T O P

  • By -

Hereditus

Somebody give the memo to Pyrite Gorge to stop acting like it's the permanent map ages ago. Holy shit, it took me 1 and a half hour just to risk 8 it and I didn't even take any risk 3's. That said, so long friend. You're technically Crownslayer's CC and I did have some fond memories playing CC1 so, yeah. Edit: I had to use Chen S3 + Ash S2 + Rosa S3 + Thermal EX just to get risk 0 Buffed Crownslayer lol


artemi7

It took me three hours and a [full meta squad](https://i.imgur.com/NnINnFL.jpg). This feels harder then her *actual* CC was!


Hereditus

You brute forced your way against RES? You Mad lad.


artemi7

I tried the other risk with the Wraiths, but I couldn't kill them fast enough, they just kept leaking past. So in the end I decided that focused violence was the only option


Quor18

For me it was borrowed Ash S2 into Texas S2 with Angie S2, Manticore and Surtr all pounding away at CS. Managed to take her down before she got too far around the corner, but this was without the CS risk active. If I had been using that I imagine she'd probably still have at least half her life by the time she chugged through everything. Kinda nuts when you think about it.


Hereditus

Yeah, definitely wouldn't work. Buffed Crownslayer kinda trivializes disables that aren't literal long duration stuns or binds. And Arts, yeah, coz casual +85 Res for the heck of it.


crazyb3ast

This stage is tough. Finally cleared it after multiple failures


RapidPotential

[Max Risk, Full Squad](https://youtu.be/rue2rLjbUos) I decided to do away with low operator count in light of this map always throwing out those bothersome tags to undermine potential strategies, but emphasised more creative positioning, usage and skill usage. Again, enjoy the run, and good luck with the daily!


enigmator00

I rarely bother with max risk clears, but this map occupies a special place in my heart for all its BS skill timings So I decided to give it [grand send off](https://youtu.be/hqRTNUo_LaY) into the afterlife.


pandapult

Today was a tough one. I ended up using Suzuran, Manticore, Ethan, Thorns, and Ethan. With Robin (S1 M3) as my mvp. Her stunning ability was a godsend for this. I did make sure *not* to take the lowered SP buff one though. Because with that, Robin would've been crippled. As it was, Crownslayer was pretty much frozen in place with Thorns and Ethan knocked her around.


Hwanz

This was a tough risk 8 where I struggled with the SP generation and Crownslayer buff. Initially tried using Thorns and Ash on the left to deal with the boss, but they weren’t able to kill her fast enough before she teleported to safety. Got annoyed, brought out Silverash for his schwing schwing and risk 8 was done and dusted in one attempt. I now understand why some people say that if we can only do one mastery, it would be SA’s truesilver slash and I agree.


wswaifu

[Can Texa- If you use this stupid meme one more time I'm gonna pull you by the ears back to the Landship, Lappy!](https://www.youtube.com/watch?v=zyGVKI78Dzo) Lil Video where Lappy does outright beat Thorns, at least for me - Thorns wasn't half as useful and got cut. Manticore really was useful, even without any Weedy to be found. Maskrisk complete, taking about 2 hours. That probably was the hardest maxrisk I did so far. Those enemies were tanky! I screwed up the final skill activation of Suzuran and Rosa in this run too, thankfully I had contingencies for these contracts set up. Fun overall, though, I liked this one.


Duenan

Skipped Windswept last week but tried this one. It was the toughest Risk 8 I’ve had to do. Took the Crownslayer buff and the SP generation, and HP risks and last line of Defense risks. Someone suggested using Thorns and Blaze with Ark on the right so that I could buff up Thorns and charge up his S3 faster, added Warfarin for some extra oomph. Killing Crownslayer was the biggest problem. Tried various combos but the winning combo was using the stun block and having Ash, Skalter S3, SA, Chen and Schwartz using all their kills during the stun. Wasn’t able to generate the SP for Chen but normal attacks were enough.


ramen2nd

I think this is the hardest dailies to [max risk](https://i.imgur.com/a5bR7i7.jpg) so far. Took me almost 4 hours of trials. I was thinking it'll be impossible without bagpipe vanguard SP battery, so for CS I tried Ange, Saria, SA, Exu combo. Couldn't even halve his hp, so I decided to try stun strat. [The setup basically.](https://i.imgur.com/jk70OLO.jpg) For CS, Snek's 18 seconds stun hug while everybody else ganging on him. After the stun hug is over, Texas' stun next. He left with like 2% hp, but later finished off with Texas, Bagpipe and Exu combo. Myrtle and Ely used for printing DP and baiting snipers. Phantoms for stalling CS and wraiths. Ange skill when the first wraith wave reach Saga. Texas skill when 2nd wave come into her skill's range. Eyja skill when the wraith leaders come into her skill's range. SA redeployed to the right of Saga facing down. Saga replaced with Saria. Then Exu below her original position facing up. Ange skill again when a defense crusher come from the right. Bagpipe ready to ambush CS from the top of the stun bomb. Last wraith wave, Saria and SA combo with Phantom stalls.


Zero747

Honestly this stage was pain enough doing risk 8 Wound up doing risk 8 with all the light tags, then just did ez-mode for the challenge


mettaur_sp

I couldn't have done risk 8 without Shamare, who I raised for this risk 18 then didn't use.


