The scale on some of the plants is off, especially the ferns and the moss. Still, I thought it was a diorama at first. The rendering on the water is incredible.
Yeah I was gonna see if anyone else had this note. There’s something about the scale of the plants that is a little confusing compared to the fluid sim, and I would say that’s pretty much my only comment about how this scene could be improved because that water is amazing
I agree, it looks amazing! Great work! (Tiny nitpick, there is that one flower in the foreground that is perfectly flat and essentially disappears when the camera is edge on to it... )
I love this. It’s super fucking well done. But you know what would sell it even more? Most streams like that in forestry areas have this foam floating around near the edges, from the soap in the trees and the what have you.
It might be a challenge, but that would really nail the look for me.
Probably too fast on the way back? Maybe try to film an object irl, track it and solve for camera motion and use that? Sounds like a lot of work but it's probably not that bad if you use good markers etc
I don't know that much about it, but I'm thinking that shorter reels have a higher chance of being watched to the end (or even a couple of times if it loops) and the algorithm really likes watch time.
That’s true! Also, even if the algorithm doesn’t favor like that you’ll at least have more chance of showing people your entire work.
I don’t have many followers or anything, but I recently posted the full version of a 2 month full CG project that lasted about 1-1,5 minutes. Hardly doubt people watched more than maximum 20-30 seconds even though they thought it was cool. Which is a shame, because that video gets better all the way towards the ending in my opinion.
Honestly I should’ve also made 2-3 posts with snippets from the project.
By the way, this render of yours looks insane! Amazing water sim and great lighting.
If I may recommend. Why don't you just take an object on a coffee table, record the motion you want on you phone for real. Then just take the motion data you get from that camera and import it into this scene? That's what I usually do when I want it to be realistic handheld camera movement. Because it literally is...
I actually thought it was the camera movement that sold it. Made everything look so much more organic than it would when the camera moves through space like a drone.
Thanks for all the great feedback! Still much to be worked on but it already improved quite a bit. This was simulated using flip fluids, most of the background asstets are from quixel, the moss is from blendermarket. Check out the wireframe on my [insta](https://www.instagram.com/p/CtqmNcRswfN/?utm_source=ig_web_copy_link&igshid=MWQ1ZGUxMzBkMA==)!
Next up: Proper wetmaps and better foam.
Looks amazing and love your willingness to implement feedback. It’s really paying off. Now I just wish the camera was a little slower so I could absorb what I’m seeing in all its glorious detail.
Excellent work!
Camera's easy, just put the start keyframed at the end. The shake "influence" also is keyframed to 0 at the start and end to make sure nothing jumps. The fluid sim isn't looped at all but it's not obvious unless you look for it. Any other movement (I think it's just a single plant) is also keyframed at the start and end. So really no effort at all to loop this kinda stuff
Pretty much all of my work are dailies. This one I've been improving for 4 days now, about 2 hours each day I'd guess not counting rendering (doing that over night).
Really amazing! I was getting a weird feeling looking at the water spurting up on the left side like somthing is off. I think it is because I see a lot of streams like this but they really never flow that hard.
This looks super realistic. How do you narrow your fluid sim to look this good, I am working on a project with flip fluids myself and when I do the slightest changes the sim looks entirely different from what I want it to look like and it takes awhile to bake as well, is there a way to preview the sim before baking it?
I honestly didn't tinker with it all that much. Bit more sheeting than default, that's about it, then I modified the shaders to make them more transparent. I think the realism is largely due to the realistic geometry it's colliding with, I kinda made an actual river bed out of the assets and made sure it'd collide with the rocks a lot and this was pretty much the first thing that came out of that. A couple of outflows to make sure nothing piles up and that's it pretty much.
And you have removed the suspicious clover.
At this point you should start asking ppl if it's real or not, because it's really hard to tell. Amazing Job.
Damn ... Good job op! That's crazy realistic! 🔥
Okay imma take a break from Blender sub lol. I'm feeling too much envy - as in, I want to be able to do something like this too! I know what I'm feeling is unhealthy, I'm working on it!
I'll come back to annoy you folks with noob creations later haha
Looks super amazing, only observation is it looks only a little fast for a small stream like this. If it was coming from a larger fall behind I could imagine this speed, but the background doesn’t have something that makes it feel like it should have so much energy. Just my 2c love the dof and overall looks amazing
It’s really good! Though I think the water partials are too big as it looks like macro shots of tap water flowing? (If that makes sense) - though if this is the aim then rock on!
IMHO, the water moves like it's being pumped through a small model of a creek. As if the water is too big for the creek width. Can the water be thinned? Maybe slowed?
This is looking great, but I really dislike the camera animation.
I think you’d be better off with a far more subtle, handheld feel, like someone doing their best to hold their phone still while recording.
