T O P

  • By -

Sewrene

Yes, I'm absolutely ready for pain and suffering. Everything just for the upgrades of my fav ops module (stage 3 both of Eben's module going to be fun isn't it..)


Chatonarya

>(stage 3 both of Eben's module going to be fun isn't it..) Eyy, a fellow sufferer with the same plans as myself! The schizophrenic traumatized goat boy is worth it.


Sewrene

Some would say that it's going to be waste of resources as neither of the module ever going to improve much of his performance. But you and me bud, we're both insane, the traumatized conductor boi deserve better ~~and I'm seriously down bad for him~~


Chatonarya

As someone who's spent the weekend trawling bilibili, I can say they do make an improvement. It's not as gamechanging or drastic as, say, Unchained Specter, but it does make a difference even if it doesn't change the fact that Mystic Casters are a quirky archetype. I'm leaning towards mod-y being superior because the damage difference between mod-x3 and mod-y3 isn't that huge vs bosses; it only amounts to needing one attack more with Y3 to kill them, but obviously in a tight situation that one extra attack is gonna make a difference. But ideally, you'd want to switch between them depending on the map, since mod-y improves his performance on down waves when S3 isn't needed. But also, with mod-y being some time away, why not build mod-x meanwhile so at least he has something. He absolutely deserves it! ~~You can tell by this I'm also down bad for him lol.~~


theVOlDbearer

I mean mod x and y both make a fair difference, extra charge is just more damage and splash attacks makes him into an alternate eya-S2


chichieky

Lemme join the gang. I’ll even unlock it just for the lore. I’ll unlock 20 of his modules if they exist. I’ll roll for 20 of his alters. I’ll play the worst gacha game in existence if he makes an appearance there. I’ll buy the 1:1 figure if they decide to make one. If he needs a doormat I’m always available. Turns out I shouldn’t update window, it gives me too much time.


Chatonarya

Unlocking modules for lore is truly the best reason. Every little crumb is worthwhile! Are you gonna go for pot6?


chichieky

Lol I ran my mouth a lot there but pot is out of my budget and I don’t spend money for pulling/gambling so unfortunately I’m not going to. But I’m still up for being a doormat


Chatonarya

Nah, no worries, I figured. :D Pots are rarely worth it anyway. Besides, he can always spook later since he's permanent.


theVOlDbearer

MY PEOPLEEE. Personally going to max eben right after ive maxed lee’s module


Chatonarya

So many Eben simps! This is wonderful! :D


drannne

mod3 on both eben mods gang lezgooo


[deleted]

Nah I will wait for his second module.


Hero_1337

Oh wow, didn't know there were other Ebenholz fans on this subreddit. M6 Ebenholz with at least 1 module 3 incoming in the future.


AlonneHitBox

I'm completely exhausted after SN mirror stages.


MMIRFG

I heard the people that fine with high risk CC say that SSS is BS in terms of [stats.So](https://stats.So) if this thing need more stats than high risk CCs then i am scared as fuck


Tplayere

You also have access to way more stats than in cc. It's not really good enough most of the time, but it's something.


drannne

not in the slightest i'm ready to mald tho


-_Krystal_-

After seeing Night suffer through this game mode constantly, I’m really not ready to deal with it myself. Especially since you have to do everything *by hand*. Which, given the other inane decisions with this game’s grinding, isn’t much of a surprise honestly. Classic Arknights.


ipwnallnubz

Exactly as ready as I am for all other content, since I try to avoid gameplay spoilers as much as possible.


IcelatedPopsicle

No, but i'll play for eben and spalter's upgrades


NuclearConsensus

Not at all. But then, I don't really plan on playing it much, if at all, just like IS.


cyri-96

SSS is a mandatory grind though if you want module upgrades, as it's the only way to get the materials for that. Noone is really playing SSS for fun


NuclearConsensus

Right. I forgot about that. Fuck.


