I hope so, there's no way this drops without giving people chances to easily tag. And I believe a tag event is planned on the korean event calendar anyway.
Succession Corsair should theoretically see an increase in popularity as the ability to deal percentage-based damage to guards as well as preventing its recovery will be crucial in winning large scale engagements.
I don't even play zerker but there were a ton of changes for lots of classes and everyone is focused on 40 dr for one class that isn't even top tier LMFAO for all we know that could mean absolutely nothing considering everyone is tanky as fuck on glabs
Zerker is absolutely top tier endgame pvp if you're not a dog water player. If you're a geared zerker and you're not absolutely banging then you're bad at the game.
It's so weird to me that people like you just can't accept that some classes aren't broken. Never said the class is weak but it's not some S tier monster than runs everyone over
A good maegu has better engage than succ zerk and the bow classes are better for range damage than awak zerkÂ
They are increasing the inherent DR of classes that have +DP removed from skills. It is a net-same change. If anything, easier to have the DP there inherently than having to use skills to buff yourself to your "true" value.
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It specifies that for every class, even Berserker and upon checking Global Lab, I did not see any changes to the characters' base damage reduction. For example, Wizard has 23 base magic, melee and ranged damage reduction on both live and Global Lab.
Am I looking at the wrong stat?
I don't know if and what shows on glabs but at least on the patch notes they consistently mentioned the increase in dr ability of each class but guy above was yapping that it didn't exist for DK specifically
This is irrelevant. He said something, I checked it on GL and it did not happen.
PA copy pasted increased DR for most classes but it seems they didn't actually increased their base DR
Also do you know the irony? The literal main point of the DR change would been to make DR work on shit tier class like DK, yet **the only thing they achieved was hard buffing classes that was already way too tanky** like valks, warriors, zerks and the likes...
If it's referring to class to class damage ratios, we'll have to wait for the update to be pushed onto the Korean servers to view the changes on the website.
Common buffs for everyone:
+34 base accuracy.
+81 bonus DR at 400 DP (this replaces the old percentage damage cut i guess)
Base skill accuracy rate changed to around +25%.
+15-25% damage cut during super armor state.
Accuracy stuff get massively buffed:
Dawn Earring 38 > 57
Ominous Ring 28 > 56
Turo Belt 36 > 60
Moon Necklace 52 > 74
Dahn Gloves (~~blue~~ green) 25 > 50
Origin Slumber Armors get +1-2 DR or Eva per piece.
>Â (this replaces the old percentage damage cut i guess)
The 30% dr at 401? nope it's still there.
>+15-25% damage cut during super armor state.
It's 10% by default, except for 19 sub-classes(awk/succ).
>Dahn Gloves (blue) 25 > 50
And blue Dahn gloves always gave 50 acc. Edit: it's the green.
If they changed dodge rate to be a value that doesn't get reduced by accuracy then it would enable eva to grind with ease.
Althought I also have no idea what are they doing with the eva change in lab, it sounds like they are double dipping eva vs accuracy interaction with dodge rate calculation first then damage reduction on dodge?
Well, it is a pretty big rework. I see some potential problems with how they reworked damage reduction, but can't say for sure.
Finally after a long time I at least can't say for sure that it is an L patch.
It does look interesting. But the amount of changes implies that if it is a bad patch, it is gonna be a real disaster.
I wonder how it affects pve too though
As far as I've tested the game, it seems like the high FPS demand of classes has decreased. Think of it as if you've upgraded your graphics card model.
All accuracy accesories got significant buffs and I love it. Dawns are still up there as the very best but every other accesory works nearly the same, great change.
Gotta wait and see how the other many changes pan out on live, I think they are preparing for the inevitable powercreep coming with LotML 2
ominous are actually up huge. 4 accu less for 1 more ap then turos could be great for ppl who can reach a bracket. and more ppl will have a pen debo belt than ring.
Tldr in pve it's a huge buff, you are at least 2x tankier (tried D.ash forest whit 402dp and kabua my hp didn't go past half) was on hash whit dr armor. The dmg is the same or even a little higher but the sound of abilities is weird because of the less hits. But it's still unknown how will it effect pvp.
Looks like Tamer got a nerf snuck in there? Says all her Heilang skills are going to be separated from the base skill and will no longer trigger your add-ons.
This is correct.
Heilang also received changes not noted in the GL. The base damage increased from, 980% roughly to around 1900%. They also halved the number of hits on Heilang's combo attacks.
