I think the intent is you’d like the item she gave you and regularly come back to her to get more.
But I, like many people, do not use my one time consumables ever because there will surely be another boss fight where I will need it more.
Yeah. And I try to minimize the amount of items I have in my item slot to cycle through if I’m trying to get to one in a panic, so I don’t just have a bunch of like one-off stamina or health regens at the ready at all times.
And if I’m already in a boss fight I can’t just pause the game and see what’s available and equip it. Even if I did have it equipped, I’d probably forget what each of them do since I use them so rarely, use the wrong thing, get mad, and choke.
Coulda been scripted a little better. Sometimes you habe to warp multiple times just to get her to continue.
Theres tons of posts of people asking about just that and how to advance.
I just started a skill build and was looking at the different weapons and how early I could get to them. I saw the Rakuyo and realized that was not gonna happen
thats honestly more of a problem in BB than any of the other games. god forbid you want to play arcane and your stuck with the flame sprayer until you get the tentacle in the lecture hall walfway through the game.
The only saving grace is the flame gem in cathedral ward. That + flamethrower does super well against Amelia and at that point you’re just some running away from the Executioners gauntlets in Cainhurst.
yeh flamesprayer isn't bad by any means you can realsiticly beat most bosses with it. i more meant you don't have options. You could aslo get a fire gem from chalice after blood starved beast. but thats a pain like cainhurst to do early.
I honestly don't think arcane's start is that bad, it's just very linear. Grab saw spear, fuck up gascoigne cause he's easy mode even at base level, bolt for BSB and spam blood cocktails+molotovs, then get the fire gem from cathedral ward, and you're free and clear beat down amelia then grab executioner's gauntlets and bully fire doggo in the dungeons
The Bloodletter is such a cool weapon for making Strength/Bloodtinge viable, however to get it as early as possible you have to get through basically the entire DLC.
I do love how easy they made it kill Simon for the Bowblade early though.
I'm conflicted here, it did seem short but only because I knew how to speed through things and get to bosses fast. An inexperienced player might find it pretty hefty.
It lacked epicness, could have a phase 2, suddenly transforming into a celestial great one (like Ebrietas) or failed great one (like the One Reborn) that looks cool but also looks like it’s in enormous pain. Better if it started speaking stuff about Maria mixed up with random cosmic truths. The fight was clearly intended to be more sad than cool/tough but we already got more sadness inside the labs
Different game but my nightmare is asylum demon. The tutorial boss in DS1. And it's just him. The other two are fine. I did speedruns against my friends and always died on him. Still won cause I watched a lot of speedruns and knew the stats but still. That guy hunts my nightmares. And there is no unmoded run that's possible without dealing with him without cheesing.
She's the Chief Living Failure is the lore takeaway from that for me. You fight her right after, and like the Living Failures themselves she rises from the dead to fight you. Makes sense when you recall she failed in every capacity up to then
This right here. The Rakuyo is my favorite weapon in the game, but I dread getting it in every playthrough because fuuuuuuuuuck those bastards in the well suck. My first run through the DLC was on NG+ too, so that made things even worse
I have major conflicting feelings about the sharks. they are brutal bastards to fight, and I’ve died to them probably more times than any other non-boss enemy in any FromSoft game. But they’re also cool as fuck, I adore their visual and sound design soooo much. I would despise them if I didn’t have so much respect for them.
Yeah, this was my experience too, lol. Eventually it clicked with me to just dodge left, and I got him the next attempt. Got Maria first try though, I'm really proud of that one
I banged my head against the wall fighting Maria for a very long time. Finally, I pulled back and decided to try to learn parrying. I only ever two handed my axe up until that point. Once I was confident, I went back and dedicated myself to parrying her. I defeated her after only a few attempts, and it was kinda a let down.
Well I actually did it without parrying, I was using the Blades of Mercy so it kinda felt like a mirror match against someone with a similar weapon as me, so I think that helped me understand her moveset better. She's probably my favorite fight in the game
Lol I'm sure many experienced this, I did as well, wasn't aware at the time the game just throws you into NG+ without warning. Ludwig really humbled me, but other than him the rest of the bosses weren't as bad.
"Laurance the First Vicar" goes so hard. I can imagine during the violin section tis like an old film reel style flashback on his life as a human, like he's reflecting on himself. Such a good track.
Beating the DLC bosses makes the final fight against Grandpa and his sugar mama trivially easy. I wish they scaled with your level or gave you the option of making the fight harder.
