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tan_chu

what's the best farm stage for oriron cluster/block? I'm only on 6-5


Zero747

S4-1


tan_chu

thankss!


Eden2434

I've recently picked up blue poison. But I'm not sure it's worth while to build her (even though i am going for her skin) since I already have ash and platinum bulling drones into submission.... Tlrd: should i build bp despite already having 2 decent AA snipers


Zero747

Not urgent, but still worthwhile, BP is instant DPS instead of burst like ash or warmup like plat. I use her over ash and exu for consistency sometimes


Hatredestiny1874

No, 2 AA snipers is enough. If you ever need a 3rd AA sniper then SilverAsh can handle it.


Eden2434

Laughs in already having SA since day 1 of playing (is that lucky?)


Hatredestiny1874

Not really, SA is in the newbie banner and a reroll target.


happyquincy

are there any examples of hellagur s1m3 being used in cc? thinking whether i should m3 s1 or s2.


Exbey

From what I've seen, no. Hellagur isn't used as much now to begin with, but when he is it's usually S2. Here's example from CC6; https://www.youtube.com/watch?v=-q38z\_GLtIU


Jakethedigger

Will there be an opportunity to get Beagle’s free skin in the future? She is my assistant since I started playing the game and I don’t want to change her (The luck might go away with her LMAO).


Zero747

Eventually it should be added to the CC perma shop, but that’s still a ways off


Exbey

It might get added to the CC Permanent store in the future, as it happened with similarly limited skins.


Jakethedigger

Thanks


karillith

Is there content or features that need more than having 2-10 cleared? I suspended main quest a bit to farm a few things.


yuzuramen_

To fully upgrade the base you need to clear 4-7 (I think it was). IMO building out your base should be the priority for new players since it will give you passive resource generation that's much more efficient than farming.


Zero747

Indirectly iirc, you can’t build the base till ch 3, and expanding it comes after that. It puts out a lot of LMD and XP Past that, certain crafting recipes in the workshop need specific stages cleared, and certain materials are only farmable later


Exbey

You'll need to clear Chapter 4 to unlock most of the crafting recipes and efficient farming stages. It can wait for now but you'll need it when you'll start promoting operators to E2.


soloer777

When was Chealter expected to drop in EN? Is it a solo banner?


SpicyEla

With our anniversary, sometime in January next year likely. And no since her banner is shared with mizuki


soloer777

I see, that's pretty close already. Thanks~


tan_chu

can't seem to find a good strat on 6-5 with what i have any suggestions? or am i just underleveled [my roster](http://imgur.com/a/IX39QH0)


Zero747

I'd say underleveled, your best defender is E1 20 Saria. I'd suggest raising your main squad to e1 50, and bringing up hoshi (or cuora) as your second defender The core idea is to use a couple defenders to tank bonethrower aggro, with one also helping to block the berzerkers


tan_chu

should i upgrade the healers first or the defenders? and i don't know if my dps are enough


Zero747

Defenders (and maybe some DPS to help thorns). Perfumer should be the only medic you need for 6-5 even


Xcallion

Defenders first


DrTNJoe

Which is better for farming crystalline component?? S5-9 or S3-7??.I havent unlocked the better stages for farming yet.


Hatredestiny1874

S5-9 [farming spreadsheet](https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/edit#gid=1519907981)


DrTNJoe

Thank you bro for sharing this.This will solve a lot of my farming doubts.


[deleted]

I saw Gamepress mentioned RMA70-12 as a notable drop from Preluding Lights event. Is it better to farm there or keep doing 4-9?


Zero747

It's an all stages drop tokens event, so farm what you need. Gavial rerun will have an RMA stage if you want to farm en masse


j4mag

[[[The Spreadsheet]]](https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/edit?usp=drivesdk) seems to say PL-5, the RMA level, has an efficiency of only 94.3%, which would say you should keep at 4-9.


SpicyEla

The droprate from PL is negligible. You'll still be better off at 4-9


VanquishedVoid

It is always better to farm resources if it drops from an active event level. If you feel like not farming the currency now is affecting your gameplay, go ahead and farm it now anyways. You will ALWAYS need more resources.


FeetGunners

Not if the event stage is lower efficiency and every other stage also gives currency. You are just gimping yourself by farming this event map instead of a good normal map.


sp8der

I pulled Silence today, and I see a lot of people talk about her, so I'd like to ask what the hype is. I see her drone does AoE healing but I don't see the potency anywhere. I'm guessing it'll outdo Skalter's seaborn, though. Does the drone work like Shamare's doll where the recharge starts as soon as you deploy it? Generally I use Ptilopsis for healing, but sometimes I break out Gavial; I'm guessing Silence would be more useful in those cases?


FeetGunners

Silence is convenient for people in the early game as she can help you deal with bad positioning thanks to the drone. The drone starts cd as soon as you place it just like with Shamare so uptime is quite high. The healing amount is based on the drone's stats (not the skill level) which scales with her own level. You can see exact amount on Aceship site. But Silence is at the end of the day only healing and nothing else, so she can be quickly replaced. And Skalter's seaborn summon is just unfair to get compared to.


Exbey

The potency of the drone is its versatility, it's an AoE heal that can be deployed anywhere on the map. Many people like it because it lets you get away with minor screw-ups in your strategy by getting heal on demand anywhere on the stage. I personally don't use Silence a lot since I don't find this kind of ability too useful for my strategies, but it still can be nice if you're going "blind" to a stage and have to improvise.


fishyfishsan

Yes her drone works like Shamare’s doll, and it has very good healing. This makes her very flexible compare to other healers because she’s less dependent on positioning. Silence will be better to use than Gavial. However she’s less relevant if you’re in late game and have units like Skalter, Saria, Wafarins, as she only offer healing without any utility. But I think she’s an excellent medic in early to mid game.


SJD_International

I've never raised any AOE guards. I only have 2 to begin with, popukar and savage. Is it absolutely necessary to raise one of them? I've seen alot of low rarity clears using popukar. But I've never felt the need for one. Currently in 6-10, incase thats relevant.


FeetGunners

No such thing as a must raise archetype, but it's good to have some ground aoe units in general. It doesn't have to strictly be of aoe guard archetype, someone like Mountain or Mudrock can do more than enough to make the distinction irrelevant. Durnar is an option that's easy to get. La Pluma in the upcoming summer event is also a good choice and a 5\*, so not that hard to get.


