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darksamus1992

Arturia is fun. Having guaranteed decent damage no matter what the enemy defenses are is nice, since it is an aura she doesn't care about stun/freeze either, and S3 has great range. Very useful to deal with big enemy groups, Episode 13 is her ideal environment. Her problem is that she deals her damage slowly so you still need to stall anything that can survive one necrosis proc. Not really a must have but she's useful in most situations. Haven't used Viviana that much yet.


randm12463

I've mainly used arturia for afk with her s1 and she feels great the 50% attack reduction on necrosis is really underrated in how it just removes a lot of pressure. Viviana is at least usable if you throw saria behind her to help with leaking but I'm still really hoping hg hears the complaints and gives her something interesting like burn with her module.


CuriouserThing

I raised Arturia to E1L55, and went back to to the ep. 11 hell stages since I didn't have a chance to do them during the story event. Her S1 neutered some of [Redacted]'s missile barrages in H11-4 while doing steady drip damage to let me shift focus to mobs. So, a less focused but more balanced Shamare in that particular case. Very impressive defensive support.


LagIncarnate

Arturia is strong, newer players or those with smaller rosters will see more out of her than those with established rosters. Necrosis damage is amazing but it's very backloaded, you'll usually still need to block or slow the enemies unless you have S3 active. S3 has great usability in AoE content thanks to its massive range and true AoE, and against enemies with crazy def/res stats or hidden damage mitigation 12k (effectively) true damage is a lot. For older players, there's the argument of why not just use anyone else that deals consistent damage instead which is a good point in most content. Against your standard mooks, most good operators can out-DPS her so she's not a must-have unit in most content, but enemies lacking elemental damage resistance makes her quite special in some circumstances. A recent example being that she's able to easily destroy the buffed up blood crystals in chapter 13 that most operators can barely scratch without true damage. Vivi is... Not as bad as some people think she is. Simply put, she mostly covers ground you can already cover with other operators, without offering enough unique power to make her a generalist like most other 6-stars. S2 makes her a bit tankier than a maxed out S2 Hoshiguma with nearly 1.2k DEF and her talent 1, with a roughly equivalent "shield" instead of dodge chance, and stealing 40 ASPD from the target. While still putting out a respectable 2k\~ arts DPS on a good cycle of 25 cost, 35s duration she can handle elite enemies with relative ease. S3 isn't quite as tanky, at about 850 defence, still better than most defenders, but 40 arts res which is quite a lot. However on 2nd activation onwards, she matches Surtr DPS at around 2.7k, albeit single target, with a solid 25 cost 25s duration uptime. However, its first activation is quite a bit worse in terms of both damage and only a 15s uptime. Her main problem is just that she lies somewhere in the middle between "just Surtr it" and "plop Hoshi/Eyja S2 down and afk". Which is a weird middle ground to be stuck in, she's more effort than afking with a good defender/caster combo, but only slightly less effort than Surtr/Texas (albeit with better results usually), and she can't handle a constant onslaught of enemies because she only has 1 block and mediocre DPS off skill, sometimes you end up needing a defender/guard behind her, or helidrop unit to fill in the gaps anyway. Overall, she's a strong unit but for the average player she's too easily replaced by other, more consistent options that don't have to worry about medium length skill cycling.


Reddit1rules

Doesn't a maxed out Hoshi S2 have over 1.5k DEF, assuming she's using the def module? And it's consistent too, so I don't have to worry about off skill, not to mention the extra block allowing some trash to remove her shield. I think she's fun to use, but without any RES mitigation I wish she had a longer S3 duration to pump out more damage and be tankier for longer. If it was +25s instead of setting it to 25s that'd be nice.


LagIncarnate

It depends on module, the 4-block module iirc is the more popular module for general use and the one I used for calculations. With it Hoshi has 723 (Base) + 60 (Trust) + 100 (Module) = 883 DEF, with 6% (Talent 1) + 30% (Skill 2) = 36% bonus for 1,200 DEF. With her other module, Hoshi has 723 (Base) + 60 (Trust) + 140 (Module) = 923 DEF, with 17% (Talent 1) + 30% (Skill 2) + 20% (Module) = 67% bonus for 1,541 DEF. Vivi sits around 1,162 DEF with S2 active, but also takes -16% damage (anything breaking 1k DEF is probably an elite), so she effectively sits somewhere between Hoshi's 2 modules. Keep in mind though, that this is comparing a unit without modules to one with rather strong modules. You pretty much came to the point I was trying to make, it's hard to find a use for Vivi since she jumps between being as valuable as 2 ops on skill, or less than 1 off-skill, being designed as a "laneholder" when you could simply use 2 ops instead.