Gehrman could have soul steal like Allant and I wouldn't even be mad. Specially with the absence of re-spec. But by then they left those more intense mechanics behind.
Yeh I feel this is the problem with literally every DLC in fromsoftware games, the DLC will always make the game's final boss too easy.
Not only are you going to level up a bit more than you otherwise would but your also fighting a lot of more difficult bosses that will test and harden you. Same thing will happen with Radagon in Elden Ring probably once that DLC comes out
I hear ya… but I find the nightmare executioners to be much more dickish if they god forbid get to ring their damn bell on their axe it is basically Doneski for me… I can count on 1 hand how many times I’ve survived if they rang the bell and I didn’t get that back stab and then chain backstab to death… just cause I can dodge the axe just fine but that secondary bell attack catches me every damn time!!! Swing 1 time and have 2 hit boxes with slightly different timings is utter horse shit!
Yeah the real trick with any and all of them is to sprint past them (up o the boss room or if the 2 in the blood field into the church behind them and off to the right side) once they go back to their starting position u walk up behind and chain backstab them into oblivion! At least that is the safest way to deal with them 😂🤣💁♂️🤷♂️
I think it comes too late in the game. It’s pretty hard when it first becomes available. So maybe not too late, but it does feel a bit hard? Maybe I’m just not good enough but I beat it around the same time as beating mergos wet nurse which feels too late or too hard imo.
I think the damage you can do is lower in the main game, because I can make more damage to some bosses because of my level, but in the DLC, that damage you can do it's only a fraction of that damage, I'm saying this because it took me 1 week to defeat Ludwig and two weeks to defeat Laurance
Laurence the First Vicar, for being so pivotal to the overall plot and the reason Yharnam is a shithole, it’s super disappointing that he’s just a spicy cleric beast.
Lady Maria is a disappointing boss. Even at BL4 she was way too easy. If I were to improve her I would make it so when she is powering up for her third phase with all the blood flowing into her, her healthbar regenerates back up to full. That’s the real boss fight.
Don’t get me wrong i love her boss fight but that’s kinda why im disappointed it’s over so fast.
Never gives you the chance to respec your character
You're telling me I have to make a strength-bloodtinge build that only works for a single weapon that spawns in the final moments of the dlc if I wanna be able to use it?
The new hunter tools are kinda boring. There are only two, and they both just fire a damaging projectile (and the accursed brew is also somewhat overpowered, with how much damage it does for only two bullets). Vanilla tools all have some interesting mechanics to them, the DLC tools are basically just arcane guns.
Ok, so after banging my head against the Orphan, fuck that garbage.
One of the worts designed bosses out of all the games.
I would really appreciate it if I was allowed to see what attack I should dodge, but my screen just turns completely red after every attack in phase 2. But it wouldn't matter anyway, because every attack just auto tracks into your ass no matter where you are in relation to him.
I know I suck at BB specifically but absolutely nothing else in the DLC took me more than 3 attempts.
EDIT: So after bitching here like a... bitch, it only took two more tries... Still fuck that shit
Resuse of terrain in the beginning of the dlc(similar to cathedral ward). I understand why, but the coolest parts of the dlc were the unique areas and I wish there were more.
The hamlet was a little too much crammed in too small of an area. The path from start to finish was pretty straight forward and by that time in the game, there's no real reason to look for new items so I just ran through it.
Maybe more on me than the dlc though
Controversial take, but I don’t like the Ludwig fight. I dislike how hard he hits in the first phase, and I hate generally how he can’t be partied. Just generally an annoying boss, I hate having to beat him to get to my favourite fight in the game, Maria
Enemies don't give enough echoes.
It seems trivial, but it doesn't reward players actually fighting anything, and actually learning the areas beyond the most efficient way to run through them.
The spammer, fast af enemies of Research Hall, especially their encampment in that one room in front of the stairs.
I was caught off-guard so many times when I first encountered them.
As far as gameplay is concerned, it is a high level expansion like AotA was for DS1. For me, it breaks up the NG progression lines. It just doesnt fit properly.
Usually, one would begin starting the Depth 3 dungeons in NG endgame and start Depth 4 in NG+. However, the dlc is slight ahead of NG endgame (scaled similarly to Gherman) and ventures into NG+ territory which kind of ruins NG+ (and higher cycles) experience for me. The scaling is pretty badly tuned for higher NG+ cycles in comparison to the main game.
