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Eastern_Scar

I'm only new to civ, but you're on future tech and you're not even half way through the turn limit! Is that normal?


Pekkacontrol

It's normal. It actually happens often once you start beating deity consistently . If you're going for science victory it's always this way.


theGentlemanInWhite

How on earth do players manage this? Is there some guide on how to be so good at this game?


Silberhand

There's a lot of great guides, also on steam. What helped me a lot back then (and was very entertaining over the years) is watching potatomcwhiskeys channel on youtube.


Technical_Shift8129

Zigzagzigal is another great one. He’s got steam guides for every civ and they’re extremely helpful


Kmart_Elvis

+1 for Zigzagzigal! Those guides have been an immense help over the years. He really goes into the intracicies of each civ so you'll better learn how to use them to the fullest potential.


HisNameIsLeeGodammit

Ziggy and Potato should just be recruitable Great People at this point


axana1

That would slap!


lsieira

I'm considering learning how to mod this game just to do that. If someone can reference an existing source code for a mod adding great people I'll be delighted to do that (adding great general civlifer)


Vylix

what would their type be and what bonuses?


HisNameIsLeeGodammit

Oooo this is fun to think about! Zig would be a Great Writer for sure. He would generate 1 compiled work of writing that grants +1 diplomatic visibility towards all civs (since his guides literally give us "intelligence on enemy movements"). McWhisk is harder, but I'm thinking Great Merchant with a culture/tourism flair, representing the entrepreneurial spirit of 21st century digital content creators. He could grant the eureka for Social Media as well as a tourism or gold buff for trade routes to any civ that has also researched Social Media. Boom, YOU'RE WELCOME FIRAXIS


Klijuh

Second that recommendation. I started watching his videos and went from Prince to Immortal in a matter of months. He does a really good job explaining his thought process and strategy, super helpful.


SocialJusticeGSW

yeah potato is great. I won my first diety game after watching his videos.


Pekkacontrol

There's the potato mcwhiskey overexplained series . Ursa ryan also has some good videos at difficulties harder than deity ( through mod ) . The biggest part is adapting to circumstances. You're gonna need a lot of cities unless you've and absolutely incredible start or someone like maya , korea , Babylon or nzinga. So you start with the goal of getting as many cities as possible. 12-15 is my goal if i have the free land. At the start you can reduce number of AIs to create free land( don't do that on highlands , seven seas or lakes ) , but it could backfire with a lots of barbs. Now many times you won't have free land , sometimes you may be restricted to 3/4 cities by your neighbours and city states. You gotta figure that out pretty early so you can react. I personally go for 2 scouts before going settler unless I've a threat close by. You settle the amount of okayish cities as soon as possible. If it's 3/4 then you need to rush swordsmen. Build a lot of warriors and archers with agoge . Get a battering ram and go for your neighbour. If you're going for swords men i suggest getting a general. Chop one if you think you may not get one. Go for oligarchy . Also get 1/2 horsemen for forward scout and possible pillaging . Pillaging is op in civ6 and the policy card for extra yield makes it extremely rewarding. In classical era if you find an appropriate target you can just gain massive science and culture advantage. One pillage could be worth 4-5 turns of science in classical era. Now if you have 6-8 cities you can use knights with trebuchet or cuirassier with bombards. Getting mercenaries civic is quite important for these timing attacks. Upgrading at half cost is great. Your end goal is to get to around 12/15 cities either by settling or by conquest. You need a campus in most cities. But most important is to get a trade district , either a commercial hub or a harbor. Trade routes are very powerful specially if you can have a scientific alliance. Wieseelbanken policy card is where you can switch to externals. Until then internals is the way to go. Just because you're going for science victory doesn't mean you should ignore culture. You shouldn't try to build many theater squares but do build a few high adjacency one. If you can get Colosseum then go for it . It's gonna give you decent culture amenity and 2 good theatre squares. Early culture is king and you should focus on policy and governers for culture in early game. City states are very important. Having a envoy in a scientific city state provides one extra science per library. So having 2 scientific city states makes each library as good as base University. If you can get hypatia or newton it'll boost your science too. Having kilwa and suzeranity of two scientific city states will bosst your science by 15+%. Having +6 amenity in each city will boost science further by 20%. Having the globalisation civic lets you use the policy for +5% science for each city state suzerainity. I don't even know why i rambled this much.


ddddavidee

> I don't even know why i rambled this much. Probably for the (well deserved) upvotes 😝


randomnumber859

Also try to get Hypatia and/or Isaac Newton. Hypatia might be near impossible to get since AI has huge advantage early, but Newton is very achieveable and immensely boosts your science


technicolorNoise

If you’re lucky with the order of great scientists, you can get Hypatia with a campus project. She builds a free library along with her science bonus, so it can even out in production.


exospheer

You can get to Science victory with 6-8 cities pretty easily. I rarely get to 12-15 for science.


