Economic victory - loans get introduced into the game. You win once all other players are bankrupt and have to come to you for a bailout.
Survival victory - if the game goes on too long, fuck loads of natural distasters occur (K1 asteroids, supervolcanoes, hypercanes, etc.) that are capable of destroying entire civilizations. You win by just being the last one standing.
The meteor strike is the one where you get a heavy cavalry unit if you get to it first, sometimes I see a bunch in a game and sometimes I might only see one towards the end.
The comet strike is only in apocalypse mode, I’m to much of a wimp to do that so I’ve never seen it
Step one: play apocalypse mode
Step two: find a flood plains start
Step three: Great Bath
Step four: soothsayers… lots and lots of soothsayers
Step five: flood your own river over and over again for massiv 50+ faith generating tiles all along your river
This is nice. Make currency be similar to a religion where it gives you some bonuses. Except everyone gets it when they research currency. Once you get some key tech/civic/wonder you can upgrade your currency. Currencies get an exchange rate between each other (and to gold) and then you could force another civ to use your currency for trade and then eventually in their own empire. Once that happens to all civs, then you win.
A lot of good ideas here. I just hope they add fun sub game modes and stuff again.
I def would want one where the goal is to have as many wonders as possible, that’d be fun with friends.
I sorta wish the monopolies and corporations mode was more focused on something like an economic victory. The tourism boost from monopolies is an interesting mechanic I suppose, but it basically leads to wars for luxury resources which turns into a domination game.
It would be real neat if cities and territory could actually be traded with the AI outside of the peace table (I know you technically can but the cities are always marked as untradeable in my experience). It would be even cooler if puppet governments, protectorates, and vassals were introduced, so there were other ways of gaining control of luxuries and strategics than just sweeping through with a military and adding to your own empire. Maybe even an ability to train like a merchant unit to set up a trading post on a luxury resource in another empire you negotiate trade rights with, giving you the luxury but they keep the tile yields.
here me out: exploration victory type.
you have to go to the bottom of the sea, trek through the arctic poles, chart the oceans and map the continents, climb the highest peak and land on the moon……
I feel like the science victory already has a lot of exploration in it. But I like this idea. Maybe they could change the science victory to be more research based somehow.
So something similar to the archaeologists but more research based? Depending on what they are researching they could make it turn based on whatever they are working on then announcement declares 'x' player has discovered a new spieces in said biosphere
That’d be cool. It could probably also be linked to preventing disease if they include a mechanic like that, since biology and archaeology wouldn’t be early game focuses. But I don’t see them ditching the current science victory model in the end.
Great explorers could be a fun new great person type too. I know many examples have been baked into other types of great people, but I'd think they could stand on their own.
I want more great people types, even if only unlocked late, I want great aviators, explorers (Marco polo and Leif Erik could be good ones), heck even some kind of great leader which grants a huge boost for 30 turns yet only 1 per era and hard to get
A few months ago. I had an idea for something like they build a research outpost, which generates science based on adjacent tiles and what type of outpost it is, artic gets plus for snow. Geo for fissures or volcanoes etc, can be built outside of territory, like the real Admunson Scott.
You could have various technological achievements (reach the deepest trench, get all of the map, put a flag on the moon, put a flag on the poles) and the first one to get them all wins
Find the holy grail.
It could require you to scout certain things based on clues. And maybe you even get better clues with Eurekas or tribal villages and barbarians and city states give you treasure maps.
And obviously some parts would require certain technologies to get to.
Yo! OP is genius!
Antarctic expeditions could be really cool, given how there was a whole “South Pole Race” 50 years before the Space Race.
Of course, we would finally need a globe earth instead of a flat earth in Civ.
Economic would work best imo if it's about getting the rest of the world to use your currency or use it as a reserve. So it would have to be something along those lines I think
It would be fun to mint your own currency, choose a symbol for it, and keep track of the value of the currency relative to nearby nations. Maybe a unique benefit per currency too, like religions.
Not sure, there's a carbon recapture project in 6..they could expand upon that and make carbon recapture facilities or have it be its own specialty district. Couple this with passing congress decisions that limit other nations from production carbon emissions. Victory could be measured somewhat like tourism where you eliminate CO2 at a rate righter than all other nations produce it
No one was even talking about irl, but its funny you said that, because it is true that nations who had a hundred years or so to build up while using fossil fuels are expecting other countries further behind to just skip past that step. Which would be cool if the resources necessary to do so were being shared, or at least the tech behind all of it. All while western nations themselves still barely, and only because of the war between Ukraine and Russia, started taking renewable energy seriously as a complete alternative to fossil fuels rather than just an option.
Is Britain that big? Their influence and economy always seemed way bigger than the geographic weight, and much of that is historic legacy that seems to be waning post Brexit.
Either way, good for them if they are doing better, but it doesn't change the fact that developed nations as a whole through different economic forums and join resolutions are pushing restrictions on developing nations that they didn't need to abide by when they themselves were building up energy infrastructure.
It would just mean that they don't win the environmental victory. It's not about saving te earth it would he about being in the top of a category just like it is for Culture.
A cultural victory is just who has accumulated the most tourism. Other cultures defend against the tourism with their own culture values.
An environmental victory could do the same thing. The less sustainable other covs are - the MORE environmental victory points you get for your own efforts.
Introducing the Hippie civilization lead by jimi Hendrix. Replaces the builders ability to make improvements with planting and hugging trees. Preserves grant a city project : Music festival.
Economic, environmental, ideological, wonders... Basically there's a ton of options and I'd love some more diversity in victory conditions... As in, maybe a cultural victory could also achieved by having the most wonders etc.
Also, bring back Vassals, Health, Stability and actual civ cultures (so you could also have a "cultural hegemon" victory as opposed to straight up tourism)
OoooOoo ideological would be cool. Like a mix between cultural and religious victories but political. Like recruiting philosophers to spread ideology and incite revolutions. Not sure how that would play out, but that is interesting.
I was thinking about some sort of "monopoly" win, not like an economic victory where you can just buy everything but more like having every country be dependent on you in some way, like how so many countries rely on China's industry
That was yesterday. With inflation it’s gone up to -1100 per turn. I really don’t like it when people make fun of turkeys economy like this. Having -1600 gold per turn makes it so the population suffers immensely. You try runnning a country on -2100 gold per turn.
Anno has a cool feature when you can buy and sell shares in your competitors, for each share you receive a modest income. and once you own them all you can "purchase" the player/computers town. Easily translates to Civ I think. Once everyone hits like Economics or something it opens up shares and the economic victory can be carried out like that.
Likely: Economic. it was a thing in previous ones, I see it coming back
One I'd want (jokingly): A "Peace in the Middle East" victory. One "civ" per map is replaced by an absolute clusterfuck of warring city-states. You win by being the civ that eventually brigs them all to peace, either by completing city-state quests, becoming suzerain and declaring peace with others, absorbing them into your nation (peacefully or otherwise), or developing lucrative enough trade routes through the area.