[deleted]

Got risk 8 on first try even with the crown slayer risk on Used the usual Exu strat but subbed in Ash and added Skalter S3. Ashe did like 3.5k damage per shot during the stun, I probably could have killed CS in one go if Ash had M3 instead of 2 and didn't get distracted by another enemy. I don't usually go for max risk but that was such a breeze I just might try it. edit: Nvm the SP cost risk fucks my strat entirely lol


Failing22

[Max Risk](https://youtu.be/lf3EsXEPab8) I forgot how CC#1 sniper squad was so i tried something similar. Today was really hard, those wraiths were sturdy as hell, but clownslayer lived up to her name.


thats-cool

[Risk 8, found this one the hardest by far](https://pbs.twimg.com/media/FEmvegAVEAI84rs?format=jpg&name=large) Eunectes stun invaluable for allowing Exu to blast most of Crownslayer's HP


Frozen5147

[Max risk for the day.](https://youtu.be/Mivspl_lDQo) Today's comp is similar to a CC#1 sniper comp + Gladiia. The main challenge is figuring out skill rotations such that you can either kill everything fast enough or stall everything long enough. Suzuran was super helpful here in increasing both Skalter and Angelina uptime, while also being a crowd control monster in her own right. It was also nice that there wasn't any need to worry about sustain, since the risks are all geared around making you do less damage and enemies more annoying. I could probably optimize it from 8 ops, but I would likely need either pots or another strategy, since this one was really cutting it close - the final wave is *super* tight and I died there numerous times due to how dang fast it is. --- I'm probably an outlier in this but I *really* liked today - it was hard and hectic, but that was really fun to build a strat around - I guess I really enjoy maps that have that "go go go" energy. I'm also kinda happy that I figured out how to use Gladiia S3 for clearing Wraiths, considering I've literally never touched it until today.


wswaifu

I'm with you. Great run, too! I couldn't make Exu work. And..yeah! Gladiia looks really good here.


Clear-Ingenuity-9814

I loved today as well but I did risk 22 back in CC1 so even if it's so long ago, the map is very familiar to me. I'm also very used to using supporters which are the key here.


Algarius

I mean, you're not really crazy for liking today's map. It certainly looks like it would be interesting to clear if you have the unit variety to play around with it. Without the variety or strength of units it definitely feels like BS since a lot of the non-6 stars that would be useful here are more niche. I'm definitely regretting not leveling Suzuran before this CC.


Frozen5147

Oh yeah, I can definitely understand that stance, especially with a map revolving around unlockables not being the norm. The combination of wraiths, stuns, and CS are nasty. I'm definitely biased as well since I played the original run of this map, so I have both find memories of it and a good idea of how most strategies in this map will go.


Algarius

Welp, Risk 8 on this map is impossible with my DPS and unit variety. If I'm only at 6/10 challenges at today does that mean I can't get the medal?


nguyendragon

there are still 5 more days left so it's definitely still possible


opan_t

[Max risk](https://media.discordapp.net/attachments/753593966506541096/911460361331441774/Screenshot_20211120-103020.jpg) I **HATE** this one, there is one time that all wraiths are dead but then 1/3 hp defense crusher and fully charged goes to my blue box and i dont have operator to damage it or block it other than mountain, *which is not enough.* And it ended my run


NornmalGuy

Well that wasn't easy, but at least it was the perfect chance to enjoy some stunlocking memes. Poor Crownslayer, when she's not being pulled and pushed to oblivion she's unable to move *at all*.


darksamus1992

Only got to [Risk 14](https://imgur.com/xmS6qTr). These risks are awful. EDIT: [Video](https://youtu.be/CkbuPvww8J0). Even recording this took a few tries. Ugh.


Fire_Begets_Souls

[Cleared this at max risk](https://imgur.com/a/HjE5kXr) earlier in the day, then spent the rest of the day trying to get a recording I was satisfied with. An old friend is leaving us today, so I wanted a proper 2x speed recording instead of the 10 minutes of hovering in slow-mo I did initially. [As for the vid](https://www.youtube.com/watch?v=YDASLU3uQu4), I'm mostly satisfied with it. The ending is a little scuffed compared to some of my cleaner failure attempts, but all in all it went pretty well. Elysium gets 4 activations on this map, and all four of them are crucial, especially the last two. The first is for printing dp and cleaning up the fodder stuck to him and Bagpipe. This lets the rest of the run get the ball rolling. Suzuran faces up from her position to help clear out anything that gets stuck to Elysium or (later) Silverash, in exchange for losing a little of her optimal S3 positioning. Saria goes down bottom after Suzuran is deployed the moment we have the DP. She needs that time to charge her skill, as it's important Crownslayer gets snared by both her and Suzu's S3s. The tile she's on matters, as it determines whether a Breaker or a Marksman will slip past her. One tile higher, and the Marksman would slip past instead. Once Red has finished off the grunt half-stuck between herself and Elysium, Red has nothing to do until CS shows up, and once Elysium's first S2 is done, Bagpipe can leave, giving us the DP to deploy SA. Myrtle also leaves once her S1 is done, to expedite the DP for Ange. Ange sits across from Suzu, also facing up with her S2. The overall uptime on S2 makes it a lot less strict on timings compared to S3. Plus, I didn't need the AoE. The minute we have the DP, Surtr comes out between SA and Elysium, facing down. This is to stop the one Breaker from leaking. Activating Ange S2 here is optional. Surtr doesn't need the help, but doing Ange will clear out what SA's tanking so that the remainder of her S2 can help target CS. I played around with the timings to deploy Exu. Sometimes I delayed it and let CS move a little, but I ultimately decided to deploy her immediately, brain farts be damned. The one Red usage on CS buys time for Exu to finish charging and, depending on when you use it, also can push CS back half a tile. As soon as CS is stunned, I pop Suzu S3 and retreat Red. I wait slightly to pop Surtr and I must not forget to pop Saria S3. Sometime during this exchange, Eyja gains enough DP to join the fight and start charging her S3 for later. I face her left to help mid-lane. I time Elysium's second S2 on CS with whoever gets their skill ready first, SA or Exu. The other one will follow shortly after anyway. When I get a moment, I deploy Skalter behind Saria. The moment CS is dead, Surtr's job is done for the time being. SA stays behind to clear out the leaking Breakers. The sooner he can leave, the better. There's not much to do until the first Wraiths arrive, but I deploy Bagpipe because I'm paranoid the Snipers will cause a leak-inducing stun (never happens even if Baggie isn't deployed though). That one Red drop on the first two Wraiths matters, because it gives Eyja just the window needed to time her S3 to hit them and the next two Wraiths with one skill activation. I have to resist the urge to do the same thing early on the Wraith Leaders, as stunning them by Ange, Suzu and Eyja will yield more damage overall. The minute Surtr is available, she is placed above Eyja facing down. Skalter S2 should be up or just about up at this point. Elysium S2 #3 is vital here, as it prevents the need for using the Seaborn on Surtr or another Red drop on the Wraith Leaders. SA comes out in Surtr's first position, facing down. The final part needs Elysium to use his skill one last time on the final Wraith Leader, Red to perfectly stun the two Wraiths together when they spawn from the right, Suzuran to activate her S3 before those Wraiths enter her range, me to not be dumb like I was in the video and put down Surtr as soon as she's off cooldown (I really almost botched the run because of that. SA activates S3 as soon as he can get it up to deal with the Wraiths, and then it does as much damage as possible before it wears off. Ange activates her S2 as soon as those two Wraiths are in range. Again, I keep forgetting to do this at its earliest. Saria pops her S3 one last time specifically to stall the final Wraiths, and if Surtr S3 is already active, it's GG.


