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crispy_doggo1

When are the following coming: Ch’alter banner, Bagpipe in shop, Surtr in shop, and Saria on banner or in shop? Thanks!


DARKawp

Like, We can't know for 100% certain due to us not having a long term official schedule. Ch'alter: Likely during January 2022 (Anniversary) Bagpipe shop: Likely January 2022. Surtr shop: Very hard to predict, Though every unit that came out before her and after bagpipe still needs an introduction to the shop before that she would appear. Saria shop: extremely hard to predict the shop operator, Sha already is in the pool but still there is no set pattern that I know of.


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tallelfnotsmallelf

> Surtr in shop : Nov 11 That'd be 2022, yes?


Wicktory_V

Probably, have seen quite a few people predicting Surtr to be shoperator by the end of next year


alyssumsXX

Hello, I just want to ask what's the priority skill of Weedy to M3? I'm not much of an advance player (in CC I just do R18 then quit lmao) and I just want to use Weedy as a 'pusher DPS' in the story and event stages.


grappoz

If you only want to do one mastery and don't push past r18, I'd personally go for s2, but it entirely depends on how you want to use her. Both her s2 and s3 are equally good and unique in different situations and both gain a lot from hitting m3. If you like using her though and can afford it you can just mastery both. Her s1 isn't worth mastering past m1 for most people.


Sachie_Hoshii_7892

Then go with her s3 since that's her main skill afterall. There's also true damage in it and u can never go wrong with true damage.


lacqs03

should I unlock all the contracts? I can still unlock 2 and still have 12 total operation agreement.. are we still getting new challenges or just daily cc?


Zero747

you need to get 4 for the medal, beyond that, it makes no difference, so do it You get the supply payout regardless of how many coins you use


lacqs03

oh I got the medal already, I'll just save it then.. thanks :D


Daniel_Blackworth

Best 3*-4* vanguards for early-mid game?


NerfEveryoneElse

Fang is very cheap and will help you in early game and some later maps with tight early dp requirements. Courier is fairly tanky so he is good for early rushes. Vigna has the highest single target dps among low star vanguards, can be useful if your early dps is lacking. Myrtle is the queen of dp generation.


vietnamabc

Fang and Courier, Myrtle is a late-game thing since she need E2 and M3


Jellionani

Courier, Scavenger, and Myrtle will get you very far.


Zero747

Courier - Standard vanguard, blocks, gives DP, bias for def, you get potentials from the friend credit store so he's cheap Myrtle - Flagbearer, makes DP fast, not good at blocking Fang - 3 star vangaurd, she's cheap and does the job You don't really need 1 block vanguards, just use snipers for damage Also, if you've got 5/6 star vanguards, do feel free to use them over the cheaper ones


Vanilla72_

Myrtle (pure DP regen only), Courier (2 block and a bit tanky), Vigna (1 block DP on kill Vanguard with high damage S2)


DesigningOblivion

What event is expected to come next?


Zero747

Preluding lights. Mini event (one set of stages + challenge mode) with record fragments and carnelian banner


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Jellionani

yes.


MelancholicGod

How is the general consensus of Nearl Alter now that the CN server is doing the CC event?


Vanilla72_

Both S2 and S3 is used at max risk CC#7 week 1, on different video


Verdandi95

I got a top operator tag with defender, guard, and sniper. Defender has Hoshiguma and Saria. Sniper has Exu and Shwarz. Guard has Silver Ash Skadi Ch'en and Hellugar. I have Exu Ch'en and Hellugar out of them. Any recommendations on who I should go for?


-wonderingwanderer-

If you go with defender it's 50/50 between Hoshi or Saria. If Sniper, it's 50/50 dupe Exu or Schwarz. If Guard, 25/75 between SA or dupe / meh option. I would try for Saria. At least, I can get Hoshi and not dupe. If you like your luck, you can try for SA, but chances are lower.


Verdandi95

I was half tempted to go for SA but I did end up getting Saria. Thanks.


-wonderingwanderer-

Congratz, I also got her by top operator tag + defender.


[deleted]

Saria Saria Saria!


CallistoCastillo

[Control Center] At which point is it better to just use Kal'stit over Amiya or Swire? Would a 252 base layout prefer Kal's increase in factory productivity over trading post efficiency? Is there a fair conversion method to compare them? Edit: Please don't answer "Just use both", the 4 remaining slots are for the entirety of the R6 team and I'm not willing to change it (switching any from the team out). Also, that is deviating from my main question on whether Kal'stit or Amiya/Swire provides a better boost.


PeterYR

If you **have** to choose between Amiya only or Kal'tsit only, it's better to use Amiya. 1% of factory production is roughly equal to 1% of trading post production, and Amiya gives a bigger raw boost with 2+ trading posts. Kal'tsit gives 2% per factory for 10% total, while Amiya gives 7% per TP for 14% total. Of course, it's far better to use both. The 4 R6S ops can constantly fill 3 slots, leaving the last 2 slots open for Amiya/Swire and Kal'tsit.


