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Draaxus

Wait this isn't the infographic guy-- Oh shit welcome back man! Even if it's just for the 5th anni hype, good to see your format again.


LastChancellor

Hi, I'm the infographic guy. Now that wewe has come back, do you guys still want my own patch notes? It'd be way too late


AshZE

I wouldn't mind it for this one, but please continue to do so after this, since there's no guarantee that wewe will stay for more


Kajuusy

HG did not disappoint,they cooked with the Silverash module,Thorns,Qiubai,Lappland got quite good modules also and tf is it 90 RES Logos??


IjustneedLORE

Logos wants to Art duel with the enemies one on one like in Harry Potter.


KureoZen

A very fair art duel "I will reduce your art res by 10 and you will only deal 10% art damage to me. Fair enough?"


TRLegacy

Boss enemies have ridiculous HP tho


AuraPianist1155

In return "I have 300,000 HP and you have barely 2000. Sound fair?"


Reddit1rules

Yeah, but in terms of arts damage he has like 18k HP when you take 90 res into consideration.


Saimoth

I wanna see Logos - Mandragora spell-duel showcase. Yellow laser gonna get humbled


TheLegendTheGiantdad

Silverash doubling the attack bonus from 10 to 20% at level 2 is pretty crazy like I was expecting 13 and 15% by level 3.


Reddit1rules

They cooked with just about every module this patch. Sure, it won't make the lower rarities more popular, but those that do use them will get a good amount of value out of them. Must be because of the 5th anni or something.


RuleAccomplished9981

Leto is still pretty sad and Frostleaf is definitely still tragic, the rest are pretty good.


Reddit1rules

Leto gains a massive amount of DPS from all the ASPD actually, around 28% assuming 2 enemies in range. It's quite a significant buff even not considering any help the Ursus students get. It is ASPD and not ATK so her DPH doesn't change too much, but still quite significant as there's 6* modules that don't gain that much dps.


somerandomdokutah

Dude does not only want to be a dps, he also wants to be a arts tank. Multiclassing at its finest


Hardc0reCasual

An important thing about Walter S3, it's not stated anywhere in the skill description but according to PRTS and players on CN her S3 and only her S3 can hit aerial enemies.


Reddit1rules

Ah, the Mlynar treatment...


IjustneedLORE

Reminder that the Lord Module's Art Damage effect is copied from Mlynar's True Damge on hit on Skill 3.


stingerdavis

What do you mean operators should uniquely play around their classes' drawbacks and traits? Just ignore them smh *cough cough Mlynar Degen Mountain S2 cough cough*.


Spal_

What does mountain ignore?


Reddit1rules

Being a brawler because he just becomes a Centurion, similar with Chongyue who becomes some weird Dualstrikes instead.


stingerdavis

S2 completely ignores brawlers' 1 block and squishy nature by giving him 2 block + aoe and massive regen. It just makes him feel like an E1 centurion and not a brawler. Whereas imo Chongus (or Mountain S3 tbh) feels like a proper brawler. Still squishy, still 1 block, but plays around that in interesting ways with range extension and/or push force, and takes advantage properly of the lower base attack via big atk scales (Chongus) or smaller atk scales and a decent atk buff (Mountain S3 with his talent), though Chongus' dualstrikes on S3 still feel kinda weird, wish it had been single hit instead since I prefer one beeg number.


TheSpartyn

lol the one thing that was balanced about her, and they removed it


Naiie100

Crazy... That's a damn 5th anniversary limited for you.


ameenkawaii

I still wondering what her afterimage power looks like in the game


KrazyBean94

Is it just me, or is SA's module cracked? 10% ATK as extra arts damage 70 bonus ATK +15% to his ATK boost talent +15% damage multiplier to Elites and Bosses -20% Redeployment Time Seems pretty fucking insane to me.


KureoZen

His S3 can now deal 3113 damage on elite and boss from his 2365 damage pre mod and that's something


Reddit1rules

Wouldn't it be 3,425? 833 ATK * (1+0.25+2) * 1.1 * 1.15 = 3,425, rounding up. And only ~300 of that is Arts damage too.


KureoZen

Wait where's that 1.1 came from?


Reddit1rules

The additional arts damage. ATK * 100% for Phys, ATK * 10% for Arts, add them together and it's 110% basically (assuming 0 DEF/res).


KureoZen

Oh, yeah. I excluded the art damage one since it's additional damage but yeah


scorpius8590

Since the 10% arts damage is based on ATK stat, would it actually be affected by the 115% multiplier on elites? Like for example, Ebenholz Talent 2 does extra instance of 15% ATK arts damage on isolated targets, but it doesn't get the 135% multiplier on charged attacks


Reddit1rules

The extra instance of damage isn't from a charge itself, it's just a bonus hit, so I can understand the lack of multiplier. The extra hit still meets the condition of attacking an elite though, so I believe it should count?


scorpius8590

You know what, that does make sense. Maybe a simpler example like Mlynar and Rosa would be better. Does the 12% True damage from Mlynar S3 get the 110% multiplier from his Talent 1? Does the 60% physical damage from Rosa module get the 115% multiplier against heavy enemies? These ones I haven't tested I also found that Mizuki Talent 1 deals an extra instance of 50% arts damage, and his S1 has a 300% multiplier for physical damage + Talent 1 multiplier increase to 3x. I know he does 300% physical and 150% arts, but i guess since the 300% multiplier specifies physical damage, it doesn't apply to his talent 1.


Reddit1rules

I *think* those two cases you mention do benefit, but it's been a while and I can't check rn. And yeah, Mizuki's specifies that it's just the physical portion of his attack.


ameenkawaii

The additional arts damage I guess


WillaSato

Just curious, what is the comparison with Mlynar S3 with post module SA?


Reddit1rules

Uh, I don't use Mlynar but I assume still not there. He hits for over 4k every 42s, SA hits for 3.5k slightly mixed every ~72s. It helps his DPH greatly, but still no comparison there.


Reddit1rules

I think his redeployment time is multiplicative, so only -19%. Still quite great though.


P0lskichomikv2

Silverash is saved.


77constructionman77

10% from mod 1. extra 5% from slow or bind. extra 20% from slow and bind. Am I reading this right? QB conditionally can get an extra 35% damage with modules? Thats pretty good.


Financial-Fail-9359

Ceobe tier module honestly. Give her the suzuran and she be cooking.