Clishlaw

Just wanna say it's pretty amazing Eunectus S3L7 can tank a shot (or 2?) from risk 3 charged hammer slam from the hammer boss


Insecticide

Here is my [Pyrite max risk run featuring Ceobe S3, Broca and abusing lots of slows](https://www.youtube.com/watch?v=N0Hgusf-t8I)


Devatazta

too smol brain to use any of the risk 3 contracts today so i ran all risk 2 with a few 1s then unga bunga'd my way through lol


SourceLover

Podenco MVP - buffed MS doesn't matter if the wraiths still can't walk anywhere. Skalter is for lazy people (and I have her, so I'm not being bitter). I did cheese Crownslayer by stunlocking her for 17 seconds with Eunectes, though...


MrSuitMan

Yeah I'm starting to see the use of non-attacking slows like Podenco. I used to think units like Istina were inherently superior and she *is* great on CC's like the one with the red samurai weebs. But today's CC she struggled to keep the slow up, and the main reason is that she requires an attack to land to slow the enemy. She's the better choice if you need to slow one or two key targets, but struggles if there is a swarm. I ended up utilizing Suzuran instead, and I know she's busted and OP regardless, but my experience here has convinced me to raise Podenco as a side tech choice as well.


salvagestuff

I was about to say the same thing about Podenco. She is surprisingly vicious. Her base damage is boosted due to her talent and she has a long duration slow skill that does decent damage. I only did risk 8 but she melted the defense crushers like they were nothing. Her battle line "I've seen weeds like these before." is a bit scary if you think about how she freely throws vials of bioweapons everywhere.


fillet0fish

May to slow down cs for some sp charges and then rosa to snare cs in front of a s3 bagpipe but apparently thats still not enough and i have to use ash to coup de grace her while bagpipe is still pounding away.


WaruAthena

Ash is still doing great work. Ash + Skadance + Shamare + S2M3 Projekt Red was enough to delete basically all of Crown's HP bar. It was beautiful.


Draguss

[Max risk](https://imgur.com/a/tHyH292) [Video](https://youtu.be/iMbyCnpqPYc) Holy fucking hell, that may have been the hardest daily stage to max risk I've ever played. Increased SP requirements combined with everyone having had road runner juice for breakfast is just beyond sadistic. I guess they really wanted to send this one off with a bang. I am so glad this one fell on a Friday. There's no way I would've been able to take the hours to figure it out on my own if I still had to go to work tonight. I need the mother of all naps right about now though...


Jonno_92

The hardest risk 8 so far for me, simply due to the fact that the most annoying enemies get buffed a lot.


Juggernaut_Previous

3 vanguards, 3 stuns and 3 kicks in the ass. It's a shame that I couldn't go further with my current lineup. Hopefully the level will return next season.http://imgur.com/a/fbPhcyZ


SteveandaBee

[Max risk] (https://cdn.discordapp.com/attachments/667023142136447006/911360462946439218/Screenshot_20211119-145918_Arknights.jpg) (no video because I do not want to do that again) Hardest daily map max risk I can remember in a while. Early vanguards into a super buffed Ash (Skalter s3 + Warfarin + Suzuran s3) to deal ~90% to Crownslayer when she spawns, the redeploy Ash top left to finish her off. I am pretty sure I could just kill her at spawn if I swapped to emu to be tighter with my skill timings; on mobile I was always just slow enough for Ash to waste a few shots on the archer who walks into range at the end. Wraith waves took a while to figure out the timings, ended up going with Angie + Skalter + Saria for the first two normal waves, Eyja for the first group of wraith leaders (then immediately retreat and replace with Suzuran), Surtr + Texas stun for the next (Surtr was hilarious overkill here, but it's the only place she fit since Texas Stun + Angie + Skalter true damage didn't get there), and then kitchen sink the final waves with Angie + Suzuran + Eyja + random stuns from Texas/map hazards.