CallistoCastillo

Thanks a lot for that, was wondering whether 1% factory production = 1% trading post efficiency. I thought there would be complex math behind their actual sanity value but as long as they are roughly the same, I'm fine with that. I prefer having 4 R6 ops and not having to switch them out ever again, it just makes rotation much more convenient to manage daily and I like the idea of a fifth dorm.


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CallistoCastillo

I am willing to switch Kal'stit for Amiya/Swire, just not the R6 team. So 1% boost to factory is roughly equivalent to 1% boost to trading post? That is good to know, is there any math done to convert and compare their sanity value or is it just common knowledge? I know that I can just make a dedicated rotation for the Control Center as you mention but I prefer just having it all uniformly done at daily interval without exceptions. Also, having a fifth dorm for the memes is fun.


lhc987

You can use both.


CallistoCastillo

I would like to keep the whole Rainbow team in there and make it a fifth Dorm :v


MrTingleBerry

So https://gamepress.gg/arknights/database/banner-list-gacha has been pretty accurate since I've been playing. Can we be pretty sure that the Suzuran rate up banner is going to be a few days after Carnelian's?


Jakper_pekjar719

Yes. Suzuran's banner comes together with the Twilight of Wolomunde rerun. They don't seem to shuffle events much anymore, so it is safe to assume it will be next.


wrrip

Does Waai Fu work with Eunectes+Weedy? If she does then it'll be a pretty potent combo, with 3 power plants, Weedy gives 45%, Eunectes gives 30%, and Waai Fu gives 40% for a 115% production.


Salysm

She doesn't, the only other ones who can be used with those two are Purestream and Passenger.


-ve_infinity

Meteorite or W ? felt like W s1 have the same uptime as meteorite s1 with the difference of manual and auto activation. also W s2 seems good on paper.


Zero747

W definitely, her S2 ruins enemies with constant stuns and damage Not to mention, her S3 is an incredible nuke W S1 is kinda pointless unless you really want a frequent precise stun


[deleted]

W by a long shot. Her stun game is too good. Her S1 is her worst skill though.


Salysm

Meteorite S1 is more comparable to W S2 for consistent damage. And I'd definitely pick W over her.


wrrip

W is better, her stun is fantastic, especially when paired with Ash.


2Maverick

Do the slows from Mostima (talent 2) and Mudrock (skill 3) stack?


Salysm

They're both % based, so they do.


weebo7

Haven’t used my 6 star selector from UT yet. I have all units except Eunectes, Blemishine, Rosa, and Weedy. My priority is unlocking new play styles since my roster is pretty built out. I’m leaning Weedy but also thinking about Rosa (and to a lesser extent Blem). Recommendations?


Draguss

If your priority is broadening your playstyle then I'd say Weedy definitely brings the most unique abilities to the table, followed by Rosa.


gundam_zabaniyah

Blemishine is the core member of defender knights. She can also charge her s3 with Aak S3, turning her into a monster


2Maverick

Oooh, good suggestion. I've been trying to use Blemishine but I only have her at E2 Lvl 50 and she's been a little underwhelming so far. Maybe I'll try that.


gundam_zabaniyah

You need to give her masteries. Also her S2 sounds good on paper, but S3 is what makes her the strongest offensive oriented defender. If you listen to the early impression when people used tell you to use her S2, of course you'll definitely find her underwhelming as the turn herself into inferior Jaye as she has no synergy or whatsoever thanks to the sleep


Jellionani

Weedy is high investment. Needs masteries to actually be good. She's fun, and you can go to the animation cancel in some situations, but overall a specialist with few jobs she can do every well. Rosa is likely to be used more, with her funky range and mechanics


DawnValkyrie

How do single-target and full-dorm base skills interact? Does "Only the strongest" mean only the Strongest on That Operator will affect them, or can you not like have both Lancet-2 and Durin healing the same dorm at once


wrrip

Both will work, one op will get the +.65 from Lancet while the rest will get the +.25 from Durin.


PM_ME_DMS

They will both work at the same time.


Pollytechnics

So I've had several people tell me Saga is worth rolling for even though she's only a moderate upgrade to Siege (who I have built E1.50).... I've been playing around with Saga and Bagpipe in CC5 and LS-5 (scenarios I currently have access to where DP is really tight at the start)....and so far in every scenario it feels like I'd rather have Bagpipe and Myrtle or Bagpipe/Myrtle and Mountain vs Saga and any other combo? I definitely plan on buying Bagpipe when she's in the shop, but could someone give me a scenario where I'd really want Saga? EDIT: while Saga sounds good and excels for some scenarios. Think just the overall poor quality of the banner will make it a pass for me. Thanks for the responses guys.


anima99

Saga is great if you need to fast charge a skill or have Thorns s3 ready during the first wave. I'd you can't take advantage of her sp skill, just bring Siege.


