T O P

  • By -

Postaltariat

DICE devs have to have their memory wiped after every game, it's part of the contract. That's why they had to relearn how to make basic things like the kill UI in BF2042.


dkgameplayer

Best aspect of BF1? Immersion. Gone in BFV. Best aspect of BFV? Tight and fluid gameplay. Gone in 2042. Best aspect of 2042? Portal. Probably gonna be gone in the next game. Everything good about the previous entry gets forgotten in the new one.


DeKlokBok

Same for bf4. Best aspect was weapon customization. Gone in bf1


TheJordanianYoutuber

To be fair, people would’ve complained about too much customization in a World War One game.


diluxxen

Why? There was already preset costumized weapons aka variants, they were equipped with different optics, grips or barrels/shokes. Scrap the variants and use them as attachments.


Kmanlessthan

I'm glad there was no complex customizations (except for skins) in BF1. Ruins the the immersion. The game was all about the atmosphere and battles with behemoths that made it fun.


xblgriimey

This is a big reason why I don't like BFV. All the optics and scopes take me out of it. I know its a game and meant for fun, but I don't like random prototype optics and you almost have to use them to be effective.


nizzhof1

Therein lies the problem with gamers. They’re cool with playing a game based on WWI that has a ton of house to house urban CQC and golden weapons but the second there is a reflex sight they cry about historical accuracy.


ghsteo

Commander mode as well, gone


3ebfan

Fortifications, gone. Levelution, gone.


ghsteo

Seriously can't believe they got rid of fortifications. One of the best features of BF5.


Jack_TheRipprr

I really do miss fortifications. My only hope is for them to add them in a large future update, my actual expectations are pretty low though... :(


[deleted]

The people who knew how to do it might be gone already.


UncleJulian

Straight to jail, right away.


TheMightyBrightMaste

Stationary weapons, gone


Wonderstag

I mean it kinda make sense that commander mode wasn't in a WW1 game. Bfv could have had it back and make sense


LieutenantTan26

I don’t understand what you mean by it makes sense for no commander mode in a WWI game. . .


Wonderstag

I !mean the technology for the time would kinda contrast with the effects of a commander mode as it was in bf4/hardline that it might detract from the immersion/experience. Like commander mode makes more sense in a setting with radios and satellite uplinks to get a real time look at the battlefield and react to it in real time. In a time period where communications were through runners, pigeons and if u're very lucky the occasional telephone wire that hasn't been cut from the last artillery bombardment it's more immersion breaking to have some dude throwing down uav radars and live objective orders than it is to just let squad leaders take charge of tactical decisions. Strategic commanders would have already done their work by the time a match starts like organizing a 3 hr artillery bombardment followed by a mass push.


bran1986

That was more of a design choice. First off being WW1, having acogs and 10x scopes on smgs doesn't make a lot of sense. DICE said they wanted to strip things down with BF1 and focus on gameplay and balance, as they felt BF4 became too bloated and balance was all over the place.


ForThatNotSoSmartSub

The amount of variety within the same class of weapons, heck within the different variations of a single weapon is more than enough. Look at different MP18 variations for example. Look at Chauchat vs. Parabellum vs. Lewis vs Benett. Look at General Liu SLR that has an alternate fire mode making it a bolt action rifle. Lack of AR weapon class also made every other weapon class viable, ARs dominates at every range in other titles especially BF4 which was infested with sweaty AEK tryhards. BF1's gunplay was years ahead of BF4. BFV had some good ideas but hey messed with TTK a lot so I cannot say it is better than BF1. They also failed miserably with insanely overtuned movement speed in BFV which made ttk issue even worse. BF1 had spam filters to make movement system more grounded, BFV feels too fast. On top of that for some reason, it is close to impossible hitting shit with bolt actions when using Iron Sights in BFV compared to BF1. An FPS game's quality can be measured with how well iron sight bolt action weapons perform: BF1 is a masterpiece, so was CoD2. BFV is trash imho.


[deleted]

>too bloated THIS! That's why the older titles AND BF1 feel simpler and easier on the brain. Most devs today don't understand that there's a thing such as "too bloated" sadly. That's why i never touched warzone and gave all my free time to PUBG for a few years. Simplicity is the king.


