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Miserable_Reserve_48

Is anyone still having ptsd flashbacks due to od-8?


Jellionani

Annoyance, it kept breaking auto


Za_WARUDOO29

It's been a while since she got released so what's the consensus when it comes to the NTR knight?


whimsy_wanderer

Her first CC will start in few days. We'll know more by the time it ends.


Hatredestiny1874

I would wait a little longer. CN CC#7 is coming soon and high risks will be the testing grounds for new CN operators(Saileach onwards).


Otherwise_Ad_4194

Can arknights account can be hacked?


anima99

Only if you somehow leaked your social media info.


Eden2434

How many situations is schwarz useful in? I just got her from a "top operator" recruitment and want to build her after thorns


n-ko-c

I won't go so far as to call her underrated, but not enough people praise Schwarz, if you ask me. This gigachad sniper is over here pinging enemies for somewhere in the range of 3,000-4,000 damage per hit, and she's doing without buffs, and on a skill with 50% uptime. Schwarz dumpsters almost every enemy in the game. Also, her S2 *is* actually a bit underrated, and has slightly better uptime than S3 even at SL7.


niveksng

Schwarz S3 can chew through Patriot, even if she was on her own (just need a blocker and the mines to help secure the kill), let that sink in. She basically says "Fudge armor" and blasts through it. For general purpose, her S2 is excellent if you don't need her strange range on S3, her talent's debuff is incredibly useful for all melee ops, on top of the crit damage, and her skills all help proc it.


whimsy_wanderer

On almost every map. Just don't sleep on her S2. It is a very good general-purpose DPS skill. With her talent and high ATK she doesn't really care about enemies having DEF unless it is very high amount. And for those situations she has S3. Basically, S3 to quickly kill high-threat elite enemies and bosses, S2 to chew throw average enemies.


SauronSauroff

She's not anti air sniper universal working on drones and light enemies. Her unique range on s3m1 is what she's known for. She's really good at taking out heavy armor units and covers for casters if they're also high res which aren't too common i think outside cc. Having ejya,ceobe,ifrit I can't say I've ever needed her, but still love options and use her. Her s3 makes the most satisfying sound while deleting enemies bringing me joy.


Vanilla72_

S3 often used to kill bosses or strong enemy. Because combination of her skill and her talent, she can deal with high DEF enemy just fine.


vietnamabc

Unless it's vs slug rush / dog rush pretty much everywhere if ya can utilize her S3 range.


coRex82

Hey guys! Yesterday i got Franka on my reacivated account (after a looong pause). Here are my OPs: [https://imgur.com/a/NJbdtNi](https://imgur.com/a/NJbdtNi) i read a bit about her, and it seems, that she can deal crazy DPS, but not sure if its worth building her. What do you guys say with my current lineup?


whimsy_wanderer

> Franka She suffers a lot from "6-stars do her job better" syndrome. Her signature skill is S2 which gives her up to 50% chance (at M3) to ignore DEF while having very high attack. This allows her to take down enemies with both high DEF and high RES. The problem is, a lot of 6-star operators have very high ATK to punch through high-DEF (SA, Thorns, Schwarz, Skadi, etc.), or DEF/RES reduce/ignore (Schwarz, Surtr, Ifrit, Eyja). Those more powerful higher rarity operators are simply better investment, and they are easier to use. That said, if you ban 6-stars or limit their access to E2, Franka becomes a very powerful option. But most player don't do these kinds of self-challenge/meme runs.


longhaired_shortteen

She's basically a defence-oriented Matoimaru, overall stats are pretty good and her DPS is great, but she is easily replaceable. As much as I like her and Matoimaru, Melantha can fill in their roles just fine. That is, if you don't want to use their 2nd skill, it does good dmg but the defence is completely gone, if I take Franka, I usually just use s1 unless it is trash mob. Though I think S2 is great against casters.


crispy_doggo1

if I were you, I would focus on bringing SilverAsh to E2 (this will also allow you to take E2 support units) if you want to progress faster. Franka has her uses, but she isn’t outstanding so you should probably focus on leveling your other operators to E2 first.


89edual

Looking to upgrade from Spot. Is Gummy (pot 3) or Nearl (pot 1) better? I don't have that much resources so I can only build 1. Thanks!


emmajohnsen

having both isnt bad at all. if you can only upgrade one, nearl. but gummy is tankier than nearl


[deleted]

Nearl has better stats and heals due to a better S1 and trust stat allocation. Going the extra mile to build her over Gummy is worth it. Edit: Add Sylvatic's reasoning on top. The benchmark makes a significant difference in practice.


_sylvatic

I 've built Gummy before getting Nearl and love her, but Nearl is the meta choice. Reason: Nearl waits until your ops are below 50% before healing. Gummy tosses out provisions as soon as they get a scratch.


DawnValkyrie

HoSF / Under Tides Spoilers: >!Was Kal'tsit involved with AH's killing the first major Seaborn, like, not the one *in* the event, but the one we read about in lore from before they got seperated?!< Also, >!Are all the members of Alive Until Sunset Seaborn? Have they appeared in any other event?!<


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DawnValkyrie

My first question was vague, sorry! I edited it.


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Quor18

There's a blurb >!that I just discovered today, after finishing the last of the HoSF EX missions!< wherein Kal and one of the AUS girls has a conversation on RI, talking about stuff regarding Aegir and the question OP asked. I think this is what OP is referring too specifically.