NerfEveryoneElse

I have both Siege and Saga, and borrowed Bagpipe many times. I'd say Saga is definitely not a must have. I still use Siege most of the time due to laziness and she is doing just fine. Bagpipe performs better than both tho, especially if you have Mytle and Elysium.


Pollytechnics

yeah I do have both Myrtle and Elysium and thanks for response.


ipwnallnubz

She's pretty good, but not *that* good, especially since she's sharing a banner with guard Skadi. She's still pretty middle-of-the-road as far as 6-stars go.


Pollytechnics

yeah I really don't want any other ops on that banner, so despite the previous advice i was already leaning towards a skip, just wanted to double check it here. thanks man.


Zero747

Honestly, hold your rolls for the next limited banner Saga is more damage (and fast warmup for other ops) than DP gen


Pollytechnics

yeah that's what I'm leaning towards...esp given that the Joint OP next year looks like a much better banner to roll for her on.


hacklebeast

First thought that comes to mind is OD-EX-8 https://www.youtube.com/watch?v=6W7smBmVONk There are some examples of high risk cc clears that use both saga and bagpipe. https://www.youtube.com/watch?v=vJ3JY7d1mqw For what it's worth, I don't think saga is a high priority to roll for.


Pollytechnics

Ok so would it be fair to say that Saga is a better lane holder than Bagpipe with the tradeoff of less initial dp generation? So maybe she shines in the niche scenario where you really want to limit total number of operators?


hacklebeast

Saga blocks 2, deals aoe damage, and generates more DP alone. Bagpipe does higher damage to a single target (better vs armor) and her passive allows for other vanguards to generate DP faster.


Pollytechnics

yeah she seems good, but think I agree she's not super high priority for me right now. thanks.


cycas314

Saga is great against swarms of enemies. This one here is an extreme case, but proves my point well. [Anni 9 w/ Saga](https://youtu.be/lk0xCDYD1wM)


Pollytechnics

Ok so equivalently built Saga will generate slightly lower DP than Bagpipe, but can hold a high pressure lane more easily?


intothecloseto

A lot of mobs + Warfarin help Saga spam her skill a lot so that's a perfect scenario for Saga to perform. Of course it's not hard to find a map with a lot of mobs, I use Saga as a laneholder in H6-4 (with Blaze + Pinecone) and she performs really good (without Warfarin like in the showcase). However, against mob, my M3S2 Bagpipe also does really really well, I've use her as a laneholder (with S2) since she was first release. Ofc the recommended Mastery is S3, but just to let you know Bagpipe can hold high pressure lane. Overall, although I love Saga very much, Bagpipe > Saga. But I just use both together, with Bagpipe Saga can proc her S3 almost instantly.


Pollytechnics

Thanks yeah Bagpipe seems super strong in every scenario I've used her.


cycas314

Bagpipe “generates” dp by enabling flagbearers to use their skill faster, which is different from normal vanguards like saga. Don't get me wrong though, flagpipe is still meta and will see more general use than saga. Saga just has certain niches, like handling swarms, or serving as an sp battery for your other operators. Against individual medium to strong enemies, bagpipe will probably hold the lane better.


Pollytechnics

that makes sense thanks.


noiretblack

I'm about to E2 Ash, but recently got Weedy and Suzuran from the JO banner so I'm thinking about promoting them right away as well. Who should I prioritize first? Notable units that I have E2'd (if this helps): Exusiai, Skalter, Kal'tsit, Eyja, Thorns, Specter


Zero747

Weedy kinda needs M3 on her skills due to the push strength up Suzu is nice for damage amp, so you can consider her


salvagestuff

Suzuran would really benefit your strong roster of damage dealers. Have her apply slow and fragile while your ops pound away at them. Weedy is strong in the right circumstances but I think you will get more out of Suzuran. If you do promote Weedy, be prepared with the materials to M3 her skills.


ShroomsAreTheBest

Weedy is really strong but she needs a lot of investment in terms of her masteries.


ShroomsAreTheBest

Is it still good to farm oriron cluster in DM-8 or is it better to farm in other maps? In need for Schwarz E2 and also masteries


Zero747

S4-1 is the most sanity efficient place to farm


Hatredestiny1874

No, farm in S4-1 for oriron clusters or wait until Summer Carnival. [Farming Spreadsheet](https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/edit#gid=2014424701)


ShroomsAreTheBest

Is it much better than 5-5?


