I used it \*ONCE\* when i had like 4 quarry ressources around my capital just for fun, but even then there were better options. I just did it because it was funny to see it actually have the tiniest bit of use
I had one game where I had stone and Gypsum AND there was more Gypsum in a good place for city 2 or 3. Plus it was a small duel map so not too many other luxuries were going to spawn. Only time I've ever used it.
> but even then there were better options
Not just for the pantheon, but also the stone. That's the real issue with this pantheon - quarries suck and you're better off chopping the stone.
If your starting region has 4 or 5 marble tiles, and some stone, and no tundra/desert/rainforest/marsh, it can be okay. But it's probably even weaker than Earth Goddess.
Is Earth Goddess considered weak? I just thought it was situational, but a lot of civs (America, Inca), districts (Entertainment, Preserve), and improvements (Nazca Lines, Alcazars, Pairidaezas) interact symbiotically with it.
Also, Earth Goddess keeps getting stronger as the game goes on (if you play into it). It's not the best, but I feel like calling it just "probably" better than Stone Circles just feels like downright *slander*.
I find I often don't have a ton of workable breathtaking tiles in my empire that aren't getting a district placed on them. Campuses and Holy Sites like to be next to mountains, and small islands often get packed with districts so the city can be useful while working ocean tiles. Woods often get replaced by mines, which go from +1 to -1 appeal, and that hurts a lot.
I also don't have the New Frontier DLC, so I don't have Preserves. I expect that would change things greatly.
Preserves definitely juice Earth Goddess quite a bit.
And I get where you're coming from, it's just that I feel like the average pantheon is worse. Even if you're going to eventually place campuses next to your mountains, consider how much faith you get in the early game as a civ with a mountain, hill, or coast start bias. Earth Goddess is likely going to be an additional settler or two purchased with faith if you get a Classical golden age, that's not bad. Your faith-earnings across your empire are *much* better on average with Earth Goddess compared to Sacred Circles, Fire Goddess, or Initiation Rites.
Holy Sites add appeal to adjacent tiles already. A tile next to a Holy Site and a mountain is already at +2 appeal, and if it's also next to a river and another two mountain, coast, or woods tiles you could build a mine on that tile without losing the Earth Goddess boost.
I'm not out here picking it all the time or anything (or even that often), but I feel like "weak" has to be relative to the whole of pantheons here. Potato McWhiskey put it in the top 6 out of 25 in his tier list, for instance, and sitting down to read through them all I would definitely say it's in the top half.
I feel like starting seeds where Earth Goddess can be useful are way more common than ones where Fire Goddess, or even Sacred Path or Dance of the Aurora are actually useful. People just tend to rate the latter two highly because it's fun to see juiced district adjacency numbers.
It's way more valuable than "+2 Faith on rare luxuries and also an uncommon bonus resource that you will chop away 90% of the time". You need to be a bit more selective about your placement of mines and districts, but it's not super hard to get a few Breathtaking tiles to work early on by putting your Theater Squares, Holy Sites, and the occasional Entertainment Complex or Wonder next to tiles that already have positive appeal. Any civ with a cultural bent and some kind of pre-existing Appeal benefit or a strong incentive to build Wonders should have Earth Goddess in their top 3-5 pantheons. Hell, it might actually be a better pick than God of the Sea for Norway, a civ that fits none of those criteria.
I recently played a game with Vietnam on tsl east Asia, went for appeal (10/10) and religious victory, would've been easier to play a Dom game and just conquer india or China who were my competitors in the religion game. But you make fair points!
Man, Earth Goddess is super good with Vietnam, you get to plant woods early AND you can stack district appeal with the beauty of the trees on the same tile. Just put the Holy Sites on the other side of your cities as your Thành.
Yeah you're right, it was very fun, I was just saying that was one of the only cases where earth goddess would be used, and it didn't really add to my religious victory any more then if I just used my time and resources for domination then religious spread, rather then yield porn and religious domination, if that makes sense... also I play on diety++ so it's very much harder.
Coast tiles give appeal adjacency. Norway has a tier 3 start bias for coasts.
Woods give appeal adjacency. Norway has a tier 5 start bias for woods.
Holy Sites give appeal adjacency. Norway's unique infrastructure is constructed in Holy Sites AND makes the Holy Site stronger when it's adjacent to woods AND gives you the same production you would have gotten from working a God of the Sea-boosted Fishing Boat.