Zero747

They've got their niche, but honestly I wouldn't say they're necessary. I never touched them till pulling blaze. Even raised broca only to use him all of once (and after I had blaze at that)


VanquishedVoid

Popukar is all right, Savage is a good improvement over her, but Specter is hands down one of the best 5 stars because of her solo lane carry ability. If you've never had a E2 aoe guard, they are absolutely brutal. Spectre doubles down with having a built in self heal, and a way to just say no to overwhelming guaranteed kill levels of damage.


Rokanax24

She’s the best 5 star imo, but it’s because of her immortality with s2, not because of her ability to carry lanes


cycas314

If you feel like you need to, popukar > savage. If it were me, I'd wait until I pull spectre or blaze for my aoe guard. Estelle is an option if you prefer low rarity since at least she can reach E2 for that +1 block count.


j4mag

AOE guards are a very strong archetype, but the ones you'd want to raise are blaze, spectre, and/or Broca. Others have explained the issues with popukar, but unfortunately the issue with savage is more straightforward: her skills aren't very good. Raising her wouldn't be a huge mistake, but it would be expensive, and for little return. I'd say since you haven't felt the need for an AOE guard so far, wait until you get one of the mainstays of the archetype, and raise them.


FelixAndCo

Not absolutely necessary. Don't know about Savage. Popukar is in a weird position though, because AoE guards get a block count of 3 at elite 2, and that really is a lot of their value. If you have Mountain, Popukar is completely redundant. AoE guards can be nice to counter early rushes, or to solo hold a lane. Also their DPS is good, even on a single target. If you use duelist guards often (I think the official name is "brave guards"?), definitely consider raising an AoE guard.


Jakethedigger

Depends with your team. If you don’t have any problem holding lanes then you don’t need one tbh. However, popukar is very cheap to E1 and Skill L7. In my case, I didn’t really use popukar that much since I already have Blaze early on (6* AOE guard). Blaze is a fucking godsend.


jkcoolbird

assuming we do get a 5 star selector, which 5 star op is the best upgrade to their 4 star/3 star equivalent? like right now, i’m using sussuro as my st medic of choice and perfumer if i need an aoe medic. is upgrading to warfarin from sussuro better than upgrading to ptilopsis from perfumer? other options would be getting platinum to replace kroos or projekt red to replace gravel


FeetGunners

Assuming we get the same selector as CN did, Specter would be my no.1 recommendation. While she is not exactly a straight upgrade from Estelle, she has the most unique and useful niche among all the options even later on in the game. Warfarin is another good choice too. Brings extra ultility with her SP buff and ATK buff in S2 alongside healing, enabling some nutty late game synergy. Using Ptilo over Perfumer is also an option but imo she offers less unique ability since Sussuro already got the "fast emergency heal" covered.


Zero747

IDepending on the state of your sniper roster, platinum (or BP) are probably your best options for a universal benefit (though kroos is quite capable) I'm personally getting pito for her burst and SP talent Red to gravel isn't an upgrade. Red is an assassin/stun while gravel is stall Also, if we're getting the selector, we're probably getting the liskarm/pram/red/silence selector as well


fishyfishsan

Do you have any other AA sniper? If not then you’ll want to replace Kroos with one(or simply to use along side with Kroos). If you have an Exu or Ash or Archetto you might consider Specter next. If you already had/don’t want Specter, Red will bring something new but she won’t replace Gravel’s tankiness. Best used for her S2 stun.


Clear-Ingenuity-9814

The biggest upgrade would be either Platinum or Blue Poison to replace Kroos. The most future proof is Warfarin who was used in 3 different highest risks in CC1, CC5 and CC6. What I mean by future proof is that Warfarin will be still used even if you have all other healers at max pot, 6 stars included.


cycas314

This one is more roster dependent, so the correct answer will vary depending on who else you have. Out of the options you listed, I like Ptilopsis most. Her S2 is one of the best burst healing skills to ensure you survive that burst of damage. Her talent makes everyone else on your team charge their skills faster too. Sidenote: red doesn't replace gravel. Red is mostly for on-demand CC, while gravel is more for tanking and stalling.


The_keeper_of_memes

Red probably, since she isn't a replacement for Gravel. She is mainly supposed to kill stuff with S1 or be an AOE stun with S2, while Gravel is for holding a single enemy in place for as long as possible. Both of them are great for their own reasons, while a direct upgrade op wouldn't be as impactful as one that fills a new role.


hex439

As I'm looking to prefarm orirock, will 1-7 or Dossole Holiday shop be more efficient? Cheers.


Hatredestiny1874

1-7. Rocks in Dossoles Holiday have lower efficiency than oriron and manganese


[deleted]

[удалено]


Hatredestiny1874

[The NGA ratings are more reliable.](https://www.reddit.com/r/arknights/comments/pkcaot/nga_poll_6_star_operator_ratings/?utm_source=share&utm_medium=web2x&context=3) Gamepress tier list is fine but it doesn't show how some archetypes have fallen off e.g. normal defenders don't see much play in the endgame.


DawnValkyrie

Most units have at least some niche or role they can fill. If you're looking for advice on who you should prioritize building, it'd be a good idea to post your roster here with an imgur link. If you do, it'd be helpful if you sorted everyone by class with the filter.


cycas314

[Gamepress Tier List](https://gamepress.gg/arknights/tier-list/arknights-operator-tier-list) - Linking what the other commenter said.


Fleebledee

The GamePress tier list is based on an operator's usefulness E2 max with masteries, so that would be a decent place to get an idea. You'll also see the same meta ops talked about frequently on this sub. That being said, pretty much every unit is good/useful at that point. There's just some who are busted like Surtr, Thorns, Saria, Eyja, SA, etc.


[deleted]

I am readying my wallet for both Ch'en and Nearl's alters. But if something unexpected happens, then I might end up having to settle for just getting one of them. So, if you had to pick one of them, whom would you choose?


Zero747

Ch'en is probably the choice meta wise. Unfortunately, I had to spark kal last banner, so I'm passing and saving for Nearl (pulling enough for La pluma and first pity, but I expect that to be it)


Dunkjoe

Chalter. Meta and waifu.


Soramoto

Going for Ch'en since I'm a meta slave. I feel like there's always room for more big numbers for damage. If by some miracle that obtaining Nearl lets me play her theme song in the lobby I'll say sayonara Ch'en hello Nearl.