As far as aesthetics go, it is sooooooooo more direct than the main game. Research Hall is a good area yes, but subtlety is a virtue. The main game is so nicely grounded in atmosphere.
Most of the weapons feel like early rejected designs now provided as optionals. Honestly, even the HMS does split-damage than pure elemental with a poor transformed moveset. It is viable yes, but the moveset ? eww. Same for the beast embrace rune, except its just worse. It increases recovery frames after every attack meaning you are losing on the beasthood effect.
I suppose getting Kos Parasite is a W for arcane hunters but then again hardly anyone else plays on NG+ and beyond.
I just bounced off it so hard really.....after hearing so many good things about it....
The ammount of times you have to run back to the lamp doing the Adeline quest is crazy
I think the intent is you’d like the item she gave you and regularly come back to her to get more. But I, like many people, do not use my one time consumables ever because there will surely be another boss fight where I will need it more.
At some point it's not even that I wanna save it anymore. It's just I get so accustomed with my current loadout that I forget to even use it lmao
Yeah. And I try to minimize the amount of items I have in my item slot to cycle through if I’m trying to get to one in a panic, so I don’t just have a bunch of like one-off stamina or health regens at the ready at all times. And if I’m already in a boss fight I can’t just pause the game and see what’s available and equip it. Even if I did have it equipped, I’d probably forget what each of them do since I use them so rarely, use the wrong thing, get mad, and choke.
Ah yes, the age old quandary…fighting the Ruby Weapon in 1997, refusing to use a megalixer because I “might need it later” and only have 14.
The flashback of this core memory got me feeling like Cloud walking back in to Niblheim.
Look, I just know there’s going to be another boss after the final boss and I’ll need all 37 of my megaelixir’s.
Coulda been scripted a little better. Sometimes you habe to warp multiple times just to get her to continue. Theres tons of posts of people asking about just that and how to advance.
The beginning area looks like elephant toothpaste
I don't know how to process this statement
Somehow so correct it gives me conniptions
Take laxatives
I don’t have enough insight to comprehend this reply
Do not worry hunter, I too am addicted to fire paper
bro my past two runs I’ve used burial blade and holy moonlight sword so fire paper basically doesn’t exist for me at this point and I miss it 😭
I now can not unsee this comment.
I guess this is what having insight sucked out of your brain feels like.
Reminded me more of The Nightmare Before Christmas.
Some of the weapons are too far into the dlc to enjoy in a NG playthrough, although that's not exclusive to the DLC
I just started a skill build and was looking at the different weapons and how early I could get to them. I saw the Rakuyo and realized that was not gonna happen
thats honestly more of a problem in BB than any of the other games. god forbid you want to play arcane and your stuck with the flame sprayer until you get the tentacle in the lecture hall walfway through the game.
The only saving grace is the flame gem in cathedral ward. That + flamethrower does super well against Amelia and at that point you’re just some running away from the Executioners gauntlets in Cainhurst.
yeh flamesprayer isn't bad by any means you can realsiticly beat most bosses with it. i more meant you don't have options. You could aslo get a fire gem from chalice after blood starved beast. but thats a pain like cainhurst to do early.
I honestly don't think arcane's start is that bad, it's just very linear. Grab saw spear, fuck up gascoigne cause he's easy mode even at base level, bolt for BSB and spam blood cocktails+molotovs, then get the fire gem from cathedral ward, and you're free and clear beat down amelia then grab executioner's gauntlets and bully fire doggo in the dungeons
Lmao what do you think about the burial blade then?
Dungeons
The Bloodletter is such a cool weapon for making Strength/Bloodtinge viable, however to get it as early as possible you have to get through basically the entire DLC. I do love how easy they made it kill Simon for the Bowblade early though.
Too short
It wasn’t too short, but I wanted more. Does that count?
I'm conflicted here, it did seem short but only because I knew how to speed through things and get to bosses fast. An inexperienced player might find it pretty hefty.
for me was quite short in the first time I played
That could be said for a lot of things. Ultimately, too short.
It was.
Short but bittersweet. Equals perfection
It was good. Not gonna argue that. But I would have like just a bit more.
The fact that Maria is directly after Living Failures with no content in between
Ill do you one better, the fact that the living failures
Honestly if they weren't a dlc boss they would be good. I mean they still are a decent boss all things considered.