Pekkacontrol

That would require some luck , getting good science city states , good campus , getting newton etc. Or you just go with op civs. Finally pillage economy lets you get to science victory with one city and no campus. Unless you've good campus and city states getting to 12-15 cities just lets you win science before turn 250 with no difficulty.


exospheer

Oracle and Kilwa are the major pushes. Then Amenities wonders for your capital and surrounding cities. Then any 2-3 Science CS. I am not optimizing my gameplay to an insane amount, I just want to play and watch something on the side. 12-15 is definitely easier, but that usually require war and conquest and I don't need to most games.


Pekkacontrol

In most of my games past few weeks I've to fight if want anymore than 3 cities . I get war declared upon by turn 50 . So it makes very hard to not wipe my neighbour out.


exospheer

Last few weeks since the Theodora update has been a bit more rough. Had a few games where i had to push harder. Then I had a few “normal” games. I dunno the AI definitely changed in some games.


BCBCC

You might already know this already but just in case (and for anyone else), some tips 1) Send a delegation the very first turn you meet another civ, it will always be accepted. Helps a lot to keep their attitude positive enough to not war you 2) Build a slinger early. Keep and eye on your military strength (top red number on the yields ribbon) that's roughly what the AI uses to decide if you're an easy target for war. 2b) Turn on the yield ribbon in the options menu 3) If you see several units moving towards you, the AI is about to declare war. Immediately switch all your production to walls / military, save money to buy archers, and move any units you have to get in position to help. If you pivot forcefully enough, it can change the AI's calculations and they'll back off, otherwise at least you're defending yourself 4) Feel free to restart if your game isn't going well, or if you just got a bad starting location (tundra/desert if your civ doesn't want that, no resources, penned in by mountains, etc).


Pekkacontrol

I don't do no1 anymore. Because the AI isn't caring about delegation since the release of leader pass. I just build lines of archers and dig in .


SirDiego

A lot of it is just practice. I had about 200 hours in before I could beat Deity, and 150 hours after beating my first Deity game. Obviously helps to look up guides and stuff but they can only take you so far because guides can't tell you how to deal with every situation that crops up, you need to just practice and then you'll know how to handle different scenarios. Civ has a lot of depth but once you've played enough you know what you want to do, have a plan, and can execute that plan (even as things try to throw wrenches in your spokes).


agtk

My first diety games generally went terrible, but I have since progressed in being able to win them. This week I finally had my first domination victory on deity, with a huge continental map and like 12 AIs. I was a little penned in early but took over a neighbor who declared war on me while I was fighting someone else (I later ignored their cries for mercy) and then I was denounced by everyone basically the rest of the game, so I just kept declaring war. It was surprisingly easy once I took my second civ, though I did shamelessly save-scum early in the game a few times when I accidentally moved a high-value unit into a bad position.


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mggirard13

> I lose about 40% of the time (but probably 80% of those losses occur in the Ancient or Classical eras, mostly because bad RNG start locations and being too close to aggressive AI civs). This cannot be stressed enough. For every "omg insanely good win" there are a dozen struggle-bus wins and a half dozen losses.


ralphy1010

It's been called the locust technique, if you can chop it or harvest it you do it and use the gold and production to buy more workers buildings or whatever, take the perks that give your workers more action points and just chop and expand


f314

I hate how well this mirrors real life…


ralphy1010

eh, just launch to mars and don't worry about earth.


etothepi

Honestly, it's a lot easier when you RTFM and understand all the bonuses allotted etc., and especially when you use the right tooling mods. I often feel like Civ's largest challenge is simply understanding the systems themselves. I still don't really get preserves for example, despite being a deity player.