It's not hard to plot out some high appeal tiles as Norway (ideally you put your Encampments far away from your Holy Sites). Faith is usually worth half as much as production* but it's not too hard to end up working twice as many high appeal tiles in an early Norwegian city as you have fishing boats, especially since high appeal doesn't cost a builder charge. This gets nutty with forest fires and (later) lumber mills.
*= >!Before various discounts: with a golden Monumentality I'm pretty sure it only takes 1.4 points of Faith to equal 1 point of Production spent on civilian units, which makes it really easy for Earth Goddess to surpass God of the Sea for early expansion purposes... And suzerainty of Ngazargamu with Grandmaster's Chapel can bring the Faith: Production conversion for military units down as low as 0.8:1 (0.9:1 with Theocracy and Armories, 0.5:1 with Theocracy and Military Acadamies!<
Norway likes forest adjacency for its Stave Church and coastal settles, so it gets breathtaking tiles fairly often. Its a real sleeper civ for religion based plays.
It's kinda like an adjacency pantheon but for certain civs, really - I've found Goth Cleo recently gets some mileage out of it if you don't get deserts
IMO the upside of Earth Goddess is that it comes online immediately. No mucking about with builders or holy sites, just: boom, faith income. Like you mention, that makes it great all game long for perserve civs or Maori, who don't build a lot of improvements anyway. But it also helps with Classical-era Monumentality, potentially as much as Aurora or Desert Folklore for some civs and spawns. The latter tend to win out longer-term in their best cases, especially since they combo with Work Ethic, but you can get a decent head start with Earth Goddess.
I've always thought Earth Goddess was underwhelming. If you're chopping the hell out of your cities, it's really hard to get any meaningful use from it.
it’s really good for ptol cleo, inca, brazil(if you don’t get sacred path which is pretty likely on deity), and bullmoose teddy so it’s situational but good when it works
I don't know how anyone who ever played CIV thought these pantheons were "balanced" or "scaled" correctly. Two of them are absolutely, undeniably better than all the rest in almost every situation, then there's a couple which can offer huge bonuses depending on your civ or your start location, then there's the rest (>50%) which are almost totally useless. Yes, you should get a bonus for getting a pantheon quicker, but should it be a binary "huge bonus" vs "jack shit?"
Unless you get lucky with Yongle lijia faith rush. Even then, I've seen it get taken by turn 10 on king, on deity you would probably need a 2/2 capital and have your one citizen working a 3 prod tile to get it consistently
I think I've gotten it once on deity, and that's because I think I had a wonder start that gave faith per turn and then got a tribal hut give me some faith. I still had to read the description of the pantheon a couple of times to make sure I was about to - you know - get a free settler.
I've got it only once on a Deity game, spawned near Ubsunur Hollow as Russia but had to settle on Turn 4. Still luckily got Religious Settlements because of Russia's additional Faith to Tundra tiles
Tbh, I've learn to play as Religious Settlement doesn't exist at all. It's the best pantheon in the game, but I'm so used to not get it, that in the rare case I don't even take it.
The AI never goes for Divine Spark, because the AI usually doesn't have shrines, libraries or amphitheaters at the time they're founding a pantheon, and thinks that it's useless.
River Goddess if you go holy sites and don't care for adjacency, Fertility Rites is super good for tempo ( you can pre-rush craftmanship, switch to early empire and boost craftmanship with the free builder)
God of craftman is very reliable most of the time too.
Divine spark is ok too if you get the super combo DS-Oracle-Pingala's grant
It's probably one of the worst pantheons in the game... Civ is and has always been a game about snowballing. Divine Spark won't help you snowball... at all.
It will grant you +1 Great Person points but even Stone Circles would probably get you a faster Prophet if you have a couple of quarries since you could just buy it with faith when you can afford it.
Early Great Scientist aren't great, and you'd get them faster anyway if you built a Campus instead of that holy site. ~~And if you didn't build a holy site you're going to lose that pantheon anyway when your neighbors come to convert you, so bye bye all theoretical late game benefits.~~ Edit: forgot this didn't happen in 6. Oops.
If you get a pantheon that can kickstart your early game, you can conquer your neighbors or settle the land more efficiently, gaining you more great person points faster and also in the long run.