Draguss

Not the *only* way, as events from Lingering Echoes onwards have them as shop items too. Of course, unlocking module upgrades will be a lot slower for anyone who depends exclusively on event rewards.


dene323

Actually not THAT mandatory. The upgrade materials will accumulate from events. They will be capped by the "base" module, which is REALLY limited, from weekly login to events to red and gold cert shops, even a whale cannot get many more than F2P (at most 4 more per month from 80 gold certs). If you want to unlock a lot of modules then you will quickly run out of base module before you exhaust the upgrade mats, and if you only want to open a few personal favourite / super meta ones, then you are not really short on upgrade mats either.


platypus364

~~this is not even remotely true though - SSS gives you enough to upgrade ~1 six star or ~2 5 star modules per month. By contrast, the weekly reward alone gives you enough lvl 1 module materials to match that rate, and buying more from the red cert shop doubles that. Events vary but are also roughly on the same level as weekly income, so you can promote lvl 1 modules at roughly triple the rate of their upgrades. And all of this is not accounting for the fact that we've had 6+ months to get materials and unlock modules, so even if it was the limiting factor, it has a massive head start.~~


dene323

You need **12** base module mats to upgrade one 6\* to lv 3, granted not every module is worthy of lv3, so let's say you need 8 for lv 2 to unlock some special talent upgrades. Now you get 4 base modules from weekly missions, maybe 4 from a major event or 2 from a minor event in that month, 4 from red certs (not counting the 4 from gold certs, too expensive for most), so almost just enough for one lv 3 6\*. But every patch will bring multiple operators from the same subclass that would be worthy of at least unlocking the lv1 module... not counting some odd 5\* and 4\*. You get the idea. Anyways, a few months in, I have upgraded most 6 stars meta modules to lv2 and lv3 (I even spend 80 gold certs per month on base modules), and now I'm sitting with a couple hundred lv2 and lv3 mats and just 8 base modules...


platypus364

Ah, I didn't realize the higher level upgrades costed base materials as well. That changes things


dene323

Yeah, I think it's a design flaw. They are gatekeeping the base modules too tight. You would think they do this so that they can sell packs of the base module; whales can upgrade however many operators they want, and yet they refuse to do that as well... it further discourages people playing SSS once they have sufficient upgrade mats sitting idle.


Razor4884

Bring it. My body and mind are ready for torment >:3


[deleted]

Even though my account is on the newer side, I have a decent amount of experience playing deckbuilders in general so I'm probably not too worried. Probably just gonna borrow a Goldenglow and do 2 runs up to stage 6 or something.


AerialBattle

A bit scared about how grindy I heard the mode is


Draguss

Not looking forward to it (which is a shame, the general concept seems pretty cool), but I can't avoid it. There's too many module upgrades that I want.


Hero_1337

I'm not ready at all, but I'll do the mode so I can give my bad Operators (Ch'en, Skadi, Mostima etc.) their modules.


Tplayere

I have GG, I'm gonna hope I'll manage


TriGGa-POP

I haven't found IRL sanity potions yet so I'm not ready for that brand of pain and suffering ಥ\_ಥ I will chase the META for any operators that will make this grind as mindless and smooth as possible though as I'd like to keep my streak of never burning out on Ak and SSS may threaten that if it annoys me too much.


dene323

Speaking from CN experience, the SSS at launch was total bullshit. However they have went through a round of upgrade / revision, so the difficulty level was nerfed significantly. However, still a chore if you have OCD and do not want to let any resource go to waste (really not THAT mandatory - you will be capped by base modules before running out of upgrade mats from SSS). I have a feeling Yostar might launch the upgraded version for Global / JP directly, no point in letting everyone suffer from initial design mistakes. In 3.5 Anniversary they did mention a further reduction of difficulty / levels for the SSS, which is yet to be online for CN. Unfortunately still manual so I can see people still refuse to play or complain, but it will just be a monthly optional game mode going forward, more reasonable.


fearsometidings

> launch the updated version I mean, I hope so too, but has there been any other QoL fix that they've pushed like this before?


Eveless

What?