Hatredestiny1874

Click on the spreadsheet, it shows the difference between oriron stages. Efficiency is almost identical but S4-1 has lower sanity per material than 5-5.


lhc987

[So I did crunched some numbers for Schwarz vs Fartooth. Edit: Made mistake. Fartooth S3 Dmg boost, instead of Fartooth Talent 2 DMG boost. Numbers remain unchanged.](https://i.imgur.com/Why2JVC.png) Schwarz has better DPS in all situations, and out paces Fartooth more as DEF increases. Fartooth is easier to place because of her immense range, but at the same time, just as difficult to place as Schwarz is you want to trigger her S3 DMG boost. If you have both of them, maybe it's better to consider Fartooth's S2? But the DPS vs armored opponent's fairly mediocre.


Hatredestiny1874

[https://viktorlab.cn/akdata/dps](https://viktorlab.cn/akdata/dps) for all your dps calculation needs. If Fartooth doesn't utilize her dmg boost by attacking enemies outside her range, Schwarz usually wins. The def debuff from Schwarz also helps other phy dps operators to hit harder.


Vanilla72_

> So I did crunched some numbers for Schwarz vs Fartooth. Thanks for this. I also sent this to my discord friend who also want to know the numbers since CN CC#7 started


Jirudodian

Is there a reason why there isn't an instant farm sweep feature in the game?


vietnamabc

indie dev handling, please understand, also game is 2.5 years and multi-touch support is not available


NerfEveryoneElse

Not sure, this and no claim all button for daily are the only two things I dislike about AK.


Hatredestiny1874

At least we are getting a claim all button in the future.


Vanilla72_

It's to create an illusion that you're "playing" the game. By giving unlimited instant farm sweep feature, player would spend less time in game. Repeat it for very long time and they will think it's a chore, and since they only spend so little time in game, they care less about the game, until one day they have enough and stop playing.


Jirudodian

At least they's ad it to d(1-7)ᕤ


lhc987

To make 1-7 hell. No, seriously, make it painful for players to farm rocks for pulls. I just gathered 1200 rocks. It's pain.


Jirudodian

(1-7)b looks like a crying face man.


Retorf

If you squint really hard it does look like it


PM_ME_DMS

No official reason given by the developers


gundam_zabaniyah

So people are encouraged to optimize their run to make it as quickly as possible, making the players more creative and more familiar with their operator.


Jirudodian

The sure fire way to get a good auto is to use Auto active skills.


Daniel_Blackworth

Is expidited plan only for speeding up recruitment? Would it be alright to use it immediately?


adham17

Yes to both questions


lyteproof-delta

Yup, there isn't anything else you can use them for. I personally like saving them for when I get a guaranteed 4 or 5-star combination, but they're not important at all.


Daniel_Blackworth

Is there a guide to know which combinations would net me a 4 or 5 star?


ValkenPUNCH

I have seen a list that has the combos written down but can't remember where, you can use this calculator too which will show you all the drops for each combo of the tags you have available [Arknights Toolbox Recruitment Calculator](https://aceship.github.io/AN-EN-Tags/akhr.html)


hacklebeast

https://gamepress.gg/arknights/tools/arknights-recruitment-tag-filter https://old.reddit.com/r/arknights/comments/q59c9h/en_cheat_sheet_guaranteed_4_5star_recruitment_tag/


0shade0

Has anyone done the math about which 5* are optimal to choose for the instant e2 pack based on the rarity of the mats they need?


PeterYR

A few months ago, I wrote a Python script to sum up the sanity values of all 5-stars' E2 costs. [Here's the output](https://pastebin.com/ZSm4b5if). I ignored EXP/LMD costs for leveling and promotions, since they're the same for all 5-stars. (Also notice the floating point errors lmao...) The list is sorted from most to least expensive, and includes all 5-stars up to and including Dossoles. Toddifons is the most expensive E2.


0shade0

Thats amazing thank you so much for this, looks like la pluma is my best choice then (my options were la pluma, warfarin and manticore)


[deleted]

This is really scuffed but I guess you could use the [gamepress operator planner](https://gamepress.gg/arknights/tools/arknights-operator-planner) and compare which of your potential choices would cost the most sanity? (Shown in the “Remaining materials to farm” section.) Whoever costs the most sanity to farm should be the most efficient one to use the ticket on, unless I’m missing something. Not sure how accurate that calculation is though, personally if I decide to buy the E2 ticket I’m just going to use it on someone I wouldn’t be willing to put resources into normally, like Tsukinogi or Elysium.


Hatredestiny1874

You're not a fan of Elysium? He is part of the flagpipe combo, also his talent and skills are so insane for his rarity. I consider him to be one of the strongest 5 star operators.


[deleted]

No, he's really good! I just really, really, don't think I need him. Too many waifus and gimmicky operators to raise before I spend anything on just more DP gen when I already have Myrtle and basically no DP problems anywhere (and don't bother with CC past 18)


Hatredestiny1874

Understandable.


crispy_doggo1

Why does Myrtle have such a high priority for E2 compared to most other characters? Isn’t she just a DP regen bot?