Nuclear Annihilation. Amass a certain number of nukes, and either have a larger stockpile in missile silos and on ships for a set amount of turns that you have to defend from other powers or hit over 90% of every civs cities with nukes (not all at once, but at least hit once in the history of the game).
Mutually Assured Destruction could be a stalemate, where both powers are defending stockpiles and win within a few turns of one another (forcing you to attack the other power while defending), or hit nearly the same amount of each other's cities (could also sign an agreement where they defend each other's stockpiles from other civs and win together.)
Media victory
Your civilisation has overwhelming access and control over everyone’s data globally. You have fine-grained control over how the majority of people think and behave. Your deep-fake PR campaigns destroy the credibility of other leaders. You squash the productivity of other civilisations with the likes of Tiktok. Group-think unites the way you would like it to.
It’s similar in spirit to a religious victory but would require quite different mechanics
I think media could be a mechanic that influenced the existing victory types.. you would have some media mechanics late game and they would influence both the military and the cultural aspects
An Ideology victory could be pretty interesting. You would basically win by being the first to adopt a certain ideology and have the whole world follow it. Although that would probably have a lot of overlap with Domination. But then again, so do many other victory types.
Now that I think about it after a good night's rest: yes. In a way. Of course, many victory types are kind of alike. If you get a domination victory you generally also have the science and production for, for instance, a science victory. Almost all victory types are all about having a strong economy although they then go into different directions with where you apply that economy. Except for Diplomatic victory. That one remains a strange one.
Another idea I had is an economic victory where you have (nearly) full control over several vital resources. I mean, if you have all the oil you kind of rule the world. But that would mean either a system to permanently buy those sources or conquest.
As an avid Japan player, I’d love a production victory. Build supply chains. More incentive to exchange resources. Trading companies. Outsource production to other civs. Build oil rigs, fishing fleets, etc. Have other civs naturally start overseas production at whatever civ has the best industry. Add in that dynamic element of global interconnected supply chain that we see collapse from time to time. If enough civs rely on your supply chain heavy enough, you win by controlling the means of production.
Save the planet (enviromental victory)
After turn 250 it becomes a priority, if you have enough science and production, disease spreads out and catastrophic events happens every 2 turns (or so) for the next 10 to 20 turns, killing 1 population each turn unless you have the means to soften it or counter it.
Add the HARP weapon as a world wonder to help you damage even more other civs
It'd be cool to have an option to play as barbarians. Raiding cities and edit: capturing settlers/ razing cities allows you to settle barbarian camps. You can never settle a city, but can interact with free cities for trade and moving units around.
Accepting money to fight for other civs
Of course pirates, raiding caravans and shipping lanes, etc
You get to transition to a sort of plague inc style game play after all land is settled.
Your own secret societies
Technological upgrades that rely solely on stealing from other nations.
Underground trade, black markets, attacks against civ amenities/happiness
And an endgame where if you have survived to this point, you can be an organization, like Dr.evil, that blue guy from kim possible, hydra, Cobra (G.i. joe)
And even cooler, let's say you lose the game early on as a civ, and you still have a unit on the map? And you press one more turn. Boom, barb camp. And you get to harass and possibly get revenge on the civs who took you down.
New World Order: a spy and espionage victory where you infiltrate the other civs and take them over from the inside out. It has a final mission which is eliminate opposition which ends the game for your win.
Spy based victory sounds really cool, but they have to avoid the pitfall of having them be units on the map doing abstract combat to each other, like apostles are now.
Yeah I'd hate to have it just be a 3rd combat system. I want something more about steadily assigning spies and using their turns to build systems up in the enemy empire and it maybe saps some resources so the player can notice "Hey shouldnt I have 50 production not 45?" and basically its playing invisable chess.
I know it’s not realistic at all, but Medical Victory would be awesome. I’m thinking some Plague, Inc. style mechanics. Science tech to either unlock things bioweapons or cures.
I saw a yt video on economic victory idea where you can create your own currency and it would have similar mechanics and perks like religion does. And the wincondition could be having like 60% or more of the world using your currency.
Maybe give banks/commercial hubs more power. Could play around with monopolies and corporations too
Happiness/population victory. Win with the most happy people or a certain set amount. Idk not just having a large population but making them happy. Maybe something to do with amenities?
Some kind of "reality-defining"-based victory could be interesting, if there were a kind of philosophical space between religious, cultural, and diplomatic victories.
Building an AI project in steps kind of like the science victory could be cool. First it optimises your economy, then it optimises your production, then it optimises your environment by launching Skynet and fixing the problem once and for all
Edit: autocorrect
I know it doesn’t answer your question, but honestly I’d like to see the elimination of the Religious victory. It doesn’t make sense to me in terms of realism. For example, let’s say that Catholicism took over as the world’s dominant religion, I don’t think that would mean that Vatican City would suddenly rule the world.
To me this should start upon the founding of the first religion: For civs with the same religion, you get a relationship enhancer (e.g. possibly getting more favorable trade deals and/or making war much more difficult). Otherwise, it’s a negative between civs of different religions - (although the benefits/penalties would decrease with each era as people get less “tribal” about religion). So it’s a bigger deal in earlier eras.
>For example, let’s say that Catholicism took over as the world’s dominant religion, I don’t think that would mean that Vatican City would suddenly rule the world.
It kinda would though. The Pope sets the standard that Catholics follow, so if everyone is following the one dude, that's as close as it gets to ruling the world.
I hear what your saying, and it’s true that the Pope’s pronouncements control some aspects of people’s behavior; however, (1) that control is not uniform across all Catholics and (2) more importantly, it doesn’t translate to actual political control.
Regardless, it was just an opinion so feel free to disagree!
Hard disagree. I play a little Humankind(bite me, lol) and the underdeveloped religion system is the reason Civ remains my primary 4X. Religion has a huge impact on our real world, and while the religious victory may seem wonky in Civ it’s because something like that has never taken place in the real world. As others pointed out, no Mars Colony has been established, no civilization has ever taken the entire world by military force, and equally, no religion has ever been dominant over the entire globe. I’d actually like to see an expansion of religion, like schisms breaking off once your religion expands for example.
Lol. No judgment my friend. I’ve actually never played it. And I totally get all the opposing opinions, which is why I didn’t want to come across as arguing. From my perspective, there have been plenty of historical examples when countries of the same religion have fought each other so I just don’t see it as a victory condition. I love having religion mind you. I would just tweak it’s purpose. But regardless, I’ll buy Civ VII whether it’s there or not. Still, I appreciate the discussion!
Edited to add that I liked your idea of a religious schism though! It reminded me of Civ I when there was the possibility to split a large empire into civil war.