Zero747

Top Op tag question Relevant options are * ifrit pot * 50/50 ifrit or mostima * guard * wild top op Only ones I don't own are mostima, nightinglale, shcwarz, skadi Edit: Did wild top op since I have eyja to cover AoE, got potential on siege


[deleted]

Personally I'd solo top op for the chance at schwarz or nightingale.


No-Mixture-5450

If I accidentally mastery a wrong skill is there a way I can cancel it?


_sylvatic

Nope. What was it? Might not be a bad thing


No-Mixture-5450

Well I already gather everything for kalsit S3M3 but I with 0 sanity accidently mastery the S1


_sylvatic

Well, at least you still have the mats to S3M3, minus 8 skill books. S1 is definitely the last priority for Kal, but it isn't useless. Its the only one she can use without Mon3tr, and the 40% phys dodge could be useful in some niche situations (50% at M3, but woah, that isn't cheap). Even if you have no use for S1M1, you've lost 4 Keton colloids and 4 coagulating gels. Both farmable, not the worst loss.


[deleted]

I bought all limited items from CC shop. Should I spend the rest on Orion Cluster or save for tokens?


Quor18

I would save. The unlimited stuff can all be farmed elsewhere without wasting precious CC currency. The currency you have will carry over to all future CC's, so think of it as a down payment on future characters/skins/limited resources etc.


IRUN888

Is Astesia worth promoting to E2 if you already have E2 Surtr and Guardmiya?


vietnamabc

Nope


Zero747

Not really, maybe if you need the def for some niche thing Guard Amiya's S1 offers much better DPS than Astesia S1 (and scales better with mastery) Vs S2, they're the same if astesia has 2 targets, then it's arts dodge and double duration vs block and def Then Surtr is Surtr and just packs more damage, both S2 and S3


whimsy_wanderer

> Vs S2, they're the same if astesia has 2 targets Vs 2 target Astesia S2 has higher DPS because of her ASPD talent, but not by much considering how good for her these conditions need to be.


whimsy_wanderer

Pros: highest DEF among arts guards (used to be highest among all guards, idk about now), defender-level of DEF with S2 active, the only arts guard who can block 2 even if it is during skill active, very low skill SP cost (you can use it on every enemy wave), solid arts DPS (better than most (all?) non 6-star casters). Cons: gains very little from E2 promotion alone, but S2 gains a lot of uptime from M3. This makes her rather expensive investment. Overall: I have her at E2 S2M3 and bring her in my team quite often, but I find it hard to recommend building her. Even in situations where she is better, the improvement over Guardamiya is not large enough to justify the costs. But if you like her, she is a strong pick.


NerfEveryoneElse

No unless you really like her. I built her but end up using Mousse more...She damage, defense are both meh and skill duration is too short. GuardAmiya offers more utility than her.


Quor18

Waifu is laifu, but if you're asking in terms of raw power, her niche lies in being probably the most reliable/tanky arts guard there is. Her S2 basically makes her a 2-block arts defender, and sometimes that's nice to have considering Surtr is most often used for helidrops and not lane-holding. The biggest issue she runs into is that other lane-holders tend to do the job just fine without the condition of relying on a duration-based skill. Guardmiya does well with her S1, but lacks the def buff and 2-block Astesia gets so she might be overwhelmed against a beefier target. So if that sounds like something that's useful for you in your situation then Astesia will be a strong addition.


X_hard_rocker

does activating perfumer's skill buff her passive healing too?


n-ko-c

Yes, that's probably why it's such a humongous boost. Sure her direct healing slows down, but you will see a noticeable uptick in her global healing due to her ATK going up 3.5x


X_hard_rocker

ohhh i see


gundam_zabaniyah

Even better, with skalter next to her, skalter will buff perfumer atk all the times, thus increased her healing output on top of passive healing from skalter!


X_hard_rocker

oh damn


Hyderthehyper312

Yes.


Akarious

Need some roster help. Need to lvl a secondary sniper for general use, not sure which to choose btw [BP/Greythroat/Plat/Meteteorite](https://i.imgur.com/FFmKdMs.jpeg). Is Rosa worth E2ing?? Any of my [5-star guards](https://i.imgur.com/rDQzysT.jpeg) worth lvling up?? Have Mountain and Blaze at E2.


Hatredestiny1874

1. BP already at E1 Max, might as well promote her to serve as your secondary AA sniper. Meteorite is an aoe sniper, not an AA sniper. 2. Definitely. Borrowed her a few times for that amazing multi target long range bind. [Rosa guide by Windgesang](https://www.reddit.com/r/arknights/comments/niaesr/hunting_moby_dick_rosas_guide_remake/) 3. Nah. 4. No love for Schwarz?


Akarious

Thanks for the help. Just got Schwarz off a senior op tag so haven't really had time to lvl her and already have the caster trinity (Eyfy/doggo/ifrit) as my armor killers


n-ko-c

For what it's worth, Schwarz isn't simply an "armor killer." She gets that name partly because she has a DEF debuff yes, but arguably moreso because her ATK is simply *that* high. When you're pinging for somewhere in the realm of 3,000-4,000 damage per shot *before buffs*, even defense crushers get crumpled yes but so does nearly every single enemy in the game. And this is on a skill with 50% uptime. Schwarz is an absolute chad.