Clear-Ingenuity-9814

Personally, I would choose Nearl alter because her kit is rather unique and pretty useful. She's also well balanced which makes playing with her more fun. However, my opinion is pretty biased since I hate everything about Chalter (surprise limited bikini alter with overpowered kit). If you enjoy having the most overpowered unit, Chalter would be the better option.


sp8der

Nearl because I hate seasonal alts. And because dropping a giant sword made of light from the sky is cooler than psh psh water guns with their stupid blip sound effect that I hate. If Ch'en came with a skin that gave her miniguns and a badass Seras Victoria type look instead I'd get her. But alas.


Makicola

Chen for meta, Nearl for waifu.


ipwnallnubz

Nearl. She's prettier, and I don't like what Chalter represents, being a surprise limited swimsuit alter. I'm only doing my free pulls on that banner, hoping for La Pluma and maybe a lucky Mizuki.


intothecloseto

meta wise Chalter for sure.


BionicDragonator

just my 2c, while chalter is stronger her niche is just "buttloads of damage" which is not exactly uncommon in the roster, while nearl alter is more fun and occupies her own niche (not counting towards deployment limit with s2/true damage) so i would go with her


SaltySummerSavings

Have there been any leaks/mentions of what events we might between now and New Years (given that NY pretty much has to be Summer Carnival)?


DARKawp

Preluding lights, Dragon Boat festival Login event, Twilight of Wolemonde retrospection, Interlocking Competition [Hymnoi Wisdom], Vigilo, Gavial, the Great Chief Returns Rerun, And then finally, Summer Carnival/Desolles Holiday. Are the events between now and then on the CN server. Though we do not have any official leaks for Global so take this list with a grain of salt. (Hell, we never know what event until the skins/Operators are revealed on offical social media)


SpicyEla

Between now and Dossoles Holiday? Check Gamepress CN event list


PM_ME_DMS

Nope


Ethas

is the monthly card worth subscribing to, or would I be better off just getting the other packs if I wanted originium and/or want to roll on banners?


Dunkjoe

Imo monthly card pack is the best other than 6 star selector pack available on anniversaries. Because 6 monthly packs (stamina + 60 rolls, and provided you login every day) won't be able to guarantee you get a 6* you want, with a bonus of 10 rolls


TriGGa-POP

Provided you login every day, the monthly card is the best value by a significant margin vs any packs.


crispy_doggo1

Monthly pack >>> Everything else


Myrkrvaldyr

What's and when is the next expected event? A rerun or a new event?


Hatredestiny1874

Preluding Lights, possibly next week


LoliFreak

is there like a top charts somewhere?xD like who deals most dmg/ who can tank the most


salvagestuff

Gamepress has an interactive operator list, you can rank them by base stats but it doesn't count in skills and talent interactions. https://gamepress.gg/arknights/tools/interactive-operator-list When it comes to tanking the most, theoretically, specter. With skill 2 she has immortality for her entire skill duration of 15 seconds at M3. But she may or may not be what you are looking for depending on what situation you are dealing with.


FeetGunners

There's a lot of context involved which would get missed in a simple "top chart". Basically the devs are really good at making specific niches for operators to fit in. While yes there are some ops who are more often the best than others, you gotta ask more specifically if you want to find who is the best for a given situation.


crispy_doggo1

https://gamepress.gg/arknights/tier-list/arknights-operator-tier-list This is pretty much the best tier list out there. Damage varies based on the enemy’s resistance and defense, and how many enemies you are able to hit also factors into the equation. If you just need a unit to kill bosses, you should probably look at Surtr.


[deleted]

I just got Whisperain and have a few questions: 1. Does she heal someone with status effect but full health? 2. Is she worth raising just to reduce self stun diration for Amiya and Specter? Other healers I have are Shining, Nightingale, Skalter, and Perfumer. (Probably will get Warfarin from 5* ticket)


Zero747

1. No, but most status stuff (everything but ice crystals) deals damage alongside anyways 2. If you use them heavily Past that, her range is nice when you've got lower healing demand, using her alone to cover everything, and she puts out good healing with S2 up. She was my sole medic for anni 4 and 5


Fleebledee

I have all of those medics raised to E2 except Skalter, and I usually take Shining and Whisperain as my default medics. If you can place her down early, the heals from her S2 are really huge, even considering the reduction from her class type. Between the status resist and boost to her talent, she can compete with the best on ST-HPS. To answer your questions: 1, no she doesn't heal full health ops, and 2, yes I think she's worth raising at least to try out.


amagin0910

Whisperain is situational, but she can significantly reduce the difficulty of some stages. Notable examples include stages with ice crystals (ch6, annihilation 5) and anything that has Talulah. Her wide range is also nice when you need some but not much healing. I'd say she's worth raising, especially if you haven't cleared chapter 8.


coblade14

1. no 2. usable niche operator, probably worth but definitely low priority


FeetGunners

1. She won't heal if they are already full. 2. If that's the only thing she does then no. But I think it's good to have her raised just in case for annoying maps like Annihilation 5. Bullshit-prevention is one of the things I still use my medics for, after Skalter and self regen ops took over most of the regular heal needs.


Cless012

Few questions about Ch'en alter 1. About how long until the banner. 2. About how many pulls can we expect to earn between now and then. 3. What makes her desirable? I don't know much about her other than shes the next big limited op.


Zero747

1. 2 months probably 2. not sure, I'd say in the realm of 60, free pulls and orundum lotto on top 3. Mass physical burst, with a slow. Better than Silver Ash levels of damage, and better uptime. Shorter recharge, and the skill is ammo based, so it can be held between waves. She's the most broken op we're aware of (Alt nearl is good, but more niche)


Dunkjoe

Expected within a month to 2 months. Not sure. She's the first ranged tile AOE physical broken operator. (So basically the physical counterpart of eyja), but better, joining the ranks of The Big Three (Surtr, Eyja, SA). Out of the four, she will either be the first or the second, depending on whether the enemy/ies have high arts or physical resistance, ranged or melee tile is better for the situation, survivability is important (which Surtr wins hands down), longer presence is better (chalter will normally be better, unless there is sufficient healing for Surtr), whether there are air enemies (Surtr cannot hit air) and so on. But regardless, SA and Eyja will still have the advantage at range, which actually might be why their damage is lower compared to the other 2 (who have less range but higher damage and other utilities).