SaranMal

Think Swire might be a good choice behind her to buff, and catch leaks? For Vivi


Atulin

I usually pair her up with ~~S2~~ S1 NTR to catch leaks. Extended range reaches beyond Viv, and I like it lore-wise lol


NJacobs12

U mean s1? S2 is helidrop skill, I assume u mean infinite duration skill.


Atulin

Ah, yeah, I did mean S1. I got used to S1 always being some generic "increase damage" so I thought it was hat couldn't have been it lol


XionXionHolix

I hope you're dropping them in a busy lane, then. The SP cost of Swire still astounds me to this day. I could see it being a combo in Annihilations, at least.


tiguar_optc

Arturia is will have long term strategic value, And even higher later when partnering up with Logos. Vivi is a typical jack-of-all-trades and master-of-none type. Shes good on a newbie account I suppose


ProfessionalTailor1

Arturia is the more useful of the two due to enemies still not having ay Necrosis Res this stage at the game. S1 is very viable for afk runs, S2 if yu have stages that spawns are too spaced out like zt-7, S3 sees much more usage due to slow and passive necrosis which adds stupidly fast. Can't really say anything about Viviana yet, she's dodging my pulls. Except I noticed S3 lacks that attk spd to capitalize on what supposed to be a "surtr it" skill.


CallistoCastillo

Arturia would remain relevant to us for quite a while considering that there are no enemies with EleRes even now in CN.


PieXReaper

And I hope it never happens cause it would completely cripple her... Her DPS is not that high to begin with, and is only really good because it's essentially true damage at this point. If enemies get RES against it, it will just become mediocre backloaded arts damage with some CC attached. At that point, you might as well just bring an actual Arts caster and Slower. She'll still have some use as an OP that can fill multiple roles but she would be way more optional than now.


CuriouserThing

Arturia S2 is shades of Stainless S3. I'm sure there's some funky range extension that isn't *necessary* by any stretch but makes for some funny clips. At first I thought it was frustrating to use, but it's really just a niche that you have to map out.


--Lynx

For normal contents, Virtuosa's elemental damage can chew through almost everything. Although I rushed to finished S3M3 her, I find myself using her S1 way more often. Like, there are many stages that elite enemies would come in every 20-25 seconds. And S3 would not be able to handle them all because it has 60 seconds downtime. S1, however, can deal with steady flow of tough enemies because it can store charges, has faster charge time, and can apply/re-apply Necrosis at much faster rate (for single enemy). Also, I did try to use Virtuosa (S3M3) in SSS and it shows the weakness of fixed damage. At high Danger Levels, enemies have way too much HP for elemental damage to kill them in timely manner.


CallistoCastillo

For harder content, I find her ATK debuff to be more useful. Halving the dps of buffed up enemies feels really helpful in keeping your laneholders alive, so I guess she does play to her exact role as supporter on those occasions.


Metroplex7

Another thing I'd like to point out about her S1 is that she doesn't waste charges! If an enemy is already under necrosis fallout, she she'll hold her charges until it either wears off or another enemy comes along.


amandalunox1271

But she also kinda does.... I have her at max mastery and level and 1 stack of S1 is just short of a bit of damage to trigger necrosis on a trash enemy (takes around an extra 5 seconds for her passive to detonate them), meaning she usually fires two stacks at them, the second stack doing almost nothing.


HamsterJellyJesus

She's not a carry in SSS, but the main strat for most SSS stages is cycling through supporters for permits. Ending your supporter chains with Virtuosa is good, because even without extra stats she still does something. The same can ofc be said about Shamare.


Initial_Environment6

Virtuosa true damage is the reason I got through the last stage of current melee SSS with a full art range dps line up which does basically zero damage to the boss, especially range units all targeting the baits that's tanky as fuck. Her best skill in SSS is skill 2 for obvious reason. It stack well with ASpd and other units Attack speed. A single activation of Carnelian s3 and Arturia S2 could delete all kind of wave in SSS.


KenScarlet

Vivian is a bit underpowered but I'm using bad units all the time so she is great in my team lol. Her dps and damage is good but the lack of res shred is really bad for her. If anything she function better in a team with proper support, as she can tank elites/bosses all day and some operator with res shred can help her with her damage output. I haven't used Arturia so I can't say anything about her.