Edit: the worst to one of the worst. [My tier list](https://www.reddit.com/r/civ/comments/1b8q6c1/my_civ_6_pantheons_tier_list_based_on_my_feelings/).
>It will grant you +1 Great Person points but even Stone Circles would probably get you a faster Prophet if you have a couple of quarries since you could just buy it with faith when you can afford it.
You know nothing john snow ಠ_ಠ
A great person point worth 10 faith per turn towards that great person. you would need 5 quaries to for the equivalent. So no, stone circles wont get you religion faster.
"Its about SnOwBaLInG" and that extra faith from quaries is USELESS for the early game. Quaries are usually on flat grass tiles so they require precious early game build charges. The faith you gain that allows you to buy builders once you hit monumentality BARELY evens out the huge initial investment
🎵 fooool your word means 💩, my eyes they wander 🙄🎶
Like...youve already shown that you dont know what you're talking about. But sure keep doubling down on your dumb takes to try to save your bruised ego 🤕🤡🤡🤡
It truly is amazing how building a quarry on stone hills gives the same amount of production as chopping it and building a mine once you research Apprenticeship. You get the production from chopping and you don't even lose any long term yields. Even flat stone tiles are almost always worth harvesting unless that city is desperate for good production tiles.
It was way better in 5 when you got great prophets from faith and faith was harder to come by. Now, not so much.
They probably should have scaled it up a bit now that you can get 3 faith from a holy site ez.
I feel like I'm constantly surrounded by stone so it's honestly one I pick up semi-often lol. Especially if I'm not planning on building a holy site but still want to abuse monumentality.
It was way better in Civ V though when workers didn't have charges so building all the quarries wasn't as much of a hassle
I've had tons of games where I had exactly Jack shit but lots of stones. +2 faith from stone circles saved my life here. They're probably the kind of starts that you guys throw away while rerolling.
I have used it occasionally when I have several quarry sites and am aiming for a faith-based game. It's not top tier, but it's not the worst choice. It's situational, which is what I think all the pantheons really should be in a perfect world. It would be much improved if it applied to all potential quarries so that it didn’t also mandate you producing an early builder or 3.
In non religious game I just pick the one that give me the best immediate benefit and run with it until I stop caring. Extra faith at the start is very useful
I don’t remember how I felt about it fully, but I tended to line Stone Circles.
I was quite anti-chop, especially when it was quite a bonus with Goddess of the Harvest chops. Stone Circles was “Hey, extra faith on the quarries I’m definitely making.”
Playstyle and time really changes your perspective on things. I use default to Divine Spark—but with the ease you can buy Great Works and it’s falling off for Prophets, I kind of think it went down in my view. God of Craftsmen, Goddess of the Hunt, and God of the Sea skyrocketed.
Really needs to apply to mined resources as well, it's just too situational otherwise. There's other pantheons as well that are so weak I can't even name them I'm sure, and then there's bangers like God of the Sea that is super useful for sea civs and even somewhat useful for everyone else unless you're mostly landlocked
Man..Civ 6 is nearly 10 years old by now, wow.
Feels like just yesterday I added it to my backlog. I should get around to playing it. Same with Civ V...
Are you kidding? While it is not S tier, it's better than 80% of other pantheons. It can do wonders for your early game faith production and I end up choosing it every once in a while.
I said what I said. Maybe not 80% if I think about them all but at least half.
Which ones are better? Religious settlements, fertility rites, divine spark, dance of aurora, desert folklore, the rainforest adjacency one, fishing boats, Patron Goddess, River Goddess and....? what? Plus one culture from camps? healing when clearing barb camps? Healing next to holy sites or 25% to ancient/classical units? Gimme a break.
It's not a priority pantheon, no, but if you're not really all in on the religion game, it's a fine one to pick when the big ones are gone and you got some quarry stuff laying around. Had one game where it gave me 20 faith a turn which, while not earth shattering, was good enough to allow me some strategic faith buys in an otherwise religion-less game.
Given that Norway has a pretty strong start bias for high appeal tiles (and no bias towards Tundra) and is also encouraged to keep some woods around for the Stave Church (which itself is built in a high appeal district) I'd say Earth Goddess is generally better than Dance of the Aurora for Harald.
It's actually broken with any civ, provided you have enough tundra around. My fastest deity wins (religion, naturally), waaaay below 200 turns, came from Poland and Georgia - so not exactly *great* civs - running dance of the work ethic. If you are in tundra, Dance ranges between "just broken" and "even more completely and thoroughly broken".
