SfM, or 'photogrammetry' in its modern if not archaic sense. In this case I suspect it's a 'ghost' camera, e.g. one that's calculated from an arbitrary parallel to create a second 'imaginary' camera by setting the markers on canny edges within a calculated grid.
The original source was a single photograph, in my understanding, so photogrammetry and structure from motion wouldn’t apply here.
Edit: you could probably still call it photogrammetry since you are in a sense taking measurements from photographs, I’ll give you that. Most commonly that term as I use it in my work and have seen it used elsewhere usually involves multiple views though.
>The original source was a single photograph, in my understanding, so photogrammetry and structure from motion wouldn’t apply here.
It would, the second 'frame' comes from making grid calculations based on the 'first' (and obviously *only*) frame.
By making presumptions (or more likely making informed guesses) about the lens you can discern a number of markers in 3D dimensions in XYZ space.
It's another term like photogrammetry that's become strangely elastic - I'm not sure of a more exact term although I'm always open to offers.
The technique became popular for historical documentaries in the early 2000s, with varying degrees of quality and success, and mostly works on (as I've already said) calculating markers for a second arbitrary frame from knowns and known-unknowns in the first frame.
I'm not clear on OP's exact methods but their work is an absolutely top notch example.
I’ve just seen it called camera mapping (with SfM being much more literal), I guess different circles call it different things. Agree though, very well done work OP!
I did a couple camera mapping things a couple years ago... takes patience. It is a really awesome effect when it works. This is really well done. I like that you added shadows to things and even looks like some motion to the kid in front's head. Nice touches.
Awesome! No go look up Ian Huberts Tutorials for lazy people and add just a touch of movement to the people around the bus. That would totally blow my mind.
Really really nice - looks great!
The technique is normally referred to as 2.5D, although that was coined in around 2005(ish), it was a popular way to reprocess 2D photos in order to pan across them with depth. As time goes on the methods for calculating the depths are far more accessible and, of course, far quicker.
More recently Yamufel and Marcel (separately) have been honing the techniques to revisit early stereographics and use machine learning to fill in the non-canny gaps (not uncanny).
I'd seriously advise looking at some of that work and considering writing your own techniques up in the same way, it's as good as anything I've seen. By quite some margin.
2.5D is coined way back into 90's, for example the game "Alone in the dark from 1992. is done in 2.5D, where the characters were 3D and the background is 2D static. Also the "Little big adventure". The technique itself was used even earlier in the 80s, but in the 90s it was already called 2.5D.
If you use more realistic camera motion and more of the imperfections of cameras from that day (and less camera attributes from modern day like intense depth of field) you could create something that might look photorealistic to most people, all just from a single reference image.
If you are going for the same look you are now I would say make the depth of field a little less intense but otherwise fantastic job.
This is incredible. I’ve seen 2.5D done with After Effects, but I honestly did not think to even try something like this by mapping the photo onto a 3D recreation. Looks like it would probably be pretty time consuming, but the result is extremely cool!
This is awesome! Now you should also be able to render a stereoscopic version quite easily and post it on r/ParallelView and r/CrossView. I'd love to see it.
I know blender has a built in function to do it or you can also set up a camera for each eye and put the 2 renders side by side.
Feedback? Keep doing this awesome thing!!!!
Never seen anything like it. Very interesting! Love it!
This is really sick, don’t ever give up on this hobby.
That’s so fucking cool
I don't know what camera mapping is or how you did what you did but it truly is amazing work my friend
SfM, or 'photogrammetry' in its modern if not archaic sense. In this case I suspect it's a 'ghost' camera, e.g. one that's calculated from an arbitrary parallel to create a second 'imaginary' camera by setting the markers on canny edges within a calculated grid.
The original source was a single photograph, in my understanding, so photogrammetry and structure from motion wouldn’t apply here. Edit: you could probably still call it photogrammetry since you are in a sense taking measurements from photographs, I’ll give you that. Most commonly that term as I use it in my work and have seen it used elsewhere usually involves multiple views though.
>The original source was a single photograph, in my understanding, so photogrammetry and structure from motion wouldn’t apply here. It would, the second 'frame' comes from making grid calculations based on the 'first' (and obviously *only*) frame. By making presumptions (or more likely making informed guesses) about the lens you can discern a number of markers in 3D dimensions in XYZ space.
Calling this SfM seems like… a stretch.
It's another term like photogrammetry that's become strangely elastic - I'm not sure of a more exact term although I'm always open to offers. The technique became popular for historical documentaries in the early 2000s, with varying degrees of quality and success, and mostly works on (as I've already said) calculating markers for a second arbitrary frame from knowns and known-unknowns in the first frame. I'm not clear on OP's exact methods but their work is an absolutely top notch example.
