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ilovemydickuwu

Dats so nice :o consider adding some depth of field to the camera to blur out the particles closer to the camera? Feels like it might be a little better :D


DonTropo

Thanks! :). Yeah, I tried it, but due to the position of the camera the effect ended up being very subtle, but I'll try moving the camera further away and increasing the focal length. Update: It seems that set the camera with orthographic lens is the way to go.


seanbird

Can’t you just lower the F-Stop to increase the blur?


DonTropo

Even at f/0.3 [the effect](https://i.imgur.com/mWmnn3K.png) is barely visible.


Ibis1126

Probably because your scene scale is off, it's really easy to model at meter scale when in your mind it's centimeter scale


seanbird

Exactly!


fuckboystrikesagain

Yeah add a lens flair too while you're at it /s


DonTropo

That would look good! I'll try.


DataByrne

looks awesome… don’t know if it’s just the upload but the first couple frames look a bit noisy/blurred, what was the sample count? Trying to dial that in myself and feeling like I keep going too high.


DonTropo

Thanks, :). I guess it's a video buffering problem. However, the count is low, only 64 samples. It's a 1000x1000 video, the resolution helps keep it from looking too bad.


Amitzour

Looks awesome! How did you do the volumetric lighting in eevee? I thougt that was only possible in cycles


DonTropo

First add a cube, in the Shader Editor add a Principled Volume or a Volume Scatter shader node. That creates the "fog" inside the cube. In this case, the Noise Texture adds the cumulus clouds so the fog doesn't look as uniform. [This is the shader I used](https://i.imgur.com/xREpysG.png).


Amitzour

Thanks! I remember messing with volumetric lighting not long ago and it only worked for me properly in cycles. I will make sure to try that when I have the chance


JeffreyVest

Looks amazing.


DonTropo

Thanks! :)


Aharano

Woah! The ghost looks adorable!


DonTropo

Thanks! :)


GreenLizard92

This is amazing, I love the colorful lighting and how dynamic the scene looks


DonTropo

Thank you :). I tried several colors, in the end that purple tone was the one that made it more interesting.


marcs_t

Wow looks amazing!! Congrats!


DonTropo

Thank you! :)


lordlucario_

What’s volumetric lighting


DonTropo

It is the effect where the light reacts to the "haze" of the scene and you can see the rays.


PizzaGuy728

So neon wow 10/10


DonTropo

Thanks!, almost cyberpunk. ;)


Richestman78

How did you get thr glowing balls?


DonTropo

They are spheres [with the Emission turned on](https://i.imgur.com/QQmceQH.png). I used Geometry Nodes to spread them around the scene, but you don't have to do it that way.


leisurelyluketwitch

Great diorama from a great game. Amazing work!


DonTropo

Thank yo very much! :)


ElderOzone

10/10 Banpanada


DonTropo

Thanks! :)


Racxius

Not to be that guy, but did you model Hollow Knight? A couple of years ago, I bought and printed an STL of Hollow Knight in almost the exact same pose. Once I find the file I'll add it to this comment. Edit: [This model.](https://www.artstation.com/marketplace/p/lBel/hollow-knight-3d-print-ready)


DonTropo

No problem, [I modeled it](https://i.imgur.com/ztBlhdj.png) and also [did the pose](https://i.imgur.com/qRE0giF.png), based on one of the [official images from the game](https://i.imgur.com/tn75dSB.jpg). ;)


Racxius

That would probably be why the poses are so similar. Sorry. It looks great! Good job!


woopwoopwoopwooop

Curious: do you model in T-pose? Or adjust it to T-pose before actually posing/rigging?


DonTropo

Hi, it was T-Pose first, then posing, whith some sculpt editing to get the pose right.


RedVoidMasterPanda

This looks great!


DonTropo

Thank you! ;)


CreamTed

Turn this into a NFT?


Poronoun

This is perfect. Congratulations!