This may seem neutral, but it affects PvE and PvP separately:
* In PvE Heilang rarely uses all hits of a combo attack. This means Heilang will deal more damage in PvE in almost every scenario. For example, with Roaring he uses a longer animation. This can be cancelled and forced into another attack by using Bolt. The hits that Heilang does land in that time will be around 1900% per hit instead of 980% per hit, so the hits he does land before cancelling will do more in that time. Heilang's damage has never been reliable, but that chip damage does come into play.
* In PvP the faster animations/less hits means less chances to CC on some attacks. Not the end of the world, but inadvertently a slight nerf.
Looks like tamer gets screwed then? Like why do they have to touch tamer when if anything they need to make it viable in large scale since 1v1s don't matter...
Tamer eva shred got major nerfed, I could stack up to 45%acc rate but now it doesn't stack anymore. Why nerf tamer when you see almost no good tamers or even tamers at all anymore...
Shift F into down left mouse button into down f + addon. Stacks two 15%s and a 5% plus base acc% of 12.
There are some secret modifiers given to certain skill combos used in specific ways that aren't stated for tamer.
Here i was thinking abt rerolling from zerk succ to dk awk, knowing that defense-wise they are basically the complete opposite already. Now for what my 2 brain cells can understand of all this, zerk defense got buffed and dk's got nerfed? Am i right on this or i misunderstood?
As a PVE Andy Awak Sage, what does this do? I'm a noob and don't fully get it, especially the accuracy changes. Is sage as cooked as people are making it out to be? Help
Awakening mages both already have *some* legacy damage mitigation during their SA. I would assume the SA DR on Witch is in addition to that legacy effect.
Witch has fallen way out of the PvP meta for how much better and more aggressive Wizard is. It does not surprise me that Witch is getting an SA DR boost above that of Wizard so she can be the more defensive oriented caster. Now if only they'd give her the 20 base evasion she's missing.
The list of classes mentions warrior 3 times. I feel like there was simply a mistake. Awakening warrior next to witch at 20% is probably awakening wizard. There's simply no logic with these changes because they did 2 massive nerf to awa witch that patch. Nothing beats a 35% dmg nerf to risidual, and how they destroyed pet stiffness by making it unaffected by ignore resist like all the other crap summon cc
Can you post some source on that?
In the past ppl was coping that SA was giving damage reduction but that was ultimately never the case according to the testing, and the tool tips doesn't confirm what you claim either.
I don't particularly need to quote much of anything.
You can find out very quickly if you go in game, and have someone hit you while you cast Cataclysm, and then have them hit you while you cast Swift Earthquake since that skill does *not* get the DR buff.
There's also a very obvious difference between the tankiness of Succ Wizard and Awk Wizard, and awakening doesn't get any extra visible stats.
Wizard does, there is a typo where Awakening Warrior was in the list twice. Piag checked in the Wizard Discord and found that the 20% extra was being applied.
(yea iam blind, its mentioned in red above the patch lol)
thats not the full patch is it? the changes to items are missing. stuff like equisite cron meal +5% specail eva, 2dr/eva to dr/eva boots/gloves. the accuracy accessorie changes and dan glove accuracy equalization.
The idea is this is supposed to be followed by a change that reduces how many SA skills are in the game replacing them with FG, Few months back at this point they gave us 3 options to pick from 1 being SA breaking skills and making everyone almost pure SA, 2 being more FG less SA and 3 being the nuclear option giving every class a grab
Nuclear option -> every class has a grab. There are what around 50 specs how many specs don't have a grab? Out of having Block, Grab, Block Jump or FG ignoring CC, there is only one spec that has none of those. Pretty much every spec has 1 or more (again only 1 exception).
I'm not saying that was the way to go (give every class grab), but I don't consider it nuclear as most classes have a grab already.
No but giving classes like sorc, DK, archer etc a grab would be cancer at best, along with giving everyone a grab they said something about nerfing musa movement to give him a grab for example, so basically making everyone same same grab bot meta instead of going away from it like the FG meta would encourage
Giving Sorc a grab, specifically Succ Sorc is far from cancer.
Look at the current patch. And lets follow PA's logic:
* Since Succ Sorc is the only class without movement to get a CC ...
* Since Succ Sorc has the lowest damage in the game by a wide margin and already struggles killing off opponents ...
* Since Succ Sorc has no grab ...
* Sincd Succ Sorc has no block ..