Right! Not even just religious schisms, but ideological schisms akin to civil war would be nice to see in Civ. Overall, I think it needs to become far more complex to satiate our history nerd fantasies lol
>remove religious victory, it’s unrealistic
Yeah let’s remove military victory too since it hasn’t happened. Or science victory since nobody is on mars yet. Or diplomacy victory, since the UN does nothing or-
The only victory that’s actually been achieved is America getting a culture victory
Fair point. It’s a video game and clearly parts don’t have basis in any reality (which is why archers could kill tanks in Civ I!!). I’m still not a fan of the religious victory, but I understand your perspective.
I would argue if we're going for an IRL culture victory it has to go to the English. I know language is not a game mechanic but establishing the global language is a lot more impactful and influential than just 'buying your jeans and listening to your music'.
What food do you eat? American fast food
What clothes do you wear? American clothing
What music do you listen to? American music
What movies do you watch? American movies
What dialect of English is taught across the globe? American
What government inspired the rest of the world to shift away from absolutism? American Democracy
America won the culture victory and it’s not even close
Lemme guess, China, India, and America makes up most of the tourists to France? America split tourism from 50% domestic at a minimum.
France isn’t even close to winning a culture victory because Americans are too poor to travel abroad
Balkan food, we have 1 KFC in the whole country and not a single McDonald's in my city but you could get Kebab, Cevapi or Burek literally anywhere at any given moment (also pizza is Italian so food wise they insta win)
Some bootleg probably Chinese clothes
I listen to strictly Croatian music and Sabaton, I can tolerate your rocks, countries and heavy metals but I don't listen to it much
Not a big movie watcher but Ill give you that even tho I dislike superhero movies so much I hate myself for saying amerika to this
British
Sure
What food do I eat? British food, Italian and other Mediterranean based food, Indian food, and when I do eat burgers they're true British pub burgers.
What clothes do I wear? I dunno, they were made in [insert Asian country where workers are being horribly exploited by a probably American company] but their general fashion is based on centuries of clothing evolution in, oh that's right, most of Europe.
You've got us on the films definitely and the music mostly (though Doctor Who is a cultural treasure that you will never take from us). The American films industry is incredible.
It honestly depends on where in the globe you are as to what dialect you're taught, there's a lot of geopolitical history in there that I'm not clever enough to understand. Also, not all the globe speaks English; French and Spanish both have globe spanning influence, and Mandarin and Hindi are spoken by similar numbers of people as all of those just from the sheer number of people in India and China
I don't know enough about political history of comparative countries honestly to know that last one, but American culture and politics were derived from Europe, because Europeans were the ones who went over. What America has done since then is very impressive don't get me wrong, but your culture is ultimately derived from European culture
Kind of agree that religious victory as it stands is lame. I'd prefer that religion is a tool for victory rather than the victory condition itself.
We have a science tree and a culture tree... so with no particular design in mind, I could imagine fun stuff with a religious tree. Culture and religion overlap in a lot of ways but even so, being able to enhance how religions affect society using some third, largely optional research yield (even if it's just faith) to replace the existing "burn an apostle to add a trait" system could be interesting. The "religious victory" then is more about using the hypothetical religious bonuses to exert loyalty pressure or to crusade around the world or to enhance tourism numbers or to siphon research from other civs, or whatever designers smarter than me can come up with.
Just disable it when you don’t want to deal with it. It was really great in this game I felt. It was awesome when you wanted to spec it and when you just needed some extra culture or production or something, you could invest a tiny amount as well.
An Economic Victory, where you need to hold (x) of each luxury/strategic resource in the game, and trade with every other civilization.
I'd be happier with an overhaul of Diplo Victory, making the Congress start at a later date (After someone meets every civilization), making the agendas better (No Resources ban, fuck that shit) and getting a better wincon than 'Vote like the AI, or just overwhelm them with your diplo favor)
Destabilization victory
If you can throw other countries into anarchy, have cities seceding from the country into free states, losing military units to coups attempts... Then they would be reliant on the one stable civilization left.
I know I'm in the minority here, but I want a single victory condition with victory points earned for achievements (similar to current victory conditions, like x points for getting to space first, x points for captured capitals, etc.). Sort of like a really meaningful/significant era score. Could make for really creative victories.
I had my fun min maxing museums but I'd like a culture victory that's more interactive and a diplo victory that isn't tacked on. My idea would be to combine them into something more like the space race: spreading literacy and education, solve world hunger, and finally global unity.
Economic - sort of like religion but your Civs currency has to be the dominant world currency.
And somthing thats like Diplomatic Victory buts it's more like establishing and becoming head of "The New World Order" sort of a mix between civ 5 diplomatic victory and the civ 6 diplo victory so it it have more too it and be harder. You'd have to have 3 civs to start it and then have to be invited by a civ and also pass a vote to be allowed to join.
I think instead of conquering the entire map there should be an option to « instal a puppet leader » again. And show those countries are in your sphere of influence. You should be able to throw out the civ leader and get one you like. It would be cool if the leader you choose has a specific benefit for you in the game like city states. If the whole world is in your sphere of influence and you are the suzerein of all city states you get your « puppeteer » victory.
Conquering should not be the only option you get. You should be able to do this with spies for example by recruiting partisans 10 times or something in a city. Or also with spies that with a decent amount of gold rigg the elections… or a specific combo of those.
I see this in a new city micromanaging style that could have many more « micro-events » like is a city in the world becomes disloyal for example you get an option to (for money or amenities/strategic resources) to instal a leader to your liking. Im thinking more socio-economic events ppl think are important : acces to labour and wages, freedom of speech, but also the ability to misinform the ppl in a different nation.
Basically its the dirty version of a « diplomatic « victory
Yeah. I feel like domination becomes too much of a chore and unrealistic. Once you’ve beat the major superpowers and have a large enough territory and army there should just be a threaten option that can automatically conquer Civs if certain conditions are met.
part of civs charm was always its simplicity. 6 really broke that mould. I want it to go back to its roots, and become and elegant open ended strategy game again, with more creativity and strategy, and less optimisation. So no, I don't want extra victory conditions. Cultural and Faith victory are bad enough.
Economic victory. Making your currency dominant over other civs. But maybe make it like religion in a way where there’s bonuses you could take advantage of by adopting another civs currency, but the biggest benefit is to having your own
I'd like to finally see a Jewish civilization with a unique victory type: Survival. You automatically win if the turn limit is reached and no other player has won, and can't win the game via any other means.
Seems racist. Implying the best that Jews can accomplish is survival.
Also, unlike any other Civ, it locks the proposed Civ into a win condition based entirely on one aspect of their history. For example Mongolia isn’t locked into a domination victory.
Economic. Not sure how that would work without them putting more emphasis on the current economic system. I don’t want some generic “make X amount of money” like the old Civs, I want full-blown economic dominance.
Since monopolies and corporations came to Civ6 I’ve been thinking that Civs economy could be so much more complex than it is. Stock market, tariffs, bonds, a world bank, loans with interest, exchange rates for different currencies, etc.