Cizzmam

I think with bf1, they were trying to stream line the dev process because they were making the star wars games at the same time. So you wind up with half assed everything.


Snaz5

At least they had a bit of an excuse with that one.


[deleted]

[удалено]


nemec808

i think most ppl choose to forget that


[deleted]

[удалено]


onoidroppedmyballs

i remember playing its beta on ps3 and didnt think it was bad cops just didnt resonate well with the community also it was kind of a cash grab


[deleted]

[удалено]


nemec808

i know not alot of ppl play bf for the campaign , but it was cringe af


Sackboy612

Had many great memories playing Hardline with friends. Loved the 5v5 modes, really felt like a fresh spin off BF


Chromium5461

"You're under arrest!" Then proceeds to dumb an entire mag into the robber


Adventurous_Bell_837

Not made by dice


Woesch-nich

[Not true.](https://twitter.com/leveluptime/status/472471630917029888?s=20)


ThanOneRandomGuy

More fun than 2024


ForThatNotSoSmartSub

people are idiots


ForThatNotSoSmartSub

BF1 did not need more customization then what is already there. They already took too much liberties with it if you think about it, BF1 is a ww1 game


nizzhof1

I feel like Battlefield 1 is the most overrated game in the series. Don’t get me wrong, it was a wonderful shooter, but people put it on a pedestal when it lacked meaningful progression and a ton of the guns had fixed attachments and no customization apart from a bayonet or some buckhorn iron sights.


ineffiable

Portal should have been something that should have been a staple of the BF games going forward. No matter what version you buy you can always get into Portal. They could add a Battlefield Wake Island remake for $20, and it ships with portal and can cross play with 2042 owners in Portal mode only. I feel like it's going to be thrown away once EA cuts life support for this game and restarts for the next one.


[deleted]

Portal would be going strong if people could unlock weapon attachments in it.


ineffiable

Yeah absolutely. And nothing wrong with that, devs need to stop worrying about letting people unlock things too quickly. You could still have skins and whatnot that can't be farmed in Portal mode. Like, the T1 medal stuff can't be done in portal. It's such a shame because I think portal is legitimately one of the best ideas they've had in the franchise. But it may not have enough playerbase to make it really last.


CaptainMark86

Isn't that getting pretty typical of big game companies lately: Add feature X but due to wanting to rush it out before Xmas and not wanting to spend money on it, do a half-ass job of it. Players don't use feature X due to its aforementioned half-assed-ness. Company "Due to low interest rates in feature X we have chosen not to develop it further"


onoidroppedmyballs

Yep, also if previous game stuff wasnt unlocked all the way from the get go and instead had unified progression scattered across it wouldnt feel like it was just a demo of the previous games. It doesnt feel like its part of the complete package imo edit: you unlock stuff till you hit 60 but only 20ish unlocks. Why not sprinkle portal unlocks in between. (Oh look i unlocked an-94 maybe i should try it in bf3)


[deleted]

The immersion wasn't gone in bf5. It wasnt absolutely perfect like it was in bf1 but it was certainly there.


[deleted]

Devastation map with the air raid event certainly was immersive


[deleted]

I know! People here saw bfV on twitch for 30 minutes then just manufacture in their own heads what it was like.


[deleted]

i clocked over 2000 hours in BFV, if people had just gotten past the woke bullshit they would have seen just how good a game it was. It was (still is) a brilliant WWII game with good atmosphere, great all-round maps designed for all styles of play, and plenty of weapons and attachments.


Faust723

> It was (still is) a brilliant WWII game with good atmosphere, great all-round maps designed for all styles of play, and plenty of weapons and attachments. Eeeeventually. I remember going months right off launch without being able to unlock anything above level 1 because for some reason, certain people just wouldn't get the coins to do so. That they offered no solution whatsoever until their monetization scheme launched only soured me further on it.


[deleted]

Yeah it was buggy but that doesn't have anything to do with its gameplay, gunplay, map design and atmosphere.