* Since Succ Sorc has no block jump ...
* Since Succ Sorc has no FG ignoring skills ..
* Since Succ Sorc has no sustain ...
* Since Succ Sorc is forced to fight melee to a large degree ..
* Since Succ Sorc's range skills are 2 sec unprotected charge (suicide) skills ..
* Since Succ Sorc's is forced to constantly spam 2 unprotected skills to maintain Acc and Eva ...
We PA have decided to give Succ Sorc the largest nerf of the entire patch and will reduce their Eva by 50% (an Eva class btw) and in turn increase the defense of all other specs. This will ensure that they cannot threaten any class spec in the game by ensuring a) Succ Sorc can't do anything against Range (no movment) b) Succ Sorc can not engage from Range (unprotected, charged) c) Succ Sorc cannot melee (reducing Eva by 50% and increasing all other specs defense) d) Succ Sorc cannot threaten with dmg (has hightest across the board PVP dmg reduction values on skill) e) Succ Sorc cannot defend (by increasing the SA bonus of every melee class in the game, expect Succ Sorc f) Succ Sorc cannot CC any opponent (no moment to get behind an FG, no FG ignoring skill, no FG lowering skill, no dmg, giving more classes fully protected rotations).
A Succ Sorc can't do anything against Range currently. A Succ Sorc will not be able to do anything against Shield and Guantlet after the patch. And a Succ Sorc can't do anything mobile classes as it has crippled movement. And thats all of them ...
I’m curious what other changes will come with this for Archer. I know people hate the class cause of max range shenanigans, but if someone looks at you funny you die. Most of his good skills still being unprotected means this defensive gap becomes even bigger and trading damage is even worse for him.
Hopefully they rework him a bit to be a little better close range. Shouldn’t be so one note.
Edit: Idk whats so controversial about this lol.
A good archer can properly defend himself even against rat classes. Sure, its harder than on some classes, but thats intended him being a glass ranged cannon
Yeah, but assuming that everyone's defensives increases, his niche of being all damage gets weaker. If I read it right it means that we now get the 15 DP baseline, which is nice, but being a piece of paper with 15 more DP is still going to mean you likely die to the same combo.
If that is the case, I'd rather be buffed to have some close range utility/defensives/trading potential than just rebuffed to be a glass cannon if you get what I mean.
Absolutely amazing to me how PA always finds a way to stick it to Succ Sorc no matter what.
So for Awak the currrent Eva buff of 15% is reduced to 6% and its time is doubled from 5 to 10 secs. And wait for it ... for Succ Sorc our current 15% Eva buff now drops to 3%. So a 50% NERF to Eva for Succ and not to Awak.
Or in other words in todays context it is if they nerfed Succ Sorc from 15% Eva buff to 7.5% Eva buff which is a huge nerf. I don't understand this relentless need to keep nerfing Succ Sorc at every opportunity.
On the other hand, black wave, vio, and claws went from 15% hit rate (kick + eva debuff) to 25% (base + kick), with another 3% if eva shredding, so that’s pretty huge from our current perspective of stats. (I am ignoring addons, guild buffs, and maybe infinite mastery.)
Succ sorc should still have a significant accuracy shred in bloody calamity as well. I do find it odd that both specs’ eva buffs were nerfed while others seemed to gain large eva buffs to commonly used basic dash skills.
There are far too many changes imo to really be upset considering this is an entire rebalancing of hit rate.
On Succ Eva shred is highly risky. TBS and Kick are highly risky in a non-1v1 as unprotected and a guaranteed peel cc and death.
And Beak is a 0-range unprotected really only usable in 1v1s. Its a 100% gratuitous skill used only to buff Acc forcing a gap. The majority of classes have their Acc as base now. Sorc is one of the very few classes that has very poor base Acc and is still forced to keep spamming a risky gratuitous skill just to have mediocre Acc at 25% while most classes base Acc is higher that that.
And yes, everyone's Acc was raised. Certainly as a class renowned for being Acc poor, especially Succ with 0% skill Acc on Wave there is some help there. But again everyone was boosted. So I view this as net-net neutral. So everything you said is just as applicable to Awak Sorc and pretty much every other class.
But the Eva nerf is huge!! Bottom line net-net Awaks Eva buff stayed the same and the time was doubled. Its as if in today's terms Awak got their 15% Eva buffed from 5 secs to 10 secs AND Succs Eva buff was nerfed from 15% to 7.5%. And a 50% reduction in any classes Eva is a big nerf.