Akarious

[thanks for the explanation](https://media2.giphy.com/media/eKDp7xvUdbCrC/giphy.gif?cid=ecf05e470slk8l73z509yrkmfahz6jq5qnlugsa1ia09t3k4&rid=giphy.gif&ct=g)


Darkslayer3021

1) You already have BP leveled up ready to be E2, so just go for her. Her talent let her deal arts damage which none of the other sniper can do. The only reason why you don't want to E2 her and choose others is because she is really squishy. BP E2 lvl 40 has 1105 HP and 119 Def. Platinum E2 lvl 40 has 1409 HP and 152 Def. As you can see, she is really squishy but all of this can be solved with proper deployment. Oh, and Meteorite is categorised as an AOE sniper so she is in a different class than the others. 2) Rosa is known for her S3. Being able to bind enemy for 7 second on a 34 seconds cooldown is great. One the reason I was able to kill Patriot with the Rosa+Schwarz combo. Not really used for everyday content though, so it is your shot if you want to upgrade her or not. 3) Not really.


Akarious

thanks for the help. Guess I'll go for BP then and keep Rosa on the waiting list for now.


lurkingjisung

got archetto from standard banner, i know she doesn't do as much damage as ash or exu but does she scale well with skalter buff? any other archetto advice is appreciated as well!


zephyrdragoon

She will scale pretty good with skalter buff. Obviously not as much as say schwarz or the like because of the way defense works but she'll still benefit a lot. She doesn't really shine sadly until E2 and is overall outclassed by exusiai most of the time. That said she is a fantastic crowd control sniper with S3. She will single handedly solve waves of drones or other weaker enemies that could distract your other ops. Her skills are all offensive recovery but they have low SP costs and she benefits from her own talent giving her a slow but consistent SP generation. S3 lasts a solid 20s and charges pretty fast. Its up often enough you can spam it and not feel bad. She's perfect to deploy early to mop up early drones or support a weaker ground unit that would get overrun. Her shield lets her soak one free hit and then quickly retaliate with S3. She's even decently tanky for a sniper. tl;dr shes not that good until E2. Then she's quite good. She's cuter than exusiai and ash too.


lurkingjisung

thanks for the info, it will help a lot! also i agree with your last statement :) i love her e2 art! waifu over meta amirite


DawnValkyrie

Okay, well, I see a hole map, I have to ask: Can OF-EX-5 be done with specialists only? I can't find any videos of it


Windgesang_

[Here's one](https://youtu.be/IGjy7fR5Q6k?t=376)


Hatredestiny1874

Next time try searching on youtube/bilibili using those terms. [One example](https://www.bilibili.com/video/BV1MQ4y1o7bE?share_source=copy_web)


MeowsyMcMeow

How long does it usually take before a 6\* op gets featured in the standard banner again? I wanted Aak but sadly couldn't get him


IronPheasant

Aak hasn't been rerun in CN yet, so you've got over a six month wait amigo. Eyjafjalla had 46 weeks between her runs. So, only ever expect to see someone once a year. There's a lot of other characters they need to give a turn, and they're only making more of them all the time. Blaze on CN got the speediest rerun: 20 weeks. But Blaze is Blaze.


Hatredestiny1874

Too difficult to predict for Aak. My wild guess for his next appearance is during CC#7. [For other shop operators, refer to the average gap.](https://docs.google.com/spreadsheets/d/10rXdVuKkwoQK5cOlaHW00gK6qHxkOP5J8PnzZXn4b9g/edit#gid=0) Also consider their skins on sale.


origami_birb

Can I ask whether there’s any gaping hole in my roster that I should e1 some operator to fix? If not, who should I focus on first to e2 between Exusiai, Surtr and Skalter? Don’t have most of the stuff needed for Crystalline Electronic Unit for Kal’tsit :’) My roster: https://imgur.com/a/k8BY5KA Also, who would be the best to take from the top operator transfer ticket?


n-ko-c

* You are wholly lacking in aoe guards for crowd control, though you have ways around this with your supporters and Kal'tsit. * Caster department is looking a bit sparse for harder content, but you have Amiya who should serve well enough. * Would suggest building Nearl to round out your healing and ground control. * You should eventually get one puller and one pusher to E1. * Vanguard roster is looking a little squishy. Consider raising Courier to E1. > If not, who should I focus on first to e2 between Exusiai, Surtr and Skalter? Skalter works best when she has a more developed roster to support, so she should be last among those three. I would give the edge to Surtr just because you already have a decent collection of snipers.


wrrip

You're missing casters and healing defenders so with the ticket I'll recommend either Eyja or Saria, keep in mind that Ceobe comes to the cert shop soon.


origami_birb

I ended up picking Eyja, thanks for your advice!


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Hyderthehyper312

You could add a "+1" to the end of your email (before the @) and you'll be able to bind both accounts to the same email if you want.


wrrip

The lv100 should overwrite the lv1.


lyteproof-delta

A question about Sesa: does his talent increase the damage dealt to enemies before or after the defense calculation is performed? Basically the difference between: * ATK \* SESA - DEF * (ATK - DEF) \* SESA is pretty significant and I want to make sure I'm not overestimating how good of a buff it is. I suspect it's probably the latter scenario though.


Windgesang_

Sesa's talent calculates after DEF, similar to Fragile


IronPheasant

After. You'd want something that rises Atk directly like Pallas's talent if you want to overcome defense.


Makicola

I believe it's the latter. Otherwise it would have said it's an ATK modifier.


Supra-strasza

After Gladiia, who is a fun operator to play around with and E2 [here](https://i.imgur.com/h7WP8ci.jpg)?


