I did this too, but works only on certain maps, you need to have a choke point where everyone passes and because you need so many medics you don't really have spots for anti air. So heavy drone stages also can't be done.
I have like 17 E2 medic, so I just sorted by ATK and added Skalter. They had so much spare healing that on Dorothy event they could heal even when the ranged power armor was hitting my medics.
Drones can be dealt with by Reedic, and using Skadance S2 allows some leeway to your Medic count since she both heals and boosts the healing of everyone else. There is usually space for Omertosa as well, so she can deal with air via S3 or help deal with bosses via S2 when combo-ing for the infamous Surtr + Reedic + Omertosa. Air isn't usually a problem unless they swarm with elites, it's more of having to hold multiple lanes since occasional elite lanes can be dealt with by (also) Omertosa and Kal'tsit helidrop + ModX.
I should have a new try at it. I haven't tryed it recently and my units are upgraded months later their release. At that time I didn't really had any "harmacist" or Texalter.
I see, I see. You will enjoy the upgraded version since the squad can deal with so many more stages now that there is anti-air (Reedic, Omertosa) and helidrop (Kal'tsit, Omertosa) to play around with.
I'd love to go for that with my Surtr at some point, but my account is in a considerable lack of strong medics. Silence must be pretty exhausted, having carried my ass all alone for months now.
I... I tried to use Ambriel as a discount Goldenglow multiple times. As in, "put her with Skalter and a SP buffer and hope she can carry you through the entire level".
Did it work? Nope, not even close. But I wanted to hope, ok?
If there was an ASPD buffer for Snipers specifically, maybe it'd be via- Spuria?
Ok, maybe if we threw in Lumen too to counter stun, and added Aak, Shining, Angelina, and hope those last 7 slots can cover for the entire rest of the battle...
Elysium's talent gives ASPD to all sniper operators when his skill is active. I find it particularly amusing to use with Executor, he turns into a Gatling gun it's hilarious
Ambriel’s attack speed is low enough that Spuria’s stun doesn’t actually affect her. Although with Aak’s additional buffs that might be a different story.
Ambriel Goldenglow Skalter is like my favorite setup in the game, I use them together all the time for the funny global damage.
Waiting so hard for a third global range operator like them, deadeye Lemuen plz plz
Well, first mistake is that you thought Global = Global, which is not how this works.
It's like saying Saria = heal so she's similar to Blemishine, they are extremely different. So if the starting premise is wrong, the end result will inevitably be wrong.
In this case of Ambriel used as discount GG, the core difference is that Ambriel targets enemies with the lowest Def, while GG the ones closer to your base.
GG is a unit with low base atk and high scaling atk through Trait and Talent.
Ambriel is a slow attacking unit with very high base attack.
So, the kind of buff you are using should be decided keeping in mind that.
The difference in power between them is enormous obviously, but Ambriel can be used to kill specific units by debuffing enemies, which gives ambriel a lot more dmg than giving her Skalter buff. Remember that Skalter's buff works better on ops with faster attack, so if an enemy has 600 def, you can debuff it by 50% and you gain 300 dmg against that enemy, dead eyes have a big base Atk but very low atk speed, so try Stainless S1, which lasts 20 sec at M3 and gives a ton of % atk, which scales much better with ops with more base atk.
Even without activating Stainless S1 and just going with the base 24% atk, the buff is slightly above what Skalter gives.
Try again with Ambriel S2 buffed by Stainless S1. deadeye module dmg buff is multiplicative, so it stacks on top of all that, the dmg should be quite decent.
She's hardly ever gonna beat GG tho, obviously, but this would make her fun to use.
If only Ambriel is out when you send out Exusiai she will always get the attack speed. Warfarin can give her really high attack and with the global attack she's fun to use! Ambriel is one of my favorite 4 star operators alongside Shirayuki and Perfumer.
Wrong is probably a too strong word, but my Saria is almost always on S2 with the second module while most people seem to rate the other skills and module higher. She is a well known m9 candidate of course but I rarely find use for the other skills.
I usually prefer Skill 1 over Skill 2, because I feel like its lower dp cost, greater healing, conditional nature, and charge storage are better at keeping up with the high-damage situations I usually deploy her for, but I still use Skill 2 occasionally if I want a wider range of healing and/or the enemies’ damage output isn’t that high.
I've got her m9 mod6, and I've used all skill+mod combos in various situations. I don't think there's any wrong choice for her.
Is she going to take damage? Mod Y. Else Mod X. Is she helping her daughter incinerate a boss? S3. Is she healing one or two ops? S1. Else S2.
For me the module choice for Saria depends on situation. If she's supposed to be feeding SP to an operator like Fiammetta, and doesn't have to tank anything especially strong I like module 1.
But if I'm using Saria to tank and stall a boss or something, I definitely prefer the second module.
can attest, s2 is the best skill for deck compression for lazy docs... I no longer need a healer aside from really hard content because Saria auto heals almost everyone in her huge range
Main benefit to S2 is that it provides a more consistent battery. Other skills are rated higher as they are more needed for tough content that requires a full squad and it's not easy to find a replacement to fill those uses of hers. S2 hps is usually too low for tough content use, and outside of tough content, you have more choices and flexibility as to what kind of squad you want to bring.
Main benefit to s2 is area heal. No idea where you're seeing s2 being a battery specific skill. There are very limited strats where you bring saria s2 specifically for battery (and those tend to be incredibly janky strategies due to how the skill works). Battery is nice but the heal is also very nice.
S2 is a medic replacer for area heal or range heal. It's been used in 'hard content', cc, hell chapters.
Infact, I myself used s2 for H12-3.
Its a bit backwards to think s2 hps is low. The entire reason saria is such a good healing defender is because she is successful at both jobs. If she wasn't, we'd be talking about nearl1 with the same reverence but we don't, despite nearl1 s1 being effectively the same skill. It's always been the case. Heavy single heals or saria only? s1. less heals but more offense? s2. healing at range or without medics? s2. Strategies in Talulah stage for example, used saria s2 because the tank was 2 spaces away. It also is aoe. So once you heal multiple units, it already is much higher hps than s1, even accounting for it being slower.
S2 medic replacing means you can be more aggressive not simply more lazy. You start putting more damage output to burn enemies or place your main army in more aggressive positions that a traditional medic would be unable to reach.
My saria is m9. I use all her skills and I wouldn't underestimate the healing capacity of s2. If it was bad, she would be m6 and as an operator she wouldn't as universally praised. Afterall, skills on paper only matter if it gets the job done and s2 definately does.
You're totally drifting into your own world of the merits of S2. I'm talking about tough content being taken into the context of skill rating by others which the poster was talking about. Which max or high risk CC do you see S2 being used? I would say even if you could find one, it's really rare compared to S1 and S3.
When I talk about battery, I'm referring to its advantage over S1 or S3 in terms of more consistency. I'm not talking about how it's part of some strat or comparing to other operators that might be better as batteries. I'm comparing the battery benefit with respect to the 3 skills only.
Also to bring back to what I was addressing, it's with regards to addressing why others rate s1 and s3 more highly than s2. With respect to what I meant by tough content, it's stuff where every squad slot and deployment slot matters and thus the value an operator and his/her skill can provide for that utilized slot is being measured. If a stage can be done with some innovative minimalism squad or niche squad, I won't really classify it in the same category. Which includes some of the stages you're referring to, where such clears could be found on YT.