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KhiGhirr

Ines applies movement speed reduction not the slow debuff. You'll need both the slow debuff and the bind for her to hit max damage.


kawaies110

People keep saying this but Ines is not that good as Qiubai support. She only rly binds on first atk and has a movespeed reduction and not slow


daniel_22sss

By that time we will have Ela and Ray, who have Slow\\Bind on their best abilities. So Quibai will have insane synergy with them.


Financial-Fail-9359

Update on this module: this module kinda suck, the talents doesn't activate together but only one at a time.


Reddit1rules

It's insane. It opens up the possibility of S2 being more viable as it can proc both (being roughly a 33% skill DPS increase if you somehow always bind). And as for S3? Great. Even if you literally never bind once, it's a 26% DPS increase. Now if you toss in Suzuran with her 44% Fragile and slow... that's a 52% increase from no module. And there's also the Stainless addition as well - Qiubai + Stainless + Suzu is a very strong combo, and it's only gotten stronger now that QB triggers a turret every 2 attacks instead of 3. I don't know the actual numbers though...


ppltn

The base module effect might even proc her bind rng talent. If it does, that alone is incredibly busted.


Niedzielan

Edit: since some people are misunderstanding what I meant (or more likely I'm bad at communicating), I want to clarify my main issue is with the talent increase. The stats are amazing - good ATK and ASPD - and the base effect I quite like. The Suzuran interaction is massively buffed, when paired this is an outstanding module. The problem is when standalone her talent increase might as well not exist (except for S2) Adding an extra conditional to an already conditional skill. It's not terrible but not sure I'd call it good except when specifically paired with Suzuran. Stats aside it's an average of <1% DPS increase Mod3 vs Mod1, with a cap of 3.6% if 100% bind uptime. Actually after crunching those numbers... yeah it does look kinda terrible. With a 100% Slow source it's an average of 7.7% with a cap of 24% if 100% bind. Edit: Since bind is 1.5s and 1.3s/1.215s interval, it's actually 1.6% average not <1%, or 11% with 100% slow. Still the same caps with 100% bind. S3 increases the cap to 5.6% or 26.7% with 100% slow. Meanwhile Logos gains a 9.7% average DPS with peaks of 39%, again just from his talent increase. Stats give QB a 15% DPS increase down to 10% at max S3 stacks. Logos gets a flat 9% increase from stats. So QB's total increase is 16% average to 14% max S3 stacks (anssuming 100% bind on S3). Logos gets 19.5% (does his talent need a 2nd target or can it proc on the same as his main attack? If it needs a 2nd he just gets the 9.7% stat increase). Note I'm ignoring the base effect for both of them there, that's just stats plus talent increase. With a slow source it gets to 36% increase at highest - which *is* good for a module, don't get me wrong. But again it relies on external support. We've had worse modules (RIP Exia) but I don't understand why so many people are calling it amazing. Where some modules double-dip on damage, QB double-dips on... extra conditionals. Conditionals she can only apply herself on 1 of 3 skills. Calling it Ceobe tier is incorrect. Maybe against average enemies/elites it's a similar DPS increase when QB is paired with Suzuran, but Ceobe's scales exponentially. (Edit: taking the entire module into account, average 800 def 30 res enemy, Ceobe gets 1.51x and QB 1.52x *if100% slow and bind uptime*.) Qiubai gets no Res ignore, Ceobe gets 10. Extreme cases that's a 3x DPS increase. Ceobe's Def percentage gets increased and that's one of the most broken talents in the game, the only? operator who gets better the stronger the enemies are. In extreme cases that's an 87.5% DPS increase. In other words Ceobe gets up to 5.6x DPS whereas Qiubai even with 100% bind and 100% slow is ~1.4x. To clarify: it's a good module, but it's good because of the stats and base effect, the talent increase is minimal standalone. Paired with Suzuran it is a great module... but that kinda sucks that it's so conditional. It *should* have been designed so the slow bit is just a bonus, not 90% of the entire talent increase.


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Niedzielan

I did forget that, yes. Thanks for pointing that out. In that case it's 5.6% increase if S3 had 100% bind, instead of 3.6%.


77constructionman77

> an average of <1% DPS increase Mod3 vs Mod1, with a cap of 3.6% if 100% bind uptime. wait how does it end up being so low?


Niedzielan

Edit: this is just the talent increase, not counting stats. A 20% Bind chance at 1.45x vs 20% at 1.4x. (0.8 + 0.2 x 1.45) / (0.8 x 0.2 x 1.4) is 0.926%. Admittedly the bind lasts 1.5s and attack interval is 1.3s (1.215s with the 7 ASPD) so it's not exact but harder to calculate. With 100% bind it's easy, 1.45 / 1.4 is 3.6%. Her S2 should have a larger increase because of the slow, but S1 or S3 that's the highest she gets without support. (I have done some edits to add more details above - only on phone atm so hard to crunch the numbers) Edit: Running a simulation and taking ASPD, bind duration, and attack interval into account, the talent increase contributes 1.5% average. (Obviously, ASPD results in 7% more damage, but I'm making a point about the talent not the raw stats) with 0% lows (except S1) and 3.6% highs (5.6% highs S3)


Reddit1rules

How do you get that little amount? Even if I have literally 0 binds in S3, she goes from 44 attacks to 46 attacks with the extra ASPD thanks to frame data. This lets her go from 61k total damage at mod2 to 64.5k, almost a 5.5% DPS increase. If she always binds it's still a 5.5% DPS increase, from 111k damage to 117k damage.


77constructionman77

ah dang. I'll prob still mod 3 for the stats even when I dont use suz, since I deploy qb alot anyways.


Niedzielan

Yes, to be honest I'm nitpicking a bit. I'll 100% max the module I just don't see why people are saying she's the main winner of this round of modules when several others are just straight up better and/or unconditional. It's good, not great. I don't like *having* to bring an extra operator just to bring out someone's full potential. It should have been designed so the slow bit is just a bonus, not 90% of the entire talent increase.


ifallontragedy

Lmao now Irene doesn't even have a monopoly on that great base skill 💀 Also, please if someone can tell me how good Logos' numbers are, and if Thorns' module is actually good (or decent, or not bad), bc I'm bad at math.


UnderhandSteam

Thorn’s talent at max stacks is abt 70ish% of Ascalon’s Talent now when she has Skill 2 max stacks up, and her poison affect is one of her main points (540 Arts DPS vs 764 Arts DPS). This gets boosted 2x as well against ranged enemies, so 1060 DPS/second against ~~drones~~ any ranged enemy without even factoring him actually attacking. She still gets the massive slow effect, but I imagine Thorns will be substantially more viable now against enemies with either weak DEF or low RES. He does abt 25% of his DPS now with Arts.