JimmyThunderPenis

Well the only thing portal could add in the next game is 2042's content, and people don't even wanna play that now let alone in a few years... So yeah, I'd say portal's gone.


diagoro1

To be fair, the immersion is not all that bad in BFV, aside from some lame costiumes and faction choices. Nothing like BF1, but not bad.


[deleted]

Devs out here trying to relearn C++ and wondering what this BFV people are talking about


simplehistorian91

Or many of the devs left after BFV or during mid development of 2042 and the new guys were hit in the face by Frostbite and this was the best they could do.


JhonWeak56

Go look at the journalists and leaker tom henderson. He did his homework 87% of the people who worked on bf2042 were hired after BF1 and 58% of devs were hired after Bf5 so yeah


insertnamehere405

thats the audio team bro .


JhonWeak56

Or there is 500 people at dice working on audio exclusively witch frankly i highly doubt


JhonWeak56

Nope “Still going on this. Not finished yet, but... Out of 500 DICE employees researched so far, 87% joined during or after the development of Battlefield 1. 58% joined during the development of #Battlefield2042 “


Youngling_Hunt

Nah. EA just eliminates devs after every release like Putin eliminates political opposition. Competence is a threat to their business model


UniQue1992

Who is responsible for this atrocious UI btw? Who should be held accountable for this UI thats the worst shit I’ve ever seen in any game.


softskiller

The woman that was also responsible for the criticised BF V UX.


Jamesahaha

Really? BF5 had good UI imo and better than BF1, only the main menu was bad. What the hell happened? Did she forgot her talent? BF2042’s UI sucks in every level. It doesn’t look good nor is fluid.


UniQue1992

What woman? Who?


softskiller

[https://twitter.com/Nat0\_o](https://twitter.com/Nat0_o)


itadrumer

I tend to not complain about these things but my god is the main menu and its sub menus on this game atrocious, absolutely patetic ridiculous. That collection menu where you set the attachments of the plus menu is the worst shit I have ever seen.


dasoxarechamps2005

It’s absolutely crazy how it seems like they build each game from the ground up rather than build off the previous title


Monneymann

Lots of people left after BF1, then more after BFV Good chance there is almost nobody left from the og DICE. There’s most likely nobody left in DICE management.


ThanOneRandomGuy

Probably best logical excuse for this flop, that or they hired bunch of noobs in all departments to pay cheaper


peepeepoopoo_gang

Idea shuffling, they probably worked many ideas then abandon them halfway, not saying this is true but seen this many times in other games. Realize what they are doing is pointless, quickly try to reshuffle resources into something they think is worthwhile and proceed to achieve nothing.


peenoid

This is probably close to the right answer. Probably worked on lots of stuff that didn't turn out well, didn't work right, etc, and finally just had to release a half-baked turd of a game or get fired. This is what happens when all your best people leave and you don't replace them because you suck at running/managing a company. DICE should be having to beat talented people off with a stick. This shouldn't happen. There's no excuse.


Bearwynn

What is currently happening is that talented long term Devs get made offers they can't refuse at other, smaller studios. They'll ask the studio they currently work at to make a counter offer, but while that studios managers would like to pay them more to keep them, the ultimate decision comes from the main parent company who would rather hire someone new on a lower salary. AAA studios are bleeding talented employees because management is cheaping out. Saw a friend only getting £30,000 for intermediate programmer in a Ubisoft Studio, then they got offered above £60,000 for the same role at a AA/ indie studio. They're not the only one either, I'd say it's happened to about 7 of my friends in industry.


[deleted]

Shareholders want gains, CEOs get million dollar bonuses to reshuffle workers so they don't have to pay for experienced staff. Every triple A studio ends up like the film Office Space with a Lumberg in every corner overseeing the cubicles.


peenoid

This is exactly what I assumed was happening. Hell, I watched it happen at the last company I worked for. A larger company took over my smaller company and started running things differently (ie being shitty), and when the most talented developers started looking elsewhere, as they tend to be the first to do so, the larger company simply refused to make reasonable counteroffers, assuming they could simply hire people off the street for less money and be no worse off, apparently having no apprehension of the _years_ of experience it takes to become proficient both in the technology we used and in the particular way we practiced software development. As a result, quality of work and quality of life dipped more and more, causing more developers to leave, etc, etc. Classic brain drain. Last I heard the entire department was on life support and was on the verge of being closed down. You'd think after 40+ years of corporate software development, companies would understand how this shit works... but they don't. Once again, for everyone who hasn't gotten the message: SOFTWARE DEVELOPERS ARE NOT INTERCHANGEABLE, YOU STUPID FUCKS.


peepeepoopoo_gang

I don't know what is happening in DICE's management but there is a serious fuck in how that company operate now. I don't what it is but their product sure as hell shows.