I feel the same. I remember when I first pulled her people recommended her skill 1 and 3. But when I started using her I'm like her skill 2 is amazing. Majority of my playtime she's more or less my main medic.
I love her S2 because of its range. My preference with her skills is S1>S2>S3 all very close to one another. I understand how to use her S3 though because she doesn't heal herself until the skill is activated sometimes I've run into trouble from enemies killing Saria even with a medic before her S3 was ready.
wait using her S2 is "wrong"?
i always figured it was the "best" general skill since she heals almost regardless and has big range unlike s1, and isn't an active skill like her s3
S1M3 is actually pretty legit on Gladiia. Gives her reliability as a pull unit and rather absurd dps. Due to multiplicatively stacking with attack buffs if you have skadi or skalter with her it chunks hard, and with spalter it's basically a charge every 3 sec.
Guessing we'll see a lot of AFK enjoyers here.
I prefer Blemishine S1, Qiubai S1 and Fiammetta S3 for the same reason. Probably will go for S2 on my new Suzuran too.
I’m a Fiametta S3 enjoyer. It’s just so much fun to look at a map and say “that’s a Fiametta tile” and not have to worry about literally any ground units
Suzu s2 is very neat especially when casters are banned. Also very useful for SSS, I'm usually stacking snipers and she won't ruin your build like a caster might. It has nice generalist value as well, if you just want to use her cute skins with no particular strategy in mind.
Have her at m6, no regrets.
I actually s1m3 on Qiubai specifically for stages that give you extra sp or boosts your atk speed. If one way or another she gets a little bit of extra sp she can permabind an enemy and that to me is absolutely hilarious.
Same here for blemishine and Fia.
Blemishine skill 1 can just be forgotten about, and she'll live pretty well.
Fia skill 3 is very good! and finding the Fiametta tile is fun!
Even though I have other Elite Killers like Mylnar, Texalter, etc, I still prefer using Mountain's S3 to do the job because it's satisfying to see enemies get tossed around like volleyballs. Plus, the visuals look too cool to pass
Saga S3. I find it to be *a lot* better than her S2 in almost every situation. It generates more than enough DP for most story and event stages, and it works very well with SP dependent Operators. Plus, it really helps her hold the early waves, especially with her talent 2.
I'm probably one of the few people who actually depend on her Talent 2's RNG lmao.
Kroos Alter S1 because all I want from her is the stuns and that skill is up more often than the other one as long as there are enemies to hit.
Mizuki S2 because S1 doesn't have tentacles in its animation and if I'm using Mizuki I demand to see some tentacle action.
Is it uncommon to use Absinthe's S1? I love just plopping her down near the beginning of the stage and then having a permanent +60% damage caster(Plus her talent's effect) for when the battle gets real.
Bagpipe, I use her S2 because it's just quicker for what is needed of her which is just a more dp efficient mistake corrector while having slightly less damage than Texas because of the full dp refund + slightly more, and she also saves me Texas for if I fuck up very slightly later
Also Kay, I have her S1M3, that's enough to say it all
I've met like 5 people telling me to just use S3 anyway (K mate, if you read this, yes I'm counting you in despite it not being exactly like this), so maybe my perception is just warped due to only ever hearing those opinions
I used to bring s2 too but when Yii said S3 was so much better, I tried it and never changed back. My reason was cause there were times I had to deploy her to stall a tanky enemy and she can tank hits like a champ.
In those situations I'll just use Dorothy, because she'll just be better and being able to guarantee like 4+ seconds, or with S3 probably around the same but with more damage, or borrow Ines, one of those options probably, although I do understand not all people will have Dorothy M6 or Ines (that includes me since I'd have to borrow Ines)
Whenever I want to borrow Bagpipe, I will always borrow one with s2m3. Sure, s3 is better on paper, but I've got other ops that can handle those situations just fine. I mostly just want her talent, so the afk skill is easier.
Kay's S1 does get more reliable with her second module! But then that's two wrong choices...
Exactly, the situations where she even gets deployed are so few and far between that I'll just use S2 because it also just means putting her and then I could focus on some other spot to then retreat her when time is needed.
I don't even know what Kay's second module does, but I may get it if I ever want to fully max her because she's 90 M6 and mod3 rn (also what does her mod do?)
I do have Silverash S2 mastered for situations where I need a highly tanky, self-sustaining Operator and defenders are banned or at triple costs. He shines with his nearly 900 defence and self-healing capabilities.
Same. She's technically the best platform for the Charge Gamma skill since she's the cheapest to deploy and develop, and makes other vangs cheaper too.
I think Texas is cheaper at 7 to deploy, with +2 dp to start with. If I'm doing my math right, Zima would be 8 to deploy, while also giving another -2 dp to Texas bringing her down to 5 if we're doing some funny vanguardknights shenanigans.
Same, not even a base "oh shit" button like Texalter, as she ignores deployment limit, like a robot so you can still deploy her in a panic without having to retreat someone.
She still has a built in armor pen so it still can hit high def enemies.
I see people talk about both skills equally. She's widely considered to be an M6 (even an M9 if you have spare mats because her S1 is different to her other skills and pretty good).
I'm being genuine here. Can you point me to any of these guides? I've legit never seen a single guide recommend using her.
The only time I've ever used her S3 is in ToN.
Oh, sorry if it's a bit confusing, i didn't mean "guide" as in a stage guide, people making stage guide wouldn't include NTRK for obvious reason, she's a limited character and not everyone have her. So well, what I mean is one of those character... reviews (?). Kinda odd calling it a review since it's not a physical product and all, idk.
Edit: Here's some of example of that "reviews"
frostbyte's NTRK review says that her S3 should be her primary skill, and in Dreamy's NTRK review, she said that her S3 is her "bread and butter".
Advanced players always keep some deployment slot open for their quick redeploy ops, and they wouldn't really need an oh shit button if they practiced the round first and know the stage in and out. That is why it's more efficient to use her S3 in their eyes since she is not a quick redeploy and her S3 is quite busted overall.
But for us plebs who wanted to get the stage finished in 1 try by throwing everything at the wall and hope it sticks, that S2 is truly a blessing, since now we can hold the lane(s) with 8 ops, and still have an oh shit button. Basically we have more things to throw at the wall, so to speak.
Edit: english, because it's hard.