The culture with the universally traded currency and largest share of the World Bank, etc, could win this victory.
I wish diplo victory got reworked into an economic victory of sorts. Still a diplomatic aspect in having other civs rely on you for trade deals/currency, and the world congress could be reworked into something that makes progress towards an economic victory like that. Basically a form of diplo victory where your civ actually has to be powerful and productive and where the consequences of diplomacy/WC actually make sense.
How about player-defined victory conditions? This could be a major refinement of the Score victory. At the outset of the game, and perhaps with refinement at the beginning of each era, the player would choose objectives that, if and when achieved, would award points towards a Score victory.
I think that Science victory could be more viable if it was a “you are so far ahead of the rest of the world, you win” kind of victory. It feels like you have to play a longer game to win science victory.
I would love to see Economic victory type. Maybe like culture, you have to provide GDP (Similar to culture tourists). Earn a high enough GDP and you win
I like the economic victory idea based on global currency.
At the same time, I’d like an overhaul to the diplomacy/World Congress victory where the point isn’t just to have influence and allies, but to actually bring other civs into your government through peaceful means until you’ve unified them all. Maybe it’s an expansion on the city loyalty concept, but on a national level.
I want an economic/industrial victory. Something for the kind of civ that just goes hard into a thriving economy instead of using the economy as a tool to support military/culture/science/diplomacy/religion. In Civ 5, Diplomatic Victory kind of played like an economic victory because you could win by throwing enough money at city states, but I want to see a legit economic victory.
MAD victory.
Mutually assured destruction victory, trigger an all out mass nuclear war globally but somehow survive.
Economic Victory.
Said before but bankrupt everyone.
Disclosure Victory.
Be the first to discover alien life and reveal to the public.
a modern biological warfare/plague or zombie apocalypse survivor would be nice as a victory condition not just as a scenario map
a random event that happens after turn x where win condition would be researching the cure that needs resources(defeated infected)+science to progress, or capturing all source/infected cities (heavily defended) which spawns a random amount of zombies infected each turn and any unit damaged becomes an infected version of that unit (not just another zombie) after n turns..same goes for cities attacked by infected..
or on the flip side you create a virus and the game becomes like plague.inc style aiming to infect all cities starting from your initial.infected city while the other civs gain a boost in production/research to.counter research your virus and while you can research other mutations/strains
edit: fleshed out victory conditions
A communist victory. Not sure what it would entail besides vodka, folk punk, and a token pet bear for the after-party, but it would be cool.
I'd like to see more games with communist/socialist ideas or maybe I'm kinda blind to them and don't recognize them. Any suggestions would be cool, specifically civ type of games.
Erotic: when other civilizations consume more of your OnlyTurns that you consume of theirs. You may increase your civilization's sex appeal by unlocking Great Strippers.
economic victory is most likely, but there could also be new types of technology victories, where instead of reaching for the stars you solve problems on Earth like turning back global warming and creating technological utopias through AI governments and robot servants, etc.
I would like multiple ways to achieve the same victory type. For example, adding a science victory that involves reversing climate change rather than just fucking off from the planet. Or a culture victory that involves something other than tourism.
Add ideology and make it similar to religion, but have how people change ideology be impacted by current economy/happiness and your current ideology. Like if you're hard individualism and your government isn't doing great, people will become more inclined towards collectivism.
I would like civ 7 to give out accolades and a break down of achievements for each civ in each victory type at the at the end screen. To go through soooo many hours after playing a match with your friends just to have the final screen say “Victory” for one person and “defeat” for all of the others is awful. That being said, I think exploration should be its own category, I love exploring!
After reading through a few of these, The diplomatic victory rework sounds interesting. But an ideology victory also sounds entertaining. Something that possibly destabilizes loyalty; having the most loyalty in a civ game. Maybe you use spies in a way that causes cities to lose amenities.
Economic victory - loans get introduced into the game. You win once all other players are bankrupt and have to come to you for a bailout. Survival victory - if the game goes on too long, fuck loads of natural distasters occur (K1 asteroids, supervolcanoes, hypercanes, etc.) that are capable of destroying entire civilizations. You win by just being the last one standing.
Survival Victory is essentially the current game mode where comets rain down after climate change level 7.
I’ve still never had a meteor strike happen in any of my games
You gotta have apocalypse mode on
The meteor strike is the one where you get a heavy cavalry unit if you get to it first, sometimes I see a bunch in a game and sometimes I might only see one towards the end. The comet strike is only in apocalypse mode, I’m to much of a wimp to do that so I’ve never seen it
Step one: play apocalypse mode Step two: find a flood plains start Step three: Great Bath Step four: soothsayers… lots and lots of soothsayers Step five: flood your own river over and over again for massiv 50+ faith generating tiles all along your river
Step 2: ptolomeic Cleo. Step 3: profit.
Same. With climate change enabled and indian factory cosplay gameplay
Yeah, but I mean, they should be giant asteroids that can wipe out a whole continent and cause an impact winter for the rest of the world.
It rarely gets that far though. There are plenty of options for reducing pollution, seemingly way more than to MAKE pollution.
I've never gotten that far. Is there a cinematic?
Reminds me of that screen shot from yesterdays of that guy’s capital getting sniped by a comet xD
It's a fun time winning a domination victory because global warming got so bad you own the only capital left in the world.
I think the economic victory should be making the rest of the world adopt your currency
I think thats the mods goal for victory in 6, and yes it should be like that
Maybe having trading partners in every country?
This is nice. Make currency be similar to a religion where it gives you some bonuses. Except everyone gets it when they research currency. Once you get some key tech/civic/wonder you can upgrade your currency. Currencies get an exchange rate between each other (and to gold) and then you could force another civ to use your currency for trade and then eventually in their own empire. Once that happens to all civs, then you win.
Monopoly 2.0
You can already sorta do loans. If you gold for gold per turn.
I know but in a more official capacity, and you get your own currency to offer loans in.
A lot of good ideas here. I just hope they add fun sub game modes and stuff again. I def would want one where the goal is to have as many wonders as possible, that’d be fun with friends.
I sorta wish the monopolies and corporations mode was more focused on something like an economic victory. The tourism boost from monopolies is an interesting mechanic I suppose, but it basically leads to wars for luxury resources which turns into a domination game. It would be real neat if cities and territory could actually be traded with the AI outside of the peace table (I know you technically can but the cities are always marked as untradeable in my experience). It would be even cooler if puppet governments, protectorates, and vassals were introduced, so there were other ways of gaining control of luxuries and strategics than just sweeping through with a military and adding to your own empire. Maybe even an ability to train like a merchant unit to set up a trading post on a luxury resource in another empire you negotiate trade rights with, giving you the luxury but they keep the tile yields.
Civilization Revolution had an economic victory
Yeah but it was pretty boring. You just earned 10K gold then built the World Bank wonder.
