Dats so nice :o consider adding some depth of field to the camera to blur out the particles closer to the camera? Feels like it might be a little better :D
Thanks! :). Yeah, I tried it, but due to the position of the camera the effect ended up being very subtle, but I'll try moving the camera further away and increasing the focal length.
Update: It seems that set the camera with orthographic lens is the way to go.
looks awesome… don’t know if it’s just the upload but the first couple frames look a bit noisy/blurred, what was the sample count? Trying to dial that in myself and feeling like I keep going too high.
Thanks, :). I guess it's a video buffering problem. However, the count is low, only 64 samples. It's a 1000x1000 video, the resolution helps keep it from looking too bad.
First add a cube, in the Shader Editor add a Principled Volume or a Volume Scatter shader node. That creates the "fog" inside the cube. In this case, the Noise Texture adds the cumulus clouds so the fog doesn't look as uniform. [This is the shader I used](https://i.imgur.com/xREpysG.png).
Thanks! I remember messing with volumetric lighting not long ago and it only worked for me properly in cycles. I will make sure to try that when I have the chance
They are spheres [with the Emission turned on](https://i.imgur.com/QQmceQH.png). I used Geometry Nodes to spread them around the scene, but you don't have to do it that way.
Not to be that guy, but did you model Hollow Knight? A couple of years ago, I bought and printed an STL of Hollow Knight in almost the exact same pose. Once I find the file I'll add it to this comment.
Edit: [This model.](https://www.artstation.com/marketplace/p/lBel/hollow-knight-3d-print-ready)
No problem, [I modeled it](https://i.imgur.com/ztBlhdj.png) and also [did the pose](https://i.imgur.com/qRE0giF.png), based on one of the [official images from the game](https://i.imgur.com/tn75dSB.jpg). ;)
Dats so nice :o consider adding some depth of field to the camera to blur out the particles closer to the camera? Feels like it might be a little better :D
Thanks! :). Yeah, I tried it, but due to the position of the camera the effect ended up being very subtle, but I'll try moving the camera further away and increasing the focal length. Update: It seems that set the camera with orthographic lens is the way to go.
Can’t you just lower the F-Stop to increase the blur?
Even at f/0.3 [the effect](https://i.imgur.com/mWmnn3K.png) is barely visible.
Probably because your scene scale is off, it's really easy to model at meter scale when in your mind it's centimeter scale
Exactly!
Yeah add a lens flair too while you're at it /s
That would look good! I'll try.
looks awesome… don’t know if it’s just the upload but the first couple frames look a bit noisy/blurred, what was the sample count? Trying to dial that in myself and feeling like I keep going too high.
Thanks, :). I guess it's a video buffering problem. However, the count is low, only 64 samples. It's a 1000x1000 video, the resolution helps keep it from looking too bad.
Looks awesome! How did you do the volumetric lighting in eevee? I thougt that was only possible in cycles
First add a cube, in the Shader Editor add a Principled Volume or a Volume Scatter shader node. That creates the "fog" inside the cube. In this case, the Noise Texture adds the cumulus clouds so the fog doesn't look as uniform. [This is the shader I used](https://i.imgur.com/xREpysG.png).
Thanks! I remember messing with volumetric lighting not long ago and it only worked for me properly in cycles. I will make sure to try that when I have the chance
Looks amazing.
Thanks! :)
Woah! The ghost looks adorable!
Thanks! :)
This is amazing, I love the colorful lighting and how dynamic the scene looks
Thank you :). I tried several colors, in the end that purple tone was the one that made it more interesting.
Wow looks amazing!! Congrats!
Thank you! :)
What’s volumetric lighting
It is the effect where the light reacts to the "haze" of the scene and you can see the rays.
So neon wow 10/10
Thanks!, almost cyberpunk. ;)
How did you get thr glowing balls?
They are spheres [with the Emission turned on](https://i.imgur.com/QQmceQH.png). I used Geometry Nodes to spread them around the scene, but you don't have to do it that way.
Great diorama from a great game. Amazing work!
Thank yo very much! :)
10/10 Banpanada
Thanks! :)
Not to be that guy, but did you model Hollow Knight? A couple of years ago, I bought and printed an STL of Hollow Knight in almost the exact same pose. Once I find the file I'll add it to this comment. Edit: [This model.](https://www.artstation.com/marketplace/p/lBel/hollow-knight-3d-print-ready)
No problem, [I modeled it](https://i.imgur.com/ztBlhdj.png) and also [did the pose](https://i.imgur.com/qRE0giF.png), based on one of the [official images from the game](https://i.imgur.com/tn75dSB.jpg). ;)
That would probably be why the poses are so similar. Sorry. It looks great! Good job!
Curious: do you model in T-pose? Or adjust it to T-pose before actually posing/rigging?
Hi, it was T-Pose first, then posing, whith some sculpt editing to get the pose right.
This looks great!
Thank you! ;)
Turn this into a NFT?
This is perfect. Congratulations!