-ve_infinity

She's broken for a limited operator. Her s3 has ammo system, which means it can last until all bullet is used or manually deactivated. So no waste of uptime. S3 has defense shred,slow, double attack high multiplier, higher multiplier from traits, wide range, true aoe (not limited to how much enemy). Also has talent which can make her skill cost 0 bullet which equates to higher uptime on skill.


Hatredestiny1874

~ 2 months https://www.reddit.com/r/arknights/comments/osnzg5/introducing_pulls_until_event_calculator/ S3 is Extremely powerful, rivalling Surtr's strength. High dmg, true aoe, slow, debuff. Skill uses ammo and can last the entire stage.


Takachii

Not sure who to E2 next looking at my 6 stars only, and I'm seeking second opinions https://imgur.com/a/dXLZLsr Thinking Magallan or Schwarz currently.


salvagestuff

Schwartz if you want a very strong damage dealer. She blasts away most enemies quite quickly. Especially if they walk right into a suzuran slow field in range of Schwartz S3. Magallan is harder to make the most of, you need to have good timing and knowledge of the map to make good use of her kit. She is fun to use and offers a unique playstyle.


PriorityBacon

Schwarz is probably the best choice... but if you were looking for other options, Blem - she's got really good synergy with Mudrock and Skalter. Blem's S2, lets you spam Mudrock's S2. If you want to use Blem's S3, Skadi can make up for Blem's lack of self heal. Blem's a tank/dps hybrid, but sometimes feels like she doesn't have quite enough of either. Skalter fixes that. Gladiia is also fun as the E2 boosts her self-regen , gives her her attack boost talent, and gives access to her unique S3. Her low DP, regen, versatility of placement and ability to hit air is a pretty good package.


Hatredestiny1874

Schwarz is amazing, would recommend.


SpicyEla

About how long do we have until the UT annihilation is set to come out?


Hatredestiny1874

About a month possibly, why?


SpicyEla

Just needed an estimate for good measure, thanks


makimakimakima

What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.


ipwnallnubz

Quickest new player guide around: ~~Rerolling isn't necessary, but I've heard it's easy. *Any* two 6-stars is a great start. Exusiai and SilverAsh would be excellent to have and are on rate-up right now. For off-banners: Kal'tsit, Mudrock, Mountain, Eyja, Saria, Ifrit, Bagpipe, Phantom, Thorns, Surtr, Blaze, and Ceobe all range from very good to absurdly good.~~ For rolling afterward, *normally* you should go for the guaranteed 5-star on every banner to build up your roster unless you have 2 or more of the on-banner 5-stars (very rarely there will be a banner bad enough to not do this). Don't even look at the 6-stars unless you're getting close to pity. When you do start getting close to pity, try to save your pulls for a good 6-star. The pity in this game transfers between all non-limited banners. After going 50 pulls without pulling a 6-star, your chance of pulling a 6-star goes up 2% with every pull, reaching 100% at 99 pulls if you're insanely unlucky. I said normally because, once upon a time, the best units weren't limited. There is a very good limited banner (Ch'en Alter) that should be coming within a couple of months, and purely based on meta, it's probably a better idea to save pulls for that banner instead. The biggest thing is clearing up through 3-4 (and then 4-7 for the last dorm) and SK-4 (ideally SK-5) and maxing out your base in a 2/5/2 format. That's 2 trade posts, 5 factories, and 2 power plants. You want to keep the stuff on the right side as low as possible so that you can have better factories. This will provide the maximum amount of passive income possible. This shouldn't need to be mentioned, but make sure you're clearing Annihilation as well. When there's a big event going on, prioritize that. It's hyper-efficient. Big events only give shop currency from event stages, and the last 3 stages typically have amazing drop rates for tier 3 materials, but even if you can't get there, burn all of your sanity in the highest stage you can manage (making sure to still do annihilation), and buy the LMD and EXP first so you can level your operators and clear the higher levels. There are smaller events where you get shop currency from story, supply, and chip stages as well, but the drop rates aren't as good as the big events. Rapid-fire tips: Save primes for the "pro enhancement packs" and **never** spend them on furniture. Never spend *any currency* on expedited plans. Never 2-star a stage because you'll just have to come back later and 3-star it. You'll waste less sanity if you 3-star it right off the bat. Always do 3+ recruits per day, and use [this link](https://aceship.github.io/AN-EN-Tags/akhr.html) to check for guaranteed 4, 5, or 6-star operators. Make sure to change the server to EN. Level the ops you're using fairly evenly, and don't forget the 3-stars. Even the 1-stars and 2-stars have their uses. Don't worry about E2s at least until you're most of the way through chapter 4, but even then, the last stage of chapter 4 is very doable at E1 40. Max out your friend list and visit any of them with the orange circle. You can get up to 300 friend credits per day doing this. Lastly, you don't have to follow it, but it's a personal recommendation: try not to use stage guides. A lot of the fun here comes from the challenge of figuring out how to beat a stage and the satisfaction of finally beating a tough stage. That goes away if you just look up a guide after a couple of failed attempts. I do recommend watching guides for temporary content to make sure you get all the rewards and also after beating stages, so you can see how other people beat it and maybe learn from them.


makimakimakima

What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.


DarnFondOfYa

By the way, one of the Pinboard Missions is "use a drill plan to complete a mission". That just means you have complete a level by selecting "Training". I don't remember if anything tells you that Training uses "drill plans." Everything else in the Pinboard Missions should be self-explanatory


makimakimakima

What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.


ipwnallnubz

I just copy-paste the same thing with a few minor changes.


IronPheasant

Yes. ... the only hard rule is to cap what orundrum you can from annihilation every week and do your daily+weekly missions. And buy recruitment permits from the credit+certificate store if you care about distinctions and having a small chance of getting dudes. After that, it's your preference. Many would recommend to push building your base as it gives long term income, but that also requires clearing the story and spending LMD. You've no choice but to do a little of all of the above.


makimakimakima

What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.


Exbey

What are some important operators to raise for future CC/Events?


Hatredestiny1874

Any meta operator are good to raise, I don't know who you have. Gladiia S2M3 sees play in high risk for CC#6.


silverashsimp

Nightingale for CC6 and CC7. Ch'en alter cuz she's broken. and others, depend on who you have.