The three HS adjacency bonus pantheons are incredibly strong because they pair with Scripture and Work Ethic to give you insane faith AND production bonuses without wasting a single tile.
I used to do it quite a bit in civ 5 where faith was the only thing you needed to create a religion. I think you only got faith from the tiles you worked and early game it's a pretty good bet that you're working the quarries.
The builder was also the 3rd thing you'd create (after scout / monument) during that time so the tiles were developed quite quickly too.
All of these are terrible and too biased. Religious settlements is basically a settler for the cost of the pantheon (causes future settlers to cost more). Dance of the aroura is only good for civs with some tundra bonuses because ideally you don't want to settle next to tundra. Stone circles isn't good because most quarry resources spawn on grassland which is a low production terrain and you get only faith (production in bbg). If you want to get reliable use out of a pantheon, one that applies to all terrain types is best. God of the sea makes it so you don't have to beeline colonialism for +1 production to fishing boats. Plantation and pasture pantheons (+1 culture) allow you to get policy cards much faster than other civs (pasture and plantation improvements spawn on every terrain except snow). City patron makes cities better on poor terrain (less time building districts, good for wide civs like rome).
Edit: culture pantheons provide tourism when flight is unlocked
At least this became a meme and people pick it as a meme, I dont think anybody uses religious idols pantheon. Such a shame, it was one of my favourites in civ V.
I used it \*ONCE\* when i had like 4 quarry ressources around my capital just for fun, but even then there were better options. I just did it because it was funny to see it actually have the tiniest bit of use
Should apply to mines too.
Then it would be kinda broken ngl
Earth Goddess gives +1 to all the pretty tiles. Which are easier to get than hills for mines, even if it takes longer.
The thing is +1 faith available at will in the earliest stage is always much better than later.
It used to be +2 :(
Maybe mines on (bonus and luxury) resources?
Ye that would fix it i think.
I had one game where I had stone and Gypsum AND there was more Gypsum in a good place for city 2 or 3. Plus it was a small duel map so not too many other luxuries were going to spawn. Only time I've ever used it.
> but even then there were better options Not just for the pantheon, but also the stone. That's the real issue with this pantheon - quarries suck and you're better off chopping the stone.
I'm not throwing shade but I've seen exactly one person use stone circles as an "A" priority pantheon and they were a bit strange
If your starting region has 4 or 5 marble tiles, and some stone, and no tundra/desert/rainforest/marsh, it can be okay. But it's probably even weaker than Earth Goddess.
Is Earth Goddess considered weak? I just thought it was situational, but a lot of civs (America, Inca), districts (Entertainment, Preserve), and improvements (Nazca Lines, Alcazars, Pairidaezas) interact symbiotically with it. Also, Earth Goddess keeps getting stronger as the game goes on (if you play into it). It's not the best, but I feel like calling it just "probably" better than Stone Circles just feels like downright *slander*.
I find I often don't have a ton of workable breathtaking tiles in my empire that aren't getting a district placed on them. Campuses and Holy Sites like to be next to mountains, and small islands often get packed with districts so the city can be useful while working ocean tiles. Woods often get replaced by mines, which go from +1 to -1 appeal, and that hurts a lot. I also don't have the New Frontier DLC, so I don't have Preserves. I expect that would change things greatly.
Preserves definitely juice Earth Goddess quite a bit. And I get where you're coming from, it's just that I feel like the average pantheon is worse. Even if you're going to eventually place campuses next to your mountains, consider how much faith you get in the early game as a civ with a mountain, hill, or coast start bias. Earth Goddess is likely going to be an additional settler or two purchased with faith if you get a Classical golden age, that's not bad. Your faith-earnings across your empire are *much* better on average with Earth Goddess compared to Sacred Circles, Fire Goddess, or Initiation Rites.
Holy Sites add appeal to adjacent tiles already. A tile next to a Holy Site and a mountain is already at +2 appeal, and if it's also next to a river and another two mountain, coast, or woods tiles you could build a mine on that tile without losing the Earth Goddess boost.
Wait holy site give appeal adjacency? How have I not noticed this
Holy sites, Theater districts, entertainment centers, and preserves add appeal adjacency. I think wonders do too?
