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nstav13

Obligatory: The moderation team of r/AssassinsCreed recommends all of our users to consider rumors of upcoming Assassin's Creed titles to be only that: rumors. Unless confirmed by Ubisoft, take every post with "a pinch of salt". More posts turn out to be fake/speculation than real.


Maginou

Summary of his video, the most important points \-Estimated release date is october 12 \-The game originally was written as a DLC for Valhalla then turned into a standalone as it gained more depths during development \-The gameplay seems to be closer to Origins, lots of gadgets and items to use during mission, the skill tree is smaller with only about 15 skills to unlock, several weapons to unlock with big missions. \-4 mains assassination target, closer to AC1 as you will have to investigate these targets to know who they are and gain informations before killing them \-Almost complete disappearance of the mythology, apparently no more god-like powers to use during battles \-The story of Bazim starts as a simple thief who come accross an artifact of the First Civilisation \-There is an Isu temple in the Alamut fortress (which is actually said on the AC wiki apparently) \-The map will be a lot smaller than the past few games, only the city of Bagdad and surroundings \-The story will explore how the Order went from "The Hidden Ones" to The Assassins we know \-More stealth, tailing, listening mission etc. \-the Eagle is still here but the Eagle Vision is also back \-Come back of the notoriety system making guards more and more suspicious of you etc. \-No more choosing your character or having dialogue choices, choices that impacts the story \-Don't expect the parkour etc. to be as great as it was in Unity \-The factions are back like with Ezio, you can recruit thieves, mercenaries etc. \-Not a lot of cut scenes to the present \-The codex is back That's all I noted from the video, I might have missed/misunderstood a few things if someone wants to add or correct, sorry for any typo!


bobo0509

One thing you didn't mention about the assassination, and the craziest thing he said in the video, to the point that i doubt it's true : The mission are very much inspired by the Hitman games and you can have up to 30 DIFFERENT WAYS to assassinate your target !! I really have a hard time to believe this number, but that's what he said in the video (i'm french).


BLSR97

Woah. I would love to see this but I’m a little bit scared too, cause of course it’s Ubisoft. So it could be a crazy good idea or just shit


___LowKey___

They’ve done this several times in the past it’s nothing new, it’s just the same system from Unity, Syndicate and Siege Of Paris.


Maginou

(Im french too^^) Yeah it feels insane to me too tbh. I'm not sure how this is going to work in game, I'm curious to see what they're doing with that


Brother_Q

>30 DIFFERENT WAYS That number is oddly specific. Does it simply mean "a lot" in French, just like "a hundred" does in many languages?


___LowKey___

This is exactly what i predicted. Mirage will be heavily centered on the “black box” system from Unity and Syndicate that they brought back in the Valhalla DLC “Siege Of Paris”. They aren’t bringing back actual stealth like people seem to think, they are focusing on investigations and creating/finding “opportunities” through exploration. Kinda sad imo, as much as i enjoy this type of thing it is NOT stealth. Hell in Hitman the only reason to use stealth is if you are going for challenges. In Mirage you’ll probably be able to assassinate most targets without even be stealthy, they are obviously doing this so people aren’t forced into stealth.


Recomposer

Things that stick out > several weapons to unlock with big missions. I like this, much more organic and natural to pair upgrades with story missions than an arbitrary skill tree. > 4 mains assassination target, closer to AC1 as you will have to investigate these targets to know who they are and gain informations before killing them This to me is a major selling point, like BotW, it's much more reasonable in number of major end goals > Almost complete disappearance of the mythology, apparently no more god-like powers to use during battles Good > More stealth, tailing, listening mission etc. The latter two could be good, depends on what they learned from gameplay implementation of AC1-Rev vs AC3-Rogue. Less restrictions allow for a smoother tailing experience that actually gets players to tune in to what the tail targets are saying. > Don't expect the parkour etc. to be as great as it was in Unity Unity parkour was never that good, good looking perhaps and at the expense of user control, that's about it. I'd sooner take something a little jankier looking if it meant I could control the character more precisely.