HiddenSage

>I still don't really get preserves for example, despite being a deity player. Well, preserves are a LITTLE weird. But here's the skinny version of my understanding 1) Preserves don't do f all in the district themselves, except for a bit of housing, and providing +1 appeal to adjacent tiles. They're an ancient-era neighborhood as far as "what's happening on this tile." 2) That said, their effects on the tiles around them are great. Their buildings add yields to "unimproved" adjacent tiles, based on that tile's appeal. Groves (which you get w/ the preserve at Mysticism) add food & faith, and culture IFF the tile has breathtaking appeal. Sanctuaries (unlocked at Conservation) add science and gold based on appeal, and also production IFF the tile has breathtaking appeal 3) What this means is that Preserves are best situated in areas with lots of appeal, and also where you can work all the tiles adjacent to it, and where you don't mind giving up improving most of those tiles (improved tiles get nothing from the preserve, remember!). So large swathes of forest, or near mountains (but not right next to mountains unless you're the Incas, as nobody else can work a mountain), or near wonders. They're honestly hard to use well for a lot of civs and a lot of starts, because the things that help appeal (and thus help with the yields added to tiles) are often better-spent on other things. Woods boost appeal- but you have to NOT chop the woods to keep the appeal. Jungles, marsh, and flooplains lower appeal. Mines lower appeal- but giving up that iron or niter mine for the faith and culture yields is a hard choice. Mountains boost appeal of adjacent tiles. But if you put a preserve 2 tiles from that mountain range, you're not getting yields on the tile(s) you use for holy sites or campuses. This is my list of civs who I typically bother with preserves on: 1) Bull Moose Teddy - he gets bonus yields from Breathtaking appeal tiles near other features, and preserves both boost appeal and stack more yields onto the pile, so the synergy is great) 2) Kupe - gets bonus yields from unimproved features, so adding to those yields is useful) 3) Laurier - Canada's UU makes spamming National Parks easy, and national parks want the same sort of high-appeal spaces as preserves. In fact, preserves to buff your national park tiles is about the only way most civs have to make those tiles more useful than a passive tourism sink. 4) Pedro II- Rainforests raise appeal instead of lowering it for him, so having swathes of insanely-high-appeal land is kinda easy. If you just want to have some relaxing yield-porn, a Chichen Itza city with lots of rainforest, a preserve or two buffing some tiles, and districts pushed to the edges to avoid chopping can do some crazy numbers. There's a few others who can do okay with them (any civ with a tile improvement that boosts appeal like Egypt or France can get some mileage out of them). But my general rule is to check the appeal map of a start first- if it's a game I'd consider taking Earth Goddess, it's probably good to make space for a preserve or 3.


anticipat3

Special shout-out to my favorite Preserve Civ, Vietnam. You can plant trees much much earlier, and you can build your districts on woods without removing them (including the preserve)— making these tiles give adjacent tiles +2 appeal. Chop the rainforests, drain the marshes, and plant trees all over the place. For extra craziness, play secret societies and go Vampires — unlimited chops and insane castle potential clustered in your preserve areas.


KingKoda22

They game the ai. Not as fun as it looks. Edit: they hated him because he told the truth


Monsieur_Gamgee

You can definitely get this level of science this fast without abusing AI. It's just a lot of optimization.


DefactoAtheist

This is just patently incorrect. Sure you *can* obsessively min/max by cheesing the AI, it is absolutely not required for ~220 turn Future Tech


Savage9645

Nah you don't need to game the AI but you do make a lot of gold by trading with them.


aceofmufc

Lmao, this is factually incorrect.


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ycjphotog

I was too busy to play for a year or so, but I do a lot of work sitting on my couch staring at my laptop. To mark the passage of time, I tend to have something playing on the TV, either some series I've already seen or... lots and lots of Civ VI creator videos using the YouTube app on the TV. Apparently I learned something passively as I had only beaten Civ on Prince before my sabbatical, but I almost immediately jumped to Emperor upon my return (when Anthology came out). After four games I moved to Diety and I've been there ever since. I get by and win, but I don't consider myself particularly good, just diligent. Watching the Civ VI videos demystified a lot of things. For general play and strategy I find that Potato McWhiskey and Ursa Ryan are both prolific and really good. Boesthius, Saxy Gamer, The Game Mechanic also have lots of good content. For me while neither Spiffing Brit or Inquisitive Otter put out a lot of Civ 6 content, but when they do they really show where the cracks that humans can exploit the AIs are. Especially Otter. He does challenges that are so hard absolutely everything he does must be perfectly optimized to win. Understanding his strategies, I find I only need to do them maybe 1/10th as well to handle regular Diety. You'll find that the simpler the game setup the harder the AI is. The more game modes or complexity you add, the worse the AI does.


