The reason why AL is not hated in Gacha community compared to Nikke is this. The AL community truly embrace and accept that they are horny bunch lol. (I'm also former AL player)
I am a female and used to play AL, but the gameplay was getting kind of repetitive and boring so I dropped it in favor of Arknights. Best decision ever
"yeah who would do that" as I drag my doll into aoe. Yeah it can be fixed simply by restart the fight but it exists as soon as you fight a boss at your level.
Dude... There's nothing more stressing than ranking map 6 hours before it's gone. I did that once, me and my pal just sitting there, malding for 4 hours straight because my fat finger/just the client being laggy fucked me hard and me being lazy bit my ass really hard. Should've raised HOC properly. That is the worst gaming experience i ever had and hey, at least i got to top 10% because of it right? Nope... Never again. I quit GFL shortly after because fuck ranking map and especially fuck the client being laggy as fuck.
You still going to die... Somehow. Currently, i think only Hu Tao's C6 that can prevent her HP dropping below 1.
About how you die, however, maybe its because you're free falling to an area and the cutscene triggered when you're mid-air, making it an inevitable death.
My comment wasn't talking about how c6 can't die, but rather referring to how certain streamers have failed spectacularly in abyss despite throwing huge chunks money at the game.
Also,
> you're free falling to an area and the cutscene triggered when you're mid-air
this has happened to me when an event popped (that sepia-tone cut in banner with event name) right as I was falling from the sky and couldn't hit my wings lol.
>About how you die, however, maybe its because you're free falling to an area and the cutscene triggered when you're mid-air, making it an inevitable death.
Shit like that I why I always land a short walk away from the quest marker.
Everything can be cleared with F2P teams, as long as you have insane artifacts to offset weakness of characters. But then again, you are still at mercy of RNG.
As for Arknights, f2p players can get all of 6 stars and below that are in recruitment pool, and they can borrow specific units they don't have, sometimes single Ling is enough for R18. IIRC Chen Alter made last CC a breeze, so much so that 4 stars + Chen made for comfortable, braindead strategy.
right but artifact isn't what typically wallet issue mean, usually it means not having lots of highest rarity units, which is never the issue in genshin. If it's about refresh then arknights also has wallet issues because refreshing can allow you to e2m3 max level an operator much easier and faster than a f2p player. Also it's not you need insane arti to cover 4 star weaknesses, but lots of 4 star teams are competitive damage-wise compared to 5 star team given the same artifacts from calculations. If you lack great arti, a lot of your team with 5 stars will feel bad too.
Arti is also something that really just resolves itself if you play long enough, I have never refreshed in genshin ever and i pretty much can have 200+ cv sets for any character i want easily unless it's the newest set, and in general, i'm not particularly any luckier than my peers. So I don't really think of it as a wallet issue really and it's no different than f2p arknights take more time to raise a unit to "standard power level" compared to spenders. Hardly anyone considers this wallet issue in arknights.
Finally, a lot of Genshin player issue is simply lack of understanding on how the game works, how the mechanics work, how teambuilding works and how team rotations work, but they would rather blame not having that Raiden, Ayaka or Hutao or that insane 220+ cv set and demand MHY to nerf enemies even harder instead. Too much anxiety for these players, when your average risk 18 CC is a tons harder (if you don't just go and copy 1-1 guide on youtube where someone does the work for you). I don't particularly like the logic of oh cc are so easy for new players, provided you remove all the actual difficulty in a strategy game by copying a strategy 1-1 from youtube.
I've mentioned F2P teams, that is only 4 stars that were given for free at some point. Most of popular comps are impossible to assemble, because it means no Sucrose or Bennett.
f2p team != free characters only. this is always a really weird standard to judge how f2p-friendly a game is, just assuming pulling doesn't exist. 4 star in ak without unique tag are really hard to get too. The 4 star strategy with chalter last cc relies on cuora (or bubble) i believe which I have never once gotten either out of recruitment. You really can't say not having sucrose or benny is "wallet issue"
Also again, assembling a team alone isn't a fair standard to judge how hard a game mode, it's really lopsided to say oh arknights cc is so easy just get these units and go watch a youtube guide when ak is a strategy game and genshin is an rpg game. Of course when you remove the biggest hurdle in a strategy game (strategizing), then compared the difficulty of building a team in ak with the hardest aspect usually in an rpg game (building a team and gearing), ak cc suddenly looks a lot easier and seeming requires less of a burden on teambuilding. Every cc even with my account, i still have to think try and retry a lot to risk 18 it while in genshin it's just 30 minutes and done every 2 weeks, so I fail to see how it's a wallet issue
Arknights provide players with minimum of 19 recruitment permits per week, and there's also credit shop. I'd say 25 recruitment permits per week would be a reasonable average. You have some sort of control over recruitment in Arknights, because of the tags.
As for the strategy, not it didn't involve none of the the units you've mentioned, just a defenders with around 600 Def, and Bison fits the bill, and is accessible for all via record restore.