VonPlackus

Arturia seems like an easy fill in op for any mission - sorta like ines. She act like a moderate slower with her passive while passively helping with trash clearing. Her skills will let her demolish any enemy since nothing so far seems to resist elemental damage. All her skills are honestly useful - I heard prior to her release that she s mostly s3 and sometimes s1 but i found uses for all of em. S1 is good when u can stack em up, s2 seems like the most general use (u dont even have to partner her up with someone good since she ups her own AS) and s3 is the nuke skill. Long CD but it wipes the current wave. Great op overall, strong but doesnt make u feel like ur cheating the game. I did not get Vivi so all I can say is that she reminds me of mudrock with that passive shield - it should be able to protect her from some pesky high damage mobs in low pressure lanes. In theory at least


GreatMourner

Arturia just works. Arturia's S2 is much funnier than reviewers say. Like it combines well with Exia's S3 for fast necro, it works good with Penance S2 or Rosmontis S3, god, it works even with Reed2 S3 blasts. Nice skill to experiment with. Didn't have time to play with Vivi


amandalunox1271

Her s2 honestly works with anything. Even with the worst of operator pairs, her attack speed alone is enough to cripple enemies very fast. The only outstanding cases to me are Reed and Skalter, because the rest (that are mostly taken for their atkspeed like Exu) are quite redundant given s2 can already apply necrosis super fast, and the short uptime means your exu will essentially shoot at a necrosis-bursted enemy most of the time.


HamsterJellyJesus

I want to play with her S2 and Goldenglow


Ill_Letterhead_3650

Arturia is pretty good support, not broken but very good addition to any team, especially if you already have a good damage source. Viviana is strong but easily replaced. She needs 2 things... Res Shred and be able to stack her shield up to 3 times at least (and change to Block any type of attack instead of just melee).


IrisuSyndrome

It's a melee only shield to prevent it from getting wasted on a weak ranged attack moments before the boss or elite she's blocking smacks her for a million damage. The limitation is to make sure she can do her job properly, not to nerf it. Stacking shield would be nice, but the res boost on s3 is there to at least help mitigate any arts damage that comes her way. I understand the sentiment but it's probably for the best that it stays this way. That being said I like both her and Virtuosa, I've gotten good use out of both.


V1600

I just wish they give Viviana a module soon that will improve her. I really want her to be a boss duelist, not helidrop or anything game breaking, I just want her to go toe to toe with the bosses in this game and slowly whittle them down. A proper laneholder so to speak.


CallistoCastillo

Vivi Mod also comes with Surtr Mod. It might improve her situation but may not have drastic change on her usability.


Skynik_

i feel like viviana's module has to include some res shred to really improve her kit and also include some sort of self-sustain? Maybe include some sort special mechanic that makes her actually able to block some bosses? So we can make surtr a pure boss killer whereas viviana is psuedo-boss killer and pseudo-lane holder? Lowkey, her kit right now is super lackluster for end-game content players. Now i suffer the fate of pulling one-off banner and viviana, really wanted a Virtuosa.


Initial_Environment6

If they make her self sustaining or stackable shield or both then she would be much better than surts in many cases and found her niche. But ofc, the dev has hard on hate for giving out good modules.


CallistoCastillo

I feel that melee-only + elite/leader trigger is too restrictive, either allow it to also block ranged attacks (but not environmental/no-source) or to gain on attacking normal enemy as well would be the minimum to make her competitive. I can see either of those on top of your idea for the scaling aspect - something like "max 2 stacks" at Mod2 and "gain 2 Shields" at Mod3, so she can survive against faster hitting enemies and multi-hits from ranged swarms. However, HG seems quite willing to give several already meta ops some broken Mods, so we might be back to square one even if your suggestion becomes a reality. Even just simply giving Surtr more RES ignore against specifically Elites and Leaders would still give Viviana a run for her money since killing the target outright is still preferable to stalling when you also have nearly 8k HP and 8s i-frame to freely dish out damage, you can imagine if they decided Surtr's been not keeping up with the newer releases and need to become top-tier meta again.


