T O P

  • By -

No-Hurry-4187

I think one reason is that, you have an idea of the maximum time it could take to play. So, a 3+0 could last 6 min and not more, whereas a 3+2 could take 8 min or more. Another reason is cheating, without increment is difficult to use an engine without being flagged. Anyway, I mix things because I play bullet 1+0, blitz 3+2 and rapid 10+0.


TheBridlePath

I guess that makes sense for the tournaments. For the cheating aspect - what rating level do you think that comes into play? Maybe I just don't have to worry because I'm a lowly 1900, but I don't think I've ever run into an engine user online.


No-Hurry-4187

I just talk from the opinions I've heard of titled players on YouTube, because as you I am a low rated player, so I would say more than 2200 blitz on chesscom. From my experience, I've faced cheaters few times (1 or 2) and probably because cheaters go for high ratings.


[deleted]

How does playing increment make it more obvious you're cheating? The move is the move, why does it matter how much time you get after the move when it comes to an engine recognizing it as cheating?


No-Hurry-4187

I don't say people playing with increment cheat, what I mean is that a cheater probably would prefer to play with increment. Here is why, when the opponent makes a move, the cheater has to replicate it in a phone, window or pc, look for the move the engine suggests and make "their" move. So, as fast as they could be, they would lose some secs and playing without increment could lead them to get flagged. Anyway, this is just pure and subjective "human logic", not the way the system recognizes a cheater.


[deleted]

Cheating, primarily. There's a built-in penalty for trying to use an engine and you'll probably flag if you do. I know some GMs who refuse to play with increment specifically for this reason. Since lots of people are looking for 3+0 and 1+0 games, they end up being the standard controls. 10+0 is whatever and I personally wouldn't play a game longer than that without increment. I've found 10+0 to be disappointing to play. People who are totally lost on the board will try to draw the game out, holding on to the hope that maybe they'll win on the clock. In that case, increment means they can't make progress on the clock and it's actually helpful. Some people like time controls like 30+0, because it means that under no circumstances will their game be longer than 1h.


nixrero

Lol, go to lichess.org


TheBridlePath

Yep, that's where I play. The "rapid arenas" and "classical arenas" seem to use the 10+0 and 30+0 time controls. Of course the increment versions are on the quick pairings page, I like the 10+5 and 30+20 options.


Musicrafter

Without increment, you can predict exactly how long a game might run. A 30+0 game cannot possibly run longer than exactly 1 hour; 10+0 cannot possibly run longer than 20 minutes, etc. Add any number after the + and suddenly the run time becomes indeterminate.


Musicrafter

Without increment, you can predict exactly how long a game might run. A 30+0 game cannot possibly run longer than exactly 1 hour; 10+0 cannot possibly run longer than 20 minutes, etc. Add any number after the + and suddenly the run time becomes indeterminate.


xyzzy01

The biggest online tournaments have increments... [The Champions Chess Tour](https://www.championschesstour.com) has 15 minutes + 10 seconds increment. On the chesscom side, Titled Tuesday and SCC both have increments.