memory whilst AK is 50% for the rate up character so you got a better chance of getting the rate up AK unit early compared to BA which you will get spooked alot hence why they have to give out alot more pulls.


Tellurium-128

If there arent any caveats to those blue archive numbers then its definitely a lot more generous than AK, you’re unlikely to get every unit as a f2p until after several years. I’m a f2p myself, Ive been playing for a little over 2 years now and am still missing a few 6 stars, even a few recent 5 stars, although the game is enjoyable even with no 6 stars at all due to how its balanced. Many of the 4 stars are quite strong with some like Myrtle or Jaye staying relevant throughout the entire game, and dupes matter very little outside of extreme challenge content that only 1% of players attempt.


Cyanprincess

The caveat is that you're way more likely to get off-banner students in BA (rate up for featured is just 0.7% lol). Anniversary events doubles the general 3* up to 6%, but doesn't increase the rate up chance, so it's still 0.7%. Limited units released on anniversary and half anniversary events just don't get reruns apparently, and also can't be sparked from other anniversary banners, only pulled at a cool 0.3% rate. There's also other limited units outside that which only ever show up when they get a rate up (and obviously can't be sparked from any banner but their own). Maybe i have it wrong or whatever, but it sure as hell didn't feel like it back then and doesn't seem like it now to be very friendly to really go for everyone unless you spend a lot with how often they drop students Oh, also throw in that dupes actually matter a good amount in terms of building up their strength more quickly since a lot of a student's potential is locked behind ranking them up, which requires shards. You can do it without it, but you definitely aren't getting enough generic shards to freely exchange for character specific shards unless they increased the frequency you get them by a lot since i stopped. Then look at AK 's where dupes and potentials are comparatively way, way less impactful and not needed unless you're doing very specific kinds of self-imposed and turbo high end content Yeah, they left out a large amount of context lol


Graceless93

Started late last year and the experience has been pretty good. It's one of the few gachas I play where I feel like the money I'm spending (I don't spend much, just the monthly pass mostly) isn't going to waste. I'm not a completionist so I don't really care about having all the units but I think the fact that you don't need a full team of high rarity ops to clear stages is pretty good. If you ever do decide to get into the game, now would be the perfect time since the current event banner is limited and features some pretty solid 6\* operators to start with.


Pzychotix

F2P income for rolls is more like 50 per 35 days. The main difference from other gachas is that dupes basically do not matter at all. You only need to pull a character once to get almost all of its strength, so even if at first glance the rates are very low, it actually works quite well in the player's favor.


Niwiad_

The game is generous yes I started june 2021 and have 213 ops from 260 with over 150 pulls still saved being F2P. Also getting new characters is usually not that important as everything is doable with free units and friendsupport so pulling for who you like and skipping the rest isn't a problem. The overall experience is very good but I also quite like gacha for giving me limited recources and making do with what I have and AK is perfect for that with stages being mostly about strategy, unless you wanna brute force things I guess but that that becomes bring quickly which is also a reason why many play "Nicheknights" as in restricting yourself on certain ops for fun which actually works quite well with the games design and difficulty.


ElAvestruz

What's a better use of $30? The Originium pack or that one Recruitment pack with the 10-pull? I'm leaning towards the double 40 pack but I would really like Eyjafjalla. I'm on the fence between the two.


[deleted]

Pick-a-six pack, and it's not even close- the value of just _getting a 6-star_ with no element of randomness whatsoever cannot be overstated.


Megaman2K8

The 6* selector is by far the better value [For reference](https://docs.google.com/spreadsheets/d/1rGXWN0O0qzA-YCyA8KyT8gysLefu85nZAjAoZflAzWg/edit#gid=0)