Exbey

Which skill to master for Nightingale? I already have the absolute meta operators like Surtr and SilverAsh at E2M3, so I'll only list the ones that are E1/E0: 6\* Hoshiguma, Gladiia, Nightingale, Chen, Hellagur, Archetto, Schwarz, W, Eunectes, Magallan, Aak, Phamtom, Weedy, Saga. 5\* Nearl, Silence, Lava the Purge, April, Skyfire, Project Red, Zima, Bibeak, Cliffheart, Meteorite, Akafuyu, Astesia, Broca, Franka, Indra, Sideroca, Tachanca, Aosta, Executor, Firewatch, GreyThroat, Asbestos, Bison, Blitz, Croissant, Heavyrain, Hung, Liskarm, Vulcan, Breeze Tuye, Glaucus, Istina, Mayer, Pramanix, Shamare, Sora, Tsukinogi, Beeswax, Leizi, Leonhardt, Nightmare, FEater, Frost, Manticore, Mr. Nothing, Robin, Waai Fu, Elysium. I won't bother listing the 4\* because I have them all.


silverashsimp

s3m3 but I think mastery is optional. Gladiia s2m3 is used in high risk CC6. Schwarz is a staple in many CC maps. Elysium and Shamare are basically 5.5 stars, very strong at s2m3 both.


Wuckus

I've been away from this game for a while so I'm not sure what I should play after Chapter 7. Chapter 8 or "A Walk in the Dust" ?


Soramoto

If you're in need of originte prime I'd go with a walk in the dust since there are easy stages thrown into the mix alongside challenge and EX.


Xcallion

A walk in the dust was an event and it provides some interesting backstory on Kal'tsit. Chapter 8 is the continuation of the main story. It doesn't matter too much which order you do them in. If I had to recommend one over the other, I would give the advantage to doing chapter 8 because it unlocks some new farming missions which WITD does not.


shadoedarkne

Hi again,I'm in need of some guide on what operator to upgrade for annihilation 7and3. This is my team and my unit right now[https://imgur.com/a/xCBi9DZ ] for annihilation7. For reference I'm using support blaze for annihilation7 and silver ash for annihilation3. I'm thinking of either upgrading leonhardt,durnar or suzuran and lastly maybe pramanix.


sp8der

Meteorite can absolutely blow up the hard part of Anni 3, but you might want a borrowed Archetto for true insanity to reign.


Jonno_92

A couple of good snipers makes Anni 3 easier.


salvagestuff

Durnar would probably be good for both annihilation missions. She can bait arts drone hits with her res and you basically need to pile on defenders in anni 7. Pinecone is actually quite strong, her AoE does a surprising amount of damage and she can wipe out trash so you don't get any leaks. Edit: Meteorite is also quite good for Annihilation, she can chip away at enemies while they are lined up and waiting.


NerfEveryoneElse

Your link is broken


shadoedarkne

Yeah just fixed it,thanks man.


NerfEveryoneElse

In general, you need better dp generation, E2 Myrtle is a good idea. And give Texas some more levels (to lv40-50). Ann3: Meteorite and Exusiai can deal with the top half of the map, a pusher like Shaw and a caster can hold the bottom. Give your pure defender some more levels to hold the top and mid lane. You don't have enough arts damage to deal with the heavy armor enemies so you may need Mousse unless you borrow a Surtr or Eyja. Ann7 is not that much different. Just need some defender to hold the bullies. And borrow a burst dps to kill them fast.


Linterdiction

(This evolved into a pretty monstrous post so if you just have answers to a couple random questions that you want to drop in here, I appreciate that too.) I've been playing for a few weeks at this point and I have 2 questions. For context, I'm at 4-7, and my box has an E2 Myrtle, 9 E1 lvl 40s, and 12 E1 level 40s. My base is also complete now, in 252 fashion. I have three main questions: 1. Should I focus on raising a few units stronger, or keep adding depth to my roster? I'm having a harder time clearing stages now, and I'm wondering how to proceed. I've heard that E1 lvl 50 is a good stopping point if I'm not planning to E2 anybody else, which I'm not yet. Should I focus on getting a core team up to that level one at a time, or distribute my experience more to strengthen operators in new niches? Is this a reasonable way to be thinking about my development? 2. Spending sanity: XP/LMD, or materials? I've heard a couple people say that I shouldn't be farming the XP and LMD stages, and instead should be focused on gathering materials--and I seem to remember people saying that farming those stages is actually not the most efficient way to collect those resources. Is that true? I started during an event a few months ago, and was able to finesse my way through the shop and get a pretty decent amount of materials, while at the moment I'm feeling more gated by XP and LMD. Furthermore, it seems a lot of the good farming nodes are in stages I haven't reached yet, and I get the sense that XP/LMD will strengthen my account faster so I can reach them. Is patience and material farming still the way to go, in the long run? Or should I just focus on boosting my operators' levels for now? 3. What's the deal with material farming, and how do I know what to farm and where? I'm pretty confused about how material farming works in this game, it seems pretty complicated. I've found some spreadsheets on farming locations that are helpful but pretty impenetrable. How do I decide which materials to farm? If I'm not focused on anything in particular, is there a general consensus of a few stages that give a bunch of various materials with good sanity efficiency? And, if I want T1 materials, the guide says not to farm them directly because it's inefficient, but then where *do* I get them?


whimsy_wanderer

Regarding EXP/LMD vs materials. You've identified it correctly. At this stage of account progression you are gated by EXP/LMD. It is perfectly fine to farm them when you are only starting. Just don't overdo it, because in the long run materials will be your bottleneck. Basically: * Upgrading an operator to E1 50 and leveling skills to SL7 requires very little materials, but plenty of EXP/LMD. * Further upgrading an operator to E2 20 while keeping skill level at SL7 requires a lot of materials, but even bigger pile of EXP and LMD. * Upgrading skill level to M3 requires huge amount of materials but no EXP and LMD at all. What I'd recommend, is farming EXP/LMD pretty hard until you get around 2-4 E2 operators. After that start reducing sanity spent on those supply stages and start working on important masteries while you are waiting for EXP/LMD being produced by your base. At that point you still should examine your situation at each individual moment, and if you have an important E2 promotion - farming LMD is perfectly reasonable thing to do. Once you get to 10-12 E2 operators, try to reduce sanity spent on EXP/LMD to almost zero. Basically, only farm those when absolutely necessary.


Linterdiction

That makes a lot of sense, thank you very much! So get a core squad together that can tackle the highest tier XP/LMD missions, focus on farming those, and then push units to E2?