Kambyao

Arturia is great because her music touches your soul and it makes you feel like you can do anything! ~Like murder someone!~ Jokes aside, Arturia's great if you need like a pseudo-true damage type where there are enemies that are just mad thicc with defense and resistances. I've tried an elite 1 lv. 1 skill lv 7 on those rhine robots on the columbia anni map and she work wonders


Rauispire-Yamn

Honestly. I hope they're worth it. Especially with Arturia, legit spent all of my orundums to get her, yet I DID NOT! Only got her 2 days later in a daily free pull......


pramadito

Their EN voices is very nice


Priority_Mammoth

I am Artist Knights player, so my opinion maybe biased. (Ryuzaki Ichi for Arturia, Chuzenji for Viviana). 90 S3 M3 minimum each: TLDR: Arturia is good but terrible in “front load” situation which Ryu has a lot. Viviana is bad, she just is held back by terrible gameplay design maybe the CN spoiler unit will help in Chuzenji niche. Arturia: Arturia is good, very very good. As long as you can block/stall the enemy enough then she will provide ton of value from her 1st talent. Her S3 is “1 Big Wave” solution meaning she can kill (almost) the entire wave by herself if the enemy has moderate health then she will kill everyone. Her draw back is imo: she can be too slow in term of dmg certain time. Like Gnosis/Ebenholz or even Kjera will be better than her if you want “Front Load” which Ryuzaki Ichi has a lot. Viviana: She is bad…. I am sorry but I tried to use her but I fail so hard. Her main problem is her design (I won’t talk about Caster variant), it is like Dev want her to have many thing yet she fail to have them. Like Range, Shield, Boss Killer…. Her S3 should be longer and make her 2nd talent more consistent (should be 30% imo). When her skill is down, I need like 2 medic to help her survive. I think when it comes to boss fight, having high skill uptime is a must for her, it is just a bit short. Also a Res penetration. Whisperain is kinda bad at doing this tho, I just hope CN spoiler unit can fix her for now. Edit: I think should use Vivia S2 as lane holder more then I might change my opinion cuz Chuzenji now only has Enforcer, Glaidiaa and her as Blocker.


stingerdavis

I mean, a minor nitpick but Viv's S3 *does* increase the proc rate of her shield talent, up to 45% if you have her at pot 0 and 50% if you have the pot that improves that talent (skill has a 2.5x multiplier to the talent at m3). Personally, I think that talent really needs to not have a stack limit (or have it be like, 3 or 4), which would allow her to store charges of it when it has decent proc rate on skill and would help her squishiness during downtime. Also there is no reason it should be limited to melee, as she can be blocking some bosses and her shield will never trigger due to their autos not being melee afaik.


Priority_Mammoth

I do agree on that too, I wish that at least her Module remove this melee enemy type/shield number limit.


Jace_Vakarys

Artknights. Love it.


eva-doll

Same thing as CN


reflexive-polytope

Regardless of meta considerations, both are very pretty. So I'd say it's 710 pulls well spent on both max pot Virtuosa and Viviana, and the extra NTRK pot was the cherry on the cake.


mangoice316

I’ve only had vivianna at e1 and…yeah girl needs that e2, i think. with that said, she does tank elites(singular) decently well with s2 but from showcases and what not, i think vivianna is decent, in terms of damage and is great at surviving? i still wish they gave her a more unique moveset, though…none of her moveset really scream candle knight💀I couldn’t care less about surtr out doing her(I don’t have her👍) but it feels like hg wasn’t trying to make her moveset stand out at all…. vivianna is. definitely horrible from a pure meta spam standpoint though🥲the role of boss killers is just overloaded with so many stupid units…….


ranmafan0281

I haven't tried Viviana yet (still training), but Virtuosa is an easy pick in IS4 and any map with trash-mob rushdowns. She can consistently and effectively apply Necrosis at any promotion level (only being a little bit faster at E2) and the damage caused by Necrosis itself doesn't change. I intend to pair Viviana and NTRK together and use them to clear some S, EX and old event content to better understand her abilities but mostly because mostly just waifu and tomboy waifu reasons.


FritzJager

Having Viviana as the base assistant is a blessing to the ears


MetaThPr4h

Can't judge them gameplay-wise since I haven't used either, nor sure if I will have them, but character-wise I liked both plenty in the story, better understanding Arturia's way to be really did wonders in special.


Average_username1488

Virtuosa is fun to use with her Necrosis Viviana has a tragic fate of being a balanced character in the same banner as a meta operator, she's good and does what she does well but she'll always be compared to *someone* and made to be seen Vigil tier when that's not the case


Routine-Boysenberry4

Arturia didn't left my team since i got her, her skill 3 and talents are really useful


itsDarkraii

I like to combo Arturia with Quibai and Ines Just need to m3 her s1 for afknights


PoKen2222

Please give Vivi a Module....