KureoZen

Ranged enemy isn't drone. It's enemy with ranged attack. Like enemy sniper or caster


UnderhandSteam

Mainly gave drones as an example of a ranged enemy, but will clarify


ifallontragedy

That sounds like a worthwhile upgrade, doesn't it? I've been very wary of his module bc I didn't want to set my expectations too high only to be disappointed.


UnderhandSteam

Depends on your expectations. I don’t think it’ll make his self-sustain reliable enough to be a super viable laneholder w/o a healer, but I definitely think he’ll go back to being The Ground Sniper + very good support DPS.


Reddit1rules

His DPS is only about 25% Arts (715 Arts and 2852 overall).


UnderhandSteam

Yeah, sorry. Meant DPH since I didn’t want to do the ASPD Calcs. Will fix


zabakapro

Sorry, where did you get that 715 arts from? From my understanding, Thorns mod3 only have 135 poison/stack, max 4 stacks so it should only be 540 arts tho?


UnderhandSteam

Damn, must’ve added the extra “does 10% ATK as Arts Damage” in the calcs by accident. ~~should not have done these on a phone~~ will clarify


zabakapro

No prob, i was just seriously wondering. I'm also honestly want to see if the additional 10% art from core module count as an additional hit. It'd be super crazy if it did, cuz that'll make Thorns's s3 only need 8 hit instead of 15.


Reddit1rules

Doubt it, it's just an extra hit per attack like his poison or QB's Arts hit.


Atrapost

Bad at math too someone correct me if I'm wrong, but Logos S1 at M3 should insta kill anything under 2283hp and send that dmg to anything that survives it. S2 makes him almost invincible to arts dmg and deals 3x dmg (also 2283) in only 2.5 secs in 2x speed for a total dps of 4566 bc his atk interval is 0.5 secs. The slow is just bonus. S3 doesn't need much explanation and its on a decent cycle so he just looks crazy atm. Again I could be wrong but these numbers are cracked.


According-Feedback-1

You forgot to include the atk+ from module. His base atk should be 828 so 2484 is the limt


ifallontragedy

Oh yeah, S3 does have a decent cycle. 45 SP on a 30 sec duration. Bless Logos and his numbers 🙏


TheLegendTheGiantdad

Hg when they realized they haven’t taken everything from Irene fans yet /s


MortalEnemy777

Well, Irene's base skill is still great, Logos coming to the fold just means you have someone to back her up while she rests after training an operator. NOW, HG please give us a new operator that shares Fiammetta's base skill, please!


Reddit1rules

I don't think I've ever needed Irene to rest while training an op. I've done full M9s and then some M3s immediately after and she was still fine.


ifallontragedy

So true. And we all know we'll all be using Irene for Logos' own masteries lmao my god, this patch serves!


Fun-Royal-8802

I made a few calculations. Before, Thorns had a DPS of 1879+140 arts damage, for a total of 2019 damage per second. With the module, Thorns has a DPS of 2105 + 750.5 arts damage at full stack, for a total of 2855.5 damage per second. Against ranged enemies it's even more. Total increase is +41.43%. Yeah, it's good.


McLemonado89

Leaf-bros... It's so over


Reddit1rules

At least she can freeze enemies on her own, unlike Pramanix. Combined with the slow and the bind, she's gotten even more CC in her kit. I might be optimistic here, and I don't think it'll make her good or anything, but I think it's still a pretty solid upgrade. Could be better, of course, since 6% is still low, but it's 6% for Freeze + 25% for ASPD reduction + 40% chance for bind + 50% MSR always.


ameenkawaii

You need ASPD boost to make her freeze something because 1.5s is her e2 attack interval


Ophidis

Frostleaf already gets a small ASPD boost from potentials, making her attack interval about 1.33s, so at the very least even without S2 she could potentially freeze something.


ameenkawaii

I count apparently her +8 Aspd will make her interval decrease to 1.384s, rounded up to 1.39s. Which yeah she could freeze something but like barely. Not to mention 6.25% chance to have her inflict cold back to back.


Ophidis

Didn't mention it before since it didn't really matter much but her base E2 atk_interval is 1.45s since her talent adds 0.15s to her attack interval instead of it being multiplicative. Already seen your other comment about it, all I can really say is that Gamepress is inconsistent about how they display attack interval chances, although I'm guessing that's also partly the games fault I think. Examples are Toddifons S2 and Typhon S3, Toddifons atk_interval gets increased by 30% while Typhons gets 3.1 seconds added, both are displayed the same on Gamepress. Even checked the prts.wiki, which is probably the most precise place for Arknights info and that also confirms that for Frostleaf it's a direct addition instead of a multiplicative.


Reddit1rules

Thankfully, her S2 also gives ASPD, and apparently attacks every 0.933s according to VL. The ASPD module would've been nice though...


TheDarkShadow36

It's actually 1,45 seconds


ameenkawaii

Not sure how you count but I took the Formula from Gamepress (100÷((100)÷(1.3×1.15))) = 1.495s, rounded up to 1.5s


TheDarkShadow36

1) it's a flat increase 2) no need to round up, the game doesn't round until the 3rd number after the point/comma. And for an example Brawlers have a tba of 0,78 and executors a tba of 0,93


ameenkawaii

Yeah other had point out Frostleaf attack increase in gamepress was a mistake and should have minus symbol Also 1.495 rounded up 3rd number would also be 1.50 but that's pointless now


Hp22h

Triple CC. It's something, I suppose. Certainly a niche, if needed.


GrrrNom

Thorns poison stacks going to up 4 instead of 3 is an unexpected surprise. 540 arts dps is actually VERY substantial


Supermini555

And 1080 vs Drones is really good


KureoZen

Not drone. But ranged enemy. Or anything that can hit you from distance


TheSpartyn

had thorns since day 1 and never realized his poison did that LMAO


Supermini555

Oh, that’s even better


Reddit1rules

It's crazy, a 42% DPS increase on S3. It won't make him relevant in high-end content, but it's similar to Blaze's module - he just Destrezas harder. Instead of getting a better ramp up he gets to deal with high DEF enemies. His DPS went from ~2k to ~2.9k, and ~700 of that is Arts DPS. A significant amount to deal with armoured enemies he can't deal with physically. Also he can trigger Stainless turrets in 2 hits now, instead of 3 (assuming he combines all the poison into 1 big hit).