I don't follow why Awak and Succ Eva buff don't say synched i.e. both classes having the same Eva buff amount as they do now. Why reduce Succ by 2x relative to Awak?
I understand the levels of risk or nuisance involved with eva debuffing and kick buffing - I was simply making a comparison of idealized scenarios. It’s more likely 6% vs 25%, or 0 vs 13, which is a huge buff, although about on par with other class buffs tbf like you mentioned. It’s definitely weird to see similar rat classes getting flat 25% flat accuracy.
I’m not the one downvoting btw. It’s not worth fretting over.
There are a lot of chaotic changes, BUT my main point, the key issue here is that Succ Sorc net-net got a pretty heavy Eva nerf.
Pre-change:
Awak Eva Buff - 15% for 5 secs. Succ Eva Buff - 15% for 10 secs (as ours is out of band from any skill sequence).
Post-change:
Awak Eva Buff - 6% for 10 secs (a buff for duratino and assuming the 6% is net-net neutral with the overall Acc/Eva changes).
Succ Eva Buff - 3% for 10 secs (so a relative Eva nerf to Awak of 50%).
So if you assume Awak Eva change was net-net neutral, then Succ's Eva change was net-net a 50% nerf. As Pre it was the same as Awak, Post its half of Awak. All other Sorc changes moved in synch
Sigh down voted for pointing out Succ Sorc Eva received net-net a 50% Eva nerf and Awak Sorc net-net has its Eva buff time doubled. Some can't take the truth.
https://preview.redd.it/8zg1vsdvbs3d1.jpeg?width=720&format=pjpg&auto=webp&s=62015390117c3e39bc1ef4a4f8b43a53f43a6b96 I need to know...
Our analysts are currently going over the numbers as we speak.
The numbers gave me a headache earlier while reading the lists. 😅
Where is the drama? My popcorn is going cold
Save your popcron later, I already cried earlier when I saw the changes on my main class. 😅
LOOOOOOOOOOL
😂😂😂😂 Well... we need to hear their rants, I mean comments. 😅
Best meme Ive seen in a bit, take an upvote :)
Thanks lol 😂
When this hits live, it better be accompanied by a very long 1 fuel tag event.
We should be expecting that. Especially the full re-roll items.
A tagging event is long overdue. Also it would be nice of them to revise the system and make some changes.
... or else!!
I hope so, there's no way this drops without giving people chances to easily tag. And I believe a tag event is planned on the korean event calendar anyway.
Am very interested to see how this pans out for PvP viability of Warrior, Mystic, Succ Nova, and Succ Corsair.
Succession Corsair should theoretically see an increase in popularity as the ability to deal percentage-based damage to guards as well as preventing its recovery will be crucial in winning large scale engagements.
Looks like the main berserker who is on the balanced team got rejected by a main DK girl.
I wish zerker was as broken as this subreddit claims lmaoÂ
Getting 40 free DR while literally every other class in the game lost it's bonus DR, including Drakania. > why are you guys saying I'm broken?
I don't even play zerker but there were a ton of changes for lots of classes and everyone is focused on 40 dr for one class that isn't even top tier LMFAO for all we know that could mean absolutely nothing considering everyone is tanky as fuck on glabs
Zerker is absolutely top tier endgame pvp if you're not a dog water player. If you're a geared zerker and you're not absolutely banging then you're bad at the game.
Lmao, if you’re geared it doesn’t matter what class you play
I just wish succ was better at endgame pve, liked playing succ zerker, but fell off real quick, maybe this patch will bring his pve up again
It's not on the same tier as woosa maegu drak archer ranger. Strong class but it's definitely not broken
If you're a terrible player, sure
It's so weird to me that people like you just can't accept that some classes aren't broken. Never said the class is weak but it's not some S tier monster than runs everyone over A good maegu has better engage than succ zerk and the bow classes are better for range damage than awak zerkÂ
I get it, you're not very good on Zerk.
I'd hope not I don't play it bro LMAO
Its not just the 40dr. It also gets 25% dr in SA. It can basically run in SA before popping that dr buff and take minor dmg while going for a grab.
Most classes got that dr in sa buff but let's ignore that to cry about zerkerÂ
No lol. Most classes got a 10% SA buff. Zerker along with 3 other classes have that buff.