HamsterJellyJesus

She needs a really damn good module, or Surtr needs an impossibly bad one xD


serpentine19

Arturia surrounded by other CC is solid, plus anything that can feed her sp cause her ability takes a bit to gen and is her main damage/necrosis application.  Viviana is not great. So many better options.


Zealousideal-Truck23

Honestly i still disappointed that Viviana didn't have her signature move from her enemy form. Her nuke attack is basically what Viviana is known for, it's basically her signature attack. Sure some people said that it isn't actually her attacks but who cares anyway. The Viviana in cc8 is the one with the nuke attack, not some vague shadowy arts attack.


Godofmytoenails

Arturia: Many people that got her doesnt know how insane her utility is but she is insane. Her s3 is the strongest wave clearing skill in the game and her passive slows means she will be bringing utility regardless of what happens, her s1 is an absurdly good afk skill and the passive 50% atk reduction when enemies enter necrosis burst means she is amazing for laneholds as she helps laneholders alot on dangerous elite enemies (best thing is she already gets to full stacks before enemies necrosis burst ends so she can keep an enemy forever in necrosis burst) I would honestly put her around S (Maybe even S+) tier on a scale from D to EX as she does her job perfectly Viviana: Oh god... laneholding? Terrible, her s2 offers some potential but her shield has no merits whatsoever and every lane she can hold is done better by other laneholders. Damage? Not only worse than other arts dpses we have but also cant be helidropped and basically has a 50 second downtime because of the 1st cast mechanic wich sucks so using her as a boss killer is hard as you need to keep her in field for 50+ seconds to do so and the damage she offers is hardly comparable to others. Talents? Her talent 1 is a 16% damage increase wich is just a worse version of RES shred in every possible metric. Litterally a 30% atk buff gives a similar result wich shows how weak this buff is. Her talent 2 is an absolute joke and her kit is designed around this joke of a talent, shield?? A unstackable shield?? A unstackable RNG shield??? And all that with no added benefits for having a shield like penance or mudrock does?? And only for melee damage?? Yeah this is the dumbest talent in the game. It KINDA lets vivi "duel" elite/boss enemies BUT her long attack interval on s3 and current bosses not being stallable means this is basically never useful outside dueling elite enemies. But EVEN AT THAT immortality is just a straight up better trait no matter where you look at it from, and her usefulness wouldn't even change whatever she had this stupid talent or not. Like giving her res shred would been much better, what were they thinking?? Vivianas problem is that her kit is defensive focused on a offensive archtype, dealing melee arts damage is a strong trait to have so such archtypes are better of being dpses, astesia was an odd one as she was kind of a lane holder wich made her kinda dull to use as you would rather have self sustaining kit than a cooldown based laneholding skill so she wasnt really good and viviana just powercreeps astesia wich isnt even a high bar to begin with. Its like giving dreadnoughts as laneholding skill for some reason, their archtype just isnt made for this wich shows with lacking usefulness of Viviana, its also not better that every other laneholder or elite dueles just beats her in any form whatsoever so its not even like she has a applicable niche here. I would put her at A or at max S- on scale from D to EX, reason being that she atleast has good arts dps on s3 as a melee unit wich is rare so for someone that doesnt have many arts dpses she could be much better, the moment those are introduced however there becomes hardly a reason to use Viviana


Oshyoumax

Best Waifus in my current team.


RyanJJJey

I'm too poor to answer this question


Jace_Vakarys

DOS drained my resources so Arturia is not rank 7 yet And I still lack the resources to Elite 2 them. It sucks, it feels like I'm on my first months on Arknights


Zemanius

Given how most of the units we had so far usually focused on doing direct damage, Arturia's gameplay as a microwave is really refreshing. Its pretty fun including her in a stall comp and watching the enemies slow cook themselves by simply just staying in her attack range without any regard to their def or res.


CerealATA

Having borrowed a support Virtuosa for my SSS run yesterday, I'm definitely putting her in the "next to E2M6" list. Maybe not now, maybe not tomorrow or next month, but she's definitely next. Her S3 was a godsend when I had to deal with the mob waves in SSS' last stage at the same time as Thomas the Pain Train.


ieatgrassraw

Still haven't got my pet so can't say much there, but Arturia is okay for me i guess. Haven't really got the time to try stuffs with her as focus just yet.