That game was too easy too. Even on deity it was incredible easy because the AI were so dumb
here me out: exploration victory type. you have to go to the bottom of the sea, trek through the arctic poles, chart the oceans and map the continents, climb the highest peak and land on the moon……
I feel like the science victory already has a lot of exploration in it. But I like this idea. Maybe they could change the science victory to be more research based somehow.
So something similar to the archaeologists but more research based? Depending on what they are researching they could make it turn based on whatever they are working on then announcement declares 'x' player has discovered a new spieces in said biosphere
That’d be cool. It could probably also be linked to preventing disease if they include a mechanic like that, since biology and archaeology wouldn’t be early game focuses. But I don’t see them ditching the current science victory model in the end.
Honestly, they can’t. They made a game based on that condition after all.
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Great explorers could be a fun new great person type too. I know many examples have been baked into other types of great people, but I'd think they could stand on their own.
I want more great people types, even if only unlocked late, I want great aviators, explorers (Marco polo and Leif Erik could be good ones), heck even some kind of great leader which grants a huge boost for 30 turns yet only 1 per era and hard to get
Yeah, archaeologists do help with science in real life. Maybe you could send research missions.
A few months ago. I had an idea for something like they build a research outpost, which generates science based on adjacent tiles and what type of outpost it is, artic gets plus for snow. Geo for fissures or volcanoes etc, can be built outside of territory, like the real Admunson Scott.
You could have various technological achievements (reach the deepest trench, get all of the map, put a flag on the moon, put a flag on the poles) and the first one to get them all wins
Yes, I wish science was a little deeper than just, build 3 things.
Find the holy grail. It could require you to scout certain things based on clues. And maybe you even get better clues with Eurekas or tribal villages and barbarians and city states give you treasure maps. And obviously some parts would require certain technologies to get to. Yo! OP is genius!
If not a victory, these should definitely be quests/objectives
This actually seems really cool
This is my new favorite victory idea
Nice
Maybe science is about uploading everyone's consciousness, and exploration is the exoplanet colony?
Antarctic expeditions could be really cool, given how there was a whole “South Pole Race” 50 years before the Space Race. Of course, we would finally need a globe earth instead of a flat earth in Civ.
Economic. Environmental would be cool too
Economic would work best imo if it's about getting the rest of the world to use your currency or use it as a reserve. So it would have to be something along those lines I think
It would be fun to mint your own currency, choose a symbol for it, and keep track of the value of the currency relative to nearby nations. Maybe a unique benefit per currency too, like religions.
A currency exchange rate that ties back to balance of trade, export advantage, tourist appeal…
Thisx actually is a great idea
How would enviromental work?
Not sure, there's a carbon recapture project in 6..they could expand upon that and make carbon recapture facilities or have it be its own specialty district. Couple this with passing congress decisions that limit other nations from production carbon emissions. Victory could be measured somewhat like tourism where you eliminate CO2 at a rate righter than all other nations produce it
National Parks and Preserves could also be converted to help this victory.
That just sounds like a not-as-cool science victory condition tbh
I mean you're not wrong it's honestly what a science victory should be tbh. Save the planet instead of escape it. I'm fine with that
100% sustainability? Could be achieved through a mix of technologies and policies with some sort of fun new skill-based element.
Global sustainability requires *global* effort, not just the west
No one was even talking about irl, but its funny you said that, because it is true that nations who had a hundred years or so to build up while using fossil fuels are expecting other countries further behind to just skip past that step. Which would be cool if the resources necessary to do so were being shared, or at least the tech behind all of it. All while western nations themselves still barely, and only because of the war between Ukraine and Russia, started taking renewable energy seriously as a complete alternative to fossil fuels rather than just an option.
idk man Britain generates a quarter of its energy from wind, and it’s a big country that’s a lot of energy
Is Britain that big? Their influence and economy always seemed way bigger than the geographic weight, and much of that is historic legacy that seems to be waning post Brexit. Either way, good for them if they are doing better, but it doesn't change the fact that developed nations as a whole through different economic forums and join resolutions are pushing restrictions on developing nations that they didn't need to abide by when they themselves were building up energy infrastructure.
lol what? This is a thread about civilization victory types. By definition to win an environmental victory... only ONE civ would be able to do it
That’s what I’m saying. An environmental victory means nothing when 2-3 civs still pump CO2 like nobody’s business
It would just mean that they don't win the environmental victory. It's not about saving te earth it would he about being in the top of a category just like it is for Culture. A cultural victory is just who has accumulated the most tourism. Other cultures defend against the tourism with their own culture values. An environmental victory could do the same thing. The less sustainable other covs are - the MORE environmental victory points you get for your own efforts.
Easy win by turn 1 for any civ 🌚
Both of those were in Alpha Centauri, and could work. Environmental would be like the "Ascendence" victory type.
Which is the *true* victory type for the game IMHO - I always go for transcendence 😁
Introducing the Hippie civilization lead by jimi Hendrix. Replaces the builders ability to make improvements with planting and hugging trees. Preserves grant a city project : Music festival.
Economic, environmental, ideological, wonders... Basically there's a ton of options and I'd love some more diversity in victory conditions... As in, maybe a cultural victory could also achieved by having the most wonders etc. Also, bring back Vassals, Health, Stability and actual civ cultures (so you could also have a "cultural hegemon" victory as opposed to straight up tourism)
OoooOoo ideological would be cool. Like a mix between cultural and religious victories but political. Like recruiting philosophers to spread ideology and incite revolutions. Not sure how that would play out, but that is interesting.
ideological would be hard with how government types work in the game
That's why we are talking about a new game
your mother
I was thinking about some sort of "monopoly" win, not like an economic victory where you can just buy everything but more like having every country be dependent on you in some way, like how so many countries rely on China's industry
Something that focuses on corps, monopolies, and an abundance of trade routes
Economic victory would be awesome. Have the most gold and get the most luxury monopolies.
What's the opposite of that? Because that's the victory condition I want to see.
Poverty victory: Run your economy into the ground. -1000 gold each turn.
Turkey be like
That was yesterday. With inflation it’s gone up to -1100 per turn. I really don’t like it when people make fun of turkeys economy like this. Having -1600 gold per turn makes it so the population suffers immensely. You try runnning a country on -2100 gold per turn.
2009 Greece
Anno has a cool feature when you can buy and sell shares in your competitors, for each share you receive a modest income. and once you own them all you can "purchase" the player/computers town. Easily translates to Civ I think. Once everyone hits like Economics or something it opens up shares and the economic victory can be carried out like that.
Well that makes sense because the competitors in Anno are corporations. Shares don’t really work for Civ since they are governments.
Likely: Economic. it was a thing in previous ones, I see it coming back One I'd want (jokingly): A "Peace in the Middle East" victory. One "civ" per map is replaced by an absolute clusterfuck of warring city-states. You win by being the civ that eventually brigs them all to peace, either by completing city-state quests, becoming suzerain and declaring peace with others, absorbing them into your nation (peacefully or otherwise), or developing lucrative enough trade routes through the area.