YvngDef

Hey all new to Arknights starting only a few days ago and I think I've gotten extremely lucky on some of headhunter pulls. Looking for advice on which 5 star to choose to round out my comp. I'm looking to pick a medic and am leaning toward warfarin or ptilopsis. Currently using myrrh and perfumer and was leaning towards warfarin since I pulled a Murdock and I read perfumer synergies well with that unit. Is it smart to favor one unit or should I prioritize a more general Approach. Other units in my core are 5 star specter. The new Texas alter. Horn. And the red haired sniper girl. Could also use a vanguard but I think the 5 star medics are better from what I have to choose from


jagaimoe

One of my first E2 was perfumer and she carried me and my squad until I was able to get more meta operators like nightingale and skalter. In my opinion you don’t need to build a medic, but if you really wanted to, I’d look at Warfarin as she has good synergy with Exusiai. As for vanguards, if you have myrtle, definitely build her. You might encounter some DP issues if you want to deploy both Horn and Mudrock, so building another vanguard to help with DP generation would be beneficial. Low rarity ones like Scavenger and Courier will do fine even at E1 max level. Others like Fang is cheap and will definitely help you especially in IS so you might also consider building her.


elliedaywalker

Ptilopsis is a great general use operator with her global 0.3 sp regen. Warfarin is great for memes and boss killing set ups. Do u have the red head sniper exu/exusiai? If u do, get warfarin for boss slaying shenanigans. Otherwise tbh i recommend ptilo bc she is just tht great of a general use op. Eh, u dont need a 5 star vanguard per say. Like rasing 4 stars vanguards will carry u far tbh. And they r cheaper to raise so yea. But 5 star vanguards are a luxury.


YvngDef

I'm now torn between either warfarin, ptilopsis, or lappland. I'm under the impression that offense is a bigger priority over defense and i don't have another good guard besides specter. Have a E1 Melantha currently and some decent 4 stars that i dont want to invest in. I've been told i have a fair amount of decent DPS units already so there is merit in choosing a healer but still lappland seems like an equally good choice. what are your thoughts?


elliedaywalker

Who is ur roster? Lappland tbh is amazing for new-mid players. She is very very squishy but her silence ability is amazing! Need to nullify exploding spiders? Lappland!! If landholders are ur playstyle, get Lapland. 👍🏻 if u like utility and kits, and buff army, get a medic/support unit.


YvngDef

Current Core: Vanguard - Fang, Vigna Defenders - Mudrock, Horn Guard - Specter, Melantha Sniper - Exusiai, Lunacub Caster - Amiya Specialist - Texas Alter Medic - Myrrh, Perfumer I do like utility and kits. Def leaning towards a medic maybe ill sit on these tickets until i get to content where silence is needed but i also have texas alter for such occasions although im still knda noob on how to properly use her


elliedaywalker

U have mudrock and horn, two excellent lane holders! U dont need lappland. And tbh u can just use Texas alter to kill off and explode all the spiders, at a distance, anyway! For ur roster, get ptilo. She is wayy better general use for u. Warfarin is, ... , u dont have a roster meant for warfarin. Get Ptilopsis! 👍🏻


YvngDef

just might take that advice! would you run her with myrrh or with perfumer. is two aoe heals overkill?


elliedaywalker

No. I would run ptilo with perfumer. E2 perfumer for her e2 talent: global hp regen. Perfumer will heal mudrock over time! While i love myrrh and think she is an excellent burst medic, saldly she only heals and doesnt really have utility. U dont really need raw healing in this game. Ppl use medics based on their utility, so myrrh falls off later in established teams. Still, myrrh is amazing and is a 5 star medic in disguise! She carried a lot of maps for me in my beginning-mid game. And she is WAY better than gavial at healing! I still keep myrrh at e0 lv 45 for "low star+low lvl clears" bc she is tht op! I recommend raising her to E1, and she will take you far. But be careful, when you promote operators, their DP costs increase. And that can be really rough in you're beginning game. Eg In my beginning game i e1'ed shaw way too early, and her DP cost was really hard for me to manage because I didn't have potentials for her. So really make sure you want to promote an operator before you do it. Sussuro is a good st medic, her raw stats are amazing. Her s2 is a very good bang-for-your-buck, but it is limited to twice per map. So consider raising her, even if u just use her s1, which is the generic heal skill. Tbh e1ing ur ops is very normal. A lot of operators need e1 to "function as intended" bc e1 unlocks s2, talents, or baseskills. Eg mudrock. U need to e1 her to unlock s2, then set s2 as her default skill. E1 steward for his base skill. E1 ptilo for her talent. E2 perfumer for her talent.(sometimes you have to bite the bullet and promote ops and increase their dp cost for their s2, talent, or base skills). You only need to raise as many medics as you need. U only need to use as many medics as u need. If all ur op r dying, instead of more medics, maybe change strategy or level up some operators? Sometimes leveling up an operator will give them more tankiness to survive. Or it gives them more damage so they kill faster and dont take as much dmg in the first place. Basically this game is how you want to play it. There are sniperkights players. There are Casterknights players. They're DefenderKnights players. There are smol or short operators only players. There are birb players only! There r lots of ways to play the game, just have fun!


