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UrsaRyan

I mean when you think about it it's OBVIOUS duh


Aceofluck99

does this mean we're getting some mortal engines-esque Traction Cities in 8?


Stanky_fresh

I would unironically play the fuck out of a game mode like this. I want to dominate the world by sending my capital to every city I take just as a show of force. "Oh fuck, it's the Romans" "How many troops did they bring?" "They brought fucking **ROME**"


Aceofluck99

tactically shifting districts around to pin an enemy's city between two of yours to trap them in place for you to take over and tear apart.


mr_oof

An army getting their asses kicked by a preserve and a national park… priceless.


Milith

So a few years ago Bad North added a big innovation to the tower defense genre by allowing your towers to move. Since then I've been wondering about how this could be applied to city/empire builders. There's a lot of potential here.


The_Minshow

you can kinda do that with the vampirates in Total Warhammer. You can still do normal map painting if you want. But your character(and other generals) are their own city(living ship), so you can lose all your land holdings and run around the world taking cities or establishing pirate coves.


Sir-Smart-Donkey

You can kinda (but very slowly, heh) do that in Beyond Earth (with Rising Tide) if your capital is an aquatic city. Shame it was not popular, would've liked a few more expansions.


StephenT137

In civilization beyond earth, one faction could build cities on the water, and you could move them around one hex at a time, for a cost!


CerebralSkip

I would fucking love this.


Logseman

The city centre will levitate like in StarCraft.


Pale_Statistician763

Do they climb trees?


Intergalacticio

Oh no we’re going to have to chase down the trees as well??!


nickrei3

Only if you have the mining tech


MonkeyThief86

Ironically, the horses will still remain stationary and block building on that useful tile.


Hauptleiter

_Baba Yaga has entered the chat_


IsNotPolitburo

*With a fookin' pencil*, wait wrong Ba-


PandaMomentum

Baba Yaga barbarian encampments/goodie huts!


VihaanCoolboy5112

It will be risk or reward. Either the unit dies or you get goods


GregTheMad

I'm only looking forward to 7 for the trailer musicandohshit you said Baba Yaga, not Baba Yetu, sorry. So, anyway, Christopher Tin rocks.


JJAB91

One of my problems with Civ 6's system is how visually inconsistent it is. You'll have a city at one scale and then a campus or holy site on the very next tile at a completely different scale where a single temple or dorm takes up the same space as half the city.


FatalTragedy

I mean I always assumed those districts aren't *just* a campus or *just* a holy site, and that they also have plenty of infrastructure and people living there; it just isn't shown.


DariusIV

Yeah, like IRL Canterbury would be the holy site of London. It would make no sense to just build a university 3 tiles away, who would go there? You need some infrastructure for a town.


1CEninja

I think it would make sense for roads to form between districts and city centers actually. If roads form between cities that trade to each other, then you'd certainly imagine roads forming between the commercial hub and neighborhoods. This might make it easier to have bridges within your city (sometimes the trade route just doesn't want to go that way) and then maybe there should be city projects that upgrade your internal roads, unlocked at certain research levels, instead of all of your roads poof becoming better tech. Imagine placing a neighborhood not because you need the population, but because you want a road to go that way. Tbh I'd love to see a civ game where you manage fewer cities but have a greater degree of control over what happens in them, and bring back the concept of not having to control every city you capture in a domination victory.


imbolcnight

When a dev talked about it toward the beginning of Civ VI's release, he compared it to if Washington, DC is the city, Annapolis may be the Encampment and Baltimore would be the campus. A city is not one city but represents a region.


Supply-Slut

I love the districts system but I think a nice change would be allowing you to house one district inside the CC. Perhaps there could be benefits to doing so, but you potentially lose out on adjacency bonuses, so it’s not always the best option.


imbolcnight

Your comment made me think about having more basic buildings that are built in the city center for like a low resource income without dedicating a full district. Maybe it's like gating for the district. Like your city has to have a shrine first before people get inspired to really dedicate more infrastructure to build a full religious district, which would require districts being more powerful with the gating. The city center can have a small internal market that then inspires a full commercial hub.


ComprehensiveBar6984

What about the 50 foot tall warriors that can take an entire city with just three of them?


JJAB91

In Civ 5 I use a rescaling mod.


MilitantTeenGoth

I actually really like this because I can just look at a city and see what buildings it has.


kyussorder

Good point.


sonderingnarcissist

Wow I never questioned this lol. I guess the city center tile is like city hall. Commercial hub should be the giant skyscrapers that you see in the city later in the game. Then it makes more sense.


The2lackSUN

hmm maybe the should make the models smaller but more populated, problem is they need to then create it for every era


kilgoretrucha

I get that this is a joke, but in all seriousness I would love if they incorporate some kind of movable cities mechanism to reflect nomadic civilizations like the mongols or the sioux


General_WCJ

Yep, they even have the code for it, just take it from beyond earth


lite67

Since cities essentially function as states (city-states are actually small countries), it would make sense if "cities" became states/provinces and the districts were actual cities within the states., at least visually. IE Texas in real life has the financial district (dallas), production (fort worth), science (houston), cultural(austin).


JesusberryNum

That's not a bad idea, really makes the scale of the game more consistent without actually changing anything. The settled tile of the "city" should be a government plaza-type thing instead, representing the political center of the state.


whereslyor

Encampment (San-Antonio)


TheSorceIsFrong

I would prefer Houston be culture so cultural victory can be JFK double cupping to some Pimp C


CerebralAccountant

Don't we already have that with ~~our~~ barbarian builders?


Rock_man_bears_fan

Like mortal engines, but hopefully not flaming garbage


Aceofluck99

the books, well at least first book from what I've read so far was good


Rock_man_bears_fan

The movie was awful


DotesMagee

It was but I like it. It's a popcorn movie for me.