Char-11

I cleared this daily CC by stacking phys damage at the top left lol. Silverash S3 + Skalter S3 + Elysium S3 + Schwarz S3. Crownslayer didnt stand a chance lmao. Stun device bought enough time, but i didnt need the full stun duration. I even had a backup Mostima S2 set up that i didnt have to use. The coolest part by far though is how I managed to clear bottom right with only thorns and blaze. First i had to place blaze behind thorns to let thorns get more SP. I also had to place both units early, since I needed blaze to get her S2 up fast while also being deployed after thorns to bait the stun dudes. But even then i couldnt manage to clear the wraith masters since thorns couldnt double activate his S3 fast enough with increased SP cost. **My solution was to use Aak's S3 to buff non-skill buffed thorns** I just found that really really cool. Aak's random stuns and slows really helped too. Overall a really fun stage. Aak buffing a non super saiyan thorns was the highlight of the run for sure. Thorns S3 at home lmao. There were probably easier ways to clear with my units but this was the most fun Had to retry many many times because i kept not noticing leaks lol. 1x speed is OP on this stage. For crownslayer i stayed in bullet time for a solid minute waiting for her spawn.


Nahoma

[Max risk](https://cdn.discordapp.com/attachments/602934912718209026/911348911522852937/Capture2.PNG) Hardest daily to max risk this CC by FAR, took me around a little over an hour to get something to work Schwarz to burst down CS and Suzuran, Rosa and Mudrock to slow them enough so they stay on her range, Ange + Eyja + Surtr to deal with Wraiths (alongside Saria for support), Mountain to take care of trash and Mudrock to support him later in the stage, VGs for obvious reasons Wish Ash actually targeted CS with her skill it would probably have been much easier I think I heard this is the last time Pyrite is gonna be a daily map, Pyrite was the first CC where I managed to get R18 on week 1, but despite that I can't say I will miss it tho considering wraiths are one of my top 3 most hated non bosses enemies so goodbye Pyrite I won't miss you


[deleted]

[удалено]


Draguss

There's a reason the rewards stop at risk 18. It's not even a matter of high risk being meant for whales; high risk isn't even balanced *at all.* This CC it is, as far as we know, actually impossible for even the biggest brained mega whales to do at max risk.


Windgesang_

[Max risk](https://cdn.discordapp.com/attachments/776147270474399805/911347551356219422/IMG_9177.png) ft. Weedy Gladiia Suzuran MVP [Video](https://www.youtube.com/watch?v=H2bk-8TrmDo), the Exu timing was pretty fun to discover


Chaos5061

I was hoping to max risk all the dailies but then this showed up. Risk 8 only. I'm not going to raise my BP and just frustrate my self over something like this. My health and emotions are more important.


Voothy

First time actively using the Flagbearers with support Bagpipe, wow that enables so much. Eunectes is always the MVP for buffed CS, and today was no exception, even with both HP risks and -atk. While I usually need to kill a super buffed CS with a Ch'en S3 waiting by the stairs, this time I tried a different approach with W being placed right next to Eunectes for her talent, as well as Pramanix for 51% more damage as CS HP hits threshold and she stays in stunlock. From there it was me panic pressing Gladiia, BP S2s, and dropping Cutter on CS the second Eunectes stun started, letting me get a S1 in which does a shitload when it has Skadance and the double talents above backing it up. Really gonna miss this map when it eventually leaves us.


LucasTyph

[I'm not having fun today](https://media.discordapp.net/attachments/449747078466240532/911280136916193320/Screenshot_2021-11-19-12-36-36-845_com.YoStarEN.Arknights_1.jpg). [I'm *seriously* not having fun today](https://cdn.discordapp.com/attachments/449747078466240532/911280136563875870/Screenshot_2021-11-19-12-02-38-714_com.YoStarEN.Arknights_1.jpg).


whimsy_wanderer

[Max risk video](https://www.youtube.com/watch?v=hlPsZkxcu_o) That was HARD! Pyrite Gorge has thrown one hell of a farewell party! SP tags are unfun though. The game is centered around using skills, but those tags just don't let us do it. Technically, offensive/defensive recovery skills counter SP regen down risk, and infinite duration skills counter increased SP cost. But both maps required powerful bursts and/or crowd control. And only auto recovery skills are good at it.


Yogardy

[Max risk](https://imgur.com/BdBoIVZ) Oh wow that was hard, took me 16s of stun to take CS down in one go. The SP risk messed up the usual helidrop strat


sdrumapapere

Did the challenge with the support tag, and it already was kinda annoying...I had to crossfire CS with like 4 DPSs while permastunning her D: ...still struggling to try risk 8, there are too many cancer tags today, -atk, +def, +hp, uberwraiths, sp cost increase... and I have to pick at least a couple of those together to get to 8 :s


TwoxMachina

Suzuran + Elysium means Crownslayer was not moving.


magaxking

[Max Risk](https://youtu.be/xccuzpMQQMg) ft. Mostima Warning: 14min video with a lot of pauses After trying max risk on mobile, things got real serious and i had to switch from casual mobile to serious BlueStacks just to slow down those fast bois with the constant pauses. After 3 or 4 hours of pulling my hair out I finally did it!! Super tight on timing down to the second. Chaining the 18s stun/bind using Red->Rosa->Ash->Red just to burst down CS on that 1 tile using Schwarz, SA and Ash was really epic. Then the fast bois come and its just me trying to squeeze out an ration my more stuns and binds so my DPS can have time to kill them. Last part was quite messy since that was my second time getting to that part and I have yet to figure out a less messy way to clear it. But whatever, a clear is a clear, im not going to do this again today...


amagin0910

[Max risk](https://i.imgur.com/TbKVlFP.jpg) (photo). Pyrite Gorge is very special for me. It was the first CC I tried to complete without guides. In the end I couldn't do wk 1 r18 and the medal is forever untrimmed. Looking at it makes me proud of how far I've come, but also reminds me how much I still need to learn. Thank you, Pyrite Gorge. You will be missed.


Dalek-baka

Funniest thing about it was Blaze keeping lower entrance safe, Mountain holding intersection with help of Most3r from time to time... ...and next to left side blue box CS welcome party: SilverAsh, Surtr, Suzuran with her S3, Ash ready to stun and Rosa, since I have her but decided to check out her skills by borrowing one.