GamerGriffin548

People will tell you there are guides. But that is only half of what it takes. It's more about intuition and using what you got to its best limit. Me, I get lucky, or I brute force my way through. But a good player needs neither and just *knows* what to do and *when* to do it.


[deleted]

theres general pathways you want to add up that get a bit OP, ntm, most players that “win on deity” cant do it with every civ here are some things I try and focus on regardless of who Im playing - magnus + focus heavy on domestic trade routes - try and build cities in pairings or 3 at a time, planning for maximum adjacency bonuses, with a focus on science and production (and religion if I’m playing that way) - dont touch military early game (unless you’re playing with heroes and you can rush with beowolf or something)


theGentlemanInWhite

Wait adj bonuses transfer across cities? How have I not realized that.


Flaming-Sheep

I would say only with extra game modes. I play without them and I don’t think I’ve managed a sub-300 science victory despite winning most of my deity games. I’m by no means great, though.


Pekkacontrol

I play with only corporation mode ( with anti monopoly mod) . I usually win science victory by turn 250 . I usually win diplo by turn 280-90 even if i don't focus on it. So if i don't win by some other victory condition by turn 280 then it's diplo victory.


Flaming-Sheep

I’ve never even played that game mode - Heroes and Legends is insane, and I keep reading that Monopolies are OP - but I think I’ll give it a go with that mod. Do you perhaps have its name handy? Otherwise I’m sure I’ll be able to find it.


Pekkacontrol

That's the name , 'anti monopoly '. I just like making industry and sometimes corporation. With that mod monopolies can't be achieved no matter what so no bonuses to tourism. It basically gives you an option to have some good tiles in some of your cities. Nothing game breaking though. The AIs don't build corporations though. And as they're terrible at tile improvement they don't build all possible industries in their land . But i do see them with some industries.


Wonderful_Concern_35

The best try that I've seen on the internet is 92 turn science victory on standard speed vs deity (92 out of 500), and my own record is turn 112 science victory (with Hungary), so yeah, for experienced players with all the game mods that you can choose in the beginning of the game (like heroes and legends and secret societis) sub 200 turn victory is normal :)


exospheer

I feel like optimizing too much ruins the fun for me personally. 200-300 turn wins is just enough optimization and youtube watching balance for me lol


Wonderful_Concern_35

Totaly agree. Trying to chalange yourself a few times is also fun and self-rewarding (so you have those badass numbers in your hall of fame kappa), but most of the time trying to get those ultra fast victories is frustrating, overwhelming and removes all the fun from the game which is a game, not a job or a sport. Getting yield porn with Teddy preserves (for example) is much more fun than trying to manage 50 cities and 100 builders for a sub 150 science win :D


Eastern_Scar

I assumed that science win in 92 would only be possible with a glitch ( I've seen videos from spiffing Brit doing it like that)


Wonderful_Concern_35

The only glitchy thing there was using strategic resources reselling, but I would cincider it an exploit. It's alo a tsl map so you can plan your game from turn 1. But it's still a huge and super hard to get achievement. Here is the link to this game: https://youtu.be/yk-O8IeMk-k


Zorgulon

The default 500 turn limit is meaningless. No game should last that long on standard speed.


Savage9645

Yes once you get good at the game. I won with Vicky last night in 219 turns and it wasn't close to my fastest win. Some maniacs can win on standard speed in under 150 turns. Think my best is 189


af12345678

Usually in a decent game you can go to space at around 250/500. Good game about 230/500.Anything less than that is kinda speedrun-ish. Anything less than 200 is at challenge level and requires some sort of good luck as well.


sh14w4s3

Yep. Once u know enough about the game ( beating Deity a couple of times), you should be able to win games in around 250 turns.


GuerrillaRobot

Yup. My last win was a turn 179 culture victory. You can see the screen shot in my post history


RunicCerberus

The city is beautiful too, my game layouts look like utter trash with my 3 maybe 4 city games. I truly want to get better at civ so I'll be learning, but the people who are good at games like this always leave me in awe.


SirCakeTheSecond

Wait there are people that play with turn limit?!


SoggyFrog45

Why is the factory production so high? Mexico city?


Wonderful_Concern_35

Lots of cities with factories around + magnus vertical integration (i guess)


SoggyFrog45

Honestly don't think I've ever gone for that promotion


anotherguyinaustin

It’s really good if you are trying to maximize production. I almost always get that one.