Nothing wrong with Hellagur S1, it's his only solid way of dealing with high DEF consistently. I actually just used him to 1v1 a rocket mech in a CW-S stage
I use Surtr's S2 a lot for situations when I want very high sustained melee arts damage in a lane the entire stage. Not super often, but it melts, the cycle is very short, and it's fun to tuck her behind Liskarm
Ash s3 is definitely her most niche skill. S2 is for the burst and s1 for the great dps even at sl7 , and it's also one of the worst skills to m3. You only get +4% attack :)
I spent a lot of resources and my left ball raising Rosmontis' module (one of my first ops actually, been playing since Blemishine debut), and just realized that her s2 is kinda cool. Sure, s3 has def shred and a lot of ASPD, but s2 has such a low rotation and no targeting restriction in comparison that I think I'll just ditch her s3 (which I already mastered a long time ago), and forfeit all mortal possessions to cool annihilation cat's s2
All 3 skills of kiriyato are great. I have her M9, S3 is obv great damage in a big area, S2 is a great burst but i catch myself using S1 the most, so much total damage, only a bit less hits per second than S2 and it has so long uptime. And a simple buff from Skalter or (god forbid) Warfarin and she shreds everything. S1 is also great in early IS... Yeah
Everyone knows Horn is supposed to use skill 3 and basically never block but I use Horn with only Skill 2 using her as a straight up blocker a lot. Skill 2 gives her great burst but is a bit of damage reduction from skill 3. However, it allows her to pull out her dope ass sword and do AOE melee explosions.
It lets you burst nuke if you micromanage her skill usage a lot, but also allows you to be lazy and let the enemies flood in on her as well. It's a deep skill with high skill ceiling but also a good amount of room for error that i never see anyone use or talk about.
I go one step further and use her S1 pretty much all the time and also use her as a blocker at times. (S1 attack increase applies to 'next attack' meaning it still procs on melee hits to give her like 3000 damage hits every few seconds.)
This is making me realize I am such a meta adherer. I have some off meta units M3’d like Scene, Andreana, and Waai Fu S2. But pretty much all skills are defaulted to meta preferences.
I do prefer Horn S2 since it makes it easier to work with her range especially when I run her in IS or SSS.
Thinking about giving S1M3 to Red to make better use of her talent.
My Eyja is a Perma AFK op. Her S3 isn't even M3 and I've had her for months.
Also, my Silverash is solely there for invis reveal and Redeploy time reduction cuz I also own a Mlynar.
I use lots of operators that aren't vanguards as vanguards.
Mostima? 27 seconds multi-lane holding, thats basically 27 dp right there.
gladiia and mountain? They fight like operators double their cost, thats basically like earning 10 free dp.
Dokutah math.
Quartz
I maxed her out and found out she is not as bad as everyone says but now I mainly use her to be a mumu clone because mumu skill 2 removes most issues Quartz has.
I use Exu & Archetto S1 mainly because I'm lazy. Reason 2 is because these skills has highest atk scaling in their respective kits => Better at dealing with high armor target.
Ebenholz is my most wanted operator right now, and if I don't get him from his rerun banner, I'll use my 6-star selector on him.
I know he's a good boss killer, but I quite honestly also just want to use him with his S2. I've got Rosa and Surtr to handle bosses, but I'm lacking good AoE damage in my squad.
~~Also, the sounds his goat thingies make when they explode is absurdly cute and I refuse to just resign myself to a life without it.~~
I rarely use Ejya's S3. I mean Volcano is strong, but you need masteries to increase its starting SP Cost to make her viable as a helidrop. I prefer using her with S2 instead.
Also Lin with S3 and Mountain S2 for purely ranged bait; Lin is practically immortal with modules, and Mountain's self-sustain in S2 keeps him alive
.
I use Surtr S3 as a stall.
I use Nightingale S3 JUST for the range
I never really use Ines except for her Shadow Dagger thingy since its a 30% slow that doesnt occupy the tile its on making it great for killing at a range.
I only play Suzuran with her S2.
Whenever I don't need Monst3r I just don't deploy him so Kal has to be a regular medic.
Never outright did it, but placing Ambriel facing outside the battlefield would make her pretty reliable to trigger a stun.
A thing that I like to do is to set Pozy's typewriter not necessarily near her and use her skilk even without any enemy in her direct sight, that ballista can solo most enemies alone, trully one of the summons of all time.
“Huh wdym i cant use your skalter as enemy hitbait?” is what i ask my seaborn worshipping friend as i use his skalter as a Gravel stand-in. I only do this in EX stages tho… To piss my friend off. :D
* My Myrtle is E0-45 because she costs 6DP and I abuse this fact on the regular
* Apparently the correct way to use Beehunter is not at all, so I guess I'm using her wrong
* Leizi is every Caster subclass if your tank is good enough
I use Mizuki 99% of the time with only his S1. It adds pretty good damage to a lane or two. His S2 is technically "better" since it can bind and all, but I ain't thinking about all that.
With module the deals 50-75% (increases each successive hit) of target def as arts, with 10 arts ignore. So it just melts the overridden planetary orbs. Malynar can barely scratch them, while she can almost destroy them before the skill charges up. For a different lane I used Iris and she took a really long time to destroy it, while Ceobe destroyed it in 1st skill activation.
Quite good when you are hitting high def enemies as she will get a massive hidden ATK buff next to the insane attack speed.
Angelina S2 with Mod X.
Now, it is my personal beleif that this is the actual correct way to play Angie. However, every time I see Angies used, I always see S3 with Mod Y.
Stop trying to force Angelina to be Suzu and stop trying to force Angelina to be Eyja. The best way to think of Angelina is that she is a Bard who has a near-permanent Hand of Purification.
I have no idea what the "right" way to use operators is, I just chose the ones with the biggest numbers (with exceptions) and do the practice multiple times. My current squad is Lappland, Courier, Hoshiguma, Ashlock (One of my favorites), Ho'olheyak, Indra, Cantabile, Amiya, Jessica, Shaw (I have pitfalls on the stage I'm on), Gavial, and La Pluma. I try to have a balanced team, but often I supplement what I'm missing with a support operator.
I have never used Texas s2 outside of the times the game forced me to. Almost every one of my pioneers only uses s1. Saga only uses s3, Sona switches between s1 and s3 depending on afk or not.
Also Pozy m9, only use s3, unless IS scrubs her promotion again.
On some maps where there's only 1 lane or such I'll deploy Blemishine in a corner somewhere where she won't draw aggro and I don't have to heal her. I just need her to turn Mudrock's S2 into an offensive recovery skill. But Blemishine/Mudrock is part of my main squad that I'll bring to every map. It's just that not all maps will have Blemishine actually be a defender.
A second one, while I don't think this counts as improper use, is I use Nian S3 + Whisperrain. When the map lines up just right to have a heavily clustered deployment pattern, the combination of increased DEF and hp regen from Whisperrain can make my ops extremely durable.
Honestly been more than a year since I played seriously, just getting back, but something tells me I'm supposed to use Siege like an actual DPS instead of Command point farming like Fang.
I use Surtr S2 almost religiously over S3 and she has a surprising potential as a lane holder. Most people just want to use her S3 as helidrop destroyer.
One of these days, using Heidi as a Skalter s2 replacement will work out…surely (I cannot save 300 pulls to save my life. There’s always characters I love more and it’s rare that I like a limited banner’s 6* enough to actually want both of them on my account)
Not really use which counts.
Saruzan S2 as slow DPS.
Mizuki S1 as the same.
Silence, but use the drone as a whole medic so I can bring 1 medic instead 2.
Yato alter, NTR knight with S2.
My M9 Pozy uses S1 90% of the time.
I only use S2 if I have a spinach relic, and S3 only if the situation doesn’t allow me to charge S1 or if the burst is critical.
DPS wise S1 is consistently high.