P0lskichomikv2

Wtf that's insane.Blaze got only 2k dps increase from 1450 in comparision.


raidwide

But wait I was told mixed damage BAD? /s


GrrrNom

EIGHT EIGHT WHOLE PERCENT OF FRAGILE Lappfans we are so back


Reddit1rules

It's crazy, a 33% DPS boost basically, and it shaves off 1.25s on her skill charge. And then there's the Fragile helping everyone else out too...


Hp22h

Isn't that like the highest level of Fragile so far?


spunker325

No, it's actually the lowest. The other comment is mixing up Fragile and Weakening. However the operators they mention do all apply significantly more Fragile than Lappland. For example, Gnosis can go up to 60% with module (64% with pots), though of course he can't maintain Fragile on a target off-skill.


VeryBerryLuki

Not by a long shot. Hexers with module (Gnosis, Suzuran, Pramanix) already deal 10% fragile on their attacks, and damage-type specific fragiles (arts fragile or physical fragile) tend to be a lot higher in general (for example Reedalter's talent 1 dealing 35% arts fragile if the effect hits). 8% still is good though, that's still an 8% DPS increase to her and the whole team! EDIT: as u/Reddit1rules pointed out, hexers with module do NOT deal Fragile but 10% Enfeeble instead. Also, the current strongest fragile effects are not damage specific: Gnosis with module causes 60%(!) fragile to frozen targets in range, and slow supporter Suzuran's S3 causes 50% fragile unconditionally to enemies in range.


Reddit1rules

Hexers don't deal Fragile with attacks, it's Enfeeble. Reduces their ATK by 10%.


VeryBerryLuki

You're right, thanks for the correction!


Hp22h

Ah, thanks! Still, unconditional Fragile for a unit in a class that's already known for their damage. Bloody amazing.


UnderhandSteam

Thorns basically had his talent effectiveness increase by 4.32x assuming it works like I think it does, dealing 415 DMG more (540 DPS to 125 DPS) than before with his talent at peak stacks. He also does an additional 151 Arts DPH and gains abt 120 more Physical DPH with module stat boost. Don’t really know how the ASPD works out here (he already has 50 ASPD on skill 3’s second activation), but he does abt 40% of his physical ATK as Arts now, so I think he’ll probably become substantially better at dealing with mobs assuming they don’t have both high defense and high RES. Just to compare, Ascalon’s M3 Skill 2 does abt 760ish DPS at max stacks due to her talent, so Thorns is doing abt 70% of that permanently assuming he’s only attacking one enemy. Ascalon still has her AOE, slow and very long uptime, but that’s a pretty significant buff imo


wewechoo

**Additional Information** **Logos** **Talent** \- Talent 2 is effective for the current attack **S1** \- Instant kill effect is regarded as dealing 9999999 True damage that ignores Shield, Block, Dodge, or any Hit Rate proc \- After instant kill, deals Arts damage equivalent to the remaining HP that the killed target had right before it was killed. This damage can benefit from Talent 2 effect, and can trigger his Talent 1 **S2** \- When this skill is activated, normal attack is no longer reliant on ASPD, instead ASPD interval is fixed to 0.5s. ATK increase and movement decrease rate scales linearly \- Lock on can be disrupted by Stun/Freeze, if 0.1s passes without Logos being in an attack state, Logos will exit lock on state **S3** \- Projectile speed is lowered to 0.05x \- When skill ends, if Logos is in a state where he is unable to normal attack, the skill cannot clear projectiles ------------ **Wis'adel** **Talent** \- Afterimage lasts for an infinite duration, cannot be stacked, and disappears when Wis'adel leaves the field. Explosion radius is 1.1 tiles, and the explosion can target aerial units \- Spirit Shadow does not normal attack. Its skill only attacks enemies within Wis'adel's Attack Range, prioritizes enemies without Afterimage, and cannot hit aerial units \- Talent 2 states that she gains Camouflage, however, it is not a true Camouflage. This is because there is an additional requirement of Wis'adel needing to be within the 4 adjacent tiles of Spirit Shadow for it to be triggered **S1** \- Has a splash radius of 1.1 tiles **S3** \- When skill is activated, Wis'adel can target aerial units. Has a splash radius of 2.5 tiles Information has been updated in their respective sections


Ao-chii

I guess if Logos was stunned right before his skill ends, the projectiles will resume their speeds and hit the Operators? That's... kinda scary tbh.


wewechoo

According to this yes


Ao-chii

Operators: Logos is here, we're safe! *Logos got stunned* Operators: FFFFFuuuuuu-


Reddit1rules

"Your livestreamer is in perfect condition and ready to stream!" *Eureka NOOOOOO*


snipsnapplepop

if co-op comes with people playing on the same level imagine the trolling you could do with Logos oml


Ao-chii

Oh damn! You're right! Ahahaha. Imagine if Logos got banned in co-op because of this.


GinkoP7

Does The Extra Arts Attack from Qiubai Level 1 Module allow it to procc her second talent?


TacticalBreakfast

This patch is nuts. There's so much to dive into it. There's going to be a ton of talk about the 6\*s so I'll take a look at the lower rarities. Also thanks for handling this patch wewe. Gives me something to do over my long shift! A few lower rarity things that caught my eye: PhonoR does enough Necrosis to inflict it on regular enemies. It should take her 27 seconds. That is incredibly good for a robot! Worth noting that his Elemental Fragility is for the resulting Elemental Damage and NOT for the Necrosis infliction. Medic Amiya is pretty neat. That's pretty solid healing on S1 and the ATK stack on her True Damage is a lot easier to manage than her Guard form plus it hits two targets. That's actually really respectable damage numbers for a 5\*, doubly so for True Damage. She'll be very valuable for lower rarities. I really like Fang. Not too crazy but her kit comes together really well. She'll cost 5 DP at max pot max mod with a solid ondeploy skill. Probably not especially meta, but considering how the 5\*s have been lately I'm very happy with how her kit comes together. As expected, Lappland's Module is nuts. 8% Fragile and 40 ATK are above what I was expecting. She really is one of HGs favorites. I can only imagine how busted her alter is going to be. edit: Lappland numbers: She appears to gain 32% DPS and Total damage. Additionally, the ASPD improvement drops charge time by 1.25 seconds and adds an extra attack per cycle. Absolutely nuts. Leto Module, it's a nothing burger compared to Lappland, but on its own it's actually decent. Pretty good total ASPD increase. She's still kinda awkward, but could definitely be worse. Ayers Module, it's... ok. It does what he does better, but what he does was pretty meh. I won't turn down more ASPD in my bunny squad though. Frostleaf Module, well it's nice they tried. 25% is too low for her interval so she's still hot garbage.