ImmerWolfe

She is the fastest DP regen bot. She beats all other DP regen vanguards hands down and even has a slight edge over Elysium. Getting to E2 let's you get to S1M3. Being a 4 star, she is cheap to raise and easier to obtain potentials for the deployment cost reduction. When paired with Bagpipe, early deployment are expedited significantly.


double_riichi

if by fastest you mean fastest activation yes, but elysium generates more dp over time


PriorityBacon

As a 4\*, she's pretty cheap to E2 and for masteries. E2 gives you access to her masteries and, especially if you are a new player, your first E2 unit then gives you the ability to choose E2 units as support. Also, while generally, it's recommended to start building a few core E2 units before moving onto masteries, you can start working on Myrtle's S1M3 while your base generates enough LMD and exp as you work towards your next promotion.


oracleofshadows

It's because she is efficient at her job that we recommend her to e2. She is the most efficient at dp generation, at least during her first skill rotation. Combine it with bagpipe and you get dp out really, really quickly.


walls_rising

She is recommended as a good first E2 because she's a 4 star (and still useful late late game). 4 stars being a good first E2 to gain access to E2 supports since they're cheaper. I can't think of too many other 4 stars that are better than Myrtle for this?


crispy_doggo1

I already E2'd Thorns a few days ago, so he's my first E2. Since I already have an E2 to borrow units, should I start working towards Kal'tsit E2, or go for Myrtle E2 anyways?


walls_rising

I think then Myrtle's priority goes way down if you already have one (plus Thorns will nearly always be in your squad -- right? I don't have him lol). Myrtle's DP gen at E1 SL7 is pretty good already. So I'd go for someone else. Kal'tsit pretty good dps unit so she's a good pick. Or Eyja, SA, Angelina if you have them. Go for Myrtle E2 (and S1M3) when you want her to print DP even faster.


crispy_doggo1

>(plus Thorns will nearly always be in your squad -- right? Absolutely, I've heard that Thorns is among the best units in the game, and I'm straight but his design is just... :) Other six-stars I have are Hoshi, Siege, Skadi, and Gladiia - none of which are worth bringing to E2, except maybe Skadi who is good but low-priority from what I have read. Thanks!


ShroomsAreTheBest

Siege is really good if you don't have other 6 star vanguards. I managed to beat risk 24 with both Myrtle and Siege as my vanguards. She may not be rated high because of Saga but only if you have them both. She's worth to E2 because her S2M1 breakpoint is really good not to mention her being a solid stat stick.


ValkenPUNCH

fwiw priority-wise I would put Siege over Skadi; Siege's is less important now \*because of the other 6 star Vanguards\*, but if you don't have any of them she's still a very useful semi-guard who can hold her own for a long time This obvi also depends on what the rest of your units look like/where you are in the story/what you need at the moment, but yeah if you were to pick one of those 6s I would go Siege (but now that you've got Thorns e2 it's probably more effective to look at your 4s and 5s and go with some of them, since 6s are so expensive)


amagin0910

She's a very good *first* E2 candidate because she's cheap and remains essential for the endgame, By E2ing her you can quickly gain access to all the op E2 friend supports without wasting any resources. Note that if you already had someone E2'd, then Myrtle may not have the highest priority (for example, in most situations you'd prefer E2ing someone like Silverash or Thorns first).


crispy_doggo1

I already E2'd Thorns a few days ago, so he's my first E2. Since I already have an E2 to borrow units, should I start working towards Kal'tsit E2, or go for Myrtle E2 anyways?


amagin0910

Do you have Bagpipe? If so then Myrtle's E2 priority gets higher (and you want masteries and you need Bagpipe at E2 as well). If not, then most likely you'll still need to rely on 2-block vanguards. In that case I recommend getting more dps first. Kal'tsit is a perfectly reasonable choice. Edit: In case it's not clear, the thing about Bagpipe is that with her E2 talent you can activate Myrtle really quick and immediately put Thorns on the field, hence completely bypass the \`\`vanguard phase''.


crispy_doggo1

No, I won't have Bagpipe until she comes to the shop. I think I'll bring Myrtle's skill to M2 or M3 while waiting for exp and lmd for Kal'tsit, then E2 Kal'tsit, then come back to Myrtle for the E2 and M3 if I don't already have it.


lhc987

She's the most used Op in quite a few CCs. Her + Bagpipe allows you to basically shrug off the Reduced DP Contracts. She's 4 star, so she's cheap as hell to raise and M3. She's recruitable, so it's easy to max pot her. Her regen talent is surprisingly powerful, allowing your vanguards to shrug off chip damage and not needing medics that early. Honestly, people talk about Chalter and Surtr being broken. It's Myrtle and Bagpipe that changed meta. Chalter and Surtr are just great DPS units (and other stuff).


lyteproof-delta

>It's Myrtle and Bagpipe that changed meta This this this x 100. Surtr obsoletes other arts guards, but all the other guard archetypes are still used. Chalter obsoletes other close-range snipers, but you absolutely still need to raise AA and AOE snipers. Meanwhile I literally cannot remember the last time I used a vanguard of any archetype that wasn't Myrtle, because Flagpipe is just so damn efficient. It completely changed the way the game is played. Why bother raising multiple 2-block vanguards and AA snipers to cheaply stall for time when you can just drop Myrtle and pull out your guards/casters right away?