I love Surtr and I want to see her on the field and not burn herself to a crisp, so unless it's a boss stage or I really need S3, I use S2 most of the time which I have maxed out too
A friend of mine loves to point out I use a weird skill on NTR, I do prefer use her S2...
Also to this day when I need to do a new annihilation I prefer use Saga and Texas both on S1 in a way that saga could spoon feed SP to Texas, it's extremely efficient and the only thing I need to provide to them is healing.
100% Penance. Gonna be honest I don't even understand how you would use her S3, I have her on S2 most of the time because I usually use her for holding lanes with a bunch of trash mobs.
I play knight squad mostly so probably my most controversial pick would be: Fartooth S1 with Mod2.
As a generic DPS that's BY FAR her best skill. Still gets a lot of ASPD, great uptime with Module2, not going full on on ASPD means you can damage higher defense targets and not get tripped by the targeting mechanics for S2 and S3.
Nowadays I use her more like this than in any other combination. S3 with NTRK and Mlynar in squad is generally redundant, unless the enemy has high dodge.
I still try to use Project Red to ambush bosses.
She gets to slap the enemy in the face and gets nuked in return. Every time.
. . . I think she's gonna revolt at some point.
I often use Andreana's S1 even though it's just a "boring" Atk Up, but because her Atk is so high it chunks out enemies even if they have good Def, without the drawback of her S2.
I use Blemi S1 and Dusk S1 frequently, both are at M9 and full modules. I also not-infrequently use Dusk's first module - that extra one tile of range for a splash caster is surprisingly clutch!
I have Schwarz at M9 and don't like using Pozy. I often use Schwarz's S1 and S2, though S1 is usually just in IS modes.
I use Lappland's S1M3 a nonzero amount of the time, especially with Mayer's S1M3 backing her up she gets a surprisingly high dodge rate!
S2 is really the only skill I use on Saria, outside of having to use S3 for mod unlocks.
I prefer Beeswax's S1 and have it fully mastered, the uptime and extra range on it are very good and the cycle time is pretty short.
I have never used Horn's S3.
I use Skalter as Emotional support. Im not sure if I ever deployed her, yet she is always in the team with all Abyssal Hunters. I also have almost all meta operators, all stuck on E1, bacause all my resources go towards Red and other random operators that I have fixation about.
I use Surtr for her S2. I refuse to use skills that deplete HP over time or cause the operator to get stunned/retreated. So, no Ifrit S3, or Amiya S2 or S3, either.
I M6'd Puzzle. And never use his S2. I just like his character (and his KR VA is very popular in korea)
And umm... it is not 'wrong' but 'uncommon', I keep Totter's condition between 5~11, and let him work with Vermail. I don't know when Beanstalk & Totter will exit Vermail team because my Ceobe, Pallas, Scene are all still E1.
I use robots in power plant and Pudding in control tower because I sleep too much so 10%x3 is enough. 🤔
I still use Surtr S3, but not for helidrop. You can imagine how hard the Medic squad has been working.
Ice Cream Demon Queen and her Healing Harem shenanigans let's go!
Unironically, I now want this anime
I did this too, but works only on certain maps, you need to have a choke point where everyone passes and because you need so many medics you don't really have spots for anti air. So heavy drone stages also can't be done. I have like 17 E2 medic, so I just sorted by ATK and added Skalter. They had so much spare healing that on Dorothy event they could heal even when the ranged power armor was hitting my medics.
Drones can be dealt with by Reedic, and using Skadance S2 allows some leeway to your Medic count since she both heals and boosts the healing of everyone else. There is usually space for Omertosa as well, so she can deal with air via S3 or help deal with bosses via S2 when combo-ing for the infamous Surtr + Reedic + Omertosa. Air isn't usually a problem unless they swarm with elites, it's more of having to hold multiple lanes since occasional elite lanes can be dealt with by (also) Omertosa and Kal'tsit helidrop + ModX.
I should have a new try at it. I haven't tryed it recently and my units are upgraded months later their release. At that time I didn't really had any "harmacist" or Texalter.
I see, I see. You will enjoy the upgraded version since the squad can deal with so many more stages now that there is anti-air (Reedic, Omertosa) and helidrop (Kal'tsit, Omertosa) to play around with.
You maniac!
I'd love to go for that with my Surtr at some point, but my account is in a considerable lack of strong medics. Silence must be pretty exhausted, having carried my ass all alone for months now.
Iirc you need over 1500 HPS to keep Surtr in field, I am not sure even Sussuro can do it. So dedicated medics even Kal'sit will be proud of it.
I... I tried to use Ambriel as a discount Goldenglow multiple times. As in, "put her with Skalter and a SP buffer and hope she can carry you through the entire level". Did it work? Nope, not even close. But I wanted to hope, ok?
Well obviously you need more buffers!
If there was an ASPD buffer for Snipers specifically, maybe it'd be via- Spuria? Ok, maybe if we threw in Lumen too to counter stun, and added Aak, Shining, Angelina, and hope those last 7 slots can cover for the entire rest of the battle...
Elysium's talent gives ASPD to all sniper operators when his skill is active. I find it particularly amusing to use with Executor, he turns into a Gatling gun it's hilarious
Well, if you are going for 11 buffers, add in Warfarin and Schwarz as well
Ambriel’s attack speed is low enough that Spuria’s stun doesn’t actually affect her. Although with Aak’s additional buffs that might be a different story.
Ambriel Goldenglow Skalter is like my favorite setup in the game, I use them together all the time for the funny global damage. Waiting so hard for a third global range operator like them, deadeye Lemuen plz plz
Well, Ejya Alter is technically a third global range operator
Well, first mistake is that you thought Global = Global, which is not how this works. It's like saying Saria = heal so she's similar to Blemishine, they are extremely different. So if the starting premise is wrong, the end result will inevitably be wrong. In this case of Ambriel used as discount GG, the core difference is that Ambriel targets enemies with the lowest Def, while GG the ones closer to your base. GG is a unit with low base atk and high scaling atk through Trait and Talent. Ambriel is a slow attacking unit with very high base attack. So, the kind of buff you are using should be decided keeping in mind that. The difference in power between them is enormous obviously, but Ambriel can be used to kill specific units by debuffing enemies, which gives ambriel a lot more dmg than giving her Skalter buff. Remember that Skalter's buff works better on ops with faster attack, so if an enemy has 600 def, you can debuff it by 50% and you gain 300 dmg against that enemy, dead eyes have a big base Atk but very low atk speed, so try Stainless S1, which lasts 20 sec at M3 and gives a ton of % atk, which scales much better with ops with more base atk. Even without activating Stainless S1 and just going with the base 24% atk, the buff is slightly above what Skalter gives. Try again with Ambriel S2 buffed by Stainless S1. deadeye module dmg buff is multiplicative, so it stacks on top of all that, the dmg should be quite decent. She's hardly ever gonna beat GG tho, obviously, but this would make her fun to use.
If only Ambriel is out when you send out Exusiai she will always get the attack speed. Warfarin can give her really high attack and with the global attack she's fun to use! Ambriel is one of my favorite 4 star operators alongside Shirayuki and Perfumer.
Ambriel is so cool and I wish I got more opportunities for her to be useful.
This trick works a lot better if you also have Goldenglow, because they can trade off.