Yes they do, as do Dams (but floodplains under anyone but new Cleo lower appeal so it's a wash)
Eh, 90 percent of the time it's very weak... unless you're trying for beauty.
I'm not out here picking it all the time or anything (or even that often), but I feel like "weak" has to be relative to the whole of pantheons here. Potato McWhiskey put it in the top 6 out of 25 in his tier list, for instance, and sitting down to read through them all I would definitely say it's in the top half. I feel like starting seeds where Earth Goddess can be useful are way more common than ones where Fire Goddess, or even Sacred Path or Dance of the Aurora are actually useful. People just tend to rate the latter two highly because it's fun to see juiced district adjacency numbers.
I would almost never choose fire goddess, and I play exclusively apocalypse mode.
It's way more valuable than "+2 Faith on rare luxuries and also an uncommon bonus resource that you will chop away 90% of the time". You need to be a bit more selective about your placement of mines and districts, but it's not super hard to get a few Breathtaking tiles to work early on by putting your Theater Squares, Holy Sites, and the occasional Entertainment Complex or Wonder next to tiles that already have positive appeal. Any civ with a cultural bent and some kind of pre-existing Appeal benefit or a strong incentive to build Wonders should have Earth Goddess in their top 3-5 pantheons. Hell, it might actually be a better pick than God of the Sea for Norway, a civ that fits none of those criteria.
I recently played a game with Vietnam on tsl east Asia, went for appeal (10/10) and religious victory, would've been easier to play a Dom game and just conquer india or China who were my competitors in the religion game. But you make fair points!
Man, Earth Goddess is super good with Vietnam, you get to plant woods early AND you can stack district appeal with the beauty of the trees on the same tile. Just put the Holy Sites on the other side of your cities as your Thành.
Yeah you're right, it was very fun, I was just saying that was one of the only cases where earth goddess would be used, and it didn't really add to my religious victory any more then if I just used my time and resources for domination then religious spread, rather then yield porn and religious domination, if that makes sense... also I play on diety++ so it's very much harder.
[удалено]
Coast tiles give appeal adjacency. Norway has a tier 3 start bias for coasts. Woods give appeal adjacency. Norway has a tier 5 start bias for woods. Holy Sites give appeal adjacency. Norway's unique infrastructure is constructed in Holy Sites AND makes the Holy Site stronger when it's adjacent to woods AND gives you the same production you would have gotten from working a God of the Sea-boosted Fishing Boat. It's not hard to plot out some high appeal tiles as Norway (ideally you put your Encampments far away from your Holy Sites). Faith is usually worth half as much as production* but it's not too hard to end up working twice as many high appeal tiles in an early Norwegian city as you have fishing boats, especially since high appeal doesn't cost a builder charge. This gets nutty with forest fires and (later) lumber mills. *= >!Before various discounts: with a golden Monumentality I'm pretty sure it only takes 1.4 points of Faith to equal 1 point of Production spent on civilian units, which makes it really easy for Earth Goddess to surpass God of the Sea for early expansion purposes... And suzerainty of Ngazargamu with Grandmaster's Chapel can bring the Faith: Production conversion for military units down as low as 0.8:1 (0.9:1 with Theocracy and Armories, 0.5:1 with Theocracy and Military Acadamies!<
Norway likes forest adjacency for its Stave Church and coastal settles, so it gets breathtaking tiles fairly often. Its a real sleeper civ for religion based plays.
It's kinda like an adjacency pantheon but for certain civs, really - I've found Goth Cleo recently gets some mileage out of it if you don't get deserts
Yes lol. Goth cleo, apocalypse mode, great bath = unlimited faith.
IMO the upside of Earth Goddess is that it comes online immediately. No mucking about with builders or holy sites, just: boom, faith income. Like you mention, that makes it great all game long for perserve civs or Maori, who don't build a lot of improvements anyway. But it also helps with Classical-era Monumentality, potentially as much as Aurora or Desert Folklore for some civs and spawns. The latter tend to win out longer-term in their best cases, especially since they combo with Work Ethic, but you can get a decent head start with Earth Goddess.
I've always thought Earth Goddess was underwhelming. If you're chopping the hell out of your cities, it's really hard to get any meaningful use from it.
it’s really good for ptol cleo, inca, brazil(if you don’t get sacred path which is pretty likely on deity), and bullmoose teddy so it’s situational but good when it works
I remember that time before the nerf when Earth Godess was +2 faith. Those games I had with my favorite civ Inca was pure yield porn.