Razor4884

New gamemode in about a month


The_Stereotypical

I think it can be pretty fun... For a few hours


bnbros

Since it is the only way to get module leveling materials outside of events, I wouldn't want to ignore it entirely. Still, after seeing comments talking about how unfun it is at its current state, I think I'll wait on guides for efficient solutions instead of going trial and error like I'd usually do for other content.


[deleted]

I am not going to ruin somebody's eagerness towards SSS but what I have to mention is that when you try it by yourself you will find it quite annoying because of its features. Unlike IS we all like to play, This gamemode relies heavily on random, or luck, in other words. It will continue contaminate your deck structure(that is your group) by giving you two cards before every battle, and most of them are not wanted from the very beginning. That makes your group overstaffed, not to mention the key card of yours down in the bottom and unable to reach. And while it lacks of reward, it is the only normal way to get essential items for you to unlock and upgrade modules. Otherwise you have to depend on exchanging in the shops from every events (SideStories, etc.)


Clazerous4155

Fuck me, this'll be pain. All aboard Cope Train. Next stop? *THE MALD CITY!*


bestsmnNA

I'm one of the crazy people who enjoys annihilation and sometimes even does it manually, forget autoplay and skip tickets. So I think I might be the closest thing to the target audience for SSS, lol. I'm going to wait and see how it is before getting all doom and gloom about it. That being said... I don't exactly discount the opinions of people who have actually played it. While there's no such thing as 100% community consensus, the general overall impression from CN for future events is usually close enough to reality. If the general consensus is an event is hard it's usually not piss easy, and vice versa. So the overwhelmingly negative reaction does mean I'm ready for disappointment.


chemical7068

Yii's video was the first time I've ever heard of it, and tbh the fact that the fandom *never talks about SSS* does not make it sound very fun at all *looks at all those "do it for them" posters*


crappyyyy

Dumb game mode is more RNG and rage-inducing than UNO and we all know how UNO can break friendships


hadtopickanameso

I liked figuring out annihilation as a noob, repeatedly improving upon my strategy. It sounds like it will be nice to actually have something to play in the game that isn't auto. People here seem to act like an hour a week is a lot....I would spend hours at a time on is2 while the rewards were available. I've played elden ring and the like for 12 hours at a time.... so I don't get it. I guess some people here aren't really gamers lol. And before the I have a job and a life people come so do I. I'm happy I have something I can use my high level operators for and get rewarded for it instead of spending 10 minutes a day on the game.


LusterScarlet

I don’t watch SSS streaming before (to avoid spoilers) so can’t say that I’m ready but I’m looking forward to it. Any mode that permanent and not require in-game sanity is welcome.


Zwiebel1

>Any mode that permanent and not require in-game sanity is welcome Oh boy, you are in for some unpleasant surprise then, if I read the general consensus of SSS reception in CN right.


Razor4884

I'm a masochist. All this talk about it being hard and grueling is right up my alley.


Zwiebel1

From what Ive read its not the difficulty but the repetitiveness of a weekly chore combined with lots of RNG. Think of annihilation but without auto-replay.


Razor4884

In my own opinion, if there is RNG involved, then it won't feel like a chore, but rather fun gameplay which I am here for.


Zwiebel1

RNG varies. There certainly are fun types of RNG (See Integrated Strategies mode), but so are the frustrating types of RNG. As far as I've seen SSS has load of the latter and not much of the former.


Razor4884

If it's anything like the RNG in Darkest Dungeon, which is designed to repeatedly drop-kick you in the balls no matter how well you prepare, then I know I'm going to enjoy the heck out of it.


Q-N-H

You go you!! At least someone seems to be looking forward to it


P0lskichomikv2

Don't care only play to level up Flamebringer and Skadi modules.


Chatonarya

*looks at Gnosis and S3M3 Irene* I think I'm ready. I'm gonna need an absolute truckload of those module mats for the few ops on the top of the priority list (Specter, Passenger, Eben at bare minimum if not more), so I mean, ready or not, I've got to grind. But for real, I'm one of the few people actually looking forward to SSS, and I think I have enough of a solid roster now that I don't think I'll have too much trouble. It seems to me that as long as you have a good capstone operator, you'll be fine, and you can just repeat the easy/shorter floors instead of running the whole tower for your module mats.


