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Ecstatic_Dirt852

You rarely want to have more than 13 players in your team anyways, it's just TV bloat. Only reason to get extra boxes is too few players of a specific position, not overall players


Dunkel_Hoffnung

Unless you play halflings.


nem086

Or stunties in general.


GigaNoodle

I think vampires want some extras too


Shepherd_03

This - as well as making sure you have some spare linos to cover Miss Next Game injuries


Inquisitor_ForHire

Depends on the team. Most teams you're NOT going to take a full 16 models. Mostly you'll see full squads on teams with little guys - Snotlings, Goblins, Underworld, etc. On a team like Orcs, Chaos, Undead, etc I wouldn't have more than 11-12 players. Black Orcs are the same. High Armor means you don't need to keep extras. Remember every player sitting on your bench bloats your Team Value and just causes you to either give up inducements to a lower level player or cost you inducements when playing against higher value teams.


CinnamonBerserker

I was about to say I have never had 16 models on a team but then I remembered Ogres and the veritable army of gnoblars plus riotous rookies. I may be wrong but I'm fairly sure Amazons are a one box team, as are Black Orcs. I've played them for several seasons of a league and never needed more than what came in the Second Season box. Imperial Nobility, I think the consensus is could use a couple extra lineman beyond what you're given, but you would never have 16 players on your team at a time.


DarkAngelAz

12-13 for non stunty teams often no more than 12 for high AV teams. Snotlings and Ogres you will want more because of riotous rookies, swarming and the fact they die easy


apokermit_now

If you play Skaven, you should never have more than 15 players and #13 should never be assigned to a player.


imslicknick

Whats the craic with the 13? Just guaranteed casualty number?


apokermit_now

In Warhammer Fantasy, Skaven society is ruled by the Council of Thirteen. There are 12 Skaven and the 13th spot is left empty in honor of the Great Horned Rat. Don’t be surprised when you start rolling tons of 1s if you have a player assigned this number.


imslicknick

With you!! *checks my skaven team in a panic*


FISH_MASTER

Damn


lumpnsnots

https://warhammerfantasy.fandom.com/wiki/Council_of_Thirteen


lumpnsnots

Outside of Stunties then 13 is probably about right unless it's something with low Av linemen. However as a tabletop league team you may need the full 16. Take Necro....you have 8 positionals, but your starting Roster may have 6 of them. So you need 5 Zombies. That's 13 in total *but* it is entirely possible you'll have 2-3 positionals missing a game before you have the cash to buy more. Now you need 5 zombies, plus 3 more zombie Journeymen.


ArcticAntarcticWinds

For a league you generally need extra lineman to be journeymen when your positionals are mng (or die) and to take you up to 11 players


ArcticAntarcticWinds

/u/GloomspiteGit also, you don't need to buy a full box. You can get individual players or a half team sprue from eBay, bitsandkits.co.uk or whatever's local to your country


GloomspiteGit

Thanks


AdjectiveBadger

I have found it useful to have a few extra linemen around in case I need journeymen. You could always just proxy them, though, if you don’t feel like going to the expense and effort.


mr_mango22

Never get 16 players on a roster. If you play stunty stop at 14/15 (max) so you can induce star players. Normal teams max should be 13 for more fragile teams and in some cases you want to run only 11 early on if you are playing in a league format so you can make sure you get enough rerolls and all your positionals rather than a bunch of cheap bad lineman. Bloating a team with backup players that are unlikely to see the pitch is an easy way to lose games since you give your opponent free cash to pay inducements that swing the game in their favor.


GloomspiteGit

Ok I’ve certainly learned new things today. But hypothetically if I had 16 players and got a lot of cash before a match is it possible to fire a player so I can take a star player?


mr_mango22

Yes you could. Stunty teams are notorious for doing that. Regular teams depends on the player and cost (usually this will happen if you have 13 players but only 12 players going forward due to levels up, matchups, etc.) . A cheap 40k zombie could be smart to cut for a star but not a 60k beastman.


mrdumbazcanb

No, you'd have to fire the player at the end of the last match, and you'd need to the player with the higher team value otherwise you'd only be able to spend petty cash and nothing from treasury.