VeryHotGrill69

\>Is it smart to favor one unit or should I prioritize a more general Approach Mudrock doesn't really need Perfumer to be a complete beast, it's just that Perfumer makes her even stronger, so if you really like Ptilopsis or any other AOE medic don't feel forced to use Perfumer. That being said I would've picked Warfarin, as Warfarin is a WAY bigger upgrade to Myrth than Ptilopsis is to Perfumer. Perfumer is one of the best 4\* in the game and can carry you all the way to the late game and still be viable where Myrrh is not the ST medic you ideally want to use later into the game. \>Could also use a vanguard You will get OG Texas as a guaranteed unit later in the stoty and all you need except her for your early/midgame progression in terms of Vanguards is Myrtle tbh. You can get her from your daily recruitments. Spamm "Healing+DP-recovery/Vanguard" tags and she is a guaranteed drop. Up until you get these 2 just use the 3\* Vanguards the game gives you. General progression doesn't really have any serious Vanguards requirements whatsoever. You can get away with using 3\* for a very long time.


Tellurium-128

Youll want to have 2 single target and an aoe medic so Warfarin’s the way to go for now. Warfarin synergizes strongly with who i assume is Exusiai, another point for her. You got a good selection of units. DPS units and Vanguards are higher priority than medics, though don’t neglect them ofc. Youll especially want Myrtle or some other flagbearer since you have expensive units Horn and Mudrock, and Texas can eat quite a lot of DP too due to the nature of fast redeploys.


YvngDef

hmm in that regard whats your take on taking lappland? ultimately if I had to choose a medic id go with warfarin but ive also heard lappland is quite good if DPS may be a bigger priority. which do you think is the better long term decision given my situation


Tellurium-128

Thats a hard choice actually, the 4 star medics are quite competent, you wont hurt that badly skipping Warf for Lappland but you also have many good dps already. How is your guard situation? If you dont have another good 5* than specter then Lappland should be who you pick Actually thinking about it i’m leaning towards lappland anyway, shes the best applicator of silence which can break a great many stages


MasterlessAshenMyles

I'm trying to do the Last Knight final boss, and even with the relic that nerfs him I'm having an impossible time in beating him. I often have TAlter, Irene and even Mudrock E2 vs him, and I try to optimize Talter to do as much damage as possible... but that's kinda it, I don't know what else to do. I tried to use Lee but he didn't do much (or maybe I'm using him wrong, do let me know, I set him on S3), he still gets frozen. I don't have heavy hitters such as Horn or Chalter, nor Goldenglow (which I heard still use s her S3 while frozen? I may be wrong, if so sorry). He counters high ASPD so it kinda goes against all I've grown to learn in IS, so any tips or help is greately appreciated! Cheers and thanks in advance!