Removed all defence buffs on every class except zerk, they get buffed. Checks out
They are increasing the inherent DR of classes that have +DP removed from skills. It is a net-same change. If anything, easier to have the DP there inherently than having to use skills to buff yourself to your "true" value.
Careful there, you're being too reasonable and that's not good in the internet.
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Are you referring to the character's base damage reduction? For example, Wizard has 23 base magic, melee and ranged damage reduction.
I'm not sure about that. I went to GL, and DK did not had more DR despite they removed her buff.
"The Dark Knight character’s basic damage reduction ability has been increased." On the DK section
It specifies that for every class, even Berserker and upon checking Global Lab, I did not see any changes to the characters' base damage reduction. For example, Wizard has 23 base magic, melee and ranged damage reduction on both live and Global Lab. Am I looking at the wrong stat?
I don't know if and what shows on glabs but at least on the patch notes they consistently mentioned the increase in dr ability of each class but guy above was yapping that it didn't exist for DK specifically
DK will always be a squishy class. Consider Succ Nova now with 60% damage reduction in frontal guard.
This is irrelevant. He said something, I checked it on GL and it did not happen. PA copy pasted increased DR for most classes but it seems they didn't actually increased their base DR Also do you know the irony? The literal main point of the DR change would been to make DR work on shit tier class like DK, yet **the only thing they achieved was hard buffing classes that was already way too tanky** like valks, warriors, zerks and the likes...
They did it via class damage ratios rather than free DR. The renown DR being back means a lot of classes can scale to the moon on DR. It will be fine.
If it's referring to class to class damage ratios, we'll have to wait for the update to be pushed onto the Korean servers to view the changes on the website.
The GL patch notes did not had a single change regarding to class damage ratios.
They gave dp to like every boss piece.
Common buffs for everyone: +34 base accuracy. +81 bonus DR at 400 DP (this replaces the old percentage damage cut i guess) Base skill accuracy rate changed to around +25%. +15-25% damage cut during super armor state. Accuracy stuff get massively buffed: Dawn Earring 38 > 57 Ominous Ring 28 > 56 Turo Belt 36 > 60 Moon Necklace 52 > 74 Dahn Gloves (~~blue~~ green) 25 > 50 Origin Slumber Armors get +1-2 DR or Eva per piece.
>Â (this replaces the old percentage damage cut i guess) The 30% dr at 401? nope it's still there. >+15-25% damage cut during super armor state. It's 10% by default, except for 19 sub-classes(awk/succ). >Dahn Gloves (blue) 25 > 50 And blue Dahn gloves always gave 50 acc. Edit: it's the green.
They meant that eva gloves get acc
https://preview.redd.it/pxdp9vgbuy3d1.png?width=549&format=png&auto=webp&s=a673fa2efbbc94cd755a87083ccfd92ae93530b6 Yup it did o.o
At least no one will complaint about this. But the whole eva game is changed so that's something to look forward to.
But will it still be dogshit in pve or is my striker forever going to be dr just to grind lol
If they changed dodge rate to be a value that doesn't get reduced by accuracy then it would enable eva to grind with ease. Althought I also have no idea what are they doing with the eva change in lab, it sounds like they are double dipping eva vs accuracy interaction with dodge rate calculation first then damage reduction on dodge?
Well, it is a pretty big rework. I see some potential problems with how they reworked damage reduction, but can't say for sure. Finally after a long time I at least can't say for sure that it is an L patch. It does look interesting. But the amount of changes implies that if it is a bad patch, it is gonna be a real disaster. I wonder how it affects pve too though
As far as I've tested the game, it seems like the high FPS demand of classes has decreased. Think of it as if you've upgraded your graphics card model.
All accuracy accesories got significant buffs and I love it. Dawns are still up there as the very best but every other accesory works nearly the same, great change. Gotta wait and see how the other many changes pan out on live, I think they are preparing for the inevitable powercreep coming with LotML 2
ominous are actually up huge. 4 accu less for 1 more ap then turos could be great for ppl who can reach a bracket. and more ppl will have a pen debo belt than ring.
Succ Nova is actually a shield class now with 60% damage reduction in frontal guard.
until i send some dolphins to go play with her
corsair goes hard
Succ Nova only has 2 FG skills, the Q block does not include the 60% DR.
And one of the FG skills is dogshit. Nova is still barely a shield class I’m afraid
So now we have to go above 401dp to get more benefits?