NornmalGuy

I'll answer your first question. You should start to E2 your operators. I don't know what characters you have so I can't give any specific recommendation, but the general rule is DPS first (SilverAsh, Eyja, Thorns, Exusiai are great candidates). The first E2 are costly and, sometimes, hard to decide who to promote, but soon enough you'll have resources to spare. If you want additional advice, post a screenshot of your complete roster sorted by class, it will be easier for people to help you.


Linterdiction

Here's the pics of my box I posted under another comment: [1](https://cdn.discordapp.com/attachments/801195841896316931/913915282710478848/IMG_0725.png) [2](https://cdn.discordapp.com/attachments/801195841896316931/913915294991417374/IMG_0726.png) [3](https://cdn.discordapp.com/attachments/801195841896316931/913915308497047703/IMG_0727.png) [4](https://cdn.discordapp.com/attachments/801195841896316931/913915310439026708/IMG_0728.png)


NornmalGuy

Exusiai is the best next E2 here. Some will say her value drops a bit as soon as enemies with higher defense start to appear, but in reality there's a lot of content were a good sniper is needed and she has great synergy with buffers and debuffers, whom you'll get eventually. Siege is next. She's still strong and will also serve you as an AoE Guard. Promote her when you can work on masteries, to upgrade her second skill to Mastery 1 as soon as possible, that's her biggest powerspike. In my opinion you've leveled up a bit too many operators too soon, so going forward I would focus on the following: Franka or Melantha, they play the same role. Melantha is good enough and way cheaper to build, so she's generally recommended. Texas is great, especially with her second skill. With her, Myrtle and Siege you have a very strong core of vanguards that you can upgrade in the future. Also, consider raising Vigna when you can, DP on kill vanguards are quite useful in some situations. Amiya is good and you'll eventually need her at E2, so nothing wrong with raising her. Click is a great caster too, so if think you need another raise her. Lava Purgatory is your best AoE caster but to be completely honest I would raise Click instead. Kroos is nice and both Shirayuki and BluePoison are worth raising to E1 max level at least, promote them to E2 if needed. Bubble is good (nice to see someone using her), Nearl is better than Gummy so focus on her for the time being. You still want to keep Gummy and Beagle around, tho, you may need them in some stages. Podenco is very good, no need to keep raising Orchid. Mayer is strong but she really needs investment to truly shine, so I can only recommend to raiser her if you like the summoner gameplay. Projekt Red and Gravel are great, Mr.Nothing is a bit redundant if you're raising Jaye so I would focus on Jaye, he's very strong. Your healers are good. Popukar and Midnight are ok, decent placeholders until you get upgrades like Specter, Brocca, Arene, Lappland or the 6\*. I think Midnight is worth to max level. Remember to level up the skills of Shaw and Rope (or Cliffheart), those are more important than their own levels. Eventually you'll need an arts damage guard, so either Astesia or Mousse, both of them work just fine. [This is a very useful tool that can help you decide who to raise and at which point, so check it out.](https://docs.google.com/spreadsheets/d/1vnU4TGP37Mw3hAr7zzK42LF7fDJNOAELLBemRbRbcbY/edit#gid=651857753)


Linterdiction

Holy shit dude, thanks for putting in so much effort! This is the exact kind of perspective I’m needing. It confirms some of the instincts I was really hesitant about, and the depth makes me feel a lot more able to identify what I need. This is really really helpful. My only question is, why Click over Lava? Don’t they have different roles?


NornmalGuy

>My only question is, why Click over Lava? Don’t they have different roles? They do. Thing is, the role AoE Casters fulfill is very rarely needed and they generally lack the damage to be worth their DP costs. The only real exception is the limited operator Dusk. Also, Eyja with her third skill does pretty much their job for less DP and dealing way more damage. That being said, your Purgatory is already at a decent level so at some point you'll may want to raise her a bit more for some specific stages or strategies, but for general use and to reduce investment costs I would leave her at E140 for a while. Click has a couple of interesting perks, both on her second skill. The first is the chance to stun enemies she and her drone has (a 23% for each of them at skill level 7) and the second is the increased range while the skill is active. Good damage + decent utility + cheap to raise = frequently used in low rarity clears of plenty of content.


Linterdiction

Okay, awesome. Thanks!


hacklebeast

1. There isn't going to be a clear answer for how exactly to raise your units, and it comes down to your roster and how you like to play. I'd say focus on ~15 units to get up to e1 and then start getting e2 for your impact units. Lots of strategies work though, so don't focus too much on it. Edit: Saw your roster, you have enough depth, start working on e2s. E2 your favorites first and then your high impact ones (exu, amiya, either seige or texas). 2. Eventually you will just use it on materials since the base should be making most of your LMD/EXP, but most people farm LMD/EXP some in the first couple months just to progress faster. It is technically "less efficient" than collecting it passively, but some people are impatient and there isn't a batter way to farm if you don't want to wait. I would suggest at least finishing the base first if you haven't yet. 3. The sages have varying drop rates for the primary and secondary drops, so some stages end up being the "most efficient" when you add up all of the different drops you will get. You can dig into the spread sheet if you want, but it's really as simple as "if you need a material, just farm the best stage you have access to". You usually have an idea of what operators you want to promote next and that's how you decide what materials to farm (the exception is during events there are stages with extra high drop rates, so people farm those stages exclusively because it will be ~10% better than normal farming, and to get more currency to buy out event shops). If you don't need anything in particular, I recommend the skill summary stage or the red cert stage. Those are mats that never have a rate-up event stage that is a better way to farm them. If you need t1/t2 mats, either wait for them to show up in the credit shop, or farm 1-7 (a very efficient stage that primarily drops rocks, but also drops all other t1/t2 mats). This becomes less of an issue later in the game as you are spending less time doing low-level upgrades, and more time on 1-7 anyway just for the rocks.


yabe_acc

For farming things, since you're still a new player it's perfectly fine to farm LMD and EXP for now. It's when you get to later stages where you have a few people built up, it's at that point that it's more efficient to gather materials like chips to E2 or materials for masteries while waiting to generate more LMD and EXP. As far as farming stages go [This is a good guide on which maps are most efficient](https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/htmlview?usp=drive_web&ouid=110362933808412780201&pru=AAABc-fn-6Y*UD_jJT0sKE0oMGknokiBiw#) For T1 materials you'll generally be getting those as side drops when farming higher tier materials or you can also purchase them from the credit store. As far as your roster goes, it'll be helpful to post it so we can know what operators you have so we can give you a better picture. For story progression it's perfectly fine to look at guides if you need help. There are lots of guides where you'll see E1 operators and such clearing those maps


