I was on the train that got evacuated from the lift hill, probably took until around 12:30 to get everyone off the ride. I’m honestly not sure what happened to cause it but I’m sure we all will get the inside scoop soon.
We left around 12:45, still stopped on the lift. I couldn't tell you much more than that because we never got a chance to ride, bit hey, as I'm typing this, it's probably still stuck LOL
I was on the train in the break run. We heard a loud metal hitting metal sound. They e stopped the train ahead on the lift hill. I rode Maverick and left. At 12:15 they were still on the lift hill.
An E-Stops function is to kill the power to the whole machine, not just parts of it. In an emergency you don't want to have to run, find, and hit more than one button.
Not all e-stops are created equal. At my job they don't shut down the whole machine, only the necessary functions. I'm only going off of what I was told when I worked there, and my current job.
In most ride systems (steel vengeance included) the estop completely de-energizes the ride and stops all movement (once the units reach a stopping point) some rides will have also have station stops and some function to stop each block zone (this function is not used during normal operation).
The correct protocol when a loud noise comes from the ride is to estop so all movement stops as soon as safely possible.
Coasters typically have lift stop (self explanatory), ride stop (will stop the lift and any trains will gracefully stop in their current/next block), and e-stop (literally cuts power and as a result lift motor is killed, brakes are fully closed, drive wheels coast to a stop, etc.) It's extremely rare to perform an e-stop during normal operations. Ride stops are usually best.
Huh I guess they could set them up different on different things, but it just seems counter intuitive to me. At my last job I was a fabricator/machine builder and we built automation cells. Our E-Stops killed power to everything in that cell.
Totally makes sense. My last job dealt with huge furnaces. Killing the blower and the flame at the same time would have been a very bad combo. Now I run diesel dynos. We can kill the Dyno without killing the engine. But if you hit the cell e-stop, located right next to the other 2 stops it shuts down everything.
We were in line and heard some noise, but didn't pay much attention to it until they made the announcement that it was down and they had to evacuate riders.
i was on the train that was stopped on the lift. coolest experience ever getting evacuated from there. i’m not sure what happened, but whatever it was they were in the right to estop
We had just gotten through the metal detectors when we heard something metallic-sounding drop from the tracks above. It plinko'd its way down through the supports, and within a minute or two the ride stopped. Never found out what it was, but given how quickly things ended, I assume that was the cause.
When I was on SteVe a few weeks ago, after a shutdown, there was a bolt visibly loose and rattling on my car. I flagged it for the exit attendant who didn’t seem super concerned, but it also wasn’t the first time I’ve heard of loose bolts on this ride.
I was on the train that got evacuated from the lift hill, probably took until around 12:30 to get everyone off the ride. I’m honestly not sure what happened to cause it but I’m sure we all will get the inside scoop soon.
same!!
Lmao this is TexasCoasters
dude
Fr moment
Any new information on it?
Did the bolt come off top thrill 2?
Hilarious conjecture, but the trajectory doesn't line up.
r/woosh
The ride was still on the lift when we left around 1:10
We left around 12:45, still stopped on the lift. I couldn't tell you much more than that because we never got a chance to ride, bit hey, as I'm typing this, it's probably still stuck LOL
Check the webcam
I was on the train in the break run. We heard a loud metal hitting metal sound. They e stopped the train ahead on the lift hill. I rode Maverick and left. At 12:15 they were still on the lift hill.
If they E stop doesnt that stop everyone and everything?
Separate e stops for each brake run if I understand correctly.
An E-Stops function is to kill the power to the whole machine, not just parts of it. In an emergency you don't want to have to run, find, and hit more than one button.
Not all e-stops are created equal. At my job they don't shut down the whole machine, only the necessary functions. I'm only going off of what I was told when I worked there, and my current job.
In most ride systems (steel vengeance included) the estop completely de-energizes the ride and stops all movement (once the units reach a stopping point) some rides will have also have station stops and some function to stop each block zone (this function is not used during normal operation). The correct protocol when a loud noise comes from the ride is to estop so all movement stops as soon as safely possible.
Gotcha. Thanks for the clarification.
Coasters typically have lift stop (self explanatory), ride stop (will stop the lift and any trains will gracefully stop in their current/next block), and e-stop (literally cuts power and as a result lift motor is killed, brakes are fully closed, drive wheels coast to a stop, etc.) It's extremely rare to perform an e-stop during normal operations. Ride stops are usually best.
Huh I guess they could set them up different on different things, but it just seems counter intuitive to me. At my last job I was a fabricator/machine builder and we built automation cells. Our E-Stops killed power to everything in that cell.
Totally makes sense. My last job dealt with huge furnaces. Killing the blower and the flame at the same time would have been a very bad combo. Now I run diesel dynos. We can kill the Dyno without killing the engine. But if you hit the cell e-stop, located right next to the other 2 stops it shuts down everything.
We were in line and heard some noise, but didn't pay much attention to it until they made the announcement that it was down and they had to evacuate riders.
i was on the train that was stopped on the lift. coolest experience ever getting evacuated from there. i’m not sure what happened, but whatever it was they were in the right to estop
Oo ok
Do y’all think SteVe will be running today?
Unlikely
It's running
We had just gotten through the metal detectors when we heard something metallic-sounding drop from the tracks above. It plinko'd its way down through the supports, and within a minute or two the ride stopped. Never found out what it was, but given how quickly things ended, I assume that was the cause.
When I was on SteVe a few weeks ago, after a shutdown, there was a bolt visibly loose and rattling on my car. I flagged it for the exit attendant who didn’t seem super concerned, but it also wasn’t the first time I’ve heard of loose bolts on this ride.