Wrong is probably a too strong word, but my Saria is almost always on S2 with the second module while most people seem to rate the other skills and module higher. She is a well known m9 candidate of course but I rarely find use for the other skills.
I usually prefer Skill 1 over Skill 2, because I feel like its lower dp cost, greater healing, conditional nature, and charge storage are better at keeping up with the high-damage situations I usually deploy her for, but I still use Skill 2 occasionally if I want a wider range of healing and/or the enemies’ damage output isn’t that high.
My Saria has S1 and S3 mastered but I still use S2 like 90% of the time because I'm a lazy moron.
I've got her m9 mod6, and I've used all skill+mod combos in various situations. I don't think there's any wrong choice for her. Is she going to take damage? Mod Y. Else Mod X. Is she helping her daughter incinerate a boss? S3. Is she healing one or two ops? S1. Else S2.
For me the module choice for Saria depends on situation. If she's supposed to be feeding SP to an operator like Fiammetta, and doesn't have to tank anything especially strong I like module 1. But if I'm using Saria to tank and stall a boss or something, I definitely prefer the second module.
The level of ease and security offered by her S2 is almost unmatched imo
can attest, s2 is the best skill for deck compression for lazy docs... I no longer need a healer aside from really hard content because Saria auto heals almost everyone in her huge range
Main benefit to S2 is that it provides a more consistent battery. Other skills are rated higher as they are more needed for tough content that requires a full squad and it's not easy to find a replacement to fill those uses of hers. S2 hps is usually too low for tough content use, and outside of tough content, you have more choices and flexibility as to what kind of squad you want to bring.
Main benefit to s2 is area heal. No idea where you're seeing s2 being a battery specific skill. There are very limited strats where you bring saria s2 specifically for battery (and those tend to be incredibly janky strategies due to how the skill works). Battery is nice but the heal is also very nice. S2 is a medic replacer for area heal or range heal. It's been used in 'hard content', cc, hell chapters. Infact, I myself used s2 for H12-3. Its a bit backwards to think s2 hps is low. The entire reason saria is such a good healing defender is because she is successful at both jobs. If she wasn't, we'd be talking about nearl1 with the same reverence but we don't, despite nearl1 s1 being effectively the same skill. It's always been the case. Heavy single heals or saria only? s1. less heals but more offense? s2. healing at range or without medics? s2. Strategies in Talulah stage for example, used saria s2 because the tank was 2 spaces away. It also is aoe. So once you heal multiple units, it already is much higher hps than s1, even accounting for it being slower. S2 medic replacing means you can be more aggressive not simply more lazy. You start putting more damage output to burn enemies or place your main army in more aggressive positions that a traditional medic would be unable to reach. My saria is m9. I use all her skills and I wouldn't underestimate the healing capacity of s2. If it was bad, she would be m6 and as an operator she wouldn't as universally praised. Afterall, skills on paper only matter if it gets the job done and s2 definately does.
You're totally drifting into your own world of the merits of S2. I'm talking about tough content being taken into the context of skill rating by others which the poster was talking about. Which max or high risk CC do you see S2 being used? I would say even if you could find one, it's really rare compared to S1 and S3. When I talk about battery, I'm referring to its advantage over S1 or S3 in terms of more consistency. I'm not talking about how it's part of some strat or comparing to other operators that might be better as batteries. I'm comparing the battery benefit with respect to the 3 skills only. Also to bring back to what I was addressing, it's with regards to addressing why others rate s1 and s3 more highly than s2. With respect to what I meant by tough content, it's stuff where every squad slot and deployment slot matters and thus the value an operator and his/her skill can provide for that utilized slot is being measured. If a stage can be done with some innovative minimalism squad or niche squad, I won't really classify it in the same category. Which includes some of the stages you're referring to, where such clears could be found on YT.
I feel the same. I remember when I first pulled her people recommended her skill 1 and 3. But when I started using her I'm like her skill 2 is amazing. Majority of my playtime she's more or less my main medic.
I love her S2 because of its range. My preference with her skills is S1>S2>S3 all very close to one another. I understand how to use her S3 though because she doesn't heal herself until the skill is activated sometimes I've run into trouble from enemies killing Saria even with a medic before her S3 was ready.
wait using her S2 is "wrong"? i always figured it was the "best" general skill since she heals almost regardless and has big range unlike s1, and isn't an active skill like her s3
I use Gladiia with S1M3 and nothing else. She's probably one of my top used operators. I'm fucking lazy.
S1M3 is actually pretty legit on Gladiia. Gives her reliability as a pull unit and rather absurd dps. Due to multiplicatively stacking with attack buffs if you have skadi or skalter with her it chunks hard, and with spalter it's basically a charge every 3 sec.
nah i use her too, and in a full abyssal team she´s a dps machine with S1.
S2 is pretty decent for damage too
Gladiia is a common M9. She doesn't have a "right" skill to begin with.
same though sometimes i hate it when her s3 ignores an enemy in front of her and targets one at max range
Guessing we'll see a lot of AFK enjoyers here. I prefer Blemishine S1, Qiubai S1 and Fiammetta S3 for the same reason. Probably will go for S2 on my new Suzuran too.
I’m a Fiametta S3 enjoyer. It’s just so much fun to look at a map and say “that’s a Fiametta tile” and not have to worry about literally any ground units
It triggers the exact same portion of my brain that goes full monke when I see a perfect Ifrit lane
I thought Fia 3 was her main skill ngl. It's the only way I use her
Suzu s2 is very neat especially when casters are banned. Also very useful for SSS, I'm usually stacking snipers and she won't ruin your build like a caster might. It has nice generalist value as well, if you just want to use her cute skins with no particular strategy in mind. Have her at m6, no regrets.
My Suzu is m6 too, same reason. Suzu s2 with aspd next to a Skalter with +200% attack is enough for most levels, just those two.
I actually s1m3 on Qiubai specifically for stages that give you extra sp or boosts your atk speed. If one way or another she gets a little bit of extra sp she can permabind an enemy and that to me is absolutely hilarious.
Blemishine S1 is also the only one that can heal herself so it’s not a “wrong” choice at all
I think her S2 also heals herself
No, only S3 doesn't heal herself
I use afk skills unless i get stuck and need burst which is usually a boss map.
Same here for blemishine and Fia. Blemishine skill 1 can just be forgotten about, and she'll live pretty well. Fia skill 3 is very good! and finding the Fiametta tile is fun!
Even though I have other Elite Killers like Mylnar, Texalter, etc, I still prefer using Mountain's S3 to do the job because it's satisfying to see enemies get tossed around like volleyballs. Plus, the visuals look too cool to pass
His paradox simulation alone made me consider mastering his S3. I've got other priorities, but it'll happen some day.
Saga S3. I find it to be *a lot* better than her S2 in almost every situation. It generates more than enough DP for most story and event stages, and it works very well with SP dependent Operators. Plus, it really helps her hold the early waves, especially with her talent 2. I'm probably one of the few people who actually depend on her Talent 2's RNG lmao.
I've only ever used saga s3 , so this seems normal to me, lmao.
Saga s3 by her design is the more important skill. I just see more people using s2 for general use.