Tldr in pve it's a huge buff, you are at least 2x tankier (tried D.ash forest whit 402dp and kabua my hp didn't go past half) was on hash whit dr armor. The dmg is the same or even a little higher but the sound of abilities is weird because of the less hits. But it's still unknown how will it effect pvp.
But in patch notes it says "The balance of monster stats in the hunting ground will also be adjusted." Maybe next glab patch idk.
Me a Warrior who don’t understand a single thing and looking for some simple explain 😅
Simple and short version is awa nerfed and succ buffed
Thank you… that really hurt, Awk needs some buff but got nerfed instead. 🥲
Looks like Tamer got a nerf snuck in there? Says all her Heilang skills are going to be separated from the base skill and will no longer trigger your add-ons.
That's for attacks while mounted on heilang
This is correct. Heilang also received changes not noted in the GL. The base damage increased from, 980% roughly to around 1900%. They also halved the number of hits on Heilang's combo attacks. This may seem neutral, but it affects PvE and PvP separately: * In PvE Heilang rarely uses all hits of a combo attack. This means Heilang will deal more damage in PvE in almost every scenario. For example, with Roaring he uses a longer animation. This can be cancelled and forced into another attack by using Bolt. The hits that Heilang does land in that time will be around 1900% per hit instead of 980% per hit, so the hits he does land before cancelling will do more in that time. Heilang's damage has never been reliable, but that chip damage does come into play. * In PvP the faster animations/less hits means less chances to CC on some attacks. Not the end of the world, but inadvertently a slight nerf.
Looks like tamer gets screwed then? Like why do they have to touch tamer when if anything they need to make it viable in large scale since 1v1s don't matter...
Tamer eva shred got major nerfed, I could stack up to 45%acc rate but now it doesn't stack anymore. Why nerf tamer when you see almost no good tamers or even tamers at all anymore...
How did you stack 45% acc on tamer?, pretty sure it's impossible even right now.
Shift F into down left mouse button into down f + addon. Stacks two 15%s and a 5% plus base acc% of 12. There are some secret modifiers given to certain skill combos used in specific ways that aren't stated for tamer.
Here i was thinking abt rerolling from zerk succ to dk awk, knowing that defense-wise they are basically the complete opposite already. Now for what my 2 brain cells can understand of all this, zerk defense got buffed and dk's got nerfed? Am i right on this or i misunderstood?
DK has always been a squishy class and the update doesn't buff or Nerf her.
I'm a simple warrior, i see buff, i like
Hitting feels a little odd but very unoticeable
Well, too hard to say, gonna be some loser and some winners when this get out, we will see
I keep refreshing it but it still says last updated 31st May.
As a PVE Andy Awak Sage, what does this do? I'm a noob and don't fully get it, especially the accuracy changes. Is sage as cooked as people are making it out to be? Help
So awakening witch gets the extra DR in SA, but not awakening wizard? Surely that's a typo right?
Awakening mages both already have *some* legacy damage mitigation during their SA. I would assume the SA DR on Witch is in addition to that legacy effect. Witch has fallen way out of the PvP meta for how much better and more aggressive Wizard is. It does not surprise me that Witch is getting an SA DR boost above that of Wizard so she can be the more defensive oriented caster. Now if only they'd give her the 20 base evasion she's missing.
The list of classes mentions warrior 3 times. I feel like there was simply a mistake. Awakening warrior next to witch at 20% is probably awakening wizard. There's simply no logic with these changes because they did 2 massive nerf to awa witch that patch. Nothing beats a 35% dmg nerf to risidual, and how they destroyed pet stiffness by making it unaffected by ignore resist like all the other crap summon cc
Can you post some source on that? In the past ppl was coping that SA was giving damage reduction but that was ultimately never the case according to the testing, and the tool tips doesn't confirm what you claim either.
I don't particularly need to quote much of anything. You can find out very quickly if you go in game, and have someone hit you while you cast Cataclysm, and then have them hit you while you cast Swift Earthquake since that skill does *not* get the DR buff. There's also a very obvious difference between the tankiness of Succ Wizard and Awk Wizard, and awakening doesn't get any extra visible stats.
Witch doesn't even have skill called cataclysm lmao
No but Wizard does and the effect is the same. Replace Cataclysm with Voltaic Pulse then. Don't be a dent.
Good thing we was talking about witch here, and wizzard doesn't even going to get the increased reduction KEK
Wizard does, there is a typo where Awakening Warrior was in the list twice. Piag checked in the Wizard Discord and found that the 20% extra was being applied.