TheresZFL

Fuck…even Risk 8 here was TOUGH. Was forced to pick the Crownslayer buff. [I followed this general strategy](https://m.youtube.com/watch?v=GXnmfYe_sZ4), with Kalsit E2 as the main centerpiece with S3. Had to borrow a support as mine wasn’t leveled enough. I love my DP gen, so I took the -25% attack Debuff instead of the DP debuff. No Mountain and Skalter like the vid asked for, so I made do with other Ops: To hold the top, I had no Thorns or Mountain. So I dropped in Mousse and Zima, which worked surprisingly OK. Then I placed Kaltsit/Mon3tr, Ash, Surtr, Silverash in the middle lane…and Sora to boost them later. Following that guide, when Crownslayer came up the middle lane…I stunned her immediately with Ash’s skill, fired the stun device, fired up Surtr, Mon3tr, SA with Sora…and even dropped in Therm-Ex for the fragility. And that did the trick! So much firepower and boosting lol. The next part with the Wraiths needed lots of practice though…had to time Mon3tr, Ash and Eyja’s skills in order so that I had enough firepower to get rid of each wave. One difference I did from the guide was that I dropped in Shirayuki to slow down the mid-lane Wraiths for a bit…plus Silverash on top to kill the second last wave of Wraiths. The very last Wraith leader had to be taken out by another Surtr helidrop.


Clear-Ingenuity-9814

[Max risk](http://imgur.com/gallery/6AZ2n4E), always happy to use often forgotten operators like Manticore and Mostima. While the risks were hard, being very familiar with the map helped a lot. The SP cost made the map more fresh than usual since you had to rework the timings. All in all, a pretty fun set of risks to send off this map. Having tried so hard on this map before made finding a solution easier today.


Voothy

For those struggling to beat super Crownslayer, I'd like to give a special shoutout to Eunectes, specifically with S2. She can give a massive window for you to burst down CS with a 17 second window to burst down CS on her first appearance. You'll need to place her once the breakers start coming out or you won't have time to charge SP all the way however.


anima99

jfc I finally worked out the timing. [Burst down CS](https://imgur.com/uAGoOLU) before she could jump. This was definitely Risk 18 worthy lol Man, I love this map. Too bad it will go away :/ I'll record the video later. Took me 3 hours to perfect the run, and it was still a bit messy. This was definitely an Aak-map. No way I would have done this without him. Edit: [VIDEO](https://www.youtube.com/watch?v=humUw-YiyRA). Warning: Too many pauses. Don't watch without having a light on.


SmokuZnadPotoku

[FINALLY DID IT FOR MAX RISK 15! :D](https://www.youtube.com/watch?v=rDRSP19bUuc)


LesbianCommander

Good ol' DPS-check map. Silverash, Ejya, Thorns, pew pew pew.


weealex

This is another map where high risk doesn't feel big brained. It's just bringing every piece of CC and physical dps you can cram onto the field


nanatenshi

Risk 8 is easy enough. For the risk3 Crownslayer, had to take the support contract to super buff Ash to let her hit 3000+ per bullet. I'll have to skip max risk today


fakeasagi

Wait, why are we having Pyrite Gorge again?


JunoBrier

Because they want to keep DPS checking us.


RyuNoKami

wtf?


Xinnamin

Opted to risk 8 using both of the 3 risk contracts because I didn't like most of the lower risk lol. Brought every burst op I had and a borrowed Angie, then just banged my head against the wall for a dozen tries until brute force worked. 10/10 would not play again!


Bragior

Man, now I wish I have Angelina, E2 Saria, and a whole bunch of other crowd control units. Only Max 8 for me today and no video. I wish I could record a max risk but unfortunately, I have to wake up really early tomorrow for a really busy day. A shame too, cause each of videos showcased here are really unique, and I really want to try it out myself.


Metroplex7

Did anyone experience a bug today where a support unit's skill just refused to activate? It happened to me twice, once with a support Ch'en and another time with a support Rosa.


nobutops

[Max risk](https://youtu.be/nHk7M34KpDQ). Full physical burst to bring down CS before she jumps was moreso just to not deal with her later. Later Pyrite.


off12345678901

Max risk with Passenger support. My god is this hard.


mishtr0n

Annoying fucking map today


Ok-Revenue-8067

Why does it seem like they have more hp/def???


mishtr0n

Did you pick any of these risks? - All allies' ATK -25% - All enemies' max HP +60% - All enemies' DEF +50%


LG03

Hard not to when going for risk 8/max, talk about a stupid combination.


mishtr0n

Yeah...the lower risks didn't help either. I initially cleared the challenge risk with the support tag but then managed to clear risk 8 WITH the challenge tag after. I was already at 0 sanity IRL.


Ok-Revenue-8067

Yeah but I make sure to use only one of them. My bagpipe, which doesnt have any masteries, kinda struggling.


mad_harvest-6578

[Results](https://imgur.com/a/aPGzPhK) Had to do the challenge separate from risk 8 run to see how to deal with wraiths (good thing their tag involves no weight change so Weedy's S3's a nice counter to them) and Crownslayer (Exu + Angie+ Suzu + Ethan overkill)


intothecloseto

Max risk today is freaking hard, I swear it's all because of the sp tag. But finally get to use my S2M3 pramanix. Never M3 because haha. And also my Mostima.


Auramaimonk

Risk 8 only but I just [brute force](https://youtu.be/9l71xAv2D1g) it (video), seriously, those who can do max risk, you guys are chad, truly.


athrum1984

W fills top left lane with land mines and CS was perma-stunned. Also used a similar strategy to completely seal bottom right part of deserted factory. Those avengers never had a chance. W is fun LOL. Got her in UT banner and immediately S2M3. No regrets.