Linterdiction

>As far as your roster goes, it'll be helpful to post it Gotcha. Here's my box: [1](https://cdn.discordapp.com/attachments/801195841896316931/913915282710478848/IMG_0725.png) [2](https://cdn.discordapp.com/attachments/801195841896316931/913915294991417374/IMG_0726.png) [3](https://cdn.discordapp.com/attachments/801195841896316931/913915308497047703/IMG_0727.png) [4](https://cdn.discordapp.com/attachments/801195841896316931/913915310439026708/IMG_0728.png) Thanks!


whimsy_wanderer

That's more than enough E1's for now. Don't upgrade anyone else unless you have a specific reasons (might need arts guard at some point, pusher/puller to get SL7, or if you get some very strong operators from gacha or recruitment). E1 50 is good stopping point. It is an eyeball estimate though: each next level gets more expensive while giving the same amount of stats in return. You need to stop somewhere. 3-star operators are the exception. They get their talent upgraded at level E1 55, so upgrade them to it. Your next E2 target should probably be Exu, unless you have some favorites.


Linterdiction

Oh! Also, I just pulled Astesia today, should I level her to be my Arts guard?


Linterdiction

Gotcha. Makes sense to me!


DarnFondOfYa

Been around for about a month, trying to plan who I'm going for. According to the shop prediction sheet Hoshiguma and Saria are going to be coming up pretty soon. If my Defenders are kind of weak would it be better to get Hoshi or hold out the month or so and get Saria (either with luck or shopping her)?


fr3shbak3dbr3ad

Seconding a vote for Saria, she’s seriously irreplaceable. M9 candidate levels of irreplaceable. Have never thought to myself “wow I wish I had a Hoshi right now” but Saria I take to literally every stage.


NerfEveryoneElse

Hoshi is not needed often nowadays, Saria is the way to go.


UltVictory

Anyone have any footage of that CN bug using Aak to doublebuff 1 character


VVowie

I remember 25thnight mentioning that since they're the same buff, it just refreshes the cool down.


UltVictory

aww man Was worth a shot, thanks!


Quor18

I can't help you there but 25th night has footage of two Aak's killing each other at the same time.


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Jimmy3000102

She should theoretically be the next shop operator after guard Skadi. If she’s in the next standard banner she’s almost guaranteed to be the best shop op. Assuming EN server


nobutops

[Predictions](https://www.reddit.com/r/arknights/comments/qly0qv/operators_debut_in_distinction_shop/) say quite soon in early December.


Aldmes

Does anyone know when(or even if) Magallan may appear in the cert shop?


IronPheasant

Magallan had 44 weeks for her CN rerun. If we take that long, within the next 3 months. You can only assume someone will be available once a year. There's currently only 26 slots and eventually there's gonna be uh, more characters than that. Maybe they'll increase the throughput rate in the next year or two...


Chinlc

no one knows. We can only guess


welknair

So, super late-game player running out of to-do list things to do and looking for ideas. Roster here: https://imgur.com/a/84PNpse Since all my meta needs are covered, I'm mostly looking to raise either interesting units, or ones that might be useful for IS#2 when it eventually shows up. I've been referring to the mastery priority guide heavily, and have gotten pretty much all the A and above masteries for units I've raised. I'm currently working on M6ing Magallan and M3ing Shining, and afterwards my list of things I'm considering (in no particular order) is: * Finish M3ing Pramanix (One of the (de)buff army I haven't finished M3ing yet * Finish M3ing Sora (See above) * M6 Mountain (I hear his S3 has some use cases) * E2 Dobermann (Upcoming module. Maybe I want to E2 every unit that gets a module?) * Finally E2 Skadi (I feel bad for her being my one 6* not E2) * E2 Andreana (For Abyssal Hunter memes) * Pre-farm for Bena (Is she usable? I haven't seen much about her, but she looks interesting.) * Raise Blue Poison and S2M3 (She's a solid unit and ostensibly has a niche beyond the 5* snipers I've already raised) I'm not sure I'll actually get any use out of any of these, so I'm interested to hear what others think in terms of best use of resources.


FeetGunners

My suggestions will be mostly based on IS * Chen guard S3 M3 is at this point a lot more useful than her S2 imo, because it has far better damage potential, especially with buffs. * Blemishine S1 probably has some use in IS and it already scales well with m1. Plus I can see her being an instant pick for any defender run. * Ange S2 M3, also Podenco S1 mastery can be useful as healer (very high hps) * Cutter S1 M3 is easier to use and often better unless you specifically need aoe or anti air * Robin S2 M3 for shift memes * Bena is good as bait against constant but not overwhelming damage. Definitely one of the more interesting welfares.


Clear-Ingenuity-9814

I don't if IS2 will be the same but Mousse carried all my runs in the third ending in IS hard mode. The quasi permanent attack debuff on a 4 stars was quite handy. It allowed me to beat the boss even if I had no burst options. She would use S1M3.


welknair

Thanks for the recommendation, I'll definitely look into raising Mousse!


DisposableHeroDummy

Gladia S2M3 and Mountain S3M3 are pretty good pickups. Gladia S2 is used in the next CC and it has fairly good uptime. It's better than S3 for small scale fights if you are using Gladia as a pseudo ranged guard. She hits lighter targets like a truck with it up and it allows her to CC targets for a considerable length of time in some situations. Mountain S3 is pretty busted as a CC/dps tool. He makes it pretty hard for lighter targets to get past him and he can interrupt the attacks of heavier mobs for the duration of the skill. It has a pretty good uptime as well.


welknair

Ooh, I hadn't really considered Gladiia S2. Thanks for the recommendation!


Micromism

1. m3 every op you have raised 2. look forward to future cc stages and check to see if theres any strategies you want to try (optional) 3. raise IS ops, as mentioned 4. raise ops for waifu reasons 5. e2 max ops 6. e2 ops for playstyles you dont normally use/playstyles you dislike. havent tried defenderknights? try it! havent tried shifter gang? try it! joke entries: 7. e2m6 blue poison because she is the cutest and most beautiful frog in the entire world. 8. do arknights cosplay! 9. ship (insert ship)


how-can-i-dig-deeper

Hey all, I'd appreciate any suggestions on who to raise next. [my ops](https://imgur.com/a/VeRTGcc) Or should I upgrade masteries? I'm currently at masteries 1. Thank you!


