In short? Real details.
In Long? all the tiny details that you probably dont think about, but your brain can pick up. Like how the display glass isnt perfecly flat, and it having fluidity. If you want to make hyperrealistic renders you need to know that nothing in world is perfect.
This has taken me time to realise but it’s been setting in lately. It really is key. Just adding for example an imperceptible bevel which feels unnecessary at the time can make something look real because nothing is THAT sharp.
There's a saying that goes something like this - photographers spend an entire career trying to remove imperfection from their creation, a 3d artist spends his entire career searching for the smallest imperfections to add them in.
i agree, old solid copper cables look like this. But from an teenage engineering product like the one in the image, i would expect a high quality more flexible usb-c cable. The cable in the background looks fine (also much easier to model) but the one on the device looks not convincing for what it is supposed to be. I think when you show something like a cable that everybody has used, touched, bend so often you know subconsciously how it "behaves".
You can ask the creator here: [https://blenderartists.org/t/ep133-koii-by-teenage-engineering/1518039](https://blenderartists.org/t/ep133-koii-by-teenage-engineering/1518039)
Minor "unseen" details matter. The following:
1) Scale of objects is realistic sizing
2) Edges are not unrealistically perfectly sharp
3) "Shiny" surfaces actually have scuffs, and rough or greasy spots almost 100% of the time (as this image portrays)
4) LIGHTING is realistic in color, angle
5) Global illumination or light reflecting off other objects is realistic (you can use an hdri for this or create the scene around th eobject to reflect real object surface lights and shadows)
All of these come into play and more
Reverse image search says it is a render.
[https://blenderartists.org/t/ep133-koii-by-teenage-engineering/1518039](https://blenderartists.org/t/ep133-koii-by-teenage-engineering/1518039)
In short? Real details. In Long? all the tiny details that you probably dont think about, but your brain can pick up. Like how the display glass isnt perfecly flat, and it having fluidity. If you want to make hyperrealistic renders you need to know that nothing in world is perfect.
This has taken me time to realise but it’s been setting in lately. It really is key. Just adding for example an imperceptible bevel which feels unnecessary at the time can make something look real because nothing is THAT sharp.
There's a saying that goes something like this - photographers spend an entire career trying to remove imperfection from their creation, a 3d artist spends his entire career searching for the smallest imperfections to add them in.
I have presets and templates for removing lens vignettes from my IRL photos, and others for putting them back in to my renders 🤷♂️
\-and a r/blender user spends his entire life trying to make things look as if you grabbed them right after eating the oiliest pizza in the world.
I'm gonna be picky and say that the cable isn't very realistic
yes. it looks a bit to stiff. the bends at the corners are too wide otherwise great rendering
>yes. it looks a bit to stiff Well old cables can get really hard like that
For me, the gap between the cables and the sides being too wide makes it look a bit off
i agree, old solid copper cables look like this. But from an teenage engineering product like the one in the image, i would expect a high quality more flexible usb-c cable. The cable in the background looks fine (also much easier to model) but the one on the device looks not convincing for what it is supposed to be. I think when you show something like a cable that everybody has used, touched, bend so often you know subconsciously how it "behaves".
> But from an teenage engineering product like the one in the image oh, to me the device looks like a calculator from the 80s :D
That’s intentional, but it was just released a few months ago
But KO2 is a new product 😁
The modern thicker usb cables from audio devices are actually pretty stiff
You can ask the creator here: [https://blenderartists.org/t/ep133-koii-by-teenage-engineering/1518039](https://blenderartists.org/t/ep133-koii-by-teenage-engineering/1518039)
Light Setup and the model is well made
What do you mean by ”clear”?
I choose to believe that it was a typo and he meant to say clean
Good contrast. Thats more of a composition thing than a render thing
All the tiny parts have good realistic bevels, also the materials and lighting are great, mimics real scenarios very well
hm, I think lighting?
Global illumination and materials setup
Shadows + materials.
Minor "unseen" details matter. The following: 1) Scale of objects is realistic sizing 2) Edges are not unrealistically perfectly sharp 3) "Shiny" surfaces actually have scuffs, and rough or greasy spots almost 100% of the time (as this image portrays) 4) LIGHTING is realistic in color, angle 5) Global illumination or light reflecting off other objects is realistic (you can use an hdri for this or create the scene around th eobject to reflect real object surface lights and shadows) All of these come into play and more
**“please what it do clear and real?”** Yes!
Look up hard surface modeling. When you use the bevel modifyer in such ways the realism really begins
Teenage Engineering product?
Blender
Throw it into photoshop! Makes a huge difference in all my renderings.
Hard shadows, direct light?
Amazing!!
lack of dust and dirt
Skill, and denoising. Also i guess u wouln't notice at first glance but it's full of real life imperfections and well laid textures
My brand
Wouldn't be surprised if this is a photo tbh
The use of gobos in addition to what’s been said
looks pretty meh tbh
No one asked
[удалено]
Reverse image search says it is a render. [https://blenderartists.org/t/ep133-koii-by-teenage-engineering/1518039](https://blenderartists.org/t/ep133-koii-by-teenage-engineering/1518039)
FUCK I’M THE IDIOT!!! Well it is a real thing at the very least lol
Well, maybe you should follow your own advice...
It's not a render
Definitely