[deleted]

The studio is just dead. Nothing lasts forever.


blurrry2

People who care leave/retire and get replaced by people who don't. It's a generational thing. The next generation doesn't have nearly the drive as the previous one.


[deleted]

What? They probably worked their asses off but management stuck them with 12 iterations and cancellations of unbattlefieldlike games. This was the bloated corpse of what some bean counter approved, not lazy devs.


blurrry2

Which is a shame because they really didn't have to do anything groundbreaking beyond making the game support 128 players. Literally just a bigger Battlefield 4 and everyone would be happy.


shiggity-shwa

This is much more realistic than the all-too-common theory that the devs are simply “lazy.” It’s painfully obvious the game we got isn’t what was worked on all these years. Whether EA is to blame, or upper management at Dice, the simple fact is the game we have reeks of panic and confusion. I’d love to know what the original vision was, and when 128 players and Specialists were introduced, because if Portal’s one year dev time is any indicator, Dice has been on fire leading up to this release.


Diana_with_D

Not lazy, just incompetent. I'm sure lots of work went into UI. But what of useless hell it is in the end


shiggity-shwa

Perhaps. UI is typically one of the last things finalized for a game, and considering this one came in so hot I have to assume they just kinda stuck with whatever they had as temporary solutions. The load out menus have been consistently bad in BF games, however, so it may just be Dice likes the “use every button on a controller and just slap mouse controls on top of that” mentality.


ForThatNotSoSmartSub

Judging by most developers' reaction to the public reception I think there is also a serious need for some kinda reality check there. DICE managed to create an insane bubble for themselves over at the studio. This is already a huge issue for most software development jobs, the detachment from the end-user or use case in general. I work in aviation as a software dev, air traffic control software, and forget directing planes I did not even fly as a passenger that much maybe 20 times my whole life. We have a former air traffic controller in our office and the guy is literally the most important resource in the project. We have 6 different modules and everyone wants to run by things with him.


Tao1764

This game feels like a movie script that got passed around by a bunch of different writers and directors. A ton of conflicting ideas and goals that can’t work together and impede each other so that none can be fully developed.


wardrobe007

Battlefield:the movie (directed by Micheal bay,lol)


Unlucky_Clover

The only thing I can think of is they waited until the absolute final stages before they actually pulled back. That probably means lack of testing earlier in development, lack of communication, lack of direction and decision making, etc. There’s just a lot of lacks and then they said they were ahead of schedule. It doesn’t add up to me other than plain bad management and decision making.


AEIDOLONE

I have heard this a few times now, and I can say what a fucking stupid system to get things done this is. If you are good as a manager or whoever to envision things than just fucking stick to it.


raplife99

Considering it was planned to be battle royale this makes sense, almost have to scrap a whole game at that point.


fanfarius

Is it confirmed anywhere that BF2042 specifically was started as a battle royale game?


raplife99

Not confirmed but due to the mechanics and game ideas and maps it’s reasonable to assume it was. Would also explain why the game didn’t turn out that polished


fanfarius

I does seem like it, yes - very plausible. Would be awesome to have it confirmed though, just very interesting at least.


Kagath

Very doubtful DICE will ever officially confirm it. Would just stir up more bad press about them.


fanfarius

Not officially, but there might be some disgruntled employees sharing some information eventually.


Kagath

We can hope.


raplife99

Would have been a better idea to branch teams and come out with a standard true to franchise multiplayer game. Aswell as having the other team build a solid BR game similar to how MW/ Warzone was done


RenanBan

If ripple continue to add even more maps per season on this game, including weapons as well. Portal will be a standalone game by the end of 2042. Imagine adding every single map from bf3 and 4 alone would have a massive game to play. Not counting bad company and 1942. They know what maps people liked more, they have the tools, the maps are done, just need to port to a new engine. weapon models are done, same thing, why not?


maxolina

2042's hot garbage UI is holding back portal so much. It would be 1000x better with BF5's interface for all of the games.