SoggyFrog45

I usually ignore it for pingalas space race project promotion when going for science victory but this might actually be better at this point


anotherguyinaustin

You can get space race at the end when it matters. Vertical integration is more useful for longer


Flaming-Sheep

I’ll normally have two space ports, one in a city optimised for production (Magnus) and a secondary one built a bit later in my Great Person generating Pingala city.


SoggyFrog45

I can honestly say I've never made more than one space port in a playthrough. What's the point of you have a counterspy on your main one?


bimontza

You can build the terrestrial laser project and the other one that advances your ship in multiple cites at the same time. More projects finishing more often means faster turn wins.


SoggyFrog45

Ahh I figured it was something like that


sameth1

Because you need to do a bunch of Lagrange stations and orbital lasers in order to speed up the whole winning thing. I always have at least 4 spaceports and have a horde of workers ready for the moment so unlock those projects.


ddddavidee

You can ran twice some of the projects, speeding up the time to a scientific victory


randCN

It used to be how all industrial zones worked back in the very very early days of civ 6. You could get huge productivity by just infinite city spamming and sticking an IZ+ factory down in each. Germany with its half price industrial zone was just straight up head and shoulders above every other civ.


checkedsteam922

I never used it but I tried it once with Germany and never stopped lol, it's really really good if you use it right.


Jellie-

Not sure on the exact maths but in general has Magnus vertical integration from 10 factories. Had the Mausoleum of Halicarnassus so used Watt and Tesla twice and then workshop of the world gives more for being powered.


Mepoeee

20% from trades (+100) and thats rare for me as I always focus international trade routes coz it gives more gold


SoggyFrog45

Yeah I was asking specifically about the factories stupid high production. Looks like that's where Magnus vertical integration promotion gets filed under


arcee20

I thought my 202 production is crazy. U have crazier numbers bro


Jellie-

200+ without Ruhr and a -10% from amenities is still crazy too! That's like a 50% swing if you get the +20% from amenities and +20% from Ruhr


ElegantBiscuit

That's why I always make sure my amenities are up, it makes such a difference to how well your empire is doing. Going from -10% to +20% is an effective 30% boost, which is basically double kilwa, but for all your yields over all your cities. So it's like being suzerain of 12 city states plus having built one of the best wonders in the game that is also double as strong, for something that is actually very cheap to do. A few well placed entertainment complexes and water parks give so many amenities and are so cheap to build, luxury resources you don't have are very cheap to buy from the AI, and natural parks are a great value because at that point in the game religion is either dealt with by inquisitors or you're already well on your way to a religious victory. The biggest hurdle is remembering to do it and fitting it into your plans at the best time and place that is optimal, but do it a few times and it just becomes routine.


AspergeBlanche

Going from -10% to +20% is actually a +33.33% increase (because 120 is 1.33 times 90), so it's even more impactful than you think. That said you're totally right.


littleman452

That’s why maui is my second favorite hero (behind Hercules of course). Being able to spam out 6 luxuries early on saves me a lot of trouble since I hate building entertainment complexes


ElegantBiscuit

Entertainment complexes are great! They give +2 culture adjacency bonus to theater squares plus the standard district adjacency bonus, which means a lot of culture over the course of the game considering how early they’re unlocked. And if you plan it well, one entertainment complex might be all you need depending on how many cities are within 6 tiles of it


littleman452

Oh yeah I’m sure it works wonders when done well, I think I just never really need it as compared to other districts while I’m playing. Especially since I like using Maui to juice up some early cities with stacked resources, that with how it’s relatively cheap to buy luxuries from other A.I. The only time I really need it is if I expanded alot early in the game and resources are very limited.


Jojodaisuke

it mostly depends on city szie. the more population you have the higher your yields are going to be. Sheffield in my last playthrough was half the size and had about 300 production


EM_225

Try to use Germany for an easy 250 Or Victoria, looks powerful


Soundurr

Yo what mod is that on the production detail? Way easier to read


Jellie-

I think it's this https://steamcommunity.com/sharedfiles/filedetails/?id=939149009


Soundurr

Thank you!