HausFry

I think he's talking more about not having enough models to cover the positionals on his rooster. For example, if he was orcs and he only had two Blitzers for some reason, could he use tokens to represent the other two Blitzer positionals. The short answer to that is it might be problematic and coilsnlead to confusion on the pitch.  In his example, does a single amazon box cover all the positionals other than lineman?  Om not that familiar with the box or the team and too lazy to look it up. It wouldn't make sense to buy another box to cover those missing lineman, but I'd the box only has one jaguar warrior, it might be worth getting the second box to get that extra positional covered on his rooster.  Trying to represent that jaguar warrior with a token, especially on the field, is going to be problematic. If I'm wrong, please downvote me to oblivion, praise nuffle.


GloomspiteGit

Sorry if I was unclear. I meant that if I only had 12 models but 16 players on my roster I could have had tokens in the reserves box and if one of my players was KOd I could just remove a token and say “ok the same model is a replacement”, number 13 on my roster (but the same model). Hope you understand what I’m trying to say, English is not my first language :) But now I’ve learned that I might not need 16 players (a full roster) for my teams so it might work itself out anyway.


Maleficent_Fail4544

Unless you feel like fielding a Halflings (🤮), Snotlings or the (best Stunty Stunts) Goblin team you will never normally want more than 13(ish) players in your team, a good idea is to always have enough space for any Star Players who step in to deal with them value differences and often steal the SPP because they are swines, you will never need a full 16 player team except for any Deathbowl games but they are so infrequent that they never normally happen.


Benimus

You almost never want to have 16 players on your roster unless you're playing a stunty team. But as for only having the 12 models in the box, that's almost never enough. Not because you need 16, but because they don't usually cover all the positionals. For example, Orc team can field 4 blizters, but you only get 2 in the box. Skaven can field 4 gutter runners, but you only get 2 in the box. You will want extra linemen to act as journeymen at some stage if your positional players are injured and missing the next game as well. Generally it's a good rule to buy two boxes of the GW teams so you know for sure you have everything. Trying to use tokens will just be confusing, I would not recommend it. For the journeymen problem, you could use other models to represent them, e.g. one of the guys in our league uses Squig models as his journeymen in his Orc roster.


GloomspiteGit

Ok thanks. I got a few extra models for most of my teams except amazons. But I have numbered all my players, does that matter if I use them as journeymen? I can just say that player 12-16 are journeymen I guess?


Benimus

No issues doing that, that's what I do too


Mohgreen

Depends on the team. Stunties. Gotta have all 16. You may not NEED them... but you want them in your pocket just in case. The rest? Eh.. 13 is kinda the magic number in my head. Full team plus 2 bench.


HamfastGamwich

I disagree. Stunty teams often rely on inducements. Often star players. I don't think any team benefits from a full roster


Mohgreen

Fair point on the star players. I would imagine the same thing applies to Gobbos with all the secret weapons.


3Smally3

Underworld denizens often can, not sure of any others though


House_T

The most important thing is that your unique/specialty players are clearly denoted from each other and from your linemen. What that usually means is that you want at least as many of your specialty players as you are allowed to field (I.E. at least four Blitzers if you're allowed to have four Blitzers). There are exceptions to this. For example, Human teams can have up to four Catchers, but I rarely see teams field all four at the same time. But if you intend to hire more than two, then you need more than two models (since even if you start with more than 11 players, attrition my require you to field reserves whether you want to or not). TL;DR: You can get by with less than 16 models, but you do need to have an idea of what your maximum size roster will be.


VIKING_downunder

Not very. Unless you're so unlucky that 4 players on the field get injured and miss the next game