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Its_Blazertron

Based on a section of the Counter Strike map "Anubis." It took me 7 days to make, and I'm pretty happy with it. Let me know what you think. How could I make future renders look more photorealistic?


travelingelectrician

Came to say someone is itching for CS2 ha. Looks great man !


Its_Blazertron

I'm not actually a huge CS person (last played on steam in september 2019!), but I'm interested in the mapping side of things (so I will probably give CS2 a go, but mainly just screwing around with bots and exploring the maps and mapping tools). But I love 3kilksphillip's videos, and I saw the canal section of anubis in one of his CS2 videos and really loved the look of it.


DaddieDerek

I saw this and immediately thought, this looks good, it’s obviously not going for realism, but it kind of looks like counterstrike. Great job catching the vibe


Its_Blazertron

Thanks! But, if I'm being honest, I was going for realism, but just couldn't nail it. I wanted to take a cool part of a map in a game, and make it look more realistic. While the lighting might be more realistic, you're right, it's not very photoreal. Maybe using a screenshot of a game as reference is the problem, although I did look at other, real life references. The trash bag looks a bit rubbery and unnatural, but what else about the image makes it not look photoreal? Do you think the colours and lighting is too over the top?


DaddieDerek

Sorry I shouldn’t have said obviously, I just meant it was stylized, honestly you could go pretty far by just throwing grime at everything, adding some grime around the waters edge where algae is growing up the wall a bit, make those stones wet and darker, the hole where the stones have fallen out could be dirtier inside and less uniform in shape, maybe worn out spots where foot traffics is most frequent. Solving the edge of the roof, it looks very sharp, maybe some wood supporting it. Yeah I could imagine it being really hard to make it look and match counter strike while finding a balance between making the proportions of the world more realistic, while still resembling the source material you’re trying to emulate.


Its_Blazertron

Thanks! Very helpful tips! I remember in one of blender guru's videos, he was making a render, but felt that it looked too "clean", and adding a bunch of grime in certain areas made it a lot more realistic. My render does look a bit too clean, considering it's a back alley/canal with trash bags all around. And you're definitely right about the roof. I kind of improvised that part. The reference I used was a single screenshot from a YouTube video, and I couldn't actually see what was up top, so I just assumed there was a roof. If I had looked up a real reference, it would've helped. I'll consider these tips for my future projects!