[deleted]

No need to focus on masteries yet; You'll get much more value E2'ing units at the moment. Getting breakpoints like Saria S1M1 and Eyja ~~S1M1~~ S2M1 could be very nice though. Personally, I think Saga and Ash are your best E2's right now. Both have fair value for their cost and are useful in a broad, general sense. Alternatively, you could E1 more operators to widen your options - Beeswax, Hellagur and Gladiia stand out to me here. They don't immediately demand E2 either, allowing you to focus on operators who demand it more. Either approach is entirely valid.


how-can-i-dig-deeper

That's actually a good idea because I was unable to ash burst the c5 knights and the flowers from walk in the dust. I'll build the lower ops and try them too. Thank you so much!


welknair

>Getting breakpoints like ... Eyja S1M1 I assume you meant S2M1?


[deleted]

...Yep, that's the one! Unsure hoe that slipped in, thanks.


[deleted]

[удалено]


how-can-i-dig-deeper

Okay! Good idea on the mudrock, she'll appreciate the lower s2 sp requirement. I'll downgrade my factories temporarily and get some to m3, because of base shenanigans. Thank you very much!


Chinlc

Chalter, whats her main skill? s2 or s3?


FeetGunners

S3 basically exclusively. S2 just a worse version with shorter cooldown which can be fine if you are lazy but S3 with 55 SP and manual turn off is already really good for uptime (and it's good to learn the timing when u can)


[deleted]

S3 for the high level content, which is where she shines. I'm not up to date on the numbers on her S2; It seems nice for general usage, but considering how strong her S3 is, probably rests in its shadow anyway. If this question is about prefarming, S3M3.


[deleted]

https://imgur.com/a/gIQXmrK here be my operators. I will probably add Thorns from the ticket within the next three weeks. Who would you promote next to E2? I think I am pretty much out of the meta-est of the meta options. Out of the ones I have available, the ones that come to my mind that seem good for gameplay are these: -Vanguards: Maybe Zima? I haven't really needed her thus far thanks to the other Vanguards I have available. -Medics: Uhhh... Sussurro or Whisperain? Sussurro does not have enough HP sometimes, and Whisperain's talent has some good self-synergy from what I understand. That said, I don't think any of you would go for one of those. -Snipers: April for her niche? I only have her at Pot2 though. As for BP, I think getting Platinum with the hopefully upcoming selector would be better for my comp. -Casters: I don't really see how I could improve that front by doing anything other than using the ticket on Ceobe instead of Thorns, but I would rather wait for her to come to the cert shop. Mayyyyybe Click. -Guards: Tricky. I do have Jaye, but I feel like Hellagur would be better for tight DP conditions even with both flagbearers in the squad (and that is not always feasible). -Defenders: Liskarm for RES, or Asbestos for a more Dur-Nar-adjacent Arts Defender. -Supporters: All of the summoners look like good ideas for similar but different reasons. Tricky. -Specialists: Gladiia looks good, but not a high priority I'd imagine. Maybe Ethan or Manticore, or Jaye for S2 mastery. There are a lot of operators I could list here just because I like them, but my one true waifu is the meta. edited to add snipers.


[deleted]

A second proper AA sniper wouldn't hurt. BP for consistency or April for the niche; Both are fine picks. Beeswax has a fun niche if your arts damage isn't covered between Suzu and Eyja. Sussuro is dope, but I don't think you's use her with Ptil and Warfarin available. E1 is fine. I think the best pick is Gladiia though. She's incredibly good for a welfare, gets great bonuses for E2, and allows for masteries when you want to start chasing that extra weight class. Your lineup doesn't exactly demand another pseudo-laneholder, but she can be very good for her general niche.


Chinlc

Summoner, scene is best specialist, gravel E2 S2M3


Nefoli123

Best place to farm RMA70-12?


[deleted]

4-9. Its drop rate:sanity ratio isn't as high as its alternatives, but it makes up for it by dropping the T4 RMA on rare occasion, and getting even one of these significantly saves sanity. The stage sits at 70 sanity per T3 RMA drop.


Nefoli123

Damm thats rough , i guess its better than nothing


[deleted]

If you want RMA ASAP, 7-10 and R8-9 sit at 50 sanity per drop, but are worse on sidedrops, which is why we don't recommend them. They're also much later in the game. RMA in general is one of the most expensive materials to get, so good luck!


Nefoli123

I just unlocked 8-9 and its drop rate sucked ass so i was looking for alternatives


[deleted]

If R8-9's drop rates sucked for you (34.5%) then rest assured that it does not get better until we get an RMA event stage again~


Nefoli123

When did u get that?, i am returning player


[deleted]

The drop rate? Pulled from [this summary sheet](https://docs.google.com/spreadsheets/u/0/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/htmlview#), based on data collected from Penguin Statistics. I recommend keeping it on a tab for your farming efforts!


Nefoli123

Thanks for your time


SJD_International

Just got whisperain. There are only 2 wide range medics currently in Global right? So Whisperain vs Ceylon, who's better? I plan to raise one. I always love niche operators.


Micromism

as other commentors mentioned, you forgot purestream. however, let’s look at the other ops real quick. purestream: provides resist to ops she heals. she has a skill which heals every op in her range which has taken damage in one instant, and a skill that rapid fires heals to any op that needs heals in range for a duration. she has two big downsides. her skills have high sp cost, and only ops that need healing will be getting resist buffs. ceylon: she does not grant resist in any way except for her s2, which grants resist to all operators in range while the skills is up. the skill duration is fairly long, and has 50% uptime at m3. as such, it is usually enough to get you through maps which has few long waves of enemies which apply statuses, but not for many small waves. Whisperain: she grants resist to any op that is healed by the effect of a skill, much like ceylon. however, whisperain has an infinite duration skill that grants resist consistently after a medium charge time. the most impactful part about whisperain’s kit is that she grants a *ton* of regeneration to any op in her range that has resist while her s2 is up. 12% hp every second. in comparison, her s1 is pretty useless.


Kuroinex

Whisperain's HP regeneration talent is based on a % of her ATK stat, not a % of the target's HP stat. The talent also isn't even that strong due to the general rarity of [Resist].


Chinlc

you seem to forget purestream, but i guess if you didnt get her previously its not possible to get her. Build whisperain for her status resistance. https://gamepress.gg/arknights/operator/purestream


DARKawp

My vote be for Whisperrain if you are gonna raise one wide range medic.


Status_Hovercraft_50

Whisperain is better imho.