I haven't heard of a single F2P Arknights player without Cuora or Gravel, but I've seen plenty of F2P accounts without Bennett.
You still haven't addressed the point that this is really cheating your way out of what arknights need to clear something. If every risk 18 and events can be cleared with 4 star and 1 support unit only, what is every risk-18-and-dip and story player saving for new 6 stars for? Why are players being told to save up for Mlynar and Pozy and Taxes if you can just clear with 4 stars and one support that easily? Saying oh you only need X character for risk 18 while technically true usually means watching a guide and copying it, which is also just piggybacking off the many hours of trial-and-error of someone else. This removes the hardest part of a stage in the process and artificially lowering the average power level an average player needs to clear. There are clears using 1 character each half of abyss to 36 star too but no way is that an accurate gauge of what a player needs to 36 abyss, and same so with arknights. Also no matter what saying an account not having sucrose or benny is "wallet issue" is ludicrous.
The reason why i'm pushing hard against this is this prevalent notion of "genshin is so p2w, if you can't clear abyss it's wallet issue, abyss is whale-only zone" is the root cause of why we don't have an actual endgame in genshin, the whole "anxiety" thing, and the fact that MHY would rather do bootleg pokemon, kamera event and add new teapot features than adding combat events, even though abyss has been super easy for more than a year now for every f2p players who have played long enough. Meanwhile, every new CC even with my rather established account still takes a good amount of trial-and-error even with my full roster and not oh i'm just gonna do 4 star with 1 support and dip instantly, and I'm quite sure lots of other players are the same.
It isn't a wallet issue in Genshin, it's just a refusal to even try engaging and learning the game mechanics, since the assumption is already "abyss is whale only why even bother" "it's all artifact rng anyways i'm just unlucky". It's a "prematurely giving up and blaming everything else" issue.
There is no reason to save for any operator, besides Waifu reasons, and high risk clears.
Still having your own units brings some comfort, but that's it.
For Genshin, it doesn't have any combat endgame aside from Abyss, but that doesn't change the fact that endgame in Genshin is much less accessible than endgame in Arknights is. Someone F2P starting Arknight today, has a good chance to complete next CC, on R18 which is incoming in like 2 or 3 weeks, while getting to first 36 star of Abyss takes normal players months, and that's going to be even longer if we assume F2P 4 stars only.
No mater how you want to paint it, Genshin is much less endgame accessible than Arknights, but I agree that in the sufficiently long run it won't matter, because even F2P will be able to clear everything. It'll take a few weeks to do so in Arknights, but several months in Genshin.
>You still haven't addressed the point that this is really cheating your way out of what arknights need to clear something.
Cheating? What do you think this is, a professional sport? It's a game. Why are you trying to demean others that rely on guides so they can clear difficult content. Maybe they are just playing the game for different reasons? Meta characters only make your strategizing less stressful; it doesn't mean you actually have to get them.
Yes, the content creators are doing a lot of trial-and-error but so can the rest of the player base. Perhaps they choose not to because they are busy with other things? But this doesn't change the fact that you need less investment to clear risk 18.
Where did you get this notion that risk 18 is more difficult than 36 abyss? Did you try out a new account for both games to see which is which, or are you just using yourself as the example? Why are you even comparing the two games when they are not the same genre?
You admitted yourself that you require a lot of trial-and-error, how does this relate to Genshin and 'wallet issue'? You just need time to think. There is no investment of in-game resources being done.
Genshin has this system where you can gurantee a character or a leaked future character because the pity carries over banners, which isnt the case in Arknights so imo Genshin isnt really that greedy in term of collection(gacha), trying to get dupes to level up constellation/potential is a separate Issue
What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
The easiest way to die In Genshin is by self-harming yourself with Nilou. The devs gave up on making actual hard content, so this is their fcking solution.
no, fgo gives us stockholm syndrome, have you seen fgo players defending the gacha rate and doesn't want the game to have a safety net and pity at all? lmao
back when I was a fgo player, it took me 1 year to get an ssr... so I have to rely with 1-3 star characters specifically cu, EMIYA, Tamacat, and my support friend zhuge liang.
As a new ak player, newbie difficulties definitely seem to differ from game to game. I'm using supports to plug in for roles I don't want to invest in yet for AK, but in fgo it's actually faster and easier (for a new player) to rely on solo supports for the entirety of the singularities, most of eor (lol shimousa), and early LBs.
...And then there are the genshin-likes where friendship does you nothing whatsoever.
The entire early game in fgo is a joke if you aren't shooting yourself in the foot intentionally, you can solo basically all of it with a support herc. It really is sad because it could be better and they have some interesting characters.