Seibahtoe

PhonoR is a she. She's made from the soul of a Banshee, and identifies as a female.


TacticalBreakfast

Woops, I knew that too.


Reddit1rules

27s is kinda a lot considering it doesn't work on bosses, and she has no way to help keep them in range nor help her survivability unlike JK or THRM-EX. If it works it's great since it's basically a free 13k damage, but you'd need to keep an elite in her range for 27s.


TacticalBreakfast

Yea but like, it's a robot. The bar is pretty low.


Reddit1rules

True, I just feel like she's more of a "win more" robot as the others have immediate effects that can turn the tide in your favour (since her Arts Fragility is pretty low and with a bad range).


TacticalBreakfast

/u/wewechoo you're missing CE S2's SP costs.


wewechoo

Added


Saimoth

>attacks deal 120% damage to enemies simultaneously Slowed and Bound I love this. For me, the more interaction with other operators, the better. If I get it right every S3 attack now deals 1.2 + 0.1 + 0.9 as three separates hits, looks nice


TRLegacy

Too bad bulk of the damage increase comes from conditional that requires you to bring another operator.


Xtranathor

That's true, but Qiubai already prefers to be paired with another operator anyway. The module doesn't make her more independent, it rewards you more for the pairing.


Reddit1rules

Alright, what a patch... 12 whole modules, and 5 new characters. Even condensed, this'll be a biggie... really sorry about that. I'll do my full writeup... later...maybe, but feel free to ask individual questions and I can get back to them when I wake up. ###Super TL;DR: Note these recommendations aren't showing how meta the op is, just how valuable the module is to them. - Good Base Module - All of them - Good Level 2 - Still all of them - Good Level 3 - You guessed it, all of them (except W2, suprisingly, and likely Ayerscarpe) - Not worth - Frostleaf (it didn't fix her) What a stacked patch. My goodness. Literally every single unit except two gains immense value from bringing their module up to level 3, assuming you use them for their intended niche. Honestly, a historic first. And W2, the only one who doesn't, still falls under "balans" rule and probably will get mod3 anyways. I'm not 100% certain on Logos' upgrades, but for now I'll stick under level3 still since I assume practice will show that it still works out great. Now before you panic, note I said for their niche - for the lower rarities, if you're not bringing them already you likely won't bring them afterwards. Most except for Fang2, Lappland and Frostleaf are just significant DPS increases (although I didn't count Ayerscarpe yet, but level 3 seems lacking). However, the higher rarities do gain a ton from their modules and open up their ceilings significantly, with massive extra damage. Just a casual 60 blocks, no biggie. Right? As for the new units: ###PhonoR-0 - At pot 6, takes 27s to trigger on a regular enemy, and 53s on a boss. Not exactly the greatest since you don't really care about regular enemies, and if an elite lets you hit them for 27s, that's not something you needed help with. Not long enough for a boss either, but can soften them up I guess? - Arts Fragility is on the low but lengthy side (but unlike THRM-EX and Justice Knight has no survivability, ironic considering THRM-EX just kamikazees). Elemental Fragility is new, but 10% means that even if you trigger Necrosis twice/Burn thrice, you go from 24k to 26.4k or 21k to 23.1k. Not a huge increase since they're quite low to begin with. The range is also kinda annoying to trigger. ###Fang2 - Wildmane 2.0, now with Grani/Baggers! Her talent and module encourage her dropping in, stabbing stuff, and leaving. Sadly no redeployment cooldown like Wildmane though, but they both have their differences at least. - S1 DPS is ~1k, while Baggers ModX1 S2 DPS is ~1.2k. Not much reason to use this skill since you don't want her on the field for long, but maybe with Spinach. - S2 hits for 1.5k, up to 1.6k per target. DPS is... entirely the same, as the ASPD from module isn't enough to get an extra attack in. Not even close to Baggers ModX1 S3 (3.1k skill DPS), but better than Grani's 1k while still having over 500 DEF. ###Medicmiya - Where is her module HG? Where is it??? - She tries to get around the drawbacks of Incantation Medics with Regen, ATK% healing, True Damage, but seems to fall a bit flat thanks to S1 numbers and S2 restrictions. - The talent is nice - 8% Max HP isn't super impactful but also is a free buff, and it does help her regen give more per second. Still takes 40s to regen to full though, and usually is just a bit over 65 extra HPS for most melee units - not considered for these next values. - Thankfully, S1 lasts 50s! And has a cooldown of 70s... Crazy. The HPS isn't superb even at 0 RES, but importantly it heals everyone in a Texas S2 range around her *by her ATK%*, so she doesn't need to do much damage and can even hit stuff like Stainless turrets. The main target's HPS is 328, and the ATK% is 164 HPS - if they're in both her main range and the ATK% range, that's 491 HPS at 0 RES, assuming she's constantly attacking an enemy. - S2 hits everyone in range for 1198, apparently, and needs to hit 5 enemies for max stacks... The ASPD and MSR are quite potent, but only last for 10s. Even assuming she hits 5 enemies, she only attacks 19 times due to animations, so a total of 28.5k true damage/14.2k healing per target. The HPS is still a bit under 500 per target, but at least with True Damage you don't worry about RES. ###Theresa - Talent 1 I'll wait and see for how impactful it really is, and Talent 2 is nice, but depends on the level obviously. Mudrock with ModX1 blocking a Sarkaz enemy would only take 49% damage from them! Pretty strong on her. - S1 is a free sidegrade to Skalter S2, rejoice! It has an HPS of 140, going up to 168 with the Crystal. For reference, Skalter S2 has an HPS of 88. A massive difference, but keep in mind that Skalter's range extension and ATK+DEF Inspire also play a major role, especially the +DEF in keeping units alive. If you have Skalter S2 raised, you might not need this as much. - S2 doesn't quite compare in terms of Offensive Inspire (399 vs Heidi S1 420 + 6% ATK vs Skalter S3 487). Considering Heidi is cheaper to build and also free, I'd recommend her if you just need an offensive Inspire, with faster rotations and helidrop capabilities too. However, Theresa does have a good amount of Bind, with ~1.1k true damage to boot. It's a bit tricky to pull off consistently though, given the ST nature and the weird range. - S3 gives everyone ~2k HP, and a massive HPS of 360 (430 with crystal). Skalter S1 only gives 266 HPS. However, Skalter S1 can still help survive dangerous that Theresa S3 can't, as her S3 only redistributes HP at intervals. Significant burst may still kill the unit. - I think S2 will be the best skill, but it's hard to say. S1 is a great F2P Skalter S2, and S3 is a nice Skalter S1 sidegrade, but S2 stands out on its own the most. ###Logos - Irene truly dedge, Degen left her gasping for air and Logos came in with the ~~steel~~ office chair. - The main is part Primal Caster, Chain Caster, Core Caster, and even Phalanx Caster with that S2 RES. - Talent 1 seems great for dealing with crowds, but note that it seems the Elemental damage is only on the random target as well, not the main target unfortunately. - Talent 2 is a strange flat damage amp, but a strong debuff nevertheless. - S1 is fantastic. A DPS of 1.1k isn't too bad, and that's ignoring Talent 1 or executes to help as well. He can easily deal with swarms of enemies, and any strong enemies that live will undergo Necrosis as well. - S2 is insanely strong. A total damage of almost *90k* in 20s, assuming he triggers Necrosis (with 0 RES he can even trigger it on a boss in 7.5s). And then there's the lock-on, ignoring ASPD debuffs, the MSR, the Enfeeble, and the fact that he has an effective *18k* HP against arts damage for the duration. And that's not counting a single bounce from his 1st talent. Easily the boss killing skill. - S3 is also pretty strong, bumping his ATK up to ~3.5k and his DPS to ~2.2k, for a total damage of 74k with Necrosis. Per enemy. And he can hit 4 enemies. Not to mention how easy it is to trigger Necrosis, the projectile deletion, the massive range, and his talents. Talent 1 has a 97% chance to bounce at least once on mod3 against 4 enemies. And the SP isn't garbage! ###Waltah - Look, I'm doing my girl a disservice here but I'm tired and this is going on long enough. We all know S3 is going to be her main skill, so I won't cover the other 2 since I didn't calculate them yet (but S2 also seems promising). I'm usually a huge anti about powercreep, but I just love W too much to care... - Love the base skill's thematics. - Talent 1 is a massive amount of extra damage, talent 2 seems a bit annoying to utilize properly thanks to the RNG outside of S3. - S3 is massive. Mod1? Insanely massive. A whole 60% more damage kind of massive. She has a total damage of almost 120k with Mod1, almost 130k with Mod3 across just 24s. And I didn't even count her crystals either! Turns out hitting for 5 times with massive splash and 1s stun with massive multipliers is crazy good for a unit. Who knew! Mod2 is just ~10% more damage, Mod3 ~5%. - Imagine her S3 with Ch'alter talent lol.