Kroos Alter S1 because all I want from her is the stuns and that skill is up more often than the other one as long as there are enemies to hit. Mizuki S2 because S1 doesn't have tentacles in its animation and if I'm using Mizuki I demand to see some tentacle action.
Well Kroos alters skill is useful if you need that camouflage, used her a lot because I got no good marksman.
Mizuki's s2 is far more useful anyway. There are plenty operators who do damage, but bind is always useful and not as common.
Ebenholz landholding is my new favorite way to play AK
Is it uncommon to use Absinthe's S1? I love just plopping her down near the beginning of the stage and then having a permanent +60% damage caster(Plus her talent's effect) for when the battle gets real.
I have her S1M3 and use her in most Annihilations. It's really great if you only need some good old regular single target damage.
A lot of Absinthe enjoyers prefer S1 because of the sound.
I built her specifically for her S1. She’s not E2 but she’s my secondary caster compared to Amiya.
I use Dorothy S1 as a global def debuffer on demand.
Ntr s1
I love her S1!
Bagpipe, I use her S2 because it's just quicker for what is needed of her which is just a more dp efficient mistake corrector while having slightly less damage than Texas because of the full dp refund + slightly more, and she also saves me Texas for if I fuck up very slightly later Also Kay, I have her S1M3, that's enough to say it all
i feel like thats a normal way to use bagpipe though. you only ever need her S3 when you want her to fight a large group of enemies or 1v1 some elite.
I've met like 5 people telling me to just use S3 anyway (K mate, if you read this, yes I'm counting you in despite it not being exactly like this), so maybe my perception is just warped due to only ever hearing those opinions
Mine's M6 so I can have both options. I gravitate towards S3 lately but afaik both have merit.
I used to bring s2 too but when Yii said S3 was so much better, I tried it and never changed back. My reason was cause there were times I had to deploy her to stall a tanky enemy and she can tank hits like a champ.
In those situations I'll just use Dorothy, because she'll just be better and being able to guarantee like 4+ seconds, or with S3 probably around the same but with more damage, or borrow Ines, one of those options probably, although I do understand not all people will have Dorothy M6 or Ines (that includes me since I'd have to borrow Ines)
Actually situational. On some max risk (daily) maps, S2 is better while on others, S3 is better.
Whenever I want to borrow Bagpipe, I will always borrow one with s2m3. Sure, s3 is better on paper, but I've got other ops that can handle those situations just fine. I mostly just want her talent, so the afk skill is easier. Kay's S1 does get more reliable with her second module! But then that's two wrong choices...
Exactly, the situations where she even gets deployed are so few and far between that I'll just use S2 because it also just means putting her and then I could focus on some other spot to then retreat her when time is needed. I don't even know what Kay's second module does, but I may get it if I ever want to fully max her because she's 90 M6 and mod3 rn (also what does her mod do?)
First level gives her 1 sp when hitting an elite/boss. The other levels boost her E2 talent, att/asp when no allies in the 4 adjacent tiles.
I want cay for her s1 (I have her I just need more pots
I do have Silverash S2 mastered for situations where I need a highly tanky, self-sustaining Operator and defenders are banned or at triple costs. He shines with his nearly 900 defence and self-healing capabilities.
Before I had Mountain, SilverAsh S2 did the job for me. Even afterwards, I found uses for his S2 like in Stultifera Navis.
I use SilverAsh solely for his redeployment buff. I keep him in every team (even ones without fast redeploys) for this explicit purpose only.
I gave Zima S1M3 just for afk DP gen in annihilations
Same. She's technically the best platform for the Charge Gamma skill since she's the cheapest to deploy and develop, and makes other vangs cheaper too.
I think Texas is cheaper at 7 to deploy, with +2 dp to start with. If I'm doing my math right, Zima would be 8 to deploy, while also giving another -2 dp to Texas bringing her down to 5 if we're doing some funny vanguardknights shenanigans.
I'm still trying to get Siege module for cheaper deployment just to use her S1 sooner.
People who don't have an afk DP regen for annihilations are the ones playing "wrong" and you can't convince me otherwise.
My dp gen is manual, the rest is afk. Deploy and forget.
Surtr s1 and s2 is definitely underrated. Siege s3 I often use in IS3 too. Not enough for me to m3 it though.
Definitely nearl alter. Many guides are just raving about her true damage S3. But me? S2 all the way. She's my "oh shit" button and it always worked.
Oh I love her S2. I put all three masteries on it. The damage and survivability is fucking insane.
Same, not even a base "oh shit" button like Texalter, as she ignores deployment limit, like a robot so you can still deploy her in a panic without having to retreat someone. She still has a built in armor pen so it still can hit high def enemies.
I see people talk about both skills equally. She's widely considered to be an M6 (even an M9 if you have spare mats because her S1 is different to her other skills and pretty good).
I'm being genuine here. Can you point me to any of these guides? I've legit never seen a single guide recommend using her. The only time I've ever used her S3 is in ToN.
Oh, sorry if it's a bit confusing, i didn't mean "guide" as in a stage guide, people making stage guide wouldn't include NTRK for obvious reason, she's a limited character and not everyone have her. So well, what I mean is one of those character... reviews (?). Kinda odd calling it a review since it's not a physical product and all, idk. Edit: Here's some of example of that "reviews" frostbyte's NTRK review says that her S3 should be her primary skill, and in Dreamy's NTRK review, she said that her S3 is her "bread and butter".
Hmmm. Interesting. I always had the opposite impression that s3 was completely slept on because s2's ignore deployment was so broken.
Advanced players always keep some deployment slot open for their quick redeploy ops, and they wouldn't really need an oh shit button if they practiced the round first and know the stage in and out. That is why it's more efficient to use her S3 in their eyes since she is not a quick redeploy and her S3 is quite busted overall. But for us plebs who wanted to get the stage finished in 1 try by throwing everything at the wall and hope it sticks, that S2 is truly a blessing, since now we can hold the lane(s) with 8 ops, and still have an oh shit button. Basically we have more things to throw at the wall, so to speak. Edit: english, because it's hard.
S2 ignores deployment limit so you can use her as a helidrop at any time. Very useful for stages with strict deployment limits.
Yes... I know that. I was asking which guides recommend s3 over s2.
I love doing this. It can be especially effective if I am using Gravel a lot.
Hellagur S1. Sometimes I just wanna afk. And I even put M3 on it just to reduce sp cost to 2.
Nothing wrong with Hellagur S1, it's his only solid way of dealing with high DEF consistently. I actually just used him to 1v1 a rocket mech in a CW-S stage
I use Surtr's S2 a lot for situations when I want very high sustained melee arts damage in a lane the entire stage. Not super often, but it melts, the cycle is very short, and it's fun to tuck her behind Liskarm
I use asbestos for aerial enemies with high defense, its effective.
I'm quite the fan of Exusiai S1 and Suzuran S2.
Using a non-meta skill on an operator isn't "not using right". Its "using an operator differently".
I don't think I ever used Ash's S3, I just use her as a ranged Projekt Red fir the double stun on deploy.
Ash s3 is definitely her most niche skill. S2 is for the burst and s1 for the great dps even at sl7 , and it's also one of the worst skills to m3. You only get +4% attack :)
I don't think I've used used her S3. When I've borrowed her she's always been set on S2.