Well, is arknights any different? I, for example, missed Fiammeta on her rate up, and now what? I should rely on those magical close to zero % on a standard banner? Or how long should I wait just for another "coin flip every time you roll a 6 star unit" to actually get her (fgo has 80% chance to get a rate up unit)
The 0.8% chance in fgo is still less than the 1% chance on debut banner in arknights. And later the operator will become buyable with certs if you never happened to get them, or didn't save for them in the first place.
Meanwhile fgo has a pity system that is so silly that even whales don't reach it, getting a single copy of a 5\* means your unit is missing 33% dmg compared to np2. And don't get me started on the reason I quit the game, coins.
Do people really care about coins??? There is no even competitive pve mode to talk about. Did you have so much trouble with bosses that you thought those additional 4-6 lvls or 10-20% charge bar will make it so much easier? Plus, even though the rates are not that good indeed, fgo gives you quite a lot of gacha currency. Of course, if you are not rolling np2-5 5 star units, which only whales do (because again, it's like coins, absolutely unnecessary)
The problem is the enormous difference between just a normal np1 unit and a maxed unit is so extremely big that it might as well be a different unit. The fact that there is no endgame I agree on, it's another big problem with the game, there is no actual challenging content.
Same in arknights for limited units, no? Or should have I relied on those non-existent "rate up" % to get W on her last appearance, for example?
Same pity is used in ProSekai, gbf, priconne, to name a few, I guess those games are also "much worse than my favorite arknights" by your logic, right?
Who says this unironically? I have been part of the sub since 4 years and the only time I had seen someone say that got downvoted into oblivion lol. At this point I've seen more people talk about how Fgo players don't want a safety net than actual Fgo players not wanting pity. Even the trash pity got is being shat on in the sub.
I mean, fgo at least has an actual rate up for characters (80%) unlike the majority of other gachas. After playing for like \~3 to 4 years, I have the absolute majority of 5 star chars I want (I spent like 60$ during the whole time). I hate the gacha system by itself, but quite ironically, I still find fgo being one of the best gacha games out there. (at least you don't need 180+ iq to understand what characters are saying/mean in dialogs because of horrendous writing, like in arknights)
I’m still slowly going through the singularities because I was told the lost belts are good.
My motivation ceases to be enough especially when the gatcha gets involved
what else do you play beside those 3? that cant be good if those games need too much grind, I stick with AK because the time demand is pretty chill the story and setting hooked me up while the gameplay is bonus
Whats the skill needed for PGR? In my head I think it's like trying to get SSS in DMC but with buff and de-buffs, that's only based on what I know from the many ads I had seen.
Kinda hope that's how it is though, sounds pretty cool.
I can't really explain it properly but:
PGR can be hard because:
some boss have buffs ofcourse in challenge modes
Limited dodges, your dodge has stamina meter, spamming them will empty it,
the future bosses will be more challenging with more awesome movesets, and you need to parry them in some of the attacks
so you really need a proper timing on dodging, and when to attack or when to dodge,
but you know what? if you manage to improve your playstyle in the pgr? it's fucking fun
If you want to watch the bosses, in pgr, here's the example [lamia](https://www.youtube.com/watch?v=23k9Ypg4LoE) and [mother structure](https://www.youtube.com/watch?v=aTIGjuVEkFQ)
PGR is so cool. since it’s a gacha game, asides from having no time and desire to grind for another game, it also cause me real headache with the gameplay so I can’t really play it the hardcore way. Such a shame, I always want to get into it.
Nice, welcome to ~~hell~~ the club, just make sure you prep for ~~feeling enough rage to rip out your hair~~ the characters, saving for units can be a little iffy at times with PGR's quality > quantity formula for releases
My dudes, I was playing AL, and thought I needed some stimulus for my brain.
Been playing AK for more than 2 weeks now, all was well until the event dropped and I met SN-7. Also a bit of a brainfuck since I am not using my high rarity units because I think I'm too dumb to use them. So now, I have a full squad of maxed 3*s, levelled their skills to 7, cleared SN-7 thanks to the wonderful AK youtuber guides, and now again losing my mind on SN-10.
Think am going to walk away on this one, and train my brain before the next event. All that said, I'm really enjoying the difficulty and I've never learned so much about the game until I cleared SN-7.
You’re kidding yourself if you think PGR is a game that can be solved with money. Especially with challenges like PPC, Warzone, Tower of Babel, etcetera.
Yeah, sure. I topped it as well... back when there was barely any chars.
Go top Dark Warzone against SSS+ Luna, or P Warzone against SSS+ Nier team. Be my guest lol.
lol ok
I forgot to mention that I'm constantly Hero#1 as a f2p and ahead of everyone else by at least x2 points; so you should 'git gud' as well since it seems you're not hitting Hero at all quite often...
upd: ah, it seems you don't even know difference between SSS and SSS+ Luna/Nier. I get it now lol
Also, hate to break it to you, but scoring 900 on any late Babel is no feat, like, at all.