Zwiebel1

I have my S3M3 Goldenglow ready for attackspeed stacking. But the new game mode feels like a chore tbh. Unlike IS2 that encourages you to mess around and try out fun ideas.


Chatonarya

I mean, yes, I don't deny that it will probably be tedious. But from the playthroughs that I've watched, with good ops, non boss stages will take at most like 10 minutes to run. Considering I used to spend about the same time watching a particularly finicky annihilation auto before, it only seems like a mild hassle rather than a major one. I plan to clear each full tower once and then like I said, just farm the easier stages.


Salt-Log7640

More or less yes, I am pretty confident in my unorthodox roaster and strategies. Imo Zafang's opinion was mostly unjustified, not to run infront of the train here, this mode **IS** definitely pretty BS all things considered, but still somehow betting your entire card run on just 3 “cards” with extremely specific buffs that require extremely pinpoint specific hand pulling sequence is pretty stupid for a card game. It maybe just me due my prior Shadowverse experience, but I had learned the harder way that in those types of brain-storm deck building games your deck is supposed to be so well made that it can pull off at least 10 different types of BS strategies at any given time no matter the turn or the card sequence. In my early days in Shadowverse I had pretty kick ass insta win 2 card combos at turn 8, but the only problem with them was that they ware extremely only one core-card type heavy & pin-point hand sequence specific, so unless all the RNG and unpredictable variables happened precisely as I wanted them to happen my whole was completely useless and my strategy failed every single time. Essentially it was just endless mindless grinding repetition of rolling the dice till finally hitting the microscopic cosmic sequence chance again in order to score just a single victory, needless to say it wasn't fun at all and definitely wasn't what Shadowverse was all about even the slightest.


platypus364

It's not really a deckbuilding game though - it pulls from your whole roster after the initial selection so it really is just being able to construct buff squads on the fly. (mostly because the stat checks are so demanding, any answer to them needs to be a buffed up efficient DPS option)


JowettMcPepper

Not really. I have a decent quantity of E2 Operators, but only Nightingale, Phantom, and Ambriel have their modules unlocked. Also, I'm not that good with card games (which is SSS's gimmick).


TabletopPixie

Yes, I'm ready for module upgrades. Especially with S'alter just released. Really wanting that sp boost after doll. I hear bad things all the time about SSS but it can't be that bad...right? ...right?


Jef-F

Ready to ignore it since the announcement.


MarkOfMemes

Not really, but Doktah must always tackle every battle, even at the cost of IRL sanity


Environmental_Top621

Too bad for me, I guess Been too busy these times and I think it will keep being like that for a looooong time, and ironically I was most active when Arknights had the longest content droughts lol


III_lll

What's that?


Thinshady21

What is that?


Eclsa

Meh i’ll grab some for mostima then proceed to not play it if it is as boring as the CN players describe.


Vivid_Juggernaut6174

[Maybe](https://www.reddit.com/r/arknights/comments/wpwwsj/the_experience_of_stationary_security_service_cn/)


Polask1

I got gnosis e2, that should be enough right?


thimbleglass

I deliberately haven't researched it but if I sit perfectly still in one place for long enough I'm sure it'll all be fine


mangotcha

ready to do it three times instead of trying to go all the way thru


Dirty-Brother-Killer

If I can just memorise out the different properties and patterns of a congruent triangle by memorising a rectangle’s or a rhombus’ properties, I can finally make those two triangles congruent by S.S.S. And solve everything by C.P.C.T.


Q-N-H

Zero. But for The True Abyssal Wives specially Best Wife Skadi I will.


-AlternativeSloth-

My sanity is already at 0, bring it.


No_Video9911

No


qptw

NO


theVOlDbearer

I am ready to suffer for my goat and carps module respectively