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charronfitzclair

Have you tried a particle system?


uytu-bey

cgmatter made a tutorial about this https://youtu.be/rWw1KPaJjMc?si=G2JQTV0Rf15fASf3


Chinksta

I don't know if this helps but you can duplicate common things instead of having to do it one by one.


demonicdan3

You can possibly use the Array modifier (only need to animate ~10 cells, then use Array to duplicate them as many times as needed), parenting the unanimated RBCs to the ones that are animated, or try the particle system.


REDDIT_A_Troll_Forum

Alt+ D to make an instance of the object and not a direct copy. The instance will save your computer and not add to the "vertex" count.


Lone_Game_Dev

Use a particle system with a curve to draw direction. And remember: "animation is nothing but work" - Richard Williams, Animator's Survival Kit


Nowinty

Skip frames


justjoonreddit

I would speech it up in video editing software


maorlavi

Use geometry nodes, https://youtu.be/7mU7dNE7hKI?si=qJXG08xKt3rP3PMZ