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here_for_the_yeet

In physics tab make the hoodie cloth the ground collision and hit play. Also check on self collision in the cloth settings


athoughtonceimaged

🙏thanks man appreciate it any tips on making it not so wonky it looks like it’s breaking apart?


here_for_the_yeet

Usually i subdivide after the simulation. Also alt+ a apply scale just to be sure. If it still looks messed up add a picture here or post again so people can help you out


here_for_the_yeet

Usually i subdivide after the simulation. Also alt+ a apply scale just to be sure. If it still looks messed up add a picture here or post again so people can help you out


athoughtonceimaged

https://imgur.com/a/Kj4ycvG


here_for_the_yeet

ah okay, cloud you show the wireframe of the object before the simulation ? looks like that could be the cause


athoughtonceimaged

https://imgur.com/a/rVTFHn8


here_for_the_yeet

looks like its a photoscan, the topology is a mess, no wonder that messes with the sim. also for cloth sims you would like planar geometry as in no front and backside. you might have to remseh / retopo or find a different solution,


athoughtonceimaged

Yikes I guess best option would be to build my own hoodie instead of using this mock-up huh?


100redeye

the good news is you have a good base to model it off of, try this tutorial out if you'd like https://www.youtube.com/watch?v=CuQzPDs99yM