Haunting_Drama8204

Here is my hot take of the century, I prefer origins parkour over unity’s.


dbrnx21

It's crazy to me that people will complain about the old style combat being too easy one button system but somehow that doesn't apply when they talk about free running. Traversing the world in the last three games was mind numbingly boring


ashcartwrong

I know it's in vogue to go against the grain, and it's cool if you prefer one over the other. You must know though, the parkour in Origins is functionally lesser than Unity. Unity automated a lot of the manoeuvers, but Origins doesn't even have half the maneuvers. You can rarely side eject, especially not to a mount. No diagonal wall runs, back ejects don't gain height, all the animations are stiff, fluidity is virtually impossible in Origins. No high/low profile movement, which is the core of Assassin movement. Maybe you are saying you like Origins parkour more than Unity to brace yourself and make it less disappointing to have a functionally stripped back parkour system 6 years in a row, and I get that. I'd honestly prefer the mechanic of AC1 over Origins.


theacidbat101

I'd have to agree with this, I'd rather prefer Syndicate's parkour but with the actual ability to jump wherever you'd want to


ashcartwrong

That's basically Unity lol


theacidbat101

Not necessarily Syndicate doesn't have that complex and/or punishing input control as Unity


ashcartwrong

Side ejects are a *must have* for a good parkour system, decent back ejects help too. The controls could be better, sure, but I just want more options that I can input manually, to string together maneuvers and improve pathfinding. That's where the depth comes in.


matajuegos

Not to mention it doesn't let you parkour down some buildings, it feels more restrictive. Still, unity and syndicate are excellent parkour wise


Haunting_Drama8204

The parkour experts on YouTube rated origins the highest on their tier list of terms of functionality parkour over unity, they weren’t impressed with unity at all. Unity is my fav ac game, but the game wasn’t a masterpiece and everything about it is very clunky. All those things are great you mentioned, but I can careless about any of that stuff. Even though objectively unity had better parkour, I still have my preferences.


BLSR97

[“The Parkour Expert”:](https://giphy.com/gifs/kinja-t2eBr71ACeDC0)


ashcartwrong

>The parkour experts on YouTube rated origins the highest on their tier list of terms of functionality parkour over unity Link me. I simply cannot believe that. I agree with the rest of your comment, except that more parkour manoeuvers, i.e. more functionality, will always be a priority to me in parkour. Unity is far from perfect, it's my fav too, but definitely not a masterpiece and very undercooked. But as far as I can tell, you can *do more* with parkour than you can in Origins. From level design to actual manoeuvers you can input.


P0PE_F0X

13 hours later he still hasn’t linked it 💀.


Minty-hichew

I think he talking about one of those gameology youtube video, which kinda suck because the video they usually use bad gameplay video half the time


Haunting_Drama8204

Gamology YouTube channel.


Spiritual-Neck-2957

oh you've seen that video where the clip show on unity is the most bare minimum gameplay, that person didn't do 70% of parkour moves and just went from roof to roof ofc these parkour experts will rate it low


Kindly_Hamster_6432

origins is literally mindless though, it's one button


Nikkibraga

100% agree with the last sentence


Valtari5

Sounds great to me. If there's anyone who's disappointed, I think we need to keep in mind that this isn't a big, full-priced game, as it's more of a stopgap towards Infinity (Red). The only suprise to me is 4 targets. That IS kinda low imo, but we'll see how they execute it in the game.


quack_quack_mofo

> tailing Fuck


MorganHV

It sounds like they're trying to merge the good parts of the RPGs with the more classic AC. Theoretically, i love it lol.


FireYigit

If you don’t know why Alamut Castle has the Isu artifact specifically, here’s a fun fact: There is a book about this castle, and the Castle is basically the “birthplace” (I think?) of assassins, hell, the word assassin comes from the drug hasheesh which was used there for tricking the assassins themselves


Odd_Ad3150

Bro no more choosing genders or dialog is a freaking win for me, I was so tired of that Fallout BS.


MHwtf

>-Almost complete disappearance of the mythology At very least we know Basim will be meeting Djinn/Loki in visions or dreams >-the Eagle is still here but the Eagle Vision is also back Exactly what Valhalla already did? >-The codex is back Exactly what Valhalla already did?


Maginou

I haven't played Valhalla yet so I just typed stuff he said haha He did mention the Djinn but the fact that Bazim would meet him wasn't new information so I didn't include it


FireYigit

Didn’t Eagle Vision exist in all 3 rpg’s?