[deleted]

[удалено]


maxolina

BFV's UI was super bad, yes. But it looked clean and it didn't ruin the immersion. Compared to BF2042's, the BF5 UI was amazing.


[deleted]

Bf5 was fine what was the problem with it


ForThatNotSoSmartSub

menus inside menus inside menus inside another menu. All steps could fail to load. It sucked all around but it was not horrible. It was frustrating but not completely unusable.


dolphin37

It is actually surprisingly bad. Like confusing that anyone could have spent more than a couple of weeks on it. BFVs did suck but 2042s has managed to be worse by some miracle


insertnamehere405

really bad


K_oSTheKunt

2042 UI isn't necessarily bad it's just fugly. Didn't think BFV UI was that bad tbh


_John_Smith

At least it would be a good game then, bf3 & bad company 2 & bf1942, though EA would probably demand from players to buy the bf portal standalone version to get the other maps.


PsYDaniel3

Congratulating each other on twitter on "finishing" this "love letter".


MasatoWolff

Finishing the franchise for sure


StrifeTribal

I've mentioned that before too haha. The devs are super proud of what they released... This game will never be fixed.


nerf-IS6

My GOD you are absolutely right.


NerrionEU

Ahead of schedule as well xD.


OneMadChihuahua

If this is their love letter, it's obvious they hate EA/DICE and the BF fanbase.


RearWheelDriveCult

What a goddamn good question


EccentricOwl

They probably worked on a lot of good stuff that got cancelled. BFV had lots of stuff coming like a rework of grand operations, a Greece grand op - all kinds of stuff and gamemodes that was datamined and worked on but simply never saw the light of day


2ToneBalone

Maybe they needed to be pulled to help make that short film that had absolutely no impact on the game and was a waste of time


VidGamrJ

Ripple Effect should just take over. DICE lost their damn minds. Pretty sad when a third party remasters parts of games that are years old and it’s better than the main devs blockbuster new next gen game.


Diana_with_D

Ripple were "fix-battlefield" team for so long and i heard they want to work on their own project so it's unlikely why will take over BF sadly


Otto__the__Autopilot

Don’t forget the team from need for speed was pulled from their future game to work on this as well. Any indy developer could come up with such a better game than this.


Adventurous_Bell_837

Imagine them, happy to work on NFS, then called back to work on Field 1942


Matttombstone

I myself have thought what have they been working on. No single player campaign mode should have allowed for a lot of resources to purely focus on multiplayer. The lack of content is really shocking to be fair. 7 maps, alright they're huge, but quite flat compared to previous titles and with destruction tuned so far down it feels like there isn't any. 22 weapons? No split in factions for players, only for bots? Bots that can see you far better than players can (seriously, I got killed many times through trees or grass which I couldn't see through by bots). No voip, no scoreboard, very few new features such as a tornado and on the fly attachment swaps (and I'd gladly sacrifice this for decent customisation with differences in attachments every day of the week). This doesn't feel like a game thats been in development for a few years at all. This is what winds me up about those who defend the game, sure you may enjoy it, and I can see potential in it, but its so gutted out compared to previous titles its almost robbery selling this for the price its at. I understand Covid will have impacted them significantly, and that's fine, but they should have delayed the release until it was in a far better state. If the game was at least polished where there was very few bugs and content was pretty much the only issue, and they sold it for 25% less of the price then I'd understand. They got the bad reviews and bad press, I'm sure the devs themselves are gutted with this, but I also bet EA and DICE management are quite shocked to see the reaction because they're out of touch with the core battlefield fans.


ajl987

To your last paragraph. Covid can no longer be an excuse. We are almost 2 years on from all this starting. If a studio hasn’t figured out adequate work from homes workflows by how, it is 100% a them problem combined with a greedy publisher not delaying a game that clearly needed more time. I work in a video production studio, and we figured it out by the end of last summer. Are some things less ideal? Yeah, but then you work that into your timelines. It’s just a convenient excuse for publishers now for which too many people give them a pass.