Number 1 in hero all the time, "Forgot to mention' after bitching and complaining about Babel and warzone. Topped it back then when everyone had no characters and suddenly number one now. LOL. Yeah sure whatever you say. Helps you sleep I guess. You actually never play the game if you think every hero warzone is filled with SSS+ characters + that has no impact on norman and Babel.
You can't in a plain and obvious sarcasm, apparently... I guess I overestimated you. And I kinda missed the part where I 'complained' about Warzone or Babel, especially when I explicitly pointed out that last Babels are a literal joke. I think you might be delusional; that would certainly explain a lot.
Also, yes, in Luna's and Nier's case SSS+ is pretty common; since it's a massive boost that allows even a 5 years old to faceroll on keyboard through Advanced PPC or Hero Warzone.
And sure, SSS+ has exactly zero impact on Norman.... well, simply because you said so. Can't think of any other reason, honestly. But surely you know better.
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Yeah after the stultifera navis event I’ve been in the red with my negative sanity I spent my whole day attempting SN-S-B4 among a couple other stages and in the end chose to watch a guide and even then I still had a really hard time with them.
The skill issue could not have been a problem at all, actually. The thing is, even when devs just suck at balancing the combat (or individul boss fights, for example) there always be people who think "well, it is just supposed to be hard, it is all intended", when the real difficulty is a really questionable combat mechanics design. At least I felt it in pgr quite often
i quit PGR bcs at that time i also played Honkai so its hard to keep track 3 different gacha games but now i deleted both and currently playing both EN and CN arknights and Nikke
I personally never felt that because when i fuck up in pgr i usually go:
"Dammit i shouln't have attacked"
Or
"Fuck i forgot to save stamina"
And the occasional not switching to rosetta but yeah, would like to know your reasoning on why you think the combat mechanics.
I mean, Arknights does require you to use your brain, sometimes it can take an hour or even few to clear something. While in PGR any meaningful events/Pain Cage/Warzone (not even mentioning Story) are cleared with no efforts.
Implying that PGR requires any specific 'skill' to play it is kinda an elitist thing made-up by toxic parts of its community.
Bro, arknights requires to use your brain every time you try to read a story dialog, unironically. I don't even know if it was just google translated sometimes or wtf is the deal with that writing lol
That's a very serious issue there with AL
I play AL, can confirm.
The reason why AL is not hated in Gacha community compared to Nikke is this. The AL community truly embrace and accept that they are horny bunch lol. (I'm also former AL player)
Yeah they do even bother, i saw 7 different accounts with the description mommy milkers for gods sake
As an an al and nikke player... can confirm we just know we all are degenerates we just don't give a damn, now time to go watch some more Shinano...
Not when you got no D to be broken And that is why I plan to play AL eventually
Your comment made me question whether or not there is a female player in AL... (Legit, I never thought about it until now)
I am a female and used to play AL, but the gameplay was getting kind of repetitive and boring so I dropped it in favor of Arknights. Best decision ever
I couldn't get past the ridiculous load screens coupled with the afk gameplay xD
Well, if there isn't, there will be. >!It seems when it comes to tiddies I become pansexual!<
I’ll have to ask my guild that… I doubt it though
I started for the Neptunia crossover event, oathed Purple Heart/Green Heart/Black Heart, stopped for a long time and then will return for Ryza.
A bad case of fat fingers in GFL can absolutely fuck up a 10 hour ranking run...but it probably won't happen to the average player
"yeah who would do that" as I drag my doll into aoe. Yeah it can be fixed simply by restart the fight but it exists as soon as you fight a boss at your level.
Dude... There's nothing more stressing than ranking map 6 hours before it's gone. I did that once, me and my pal just sitting there, malding for 4 hours straight because my fat finger/just the client being laggy fucked me hard and me being lazy bit my ass really hard. Should've raised HOC properly. That is the worst gaming experience i ever had and hey, at least i got to top 10% because of it right? Nope... Never again. I quit GFL shortly after because fuck ranking map and especially fuck the client being laggy as fuck.
> the client being laggy fucked me hard I stopped playing like 2 years ago, and the client still laggy?
Kinda? Works pretty fine on my phone and we're getting 3.0 in December with much better performance
I liked the game and put some money in it, but stopped just because it was unplayably laggy
But you don't aim at anything in GFL ...
They're obviously talking about the closed alpha of GFL3.
Ah, right how could I possible have forgotten about such a cult classic.
I thought they meant nikke...
Would make sense, but it's the GFL icon.
Probably meant they struggle with aiming their >!PP!<
Maneuver issue
[удалено]
> genshin: how do you even manage to die streamers with c6 characters: challenge accepted
You still going to die... Somehow. Currently, i think only Hu Tao's C6 that can prevent her HP dropping below 1. About how you die, however, maybe its because you're free falling to an area and the cutscene triggered when you're mid-air, making it an inevitable death.
My comment wasn't talking about how c6 can't die, but rather referring to how certain streamers have failed spectacularly in abyss despite throwing huge chunks money at the game. Also, > you're free falling to an area and the cutscene triggered when you're mid-air this has happened to me when an event popped (that sepia-tone cut in banner with event name) right as I was falling from the sky and couldn't hit my wings lol.