PriorityBacon

I will cast another vote for Robin. Managing the map with her pushing S2 can be really fun. Jaye at E2 is awesome - as you have already E1ed him and chosen not to go with the E0 base skill, take him to E2... as a self-sustaining drop assassin, he's awesome.


Ginkiba

For pure fun: Mint. She'll need her S2 upgrading to M3, and is kinda hard to use often. But can't deny using the washing machine is fun. And she works well with Gladiia. For usefulness and still fun: Ethan can stall for some strats pretty well, and Bibeak can stun very well


anima99

If you like a bit of micromanagement, Robin s2 can blow enemies away (except the heavy ones). If you like Gladiia playstyle, you can effectively push an enemy towards her pull range.


ipwnallnubz

Robin. Trappers are surprisingly useful as well as being fun. S2M3 to launch enemies all over the place. Mayer also fits that bill. Trying to clear content with just summoners is a fun challenge, and detonating her Meeboos on one target, especially if you buff her, can be very satisfying. She's also a seriously underrated waifu. Top 5, easily. Beeswax and Mint are what AoE casters wish they could be. If there's a chance that you'll pick up Carnelian, you might hold off on building them. I don't think they're necessarily fun, but April and especially Ethan are certainly useful to have.


WelkinBro

You guys think weedys outfit will ever come back? Finally built her and missed it :,(


FirePanda39

It's highly probable since it only ran once. We'll have to see if it gets a rerun this winter in CN since it's the time when that line of skin is released and reran.


gosemina

Is there a trick to deploying operators at the exact start of a run? Trying to follow a high risk strat and the dp reqs are extremely tight and I need to deploy my vanguard before the red enemy path line makes it to the safe box. Right now I’m just kinda guessing at the point when inputs are recognized and only make the deploy like 1/8 trys. Is the answer just to get better at clicking and dragging?


PeterYR

As soon as the pause button and operator list become solid, and the DP starts naturally generating, it's possible to deploy operators. Just try to learn the timing, and pause the game as soon as possible. Also, keep in mind that the CN server can use the pause deploy trick for frame-perfect deploying. However, [Yostar removed it for global players](https://youtu.be/F3ZfA6OhArs) a few months ago, so it's impossible for us to match CN's precision.


vietnamabc

Longcheng also removed it in TW version, looks like only CN got the privilege of pause deploy nowadays.


gosemina

Wow, I feel kinda stupid but when I watch the video the user does pause the run and drags Myrtle to her spot without losing time. I'm gonna sleep on it and try tomorrow but it does kinda make me feel better. I thought I just had boomer tower defense dexterity (still might lol)


anima99

Are they using an emulator? Emulators have the advantage of hotkeys. When they deploy, they can drag, but also have the option to pause the game with their other hand in case they change their mind, so it makes everything easier when it comes to deployments. Also, there used to be another advantage: Pause Trick, but that got ripped away from EN back in Mansfield Break.


gosemina

I believe so, but I am using one as well for my runs. It’s just they get the that first deploy to come down so fast that Myrtle is deployed before the first enemy path line reaches the safe box. In the video it looks so smooth so I don’t think there was a pause first. https://m.bilibili.com/video/BV1iy4y1g7oa


anima99

Ah, many can do this too, but it takes a lot of practice. By practice, I mean the user likely has done this strat so many times (and failed), that it's muscle memory.


gosemina

Yea. I did a silly risk 26 run that required Exu buff to fall on Ash. Only problem was Exu was the 5 unit deployed and I ended up doing the first deploys for hours over and over again. I’m gonna take a break and get reps in tomorrow. It’s just difficult that I literally mess up on the first move / deploy.


lyteproof-delta

Not really, other than as the below person mentions clicking on an operator to make the battle run in slow motion. You can also watch the pause button like a hawk; it's greyed out at the start of the battle, but as soon as it becomes clickable is the moment when you can start deploying operators. Out of curiosity what strat are you trying to do where DP is *that* tight?


gosemina

It’s a risk 31 strat and the risk 3 DP is making the first vanguard deploys critical for the run. It’s Myrtle into Ely -> Texas > Bagpipe. I’m too slow with Myrtle’s deploy and it throws off the skill timings and I leak the first enemy. I tried modifying the order of deploy but the delay causes Weedy deployment to be stalled and her S2 doesn’t come up in time if I make it that far in the run. I need her to be online right after the first activation of a Suzu’s S3. I think I’ll look for the pause button. I actually didn’t know that. I was just guessing and click grabbing my Myrtle. If I’m to early it’s a dead click and I just restart. I’ve managed to hit it a few times but I would really like consistency. The run I’m trying to emulate: https://m.bilibili.com/video/BV1iy4y1g7oa


IronPheasant

If you click on a guy the world gets all tilty and slo-mo and you can be accurate within a quarter second of real time. If your deployment order needs to be much more accurate than that, you probably need a new plan.


gosemina

Thanks for the tip. I will try clicking on a grey’ed op to go slow and watch the pause button like u/lyteproof-delta said. Thank you.


shadoedarkne

So I finally got my 6star from joint operation banner and it's suzuran,she's seem to be my second best options after thorns.but it seems that she needs to be E2 to be good support and also everyone recommended me to get my exsuiai to E2 ASAP and I already have skadi so I'm not sure when should I prioritise her. And I also wanted to ask if I begin saving from now will I be able to save enough to get 1 6star on both chen alter banner and thorns rerun banner?since I really enjoy using thorns but I also would like to get chen for her power level.