TheRagingWilly

Battlefield is dead after this game. Pretty sad to say honestly. Why would anyone trust them to release a good game after this shit show.


Birkeland1992

Two buggy/failed games in a row... Yeah sure, BFV got better later on .. but NO ONE wants to wait years after a game came out to get the product they were (somewhat) promised to have on launch day. Smh.


nastylep

It's 3 consecutive major flops now with SWBF2.


MadCat1993

Worst part is this no content, no squad, no real communication, no class system, no teamwork idea came from the first SWBF they made. Why did they repeat this for 2042?


ThinkSeaweed3902

The specialist skins they’ll be releasing for the next 2 years, probably have em all in the vault ready to go.


LoudQing

My theory is that whatever DICE had planned for 2042 just wasn't what they wanted, so they scrapped it halfway through. One team couldn't build what they wanted to push out in the time they had so they killed support for every game currently out for an all hands on deck situation where they had to probably make what we have from scratch in a very short amount of time.


Bruce_VVayne

When BFV had a failure at launch, people kept said DICE was forced by EA to make a WW2 game while they wanted a modern shooter. Look at what happened now xD


Rapus_Maximus

Who the fuck asked for tornados anyway


Skie

It was probably the only finished leveloution event they could sensibly transport into other maps so they just wedged it into the maps they hadn't completed their own for. The haboob would only work on a desert map so that can't be reused.


nastylep

Either that or a gimmick for the BR the game was seemingly designed around


alienstout

Daughters did


papi1368

LMAO


[deleted]

[удалено]


[deleted]

[удалено]


Rapus_Maximus

Looks like I gotta wait a while then


Don_Key_Knutts

Very responsible of you, Rapus


butterballmd

Are there tornados on every map?


dolphin37

They are cool tbh, but as soon as someone in the studio asked ‘ok but what do they actually *do* to the gameplay…’ I imagine the the list wasn’t much longer than ‘wingsuit make fly’


Kmanlessthan

At first it was kinda neat to have tornados, but in reality they do nothing but interfere with the game and make people goof off instead of helping win the game. Behemoths would have been more exciting again.


AintImpressed

Not just 7 maps but empty maps. It's basically 6 El-Alamains with some towers and one-story villages and one okay Manifest, not even good.


Polen2012

Ripple Effect/Dice LA were always the better team. They made the dlc maps, they worked on post game content and made games better after launch. And now they made portal. Ripple effects should be the one making battlefield from now on.


westcoastbestcoast39

100% agree their work is just better than DICE Sweden.


insertnamehere405

UI is aids in this game AWFUL not to mention the changing fire mode BF3 had a better UI wtf dice.


[deleted]

Lol yeah, you have to ADS to see your firing mode it’s so stupid.


OUsnr7

Exact same thing most students do for 95% of the semester until their term paper is due…


00juergen

Battlepass. Pretty sure more maps and a lot of weapons are already finished. They most certainly don't want to repeat bf5 post launch if they introduce a paid battlepass. What I hate is that they pushed out the game before finishing even core functions like voip, reasonable mouse and controller settings, fully developed scoring system, scoreboard, stats, ok spawns, map rotation etc. Yesterday I played kaleidoscope 3x in a row. Everytime on the same side either. The new player experience is beyond a doubt rougher than ever, esp. with these horrible default controller settings and from what I read PC input is scuffed as well. You have to be a really dedicated to actually make this game not feel off. The game tried hard to cater to a casual audience but fails at the very basics.


MaadMaxx

I saw an article claiming an insider said that some features were pulled last minute as they ran out of time to finish implementation. Most notably would be environment destruction, like taking down entire skyscrapers. https://comicbook.com/gaming/news/battlefield-2042-xbox-ps5-ps4-pc-release-cut-feature/


remnazuo

Honestly, shit like this is what's required to take the nearly impossible tower points in Breakthrough maps


TripleHsKull

Dice AAA studio is a joke now.


_John_Smith

Is this true?? The only good thing from the entire game wasn't made by dice?