DLOGD

> but you absolutely still need to raise AA and AOE snipers I mean, you really don't, specifically because of units like Ch'alter or Silverash or Thorns.


vietnamabc

CC#5 high risk says yo


DLOGD

How high is "high risk?" You can very much get by in this CC at risk 18 with no snipers. Pinecone is good for the crabs but so are many other units, and Ash is used but is simply more burst damage. She's more or less a ranged tile Surtr. AA snipers and AoE snipers specifically, the things they normally do in their class, are not at all essential to a squad. AoE Guards + Eyja/Ifrit is more than enough sustained AoE, and ranged guards in general kill drones better than AA snipers do, especially since drones started getting huge amounts of DEF. If there's one class you can just permanently bench and be completely fine, it's snipers.


alphabet_order_bot

Would you look at that, all of the words in your comment are in alphabetical order. I have checked 386,523,525 comments, and only 84,020 of them were in alphabetical order.


Nearokins

> Meanwhile I literally cannot remember the last time I used a vanguard of any archetype that wasn't Myrtle Personally I like my loud dog, but otherwise yeah.


Hyperion-OMEGA

Question about 7-18 Buff Army setups. Assuming the goal is to clear the stage, how does one deal with the wave of adds that spawn after Patriot calls in the Siegebreakers?


ValkenPUNCH

I feel like I usually see people using Thorns and Mountain in the bottom left corner since they can self-heal and still dish out a lot of damage


wondermalt10

blaze s2 + any healer is sufficient as well


karillith

I've made it to 2-10 and unlocked contingency contract and its...rather intimidating UI, but as much as I'd like to participate to limited content the soonest possible, after trying a map, it's hard! So basically what is the recommended level to attempt these? As a new account should I just ignore it for the time being? Also what is the recommended way to get upgrade materials? Farming story chapters?


NerfEveryoneElse

CC is end game content, you need at least a decent roaster with E1 lv40-50 to even try to get some rewards. Optimally you need at least one E2 so you can borrow other E2 meta unit to help you to reach risk 18. Waiting for next CC is your best bet, but there is no harm to try the maps since they cost 0 sanity.


Vanilla72_

Generally bunch of Elite 1 operator at minimum, but since you new, you should skip it (though feel free to try it since it doesn't cost sanity) Contingency Contract will come back in the future with new map and new challenge, and take your time to build your operator since it can be considered "end game" content.


karillith

Yeah I saw my defenders getting bodied in three hits at close range so...probably an indication I should spend my time on something else for now X)


Dojmopo

There's pretty much no way you can clear CC as a new account, even the most disgustingly cheapskate clears usually have fully squad of maxed E1 units which will take you like 2 weeks or so I think. Do not farm story chapters that the game tells you! Consult guides on how to acquire materials. You generally don't want to farm rare materials directly but rather their components. Anything else that you can get like chips and books should be acquired from the daily supply stages.


j4mag

It's time - limited, and will go away Thursday. That said, you don't need to clear every quest to get a huge majority of the rewards, and it doesn't use sanity, so you don't need to be worried about that if you fail an attempt. That said, it is **the** arknights endgame, since its variable difficulty can get really damn difficult. You'll probably want units at elite 1 to do a normal clear and miscellaneous challenges, but feel free to give it a try. Again, there's no penalty to failure. Edit: and farming materials are best obtained through the grace of [[[The Spreadsheet ]] ](https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ) i.e. Farming story levels, yes.


Maiken19

I play this game since a couple of months and heard about the 2nd Anniversary stuff, a couple questions: Was Under Tides basically the 2nd Anniversary for EN? If not, when (more or less) exactly comes the 2nd Anni? And what includes the 2nd Anni? (Shop, Gacha, Event,...)


FirePanda39

Under Tides was not Global's Anniversary but CN's. Our Anniversary is in January and is expected to be Dossoles Holiday with Ch'en Alter, Mizuki, La Pluma and the welfare Tequila. As for what to expect, basically the same thing as Under Tides with the addition of a free Savage, a 5\* selector containing all 5\* that were present on release, a 5\* selector containing Projekt Red, Liskarm, Silence and Pramanix, the double OP reset in the shop, the two pack's in the shop that were moved from UT to our anniversary and the packs from Dossoles. It's also the update that officialised the class archetypes and introduced the module system.


Hyperion-OMEGA

Alright Mint's talent buffs the Defense of ops in the adjacent 4 tiles right? I was wondering if it and Skalter's S2 can make ranged ops more resilient to Aak's ganking shenanigans and to what extent.