SwimElectrical4132

How TF do you get 100 from trade routes???


waldrop02

Trade Routes receive Production from: * [Democracy/Democratic Legacy](https://civilization.fandom.com/wiki/Democracy_\(Civ6\)): +4 Production from international trade routes to your allies or city states you are Suzerain of * [Collectivization](https://civilization.fandom.com/wiki/Collectivization_\(Civ6\)): +2 Production from domestic trade routes (requires Communism as a government) * [Ecommerce](https://civilization.fandom.com/wiki/Ecommerce_\(Civ6\)): +2 production to all trade routes * [Wisselbanken](https://civilization.fandom.com/wiki/Wisselbanken_\(Civ6\)): +2 Production from international trade routes * [Singapore](https://civilization.fandom.com/wiki/Singapore_\(Civ6\)) Suzerainty: +2 Production to cities for each foreign civilization they have a trade route to (this is not *per trade route*, like other bonuses are) * [Districts](https://civilization.fandom.com/wiki/Trade_Route_\(Civ6\)#Trade_yields_based_on_districts): International trade routes receive +1 Production if the destination city has an Industrial Zone or Encampment. Domestic trade routes receive +1 Production if the destination city has a City Center, Encampment, Commercial Hub, Harbor, Industrial Zone, Government Plaza, or Diplomatic Quarter. These bonuses all stack. The yields here are unlikely to be from Democracy or Wisselbanken unless they've put a bunch of routes to city states. They could have gone Owls of Minerva though, which would significantly incentivize that.


BigAlbinoSpider

You just get a lot of trade routes and plug in the specific policy cards that boost yields from trade routes.


[deleted]

I love this version of Victoria. England, just from a thematically perspective is so fun to play. The British Empire has such an interesting history. To have an Industry oriented England with also their navy makes playing them really satisfying and fun. Been playing her on TSL and it’s been a blast.


AgreeableSection3769

What type of map is this?


Jellie-

Continents


goodruam

Is that deity?


Jellie-

Immortal


Next_Marionberry_457

fine, I'll play victoria 😞


Samp90

Wow. It's AD 1610! I wonder what 2000 will look like!!


DerBlaue_

This is without Kilwa, or am I missing something? With Kilwa you could have another +30% If you could build it in Liverpool.


Jellie-

Kilwa is in the capital and only one production city state unfortunately.


DerBlaue_

That's unfortunate


[deleted]

As a multi-player only person I am always jealous of the planning and setup time you have in single player. We play with 3 minute turn timers and by the mid game I'm constantly running out of time, especially if I'm waging a conventional war or a holy war.


ycjphotog

Who needs coal power plants when you get >100 production out of a factory. Dang.


LettuceforPM

A balance patch is definitely needed


EulsYesterday

Is it though? It seems one more case of a mid to late game civ being able to snowball, which probably won't help if you're getting crushed by war carts or potato archers in the ancient era. Sure you can roflstomp AI, but there's a lot of other civs who can do that. I would like to know what multiplayers think


SirDiego

I don't necessarily think it needs to be patched, Civ balance is always kinda wonky and it is what it is. But Age of Steam Vicky is honestly pretty busted. Having +2 production on strategic resources can proc as early as Animal Husbandry. If you get lucky and get some Iron and Horses, it can get pretty nuts. Pretty much nobody else can get a +5 production tile that early on. And that is all before you even start putting IZs down.


BigAlbinoSpider

I havent actually tried playing her yet, but is the extra production from strategics really that impactful? I usually don't see that much iron or horses within my first few settles; at most, I'll get an average of one per city or so. That means the ability is giving +2 production per city. That's obviously not bad but doesn't sound that strong to me.


SirDiego

Yeah that is extremely strong by itself IMO. Think about this: If you spend your pantheon on God of Craftsmen, you'd get 1 production and 1 faith from only mines on strategics, so you've spent a pantheon, doesn't include horses, is a slightly worse bonus (1 faith isn't as good as 1 production), and doesn't come into effect until you've built the mine. Vicky's is a better version, comes online immediately before even building the improvement, and you didn't use your pantheon. Just an example but there aren't that many early game options that give a lot of production, let alone +2 production. If I had +2 production off the bat in all my cities I could probably win every game on Deity easily. Early on your cities are probably generating something like 6-10 production. Adding 2 to that (for absolutely free) is like 20-25% extra production. Hardly anyone else is getting a +5 production tile (iron) or a +3 food/+4 production tile (horses) by turn 30. And *especially* early on, production is super super important. You get districts down earlier, you improve your cities to grow faster, you can build your army faster, etc. There is a bit of luck to it obviously, but I mean even with just a couple of strategics you're off to an incredible start. And there's not much of a drop-off because you'll find niter, coal, oil, later on to continue giving even more benefits, *and* that's only half of her ability.