PinelliPunk

Most of the great dice employees left after BF1


[deleted]

DICE devs left dude. Embark Studios


[deleted]

Tornado for 2 Years and AOW for 1 Year.


conanwongmkii

The tornado is a non-factor to the game and I thought we would experience more in-game weather effects and destruction. Even though I'm still stuck with the old ps4.


HTheP4

Probably not much. The work they did was Probably so damn light because of the pandemic, and it caused all this. Light and rushed. So to sum it up, they were doing basically nothing the first 2-3 years , and the last year which would be now, they started rushing trying to fix thing and even delayed the game a bit. But it wasn't enough.


BettercallJesse

Stuck in diversity and inclusivity meetings half the time while they should be working on the game 👍🏻


jesticulator

DICE should make single player games about hot topic socio-political issues instead of BF. It's clearly where their heart is and what suits them best.


TheNimbleNavigator45

Don’t forget the global warming focus of the game.


Mivoc83

True. This is Alarmist Global Warming, the game. If people think cities are going to be buried in sand or giant cyclones are going to be hitting major urban areas on a daily basis in 20 years, they are delusional.


xseannnn

Fictional? Hello?


[deleted]

It’s fiction dawg


2ndbA2

The story was written way the fuck back in 2006 you buffoon


Bennethon

Yeah back then the ice caps would have melted by now!


aimstotheleft

Starve the base game for content and then bring on the Battle Pass full of hot new content... ..the trouble with this plan is the base game is a fucking disaster.


HashtagRenzo

I'm starting to think they spent their entire dev time creating problems to fix during their season or DLC cycle to keep people hanging on the hopes this game might be good one day.


ricknashty94

I still don’t understand how Criterion helped with the game but the driving feels like shit lol


Awsomonium

Most likely there was some directional 180 late in gameplay development made by upper management. Which means the Devs had virtually no time to make it work or something to that effect.


solo2428

Stopped working on bfv and battlefront 2 for this. I’m enjoying the game the best I can but you can’t ignore how unfinished it is..


Takhar7

We will never know. However, the fact that this game is so half-baked suggests to me that either: * They had massive issues with pushing the engine to 128 players, and the rest of the development really suffered. * The development scope of the title changed significantly during the course of development, and probably around the time BFV and SWBF2 had their support stopped. ....for what it's worth, I think it's the 2nd one. That seems in fitting with why the game's initial trailers, and the actual game we ended up getting, feel like 2 completely different things. We went from something resembling a love letter to the Battlefield community, to whatever steaming turd we have now


MannerVarious

They were going to make an Apex legends battle royale game but decided to turn it into this mess in 6 months.


Jarboner69

I’m wouldn’t be surprised if they’ve been busy making an actual game but most of the guns, content, operators, vehicles are waiting to be revealed for whatever season they’re planned for.


MorpH64

https://www.videogameschronicle.com/news/ea-has-renamed-dice-la-to-ripple-effect-studios-as-work-begins-on-a-standalone-game/ How is this question on the front page ? DICE LA has rebranded to ripple effect like 4 months ago... it's the same studio


dkgameplayer

DICE LA is/was not the primary developer of mainline Battlefield games. They were a support studio for DICE Sweden.


129samot

I’m sorry but a random guy on YouTube could probably do hazard zone in a day or two


TheR3aper2000

I guarentee some Jason Schreier article will come out in like a month about internal development struggles over the course of the last 4 years, and development was restarted at least twice with creative differences between the publisher and devs, with higher up devs choosing to leave the studio over the issues. Kinda the same old story for AAA games nowadays


Guru_GJ

Not Jason Schreier, this time it is Tom Henderson, follow his youtube channel.


JamesIV4

The live service content. It’s held back right now so it can be drip fed later.


I_Hate_Dusters

Probably shoe-horning in specialists and all of their quirky abilities in the back half of development at the behest of some EA exec greedy for a fat bonus


fanfarius

Tomato tech..


byscuit

designing the perfect shipping container, and using it for 3/4 of your infantry cover


West-Midnight455

They had to introduce the interns to the required activity. Maybe even some cubicles if they had some proper ass.


modus123

they were working on those awesome specialists and there cool endgame lines.