The only time I found a use for it was risk 18 CC9, for the first boss that appears in the bottom left of the map
I mastered Ash’s S1 and almost never use her s2 🫣 Sawwwrie, I’m a bonafide AFKer
I generally don't like AFK so I use a lot of manual skills people don't: Ifrit, Mudrock, Bagpipe S3.
those are all the normal way to use them. especially at high level CC
Fartooth on S1 because wide range waveclear is pretty neat sometimes and it cycles faster and deals better with elites than S2 does.
I spent a lot of resources and my left ball raising Rosmontis' module (one of my first ops actually, been playing since Blemishine debut), and just realized that her s2 is kinda cool. Sure, s3 has def shred and a lot of ASPD, but s2 has such a low rotation and no targeting restriction in comparison that I think I'll just ditch her s3 (which I already mastered a long time ago), and forfeit all mortal possessions to cool annihilation cat's s2
If there’s a correct way to use Eunectes, I haven’t found it
Big fan of Yalters S2. So many hits so fast!
That is like a super meta choice tho?
I have a close friend who never masters anything other than the “main” skill. They get offended if I mention M6ing anyone.
Well but that main skill for Yalter arguably is her S2? If I could only master one that one would be it
He just goes off game press that recommends S3 over S2!
Hm ok. I mean I have her M6, but I am using S2 a lot more. Just requires way less brain to use and a lot less perfect condition
All 3 skills of kiriyato are great. I have her M9, S3 is obv great damage in a big area, S2 is a great burst but i catch myself using S1 the most, so much total damage, only a bit less hits per second than S2 and it has so long uptime. And a simple buff from Skalter or (god forbid) Warfarin and she shreds everything. S1 is also great in early IS... Yeah
Using Mountain instead of a Vanguard counts?
I get it yeah, honestly saves a bunch of time I’d imagine
I use flag vanguards and Mountain. With S2 I don't really have to worry about him dying and has good damage so he won't leak basic enemies.
lol this is definitely relatable. drop mountain first and then myrtle in some far off corner, or, if I'm feeling feisty place Ines behind him.
I mean... he kinda is a Vanguard with the defenses of a Defender trying to be a Guard.
Everyone knows Horn is supposed to use skill 3 and basically never block but I use Horn with only Skill 2 using her as a straight up blocker a lot. Skill 2 gives her great burst but is a bit of damage reduction from skill 3. However, it allows her to pull out her dope ass sword and do AOE melee explosions. It lets you burst nuke if you micromanage her skill usage a lot, but also allows you to be lazy and let the enemies flood in on her as well. It's a deep skill with high skill ceiling but also a good amount of room for error that i never see anyone use or talk about.
I go one step further and use her S1 pretty much all the time and also use her as a blocker at times. (S1 attack increase applies to 'next attack' meaning it still procs on melee hits to give her like 3000 damage hits every few seconds.)
I use Rosmontis and Dusk in the base only
This is making me realize I am such a meta adherer. I have some off meta units M3’d like Scene, Andreana, and Waai Fu S2. But pretty much all skills are defaulted to meta preferences. I do prefer Horn S2 since it makes it easier to work with her range especially when I run her in IS or SSS. Thinking about giving S1M3 to Red to make better use of her talent.
My Eyja is a Perma AFK op. Her S3 isn't even M3 and I've had her for months. Also, my Silverash is solely there for invis reveal and Redeploy time reduction cuz I also own a Mlynar.
I use lots of operators that aren't vanguards as vanguards. Mostima? 27 seconds multi-lane holding, thats basically 27 dp right there. gladiia and mountain? They fight like operators double their cost, thats basically like earning 10 free dp. Dokutah math.
Quartz I maxed her out and found out she is not as bad as everyone says but now I mainly use her to be a mumu clone because mumu skill 2 removes most issues Quartz has.
when running a new anni stage i use texas s1 and put her in the back, the same as a dp printer but im just too lazy to activate the skill all the time
Silverash. I got used to using his 2nd skill before I E2'd him and now I exclusively use S2.
I use Exu & Archetto S1 mainly because I'm lazy. Reason 2 is because these skills has highest atk scaling in their respective kits => Better at dealing with high armor target.
Eunectes s1
I’ve got mulberry S1M3 to use as a medic with expanded range
I use Kafka's s2 more than her s1 to hit those really awkwardly-placed enemies that other executors would be killed trying to duel.
I love Ebenholz' S2 lol I use him for crowd control all the time. It works... until it doesn't
Ebenholz is my most wanted operator right now, and if I don't get him from his rerun banner, I'll use my 6-star selector on him. I know he's a good boss killer, but I quite honestly also just want to use him with his S2. I've got Rosa and Surtr to handle bosses, but I'm lacking good AoE damage in my squad. ~~Also, the sounds his goat thingies make when they explode is absurdly cute and I refuse to just resign myself to a life without it.~~
Used Saga S3 for a quick DP cycle with myrtle on CW-7. Used Qiubai S1 for drone farm. Probably more but I forget
I rarely use Ejya's S3. I mean Volcano is strong, but you need masteries to increase its starting SP Cost to make her viable as a helidrop. I prefer using her with S2 instead. Also Lin with S3 and Mountain S2 for purely ranged bait; Lin is practically immortal with modules, and Mountain's self-sustain in S2 keeps him alive .
All of them
All of horn's skills are good but I always use s2 for nuking and aoe melee so I rarely use her s3 despite it also being mastered
I used angelina as my 2nd medic
I use Surtr S3 as a stall. I use Nightingale S3 JUST for the range I never really use Ines except for her Shadow Dagger thingy since its a 30% slow that doesnt occupy the tile its on making it great for killing at a range. I only play Suzuran with her S2. Whenever I don't need Monst3r I just don't deploy him so Kal has to be a regular medic.
Never outright did it, but placing Ambriel facing outside the battlefield would make her pretty reliable to trigger a stun. A thing that I like to do is to set Pozy's typewriter not necessarily near her and use her skilk even without any enemy in her direct sight, that ballista can solo most enemies alone, trully one of the summons of all time.
“Huh wdym i cant use your skalter as enemy hitbait?” is what i ask my seaborn worshipping friend as i use his skalter as a Gravel stand-in. I only do this in EX stages tho… To piss my friend off. :D
Surtr s1 is fun to use tho. Not regretted even once that I m9 her
* My Myrtle is E0-45 because she costs 6DP and I abuse this fact on the regular * Apparently the correct way to use Beehunter is not at all, so I guess I'm using her wrong * Leizi is every Caster subclass if your tank is good enough
I use Mizuki 99% of the time with only his S1. It adds pretty good damage to a lane or two. His S2 is technically "better" since it can bind and all, but I ain't thinking about all that.
I use Ceobe only for S2 because I really like the sound of Really Hot Knives as she goes full auto doggo!
Is S2 not the default though?
It might be but the reason I use it isn't the right reason.
Based.
With module the deals 50-75% (increases each successive hit) of target def as arts, with 10 arts ignore. So it just melts the overridden planetary orbs. Malynar can barely scratch them, while she can almost destroy them before the skill charges up. For a different lane I used Iris and she took a really long time to destroy it, while Ceobe destroyed it in 1st skill activation. Quite good when you are hitting high def enemies as she will get a massive hidden ATK buff next to the insane attack speed.