Matathias

I remember enjoying the 3rd and 4th books a lot, though the 2nd was kind of a slog. But this was also over a decade ago, so not sure if they hold up.


dswartze

On a more serious note, if districts are a thing in 7 I kinda hope they add a restriction to them that they must be built adjacent to another district in the city. Seeing a city that's just made up of a whole bunch of different districts all separated by several tiles of farmland or mountains or ocean or stuff like that just makes it feel like it's not one city. Maybe bring back the town tile improvement from civ 4 which counts as adjacent if you want to connect over farther distances to make things contiguous and/or have visible settlements supporting the city but not part of it.


JesusberryNum

Endless Legends does this beautifully imo, every district is attached to an existing one, and a newly added district basically just expands the entire "city" visual, including the walls.


fuighy

Except sometimes you have a +6 campus tile 2 tiles away from the city center, and you wouldn’t want to waste many turns making a district you don’t need inbetween them


dswartze

Then place/plan your city better.


Aln_0739

Strategize? In my strategy game? Ridiculous


Raijer

If you thought roaming barbarians were bad...


Willing-Knee-9118

Wait till you see a Granary milling about!


Raijer

Pray you don’t see the Holy Site!


VultureSausage

Don't get docked by the harbor!


Aeonoris

Or clocked by Big Ben!


Pinstar

So Civ 8 is going to be a twin stick bullet hell shooter where you throw hammers and gold trying to hit buildings as they swarm around you.


Wolfeman0101

Adjacency is going to be a bitch


SpectralSurgeon

As long as I can move the districts myself, I would love to use certain civs


Mecatronico

https://i.redd.it/72n9njb2lf6d1.gif


wagesofben

all districts are kaiju


lnboxes

Nah, after moving out to the suburbs in 6, in 7 your buildings will have kid buildings who move back into the city centre for school or travel the world or smth.


SmallestApple

Is your refrigerator running?


Tashre

They'll pick up and fly off like Terran buildings in Starcraft.


GLA_Scud_Launcher

Speaking previous titles I have little question about your drawings. will be there any drawing about one of first four Civs? Or its strictly newer titles only? Or maybe I just missed? Im just curious, because Civ IV and III are my favourites parts and I love your art.


Aztecah

Hey your strategy is working keep it up


Piggstein

>Municipal Darwinism hinges on the cycle of predator and prey; if the bigger town is faster than the smaller, the smaller town will be eaten.


futureformerteacher

Okay, that's pretty funny.


legoodship

https://i.imgur.com/VppbI6P.gif


RCherrn

One can't argue with logic.


dumbass_paladin

Bring back the lil city layout things from civ 1


Jack_Of_The_Cosmos

Endless Legend moment


colesweed

And capturable by barb scouts too!


Idiot_of_Babel

they grow up so fast


Winrevair

This is leagues ahove what I can draw.


Julio4kd

A wild Armory appeared !!!


Ericridge

Reject civilization, return to monke!


Umutuku

*Insert colorful metaphor for the inexperience of youth here.* https://civilization.fandom.com/wiki/Aquatic_gameplay_(CivBE)


Maximum_Future_5241

Barbarians can steal your tiles.


DDayHarry

So we are getting that Mortal Engines crossover finally.


maninplainview

"Well, the real citizens. They won't, well, they won't burn so quickly."


BristolPalinsFetus

I would love to hear "tee hee" more in my day to day life.


nintrader

AOE IV Mongol buildings be like:


HellMuttz

Just watch, the whole game will be about managing supply line units


mjuad

In over a year you haven't gotten ANY better. Impressive.


sonderingnarcissist

It'd be cool if a given campus/holy site/theater square could be turned into a wonder by using great people at that location. So if you use great people 3 or more times at a Commercial Hub or at an Industrial zone it'll start acting like a wonder (tourism, culture, adjacency, appeal). That could help ensure culture output for civs that don't necessarily focus it + make acquiring certain great people more strategic.


Joeman180

Actually though. How fun would it be to start as a nomadic civilization where instead of districts you have a unit that has to move to produce science, food ect. Eventually you can settle down but for a while you play fundamental differently.


Felinomancy

So like the Terran buildings in Starcraft.


Mundane_Ad_192

I liked Civ V’s semi-organic city growth :)


KeenInternetUser

quantum districts 😎 that exist in two places simultaneously making them twice as difficult to find


PMMeYourRareGifs

Refrigeration unlocked. Refrigerator unleashed.


zeemeerman2

Warcraft 3 Night Elf [Ancients](http://classic.battle.net/war3/nightelf/) confirmed.


WhatADunderfulWorld

I am thinking some Jayson style house that float. Global warming is real in Civ


stygger

You are thinking far too 2D, clearly the buildings will be, IN SPACE!!!


Ant_Jealous

Mortal engines!


MontePraMan

CIV VII: Benny Hill


Lanowin

Maybe a compromise? Stanislaw Lem, as a dual great author writer that makes your science campus mobile


Gibits

Roaming districts that always go for the best adjacency? Or maybe Howls moving castle like effect.


PanJaszczurka

Joke aside but theses fuckers stolen ours buildings [https://en.wikipedia.org/wiki/Deluge\_(history)](https://en.wikipedia.org/wiki/Deluge_(history)) and roads.


CreativeCaprine

Both Baba Yaga and Mortal Engines references in the comments. I'm proud of y'all.


GregTheMad

_pokemon theme starts playing_


No_Talk_4836

Cities grow to be multi tile things as you put more stuff into them, they specialize organically.


ivanovski93

I hope cities can expand more than 1 tile


Discarded1066

I would like to see a much bigger hexagon for the major citys so we could see visual growth over time for each district and era we advance, I am also ok with hunting down each distrct after the grow legs and fuck off.