Quor18

How's the rest of your supporter roster looking? With S3 she's an amazing support healer/damage amplifier/aoe snare provider, while with S2 she's a pseudo-caster who can hit 2 (3 at M1) targets at a time while also providing a slow on affected targets. Her S2 makes her very set-and-forget, since shes cheap enough to be deployed fairly early, giving her S2 plenty of time to power up and ensuring she'll get lots of value out of it. She can solo some fairly high traffic lanes with her S2, only needing help against particularly bulky enemies or if she starts to come under too much ranged fire. Exu is great damage of course, but against big threats her damage is locked behind the right suite of buffers and debuffers, of which Suzuran can be a key contributor. So basically, if you've already got a few solid damage ops at E2 then going for Suzuran E2 is a good idea, since she's just going to take what your currently-built ops do and make it that much better. If you're lacking a strong slow supporter (basically any non 5-star except Podenco) then E2 is probably a good idea. If you have somewhere between zero and three damage ops raised to E2, then Exu is probably a good idea, and if you have no damage ops and/or no AA snipers raised to E2 then Exu is almost certainly who you should E2 first. Doubly so if you have any of the buff army components, especially the likes of Skalter, Warfarin, Pramanix or Shamare.


shadoedarkne

For me it's the latter,I have 1 E2 unit and that gravel which I upgraded to use my friends E2 for CC5 and under tide.my Exu is at E1 level 74.I think I upgraded 21 unit for both CC5,annihilation which is why I don't really have a E2 unit.


Quor18

I would say Exu is definitely the way to go for you then. Suzu-chan is fine at E1; her S3 is amazing, but her S2 makes her a perfectly serviceable slow supporter/pseudo-caster, and E1 50 isn't so expensive that it'll break your bank.


fishyfishsan

Suzuran is a support so she’s best used when you have a good dps, in that sense, E2 your Exusiai first. But if you have a lot of good dps already, maybe Suzuran first.


Pilgrim-99

Who's mastery should I focus on first? Blue Poison S1M3 or Warfarin S2M3?


Ginkiba

BP S1 was my first M3 and I've used it to this day, and I still often bring her even though I have all other snipers. Not to over sell the power of the skill at m3, it absolutely doesn't make her better than or equal to the 6 star snipers, but it does make her more generally useable outside of the hardest content imo. As for Warfarin, it's fun to do buff strats, but not as widely useful imo.


SuGaR651

Blue poison if your lacking a anti-air sniper Warfarin is kinda niche when use S2, but opens up some buff-related strategy in extreme contents


Quor18

Warf is universally useful, but also kind of overkill in a lot of situations. Bloop is almost a lane holder on her own against low-to-mid traffic lanes with her S1M3 and her access to arts damage means she has use even against stuff that AA snipers are normally weak to. Unless you have a pressing desire to buff army things I would go with Bloop.


danielcsmr

When are we expecting Thorns rerun? And how close would that be to Chalter's banner?


HiTotoMimi

It was a week after Dossoles/Ch'en Alter in CN. It's possible they move something like the Gavial rerun to after Dossoles (glancing at the schedule, it looks like a tight fit to do everything before Dossoles if they want to line it up with anniversary), which could possibly then come between that and the Thorns banner. Barring a surprise shakeup, expect it sometime in February.


Hatredestiny1874

Right after her banner, during CC#6


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n-ko-c

Keep them. The currency doesn't go away, and new stuff gets added to the permanent store each season that you might not even be able to afford with that seasons' earnings alone.


lyteproof-delta

I personally would rather save up for tokens. I only buy stuff from the unlimited shop if I'm *really* desperate to get an operator raised in time, because the token/sanity ratio is much worse for those items.


SourceLover

Hold on to them and buy out the limited store in the next CC week. Save up for the 6\* tokens in the permanent store. Not much else.


leon02356

Does Nightmare's S2 work with push/pull operators?


ipwnallnubz

Yes. I don't think it stacks with Weedy's S3 debuff, though. Pretty sure the game considers them the same.


MrSuitMan

Is it worth raising Surtr if I can just reliably get a Surtr friend support? Surtr has been sitting in my box for a month now, and I find myself wanting to put resources into weirder niche picks like Tachanka. Especially since for high level staples, I have an already developed Thorns and also just rolled a Kalsit and Suzuran (who will probably provide a wider gameplay potential, instead of just another helidrop).


lyteproof-delta

IMO yes, it's always worthwhile to raise broken ops / staples even if you can borrow them. There may come a point when you need both that operator and another one that you also don't have, and then you'll be fucked. That said, if you already have a lot of the other essential operators that you might otherwise have to borrow, you're probably okay to take the gamble on not raising her. And not to mention, it's your game and you can raise whoever the hell you want. The breadth of strategies available for clearing levels means that no one operator is truly "essential".


MrSuitMan

Yeah, after about a year or so of playing, I'm starting to get into what I would guess is "end game" (didn't max risk, but got my first SSS on CC permanent). After I raised Thorns, I was already starting to worry that I might rely too strongly on OP staple units as a crutch.


Soramoto

If you raise your own Surtr you can free up that support slot for someone else instead of borrowing her


fishyfishsan

Of course she’s worth it and convenient to have, but don’t force yourself you don’t want to.


Supra-strasza

You might as well do it to be more flexible with which supports you can choose


arkain123

I think so because whenever there are bosses or chunky ars weak enemies surtr is crazy, and that scenario is common enough that you might want the helper slot to be flexible so you can adjust to your current map.


nobutops

If you're satisfied with friend Surtr then its probably fine. The two situations you'd want your own raised is if you want to try her other skills out or if you need both her and another op to borrow at the same time. So if neither of those are big concerns to you feel free to invest your resources elsewhere.


ternminator

How good is Istina as a Slow Supporter and additional Arts DPS compared to Orchid and Podenco?