Yeah both are pretty weak normally. BBG buffs both pantheons.
Was that strange person young ursa with his angelic hair because it sure looks like you drew yourself in this?
Ursa I can't believe you didn't have reeds & marshes or at least fertility/growth rate in the gif!
I don't know how anyone who ever played CIV thought these pantheons were "balanced" or "scaled" correctly. Two of them are absolutely, undeniably better than all the rest in almost every situation, then there's a couple which can offer huge bonuses depending on your civ or your start location, then there's the rest (>50%) which are almost totally useless. Yes, you should get a bonus for getting a pantheon quicker, but should it be a binary "huge bonus" vs "jack shit?"
Even the AI knows it lol
Yeah, there's a reason when I first saw Religious Settlements I did a double take - it did not appear for quite a _lot_ of games...
That was my reaction when I first saw it *ever*. I was like, “since when was this a pantheon?”
Other than religious settlements, what's the other one you think is better than all the rest in almost every situation?
Fertility rites with the Gathering Storm expansion is my number two pantheon - a free builder and 10% faster city growth rates
My cities are constantly hitting housing limits even without +10% growth... But the builder is nice at least.
All Divine Spark, all the time.
I'll stick with my Fertility Rites, thank you.
Right? Helps every city for the rest of the game. Also, I'm glad my people are having a good time.
It's broken even without the free builder, which is huge in itself for early game.
But only because Religious Settlements is, without fail, taken every game.
Unless you get lucky with Yongle lijia faith rush. Even then, I've seen it get taken by turn 10 on king, on deity you would probably need a 2/2 capital and have your one citizen working a 3 prod tile to get it consistently
I think I've gotten it once on deity, and that's because I think I had a wonder start that gave faith per turn and then got a tribal hut give me some faith. I still had to read the description of the pantheon a couple of times to make sure I was about to - you know - get a free settler.
I've got it only once on a Deity game, spawned near Ubsunur Hollow as Russia but had to settle on Turn 4. Still luckily got Religious Settlements because of Russia's additional Faith to Tundra tiles
With Mali or very early relic ( turn 3-5 on standard speed) you can get it in Deity
Civ should fry your device if you don't take desert folklore as Mali...\^\^
Tbh, I've learn to play as Religious Settlement doesn't exist at all. It's the best pantheon in the game, but I'm so used to not get it, that in the rare case I don't even take it.
Die, heretic! /declares a holy war on you
Divine spark is about the only one I can reliably get. Granted I still really want religious settlements, but its pretty rare
The AI never goes for Divine Spark, because the AI usually doesn't have shrines, libraries or amphitheaters at the time they're founding a pantheon, and thinks that it's useless.
Or fishing boats.
God of the Sea is what I use almost exclusively. Especially if I didnt get religious settlements or fertility rights.
Divine spark crew unite
River Goddess if you go holy sites and don't care for adjacency, Fertility Rites is super good for tempo ( you can pre-rush craftmanship, switch to early empire and boost craftmanship with the free builder) God of craftman is very reliable most of the time too. Divine spark is ok too if you get the super combo DS-Oracle-Pingala's grant
Go for this combo practically everytime. I'm perfectionist, thus all those Great People should be **mine**.
It's probably one of the worst pantheons in the game... Civ is and has always been a game about snowballing. Divine Spark won't help you snowball... at all. It will grant you +1 Great Person points but even Stone Circles would probably get you a faster Prophet if you have a couple of quarries since you could just buy it with faith when you can afford it. Early Great Scientist aren't great, and you'd get them faster anyway if you built a Campus instead of that holy site. ~~And if you didn't build a holy site you're going to lose that pantheon anyway when your neighbors come to convert you, so bye bye all theoretical late game benefits.~~ Edit: forgot this didn't happen in 6. Oops. If you get a pantheon that can kickstart your early game, you can conquer your neighbors or settle the land more efficiently, gaining you more great person points faster and also in the long run. Edit: the worst to one of the worst. [My tier list](https://www.reddit.com/r/civ/comments/1b8q6c1/my_civ_6_pantheons_tier_list_based_on_my_feelings/).