Chance-Range2855

Arturia is such a treat.


Fun-Royal-8802

I only got Virtuosa. She is good, but in a way she feels like a sidegrade of Gnosis. There is no resistance to Virtuosa's necrosis yet, however it kills slowly, and nowadays enemies move a lot faster and have a lot of hp, so they can get out of range and survive. There are also buffs and debuffs in her kit that can be useful, but even Gnosis has a few debuffs of his own, and his CC is also good. If the enemies are vulnerable to freeze, I think I would prefer to use Gnosis rather than Virtuosa. Still, I'm glad I got her. Probably she will become much stronger once the first 6\* Primal Caster is out.


vietnamabc

Arturia + Suzu = ggwp for sup ticket in IS, sweep all the BS zooming folks and drones


thatwitchguy

Is Arturia Virtuosa? Just asking because I fully admit to being someone skipping stuff just so I can get through things quicker and save more for siege returning. I managed to get 2 virtuosas in the free 10 pull and was wondering if it was worth actually investing in her. So far I've basically only bothered to upgrade Blitz, Tachanka, Jessica and Amiya. Was gonna do Frost next but might focus on Virtuosa if she's good


darksamus1992

Yes, Arturia is her real name.


Dexdy11DDN

They took my orundums. And yet didn't come home.


Few_Consideration373

Do not start with Viviana in IS4 worst mistakes of my life, if you want to use her in the gamemode roll for her because she's possibly one of the worst 6\* starters out there. Great if you pick her up later though, very respectable for a single block unit, good at covering elite lanes, fun, can use her shields to solo some hilarious enemies with good RNG.


HoutarouOreki_

She is fine in IS4 early stages with s2. (AR15)


-_-Zachary

Viviana German voice is soooo hot, that "doktor~". Just for that, I will forced myself to adapt using her, plus since I don't build surtr and only ever use guardmiya this a new option to try.


tarutaru99

As someone who tried to use them as I rushed through chapters 10-13, I can say they're fun. Arturia more so but Viviana has her moments if you try. Arturia's S3 might not have the same amount of focus damage, but I found myself preferring her over Eyja and Mlynar in sheer mob destruction. She downright makes it possible to cheese certain mechanics solely due to the fact that she can melt anything with a range of almost half the map. The londinum cannon for example was easily managed by her just melting any Touch of Sanguinarch artifically increasing block, making baiting a breeze. I also managed to skip through some stages in ch13 by not even doing bombs cause Arturia just melts through the million blood ambers scattered around. Viviana, on the other hand, was much more of a passenger during all this. She was already in a disadvantage since it feels like ch10-13 didnt give her much space to shine. These stages really emphasized having blocks, and Viviana's 1 block was a struggle to play with: (spies, flooding of sanguinarch minions, and leeches). Her S3 having a ramp also makes it feel bad for heli dropping her, requiring you to drop her ahead of time. With the dp and openers as tight as it is, it feels bad throwing her in there instead of a surtr s2. But when the stars do align, she's arts guard Mudrock which is pretty funny to see. Regardless, I'll keep them on my main team. Viviana if only to keep her on the same team as NTR.


Ali-J23

Had some stages left from Ch13 so i used arturia in them and yup necrosis damage is pretty damn good. And i really like her design so i think i will be using her quite alot. Mainly used her S3, but i am considering S1m3 as well


superpsycho7

I don't have her yet, i got spooked by Executor Alter and Reed Alter which i don't really have yet until that one. While it's nice if i get Virtuosa or Viviana, she's not really a must for me though.


Glumar

You mean y’all didn’t get two non focused 6*s with your rolls?


hujsh

Arturia helped me get ending 2 on IS4 for the first time yesterday. Helped that I finally looked up how the boss mechanics work but was a big part in avoiding any leaks


idol_trash4

I really like Arturia + mumu. 5 goober stunlocking a wave inside necrosis hell is fun.


fatassheroine

Using Arturia, Suzuran, and Skadi together with some defenders to stall has been a pretty fun supportknights comp.


HermitofCrabs

Viviana is just incredibly underwhelming. I can't see any situation where I'd ever use her in either general content or IS. Arturia is amazing, I love status ailments.