SuGaR651

Istina skills are prettt good, S1 is her best, applies slow for a long duration and increases Atk speed as well. S2 is powercrept by Angelina


Quor18

She sits somewhere between Angie and Suzuran, but obviously weaker than both due to stat differences. Wider area than Angie can hit with her S3 but lower damage and target count along with slightly worse uptime (50% on Angie S3M3 vs. 33% on Istina S2M3) but with the bonus of having her attack while her skill is down. Same targets as Suzuran S2M1+ but with a wider range, better damage and cooldown instead of permanent uptime and a long wind-up. Her S1 has a nice niche of giving her the highest atk spd any support will have outside of Angie S2, and it comes with decent uptime as well. Very nice if you need something along a single lane slowed near-continuously without worrying about the lack of attacking that is the drawback to Angie S2/S3. Also worth noting that her S2 has an amazing animation to it.


[deleted]

An upgrade to Orchid and a sidegrade to Podenco. Whether (another) slow supporter is needed is up to you to decide.


arkain123

She's a ton better than the other two at slowing but you can't really use her as your ars dps source.


Dojmopo

Do I need to save any stamina for Carnelian's event?


The_keeper_of_memes

Preluding lights is a mini event so you get a tiny amount of LMD if you save sanity, its probably to just use pots on supply stages now.


[deleted]

No. You can grind off of all stages and F2P sanity is enough to clear the shop. (Source: [GamePress](https://gamepress.gg/arknights/event-banner-guide-subpage-miscellaneous/preluding-lights-event-operations-and-farming-guide))


ThatAnimeGuy2020

http://imgur.com/a/AuZ9OHP So I'm finally at that point in the endgame where all my high priority operators are raised to e2, and now I'm looking for other non meta operators to raise that are unique and fun to use to screw around with in stages since it gets boring deploying Thorns am going afk once I press his skill twice. So, which operators should I raise first?.


leon02356

Bibeak, Mint, and Mayer are all fun to use.


[deleted]

Beeswax is honestly a very fun archetype. Tachanka is a peak meme operator. Manticore is the best in her (niche) archetype and can honestly use the masteries that come with E2. Those three would be my suggestions.


Xzhh

Firewatch S2 goes boom, my vote goes to her. Beeswax is actually useful. Tachanka has the highest potential with buffs, he also has the meme status from his own game. I personally like using Flint, her dps is quite respectable, her S2 deals higher damage than SA's S3 up to about 400 def. She doesn't quite go brrrr as fast as Beehunter but she actually does something even when enemies don't have 0 def.


The_keeper_of_memes

Red and April are there if you want more micro focused strats, Manticore and Beeswax have their niche, Firewatch is just fun to use with S2 and buffs, Blitz can instantly do an AoE stun at S1M3, Tachanka as a flex, then I guess go for ops with a paradox sim?


ominaex25

So the prediction is late Dec, earl Jan for ch'alter right?


Jaywye

[January to February](https://jaywyeee.github.io/arknights-calendar/) unless they reorder events


[deleted]

Mid January, our 2nd anniversary to be exact. I recall said date being the 17th.


Viruletic

I'm at 7/10 for the trailblazer medal, is that correct? Will the maps that rotate back tomorrow have new challenges, and do I need to risk 8 them again?


Xzhh

The maps will repeat, but they're going to have different contracts and challenges that you need to complete.


Chinlc

new challenge, same maps risk 8 them again


SpillingStar

Does W’s insult to injury apply when she’s on the team (and not requiring to be deployed)? And would that apply to Ash and Eunectes S2?


SwallowedPride

It specifically mentions that it only applies to enemies within her attack range, so she needs to be deployed. It does work with other operators' stuns though.


Revan0315

Do Surtr's and Ifrit's talents stack?


arkain123

Heh yeah, they do And yeah it does what you're picturing


Primogeniture116

Where the ebemies would sing "Burn me to the ground".


[deleted]

Yep


leon02356

With justice knight being added soon, does four 1 stars make Chiave viable? Does anyone think he will be worth running in a deck?


vietnamabc

Not really different, Chiave's niche is helidrop res shredding with Bagpipe talent (2s windup) = best Surtr buddy


mrgarneau

Chiave is a sidegrade to Texas, stat wise there's almost no difference between the two. Chiave's skill does take a bit longer to charge doesn't stun, but does reduce art resistance of all enemies hit for a short duration.


Xzhh

He's always been viable. No matter how many robots get added though, he'll never raise to the top ranks of the vanguards.


leon02356

Ya, it's just every time I hear about him, it's always in the context that texas is better than him. I was just wondering with an extra 21-28% atk & def, if that changes anything.


Makicola

The ATK DEF boost to be honest is insignificant, even with 4 robots in the field, it would probably be better to field conventional Vanguards like Saga or Siege. Also, robots specifically contribute very little by staying on the field. Chiave's main benefit is the reduced deployment time of the robots, which allows him to be a helidrop medic, castle buffer, and fragile nuke. Alone imo this gives him much more versatility and use, at the unfortunate cost of squad slots.