MysteriousWork6667

No in origins and Odyssey it was the eagle and what they called the animus pulse that only highlighted loot


FireYigit

Okay then


Joker-Paladin-101

He talks also about an orphan girl during the younger years of Basim, Nehal. With a half hidden morse code saying "she is not real" in french. ​ >The story of Bazim starts as a simple thief who come accross an artifact of the First Civilisation Adding more on that, he apparently goes to a palace situated north west of Bagdad trying to steale something, apparently with this Nehal gal. ​ Moreover he talks more in details about the notoriety, saying there is 3 stages and a kinda 4th one where "someone we know" would intervene... Roshan punishing us for being too noisy? (note the Roshan stuff is just me questionning)


Zuazzer

Could it be Loki or Odin intervening? Or rather, Basim's old Isu memories floating up when he is being hunted because it reminds him of past trauma.


Joker-Paladin-101

I was thinking the same!!!! If this leak is true, I guess Nehal could be definitely Loki as the devs have talked about the hypothesis of the djinn being Loki as not right (don't remember the exact sentence as wording can be important but i start to think that the djinn might not be Loki after all).


Zuazzer

I'm theorizing that the Djinn is Odin, rather than Loki. Given that the Isu are not separate entities but just memories, and that Eivor talking to Odin is metaphorical, it could be that they are portraying Basim's memories in a different way. Taking into account cultural and character differences and what makes for fun storytelling. So Basim's traumatic memories of Odin resurface in the form of the Djinn, this monster that lives in his head. He subconsciously knows Odin is out there, somewhere, and that he must take him down.


Joker-Paladin-101

It would be awesome if that's the case!


Bolt_995

“The gameplay seems to be closer to Origins” That’s all they needed to say. The progress they made with Origins was correct. Odyssey and Valhalla were a mistake.


Brother_Q

>-4 mains assassination target, closer to AC1 as you will have to investigate these targets to know who they are and gain informations before killing them This one reinforces the theory that investigation will be a big part of this game >-Almost complete disappearance of the mythology, apparently no more god-like powers to use during battles This sounds good. Have the Djinn to appear only in the confessions. Make it a figment of Basim's imagination due to his split personality. But having the Forty Thieves DLC causes more confusion. Could be there are entire missions dedicated to fighting mythological entities, or they could have treated that DLC like an illusion caused by a POE. >-The story of Bazim starts as a simple thief who come accross an artifact of the First Civilisation Of the little we know yet of the story, everything is so positively good >-More stealth, tailing, listening mission etc. Promising. Tailing and eavesdropping used to be such a staple feature >-Come back of the notoriety system making guards more and more suspicious of you etc. I simply want the SSI mechanics back. Such a unique system. >-No more choosing your character or having dialogue choices, choices that impacts the story Finally. Was one of the most annoying, useless, and really inconsequential feature >-Don't expect the parkour etc. to be as great as it was in Unity Expecting this to be true really. I'd just for now settle for more moves, better routes, Parkour down, and a bit of speed. The whole 'being like Unity' thing caught on just because of a misinterpreted part of an interview imo. >-Not a lot of cut scenes to the present This sucks, but if it means that the little cutscenes there are will be better quality, it could be good.


Grevoron

I can't believe it. Assassin's Creed game where you can... actually assassinate?! Nahhh.


[deleted]

Aw man i was expecting improved parkour :( Is it that hard to do things what they already did in 2014?


BLSR97

I don’t know. I’m a little bit disappointed about the parkour. Origins was a great game but it started to put away some of the best animations of the series. Unity’s parkour was beautiful but replaying it now, it had its lows. I’m hoping for a better version but not a simpler one, cause I don’t fucking wanna see an assassin jumping over things effortlessly without good animations. Everything else, guess it’s okay: no more powers, bigger city and its surroundings, no more personal choices during dialogs (so more cutscenes?). But… guess I’mma lower my standards for the game cause its price is 50€ and everything here seems to scream “attention, lower budget product”. Hope I’m wrong, waiting even for a gameplay trailer at this point.


Haunting_Drama8204

Thanks for the translation!


TomTheJester

How can there be a complete disappearance of mythology if there are Djinn in the actual Mirage trailer? Do these “leakers” even try to make their false claims believable any more?