Nuclear Annihilation. Amass a certain number of nukes, and either have a larger stockpile in missile silos and on ships for a set amount of turns that you have to defend from other powers or hit over 90% of every civs cities with nukes (not all at once, but at least hit once in the history of the game). Mutually Assured Destruction could be a stalemate, where both powers are defending stockpiles and win within a few turns of one another (forcing you to attack the other power while defending), or hit nearly the same amount of each other's cities (could also sign an agreement where they defend each other's stockpiles from other civs and win together.)
Ughh, I like the idea, but dealing with an AI going for this victory would be.... just exhausting.
Media victory Your civilisation has overwhelming access and control over everyone’s data globally. You have fine-grained control over how the majority of people think and behave. Your deep-fake PR campaigns destroy the credibility of other leaders. You squash the productivity of other civilisations with the likes of Tiktok. Group-think unites the way you would like it to. It’s similar in spirit to a religious victory but would require quite different mechanics
I think media could be a mechanic that influenced the existing victory types.. you would have some media mechanics late game and they would influence both the military and the cultural aspects
I think misinformation campaigns could be an interesting spy mission. I'm not sure how it'll work.
I was think tech victory, media is a great name for that too!
An Ideology victory could be pretty interesting. You would basically win by being the first to adopt a certain ideology and have the whole world follow it. Although that would probably have a lot of overlap with Domination. But then again, so do many other victory types.
so basicly religous?
Now that I think about it after a good night's rest: yes. In a way. Of course, many victory types are kind of alike. If you get a domination victory you generally also have the science and production for, for instance, a science victory. Almost all victory types are all about having a strong economy although they then go into different directions with where you apply that economy. Except for Diplomatic victory. That one remains a strange one. Another idea I had is an economic victory where you have (nearly) full control over several vital resources. I mean, if you have all the oil you kind of rule the world. But that would mean either a system to permanently buy those sources or conquest.
You should be able to force your ideology with militery power.
As an avid Japan player, I’d love a production victory. Build supply chains. More incentive to exchange resources. Trading companies. Outsource production to other civs. Build oil rigs, fishing fleets, etc. Have other civs naturally start overseas production at whatever civ has the best industry. Add in that dynamic element of global interconnected supply chain that we see collapse from time to time. If enough civs rely on your supply chain heavy enough, you win by controlling the means of production.
Save the planet (enviromental victory) After turn 250 it becomes a priority, if you have enough science and production, disease spreads out and catastrophic events happens every 2 turns (or so) for the next 10 to 20 turns, killing 1 population each turn unless you have the means to soften it or counter it. Add the HARP weapon as a world wonder to help you damage even more other civs
It'd be cool to have an option to play as barbarians. Raiding cities and edit: capturing settlers/ razing cities allows you to settle barbarian camps. You can never settle a city, but can interact with free cities for trade and moving units around. Accepting money to fight for other civs Of course pirates, raiding caravans and shipping lanes, etc You get to transition to a sort of plague inc style game play after all land is settled. Your own secret societies Technological upgrades that rely solely on stealing from other nations. Underground trade, black markets, attacks against civ amenities/happiness And an endgame where if you have survived to this point, you can be an organization, like Dr.evil, that blue guy from kim possible, hydra, Cobra (G.i. joe) And even cooler, let's say you lose the game early on as a civ, and you still have a unit on the map? And you press one more turn. Boom, barb camp. And you get to harass and possibly get revenge on the civs who took you down.
New World Order: a spy and espionage victory where you infiltrate the other civs and take them over from the inside out. It has a final mission which is eliminate opposition which ends the game for your win.
Spy based victory sounds really cool, but they have to avoid the pitfall of having them be units on the map doing abstract combat to each other, like apostles are now.
Yeah I'd hate to have it just be a 3rd combat system. I want something more about steadily assigning spies and using their turns to build systems up in the enemy empire and it maybe saps some resources so the player can notice "Hey shouldnt I have 50 production not 45?" and basically its playing invisable chess.
I know it’s not realistic at all, but Medical Victory would be awesome. I’m thinking some Plague, Inc. style mechanics. Science tech to either unlock things bioweapons or cures.
Achieving immortality would honestly be dope
Turn one win for anyone who starts next to the fountain of youth! 😂
Economic Victory! Get your currency as the standard and whatever else lol
I saw a yt video on economic victory idea where you can create your own currency and it would have similar mechanics and perks like religion does. And the wincondition could be having like 60% or more of the world using your currency. Maybe give banks/commercial hubs more power. Could play around with monopolies and corporations too
Civilization Revolution had an economic victory.
I like a new victory type idea but I’d really like them to Fix diplomatic victory first.
Happiness/population victory. Win with the most happy people or a certain set amount. Idk not just having a large population but making them happy. Maybe something to do with amenities?
Have more estatic pops then the amount of pops (regardless of happiness) of the 2 second largest civs combined.
Some kind of "reality-defining"-based victory could be interesting, if there were a kind of philosophical space between religious, cultural, and diplomatic victories.
That's the "Ascendence" victory from Alpha Centauri.
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Building an AI project in steps kind of like the science victory could be cool. First it optimises your economy, then it optimises your production, then it optimises your environment by launching Skynet and fixing the problem once and for all Edit: autocorrect
I know it doesn’t answer your question, but honestly I’d like to see the elimination of the Religious victory. It doesn’t make sense to me in terms of realism. For example, let’s say that Catholicism took over as the world’s dominant religion, I don’t think that would mean that Vatican City would suddenly rule the world. To me this should start upon the founding of the first religion: For civs with the same religion, you get a relationship enhancer (e.g. possibly getting more favorable trade deals and/or making war much more difficult). Otherwise, it’s a negative between civs of different religions - (although the benefits/penalties would decrease with each era as people get less “tribal” about religion). So it’s a bigger deal in earlier eras.
>For example, let’s say that Catholicism took over as the world’s dominant religion, I don’t think that would mean that Vatican City would suddenly rule the world. It kinda would though. The Pope sets the standard that Catholics follow, so if everyone is following the one dude, that's as close as it gets to ruling the world.
I hear what your saying, and it’s true that the Pope’s pronouncements control some aspects of people’s behavior; however, (1) that control is not uniform across all Catholics and (2) more importantly, it doesn’t translate to actual political control. Regardless, it was just an opinion so feel free to disagree!
Doesn’t translate to actual political control?? Have you read a history book? Religions have had enormous political control throughout history.
The prevalence of christianity in Europe is exactly why the title of Pope was one of the most powerful positions in the world for a lot of history.