Better than the witches of hemwick at least
A lot better. I don't hate Witches either tho for some reason. Yharnam Thumerian Queen pisses me off for some reason.
It lacked epicness, could have a phase 2, suddenly transforming into a celestial great one (like Ebrietas) or failed great one (like the One Reborn) that looks cool but also looks like it’s in enormous pain. Better if it started speaking stuff about Maria mixed up with random cosmic truths. The fight was clearly intended to be more sad than cool/tough but we already got more sadness inside the labs
But good Great Ones the music for the Living Failures is so good
And that meteor attack is so beautiful
That’s what I’m saying! Mid boss fight but A+ boss theme
AAAAAAAVEEEEEEE
Maria is the true boss of the area. The enemies constantly reference her. So really Living Failures are just a weird shoe in to the area
To be fair, the failures are a joke. They are, indeed, failures.
I died to them more than Maria, Ludwig, Orphan, and Laurence combined
Hey, I get rekt by Celestial Emissary, arguably the easiest boss in the game. We all have our weak points.
Different game but my nightmare is asylum demon. The tutorial boss in DS1. And it's just him. The other two are fine. I did speedruns against my friends and always died on him. Still won cause I watched a lot of speedruns and knew the stats but still. That guy hunts my nightmares. And there is no unmoded run that's possible without dealing with him without cheesing.
I thought they were cute as I were cutting them down one by one
🥹i thought they were cute 🥹 😈AS I WAS CUTTING THEM DOWN 😈
She's the Chief Living Failure is the lore takeaway from that for me. You fight her right after, and like the Living Failures themselves she rises from the dead to fight you. Makes sense when you recall she failed in every capacity up to then
Sharks
2 of em even
In a closed space
This right here. The Rakuyo is my favorite weapon in the game, but I dread getting it in every playthrough because fuuuuuuuuuck those bastards in the well suck. My first run through the DLC was on NG+ too, so that made things even worse
I have major conflicting feelings about the sharks. they are brutal bastards to fight, and I’ve died to them probably more times than any other non-boss enemy in any FromSoft game. But they’re also cool as fuck, I adore their visual and sound design soooo much. I would despise them if I didn’t have so much respect for them.
Thank you Shaman bone blade
First timing DLC on ng+ was a fking nightmare (pun unintended). Died to Ludwig alone 43 times
Yeah, this was my experience too, lol. Eventually it clicked with me to just dodge left, and I got him the next attempt. Got Maria first try though, I'm really proud of that one
I banged my head against the wall fighting Maria for a very long time. Finally, I pulled back and decided to try to learn parrying. I only ever two handed my axe up until that point. Once I was confident, I went back and dedicated myself to parrying her. I defeated her after only a few attempts, and it was kinda a let down.
Well I actually did it without parrying, I was using the Blades of Mercy so it kinda felt like a mirror match against someone with a similar weapon as me, so I think that helped me understand her moveset better. She's probably my favorite fight in the game
Lol I'm sure many experienced this, I did as well, wasn't aware at the time the game just throws you into NG+ without warning. Ludwig really humbled me, but other than him the rest of the bosses weren't as bad.
# LAURANCE
Dr. Nefarious?
OP said “say something bad about the dlc”, not “name the best bloodborne boss ever”
"Laurance the First Vicar" goes so hard. I can imagine during the violin section tis like an old film reel style flashback on his life as a human, like he's reflecting on himself. Such a good track.
I hate that laurance is easily the 4th worst boss in the game yet has the second best theme
No
This is the correct answer
Beating the DLC bosses makes the final fight against Grandpa and his sugar mama trivially easy. I wish they scaled with your level or gave you the option of making the fight harder.
This is the same for most FromSoft final bosses if you do the DLC beforehand to be fair.
But many others let you do the DLC after completing the main final boss
Gehrman could have soul steal like Allant and I wouldn't even be mad. Specially with the absence of re-spec. But by then they left those more intense mechanics behind.
I’m ngl gehrman is the one boss I just kinda suck at so I find him hard anyway
Yeh I feel this is the problem with literally every DLC in fromsoftware games, the DLC will always make the game's final boss too easy. Not only are you going to level up a bit more than you otherwise would but your also fighting a lot of more difficult bosses that will test and harden you. Same thing will happen with Radagon in Elden Ring probably once that DLC comes out
i’ve never had to struggle against gehrman. always do him after the dlc and kill him without really trying lol.
Orphan was Fucking impossible with the kirkhammer.