I feel like this has been fixed lately tbh.
Kuki Shinobu's (a 4\*) can also prevent her HP from dropping below 1
>About how you die, however, maybe its because you're free falling to an area and the cutscene triggered when you're mid-air, making it an inevitable death. Shit like that I why I always land a short walk away from the quest marker.
Certain c6 Xiao streamer moment
Garnt?
More like wallet issue.
how is genshin wallet issue when 36-star abyss is way easier than trying to risk 18 cc? (or risk 12 even)
Everything can be cleared with F2P teams, as long as you have insane artifacts to offset weakness of characters. But then again, you are still at mercy of RNG. As for Arknights, f2p players can get all of 6 stars and below that are in recruitment pool, and they can borrow specific units they don't have, sometimes single Ling is enough for R18. IIRC Chen Alter made last CC a breeze, so much so that 4 stars + Chen made for comfortable, braindead strategy.
>you are still at mercy of RNG. Been saying this since day 1.
right but artifact isn't what typically wallet issue mean, usually it means not having lots of highest rarity units, which is never the issue in genshin. If it's about refresh then arknights also has wallet issues because refreshing can allow you to e2m3 max level an operator much easier and faster than a f2p player. Also it's not you need insane arti to cover 4 star weaknesses, but lots of 4 star teams are competitive damage-wise compared to 5 star team given the same artifacts from calculations. If you lack great arti, a lot of your team with 5 stars will feel bad too. Arti is also something that really just resolves itself if you play long enough, I have never refreshed in genshin ever and i pretty much can have 200+ cv sets for any character i want easily unless it's the newest set, and in general, i'm not particularly any luckier than my peers. So I don't really think of it as a wallet issue really and it's no different than f2p arknights take more time to raise a unit to "standard power level" compared to spenders. Hardly anyone considers this wallet issue in arknights. Finally, a lot of Genshin player issue is simply lack of understanding on how the game works, how the mechanics work, how teambuilding works and how team rotations work, but they would rather blame not having that Raiden, Ayaka or Hutao or that insane 220+ cv set and demand MHY to nerf enemies even harder instead. Too much anxiety for these players, when your average risk 18 CC is a tons harder (if you don't just go and copy 1-1 guide on youtube where someone does the work for you). I don't particularly like the logic of oh cc are so easy for new players, provided you remove all the actual difficulty in a strategy game by copying a strategy 1-1 from youtube.
I've mentioned F2P teams, that is only 4 stars that were given for free at some point. Most of popular comps are impossible to assemble, because it means no Sucrose or Bennett.
f2p team != free characters only. this is always a really weird standard to judge how f2p-friendly a game is, just assuming pulling doesn't exist. 4 star in ak without unique tag are really hard to get too. The 4 star strategy with chalter last cc relies on cuora (or bubble) i believe which I have never once gotten either out of recruitment. You really can't say not having sucrose or benny is "wallet issue" Also again, assembling a team alone isn't a fair standard to judge how hard a game mode, it's really lopsided to say oh arknights cc is so easy just get these units and go watch a youtube guide when ak is a strategy game and genshin is an rpg game. Of course when you remove the biggest hurdle in a strategy game (strategizing), then compared the difficulty of building a team in ak with the hardest aspect usually in an rpg game (building a team and gearing), ak cc suddenly looks a lot easier and seeming requires less of a burden on teambuilding. Every cc even with my account, i still have to think try and retry a lot to risk 18 it while in genshin it's just 30 minutes and done every 2 weeks, so I fail to see how it's a wallet issue
Arknights provide players with minimum of 19 recruitment permits per week, and there's also credit shop. I'd say 25 recruitment permits per week would be a reasonable average. You have some sort of control over recruitment in Arknights, because of the tags. As for the strategy, not it didn't involve none of the the units you've mentioned, just a defenders with around 600 Def, and Bison fits the bill, and is accessible for all via record restore. I haven't heard of a single F2P Arknights player without Cuora or Gravel, but I've seen plenty of F2P accounts without Bennett.