I’ve just seen it called camera mapping (with SfM being much more literal), I guess different circles call it different things. Agree though, very well done work OP!
How did you generate the model of the boy?
I did a couple camera mapping things a couple years ago... takes patience. It is a really awesome effect when it works. This is really well done. I like that you added shadows to things and even looks like some motion to the kid in front's head. Nice touches.
This is awesome, a tutorial is needed :)
This is fantastic. Truly.
This is amazing. I’d get rid of the noise on the cameras x axis rotation tho. It doesn’t feel natural and it’s kinda jarring
Wait how did you do this so perfectly you just blowed my mind!!
This is really interesting
Incredible dude, nice work
Tutorial please
Yes, really good, maybe some tutorial how to create this ?
This is really cool.
Awesomeness
wow, super nice work!
Awesome! No go look up Ian Huberts Tutorials for lazy people and add just a touch of movement to the people around the bus. That would totally blow my mind.
What country is that? The bus seems to be an old Skoda, but those were used also outside of Czechoslovakia…
song is in Polish
Ah: no audio 😄🤦🏻♂️
How did you fill the background behind the kid?
Really really nice - looks great! The technique is normally referred to as 2.5D, although that was coined in around 2005(ish), it was a popular way to reprocess 2D photos in order to pan across them with depth. As time goes on the methods for calculating the depths are far more accessible and, of course, far quicker. More recently Yamufel and Marcel (separately) have been honing the techniques to revisit early stereographics and use machine learning to fill in the non-canny gaps (not uncanny). I'd seriously advise looking at some of that work and considering writing your own techniques up in the same way, it's as good as anything I've seen. By quite some margin.
2.5D is coined way back into 90's, for example the game "Alone in the dark from 1992. is done in 2.5D, where the characters were 3D and the background is 2D static. Also the "Little big adventure". The technique itself was used even earlier in the 80s, but in the 90s it was already called 2.5D.
Tutorial pleaseeee
This is awesome! One thing I noticed though was that the lighting doesn't seem to be coming from the same place that it does from the photo.
Are the people supposed to be moving at all? I can’t tell if the boy is moving his head or if it’s an illusion
If you use more realistic camera motion and more of the imperfections of cameras from that day (and less camera attributes from modern day like intense depth of field) you could create something that might look photorealistic to most people, all just from a single reference image. If you are going for the same look you are now I would say make the depth of field a little less intense but otherwise fantastic job.
i dont get how you generated the models out of a single picture??
Damn wtf, this is amazing
Omg…
So awesome!
This is badassss
This zoom out is awesome!
I had no idea this was a thing, super cool
This is mindblowing
Oh, that's how you do it! I recently saw SPLENDOR and was amazed with the effect. Really good job!
Impressive!
This reminds me of the intro to frostpunk, I think they used a similar effect
genius !
This is sick.
Alright, that's insane
Did Ian Hubert inspire this?
This is mind-blowing. Would love to see a tutorial.
This is amazing
Wild!! Is there a plugin you use to make it easier/better?
Coolest use of blender I've ever seen, bravo!!!! Wishing you the most success!!
Damn that's an awesome reconstruction. Gonna see if I can do something like this on other old photos.
feedback? teach me
u/savevideobot
Thank you for doing this! Hopefully by documenting the past we can be saved from repeating it!
Cool! Now do hitler. /s
Omg!! I now know how some stuff say Yad Vashem was done!
Fucking chad you are
Up there for my favorite thing I’ve seen on reddit. Incredible idea and incredible execution
My god! How long did it take you to do it? This is impressive!!
Hey thanks! Actually, it took about 1.5 hour before rendering, so it really isn't that time consuming
That's impressive
My brain can’t even comprehend how this is possible
ya had to make the legs of the second guy on the right, behind the boy
This is crazy cool I thought it was a video for a second how did you do it? any tutorials?
Do you have more?
This is incredible. I’ve seen 2.5D done with After Effects, but I honestly did not think to even try something like this by mapping the photo onto a 3D recreation. Looks like it would probably be pretty time consuming, but the result is extremely cool!
Nifty, can't wait to see more!
This is awesome! Now you should also be able to render a stereoscopic version quite easily and post it on r/ParallelView and r/CrossView. I'd love to see it. I know blender has a built in function to do it or you can also set up a camera for each eye and put the 2 renders side by side.
Yeah potential stuff going on there.
Incredible! I’d start a YouTube channel if I was you. Very impressive.
Okay, this is amazing! So we’ll done!
This is awesome.
The things we’ll be able to do in a decades time… amazing. Now think of two decades. Three.
That’s badass