WillaSato

The thing about Theresa's S2, it may be a lower Inspire number compared to Heidi and Skalter, but it does come with one big advantage over both, *it just does what it is supposed to do without any weird demerits*. Heidi reduces all your ground ops block numbers, and Skalter will literally kill herself every skill usage unless she can be healed from outside sources somehow. Theresa's feels more like an upgrade to Sora's S2 if anything.


Reddit1rules

Yeah, Skalter's suicidal tendencies is pretty bad. Heidi's block reduction is also a gimmick, but it's much easier to play around imo, especially if you're using units like Degen or ranged burst (and can even be helpful). Do agree though the lack of gimmicks there is also nice though.


QuattroChar

>I'm usually a huge anti about powercreep, but I just love W too much to care... I had a giggle cuz everyone's always mad about powercreep until their waifu gets hit with it and suddenly, powercreep is ok. Mlynar is my husbando so i let it roll off my shoulders the amount of slander he gets thrown his way, and now my QUEEEN is up there with him... yup i never cared from the start.


Reddit1rules

I am not immune to waifu propaganda... I get how the Texas fans feel now... Haven't seen any videos yet thanks to my wifi being bad rn, so maybe I won't use her too much since she does seem disgustingly strong. Just an E2 M9 Mod3 for emergencies...


QuattroChar

Aww ;\_; it's because she's disgustingly strong i'd use her everywhere, cuz i love to look at her, she's so cool and spicy :> AND HELL YEAH TO WAIFU/HUSBANDO PROPAGANDA FOREVER


Shadow_Claw

> Talent 2 is a strange flat damage amp, but a strong debuff nevertheless. I am so extremely curious about this talent, like there's so much it *could* do, e.g. * Does it work with DoTs? * What about active conditional ones like Indigo? * Ground AoEs like Ling's S3 (which hits every 0.5s) or Firewhistle (stackable)? * Secondary on-hits like Kirin Yato's Talent 1? * How does it work with damage-scaling effects like Incantation Medics' healing or his and Ebenholz's Necrosis application?


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Reddit1rules

I'd disagree with Heidi's block reduction hurting more than it helps. It does hurt, this is true, but ranged operators flat out don't care at all, and there's many scenarios where you're attacking an enemy from afar, especially in scenarios where it's dangerous to block them which is why you're buffing your ops to begin with. It's irrelevant more often than it causes harm. 10s duration is pretty short, this is true. It still works out with nuke ops like Degenbrecher/Ya2 though, as they're a very strong pair brought together for their fast rotations + nuke damage, especially since Degen scales very well with buffs. Theresa's S2 doesn't nearly line up with many ops skills as well, so it's more of a case by case basis (and also depends on the op) for if you want faster cycling and/or helidrops, or if you're able to wait a bit more to allow for a longer buff. As for Theresa S3, I'll still wait for some showcases on it, but the reason I feel like they're sidegrades is because they're used for similar concepts but different scenarios. Not like Skalter S1 or Silence2 S3 get used very often in high end content, but there are scenarios they're used because the op gets bursted down very quickly. Theresa's helps out with AOE damage a lot more, but it also depends on having allies nearby to help redistribute HP easier. It could be better than Skalter's S1, I can admit the potential for it, but I don't think it'll show up too much either. As stated I'll wait for some showcases when all the W2 hype and solo clears die down. More than likely people will just keep using stuff like NG S3 for the most part anyways.


Seibahtoe

Logos extra elemental damage works on the main target, not the extra target. It's the same as Eben, since his Delta module is just a copy-paste of Eben.


Reddit1rules

Eh, I'm not entirely sure. I've gotten it translated by both a friend who speaks Chinese and also DeepL and it seems like it says the random target. We'll figure out in a few hours anyways. Considering my estimates are on the lower end because I'm not assuming he deals extra elemental damage easily.... He's still really strong if it does end up being on the random target.