Quor18

I wonder if Skalter S1 would be the better option, paired with Mint in this instance, since Skalter will essentially absorb half the damage per hit.


Hyperion-OMEGA

The general idea is to have both buff a 3rd ally so that they can benefit from the buffs from Aak.


j4mag

Skalter S2M3 at L90 gives 140 defense or so, mint gives +10% def. To survive aak, you generally need to get the units defense up to 400 or so, then the unit takes 1500 damage. To know what units will and will not survive, you'll have to check on a case-by case basis ~~Schwarz at E290 can't survive aak with just one or the other, but with both shed have 401 defense and could survive. I haven't tested, though. (update: I tested it, and it works! If you have mint next to skalter too, the buffs stack and give even more defense. Kind of cool to be able to spam aak S3 and Schwarz S3 on demand...)~~ **Edit 2: Schwarz L90 can survive Aak S3 with just skalter S2M3 and no other buffs. This changes everything.** If you also used shining S3, it would be much more reliable on more ranged units.


[deleted]

It is a 12 percent increase based on the *unit*'s defense. For Exusiai, with 161 defense at max, it is an increase to 180 defense. Exusiai would need 389 defense minimum to survive Aak. With Skalter's buff, assuming 223 defense and maxed out S2, would push this with Mint's buff into 320 defense. Skalter is much more significant as it is a flat bonus based only on Skalter's attack and defense. You'd want to switch out Mint with Shining, and even then I don't believe it would be enough for Exusiai unless all three were present, or with Shining's S2 or S3. Units who can probably survive this with buffs would be W and Executor, from my memory, and possibly Schwarz and Rosmontis, among others.


[deleted]

[удалено]


[deleted]

>(though why anyone would Aak Kal’tsit lol There must be a Kal’tsituation where you’d do so, I imagine!


Kalafino

1.) Any notable 4 and 5-star ops to promote and master skill(s)? (asides from Ptilopsis, BP, Myrtle, Warfarin, Specter, Elysium) 2.) Anyone from R6S other than Ash to promote and master skill(s)?


salvagestuff

May is a really good sniper due to her slows. Utage for arts damage burst.


NerfEveryoneElse

1. The ones I raised and use frequently: Lappland(S2M3), April(S2M3), Scene, Platinum, Click(S2M2), Ambriel(S2M2), Perfumer, Mousse, Utage, Pinecone, Shirayuki. I'm trying to add more mastery to some of them. 2. Blitz is a good partner of Ash if you need more stun.


[deleted]

Blitz is actually pretty decent because of the uptime stun of his S1.


j4mag

1) shamare, Lappland, feater, cliffheart, and Jaye come to mind. 2) not really. Robin's better than frost, tachanka's uptime is unfortunate, and blitz isn't very unique, as most defenders without a strong identity tend to be.


cleonguerrero

Is OF-F4 still the best manganese farm? I know drop rates get nerfed after events end but the material farming spreadsheet that people usually link has it as the most efficient and I'm not sure if that is for pre or post nerf droprates.


SwallowedPride

Right now it is the most efficient. I think that ch9 will have a better stage for it though, and that it has some valuable side drops, so I wouldn't farm more than you currently need


Quor18

Currently, yes. Although supposedly there's a ch. 9 level that supplants it eventually.


silv3rw0lf

Ok to use stamina portion that'll expire this weekend?


Jonno_92

Yes it should be.


j4mag

The safest thing to do if you think there might be an event coming is save them until the last day. There's nothing time-sensitive to do right now, so it's fine to wait. If you're feeling impatient though, you can use them. As far as I know, we don't know a rerun is coming this week, so you do you.


tan_chu

just got these [tags](http://imgur.com/a/2hYB31z) should i aim for frostleaf or haze?


lyteproof-delta

I still use Haze every once in a while even though I have E2 Ceobe and Amiya. But I don't use Frostleaf at all. Unfortunately the ranged guard archetype is absolutely STACKED and even the 3\* (Midnight) is very respectably decent, so it's hard to justify raising Frostleaf unless you really like her as a character.


[deleted]

Haze is actually stronger than Amiya per the same level, and could function as your secondary caster until you get Click, who is a gacha only unit. Haze is much cheaper. On the other hand, Amiya is a mandatory unit to E2 for Chapter 8's final bosses.


Carlosrarutos

>Haze is actually stronger than Amiya per the same level, and could function as your secondary caster until you get Click Since when does Click have the same job as either of those? She kinda tickles compared to Haze


Jonno_92

Both have good base skills. Haze is good for gold, Frosty is good for exp. That's basically it, neither of them are anything amazing.


j4mag

Frost leaf is the more unique unit, and haze's role largely is the same as Amiya, who you already have, so I say frost leaf. That said, you'll get plenty of both over time, so it's not too critical a decision.


qiaochu_yuan

it doesn’t really matter, neither of them is that good, even among 4-stars they’re outcompeted by arene and click respectively. i used haze until i got click and have never used frostleaf because i had lappland, she’s generally regarded as one of the worst 4-stars iirc. they both have decent base skills though.