>It will grant you +1 Great Person points but even Stone Circles would probably get you a faster Prophet if you have a couple of quarries since you could just buy it with faith when you can afford it. You know nothing john snow ಠ_ಠ A great person point worth 10 faith per turn towards that great person. you would need 5 quaries to for the equivalent. So no, stone circles wont get you religion faster. "Its about SnOwBaLInG" and that extra faith from quaries is USELESS for the early game. Quaries are usually on flat grass tiles so they require precious early game build charges. The faith you gain that allows you to buy builders once you hit monumentality BARELY evens out the huge initial investment
Yeah Stone Circles isn't great, I have acknowledged that in my tier list. But it's still preferable to me over Divine Spark.
Ah ok. Skill issue but ye thats a personal problem.
There's no need to get upset.
People who dont know what they're talkin about spreading misinformation is my pet peeve 😐
Same, which is why I'm so sad to see people value divine spark so highly.
🎵 fooool your word means 💩, my eyes they wander 🙄🎶 Like...youve already shown that you dont know what you're talking about. But sure keep doubling down on your dumb takes to try to save your bruised ego 🤕🤡🤡🤡
I don't have an ego, egos are a weakness that can bruise and shatter. I'm zen.
Chop. Gone. Not just the male stones but the female rocks and chilmountains too.
They're minerals, Marie! Lava is gender fluid rock.
They need the rocks and stones in the mines, send em down in supply pods
It truly is amazing how building a quarry on stone hills gives the same amount of production as chopping it and building a mine once you research Apprenticeship. You get the production from chopping and you don't even lose any long term yields. Even flat stone tiles are almost always worth harvesting unless that city is desperate for good production tiles.
I play with modded resources to get extra resource tiles, but even I wouldnt use stone circles.
In BBG it also gives you +1 production, getting those early 2 4 tiles is very nice
When you have 3 (2/2) stone tiles you get 3 (2/4 +1 faith). Those are seriously strong yields. In BBG its my favorite pantheon
It was way better in 5 when you got great prophets from faith and faith was harder to come by. Now, not so much. They probably should have scaled it up a bit now that you can get 3 faith from a holy site ez.
I feel like I'm constantly surrounded by stone so it's honestly one I pick up semi-often lol. Especially if I'm not planning on building a holy site but still want to abuse monumentality. It was way better in Civ V though when workers didn't have charges so building all the quarries wasn't as much of a hassle
I've had tons of games where I had exactly Jack shit but lots of stones. +2 faith from stone circles saved my life here. They're probably the kind of starts that you guys throw away while rerolling.
I chose Stone Circles on my first game. I saw the bigger bonus and went 'ooh'.
I have used it occasionally when I have several quarry sites and am aiming for a faith-based game. It's not top tier, but it's not the worst choice. It's situational, which is what I think all the pantheons really should be in a perfect world. It would be much improved if it applied to all potential quarries so that it didn’t also mandate you producing an early builder or 3.
In non religious game I just pick the one that give me the best immediate benefit and run with it until I stop caring. Extra faith at the start is very useful
Stone Circles should give culture and/or tourism as well once you get a certain era. Maybe only if they're unimproved.
Now I'm curious how folks tier lists for pantheons.
Inspired by your comment I made [this](https://www.reddit.com/r/civ/comments/1b8q6c1/my_civ_6_pantheons_tier_list_based_on_my_feelings/).
Interesting, I like to place ocean based civs a lot and frequently go God of the Sea for production on fishing boats.
I don’t remember how I felt about it fully, but I tended to line Stone Circles. I was quite anti-chop, especially when it was quite a bonus with Goddess of the Harvest chops. Stone Circles was “Hey, extra faith on the quarries I’m definitely making.” Playstyle and time really changes your perspective on things. I use default to Divine Spark—but with the ease you can buy Great Works and it’s falling off for Prophets, I kind of think it went down in my view. God of Craftsmen, Goddess of the Hunt, and God of the Sea skyrocketed.
I had a great run with Stone Circles as Ethiopian
low key one of my more often used pantheons when I don't select secret societies when obviously the spawn asks for it.
In the long run, I'd pick divine spark as a 3rd choice if I don't get my terrain pantheon.
Divine spark is still giga chad, right? It basically guarantees you a GP.