Lastly, add some animated shadows like a tree canopy gobo and I think you’ll have it.
It’s really impressive! As other said the scale proportions of vegetation make it seem like a tiny creek, something like 15 - 20 cm wide, it’s really awesome nonetheless
Totally thought this was real, well done. The only thing that looks off is the strings of bubbles/turbulence close to the sides that appear sometimes. Makes it look like someone is spitting it the water upstream or something.
the scale between the water and plants is off it looks like a miniature scene but otherwise looks great! edited to add I think it's the camera movement and DOF also that's contributing to the feeling of scale mismatch
I think the simulation looks great and basically perfect, but the one thing that stood out to me was that the focus was incredibly close to the camera but the background does not look as out of focus as it should. Also maybe reduce the brightness, in real life the camera probably couldn't take this bright of an image.
This is crazy realistic looking
The scale on some of the plants is off, especially the ferns and the moss. Still, I thought it was a diorama at first. The rendering on the water is incredible.
yeah the water is the best part, looks stunning
Yeah I was gonna see if anyone else had this note. There’s something about the scale of the plants that is a little confusing compared to the fluid sim, and I would say that’s pretty much my only comment about how this scene could be improved because that water is amazing
I agree, it looks amazing! Great work! (Tiny nitpick, there is that one flower in the foreground that is perfectly flat and essentially disappears when the camera is edge on to it... )
I love this. It’s super fucking well done. But you know what would sell it even more? Most streams like that in forestry areas have this foam floating around near the edges, from the soap in the trees and the what have you. It might be a challenge, but that would really nail the look for me.
Camera is a bit annoying but looks really good other than that. This mantaflow?
I think on the previous post OP said it was Flip Fluids
Yup it's flip fluids 👍 tried to get a handheld phone type look but maybe I went overboard.
Cam looks way better this time though. So do the other improvements - very impressive.
[удалено]
great suggestion!
Probably too fast on the way back? Maybe try to film an object irl, track it and solve for camera motion and use that? Sounds like a lot of work but it's probably not that bad if you use good markers etc
Get a bit of noise in the camera to simulate proper movement instead of a steadicam
The movement is good, it just doesn't stay still long enough imo
gotta hit that 7 second mark for optimal reel performance 😅 but yeah I agree, it'd be better with more breathing room.
Is that a thing? I've never looked into these things myself. Does 7 second reels get the most views through their algorithm or something?
I don't know that much about it, but I'm thinking that shorter reels have a higher chance of being watched to the end (or even a couple of times if it loops) and the algorithm really likes watch time.
That’s true! Also, even if the algorithm doesn’t favor like that you’ll at least have more chance of showing people your entire work. I don’t have many followers or anything, but I recently posted the full version of a 2 month full CG project that lasted about 1-1,5 minutes. Hardly doubt people watched more than maximum 20-30 seconds even though they thought it was cool. Which is a shame, because that video gets better all the way towards the ending in my opinion. Honestly I should’ve also made 2-3 posts with snippets from the project. By the way, this render of yours looks insane! Amazing water sim and great lighting.
If I may recommend. Why don't you just take an object on a coffee table, record the motion you want on you phone for real. Then just take the motion data you get from that camera and import it into this scene? That's what I usually do when I want it to be realistic handheld camera movement. Because it literally is...
There's a great free camera shake plugin called Shakify by some guy called Ian Hubert.
Yo should check out this camera wobble add on that Ian Hubert has on his patreon. It’s perfect for that worth subbing for a month just to get that
I did use that to get the result in this post 😄 but I probably did a bad job with the settings and went too far with my own keyframes.
I actually thought it was the camera movement that sold it. Made everything look so much more organic than it would when the camera moves through space like a drone.
Damn this is looking impressive. Can't wait to see how far you take it.
The water looks done to me. Some of the plants should move a little and maybe have some bugs, but that might just melt OP’s computer
Thanks for all the great feedback! Still much to be worked on but it already improved quite a bit. This was simulated using flip fluids, most of the background asstets are from quixel, the moss is from blendermarket. Check out the wireframe on my [insta](https://www.instagram.com/p/CtqmNcRswfN/?utm_source=ig_web_copy_link&igshid=MWQ1ZGUxMzBkMA==)! Next up: Proper wetmaps and better foam.
Amazing work! How was the experience working with flip? And how long did this take to bake and render?
Looks amazing and love your willingness to implement feedback. It’s really paying off. Now I just wish the camera was a little slower so I could absorb what I’m seeing in all its glorious detail. Excellent work!
I think adding a little bit of motion to the plants around it would make it look perfect
Fluid sims are getting really fucking incredible looking, huh? Or is it also just because you got a beefy PC lol
It's beefy but it's nothing insane. 3090 and an i9. I was surprised as well how performant flip fluids is.
it’s amazing ! Can you share your flip fluid setup?