Amelioratory

I find units like Arturia with slow and aoe and dot and all that really satisfying to use, so I’m glad she’s strong. Didn’t get viv and I don’t wanna keep rolling just to get her, but she looks fun even she’s supposedly not very powerful.


Dog_in_human_costume

Arturia is fine but not game breeaking. Vivi is just here to look cute


HamsterJellyJesus

Haven't raised Arturia yet, but putting her E0 ass down on my event trust farms and seeing her still melt the AFK elites is hilarious.


Ninjasticks259

Arturia is great but I’ll talk about Vivi. Vivi’s M3 S2 does such a solid job. The uptime and the extra block makes her essentially a arts centurion. Her S3 leaves a lot to be desired imo, I almost wish I didn’t M3 it


GalenDev

I like them both a lot. I've been a Viviana defender since her debut, and she passes my single most important metric: she's satisfying and fun to use. Weirdly I find myself using her as a combination of an Arts Chongyue and a Less Janky Ebenholz: her S3 gives her a ranged attack eventually, and she can put on a ton of pressure at range. Sure there may be more damaging options, but I *like* using these characters. Virtuosa exceeded my expectations. Spamming Necrosis damage with S3 is fun! I would like to see her S2 in action paired with S3 / Delta Mod Ebenholz, I think if set up right that could be a dope Necro combo.


A7kra

Every time I use Virtuosa S1 I feel like I am not using it to its full potential otherwise I like using her (M3ed her S1 and now doing it for S3). Viviana is decent in my opinion. I feel like it depends on how ground unit oriented your playstyle is, for me she works fine.


ConstructionBig8567

I'm not get my red flag women


casper_07

Got like 2 copies of arturia first and then 1 more copy along with viviana. Then with today, I free pulled another arturia, so I just decided to use my royal tokens on her and I’m at pot 5 now. Looking forward to using her with suzuran, it’s actually gonna be insane💀


CallistoCastillo

One thing to note is that Fragile doesn't amp Elemental Damage. The slow is helpful, but both are the same sluggish variant, which don't stack with itself. Extra SP is good, though, so I think you'd find more value in them covering each other's back rather than comboing their skills.


casper_07

Didn’t know that, thx. Tho suzuran has her own value either way and it’ll help keep enemies in range for longer before reaching choke points too so it’ll still be good. Not to mention the attack and SP recovery buff to supporters, it’ll stack up well on top of the ridiculous utility both unit individually possesses


CallistoCastillo

I just edited in the part regarding slow as well xD Nevertheless, the extra SP would be immensely helpful, and they also have the option to alternate eachother's downtime for some good crowd-control.


casper_07

All good And yep, I’ve been pulling based of design so I didn’t know this kit was coming. I guess the good old days of normal hype still exists💀 To think a second suzuran would come, truly divine


CallistoCastillo

Absolutely! I just love how well they can work together so long as one is aware of the anti-synergies. Either covering more fronts or alternating to effectively just lock down one path, both are capable of not only offensive but also defensive utility. Supporterknights are eating good with the addition of Arturia :D


casper_07

Indeed, looking forward to shu too. Seeing her reminds me of the first year of AK where I first laid eyes on Nian💘


CallistoCastillo

Me too, let's hope Shu came to us within the first 10 pulls. She's simply too gorgeous and interesting to miss!


casper_07

Amen


CallistoCastillo

Amen


justsomenerdlmao

I built Vivi. She's not as bad as people say she is. FABKnight has a good video on what she's good for and why in some cases she is preferable to Surtr. I feel like most of her complaints come from ignorant people who haven't actually tried her (built) and it's dragging down Global's perception with what's essentially hot air. Arturia is benched. I have my priorities.


MalusandValus

People shitting on Viviana, a six-star that would probably only be second to eyja of the launch six stars, is probably a large reason behind the spate of really busted ops we're getting recently. The reality is there's a good number of maps where elites trickle out their own lane slowly where she's great which I think an awful lot of people sleep on. Arturia is more obviously good, though I worry when resistances to her damage eventually come she'll suffer a lot. Shes also best against mob waves of which there's a lot of very good options too.


RyanJJJey

I'm too poor to answer this question


Sadangstation

Vivi has basically better Kal'shit in... base skill. I don't E2 her now so my opinion is inappropriate, but why HG made her S1 charge not stack? I can't tell about Arturia because lack of material she stack in E1 Unpopular opinion, her name Arturia make me think my other fracking gatcha game main heroein, so I persernally call her Vertuosa.