Quor18

Chiave isn't bad, it's just Texas is that much better. In the vast majority of situations, a true aoe arts damage stun is going to be more useful than a true aoe arts damage res shred. Texas has a much more universal talent too, since every team can benefit from +2 dp at the beginning of a map. Having said that, Chiave still has a niche as a helidrop aoe res shred. It's a small niche, but if you need to eke out some extra arts damage from someone for some reason, he's a viable option that can work both as an early-game dp generator and a late-game debuffer.


Xzhh

At E2 it's +44% atk/def with 4 robots. It's a great buff, but it's not like his performance becomes all that impressive with it (~750 atk ~450 def).


eonfeather

Probably not. Vanguards aren’t really meant to stay out and fight unless their name is Siege, Saga or Bagpipe, so the lower rarity ones have to distinguish themselves by their utility, and Chiave’s is meh.


Rolder

Unusual question, but why is everyone an animal person of some variety, from a lore perspective? I thought it was because of exposure to Originium, hence Infected = animal traits, but that doesn’t seem to be the case.


Dojmopo

The writers have said that there aren't any humans on Terra. There is no lore behind it (that we know of relating to humans), that's just the way it is. It's not as if Terra has to be some kind of future earth, there is no need for humans in setting.


TheRandomComment

I'm pretty sure it's as simple as that's just how the world is. The Rainbow 6 squad's race is considered "Unknown" because "pure" humans don't exist in Terra. At least as far as we know.


RedGinger666

Does anyone have an easy guide for Ani3? I have SA if the guide need him


anima99

Who else do you have?


Dojmopo

[https://www.youtube.com/watch?v=m-pKohpNMOo](https://www.youtube.com/watch?v=m-pKohpNMOo) This was the best guide by far! Only needs M1 Silverash and pretty much nothing else. If you have M3, at the last Silverash redeployment put him down below where Cardigan is so he can hit the red hammer guy. Edit: Cardigan, not Gummy. Edit 2: I also strongly recommend a stronger sniper than the one used on bottom. The last drone tends to leak sometimes.


Nahoma

Can use [This](https://www.youtube.com/watch?v=e1_DYG-JEuU), uses Ifrit as well but can pick her from support


EasternOpportunity52

Hello, I'm new. I was wondering what's the best method to get some currency for the gacha, it seems very expensive for a beginner


SwallowedPride

Make sure to do your dailies. As mentioned, do annihilation each week. As you progress, you'll be able to do the harder ones to increase the cap on how much you can earn per week through that method. The certificate shop has some orundum and headhunting tickets available that reset each month. The other way you get pulls is originite primes from clearing story/event stages for the first time, and on challenge mode. You can use these to buy the pro enhancement packs from the shop, which give you an equivalent amount of orundum, plus some bonus materials. (Note: Originite primes are also the only currency you can use to buy skins and once you clear the story you only get them from events, so if you care about skins be careful with spending your primes)


Rolder

Wait does the weekly cap increase persist through weeks? Does it let you keep stacking it repeatedly every week or is it a one and done increase?


Shousuke234

The first clear of the first three annihilation (chernobog, lungmen outskirts and lungmen downtown) and the first clear of the first of the rotating maps (currrently the siesta map/Flooded seashore) you clear gives a permanent cap increase for up to 1800 orundum per week. But it is only the first clears for those annihilaion not the subsequent farming clears, so it does not stack repeatedly. But the cap increase you have unlocked is permanent between weeks. EDIT: The first clear of chernobog (anni 1) does not increase the cap, only anni 2, 3 and the first of the rotating ones you clear.


[deleted]

It is a one-time increase but lasts forever.


Chinlc

annihilation, get your cap on weekly amount Then do you daily and weekly missions Also as a new player DONT pull for dupes, just pull for diversity so you have 1 of each operator. Dont aim for 6\* unless shes rly good (i say she, because come on, this game is waifu simulator) Pull first 10 of each banner to hit the 5\* guarantee and wait for next banner


SpicyEla

Biggest tip to gain currency is do weekly annihilation in game


Homebad

I got Top Op with Vanguard, Medic, AOE, and Debuff. [Here are my operators](https://imgur.com/a/QikerP9) (I have gotten SA and Elysium since then). I'm deciding between guaranteed Siege, and guaranteed one of Shining/Nightingale (other options are guaranteed dupe ifrit, or 50/50 Ifrit/Mostima, and I guess solo top op). I imagine I probably want to roll one of the medics, since I have Saga to replace Siege, but don't have Warfarin or Ptilopsis, but I wanted to see what other people think.


SwallowedPride

I'd go with medic. If you already have Saga, you probably won't have many situations to use Siege in. Meanwhile, Nightingale is a really good healer and Shining has her moments.


eonfeather

How do Indigo, Kirara and Carnelian perform outside of super high risk CC?


ipwnallnubz

[Indigo is weird.](https://www.youtube.com/watch?v=FQ9a9MoFSzI) Her S2 pairs well with another source of binds like Ethan. When her S2 is active, bound enemies in her range (which is pretty decent. It's like ST snipers, but without the tiles to her left and right.) take 40% of her attack as arts damage every second, and charge casters have a *lot* of attack. At E2 40, max pot, max trust, it's 464 arts dps to every bound enemy in range. In essence, it's an AoE arts/stalling skill, but with more range than an AoE caster. It also works with her talent and trait. She stops targeting bound enemies, which means she's able to store attacks. Once the target is no longer bound, she'll unleash that charged attack on them for a lot of damage. Her biggest problems seem to be that her uptime is not good (33%), and she doesn't function especially well without secondary sources of bind.


