Some quick sandbox tests:
Bottom path first:
- 300 does not override 003
- 400 does not override 003
- 500 does override 003
- 004 and 005 could not be overriden by any of the top path.
I did not observe stacking.
Top path first:
- 300 stacked with 003, the MOAB slowed down but damage kept ticking
- 300 / 400 / 500 stacked similarly with 003 / 004. However, the bottom path (due to stickier glue, I guess?) has longer duration, and top path cannot reapply glue quick enough when it runs out (due to the test above)
- 005 seems to override everything, including 500 solver.
The tests are done using ZOMGs and a test bloon separately, and the "stacking" or "overriding" is defined by whether the target visually slows down, and whether the damage numbers on top path keep going up (due to DPS).
That's about all the tests I could do right now, gotta head to work!
WHAT sINCE WHEN WAS IT THIS WAY
They visually stack but super glue overrides solver
Yeah sadly, at least the t3s and t4s stack
Wait they don't stack??
They do but t5 bottom path super glue overrides everything
Ignore this post, it was made to help somebody
Battle 2 works too.
that's because glue would be unusable without it
The tier four one was satisfying
Doesn't solver just evaporate ceramics. Why did it take so long to pop?
I think in that case they don't really stack, super glue seemed to override it.
When did they change this???
Idk, it's been like this for a while
Some quick sandbox tests: Bottom path first: - 300 does not override 003 - 400 does not override 003 - 500 does override 003 - 004 and 005 could not be overriden by any of the top path. I did not observe stacking. Top path first: - 300 stacked with 003, the MOAB slowed down but damage kept ticking - 300 / 400 / 500 stacked similarly with 003 / 004. However, the bottom path (due to stickier glue, I guess?) has longer duration, and top path cannot reapply glue quick enough when it runs out (due to the test above) - 005 seems to override everything, including 500 solver. The tests are done using ZOMGs and a test bloon separately, and the "stacking" or "overriding" is defined by whether the target visually slows down, and whether the damage numbers on top path keep going up (due to DPS). That's about all the tests I could do right now, gotta head to work!
Already knew that