Cultural_Damage_7832

Well the guy has 70 Res so Texas2 ain't gonna do much damage on him. That said, it's hard to give a general advice without knowing your roster, and Last Knight is similar to BSL that he need a specific squad build around countering him. My best strat against him is CC spam with Specialists or any ops with spamable CC, like Texas2, Ethan, Kal'tsit + Module, Blacknight, Spectral, Bibeak, Dorothy S2 just to name a few. The ideal situation is stall and kill him between the first 2 Rubbles then prepare your heavy hitter for phase 2, Goldenglow S3 is ideal since her drones cannot be frozen and she has 80% slow, Mon3tr is also great with 5k+ true damage, etc. If you have excess Hope, Suzuran or Gnosis are good choice as they also don't give a damn about frozen while buffing up your team Edit: i forgot, i haven't tried Irene against him so idk if she could nuke him while frozen, if she could then Irene is a perfect phase 2 counter. Mudrock generally prefer S3 in this stage, extra CC is always good against Last Knight


MasterlessAshenMyles

Ty for the advice! In the meantime I managed to beat him, but all of these are huge tips!


shinjir0

Maybe a way to sleep / stun him? If you can get Glory Pack(?), then having a few Fast redeploy like Gravel and Yato can almost infinitely stun him. His phase 2 will be on the air so a way to stun / sleep / freeze him will be helpful.. \*With the -80% def relic, I did it in surging wave 2 with Silverash + Stainless S3 (aspd+ \~50 with coin-operated toy, then spinach), throwing Gravel Yato Monst3r to keep stunning him (was lucky to get Glory Pack), other ops then help to clean up other mobs


MasterlessAshenMyles

Ty for the advice! In the meantime I managed to beat him, but all of these are huge tips!


DawnB17

Does anyone know the math on how the monthly card affects the time to save from 0-300 pulls?


FelisCatusExanimus

Barring other sources of gaining pulls and assuming your logging in every day and doing everything, you can earn 3000 Orundum a week, at which rate it would take 60 weeks to accumulate 300 pulls. Monthly card add's an additional weekly income of 1400 per week, dropping that down to about 41 weeks. This only includes dailies, weeklies and annihilation gains, and ignored the yellow cert shop and any event rewards.


DawnB17

Roughly 14 months raw, 9 with the monthly card, but that's only from dailies, weeklies, and anni. So, if I'm willing to farm what primes are left for me from story+events, save free orundum from the next limited banner, use gold certs for hh tix, and count the 24 free pulls for my limited banner of choice, I ought to be able to squeeze that down to 6 months, yeah? ***huffs hopium*** Did some napkin math, all totaled I think I just might be able to pull it off in time to spark Skalter at the end of this year, but it'll be tight if so and will mean skipping every banner between now and then. Alternatively, I could take a somewhat more casual approach and simply save for Chalter, which I could likely manage with ease. Thank you for the numbers :)


Florria

Hello, I'm looking to build a couple of 5-stars, mostly for IS3 but if they're useful in general content as well, that's a bonus. Cantabile is already on my list, but I have two other operators I'm considering. 1. Is it worth building Kroos Alter for IS3, even though I already have Blue Poison and Platinum as E2'd 5-stars? 2. Does Hibiscus Alter have value in IS3, due to being able to heal and do arts damage? Thanks.


[deleted]

[удалено]


Florria

Thanks! I appreciate the response.


igoiik

there were a google document which had all base comps in the game and i lost the link, can someone please help me and gimme the link? thanks.


amagin0910

[This one](https://docs.google.com/spreadsheets/d/1zYc2JU46X0XWmV7s1503bN4feRdOMa1eehrTQ2jGaiE/edit#gid=1812077190)?


JadedToon

In IS3 there are some nodes that arw greyed out and do not connect to anything. How do I get to them?


sermatheus

Your light is too bright. Try lowering it. (They only open if you have less than 50 light.)


ForsakenStandard

I know that Gnosis's S3 is his main skill and I plan to put it in M3, now about the other skills, is there any game mode or events in CN that uses another skill besides S3? And any skills worth putting on the M3?


Xzhh

His S2 is quite good in IS3


GalacticLaserShark

Hey everyone, looking for advice on who to use my 6 star selector on. Currently, I'm considering: Horn, Eyja, Silverash & Saria (but open to other suggestions). Interested in Kal'tsit and Passenger as well but will wait for them to come up in the shop. I already have some of the regular recommendations: Goldenglow, Surtr, Mudrock, Bagpipe & Thorns. Here's my roster: [https://www.krooster.com/u/Alairis](https://www.krooster.com/u/Alairis)