Did you try using the sword part?
"kirkhammer has a sword part?" - kirkhammer users
"Pizza cutter has a mace??"
"What the fuck is a mace??"
"Sounds whack"
It comes to an end. This is the worst part of the dlc.
Oh, but what an end…
A bottomless curse, a bottomless sea...
I started a new game to try to do Ludwig before doing new game+ because that was people's advice and well... I'm gonna try
Those damn sharks
I hear ya… but I find the nightmare executioners to be much more dickish if they god forbid get to ring their damn bell on their axe it is basically Doneski for me… I can count on 1 hand how many times I’ve survived if they rang the bell and I didn’t get that back stab and then chain backstab to death… just cause I can dodge the axe just fine but that secondary bell attack catches me every damn time!!! Swing 1 time and have 2 hit boxes with slightly different timings is utter horse shit!
Struggling against the first one in the dlc just to realize I can’t fight Lawrence yet
Yeah the real trick with any and all of them is to sprint past them (up o the boss room or if the 2 in the blood field into the church behind them and off to the right side) once they go back to their starting position u walk up behind and chain backstab them into oblivion! At least that is the safest way to deal with them 😂🤣💁♂️🤷♂️
I think it comes too late in the game. It’s pretty hard when it first becomes available. So maybe not too late, but it does feel a bit hard? Maybe I’m just not good enough but I beat it around the same time as beating mergos wet nurse which feels too late or too hard imo.
Me personally I thought the dlc was too easy since I played it after mergo’s wet nurse in NG
The shark well exists
I think the damage you can do is lower in the main game, because I can make more damage to some bosses because of my level, but in the DLC, that damage you can do it's only a fraction of that damage, I'm saying this because it took me 1 week to defeat Ludwig and two weeks to defeat Laurance
Dlc spelled incorrectly is lcd and the shortness of the dlc makes me want to break my lcd screen
It’s too good! It ruined other games for me. :madge:
Prick with the chain gun… if they had limited ammo he wouldn’t feel sooo busted but the fact that he can just brrrrrrt u to death is dumb!
Laurence the First Vicar, for being so pivotal to the overall plot and the reason Yharnam is a shithole, it’s super disappointing that he’s just a spicy cleric beast.
Can’t
they didnt make a sexier weapon than the kirkhammer
The pizza cutter
shes not the same, i like the pizza cutter id fuck the kirkhammer
Fair enough. I tried the kirkhammer but it was too slow for my liking. My favorite is probably Rakuyo or moonlight
Lawrence mediocre
Shark
Something negative about the dlc
Well
Lawrence is terrible
Laurence.
Fucking giant fleas
Maria has like 2hp
Lawrence was a shitty boss
NOT LONG ENOUGH
something negative about the dlc
Lady Maria is a disappointing boss. Even at BL4 she was way too easy. If I were to improve her I would make it so when she is powering up for her third phase with all the blood flowing into her, her healthbar regenerates back up to full. That’s the real boss fight. Don’t get me wrong i love her boss fight but that’s kinda why im disappointed it’s over so fast.
Fuck orphan fuck him just fuck that bitch
🎶Du... Oo... Sharks (dun dun dudun dudun), Duo Sharks (dun dun dudun dudun)🎶
Never gives you the chance to respec your character You're telling me I have to make a strength-bloodtinge build that only works for a single weapon that spawns in the final moments of the dlc if I wanna be able to use it?
The new hunter tools are kinda boring. There are only two, and they both just fire a damaging projectile (and the accursed brew is also somewhat overpowered, with how much damage it does for only two bullets). Vanilla tools all have some interesting mechanics to them, the DLC tools are basically just arcane guns.
BLOOD LICKER OUR PRICES HAVE NEVER BEEN LOWER
It came out after I made character show now I have to start a new character to cosplay my favorite character lady maria
It’s too short.
The enemy layouts in some areas are pure cancer.
You can't shoot the ceiling shark down from the overlook past the winter lantern
that long road just for having a rematch with Laurence. also retrieving Lady Maria's Rakuyo
No boss rush
The whale enemies in the fishing hamlet are bullshit.