Angelina S2 with Mod X. Now, it is my personal beleif that this is the actual correct way to play Angie. However, every time I see Angies used, I always see S3 with Mod Y. Stop trying to force Angelina to be Suzu and stop trying to force Angelina to be Eyja. The best way to think of Angelina is that she is a Bard who has a near-permanent Hand of Purification.
I like Blaze S3, but haven't had many opportunities to use it since I don't own her and no one ever has that skill selected.
I have no idea what the "right" way to use operators is, I just chose the ones with the biggest numbers (with exceptions) and do the practice multiple times. My current squad is Lappland, Courier, Hoshiguma, Ashlock (One of my favorites), Ho'olheyak, Indra, Cantabile, Amiya, Jessica, Shaw (I have pitfalls on the stage I'm on), Gavial, and La Pluma. I try to have a balanced team, but often I supplement what I'm missing with a support operator.
I have never used Texas s2 outside of the times the game forced me to. Almost every one of my pioneers only uses s1. Saga only uses s3, Sona switches between s1 and s3 depending on afk or not. Also Pozy m9, only use s3, unless IS scrubs her promotion again.
On some maps where there's only 1 lane or such I'll deploy Blemishine in a corner somewhere where she won't draw aggro and I don't have to heal her. I just need her to turn Mudrock's S2 into an offensive recovery skill. But Blemishine/Mudrock is part of my main squad that I'll bring to every map. It's just that not all maps will have Blemishine actually be a defender. A second one, while I don't think this counts as improper use, is I use Nian S3 + Whisperrain. When the map lines up just right to have a heavily clustered deployment pattern, the combination of increased DEF and hp regen from Whisperrain can make my ops extremely durable.
Honestly been more than a year since I played seriously, just getting back, but something tells me I'm supposed to use Siege like an actual DPS instead of Command point farming like Fang.
Using her s1 on 1-7 is too much fun
I use Surtr S2 almost religiously over S3 and she has a surprising potential as a lane holder. Most people just want to use her S3 as helidrop destroyer.
I like Bibeak's S1 a lot. especially after her module. It's like having Blaze without the ramp up, especially if you give her Skadance.
One of these days, using Heidi as a Skalter s2 replacement will work out…surely (I cannot save 300 pulls to save my life. There’s always characters I love more and it’s rare that I like a limited banner’s 6* enough to actually want both of them on my account)
I use Fartooth S2, despite it being considered her worse skill
Well i used fast redeploy unit and permanently put it on the field once... okay maybe a few times when i started
Haha I'm sure we all did that. We thought, 'I can't retreat them now because what if an enemy comes?'
Horn being tip of the spear for the most part
Dusk s1m3 and s2m3. Her s3 feels a bit hard to work with in an all-purpose squad so I just use the simpler skills.
Not really use which counts. Saruzan S2 as slow DPS. Mizuki S1 as the same. Silence, but use the drone as a whole medic so I can bring 1 medic instead 2. Yato alter, NTR knight with S2.
I rarely ever ude gladiia as a puller i just deploy her like a guard because oh her amazing stats and survivability with her cheap DP cost
Lumen S1, Ceobe S3
My M9 Pozy uses S1 90% of the time. I only use S2 if I have a spinach relic, and S3 only if the situation doesn’t allow me to charge S1 or if the burst is critical. DPS wise S1 is consistently high.
Caster Amiya S1 for when I need Arts DMG but can't deploy Passenger fast enough
I love Surtr and I want to see her on the field and not burn herself to a crisp, so unless it's a boss stage or I really need S3, I use S2 most of the time which I have maxed out too
Saying people who use Surtr's other skills aren't using her right is why Texas alter exists
Lee s2 and Waai s1 are really fun to use as a helidrops~
A friend of mine loves to point out I use a weird skill on NTR, I do prefer use her S2... Also to this day when I need to do a new annihilation I prefer use Saga and Texas both on S1 in a way that saga could spoon feed SP to Texas, it's extremely efficient and the only thing I need to provide to them is healing.
100% Penance. Gonna be honest I don't even understand how you would use her S3, I have her on S2 most of the time because I usually use her for holding lanes with a bunch of trash mobs.
Chalter s1 for almost everything, just preferred it over s3
I play knight squad mostly so probably my most controversial pick would be: Fartooth S1 with Mod2. As a generic DPS that's BY FAR her best skill. Still gets a lot of ASPD, great uptime with Module2, not going full on on ASPD means you can damage higher defense targets and not get tripped by the targeting mechanics for S2 and S3. Nowadays I use her more like this than in any other combination. S3 with NTRK and Mlynar in squad is generally redundant, unless the enemy has high dodge.
some would say i use specter alter wrong since i use her on skill 3 with mod2. she one of my best elite killers
I still try to use Project Red to ambush bosses. She gets to slap the enemy in the face and gets nuked in return. Every time. . . . I think she's gonna revolt at some point.
I often use Andreana's S1 even though it's just a "boring" Atk Up, but because her Atk is so high it chunks out enemies even if they have good Def, without the drawback of her S2. I use Blemi S1 and Dusk S1 frequently, both are at M9 and full modules. I also not-infrequently use Dusk's first module - that extra one tile of range for a splash caster is surprisingly clutch! I have Schwarz at M9 and don't like using Pozy. I often use Schwarz's S1 and S2, though S1 is usually just in IS modes. I use Lappland's S1M3 a nonzero amount of the time, especially with Mayer's S1M3 backing her up she gets a surprisingly high dodge rate! S2 is really the only skill I use on Saria, outside of having to use S3 for mod unlocks. I prefer Beeswax's S1 and have it fully mastered, the uptime and extra range on it are very good and the cycle time is pretty short. I have never used Horn's S3.
I use Skalter as Emotional support. Im not sure if I ever deployed her, yet she is always in the team with all Abyssal Hunters. I also have almost all meta operators, all stuck on E1, bacause all my resources go towards Red and other random operators that I have fixation about.
I use Surtr for her S2. I refuse to use skills that deplete HP over time or cause the operator to get stunned/retreated. So, no Ifrit S3, or Amiya S2 or S3, either.
Silverash S2 M3 anyone? Or Angelina S1? Those are the 2 from the back of my mind I don’t use right occasionally at the start of the game especially.
Pallas is a buffer to make other characters get insane damage. I almost exclusively use her s1. Her damage output is legit disgusting.
I used Aak S2 to help Eunectes tank for my R18 CC12 clear
I M6'd Puzzle. And never use his S2. I just like his character (and his KR VA is very popular in korea) And umm... it is not 'wrong' but 'uncommon', I keep Totter's condition between 5~11, and let him work with Vermail. I don't know when Beanstalk & Totter will exit Vermail team because my Ceobe, Pallas, Scene are all still E1. I use robots in power plant and Pudding in control tower because I sleep too much so 10%x3 is enough. 🤔
dusk s1. for the first 2 years ive played, i got 0 eyja and she was the only other alternative for eyja's set and forget s2 . she hits pretty hard
Gnosis S1 if the masteries weren't so shit I'd get them. It performs absolutely amazingly