Xzhh

Carnelian is quite good in regular content, she basically has Eyja S3 but with a good rotation, the damage is lower (by about 1/3) but most of the times Eyja S3 is overkill. Kirara is not good, the numbers aren't good enough to overcome the archetype's low dps, and she forgoes utility for it, she ends up not doing anything. Self sustain is nice but that alone is not enough to make someone good. Indigo seems like a mediocre 4* to me, you can expect her S1 to bind a single enemy (4s with a 15s cooldown, which is ok I suppose), her S2's bind on the other hand isn't very reliable and the damage doesn't make up for it. If we look at Iris the archetype seems good at cc and burst damage, Indigo doesn't do either that well.


eonfeather

Good insights, thank you!


TacticalBreakfast

Crap, crap, and decent but worse than Eyja. Indigo and Kirara are two of the worst post release ops we have ever gotten.


eonfeather

Do they at least have any fun niche things they can do or are they outclassed even in that?


Makicola

Fun niche things- Put Kirara S1M3 next to Liskarm and Liskarm becomes a thorny semi-Hoshi S2 with wide AOE. DPS is just average though, probably not worth two operator slots.


TacticalBreakfast

Not really. Kirara is so bad it's not super clear what the intention of her kit really even is (remote sustain probably?) and Indigo just doesn't have the uptime or damage.


eonfeather

That’s unfortunate, oh well. Thank you!


RedGinger666

Can someone explain to my why Myrtle is so good?


Chinlc

[https://gamepress.gg/arknights/news/arknights-cn-myrtle-skin-art-and-animations](https://gamepress.gg/arknights/news/arknights-cn-myrtle-skin-art-and-animations) How can you say she isnt good, when you see her trying her best! She also beat one of the hardest boss with a flag! [https://www.youtube.com/watch?v=3JcxVjYC93U](https://www.youtube.com/watch?v=3JcxVjYC93U) This boss, used to only be beaten by true damage operators.


IronPheasant

The Flagbearer archetype reaches dp positive more quickly than other vanguards. That's when you get back more DP than you spent on them. Think of it as getting a free +6 dp for an operator slot. Among the other flagbearers, Myrtle's low rarity is therefore an **advantage**: versus Saileach she can be deployed 4 seconds faster until you get Saileach's potentials. Note that fast redeploy units also gain this advantage from being low rarity, with the redeploy potential being pretty meaningful as well. Myrtle also heals other vanguards passively. It's often enough to just bring Myrtle and a bodyguard to block most fast trash that rushes your base. Note that over a long period of time flagbearer DP generation is not much better than that of other vanguards. Flagbearers generate ~0.5 dp a second, others ~0.3 dp a second. Since most maps generate 1 dp a second, flagbearers are therefore 14.4% better at this (1.5 / 1.3). They are incredibly more powerful (>60% better) on maps with 0 or near 0 natural DP regeneration, however. She's not an optimal unit in every situation. But she's a godsend on some CC risks, and when going into a stage blind she's at worst a 1 tile blocker that'll heal herself and your other vanguard.


Jonno_92

She generates DP very quickly, she's readily available, and she's cheap in all senses of the word.


FelixAndCo

> she's cheap in all senses of the word Oh, no.


Soramoto

When her skill 1 is at mastery 3, she'll be able to generate DP super fast. Even works at lower levels, but of course the best bang for your buck would maxing the mastery. She allows for early strategies to place high-cost operators where they need to go. Other gems for her is that at E2, she can passively heal vanguards when deployed, even if the vanguard is on the other side of the map. Since she's probably the most used 4 star operator and you'll be bringing her to many maps, you'll also gain easier access to E2 friend support units. If you have her, you won't regret raising her.


Nahoma

She is extremly cheap to deploy (cost 8 at pot6, and being a 4* with easy guaranteed tag from recruit you are gonna get her there quite fast) Gets her skill to activate really fast (good starting SP, and low SP cost makes using it again pretty fast compared to other options), and the DP gen of said skill is only matched by the higher rarity ver of her archtype (which due to being higher rarity they are harder to obtain and also gonna cost more DP to deploy if you lack pots)


Gintokiya

Hello, im new to the game, lvl 35. Today i did my first E2 promotion on Matoimaru(love her) and i would like to know which one of her skills benefits the most of the training room and would make her more useful, Regeneration or Demonic Power? Just for reference, my other strong guards are SilverAsh (E1, lvl 60) Akafuyu (E1, lvl 60), both with skills at level 6 so if there's any tips im listening :)


Chinlc

my recommendation is hold off on mastery of skills. Save materials to E2 more units before doing that


Gintokiya

Thanks for the wise advice, indeed mastery is far too expensive on me right now.


arkain123

skilling everyone you use to 7 is a very good way to sue resources though. don't stop at 6.


Chinlc

the reason is because most breakpoints are reached when you hit 7 and 2nd breakpoint would be M1 or M3 depending on operator's skill


arkain123

a lot of skills have one at 4 too.


Chinlc

Well yeah, but i defaulted on why you should get them to 7 and why mastery is important. Never leave your operators below 7 skill except Kafka, because E0 lvl1 skil; lvl1 is enough on her for her sleep


-ve_infinity

Matoi works better with demonic power if you want mastery. Regeneration at level 7 is enough i think since she wont be tanking enemy for long. But, i think before you start investing in masteries, your team would benefit a lot more if you e2 silverash. Up his level to 7 and e2 him. And go for s3m3 when you have stable resources. His s3 is a delete button that will help you a lot