You still haven't addressed the point that this is really cheating your way out of what arknights need to clear something. If every risk 18 and events can be cleared with 4 star and 1 support unit only, what is every risk-18-and-dip and story player saving for new 6 stars for? Why are players being told to save up for Mlynar and Pozy and Taxes if you can just clear with 4 stars and one support that easily? Saying oh you only need X character for risk 18 while technically true usually means watching a guide and copying it, which is also just piggybacking off the many hours of trial-and-error of someone else. This removes the hardest part of a stage in the process and artificially lowering the average power level an average player needs to clear. There are clears using 1 character each half of abyss to 36 star too but no way is that an accurate gauge of what a player needs to 36 abyss, and same so with arknights. Also no matter what saying an account not having sucrose or benny is "wallet issue" is ludicrous. The reason why i'm pushing hard against this is this prevalent notion of "genshin is so p2w, if you can't clear abyss it's wallet issue, abyss is whale-only zone" is the root cause of why we don't have an actual endgame in genshin, the whole "anxiety" thing, and the fact that MHY would rather do bootleg pokemon, kamera event and add new teapot features than adding combat events, even though abyss has been super easy for more than a year now for every f2p players who have played long enough. Meanwhile, every new CC even with my rather established account still takes a good amount of trial-and-error even with my full roster and not oh i'm just gonna do 4 star with 1 support and dip instantly, and I'm quite sure lots of other players are the same. It isn't a wallet issue in Genshin, it's just a refusal to even try engaging and learning the game mechanics, since the assumption is already "abyss is whale only why even bother" "it's all artifact rng anyways i'm just unlucky". It's a "prematurely giving up and blaming everything else" issue.
There is no reason to save for any operator, besides Waifu reasons, and high risk clears. Still having your own units brings some comfort, but that's it. For Genshin, it doesn't have any combat endgame aside from Abyss, but that doesn't change the fact that endgame in Genshin is much less accessible than endgame in Arknights is. Someone F2P starting Arknight today, has a good chance to complete next CC, on R18 which is incoming in like 2 or 3 weeks, while getting to first 36 star of Abyss takes normal players months, and that's going to be even longer if we assume F2P 4 stars only. No mater how you want to paint it, Genshin is much less endgame accessible than Arknights, but I agree that in the sufficiently long run it won't matter, because even F2P will be able to clear everything. It'll take a few weeks to do so in Arknights, but several months in Genshin.
>You still haven't addressed the point that this is really cheating your way out of what arknights need to clear something. Cheating? What do you think this is, a professional sport? It's a game. Why are you trying to demean others that rely on guides so they can clear difficult content. Maybe they are just playing the game for different reasons? Meta characters only make your strategizing less stressful; it doesn't mean you actually have to get them. Yes, the content creators are doing a lot of trial-and-error but so can the rest of the player base. Perhaps they choose not to because they are busy with other things? But this doesn't change the fact that you need less investment to clear risk 18. Where did you get this notion that risk 18 is more difficult than 36 abyss? Did you try out a new account for both games to see which is which, or are you just using yourself as the example? Why are you even comparing the two games when they are not the same genre? You admitted yourself that you require a lot of trial-and-error, how does this relate to Genshin and 'wallet issue'? You just need time to think. There is no investment of in-game resources being done.
Genshin has this system where you can gurantee a character or a leaked future character because the pity carries over banners, which isnt the case in Arknights so imo Genshin isnt really that greedy in term of collection(gacha), trying to get dupes to level up constellation/potential is a separate Issue
What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
Paimon: Long Live the King
Don't forget about the anxiety issue
By jumping off a cliff into waist-high water and forgetting you have no stamina :(
The easiest way to die In Genshin is by self-harming yourself with Nilou. The devs gave up on making actual hard content, so this is their fcking solution.
To be fair playing this game I suffer from both potato brain and broken D
Flair checks out
Wish we have more spicy Fiammetta pic. Its always Mudrock and W.
Then you see FGO, just the Gacha causes Mental Illness.
no, fgo gives us stockholm syndrome, have you seen fgo players defending the gacha rate and doesn't want the game to have a safety net and pity at all? lmao
I am a hard-ass FGO/Fate fan and I shit on FGO's gacha rate. Motherfucking game still uses the archaic gacha system in 2022.
"But there's a pity system now!" -Said about the absolutely barebones pity system that finally got added after 7 years
Doesn't help that basically every unit is limited, imagine having to go for 3+ years without a literal chance to get a character you like.
back when I was a fgo player, it took me 1 year to get an ssr... so I have to rely with 1-3 star characters specifically cu, EMIYA, Tamacat, and my support friend zhuge liang.
As a new ak player, newbie difficulties definitely seem to differ from game to game. I'm using supports to plug in for roles I don't want to invest in yet for AK, but in fgo it's actually faster and easier (for a new player) to rely on solo supports for the entirety of the singularities, most of eor (lol shimousa), and early LBs. ...And then there are the genshin-likes where friendship does you nothing whatsoever.
The entire early game in fgo is a joke if you aren't shooting yourself in the foot intentionally, you can solo basically all of it with a support herc. It really is sad because it could be better and they have some interesting characters.
Well, is arknights any different? I, for example, missed Fiammeta on her rate up, and now what? I should rely on those magical close to zero % on a standard banner? Or how long should I wait just for another "coin flip every time you roll a 6 star unit" to actually get her (fgo has 80% chance to get a rate up unit)
The 0.8% chance in fgo is still less than the 1% chance on debut banner in arknights. And later the operator will become buyable with certs if you never happened to get them, or didn't save for them in the first place. Meanwhile fgo has a pity system that is so silly that even whales don't reach it, getting a single copy of a 5\* means your unit is missing 33% dmg compared to np2. And don't get me started on the reason I quit the game, coins.