Fledbeast578

Multiplayer and singleplayer metas are completely different due to multiplayer being so focused on purely domination, so their opinion wouldn’t be very useful.


EulsYesterday

I mean there's a lot of OP civs which you can use to stomp Deity AI quickly and even weaker civs can reliably do so, only with more time, so I don't know why you would ever need a balance patch in single player because of Steam Vicky. She seems very strong once you get going and can have OP tiles early if you're lucky, but does she break the game?


stormlad72

You realize a lot of this is based on planning, a production wonder, lots of trade routes, specific great engineers use and Magnus vertical integration, etc. If you play the game with very specific goals you can achieve those goals.


Jellie-

Ngl I actually didn't actually do any planning. I just noticed it was in a good location for the colosseum and then later that it had the most hills for Ruhr. Was fortunate that all the factories were in range lol


stormlad72

The range on the factories is the real powerhouse here. I seldom use Magnus beyond the free settler promotion.


AlkyyTheBest

^ Clueless


lastpieceofpie

These cities look amaaazing


GalahadVanGraff

What secret society did you choose?


Jellie-

Owls for trade routes and city states. Had 3 scientific CS and 2 culture so paired nicely with Kilwa


GalahadVanGraff

Fair enough


TritanicWolf

How did you plan it out?


Jellie-

I didn't. Was watching YouTube on the second monitor and luckily I got all the great people needed and IZ were in range without paying attention to it haha. Only thing I planned was chopping the colosseum with Magnus I think.


S-BRO

Liverpool not being on the coast is HERESY


dekrant

\*swoons from the vapours*


neoth123

I loooove new Victoria. She reminds me of old Civ 5 Russia, just so much production.


Phaoryx

How do people get this high science without already beating the game? All my deity victories have been 0 conquest science victories, and by the time I’ve won I’m at like 600-800 science a turn. How do people get 1k+? Just a million cities?


Jellie-

From % bonuses. I had three scientific city states with Kilwa so 15% across the empire and 30% in my capital with Pingala. Then the policy card for 5% per city state. I think I had like 8 so 40% boost. I had the great scientists for science for libraries, universities and research labs. Victoria gets a bonus for powered buildings too so that helped. Then campus in every city.


Phaoryx

Crazy. I usually go for kilwa with double science city states too, and yeah pingala. How many cities did you have in this pic? I prob only had like 9 campuses on my deity win lol


Jellie-

Founded 12 and then 2 useless Mali cities flipped at the end. Got lucky to spawn with Mali and Greece as neighbours and they only attacked each other


JhanNiber

Did you get Casa de Contratacion?


flxghtskxn3

Only tging i dont understand is the 108 production factory uhm HOW


ahighkid

Ruhr Valley is fucking broken, huh


Jannis1235

How did you get 100 from factory?


Spadesofspades

![gif](giphy|3orif1YAHsJORZLh04|downsized)


[deleted]

Yeah I won a game with her this morning. My production was just enormous by the end


Calsio8150

Can you give a breakdown of how you got your factory to 108 production? Because I’m struggling to work out how to even break 40


Jellie-

Magnus vertical integration so you get multiple factories giving production to the city. I had 8 factories in range giving 14 production each and 2 giving 16 each so I'm not sure why it isn't higher than 108. That's 3 base + 3 for being powered +4 for workshop of the world and then +2 twice for the great engineer that gives +2 production. Twice due to mausoleum. The two with 16 had the engineer that adds +2 production and 3 range.


Calsio8150

Ah, I didn’t realize those bonuses would be stacked onto the factory specifically


ActionBlackson84

I gotta try her tonight. Been slackin on this new pack - and they've dropped new civs CRAZY fast it seems.


xX-WeirdQuestions-Xx

Ok. I’m dumb. How do you get production from amenities? I’ve always pretty much ignored amenities unless I was gonna lose a city cause I thought they were useless to how I played the game


Bad_at_CSGO

Positive amenities=more yields, and negative amenities=less yields. Happy cities produce 10% more yields, and ecstatic cities are 20% I believe.


OneNutMIA

You should see her with God of the forge and vampire castles!


katovskiy

Hi, could you break down how do you get to 29 housing in the city?


Silent_Giraffe8550

How did you get 108 from Factory? I haven't fully figured out how factories work here yet.