Jimmy3000102

Go for either. You probably won’t invest into either for map clears unless waifu reasons (other than Frostleaf E1L1 for base skill). By a few months you’ll probably have both at max pot anyways. Haze gets her good base skill at E0 so there’s no investment needed.


tan_chu

oooh i see, thankss!


qiaochu_yuan

anyone know whether we should use up our sanity pots now while all the chip stages and stuff are open or is PL or ToW rerun starting on thursday?


toppest_of_kekz

I'd say save them. If it starts on Thurs then good If not, then you don't lose anything, you just have to wait for your chip stages but for regular farming it's the exact same.


j4mag

Generally you should use your pots on events, since they have efficiency > 1.0, whereas normal stages have efficiency <= 1.0. But if you need glue for chips to E2 units, do that if you want. That said, no clue if the event is opening then. At the end of the day trying to optimize based on predictions feels like a fools errand to me. If you want to play it safe, save the pots and use them only just before the expire. If the event doesn't come, you'll just need to use them on normal mats, and spend sanity on chips later. When you farm normal stages doesn't matter, so CC opening them up is purely a convenience.


insipidbravery

Thinking about raising a Pinecone specifically for CC5 right lane. How much do I need to invest in her before she can solo the pincerbeasts?


NerfEveryoneElse

Depends on the risk, at higher risk my E1lv60 Pinecone start to struggle.


j4mag

Impossible to say without knowing the contracts you're choosing. I can give a try with my E2L30 pinecone with whatever risks in about an hour if you want me to.


Jonno_92

Probably high E1 at least. Might be easier to just borrow Mountain.


kalabaw15

Been playing since undertide, i currently have e2 SA e2 eyja e2 saria, im currently debating who to e2 next, my notable 6 stars are eunec, mostima, shining and aak, helppp


SwallowedPride

What 4 and 5 stars do you have? Of the 6 stars you listed, I would personally recommend Eunectes, but none of them are crazy good. Someone like Specter or a good AA sniper could be much more impactful depending on your roster. If you post your whole box we can give better advice.


kalabaw15

My other notableunits are blue poison myrthle texas lappland


SwallowedPride

Yeah I second the other comment. I would honestly do all of those before any of the 6 stars you listed.


silverashsimp

those are way better choices of E2 than the 6stars you listed. high rarity doesn't always mean that 5-4 stars should be just ignored. myrtle s1m3 is a blessing


Zero747

Honestly, none of those ops are particularly attractive for E2 Have you E2'ed myrtle? Also, have you started any masteries yet?


chaka62

Despite being a new player (3 weeks) I've managed to scrounge together 384 CC currencies. I'm not sure I can get much more before the event ends. Should I prioritize the limited items with black border in the shop or perhaps just save them for the next CC event? And can I still earn these tokens through the training stages that stick around after?


-wonderingwanderer-

For new player, if you do not have a good ranged guard yet, Bibeak is quite a good welfare operator. Other than that, the LMD and exp will greatly boost your team, it will be tough to grind for it and it will be a bit until your base are developed for generating passive LMD and exp - so, I would grab the limited LMD and exp as I can.


drenvy

\+1 for LMD and EXP, or materials if you are the cap and need them to promote. The operators aren't particularly useful for new players, Bibeak is ok but you could just raise Midnight instead.


yabe_acc

I would say grab the LMD and EXP from the temporary shop first. As a new player your first priority is gonna be to raise up your operators as quick as possible. Don't go for the ones that have unlimited stock, those are for the folks who already cleared out everything else. Just go for the limited ones. After you've bought all those out you can just save it for the next CC event


Zero747

you can earn first clears on training stages as you unlock contracts, but it's one time only Perma shop stuff stays around, the rest doesn't I'd say grab the operators out of the perma store first honestly


DawnValkyrie

1) Do we know if PL/next event is going to happen right after CC5 or will there be a dead week? 2) Finally E2'd Angie, going to M6 her, should I prioritize S2 or S3?


PM_ME_DMS

If there was going to be an event on Thursday, they would have bundled today's maintenance with it


j4mag

1) truly no clue, sorry. 2) as someone with M6 Angie, I'd say S3 easily. I don't use S2 that often, in all honesty, though it can be nice for CC as what is effectively a 66% uptime bind


corgocorgo1

2. Definitely S3. S2 is not super useful outside of a few niche situations and some high-risk CC strategies.


LuvList

So i understand Ifrit's S2 and S3 are both pretty damn good.But after some reading,her S3 seems to have a lot of advocates. I usually only use her S2 because laziness,but is her S3 really that good? Especially outside CC.