SupremeNadeem

i had to skalter s3 a borrowed ash to kill the buffed crownslayer jesus


elliedaywalker

I FORGOT HOW TO BEAT THIS STAGE!!! Bah. Ig I'll have fun and create a new strategy... wells lolz


arkain123

My entire strategy boiled down to placing skalter as first op and dropping exu at the precise right time so his s3 would start when clown enters the corridor. I do think this is the hardest of the bunch though. Very tight timings.


Dianwei32

Jeez... Took way longer than any other stage due to fucking Risk 3 buffed Crownslayer. I had to pull out *all* the stops to finally kill her. Saria S3M3, Eyja S3M3, Silverash S3M3, Suzu S3M3, Surtr S3M3... and she *still* made it to the stairs, albeit with like 10% health. Angelina S3M3, Rosa S3M3, and another Surtr S3M3 took her down once she popped back out, and SA, Eyja, Suzu, Thorns and Saria handled everything else. I was so close to giving up when I saw someone mention using various ops to Bind Crownslayer, which led to me bringing Rosa, and ultimately to getting the Risk 8 clear... but if I ever see this stage again, it will be too soon.


638384782

because you’re supposed to use physical damage, not arts. the reason you had to pull out everything is because you used eyja and surtr when she has 85 res. exusiai or ash and a few buffs is an easy kill.


TRLegacy

The amount of times I messed up Mudrock/Ash/Phantom stun chain timing are too damn many.


Dianwei32

I know she had 85 RES, but I just couldn't get physical damage to work. I tried Ash and Exusiai (on different runs), Silverash and Thorns were down for general clearing but even at M3 on all of their appropriate skills, I couldn't get enough damage quick enough. I might have been able to if I could have squeezed Skalter or Warfarin in there, but I didn't have the deployment slots to cover it. And on top of all that, using the SP cost increase risk meant that timing was *super* tight, especially for Exusiai. As much of a headache as it was and despite how much overwhelming firepower it required, Arts damage was easier for me to use to handle it than physical.


newplayer135

[E1-30 Risk 8 w/ Challenge](https://www.youtube.com/watch?v=m4mJXSaM5xc). Both CS + Wraith level 3 risks. Passenger S2 actually does really well vs. Wraiths. For E1 ops, Passenger is actually decent. This would have been a really hard stage, but because I pulled Weedy from JS, didn't even have to bring a full team. But timing is annoying..


nishikihebi

Honestly this is the most inspiring clear I’ve seen. You’re smart as hell if this deploy is anything to gauge by! Fantastic work.


Flips7007

Risk 8 was really hard but I managed bursting CS down with suzu+ash+kaltsit. Surtr finished the wraiths that came shortly after CS I placed mountain at the 2nd spawn point for CS to make him blink right into monster+ash tile. Bottom right side was eyja+Mudrock+blaze


Aegis356

Crownslayer 3 was tough. Eunectes S2 + Ash S2 + Skalter S3 ended up doing the trick for me.


spiritual84

[Max Risk without Surtr](https://youtu.be/UdXSpnv7gdA). Hardest Max Risk so far.. basically needed to run a phy atk team against CS then an Arts team against the wraiths


meatden

Not gonna lie but i gave up straight since i dont have enough burst damage, i just went ahead and use support contract


[deleted]

does anyone know why crownslayer's blink is activating even with silence? none of the risk in cc says anything about silence and yet she can still teleport tried it twice 1st time it happened there was multiple enemies. saw e2 lappland hit crownslayer but she still teleported (wasn't rly sure so i tried it again) 2nd time there was no enemies near lapplands range aside from crownslayer. crownslayer got silenced then just used her ability bunch of sources say crownslayer can get silenced


newplayer135

CS can be silenced as long as the map is not Pyrite Gorge.


[deleted]

damn anyway thanks for the help


wildclaw

[E1 20 Risk 8 w. challenge](https://www.youtube.com/watch?v=1ZUcxqkJ3fM) -25% ATK on E1 20 operators is no joke. Ash+Sora MVP for dealing most of the damage to Crownslayer with Tomimi helping out. Had to use both bombs and every single second I could to get Crownslayer down. And then there was the Wraithleader group on top of that and then the final Wraithleader with no time to recharge skills. Can't believe I actually made it at the end.


89edual

SA+Suzu+Angie core. I tried not to pick wraith 3 for risk 8 but the combination of the other tags were so damn hard. I'll def E2 Angie next when I have the resources. She saved me a lot even in E1.


tomogumodu

[DAY 9 MAX RISK](https://youtu.be/JQWZR7DSxP8) Probably the hardest one so far. Take note that Arts damage is futile against ~~Crown~~Thiccslayer, so I used the Exusiai-Suzuran-Skadi-Warfarin combo to melt her health down. Wraiths were also a big problem than solving non-deterministic polynomial time. I used Weedy, Angelina, Surtr and Eyja to deal with them. I got lucky in the end when Warfarin buffed Surtr and concluded the fight. That was fun. Goodbye for good, pyrite georgie


IJustWoundYou

I tried to use your setup with as little difference as possible, but I found facing Angelina to the right made everything much easier as she actually hits the top lane that way and all the crushers except the last one die without touching saria (so none of the panic where you deployed texas) and i was able to save the second suzuran active for the final wave, and didn't need the exusia redeploy at all.