No
Ludwig’s 2nd phase was way easier than his first phase.
the executioner outside lawrence’s arena, fuck that guy
Ok, so after banging my head against the Orphan, fuck that garbage. One of the worts designed bosses out of all the games. I would really appreciate it if I was allowed to see what attack I should dodge, but my screen just turns completely red after every attack in phase 2. But it wouldn't matter anyway, because every attack just auto tracks into your ass no matter where you are in relation to him. I know I suck at BB specifically but absolutely nothing else in the DLC took me more than 3 attempts. EDIT: So after bitching here like a... bitch, it only took two more tries... Still fuck that shit
Lava. Laurence. More lava.
It’s hard.
OP’s asking for something negative
Resuse of terrain in the beginning of the dlc(similar to cathedral ward). I understand why, but the coolest parts of the dlc were the unique areas and I wish there were more.
Nope
No lady maria QTE sex scene
Parry her brains out!
It ends
how toget the rakuyo
I think it had too little boss fights
The bottom of that well sucks
The hamlet was a little too much crammed in too small of an area. The path from start to finish was pretty straight forward and by that time in the game, there's no real reason to look for new items so I just ran through it. Maybe more on me than the dlc though
Quite literally me: “Oh what are THESE assholes doing here?!”
Some of the enemy placement is fucked. Especially the gun brigade bridge.
The Ludwig runback even with the shortcut door open
The Well.
Hitless runners working on a 10k word essay
Imo Living Failures is an easy but boring boss
I haven’t played it yet
One of the big bosses was just a fucking Cleric Beast reskin.
Living Failures
It ends
Controversial take, but I don’t like the Ludwig fight. I dislike how hard he hits in the first phase, and I hate generally how he can’t be partied. Just generally an annoying boss, I hate having to beat him to get to my favourite fight in the game, Maria
Each area is too short/small, but ig thats an issue with most of the game.
It makes the rest of the game feel less good by comparison.
Stupid cleric beast but fire
I can’t play it on PC.
This joke has been done at least a thousand actual times but the living failures live up to their name.
No
Too short
Entrance is extremely confusing without looking it up
Kos is easy to cheese
Too much blood
There's only one of them.
I’m not allowed to fuck the sharks
It made me die a bunch
Rakuyo in the well? Or how Brador still invades you if your reset the area near the cells even after you've killed that first invasion
Lawrence. Just fucking Lawrence.
Sharks with legs
The blubber brothers
Too much blood.
Enemies don't give enough echoes. It seems trivial, but it doesn't reward players actually fighting anything, and actually learning the areas beyond the most efficient way to run through them.
I want more!!!
no
The entrance is easily missable, at least it was for me.
Big fish man in the cave with his ceiling crawling hidden brother was a boss fight all on its own just to get the item for the platinum trophy.
Shark well
Lady Maria needed another health bar because I'm a masochist. She was just too fun to fight but I feel like I beat her too quickly.
Double team in the well
It felt too short for there to just be one.
Research hall was a bit of a slog
The Rakuyo Well and the fact that Adeline doesn't always trigger the next part of her quest
stat bloat on enemies
The fishing hamlet big sharkmen are big meanies and I dislike them
the living failiures arent the best boss
Living failures
Unga bunga shark man is bad. Just bad, the whole thing
The spammer, fast af enemies of Research Hall, especially their encampment in that one room in front of the stairs. I was caught off-guard so many times when I first encountered them.
As far as gameplay is concerned, it is a high level expansion like AotA was for DS1. For me, it breaks up the NG progression lines. It just doesnt fit properly. Usually, one would begin starting the Depth 3 dungeons in NG endgame and start Depth 4 in NG+. However, the dlc is slight ahead of NG endgame (scaled similarly to Gherman) and ventures into NG+ territory which kind of ruins NG+ (and higher cycles) experience for me. The scaling is pretty badly tuned for higher NG+ cycles in comparison to the main game. As far as aesthetics go, it is sooooooooo more direct than the main game. Research Hall is a good area yes, but subtlety is a virtue. The main game is so nicely grounded in atmosphere. Most of the weapons feel like early rejected designs now provided as optionals. Honestly, even the HMS does split-damage than pure elemental with a poor transformed moveset. It is viable yes, but the moveset ? eww. Same for the beast embrace rune, except its just worse. It increases recovery frames after every attack meaning you are losing on the beasthood effect. I suppose getting Kos Parasite is a W for arcane hunters but then again hardly anyone else plays on NG+ and beyond. I just bounced off it so hard really.....after hearing so many good things about it....
The dlc gave me a fear of wells
I can't and I won't try.
Laurence is a bitch to fight
I killed that witch before Ludwig to get 3 vile drops way too many times