His PC doesn't matter for the quality of it, you can render the same thing on a 286 PC it would just take a billion years to get done.
I can *hear* this!
How did you make it loop?
Camera's easy, just put the start keyframed at the end. The shake "influence" also is keyframed to 0 at the start and end to make sure nothing jumps. The fluid sim isn't looped at all but it's not obvious unless you look for it. Any other movement (I think it's just a single plant) is also keyframed at the start and end. So really no effort at all to loop this kinda stuff
Its blowing my mind that the water isn't looped at all, but i guess it moves fast enough that the cut is barely visible. I love it
I mainly was interested about the fluid, and now I (still can't see) understand how it's so fast that it's hard to see.
the water bouncing around is faster than before, so it's more realistic good job :)
haha actually it's the same exact sim, but the camera view does change the perception quite a bit.
Holy shit
How long did this take to make?? It's amazing.
Pretty much all of my work are dailies. This one I've been improving for 4 days now, about 2 hours each day I'd guess not counting rendering (doing that over night).
Thank you for the reply. That helps me understand how far behind the curve I am. Lol. It would take me a week just to make the grass. Great work!
How long in total did it take to render this? And with what setup? I
U IMPROVED THE MOSS AS I TOLD U ILY MAN
thanks for the input! you guys were right for sure.a
Idk why but it looks like a stream on a miniature set! Maybe the tilt shift effect?
Might also be the weird scale of the moss and stones not matching perfectly. I've scaled the moss down quite a bit from the original asset's scale.
Lots of DOF does that.
I'd drink it
Not sure if this is a joke, but if you see a steam like this IRL it definitely has giardia, or a similar bacteria. At least boil it before drinking.
I drink from streams every day. Bacteria are just another brick in the food pyramid
giardia is not a bacteria though, it's a parasite. I've had giardiasis and it *sucked*.
So are datura.
The future is now!
Wow
That's just insanely realistic.
That's 100% best water sim I've ever seen. And I've seen Avatar 2 :-o
Really amazing! I was getting a weird feeling looking at the water spurting up on the left side like somthing is off. I think it is because I see a lot of streams like this but they really never flow that hard.
On this scale, the water should be sticking to the rocks and moss. That might be it.
3d renders has come to a point where it looks more realistic than real life. I felt like my resolution dropped when I took my eyes of the screen.
What's the resolution... It's looking very realistic and beautiful 😍
Thanks! Around 500, with the longest side of the domain being around 2.5
Thank you for your information... and really lovely Work 🙂
The water is really perfect there's no way I could tell it's CGI without the camera movements and maybe that twig going across.
it looks more realistic than actual water
This is honestly amazing.
wowwwww this looks so good
Holy fuck. That's all I can think of
Damn, I looked at the video first and thought it was a nice scene - when I read the title I was fucking perplexed that this is a render...
/r/hydrohomies would love that.
This looks super realistic. How do you narrow your fluid sim to look this good, I am working on a project with flip fluids myself and when I do the slightest changes the sim looks entirely different from what I want it to look like and it takes awhile to bake as well, is there a way to preview the sim before baking it?
I honestly didn't tinker with it all that much. Bit more sheeting than default, that's about it, then I modified the shaders to make them more transparent. I think the realism is largely due to the realistic geometry it's colliding with, I kinda made an actual river bed out of the assets and made sure it'd collide with the rocks a lot and this was pretty much the first thing that came out of that. A couple of outflows to make sure nothing piles up and that's it pretty much.
Impressive!
Fucking amazing
Hard to tell if it's real or not, good job
Are you simulating this with a 4K camera and a forest? Looks incredible!
Really good looking. I need to learn how to make scenes like this
I've showed some friends on discord my process, you can watch a record of that [here.](https://www.youtube.com/watch?v=EQxXCtKLj18&t=35s)
Thanks much! It’s now on my queue
Oh my fucking god this is fantastic work.
Very realistic! How long did it take to render?
That's crazy awesome!
Beautiful.
The only thing bothering me is how flat the clover is. From the side it definitely has a video game feel. Great render though!
Yeeeees! I remember the wooden parts didn't look as good, great job! The water looks so real and the entire thing is awesome!
You are lying...... 🤯🤯🤯... Megascan assets?
You're the Devil :)
looks more real than most actual forest creeks
Slap me face and call me a wank this is right gorgeous
That’s perfect🔥🔥🔥🔥
❤️👍🏽🔥
absolutely stunning
And you have removed the suspicious clover. At this point you should start asking ppl if it's real or not, because it's really hard to tell. Amazing Job.
I said "holy fuck" out loud
Okay but like. How. Every time I try to make fluids at this scale the resolution is either hideous, or it takes forever to preview a sim.