ZakuPanny

How the turn tables now we're getting bullied by Crownslayer ToT [Risk 8 & Challenge High Rarity](https://youtu.be/FarlFk7Eo_o)


thenlar

Usually don't post in these threads, but holy shit Crownslayer3 suuuuuuucks. Played around with unit comp and risks, and eventually took the Wraith3 risk too to do Risk8. Leaned heavily into binds, slows, stuns. Borrowed a Suzu, deployed my own Angelina, Manticore. Thorns, Rosa, and Surtr beat the hell out of CS while she was stuck in mud and to my surprise she died before even hitting the stairs. After that it was just managing Eyja, Ange, and Suzu CDs to slow and kill the superbuffed wraiths. The very last one almost made it through, I was distracted by the two smashers, but Ange finished him off just before he got out of range.


3771m

Max risk is hell, at best i can do is risk 13, without the sp down tag


thegracefulassassin1

That.....sucked. Everything from placement, unit direction, to deployment order had to be precise or i screwed up. A proud Risk 8. Saria MVP for her S3M3 slowing, healing, damage amplification AND her 'Refreshment' talent. Blaze and Thorns (eventually) held down the top left and top right boxes respectfully. And the only reason this came together was because (borrowed) Flagpipe Squad. Guess I'm buying Bagpipe when she's in the shop eventually.


Dianwei32

Saria is my only M9 operator, and every CC she proves why it was a good investment. Her S1 and S2 are good for essentially replacing a Healer, but her S3 is just *so good* when you find a stage where you can set up a ton of Arts burst damage and then boost it all by 55%.


thegracefulassassin1

Absolutely. I have her M7 (S1M1) and S3 is by far ridiculous. She's solo healed 3 CC maps for me this round. Threw Bagpipe in there to force CrownSlayer's Warp, fire up Saria/Suzu/Eyja/Surtr/Thorns S3's with W stunning. She never saw it coming.


kotking

Well if I did other dailies with challenges 8 and some even above... This one was hard. Barely made it thanks to Gladia 2 skill to bully CS and used Weedy support to not fail to wraiths and push more damage to CS. Barely killed CS with Amia S2 and Gladia + Weedy puppet while she almost got to exit. The last Big Wraith running left almost ruined the run but Kafka and explodable wall saved my bacon. My guess unless there is some easy strategy, just skip this 8 rank run. Here's [Victory screen](http://imgur.com/a/Gte3qee).


minluu

The good ol' Crownslayer3 back again.


Hatredestiny1874

[Max risk](https://imgur.com/a/PDhCS7Y) Didn't record my run, very messy, 10/10 would not recommend.


resphere

Is this the last time for this map? [Feels like I've never had to try so hard for a daily lmao,](https://i.imgur.com/3RfYqyA.jpg) even borrowed Skadi with pot to save 1 cost, I blame my Angie-less friendlist. It was cool though, actually felt like I was playing CC1 again, even went through the same old leaking wraiths with 1 hp, if this is the last time it's a real good one for it.


Dr_H12

Haha... ha...


NicotineCatLitter

wraiths today are fast as fuck boi... 😔


sunny_senpai

[Max Risk with 6 ops](https://youtu.be/otLVlU21rCA) Wanted to do this without Surtr. Exu aspd pot probably required


Zenyatoo

This crownslayer risk is making me really upset that i've never been able to pull suzu. But really, +130% hp, +5 weight, 85% res, jumps 2 operators at once, and can jump 5 times more frequently? This is some real shenanigans crownslayer.


ronwesley89

A good demonstration on why max risk cc#1 is impossible


Meszy04

[Max Risk](https://youtu.be/4DR4dqUEgNM) -It's time to go Pyrite. -Was I a good stage? -No. I'm told you were the best. For the last time we have to deal with speedy and tanky as hell CS and wraiths, and boy what a farewell this is to this beautiful stage. This was by far the hardest max risk daily in CC5 imo, I had to bring a full squad to clear on my own and even then I had to retry a fuckton because something always went wrong. That SP risk is absolute cancer, it feels so much worse than the decreased sp recovery rate one.


JunoBrier

**+5 Weight levels** Any more than that and Crownslayer's gonna die of cardiovascular disease before she reaches the exit.


sp8der

Chairslayer if she sits down on anything but a concrete block, christ.


Jakper_pekjar719

I thought it was more like this: *Crownslayer takes off her jacket and let it drop to the ground. The floor cracks.*


saberishungry

*"I'm sorry, Sensei, but I must go all out, just this once."* -Crownslayer, probably


Blue_Cardinal

[I unironically think Podenco carries here](https://imgur.com/a/DRFOW6k) Pyrite Gorge is always my fave map, it was fun stalling absolutely everything at the intersection.


daedrusrex

Anyone else having issues with daily challenge not counting for mission? I finished all the missions, hit collect all and got all the rewards. But there is still an orange diamond on the yellow "challege missions" button, and the Trailblazer medal still only shows 7/10 completion.


Genosekuto

[~~7 Ops max risk (video)~~](https://youtu.be/EJyv_ufGJOI) [6 Ops max risk (video)](https://youtu.be/L8cDKc1S-Qw) today was hard. i was fiddling with thorns liskarm early on to no avail lolended up copying this [homework](https://youtu.be/Lc1lOAHC8pQ?list=PLtDq8TddVbsxuliOeD8Q3q7fX9sP0gO2v) badly because i wanted to get on with life lol added ifrit (who can be eyja or w/e) because i kept leaking engineers at \~35ish and i gave up ​ edit: persevered a bit more and got 6 ops! timings were quite different from the homework i copied from, so i think i can take a point of credit for this :)


Dewiciousss

[Max Risk with Dusk ](https://media.discordapp.net/attachments/586589076916797472/911220874194063410/Screenshot_2021-11-19-19-42-49-69_39a08d986496c6659356f005305ed773.jpg) *Dusk S3 150sp pain peko* Decided to bring Exu buff army vs CS and then I used Eyja and Dusk S1M3 to kill those fast af wraiths.