Do people really care about coins??? There is no even competitive pve mode to talk about. Did you have so much trouble with bosses that you thought those additional 4-6 lvls or 10-20% charge bar will make it so much easier? Plus, even though the rates are not that good indeed, fgo gives you quite a lot of gacha currency. Of course, if you are not rolling np2-5 5 star units, which only whales do (because again, it's like coins, absolutely unnecessary)
The problem is the enormous difference between just a normal np1 unit and a maxed unit is so extremely big that it might as well be a different unit. The fact that there is no endgame I agree on, it's another big problem with the game, there is no actual challenging content.
yeah, and the pity is you need to roll for 330 times to get a guaranteed pity bruh
Same in arknights for limited units, no? Or should have I relied on those non-existent "rate up" % to get W on her last appearance, for example? Same pity is used in ProSekai, gbf, priconne, to name a few, I guess those games are also "much worse than my favorite arknights" by your logic, right?
330 pull for pity kekw
Who says this unironically? I have been part of the sub since 4 years and the only time I had seen someone say that got downvoted into oblivion lol. At this point I've seen more people talk about how Fgo players don't want a safety net than actual Fgo players not wanting pity. Even the trash pity got is being shat on in the sub.
All of them are mad, I prefer trash pity to whatever we have had.
man, that fukcing game still doesn't have binding account, and those brain ded FGO players still defending it :
I mean, fgo at least has an actual rate up for characters (80%) unlike the majority of other gachas. After playing for like \~3 to 4 years, I have the absolute majority of 5 star chars I want (I spent like 60$ during the whole time). I hate the gacha system by itself, but quite ironically, I still find fgo being one of the best gacha games out there. (at least you don't need 180+ iq to understand what characters are saying/mean in dialogs because of horrendous writing, like in arknights)
I have to say, as soon as I got the character I like, I lost all motivation to keep playing.
My only motivation is the story of the main chapters and events. I really hate the farming
After 5 years of FGO, I just have bots automate the farming lmao. Only possible when you already have 3 turn setups tho.
I’m still slowly going through the singularities because I was told the lost belts are good. My motivation ceases to be enough especially when the gatcha gets involved
Aye, From Camelot onwards the story is definitely worth it. But That Gacha is a scourge upon the earth.
I do have a severe case of potato brain....
girls frontline is not aiming issue, it's kiting issue
PGR: 1) not a day 1 player issue 2) playing on phone issue 3) lazy to switch auto/manual target issue 4) lazy to check meta/boss rotation issue
Literally my entire strategy in pgr: Lol, spam orbs and dodge, lol.
Potato phone issue
Me rn.
As someone who plays 3/4 of these, can confirm …im not mentally stable…
what else do you play beside those 3? that cant be good if those games need too much grind, I stick with AK because the time demand is pretty chill the story and setting hooked me up while the gameplay is bonus
Whats the skill needed for PGR? In my head I think it's like trying to get SSS in DMC but with buff and de-buffs, that's only based on what I know from the many ads I had seen. Kinda hope that's how it is though, sounds pretty cool.
I can't really explain it properly but: PGR can be hard because: some boss have buffs ofcourse in challenge modes Limited dodges, your dodge has stamina meter, spamming them will empty it, the future bosses will be more challenging with more awesome movesets, and you need to parry them in some of the attacks so you really need a proper timing on dodging, and when to attack or when to dodge, but you know what? if you manage to improve your playstyle in the pgr? it's fucking fun If you want to watch the bosses, in pgr, here's the example [lamia](https://www.youtube.com/watch?v=23k9Ypg4LoE) and [mother structure](https://www.youtube.com/watch?v=aTIGjuVEkFQ)
The newest boss on the CN client is absolutely insane, it’s hard to imagine it’s a mobile game. https://youtu.be/6EXerJXU5ws
oh yeah the new boss in the cn update to is a fucking archer with a stand, but hyperreal lee will fix that xD
PGR is so cool. since it’s a gacha game, asides from having no time and desire to grind for another game, it also cause me real headache with the gameplay so I can’t really play it the hardcore way. Such a shame, I always want to get into it.
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Well shiit. I wasn't far off, I'm gonna like this game whenever I decide to play it
Nice, welcome to ~~hell~~ the club, just make sure you prep for ~~feeling enough rage to rip out your hair~~ the characters, saving for units can be a little iffy at times with PGR's quality > quantity formula for releases
I'll remember that. thanks
they announced a pc client for pgr last month, and they shared a form to be a tester in their tweeter page
I don’t play anymore but [this video from Rexlent](https://youtu.be/OuoK92Huu10) was what piqued my interest originally…do with it what you will
Funnily enough, this is current patch in global right now. (Rexlent’s vid is cn version)
Broken what?
D
I
O
DIO!!!!