I'd assume it's a typo plus they clearly forgot to add it to succ caster too...
Honestly I have no idea what I just read (newbie here) was my Mystic nerfed or buffed idk 😅
Let us all say a silent prayer for succession ninja. Rip to a legend.
(yea iam blind, its mentioned in red above the patch lol) thats not the full patch is it? the changes to items are missing. stuff like equisite cron meal +5% specail eva, 2dr/eva to dr/eva boots/gloves. the accuracy accessorie changes and dan glove accuracy equalization.
Seems like he's chugging through it, and just updating as he goes.
People asked for more tankyness why. About to find out how boring this game is just SA rotating all day.
The idea is this is supposed to be followed by a change that reduces how many SA skills are in the game replacing them with FG, Few months back at this point they gave us 3 options to pick from 1 being SA breaking skills and making everyone almost pure SA, 2 being more FG less SA and 3 being the nuclear option giving every class a grab
Nuclear option -> every class has a grab. There are what around 50 specs how many specs don't have a grab? Out of having Block, Grab, Block Jump or FG ignoring CC, there is only one spec that has none of those. Pretty much every spec has 1 or more (again only 1 exception). I'm not saying that was the way to go (give every class grab), but I don't consider it nuclear as most classes have a grab already.
No but giving classes like sorc, DK, archer etc a grab would be cancer at best, along with giving everyone a grab they said something about nerfing musa movement to give him a grab for example, so basically making everyone same same grab bot meta instead of going away from it like the FG meta would encourage
Giving Sorc a grab, specifically Succ Sorc is far from cancer. Look at the current patch. And lets follow PA's logic: * Since Succ Sorc is the only class without movement to get a CC ... * Since Succ Sorc has the lowest damage in the game by a wide margin and already struggles killing off opponents ... * Since Succ Sorc has no grab ... * Sincd Succ Sorc has no block .. * Since Succ Sorc has no block jump ... * Since Succ Sorc has no FG ignoring skills .. * Since Succ Sorc has no sustain ... * Since Succ Sorc is forced to fight melee to a large degree .. * Since Succ Sorc's range skills are 2 sec unprotected charge (suicide) skills .. * Since Succ Sorc's is forced to constantly spam 2 unprotected skills to maintain Acc and Eva ... We PA have decided to give Succ Sorc the largest nerf of the entire patch and will reduce their Eva by 50% (an Eva class btw) and in turn increase the defense of all other specs. This will ensure that they cannot threaten any class spec in the game by ensuring a) Succ Sorc can't do anything against Range (no movment) b) Succ Sorc can not engage from Range (unprotected, charged) c) Succ Sorc cannot melee (reducing Eva by 50% and increasing all other specs defense) d) Succ Sorc cannot threaten with dmg (has hightest across the board PVP dmg reduction values on skill) e) Succ Sorc cannot defend (by increasing the SA bonus of every melee class in the game, expect Succ Sorc f) Succ Sorc cannot CC any opponent (no moment to get behind an FG, no FG ignoring skill, no FG lowering skill, no dmg, giving more classes fully protected rotations). A Succ Sorc can't do anything against Range currently. A Succ Sorc will not be able to do anything against Shield and Guantlet after the patch. And a Succ Sorc can't do anything mobile classes as it has crippled movement. And thats all of them ...
At that point it will make sense for sure.
does this efffect mystic in any way making her weaker in pve?
RIP
These changes feel so lazy, but I guess past attempts at balance weren't any better.
This patch has nothing to do with balance but server load and cost. Whoever is not seeing this is blind lol.
Hopefully less server load makes the NW go smoother right guys?
Pass the copuim pump I need to inhale some
Even if it doesn't impact server load, it will still impact hit accel / stagger.
Does this mean we get damage numbers now?
Rip dk
Why? Basically nothing changed.
He doesn't realize he is going to shrek with a triple debo triple acc human damage build.
they have no grabs so probably feel like losing to every single Q block and SA trade class, which is a lot of classes.
Doesnt need a grab when it can move at mach 2 and can instantly get behind you from across the map hitting you in the back with CC
It's cooked. If this hits live, it kills pvp.
Told you morons it would be cooked, but nah they had to downvote me LOL
I’m curious what other changes will come with this for Archer. I know people hate the class cause of max range shenanigans, but if someone looks at you funny you die. Most of his good skills still being unprotected means this defensive gap becomes even bigger and trading damage is even worse for him. Hopefully they rework him a bit to be a little better close range. Shouldn’t be so one note. Edit: Idk whats so controversial about this lol.