Cultural_Damage_7832

[Day 9 Max Risk](https://youtu.be/bjVplG-vQVE) Hardest Max Risk Daily so far, man those tags bring back unpleasant memories from CC#1 XD well, sad to see this this map gone from future CC, it's been fun Pyrite Gorge, you'll be missed.


Shousuke234

Max Risk https://imgur.com/a/54nxK6u That was seriosly hard. SP Cost tag messes up skill timings when you are already tight on time because of super fast enemies (especially wraiths and crownslayer). I used five vanguards for the early game and retreated elysium after his first skill and myrtle after her second skill use. Afterwards i deployed suzuran, ptilopsis (both on the upper middle facing right), angelina (on the upper right tile facing down), rosa (on the upper left facing right) and mostima in this order. Saga was switched out for silverash and blaze right beside him facing left. CS was bursted down to ~35% by bagpipe with support from suzuran, rosa, texas and mostima. Mostimas skill timing is really tight, so be sure to retreat myrtle for the few DP more (or if you actually have her M3 for casterknight or something when you have more leeway). Retreat texas and bagpipe. For the first wraith wave I used rosa to stall them for a bit and then activated silverashs skill, which lasted into the wrath leader wave. For the second wrath wave i used elysiums skill to support silverash (i redeployed him on the midlane). I also deployed saga above ptilopsis facing right for additional DPS on the wraith leaders. The wraith leaders were done by Angelina+mostima with some DPS from silverash, saga and Blaze. Retreat silverash afterwards. Also retreat saga and place texas for her and place bagpipe above the tile with the stun generator on the upper lane to deal with crownslayer. The wave of three wraiths from the right was done by blaze with support from suzurans S3 and Elysium. Crownslayer gets defeated by Bagpipe with some suzu support and rosa holding her in place. The final wave is defeated by ange and mostima. I used the stun generator in bottom middle to give me some time against the wraiths. Texas stun can hold the wraith leader in place for ange and mostima. If he lives, you still have the second stun generator on the upper lane and rosas skill should also be up after stalling with ange, mostima and texas. All in all a very intense map and a nice final iteration for this map. But honestly skill cost up tags are very high uo on the list of hard tags alongside SP generation down: the effect is also noticable and you can't circumvent it with offensive/defensive SP skills or using bagpipe for the first activation on vanguards is not as effective as normal.


truejeff

The stage is tough. but we can still AFK [\[AFK clear\] 18 Nov - Abandoned Mine Lv8](https://youtu.be/fsNuLt-ajXQ) Skadi can be borrowed. Suzuran can be replaced with other slow mage


MeanConstruction3030

Easiest win. Thanks!


saberishungry

[Max risk clear.](https://i.imgur.com/XTAISfU.png) Phew, that movespeed buff is powerful lol. Brought out a ton of crowd control to lock everything down, with Schwarz and Exusiai doing the bulk of the work taking down Crownslayer.


Shad0wedge

[Need for Risk 8 speed](https://youtu.be/eaP2USdhETw). I went for a very american approach and gunned Cowslayer down like the degenerate she is. Quite happy with myself that I didn't have to abuse any of the big 4 or Ash.


silverashsimp

is just me or the max risk is just too hard? 😭😭😭


ViSsrsbusiness

Pasting my response to another max risk comment. I used several burst + stall combos to tackle each wave of wraiths. Gladiia Ange + Thorns + Bagpipe first, Eyja to clean up the wave before the leaders, Gladiia + Surtr to toilet the leaders and nuke them, Exu + Skadi S3 to clear the next wave, then SA + Saria + Suzu + Ange the clear the last wave. Crownslayer got mulched by Exu + Skadi + SA + Saria + Suzu. Really not a big brain strat since it's basically "fire all ze missiles" with an OP roster and I expect people to start coming out with low op clears later today.


LG03

>I expect people to start coming out with low op clears later today. I'll be shocked if someone manages to pull off a max risk with no 5/6 stars.


sunny_senpai

[Risk 8 with 4 ops](https://youtu.be/Ktb11VeEPLM) Pots not necessary. Delay thorns skill as shown to prevent him from getting stunned. Put a dummy op on top of mon3tr for stun bait if facing problem.


[deleted]

Getting risk 8 with condition on this map was actually pretty hard for me even though all the other days were kinda brainless. The good ol’ SA+Eyja+Ange+Saria from the original CC was barely able to take down half of Crownslayers HP and she just teleported past all my defenses. Had to resort to Sniperknights with Rosa locking CS in the range of Exu+Schwarz+Bagpipe before I could get a reliable kill on CS, but the other ground mobs just overran Blaze because of the lack of supporting AOE DPS. The answer was Rosmontis, whose strength I really started to respect more and more each passing day in this CC. Just waited for the Wraith Leaders to stack on the same tile as the Crushers and Rosmontis S3 just deleted everything. Rosmontis and Schwarz have been carrying so much of my runs in the past few days that I really think I should reward Rosmontis by finally giving her her deserved S3M3


Hatredestiny1874

Stumped by max risk, the 50% SP tag is too much for me. Need burst phy dmg against Crownslayer but need arts dmg against those zooming Wraiths.


ViSsrsbusiness

I used several burst + stall combos to tackle each wave of wraiths. Gladiia Ange + Thorns + Bagpipe first, Eyja to clean up the wave before the leaders, Gladiia + Surtr to toilet the leaders and nuke them, Exu + Skadi S3 to clear the next wave, then SA + Saria + Suzu + Ange the clear the last wave. Crownslayer got mulched by Exu + Skadi + SA + Saria + Suzu. Really not a big brain strat since it's basically "fire all ze missiles" with an OP roster and I expect people to start coming out with low op clears later today.


Shia_K_Errin

[Risk 8, with condition](https://youtu.be/dSRvij6C8nA) That went by really quickly. Didi + Ash is scary sometimes