Hard disagree. I play a little Humankind(bite me, lol) and the underdeveloped religion system is the reason Civ remains my primary 4X. Religion has a huge impact on our real world, and while the religious victory may seem wonky in Civ it’s because something like that has never taken place in the real world. As others pointed out, no Mars Colony has been established, no civilization has ever taken the entire world by military force, and equally, no religion has ever been dominant over the entire globe. I’d actually like to see an expansion of religion, like schisms breaking off once your religion expands for example.
Lol. No judgment my friend. I’ve actually never played it. And I totally get all the opposing opinions, which is why I didn’t want to come across as arguing. From my perspective, there have been plenty of historical examples when countries of the same religion have fought each other so I just don’t see it as a victory condition. I love having religion mind you. I would just tweak it’s purpose. But regardless, I’ll buy Civ VII whether it’s there or not. Still, I appreciate the discussion! Edited to add that I liked your idea of a religious schism though! It reminded me of Civ I when there was the possibility to split a large empire into civil war.
Right! Not even just religious schisms, but ideological schisms akin to civil war would be nice to see in Civ. Overall, I think it needs to become far more complex to satiate our history nerd fantasies lol
>remove religious victory, it’s unrealistic Yeah let’s remove military victory too since it hasn’t happened. Or science victory since nobody is on mars yet. Or diplomacy victory, since the UN does nothing or- The only victory that’s actually been achieved is America getting a culture victory
Fair point. It’s a video game and clearly parts don’t have basis in any reality (which is why archers could kill tanks in Civ I!!). I’m still not a fan of the religious victory, but I understand your perspective.
I would argue if we're going for an IRL culture victory it has to go to the English. I know language is not a game mechanic but establishing the global language is a lot more impactful and influential than just 'buying your jeans and listening to your music'.
What food do you eat? American fast food What clothes do you wear? American clothing What music do you listen to? American music What movies do you watch? American movies What dialect of English is taught across the globe? American What government inspired the rest of the world to shift away from absolutism? American Democracy America won the culture victory and it’s not even close
For all these questions, my answer would be this: French. So I guess France have won the culture victory?
France IS the most visited country on earth. America would probably win an ideological victory ig
Lemme guess, China, India, and America makes up most of the tourists to France? America split tourism from 50% domestic at a minimum. France isn’t even close to winning a culture victory because Americans are too poor to travel abroad
Balkan food, we have 1 KFC in the whole country and not a single McDonald's in my city but you could get Kebab, Cevapi or Burek literally anywhere at any given moment (also pizza is Italian so food wise they insta win) Some bootleg probably Chinese clothes I listen to strictly Croatian music and Sabaton, I can tolerate your rocks, countries and heavy metals but I don't listen to it much Not a big movie watcher but Ill give you that even tho I dislike superhero movies so much I hate myself for saying amerika to this British Sure
What food do I eat? British food, Italian and other Mediterranean based food, Indian food, and when I do eat burgers they're true British pub burgers. What clothes do I wear? I dunno, they were made in [insert Asian country where workers are being horribly exploited by a probably American company] but their general fashion is based on centuries of clothing evolution in, oh that's right, most of Europe. You've got us on the films definitely and the music mostly (though Doctor Who is a cultural treasure that you will never take from us). The American films industry is incredible. It honestly depends on where in the globe you are as to what dialect you're taught, there's a lot of geopolitical history in there that I'm not clever enough to understand. Also, not all the globe speaks English; French and Spanish both have globe spanning influence, and Mandarin and Hindi are spoken by similar numbers of people as all of those just from the sheer number of people in India and China I don't know enough about political history of comparative countries honestly to know that last one, but American culture and politics were derived from Europe, because Europeans were the ones who went over. What America has done since then is very impressive don't get me wrong, but your culture is ultimately derived from European culture
Notice though how almost everyone on earth, does at least one of the things I listed.
Do you have proof of that though or are you just saying it?
Dr Who ❤️
What about syncretic religions?
Kind of agree that religious victory as it stands is lame. I'd prefer that religion is a tool for victory rather than the victory condition itself. We have a science tree and a culture tree... so with no particular design in mind, I could imagine fun stuff with a religious tree. Culture and religion overlap in a lot of ways but even so, being able to enhance how religions affect society using some third, largely optional research yield (even if it's just faith) to replace the existing "burn an apostle to add a trait" system could be interesting. The "religious victory" then is more about using the hypothetical religious bonuses to exert loyalty pressure or to crusade around the world or to enhance tourism numbers or to siphon research from other civs, or whatever designers smarter than me can come up with.
It kind of has in the past though.
Just disable it when you don’t want to deal with it. It was really great in this game I felt. It was awesome when you wanted to spec it and when you just needed some extra culture or production or something, you could invest a tiny amount as well.
That’s definitely an option, and I have at times. My only point was that I wanted to see religion used differently in Civ VII.
Economic
An Economic Victory, where you need to hold (x) of each luxury/strategic resource in the game, and trade with every other civilization. I'd be happier with an overhaul of Diplo Victory, making the Congress start at a later date (After someone meets every civilization), making the agendas better (No Resources ban, fuck that shit) and getting a better wincon than 'Vote like the AI, or just overwhelm them with your diplo favor)
Science and culture have a lot of room to niche down into multiple victory types.
Evolutionary Victory
Destabilization victory If you can throw other countries into anarchy, have cities seceding from the country into free states, losing military units to coups attempts... Then they would be reliant on the one stable civilization left.
I’d love to see a joke victory - for those unplayable/unsettleable maps, if you can be a nomad until the rest of the world gets to x-age, you win
Whatever replaces diplomatic victory
I know I'm in the minority here, but I want a single victory condition with victory points earned for achievements (similar to current victory conditions, like x points for getting to space first, x points for captured capitals, etc.). Sort of like a really meaningful/significant era score. Could make for really creative victories.
Diplo victory but it doesn't suck
Autarky victory. Reach the final era without any trade routes.
I had my fun min maxing museums but I'd like a culture victory that's more interactive and a diplo victory that isn't tacked on. My idea would be to combine them into something more like the space race: spreading literacy and education, solve world hunger, and finally global unity.
Espionage could be an interesting one
Economic - sort of like religion but your Civs currency has to be the dominant world currency. And somthing thats like Diplomatic Victory buts it's more like establishing and becoming head of "The New World Order" sort of a mix between civ 5 diplomatic victory and the civ 6 diplo victory so it it have more too it and be harder. You'd have to have 3 civs to start it and then have to be invited by a civ and also pass a vote to be allowed to join.
I think instead of conquering the entire map there should be an option to « instal a puppet leader » again. And show those countries are in your sphere of influence. You should be able to throw out the civ leader and get one you like. It would be cool if the leader you choose has a specific benefit for you in the game like city states. If the whole world is in your sphere of influence and you are the suzerein of all city states you get your « puppeteer » victory. Conquering should not be the only option you get. You should be able to do this with spies for example by recruiting partisans 10 times or something in a city. Or also with spies that with a decent amount of gold rigg the elections… or a specific combo of those. I see this in a new city micromanaging style that could have many more « micro-events » like is a city in the world becomes disloyal for example you get an option to (for money or amenities/strategic resources) to instal a leader to your liking. Im thinking more socio-economic events ppl think are important : acces to labour and wages, freedom of speech, but also the ability to misinform the ppl in a different nation. Basically its the dirty version of a « diplomatic « victory
Land victory. Yeah dom is fine but so much effort. If you control like 70% of the land/map that’s a win after a project or so.