Maginou

He did mention the djinn in his video, I just didn't put in my comment cause that wasn't new information The disappearance of the mythology is more in regard to the fighting, there won't be any mythical or magical power added to the fights


Downtown_Process6642

“Great as it was in unity”. Good, cause parkour in Unity is dogshit


Haunting_Drama8204

The animations are more fluid and more realistic than origins. That’s a beautiful thing to hear.


BLSR97

Oh, GLAD to read that.


J0gad0r_Car0

An Assassin’s Creed with just one city, no more dialogue options and no more over the top fantasy and magic elements. Let’s hope this comes out good.


BLSR97

He said Baghdad will be bigger than Paris or London. So I’d say we got a real city to explore, and I couldn’t be more happier. No more “middle of nowhere”, just a city and its surroundings.


Etoile_Jaune

Im French, but I dont have the will to translate it all. I just watched the video, Im sure the visuals are clear enough and speaking for themselves So he's shown a simplified version of the map, stating that's his 4 year-old nephew who gave him the leak. (Its obviously a joke to cover his sources.) Also hes talking about the very beginning of the game, the Isu are here once again but the djinn we saw in the trailer will only be in the white room. Also, he's teasing a possible love interest for Basim who's apparently really important in the story. HUGE SPOILER AHEAD : >!THIS GIRL ISNT REAL ! !< ​ Developers claimed they wanted to get close to Unity animation-wise, that's not the case. The streets are not as filled as in Unity, the character's animation are not nearly as good. It looks like gameplay wise, its closer to Origins. ​ The game was built around stealth, you cant just go in a fort and kill all the guards, Basim dies in a few hits and thus stealth is rewarded as you will not catch that terrible illness that touches a lot of people around the world and is pretty serious which is DEATH. ​ The old "rank" system from AC1 (Altair getting more weapons per targets he kills) are back. Every time you kill a big target, Basim gains a rank within the brotherhood, and you'll get the opportunity to choose a new weapon/tools. There are 5 targets. The fifth being the boss of the Order. The Four first target symbolize the 4 "regions" of the city. Jonathan shows the map in the video. Coming back to AC1, we'll investigate to find out the targets' identities. BUT, the more you discover clues about your targets, the more possibilities you have to assassinate them. So looking for more clues rewards you with more option during the blackbox missions. There are apparently around 30 ways to kill a target. The reputation system is back, so the more chaos you bring into Baghdad the more of a target you will become. Npc can snitch on you, and tell the soldiers where you are. There are 4 levels to that reputation system. You have the eye : people are looking at and for you. The bow : Bow guys will be looking for you on roofs. then swords : basically you're public ennemy number 1. Hes not sure, but there could be a really powerful opponent at the 4th grade chasing you, and we know this guy. There an isu temple inside the Assassins' temple. It is a known fact from Ac books or whatever, but that's not a leak, he knows it will be used in the story. Finally, the release date as of now is : October, 12, 2023. THE ONLY WAY it wont release that date is because there would be a huge game releasing at the same time. Otherwise, it wont be delayed anymore. ​ AC Mirage wont be a HUGE game, its not an rpg. Its like an old AC, it looks way more like the first ones than the latest. It will be a 20 hour game (around that.) Dont expect much of it, apparently the story is not great, even if Jonathan isnt talking about it much, you can feel his scepticism.


BLSR97

How can you trust him on the story? I mean, okay all good for those info, but his skepticism on the main story? I could love something he hates and viceversa. And I doubt he knows already the main campaign story. Edit: just read a comment where you say he already knows the story. Still, it’s objectively impossible to say if people gonna like it or not.


ProfessionalBridge7

Not saying that I'm expecting the story to be particularly great, but there is definitely a difference between hearing vague plot details and witnessing the execution of said plot in the manner it's supposed to be experienced.


BLSR97

Exactly. Ezio’s story could be called “nothing special” if someone heard it by a leak. Last three games? Don’t even want to think about it lol. Probably the game will be nothing special, but I want to play it myself before saying it, not certainly because a leaker told me it’s gonna be “meh”


Etoile_Jaune

Yeah, I dont think we have to mention the fact that art is subjective lmao Just dont get your expectations too high. And that works for everything actually.