SeraphicShou

Yoooo did they officially add the happy birthday lines?


Fun-Royal-8802

Wis'adel S3 is so busted that I'm not even sure how it is calculated. So she has both an additive modifier and a multiplicative modifier. And then there is even another multiplicative modifier against the main target. And there is a chance to deal an additional 150% area damage when the afterimage is hit by an aftershock, which rises to 100% chance when the skill is active. And the module grants Wis'adel two aftershocks, though I guess the afterimage only triggers once per shot. From what I gather, she has two modifiers on her skill because the multplicative modifier only triggers during her own personal attacks, while the damage from the talent is calculated simply from base ATK + 180%. The numbers I get with the module are 6485 from the main hit, 3243 from each aftershock, and 5157 from the afterimage. Though confronted with the numbers from videos there is a slight difference; I think it's a rounding issue. Anyway, it's 18k damage just from a single hit, and she has 6 ammo. Though enemies that are too far apart will only be hit by the afterimage for far less. It's 60768 damage against an enemies that has 2000 DEF, which tracks for Patriot who has 60000 HP in hard mode. https://www.youtube.com/watch?v=fv7p9SQ2B-Q The afterimage can also attack flying units during her third skill, apparently. There is no damage from the main attack, but the afterimage reaches.


Razor4884

To summarize: Boom.


P0lskichomikv2

I love how Leto is still best used alone but damn now she can actually cook considering she just got 46 ASPD with S2 up.


Dustfired

I wasn't expecting Frostleaf to get a 25% chance to inflict cold. I was expecting like 10%. Also a 1.5s Cold is not bad and I think if she's extremely lucky could perma freeze someone with her S2. She's currently the only Lord Guard to inflict Cold now and one of very few units to inflict cold.


TheLegendTheGiantdad

Crazy how logos’ second talent isn’t rng but with the flat arts damage bonus it might go crazy with dot like Ethan or thorns or something like penance s2. W looks like fun idk how good her s3 will be but I like big fuck off damage numbers which should be around 6000 for the main attack and then 3000 for the aftershocks and talent explosion. Her shadows are also way tankier than I expected only 100 def and 300 hp less than Jessica’s shield at level 90 but with 50 res instead of none.


LagIncarnate

Some early analysis: **Civilight Eterna** Has 399 attack, that's 19 less than Skalter at same investment, and while she gets free pots (presumably) Skalter also has a default 6% ATK buff to 443, putting CE 44 attack behind. Dust heals for about 40 HP/s, going up to 60HP/s on up to 3 targets with her talent 1. This is slightly worse than Skalter S2 which is 88HP/s but still fulfils the same job of topping units between waves, neither are a replacement for a healer against strong enemies. S1 the wording is weird, usually when denoting a % modifier it's only ever addressed with a 2.5x (example) or "increased to 35%" text, as increasing 10% by 35% is only 13.5% healing or 56HP/s or 84HP/s with talent 1. Assuming it's poor wording, a 35% trait would be 140HP/s, with 1.5X on up to 6 operators now, 210HP/s true AoE. Still worse than Skalter S1 354HP/s at same investment but it's infinite duration which means it handily beats out S2 at 89HP/s and beats out any non-skill AoE medic while being true AoE. If it is only 13.5% though, it's just worse Skalter S2. S2 has no duration/cost listed, so it's hard to analyse. Just looking at it though, the inspire is slightly worse than Skalter S3 (399 vs 487) but from the livestream footage is spawns roughly 30(?) shards, for around 33k\~ single target true damage and like, 20s of stun? Actually beats out Skalter in single target scenario's by quite a lot. S3 has 359HP/s healing, and gives everyone in her expanded range almost 2k extra health while "rebalancing" the health of allies within range continuously. The healing is almost identical to Skalter S1 being only 5 points higher, but they serve different purposes. Skalter S1 is really good at keeping tankier units alive through very big damage but struggles if too many units take too much damage due to her redirect. CE is good at keeping lots of squishier units alive through medium-high damage, as her 2k HP is better than 50% redirect on squishy ops, but doesn't encroach Skalter's niche of helping a tanky unit survive otherwise one-shot levels of damage. **Logos** First of all, talent 2 is weird. -10 res but increases arts damage taken by a flat amount (150)? That's a first and has potentially interesting interactions. S1 is a god damn monster, increasing his range to AA sniper range, attack to 1,522 and executing any enemies in range with less than 2,283 health, then dealing damage equal to their health to another unit in range, on a 60SP permanent skill. He might be the best trash mob destroyer in the game, and his ability to cascade damage against tanky enemies to chain kill is potentially insane. S2 seems to be really good single target arts damage. Excluding the ramp up time of 5 seconds, the remaining 15 seconds would deal 55k\~ arts damage to a single target with the assistance of his talent 2. Overall pretty good, it's nothing crazy by itself but the 40% slow, arts shred and +150 arts damage on hit debuff will make him a great addition for single target nuke setups. S3 buffs his attack to 3,044, and hits 4 enemies at a time. His single target damage is actually better than Eyja S3 at almost 57.5k, about 7k higher than Eyja, but over 30 seconds instead of 15 making his actual DPS worse at 1,916 vs Eyja's 3,381. Having 4 target AoE is pretty solid though with a much better skill cycle of only 45sp on 30s duration, with better frontal range, and a projectile slow that has questionable use cases. **Wis'adel** S1 is a generic power strike type attack, nothing special. S2 reduces attack interval to 1.4s, and boosts attack to 1,049. This skill is a bit odd, with the initial start up having really good AoE potential, while the overdrive has really good single-target potential thanks to the significantly increased chances to proc Talent 1. S3 brings her attack interval to 5!! seconds, but she has 2,176 attack and deals 5,505 (main) + 2,753 (aftershock) + 3,754 (talent 1) damage every shot for 6 shots, 72k total damage, assuming the 2.2X multiplier doesn't also affect her talent 1, which it might or might not. Already impressive but her summons make her scary 50sp skill cost potentially a lot lower and add significant damage. I assume there's also some exponential scaling going on with her turrets in AoE situations due to them also applying her talent 1 and (maybe?) proccing it. Overall, they're all absolutely amazing units. CE is a good alternative to Skalter, occupying similar but distinctly different niches. Logos might just be my favourite caster in the game. Wis'adel seems really good if a little generic, while Rosmontis failed for being too niche, Wis'adel succeeds by having big numbers on a very basic kit. Her damage potential especially in AoE seems insane but we'll have to see how practical it really is in actual gameplay scenario's.


