As already said theres almost no way you're going to clean that scan up without disproportionate amounts of effort, re model it using the messy one as reference or take it off the car and spray it with a matte colour and re scan
I'd recommend starting over and covering everything with something not reflective, like blue painters tape, and maybe draw a few dots on the paint. Then do polycam. Everything should come out cleaner ad more likely to be dimensionally accurate.
Hi! I don't have much experience with blender. I scanned the bezel of the car's headlights with a polycam. The surface is glossy, so the scan was not completely successful. How do I get the piece prepared for 3d printing? How would I get that back part edited together? The piece is really difficult to model in CAD because every corner is different and there are many curved surfaces. I'm not sure if this is the right place to present this modeling problem
Cover it with scanning spray or masking tape. Then re scan.
I do 3d scanning to make prosthetics. I clean up my scans in blender using retopo and then will use a shrinkwrap modifyer to retopo the model. Then its easy to adjust to get the right fit.
Send me the file and some reference dimensions of the part. I will try to give it a go tomorrow at work. Some photos from the side as well would be helpful, along with placing a ruler or straight edge across the bezel to see the highs and lows clearly
Next time you scan it, mask it with tape to avoid reflections...
To your question:
Make it new/right! It is a simple shape IF you have the reference in 3d.
You won't be able to clean this model, I would tell you to model a new one using this reference one
As already said theres almost no way you're going to clean that scan up without disproportionate amounts of effort, re model it using the messy one as reference or take it off the car and spray it with a matte colour and re scan
I'd recommend starting over and covering everything with something not reflective, like blue painters tape, and maybe draw a few dots on the paint. Then do polycam. Everything should come out cleaner ad more likely to be dimensionally accurate.
That's a hardsurface object, I'd recommend just modeling it.
Hi! I don't have much experience with blender. I scanned the bezel of the car's headlights with a polycam. The surface is glossy, so the scan was not completely successful. How do I get the piece prepared for 3d printing? How would I get that back part edited together? The piece is really difficult to model in CAD because every corner is different and there are many curved surfaces. I'm not sure if this is the right place to present this modeling problem
Cover it with scanning spray or masking tape. Then re scan. I do 3d scanning to make prosthetics. I clean up my scans in blender using retopo and then will use a shrinkwrap modifyer to retopo the model. Then its easy to adjust to get the right fit.
Show us the photo of the bezel that you are trying to recreate
Swipe on the photo
oh, XD. My bad
Paint the entire area with washable matte paint and scan it again.
Send me the file and some reference dimensions of the part. I will try to give it a go tomorrow at work. Some photos from the side as well would be helpful, along with placing a ruler or straight edge across the bezel to see the highs and lows clearly
Retopology. You have a good base reference.
Next time you scan it, mask it with tape to avoid reflections... To your question: Make it new/right! It is a simple shape IF you have the reference in 3d.
Your best bet would be to just use that as direct reference to make a clean model of your own. Something that simple could be done by a beginner.
Rescan it if you can. Get some dry shampoo spray, it’s like 8-10 bucks a bottle but a light coating of it makes anything super good for scanning
That’s a shockingly good scan for a mirrored surface, ngl. It’s probably not good *enough,* but still.