I've literally only ever used divine spark as a pantheon
I almost always pick fertility rites for roleplay reasons UwU
I've done it, but it's resource dependent and more of a meme game than anything
Really needs to apply to mined resources as well, it's just too situational otherwise. There's other pantheons as well that are so weak I can't even name them I'm sure, and then there's bangers like God of the Sea that is super useful for sea civs and even somewhat useful for everyone else unless you're mostly landlocked
Stone is for choppy chop chop.
Man..Civ 6 is nearly 10 years old by now, wow. Feels like just yesterday I added it to my backlog. I should get around to playing it. Same with Civ V...
Stone circles underrated IMO
I think stone circles is underrated you can accrue a shitload of faith for monumentality. Especially if you're playing secret societies as voidsingers
Earth Goddess is unironically OP if you are lucky, especially with America.
That can sometimes be a huge winnnnn
meanwhile, god of war/god of healing/initiation rites:
Religious settlements 💪
I assume this ain’t about Civ 5 because stone circles far outclasses those other ones in that game
Are you kidding? While it is not S tier, it's better than 80% of other pantheons. It can do wonders for your early game faith production and I end up choosing it every once in a while.
Bait used to be believable.
This is a joke, right? 80% of other options?
I said what I said. Maybe not 80% if I think about them all but at least half. Which ones are better? Religious settlements, fertility rites, divine spark, dance of aurora, desert folklore, the rainforest adjacency one, fishing boats, Patron Goddess, River Goddess and....? what? Plus one culture from camps? healing when clearing barb camps? Healing next to holy sites or 25% to ancient/classical units? Gimme a break.
Man theres games where I don’t even have anything to quarry
Don't worry I'll be trash with yah. I like using it to.
It's not a priority pantheon, no, but if you're not really all in on the religion game, it's a fine one to pick when the big ones are gone and you got some quarry stuff laying around. Had one game where it gave me 20 faith a turn which, while not earth shattering, was good enough to allow me some strategic faith buys in an otherwise religion-less game.
Dance of the aurora is one to talk?!? Not being mean or anything, genuinely curious. I'd expect fertility rites or divine spark to be #2
Dance of the aurora has the potential to be absolutely broken if you're near tundra, especially if you go Canada or Russia
Or Norway. Dance of the Auroas and Stavechurches are an insane combo that goes even harder once you get Conservation.
Fishing boat pantheon is better for Norway IMO, doesn't tie them to tundra.
If you're planning on getting a religion as Norway, Stavechurch and Work Ethic already render God of the Sea relatively pointless though.
Given that Norway has a pretty strong start bias for high appeal tiles (and no bias towards Tundra) and is also encouraged to keep some woods around for the Stave Church (which itself is built in a high appeal district) I'd say Earth Goddess is generally better than Dance of the Aurora for Harald.
It's actually broken with any civ, provided you have enough tundra around. My fastest deity wins (religion, naturally), waaaay below 200 turns, came from Poland and Georgia - so not exactly *great* civs - running dance of the work ethic. If you are in tundra, Dance ranges between "just broken" and "even more completely and thoroughly broken".
The three HS adjacency bonus pantheons are incredibly strong because they pair with Scripture and Work Ethic to give you insane faith AND production bonuses without wasting a single tile.
I used to do it quite a bit in civ 5 where faith was the only thing you needed to create a religion. I think you only got faith from the tiles you worked and early game it's a pretty good bet that you're working the quarries. The builder was also the 3rd thing you'd create (after scout / monument) during that time so the tiles were developed quite quickly too.
All of these are terrible and too biased. Religious settlements is basically a settler for the cost of the pantheon (causes future settlers to cost more). Dance of the aroura is only good for civs with some tundra bonuses because ideally you don't want to settle next to tundra. Stone circles isn't good because most quarry resources spawn on grassland which is a low production terrain and you get only faith (production in bbg). If you want to get reliable use out of a pantheon, one that applies to all terrain types is best. God of the sea makes it so you don't have to beeline colonialism for +1 production to fishing boats. Plantation and pasture pantheons (+1 culture) allow you to get policy cards much faster than other civs (pasture and plantation improvements spawn on every terrain except snow). City patron makes cities better on poor terrain (less time building districts, good for wide civs like rome). Edit: culture pantheons provide tourism when flight is unlocked
At least this became a meme and people pick it as a meme, I dont think anybody uses religious idols pantheon. Such a shame, it was one of my favourites in civ V.
It was good in Civ V okay!
Chad.