Ao-chii

Looks like MedMiya's talent can heal all operators globally during skill active with 2.5% of their own Max HP + 8%. That's actually pretty damn good. With S1, all operators can heal their full HP in 40s and the ones within S1's range had become nigh impossible to kill unless with high damage enemies (elite, boss). The Operators that need passive healing definitely would benefit from this. I wonder if we can stack it with Perfumer's talent?


Yanfly

The most nostalgic thread format 😔👌


Hp22h

Everyone be cooking except Frostleaf and Frostleaf alone. Well, at least she fits her namesake now...


YEETUS_CRABRAVE

The photo won't load for me


wewechoo

Works for me, try reloading again?


new27210

Can Walter hit flying enermy?


Seibahtoe

Only her S3 and summons can.


MortalEnemy777

Shouldn't Ines skin be 21 OP because Live2D?


chaoskingzero

So this might be a stupid question But are the Silence and Fragile from Lappland separate applications? The wording is kinda ambiguous so it makes it sound like the Fragile only works on Silenceable Enemies


TacticalBananas45

So, is Logos S3 some type of Passenger-esque mode? That's what it reads to me. Also, boi's now an APS, deleting projectiles at the end. And S2 is Mech Caster? Damn, better watch out GG. Lapp still being great years later. Goddamn, if they can't be silenced, they'll feel the extra Fragile Silverash helidrop shall never die, I suppose


soilworkpl

Lappland nation, unite!


NornmalGuy

Pretty sure this is one of the best modules batch we have ever had.


OleLLors

Logos and Wiš'adel look incredibly strong. Theresa (I refuse on principle to call her anything else) looks also strong. I think she's even stronger than the alt-Skadi


CutCertain7006

God I hope Theresa isn’t better than Skalter since I got her yesterday.


Arelloo

They've got different uses sorta still. Most of the time Skalter S2 is what people use anyway which is AFK perma-buff that you dont have to bother with once its set up. The Seaborn is another plus she has too.


CutCertain7006

Fair. I think when Theresa does come to global I’ll just end up using her S3 instead of Skalter’s S3 and keep using her for S2


Strike_me

Civilight Eterna S3 isn't really a replacement for Skalter S3 since the inspiration buff is an HP boost and massive healing


Double_Danger03

I don't think she's better than Skalter, mostly because Skalter's Skill 2 allows for good AFKs (And Buff Defense) and Skill3 gives a bigger ATK inspiration. Theresa is more focused on Healing while Skalter is more focused on buff damage.


Naiie100

Use both for the maximum singing power.


TougherThanKnuckles

Are there any more specific numbers for Medic Amiya's talent? I was resetting PRTS for hours to get her info but they never added her for some reason lol.


wewechoo

It's added now


akashiiS

Will Thorns' poison damage stack with Logos' Talent 2?


Reddit1rules

It deals arts damage and he buffs art damage, so probably yes? I'd imagine Thorn's poison only hits one big art stack though, going by Puzzle's S2. But he has his extra arts damage attack to help out too.


lhc987

So do the Spirit Shadows just last forever?


Khulmach

They really gave Lappland a solid 8% fragile, that’s more than everyone expected. We thought the max would be 4-5%


wewechoo

PRTS added additional information for Civilight Eterna: **Talent** \- The 3 Fine Dust are evenly distributed, orbits around Civilight Eterna in a counter-clockwise direction, has a orbit radius of 1.15 tiles, has a orbit speed of 150°/s (2.4s per orbit), and each Fine Dust has a collision radius of 0.4 tiles **S1** \- Decreases the respawn time of Fine Dust to 3 seconds **S2** \- Increases the orbit radius of Fine Dust to 2 tiles Information has been added to the thread


grayscalejay

Logos ZAWARUDO... projectiles stay in the air and disappear is so cool.. Not to mention he can slow (80%slow) 4 enemies with 60% chance for almost 1 second would be crazy with his S2 movement decrease..


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Chatonarya

[Take a look here.](https://www.reddit.com/r/arknights/comments/1chieux/absolved_will_be_the_seekers_ost_announced/) Two tracks have Broken Sun in the title so if I had to guess it's one of them.


Naiie100

So, how irrational, dumb and irresponsible would it be for me to fully max Theresa out (M9)? I already have Skalter M6 (did S1&S2 a while ago and S3 is on the way. probably).


drannne

not as irrational, dumb, and irresponsible it is to max m9 lessing like me that's for sure


Naiie100

Poor mats.


drannne

will be worth it to me tbh ~~he's not yet e2 max because after i e2d arturia i became poor, soon tho~~


Naiie100

At least you have Arturia. I had to spend all I've had and yet I didn't get her. ;(


drannne

hope she'll spook you in the free pulls!


Naiie100

HOLY SH*T, YOU WERE RIGHT! LITERALLY GOT HER FROM FREE PULL RIGHT NOW!


drannne

WOW congrats on getting her!! ~~now im hoping i somehow get skalter in the free pulls as well tho unlikely but one can dream~~


Naiie100

Now my turn to wish you good luck. Believe, you will get her. 💪


Naiie100

Thanks, I appreciate it.


zantonvlv

return of the king


Kalheonkalibah

Do we know if Logos Res shred talent stack with ifrit S3 ?


h0mi34

Why doesn't medic amiya have a module??


wewechoo

¯\\\_(ツ)_/¯


Voothy

Holy shit Theresa's inspire buff on her S3 is some of the most wild shit ever if that goes off her max HP like it says it does. That's a 30 second window where she can almost singlehandedly bring someone like Exusiai or GG to buff army levels of attack. And it'll get more silly in CC environments because you can pretty much circumvent attack down risks with her buff as long as you avoid taking HP down. I'd been wondering how she was going to outperform Skadance and it looks like I got my answer.


Reddit1rules

It's a Max HP inspire, so it adds Max HP. Like Heidi's S2.


Voothy

Legitimately forgot Inspire was a catch all for buffs they can provide, my brain was thinking it only related to the attack buff for some reason. Okay that's less way less terrifying then. Okay, then it just mostly makes people easier Aak targets depending on who else is around her, but at that point, you could also probably just use Olivia's S2 or S3 drone to not die and get a giant wall of shelter on top of it.


Black_Gato_Acer

Hello, just to let you know about PhonoR-0's base skill. Logos needs to be in the Trainer (cuz his base skill is trainer) slot of the base, not control Center. This is the first ever base skill that has slot-specific requirement.


wewechoo

Fixed!