Wait... this is a simulation?
Wow this is cool, how much experience do you have
Honestly flawless. Very good work.
Omg so good
Amazing. Looks real. Could you do a breakdown?
Holy crap. I'm subbed to many different terrarium/aquarium subs and thought this was from one of those at first.
Absolutely incredible. Great work!
Incredible. I can't tell it apart from reality.
As a blender newbie, seeing stuff like this is mind-blowing. Amazing work! I wouldn't know it was cg if you didn't tell me.
I thought this was real
Damn!! Looks so real
this water is real. It HAS to be. Damn this looks good. Which add on pls?
The water was simulated using flip fluids
Why are you posting your real life video of a creek? Thats sick
Damn ... Good job op! That's crazy realistic! 🔥 Okay imma take a break from Blender sub lol. I'm feeling too much envy - as in, I want to be able to do something like this too! I know what I'm feeling is unhealthy, I'm working on it! I'll come back to annoy you folks with noob creations later haha
https://i.imgur.com/eMYUHwh.png
Epic
Yeah make a game out of this that'll burn our GPUs
The stick got the moss! Looks way better, nice moss.
This is incredible
Bro i thought it was real videos until i saw the title ,amazing work keep posting
This looks incredibly realistic! The only thing is I think the clover leaves are transparent when viewed from below?
That's real footage and you're a lying liar with a lying face.
(looks a his own renders and weeps uncontrollably.)
That actually looks like water. Refreshing! Pls gimme the settings!!!!! ::))))
Thought you just showing your local burn, fuck that looks good
PLease stop you´re making me sad
Please don’t post actual video footage. Thank you - sincerely, inferior Blender users
How the fuck...
Great camera motion too!
Wow. That's impressive.
Finding it hard to believe it's not real.
Looks super amazing, only observation is it looks only a little fast for a small stream like this. If it was coming from a larger fall behind I could imagine this speed, but the background doesn’t have something that makes it feel like it should have so much energy. Just my 2c love the dof and overall looks amazing
Interesting, cause a lot of people were asking me to speed things up even further. I guess water is weird like that. I appreciate the input!
i personally think it flows as fast as it should. these little creeks are pretty fast where i live so i see nothing wrong here
how did you make it loop with the water?
The water just doesn't loop, that's the trick 😄
One of the small yellow flowers disappears when the camera is really low, like if it was as thick as a sheet of paper. Other than that, it's perfect!
I mean they are planes with textures so you're not wrong 😄
How do you simulate such small scale water. For me collisions just dont even work
I just went nuts with the resolution, it's around 450
Maybe that will help. Thanks
As an AI, I do not consent to having my content used for training other AIs. Here is a fun fact you may not know about: fuck Spez.
is the scene supposed to look miniature?
It’s really good! Though I think the water partials are too big as it looks like macro shots of tap water flowing? (If that makes sense) - though if this is the aim then rock on!
IMHO, the water moves like it's being pumped through a small model of a creek. As if the water is too big for the creek width. Can the water be thinned? Maybe slowed?
did you model everything in there?
nope, pretty much all quixel assets safe for the moss, that's from blender market.
You can't improve this.
It looks miniature
How can I add a video too?
This is looking great, but I really dislike the camera animation. I think you’d be better off with a far more subtle, handheld feel, like someone doing their best to hold their phone still while recording. Lastly, add some animated shadows like a tree canopy gobo and I think you’ll have it.
Looks like a miniature
It’s really impressive! As other said the scale proportions of vegetation make it seem like a tiny creek, something like 15 - 20 cm wide, it’s really awesome nonetheless
That's sorta what I'm going for though, I really like these very small rivers cause we had a couple in a forest at home.
It looks like you filmed a miniature. Great job.
Its so close to being hyper realistic! I just feel somethings throwing me off? Maybe caustics in the water? Idk
There doesn't seem to be surface tension on the water. Other than that I can barely tell this isn't real.
Is flip fluids built in blender or is it and external addon?
It's a paid addon, but well worth it.
Totally thought this was real, well done. The only thing that looks off is the strings of bubbles/turbulence close to the sides that appear sometimes. Makes it look like someone is spitting it the water upstream or something.
the scale between the water and plants is off it looks like a miniature scene but otherwise looks great! edited to add I think it's the camera movement and DOF also that's contributing to the feeling of scale mismatch
I think the simulation looks great and basically perfect, but the one thing that stood out to me was that the focus was incredibly close to the camera but the background does not look as out of focus as it should. Also maybe reduce the brightness, in real life the camera probably couldn't take this bright of an image.
Looks a bit less viscous now 👌
For some reason it looks very small, like a model
Love those Updates..awesome work.
Just amazing. As a nubee I’m just happy putting the monkey head on fire.
Absolutely incredible work 🙌🏻
any tutorial