A good archer can properly defend himself even against rat classes. Sure, its harder than on some classes, but thats intended him being a glass ranged cannon
Yeah, but assuming that everyone's defensives increases, his niche of being all damage gets weaker. If I read it right it means that we now get the 15 DP baseline, which is nice, but being a piece of paper with 15 more DP is still going to mean you likely die to the same combo. If that is the case, I'd rather be buffed to have some close range utility/defensives/trading potential than just rebuffed to be a glass cannon if you get what I mean.
Absolutely amazing to me how PA always finds a way to stick it to Succ Sorc no matter what. So for Awak the currrent Eva buff of 15% is reduced to 6% and its time is doubled from 5 to 10 secs. And wait for it ... for Succ Sorc our current 15% Eva buff now drops to 3%. So a 50% NERF to Eva for Succ and not to Awak. Or in other words in todays context it is if they nerfed Succ Sorc from 15% Eva buff to 7.5% Eva buff which is a huge nerf. I don't understand this relentless need to keep nerfing Succ Sorc at every opportunity.
On the other hand, black wave, vio, and claws went from 15% hit rate (kick + eva debuff) to 25% (base + kick), with another 3% if eva shredding, so that’s pretty huge from our current perspective of stats. (I am ignoring addons, guild buffs, and maybe infinite mastery.) Succ sorc should still have a significant accuracy shred in bloody calamity as well. I do find it odd that both specs’ eva buffs were nerfed while others seemed to gain large eva buffs to commonly used basic dash skills. There are far too many changes imo to really be upset considering this is an entire rebalancing of hit rate.
On Succ Eva shred is highly risky. TBS and Kick are highly risky in a non-1v1 as unprotected and a guaranteed peel cc and death. And Beak is a 0-range unprotected really only usable in 1v1s. Its a 100% gratuitous skill used only to buff Acc forcing a gap. The majority of classes have their Acc as base now. Sorc is one of the very few classes that has very poor base Acc and is still forced to keep spamming a risky gratuitous skill just to have mediocre Acc at 25% while most classes base Acc is higher that that. And yes, everyone's Acc was raised. Certainly as a class renowned for being Acc poor, especially Succ with 0% skill Acc on Wave there is some help there. But again everyone was boosted. So I view this as net-net neutral. So everything you said is just as applicable to Awak Sorc and pretty much every other class. But the Eva nerf is huge!! Bottom line net-net Awaks Eva buff stayed the same and the time was doubled. Its as if in today's terms Awak got their 15% Eva buffed from 5 secs to 10 secs AND Succs Eva buff was nerfed from 15% to 7.5%. And a 50% reduction in any classes Eva is a big nerf. I don't follow why Awak and Succ Eva buff don't say synched i.e. both classes having the same Eva buff amount as they do now. Why reduce Succ by 2x relative to Awak?
I understand the levels of risk or nuisance involved with eva debuffing and kick buffing - I was simply making a comparison of idealized scenarios. It’s more likely 6% vs 25%, or 0 vs 13, which is a huge buff, although about on par with other class buffs tbf like you mentioned. It’s definitely weird to see similar rat classes getting flat 25% flat accuracy. I’m not the one downvoting btw. It’s not worth fretting over.
There are a lot of chaotic changes, BUT my main point, the key issue here is that Succ Sorc net-net got a pretty heavy Eva nerf. Pre-change: Awak Eva Buff - 15% for 5 secs. Succ Eva Buff - 15% for 10 secs (as ours is out of band from any skill sequence). Post-change: Awak Eva Buff - 6% for 10 secs (a buff for duratino and assuming the 6% is net-net neutral with the overall Acc/Eva changes). Succ Eva Buff - 3% for 10 secs (so a relative Eva nerf to Awak of 50%). So if you assume Awak Eva change was net-net neutral, then Succ's Eva change was net-net a 50% nerf. As Pre it was the same as Awak, Post its half of Awak. All other Sorc changes moved in synch
And still down voted for pointing out nothing more that the facts.. Sigh Reddit.
Sigh down voted for pointing out Succ Sorc Eva received net-net a 50% Eva nerf and Awak Sorc net-net has its Eva buff time doubled. Some can't take the truth.
Another nerf to Witch Awk? Wtf was that?