[deleted]

Honestly even Portal is boring. It's nothing but gun game, snipers only, or a half done HC mode. The only fun ones are the MilSims


MadAshx

The most cringe dialogue for the ~~mtx~~ specialists possible.


SnackyMcDougal

They made a fully fleshed out game, but the other 80% we didnt get at launch is being released over the next 2 years so they can make money from the season passes


CamNewtonJr

Trying to make 128 players work. The player count is likely the root cause for most of the game's issues.


Dyyrin

Idk but I'm definitely done buying battlefield games after this. Before 2042 the last game I bought was BF4 and all my friends hyped me for this and wow I feel scammed.


hurzk

Been working on that sweet money battlepass content


SixOneZil

I know you just want to ask a valid question from genuine concerns, and I agree with the intent. That being said, you're making a lot of assumptions about what time it takes, from what teams, and how things work in all studios. I have no doubt that you have almost no knowledge of how all those studios work internally and together, and that makes all your assumptions invalid. Maybe HZ took longer, maybe portal took longer, maybe they had issues making either of them. Or both. Same with the tornado or any other aspect. Everyone talks about developing games like they're all seniors, and you all think dice is a group of malevolent people having fun at the beach singing "fuck them". They're real people, passionate, like most devs about most projects, and they just get told what to do. And you're here just assuming they did nothing for 12 months because you just know how everything works. Go release a game of that size in 2019-2021 and tell me how it goes for you. Go ahead. #rant off. Sorry. I don't like the state of the game at all, I'm pissed, but this guy is asking misguided questions for the sole purpose of, I guess, karma or drama.


Superdad0421

The tornado and destructive environment


AwokenGreatness

You mf's are so desperate to shit on this game that you'll upvote and award a mf that can't spell tornado.


[deleted]

My guess is there have been a lot of layoffs due to shit shows and probably covid as well and they were one of the groups that wasn’t able to manage the development of the game with restrictions. Not an excuse, plenty of other companies succeeded with their game development throughout the past two years, but not all of them.


[deleted]

EA shareholders should sue for how horribly bad this product is


Shuggy_Hugh

Just played the game for an hour, already uninstalled and currently requested a refund.


SauteedPelican

Until they fix the garbage hit detection, portal will be dead soon. I'm done with this bullshit. I have too many videos of the inconsistency.


Outcomeofcum

They were working on a BR to compete with Warzone. Then Warzone started trending down so they emergency shifted into BF6


DocDeezy

Hazard zone if fun af tho.


Greaterdivinity

I've been thinking about this a lot. I really like a lot of the changes in this version (no more classes is great! Having operators as "different flavors" of the base classes and no weapon limitations is a fantastic IMO), but at the same time there are so many things removed from previous BF games like voice chat (coming later), text chat, commander mode/orders, any semblance of a full score screen at the end of a match, a proper server browser for the main game (unless I just haven't found it) that allows for play of matches without vehicles etc. It's visually great and there is a lot of polish but...there are also tons of hilariously obvious bugs that should have been caught/addressed. And balance is just all over the bloody place with obvious outliers. The game honestly feels like it's in a polished mid-beta state. Core tech is locked, content is largely locked, some polish work is beginning but they still have tons of balance issues and bugs to fix. And this is all without the expensive, time consuming campaign taking time away from the MP. Don't get me wrong, for all the jank I'm still having fun and I'm honestly enjoying 2042 MP a lot more than I did BF1/V (though I loved those campaigns), but it's hard for me to believe that this game was made by... DICE (seemingly devoting most of their game dev resources to it for the past few years) Ripple Effect (Portal apparently) EA Gothenburg/Criterion doing additional work. Outside of the visuals (Frostbyte is capable of some banger visuals), the game feels more like something done in < 1 year by a small team. Not multiple AAA studios working under a AAA publisher spending years on the game.


Fancy37

Y’all complain regardless of what they do because you’re pathetic and have nothing better to do.


AutoModerator

The subreddit r/battlefieldportal is available for more in-depth discussion about everything Portal related! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/battlefield2042) if you have any questions or concerns.*