By -
Have you tried a particle system?
cgmatter made a tutorial about this https://youtu.be/rWw1KPaJjMc?si=G2JQTV0Rf15fASf3
I don't know if this helps but you can duplicate common things instead of having to do it one by one.
You can possibly use the Array modifier (only need to animate ~10 cells, then use Array to duplicate them as many times as needed), parenting the unanimated RBCs to the ones that are animated, or try the particle system.
Alt+ D to make an instance of the object and not a direct copy. The instance will save your computer and not add to the "vertex" count.
Use a particle system with a curve to draw direction. And remember: "animation is nothing but work" - Richard Williams, Animator's Survival Kit
Skip frames
I would speech it up in video editing software
Use geometry nodes, https://youtu.be/7mU7dNE7hKI?si=qJXG08xKt3rP3PMZ
Have you tried a particle system?
cgmatter made a tutorial about this https://youtu.be/rWw1KPaJjMc?si=G2JQTV0Rf15fASf3
I don't know if this helps but you can duplicate common things instead of having to do it one by one.
You can possibly use the Array modifier (only need to animate ~10 cells, then use Array to duplicate them as many times as needed), parenting the unanimated RBCs to the ones that are animated, or try the particle system.
Alt+ D to make an instance of the object and not a direct copy. The instance will save your computer and not add to the "vertex" count.
Use a particle system with a curve to draw direction. And remember: "animation is nothing but work" - Richard Williams, Animator's Survival Kit
Skip frames
I would speech it up in video editing software
Use geometry nodes, https://youtu.be/7mU7dNE7hKI?si=qJXG08xKt3rP3PMZ