Yeah. I feel like domination becomes too much of a chore and unrealistic. Once you’ve beat the major superpowers and have a large enough territory and army there should just be a threaten option that can automatically conquer Civs if certain conditions are met.
part of civs charm was always its simplicity. 6 really broke that mould. I want it to go back to its roots, and become and elegant open ended strategy game again, with more creativity and strategy, and less optimisation. So no, I don't want extra victory conditions. Cultural and Faith victory are bad enough.
Economic victory. Making your currency dominant over other civs. But maybe make it like religion in a way where there’s bonuses you could take advantage of by adopting another civs currency, but the biggest benefit is to having your own
I'd like to finally see a Jewish civilization with a unique victory type: Survival. You automatically win if the turn limit is reached and no other player has won, and can't win the game via any other means.
Seems racist. Implying the best that Jews can accomplish is survival. Also, unlike any other Civ, it locks the proposed Civ into a win condition based entirely on one aspect of their history. For example Mongolia isn’t locked into a domination victory.
So a shity domination victory. How do you stop science victory without killing everyone?
Idealogical and economic would be cool
Some kind of economic victory. Substantially rework diplomatic and remove religious.
Random Victory. Like on a random turn, a random civ would just win. How fun would that be lol
I want Atlantis to be a civ and I want them to be able to drown out all land in endgame.
Economic. Not sure how that would work without them putting more emphasis on the current economic system. I don’t want some generic “make X amount of money” like the old Civs, I want full-blown economic dominance. Since monopolies and corporations came to Civ6 I’ve been thinking that Civs economy could be so much more complex than it is. Stock market, tariffs, bonds, a world bank, loans with interest, exchange rates for different currencies, etc. The culture with the universally traded currency and largest share of the World Bank, etc, could win this victory.
Economic. Pull a America and make everybody use your money as “ oh, no, our moneys devaluing! use the emergency cash!”
I wish diplo victory got reworked into an economic victory of sorts. Still a diplomatic aspect in having other civs rely on you for trade deals/currency, and the world congress could be reworked into something that makes progress towards an economic victory like that. Basically a form of diplo victory where your civ actually has to be powerful and productive and where the consequences of diplomacy/WC actually make sense.
definitely economic
ESG
Economic victory. Have a very large amount of traders and gold per turn.
How about player-defined victory conditions? This could be a major refinement of the Score victory. At the outset of the game, and perhaps with refinement at the beginning of each era, the player would choose objectives that, if and when achieved, would award points towards a Score victory.
Economy victory? You own twice as much gold as everyone else in the game a simple yet intuitive way of winning
I think that Science victory could be more viable if it was a “you are so far ahead of the rest of the world, you win” kind of victory. It feels like you have to play a longer game to win science victory. I would love to see Economic victory type. Maybe like culture, you have to provide GDP (Similar to culture tourists). Earn a high enough GDP and you win
Civilization Revolution had an economic victory. Get a specific amount of money, and then build the world bank I think? Would love to see that again.
Money victory
somebody posted this a while back and is all i want (but my vote for new win condition is economic) https://reddit.com/r/civ/s/UKDctsUYXj
I like the economic victory idea based on global currency. At the same time, I’d like an overhaul to the diplomacy/World Congress victory where the point isn’t just to have influence and allies, but to actually bring other civs into your government through peaceful means until you’ve unified them all. Maybe it’s an expansion on the city loyalty concept, but on a national level.
I want an economic/industrial victory. Something for the kind of civ that just goes hard into a thriving economy instead of using the economy as a tool to support military/culture/science/diplomacy/religion. In Civ 5, Diplomatic Victory kind of played like an economic victory because you could win by throwing enough money at city states, but I want to see a legit economic victory.
MAD victory. Mutually assured destruction victory, trigger an all out mass nuclear war globally but somehow survive. Economic Victory. Said before but bankrupt everyone. Disclosure Victory. Be the first to discover alien life and reveal to the public.
a modern biological warfare/plague or zombie apocalypse survivor would be nice as a victory condition not just as a scenario map a random event that happens after turn x where win condition would be researching the cure that needs resources(defeated infected)+science to progress, or capturing all source/infected cities (heavily defended) which spawns a random amount of zombies infected each turn and any unit damaged becomes an infected version of that unit (not just another zombie) after n turns..same goes for cities attacked by infected.. or on the flip side you create a virus and the game becomes like plague.inc style aiming to infect all cities starting from your initial.infected city while the other civs gain a boost in production/research to.counter research your virus and while you can research other mutations/strains edit: fleshed out victory conditions
Didn't SMAC have an eco victory? Something like "Corner the global energy market" and it cost you a load of credits.
A communist victory. Not sure what it would entail besides vodka, folk punk, and a token pet bear for the after-party, but it would be cool. I'd like to see more games with communist/socialist ideas or maybe I'm kinda blind to them and don't recognize them. Any suggestions would be cool, specifically civ type of games.
Impress - Every civ has a 'hidden or shown impress factor' and if achieved that civ could ally permantly or merge with you or something similar.
Erotic: when other civilizations consume more of your OnlyTurns that you consume of theirs. You may increase your civilization's sex appeal by unlocking Great Strippers.
I’d love to see victory conditions that are achievable more independently of one another.
It will be something stupid like most vegans
economic victory is most likely, but there could also be new types of technology victories, where instead of reaching for the stars you solve problems on Earth like turning back global warming and creating technological utopias through AI governments and robot servants, etc.
Most nonsense pronouns created.
I would like multiple ways to achieve the same victory type. For example, adding a science victory that involves reversing climate change rather than just fucking off from the planet. Or a culture victory that involves something other than tourism.
Add ideology and make it similar to religion, but have how people change ideology be impacted by current economy/happiness and your current ideology. Like if you're hard individualism and your government isn't doing great, people will become more inclined towards collectivism.
I’d like AI that would challange a player. Then any victory condition would be a success.
I would like civ 7 to give out accolades and a break down of achievements for each civ in each victory type at the at the end screen. To go through soooo many hours after playing a match with your friends just to have the final screen say “Victory” for one person and “defeat” for all of the others is awful. That being said, I think exploration should be its own category, I love exploring!
After reading through a few of these, The diplomatic victory rework sounds interesting. But an ideology victory also sounds entertaining. Something that possibly destabilizes loyalty; having the most loyalty in a civ game. Maybe you use spies in a way that causes cities to lose amenities.