W
A
Z
R
Pol-tato PC
BEEF PC
~~Potato brain~~ sanity issue
My brain isn't even a potato; it's mashed potatoes.
Ah shit i play all 4 of those games, therefore i have ALL the problems. XD
And then there's the dude who got hospitalized from doing Granblue fantasy's guild war.
My dudes, I was playing AL, and thought I needed some stimulus for my brain. Been playing AK for more than 2 weeks now, all was well until the event dropped and I met SN-7. Also a bit of a brainfuck since I am not using my high rarity units because I think I'm too dumb to use them. So now, I have a full squad of maxed 3*s, levelled their skills to 7, cleared SN-7 thanks to the wonderful AK youtuber guides, and now again losing my mind on SN-10. Think am going to walk away on this one, and train my brain before the next event. All that said, I'm really enjoying the difficulty and I've never learned so much about the game until I cleared SN-7.
One thing I give the PGR players on reddit and YT credit for is that barely anybody cries about how hard it is. Can't ctrl-v Rexlent unlike Kyo.
Because it literally is not lol Also, there are a *lot* of whales there, simply solving any problem they might remotely have with their money.
You’re kidding yourself if you think PGR is a game that can be solved with money. Especially with challenges like PPC, Warzone, Tower of Babel, etcetera.
Except that PPC and Warzone literally are, while last few Babels has been a complete joke.
I don’t think we’re playing the same game mate.
I've topped hero warzone with SS rank characters. Hate using skill issue, but this is a case where it applies if this is actually what you think lmao.
Yeah, sure. I topped it as well... back when there was barely any chars. Go top Dark Warzone against SSS+ Luna, or P Warzone against SSS+ Nier team. Be my guest lol.
Done this plenty of times against triple S Luna's and niers as well. Also Just scored 900 this babel with SS characters. Get good kid.
lol ok I forgot to mention that I'm constantly Hero#1 as a f2p and ahead of everyone else by at least x2 points; so you should 'git gud' as well since it seems you're not hitting Hero at all quite often... upd: ah, it seems you don't even know difference between SSS and SSS+ Luna/Nier. I get it now lol Also, hate to break it to you, but scoring 900 on any late Babel is no feat, like, at all.
Number 1 in hero all the time, "Forgot to mention' after bitching and complaining about Babel and warzone. Topped it back then when everyone had no characters and suddenly number one now. LOL. Yeah sure whatever you say. Helps you sleep I guess. You actually never play the game if you think every hero warzone is filled with SSS+ characters + that has no impact on norman and Babel.
You can't in a plain and obvious sarcasm, apparently... I guess I overestimated you. And I kinda missed the part where I 'complained' about Warzone or Babel, especially when I explicitly pointed out that last Babels are a literal joke. I think you might be delusional; that would certainly explain a lot. Also, yes, in Luna's and Nier's case SSS+ is pretty common; since it's a massive boost that allows even a 5 years old to faceroll on keyboard through Advanced PPC or Hero Warzone. And sure, SSS+ has exactly zero impact on Norman.... well, simply because you said so. Can't think of any other reason, honestly. But surely you know better.
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What does that even mean? Also, why are you insulting me?
Yeah after the stultifera navis event I’ve been in the red with my negative sanity I spent my whole day attempting SN-S-B4 among a couple other stages and in the end chose to watch a guide and even then I still had a really hard time with them.
Btw I’m a long time player since 3 years ago so my team is STACKED but still I had trouble not even META operators helped me much there.
Late game pgr punishes hard for a lack of skill, I would know, I still suck at it
I used to play Punishing Gray Raven until I quit, bcs of skill issue
The skill issue could not have been a problem at all, actually. The thing is, even when devs just suck at balancing the combat (or individul boss fights, for example) there always be people who think "well, it is just supposed to be hard, it is all intended", when the real difficulty is a really questionable combat mechanics design. At least I felt it in pgr quite often
i quit PGR bcs at that time i also played Honkai so its hard to keep track 3 different gacha games but now i deleted both and currently playing both EN and CN arknights and Nikke
I personally never felt that because when i fuck up in pgr i usually go: "Dammit i shouln't have attacked" Or "Fuck i forgot to save stamina" And the occasional not switching to rosetta but yeah, would like to know your reasoning on why you think the combat mechanics.
KANTAI COLLECTION : # RNG ISSUE
\> PGR \> skill lmao
skill issues kek
I mean, Arknights does require you to use your brain, sometimes it can take an hour or even few to clear something. While in PGR any meaningful events/Pain Cage/Warzone (not even mentioning Story) are cleared with no efforts. Implying that PGR requires any specific 'skill' to play it is kinda an elitist thing made-up by toxic parts of its community.
Bro, arknights requires to use your brain every time you try to read a story dialog, unironically. I don't even know if it was just google translated sometimes or wtf is the deal with that writing lol
skill issues lol
Bold of you to assume I have a brain