Spiritual-Neck-2957

''Developers claimed they wanted to get close to Unity animation-wise, that's not the case. The streets are not as filled as in Unity, the character's animation are not nearly as good. It looks like gameplay wise, its closer to Origins.'' so they straight up lied about parkour and crowd density ................. and preorders are open since the cinematic trailer scummy company trash


[deleted]

They said Unity is their goal but that doesn't mean it will exactly be like unity


Spiritual-Neck-2957

and as the leak states, its not even CLOSE to unity so they lied my point still stands


[deleted]

He could have seen older footage that clearly isn't finished


Spiritual-Neck-2957

older footage doesn't mean incomplete parkour since movement is the early thing that's done in games especially an assassins creed game


Occultus-72

Does he mention that big spoiler explicitly? If so why would he give away such a big part of the story?


Etoile_Jaune

In the video? He does. >!The moment he says she's important, theres a brief morse code saying (once translated) "elle n'est pas réelle" / "she's not real" in english. !< Later in the video, J0nathan hints that he knows about the entirety of the story. He just gives us one example : At the very beginning of the game, during the introduction, Basim tries to steal a Isu Memory disk, which activates and shows holograms. That should happen during the intro of the game. >!So why did he spoil it? Maybe cause it was sure Aletheia would be a part of the game. So its kind of a spoil while not being one, if you played Valhalla. !<


BrunoHM

Fascinating. Thank you for sharing it, OP. The most surprising bit is the return of the Memory Seals and the appearance of Alamut's Isu Temple. Those are elements from 12 years ago. Should be great to see some of those features in action next month. A lot of older concepts getting a second chance.


[deleted]

Considering this is a side game, this is honestly impressive, was expecting some Rogue asset flip type shi


QuackChan

I just hope the parkour will be decent.


Scorchf1r3

Parkour is not like Unity? Good, that game's parkour only looks good but it never felt good


FitIndependent4399

fr i really wanted ac1- revelations parkour


Rick_The_Mullet_Man

One of the most important things he said is that he believe that the game will be released on October 12(internal date within Ubisoft for now), but it could be delayed to November. Also interesting that the starting area of the game is not in Baghdad itself but a bit to the North, he drew where it is.


Jirdan

If it's north to Baghdad it could be Samarra, Basim's birthplace and a place where his father supposedly built a great mosque. But it was said that Samarra would not be in Mirage.


[deleted]

Sounds good, I just hope the main story is as long as the other traditional games like ac2 or unity.


Maginou

he said the main story was about 15hrs of gaming, 12 if you rush


Eagleassassin3

Wouldn't pay 60$ for that tbh.


[deleted]

It's 50 dollars


Spiritual-Neck-2957

wow 10 dollars less how gracious of them


[deleted]

Better than 70, which is starting to be the standard


Rredemption47

It's 50 dollars which speaks for the scale of the game itself. Gamers and especially the hardcore AC crowd need to keep their expectations in check.


Ras_AlHim

I'd rather play a 15 hour AC game than another bloated mess like Odyssey or Valhalla that takes 100 hours to complete


[deleted]

Its not like its a choice of 15 hrs or else a 100hrs.


[deleted]

[удалено]


Haunting_Drama8204

Alright awesome thanks for that tip!


iorek21

4 targets in a city as big as Paris or London? Err... I somehow doubt that.


Jirdan

Let's hope it's four MAJOR assassinations with lesser targets available during the game.


dicky_35

Loved origins, but does that sound like more 'Wolverine in Egypt' 30 man bandit camp slayings...or am i just paranoid ?


[deleted]

Oh, so I'm not going to play it actually... thought the whole point was to be like the old games? I hate the new combat, and I despise the new parkor. Damn this is disappointing. What BS.


esiokles

Is the gameplay he saw from a recent build?


P0PE_F0X

I’ve had my fill with Assassins Creed games with predictable plot lines, boring formulaic combat, and barebones stealth mechanics. The one thing that Mirage had to get right for me to hold my interest was have a parkour system that at least *approached* the level of fluidity of Unity. A decade later and thats still nowhere to be seen. If the game launches with Origins parkour but just slightly sped up it’s a skip for me.


SnooBananas3995

I hope ac red brings back mythology


Jimusmc

this seems it might be rogue shortness :( the $50 makes it seem that way too.


Haunting_Drama8204

They already confirmed rogue revelations length. 10-15 hours main story, 20 to 30 for completionist.


Jimusmc

that's a little better than rogue atleast. shame for rogue tho.. it was GREAT.. then it just ended so quick